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mirror of https://github.com/ppy/osu.git synced 2025-01-12 20:22:55 +08:00

Add proper screen space - gamefield mapping

This commit is contained in:
Dean Herbert 2020-03-23 19:18:56 +09:00
parent 6d48068061
commit 14a85a84bf
4 changed files with 23 additions and 8 deletions

View File

@ -58,6 +58,8 @@ namespace osu.Game.Rulesets.Osu.UI
protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new OsuFramedReplayInputHandler(replay);
protected override ReplayRecorder CreateReplayRecorder(Replay replay) => new OsuReplayRecorder(replay);
public override double GameplayStartTime
{
get

View File

@ -8,7 +8,6 @@ using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Framework.Input.StateChanges;
using osu.Framework.Input.States;
using osu.Game.Graphics.Sprites;
using osu.Game.Replays;
using osu.Game.Rulesets;
@ -25,6 +24,8 @@ namespace osu.Game.Tests.Gameplay
{
private readonly TestRulesetInputManager playbackManager;
private readonly TestRulesetInputManager recordingManager;
public TestSceneReplayRecording()
{
Replay replay = new Replay();
@ -36,9 +37,12 @@ namespace osu.Game.Tests.Gameplay
{
new Drawable[]
{
new TestRulesetInputManager(new TestSceneModSettings.TestRulesetInfo(), 0, SimultaneousBindingMode.Unique)
recordingManager = new TestRulesetInputManager(new TestSceneModSettings.TestRulesetInfo(), 0, SimultaneousBindingMode.Unique)
{
Recorder = new TestReplayRecorder(replay),
Recorder = new TestReplayRecorder(replay)
{
ScreenSpaceToGamefield = pos => recordingManager.ToLocalSpace(pos)
},
Child = new Container
{
RelativeSizeAxes = Axes.Both,
@ -211,7 +215,7 @@ namespace osu.Game.Tests.Gameplay
{
}
protected override ReplayFrame HandleFrame(InputState state, List<TestAction> pressedActions, ReplayFrame previousFrame) =>
new TestReplayFrame(Time.Current, ToLocalSpace(state.Mouse.Position), pressedActions.ToArray());
protected override ReplayFrame HandleFrame(Vector2 position, List<TestAction> actions, ReplayFrame previousFrame) =>
new TestReplayFrame(Time.Current, position, actions.ToArray());
}
}

View File

@ -30,6 +30,11 @@ namespace osu.Game.Rulesets.UI
/// </summary>
public Func<Vector2, Vector2> GamefieldToScreenSpace => HitObjectContainer.ToScreenSpace;
/// <summary>
/// A function that converts screen space coordinates to gamefield.
/// </summary>
public Func<Vector2, Vector2> ScreenSpaceToGamefield => HitObjectContainer.ToLocalSpace;
/// <summary>
/// All the <see cref="DrawableHitObject"/>s contained in this <see cref="Playfield"/> and all <see cref="NestedPlayfields"/>.
/// </summary>

View File

@ -1,15 +1,16 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Input;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Framework.Input.States;
using osu.Game.Replays;
using osu.Game.Rulesets.Replays;
using osuTK;
namespace osu.Game.Rulesets.UI
{
@ -66,16 +67,19 @@ namespace osu.Game.Rulesets.UI
if (!important && last != null && Time.Current - last.Time < (1000d / RecordFrameRate))
return;
var frame = HandleFrame(inputManager.CurrentState, pressedActions, last);
var position = ScreenSpaceToGamefield?.Invoke(inputManager.CurrentState.Mouse.Position) ?? inputManager.CurrentState.Mouse.Position;
var frame = HandleFrame(position, pressedActions, last);
if (frame != null)
target.Frames.Add(frame);
}
protected abstract ReplayFrame HandleFrame(InputState state, List<T> testActions, ReplayFrame previousFrame);
protected abstract ReplayFrame HandleFrame(Vector2 position, List<T> actions, ReplayFrame previousFrame);
}
public abstract class ReplayRecorder : Component
{
public Func<Vector2, Vector2> ScreenSpaceToGamefield;
}
}