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extract superclass for all mania skinning elements
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@ -14,12 +14,8 @@ namespace osu.Game.Rulesets.Mania.Skinning
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/// <summary>
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/// A <see cref="CompositeDrawable"/> which is placed somewhere within a <see cref="Column"/>.
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/// </summary>
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public class LegacyManiaColumnElement : CompositeDrawable
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public class LegacyManiaColumnElement : LegacyManiaElement
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{
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[Resolved(CanBeNull = true)]
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[CanBeNull]
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protected ManiaStage Stage { get; private set; }
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[Resolved]
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protected Column Column { get; private set; }
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@ -40,16 +36,6 @@ namespace osu.Game.Rulesets.Mania.Skinning
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}
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}
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/// <summary>
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/// Retrieve a per-column-count skin configuration.
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/// </summary>
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/// <param name="skin">The skin from which configuration is retrieved.</param>
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/// <param name="lookup">The value to retrieve.</param>
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/// <param name="index">If not null, denotes the index of the column to which the entry applies.</param>
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protected IBindable<T> GetManiaSkinConfig<T>(ISkin skin, LegacyManiaSkinConfigurationLookups lookup, int? index = null)
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=> skin.GetConfig<LegacyManiaSkinConfigurationLookup, T>(
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new LegacyManiaSkinConfigurationLookup(Stage?.Columns.Count ?? 4, lookup, index));
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/// <summary>
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/// Retrieve a per-column skin configuration.
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/// </summary>
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32
osu.Game.Rulesets.Mania/Skinning/LegacyManiaElement.cs
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32
osu.Game.Rulesets.Mania/Skinning/LegacyManiaElement.cs
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@ -0,0 +1,32 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Mania.Skinning
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{
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/// <summary>
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/// A mania legacy skin element.
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/// </summary>
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public class LegacyManiaElement : CompositeDrawable
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{
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[Resolved(CanBeNull = true)]
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[CanBeNull]
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protected ManiaStage Stage { get; private set; }
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/// <summary>
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/// Retrieve a per-column-count skin configuration.
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/// </summary>
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/// <param name="skin">The skin from which configuration is retrieved.</param>
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/// <param name="lookup">The value to retrieve.</param>
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/// <param name="index">If not null, denotes the index of the column to which the entry applies.</param>
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protected virtual IBindable<T> GetManiaSkinConfig<T>(ISkin skin, LegacyManiaSkinConfigurationLookups lookup, int? index = null)
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=> skin.GetConfig<LegacyManiaSkinConfigurationLookup, T>(
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new LegacyManiaSkinConfigurationLookup(Stage?.Columns.Count ?? 4, lookup, index));
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}
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}
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