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Fix replay imports failing for certain mod combinations
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@ -28,10 +28,11 @@ namespace osu.Game.Scoring.Legacy
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{
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var score = new Score
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{
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ScoreInfo = new ScoreInfo(),
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Replay = new Replay()
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};
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WorkingBeatmap workingBeatmap;
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using (SerializationReader sr = new SerializationReader(stream))
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{
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currentRuleset = GetRuleset(sr.ReadByte());
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@ -41,7 +42,7 @@ namespace osu.Game.Scoring.Legacy
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var version = sr.ReadInt32();
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var workingBeatmap = GetBeatmap(sr.ReadString());
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workingBeatmap = GetBeatmap(sr.ReadString());
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if (workingBeatmap is DummyWorkingBeatmap)
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throw new BeatmapNotFoundException();
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@ -113,6 +114,10 @@ namespace osu.Game.Scoring.Legacy
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CalculateAccuracy(score.ScoreInfo);
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// before returning for database import, we must restore the database-sourced BeatmapInfo.
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// if not, the clone operation in GetPlayableBeatmap will cause a dereference and subsequent database exception.
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score.ScoreInfo.Beatmap = workingBeatmap.BeatmapInfo;
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return score;
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}
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