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Merge pull request #8538 from smoogipoo/fix-barline-scroll
Fix barlines scrolling at different speeds in legacy skins
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commit
4ddc0ab511
@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
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@ -12,65 +10,41 @@ using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Mania.UI.Components
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{
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public class ColumnHitObjectArea : SkinReloadableDrawable
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public class ColumnHitObjectArea : HitObjectArea
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{
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public readonly Container<HitExplosion> Explosions;
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[Resolved(CanBeNull = true)]
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private ManiaStage stage { get; set; }
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private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
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private readonly Drawable hitTarget;
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public ColumnHitObjectArea(HitObjectContainer hitObjectContainer)
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: base(hitObjectContainer)
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{
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InternalChildren = new[]
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AddRangeInternal(new[]
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{
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hitTarget = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.HitTarget), _ => new DefaultHitTarget())
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{
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RelativeSizeAxes = Axes.X,
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Depth = 1
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},
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hitObjectContainer,
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Explosions = new Container<HitExplosion> { RelativeSizeAxes = Axes.Both }
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};
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Explosions = new Container<HitExplosion>
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{
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RelativeSizeAxes = Axes.Both,
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Depth = -1,
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}
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});
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}
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[BackgroundDependencyLoader]
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private void load(IScrollingInfo scrollingInfo)
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protected override void UpdateHitPosition()
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{
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direction.BindTo(scrollingInfo.Direction);
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direction.BindValueChanged(onDirectionChanged, true);
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}
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base.UpdateHitPosition();
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protected override void SkinChanged(ISkinSource skin, bool allowFallback)
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{
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base.SkinChanged(skin, allowFallback);
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updateHitPosition();
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}
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private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
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{
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updateHitPosition();
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}
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private void updateHitPosition()
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{
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float hitPosition = CurrentSkin.GetConfig<LegacyManiaSkinConfigurationLookup, float>(
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new LegacyManiaSkinConfigurationLookup(stage?.Columns.Count ?? 4, LegacyManiaSkinConfigurationLookups.HitPosition))?.Value
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?? ManiaStage.HIT_TARGET_POSITION;
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if (direction.Value == ScrollingDirection.Up)
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if (Direction.Value == ScrollingDirection.Up)
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{
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hitTarget.Anchor = hitTarget.Origin = Anchor.TopLeft;
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Padding = new MarginPadding { Top = hitPosition };
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Explosions.Padding = new MarginPadding { Top = DefaultNotePiece.NOTE_HEIGHT };
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}
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else
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{
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hitTarget.Anchor = hitTarget.Origin = Anchor.BottomLeft;
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Padding = new MarginPadding { Bottom = hitPosition };
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Explosions.Padding = new MarginPadding { Bottom = DefaultNotePiece.NOTE_HEIGHT };
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}
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}
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57
osu.Game.Rulesets.Mania/UI/Components/HitObjectArea.cs
Normal file
57
osu.Game.Rulesets.Mania/UI/Components/HitObjectArea.cs
Normal file
@ -0,0 +1,57 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Mania.UI.Components
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{
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public class HitObjectArea : SkinReloadableDrawable
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{
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protected readonly IBindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
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[Resolved(CanBeNull = true)]
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private ManiaStage stage { get; set; }
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public HitObjectArea(HitObjectContainer hitObjectContainer)
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{
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InternalChildren = new[]
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{
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hitObjectContainer,
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};
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}
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[BackgroundDependencyLoader]
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private void load(IScrollingInfo scrollingInfo)
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{
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Direction.BindTo(scrollingInfo.Direction);
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Direction.BindValueChanged(onDirectionChanged, true);
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}
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protected override void SkinChanged(ISkinSource skin, bool allowFallback)
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{
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base.SkinChanged(skin, allowFallback);
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UpdateHitPosition();
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}
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private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
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{
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UpdateHitPosition();
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}
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protected virtual void UpdateHitPosition()
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{
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float hitPosition = CurrentSkin.GetConfig<LegacyManiaSkinConfigurationLookup, float>(
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new LegacyManiaSkinConfigurationLookup(stage?.Columns.Count ?? 4, LegacyManiaSkinConfigurationLookups.HitPosition))?.Value
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?? ManiaStage.HIT_TARGET_POSITION;
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Padding = Direction.Value == ScrollingDirection.Up
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? new MarginPadding { Top = hitPosition }
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: new MarginPadding { Bottom = hitPosition };
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}
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}
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}
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@ -11,6 +11,7 @@ using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.Mania.UI.Components;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI.Scrolling;
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@ -33,11 +34,10 @@ namespace osu.Game.Rulesets.Mania.UI
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public IReadOnlyList<Column> Columns => columnFlow.Children;
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private readonly FillFlowContainer<Column> columnFlow;
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private readonly Container barLineContainer;
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public Container<DrawableManiaJudgement> Judgements => judgements;
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private readonly JudgementContainer<DrawableManiaJudgement> judgements;
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private readonly Drawable barLineContainer;
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private readonly Container topLevelContainer;
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private readonly Dictionary<ColumnType, Color4> columnColours = new Dictionary<ColumnType, Color4>
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@ -106,13 +106,12 @@ namespace osu.Game.Rulesets.Mania.UI
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Width = 1366, // Bar lines should only be masked on the vertical axis
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BypassAutoSizeAxes = Axes.Both,
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Masking = true,
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Child = barLineContainer = new Container
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Child = barLineContainer = new HitObjectArea(HitObjectContainer)
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{
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Name = "Bar lines",
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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RelativeSizeAxes = Axes.Y,
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Child = HitObjectContainer
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}
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},
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judgements = new JudgementContainer<DrawableManiaJudgement>
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@ -139,15 +138,6 @@ namespace osu.Game.Rulesets.Mania.UI
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AddColumn(column);
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}
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Direction.BindValueChanged(dir =>
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{
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barLineContainer.Padding = new MarginPadding
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{
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Top = dir.NewValue == ScrollingDirection.Up ? HIT_TARGET_POSITION : 0,
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Bottom = dir.NewValue == ScrollingDirection.Down ? HIT_TARGET_POSITION : 0,
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};
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}, true);
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}
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private ISkin currentSkin;
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