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Merge pull request #8538 from smoogipoo/fix-barline-scroll

Fix barlines scrolling at different speeds in legacy skins
This commit is contained in:
Dean Herbert 2020-04-01 19:46:06 +09:00 committed by GitHub
commit 4ddc0ab511
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GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 73 additions and 52 deletions

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
@ -12,65 +10,41 @@ using osu.Game.Skinning;
namespace osu.Game.Rulesets.Mania.UI.Components
{
public class ColumnHitObjectArea : SkinReloadableDrawable
public class ColumnHitObjectArea : HitObjectArea
{
public readonly Container<HitExplosion> Explosions;
[Resolved(CanBeNull = true)]
private ManiaStage stage { get; set; }
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
private readonly Drawable hitTarget;
public ColumnHitObjectArea(HitObjectContainer hitObjectContainer)
: base(hitObjectContainer)
{
InternalChildren = new[]
AddRangeInternal(new[]
{
hitTarget = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.HitTarget), _ => new DefaultHitTarget())
{
RelativeSizeAxes = Axes.X,
Depth = 1
},
hitObjectContainer,
Explosions = new Container<HitExplosion> { RelativeSizeAxes = Axes.Both }
};
Explosions = new Container<HitExplosion>
{
RelativeSizeAxes = Axes.Both,
Depth = -1,
}
});
}
[BackgroundDependencyLoader]
private void load(IScrollingInfo scrollingInfo)
protected override void UpdateHitPosition()
{
direction.BindTo(scrollingInfo.Direction);
direction.BindValueChanged(onDirectionChanged, true);
}
base.UpdateHitPosition();
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
{
base.SkinChanged(skin, allowFallback);
updateHitPosition();
}
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
{
updateHitPosition();
}
private void updateHitPosition()
{
float hitPosition = CurrentSkin.GetConfig<LegacyManiaSkinConfigurationLookup, float>(
new LegacyManiaSkinConfigurationLookup(stage?.Columns.Count ?? 4, LegacyManiaSkinConfigurationLookups.HitPosition))?.Value
?? ManiaStage.HIT_TARGET_POSITION;
if (direction.Value == ScrollingDirection.Up)
if (Direction.Value == ScrollingDirection.Up)
{
hitTarget.Anchor = hitTarget.Origin = Anchor.TopLeft;
Padding = new MarginPadding { Top = hitPosition };
Explosions.Padding = new MarginPadding { Top = DefaultNotePiece.NOTE_HEIGHT };
}
else
{
hitTarget.Anchor = hitTarget.Origin = Anchor.BottomLeft;
Padding = new MarginPadding { Bottom = hitPosition };
Explosions.Padding = new MarginPadding { Bottom = DefaultNotePiece.NOTE_HEIGHT };
}
}

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@ -0,0 +1,57 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Mania.UI.Components
{
public class HitObjectArea : SkinReloadableDrawable
{
protected readonly IBindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
[Resolved(CanBeNull = true)]
private ManiaStage stage { get; set; }
public HitObjectArea(HitObjectContainer hitObjectContainer)
{
InternalChildren = new[]
{
hitObjectContainer,
};
}
[BackgroundDependencyLoader]
private void load(IScrollingInfo scrollingInfo)
{
Direction.BindTo(scrollingInfo.Direction);
Direction.BindValueChanged(onDirectionChanged, true);
}
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
{
base.SkinChanged(skin, allowFallback);
UpdateHitPosition();
}
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
{
UpdateHitPosition();
}
protected virtual void UpdateHitPosition()
{
float hitPosition = CurrentSkin.GetConfig<LegacyManiaSkinConfigurationLookup, float>(
new LegacyManiaSkinConfigurationLookup(stage?.Columns.Count ?? 4, LegacyManiaSkinConfigurationLookups.HitPosition))?.Value
?? ManiaStage.HIT_TARGET_POSITION;
Padding = Direction.Value == ScrollingDirection.Up
? new MarginPadding { Top = hitPosition }
: new MarginPadding { Bottom = hitPosition };
}
}
}

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@ -11,6 +11,7 @@ using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.UI.Components;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
@ -33,11 +34,10 @@ namespace osu.Game.Rulesets.Mania.UI
public IReadOnlyList<Column> Columns => columnFlow.Children;
private readonly FillFlowContainer<Column> columnFlow;
private readonly Container barLineContainer;
public Container<DrawableManiaJudgement> Judgements => judgements;
private readonly JudgementContainer<DrawableManiaJudgement> judgements;
private readonly Drawable barLineContainer;
private readonly Container topLevelContainer;
private readonly Dictionary<ColumnType, Color4> columnColours = new Dictionary<ColumnType, Color4>
@ -106,13 +106,12 @@ namespace osu.Game.Rulesets.Mania.UI
Width = 1366, // Bar lines should only be masked on the vertical axis
BypassAutoSizeAxes = Axes.Both,
Masking = true,
Child = barLineContainer = new Container
Child = barLineContainer = new HitObjectArea(HitObjectContainer)
{
Name = "Bar lines",
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.Y,
Child = HitObjectContainer
}
},
judgements = new JudgementContainer<DrawableManiaJudgement>
@ -139,15 +138,6 @@ namespace osu.Game.Rulesets.Mania.UI
AddColumn(column);
}
Direction.BindValueChanged(dir =>
{
barLineContainer.Padding = new MarginPadding
{
Top = dir.NewValue == ScrollingDirection.Up ? HIT_TARGET_POSITION : 0,
Bottom = dir.NewValue == ScrollingDirection.Down ? HIT_TARGET_POSITION : 0,
};
}, true);
}
private ISkin currentSkin;