mirror of
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synced 2024-12-05 09:42:54 +08:00
Merge branch 'master' into spun-out
This commit is contained in:
commit
03cd9aa060
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Beatmaps;
|
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using osu.Game.Configuration;
|
||||
@ -30,6 +31,22 @@ namespace osu.Game.Rulesets.Catch.Mods
|
||||
Value = 5,
|
||||
};
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||||
|
||||
public override string SettingDescription
|
||||
{
|
||||
get
|
||||
{
|
||||
string circleSize = CircleSize.IsDefault ? string.Empty : $"CS {CircleSize.Value:N1}";
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string approachRate = ApproachRate.IsDefault ? string.Empty : $"AR {ApproachRate.Value:N1}";
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|
||||
return string.Join(", ", new[]
|
||||
{
|
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circleSize,
|
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base.SettingDescription,
|
||||
approachRate
|
||||
}.Where(s => !string.IsNullOrEmpty(s)));
|
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}
|
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}
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||||
|
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protected override void TransferSettings(BeatmapDifficulty difficulty)
|
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{
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base.TransferSettings(difficulty);
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||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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@ -30,6 +31,22 @@ namespace osu.Game.Rulesets.Osu.Mods
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Value = 5,
|
||||
};
|
||||
|
||||
public override string SettingDescription
|
||||
{
|
||||
get
|
||||
{
|
||||
string circleSize = CircleSize.IsDefault ? string.Empty : $"CS {CircleSize.Value:N1}";
|
||||
string approachRate = ApproachRate.IsDefault ? string.Empty : $"AR {ApproachRate.Value:N1}";
|
||||
|
||||
return string.Join(", ", new[]
|
||||
{
|
||||
circleSize,
|
||||
base.SettingDescription,
|
||||
approachRate
|
||||
}.Where(s => !string.IsNullOrEmpty(s)));
|
||||
}
|
||||
}
|
||||
|
||||
protected override void TransferSettings(BeatmapDifficulty difficulty)
|
||||
{
|
||||
base.TransferSettings(difficulty);
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||||
|
@ -4,7 +4,6 @@
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using System.Linq;
|
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Screens;
|
||||
using osu.Game.Configuration;
|
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Catch;
|
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@ -74,9 +73,6 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
Beatmap.Value = working;
|
||||
SelectedMods.Value = new[] { ruleset.GetAllMods().First(m => m is ModNoFail) };
|
||||
|
||||
Player?.Exit();
|
||||
Player = null;
|
||||
|
||||
Player = CreatePlayer(ruleset);
|
||||
|
||||
LoadScreen(Player);
|
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|
@ -4,9 +4,13 @@
|
||||
using System.ComponentModel;
|
||||
using System.Linq;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps.Timing;
|
||||
using osu.Game.Rulesets;
|
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using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Screens.Play.Break;
|
||||
using osu.Game.Screens.Ranking;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
@ -17,21 +21,38 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
protected override Player CreatePlayer(Ruleset ruleset)
|
||||
{
|
||||
SelectedMods.Value = SelectedMods.Value.Concat(new[] { ruleset.GetAutoplayMod() }).ToArray();
|
||||
return new TestPlayer(false, false);
|
||||
SelectedMods.Value = new[] { ruleset.GetAutoplayMod() };
|
||||
return new TestPlayer(false);
|
||||
}
|
||||
|
||||
protected override void AddCheckSteps()
|
||||
{
|
||||
AddUntilStep("score above zero", () => Player.ScoreProcessor.TotalScore.Value > 0);
|
||||
AddUntilStep("key counter counted keys", () => Player.HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 2));
|
||||
AddStep("seek to break time", () => Player.GameplayClockContainer.Seek(Player.ChildrenOfType<BreakTracker>().First().Breaks.First().StartTime));
|
||||
AddUntilStep("wait for seek to complete", () =>
|
||||
Player.HUDOverlay.Progress.ReferenceClock.CurrentTime >= Player.BreakOverlay.Breaks.First().StartTime);
|
||||
seekToBreak(0);
|
||||
AddAssert("keys not counting", () => !Player.HUDOverlay.KeyCounter.IsCounting);
|
||||
AddAssert("overlay displays 100% accuracy", () => Player.BreakOverlay.ChildrenOfType<BreakInfo>().Single().AccuracyDisplay.Current.Value == 1);
|
||||
AddStep("rewind", () => Player.GameplayClockContainer.Seek(-80000));
|
||||
AddUntilStep("key counter reset", () => Player.HUDOverlay.KeyCounter.Children.All(kc => kc.CountPresses == 0));
|
||||
|
||||
seekToBreak(0);
|
||||
seekToBreak(1);
|
||||
|
||||
AddStep("seek to completion", () => Player.GameplayClockContainer.Seek(Player.DrawableRuleset.Objects.Last().GetEndTime()));
|
||||
AddUntilStep("results displayed", () => getResultsScreen() != null);
|
||||
|
||||
AddAssert("score has combo", () => getResultsScreen().Score.Combo > 100);
|
||||
AddAssert("score has no misses", () => getResultsScreen().Score.Statistics[HitResult.Miss] == 0);
|
||||
|
||||
ResultsScreen getResultsScreen() => Stack.CurrentScreen as ResultsScreen;
|
||||
}
|
||||
|
||||
private void seekToBreak(int breakIndex)
|
||||
{
|
||||
AddStep($"seek to break {breakIndex}", () => Player.GameplayClockContainer.Seek(destBreak().StartTime));
|
||||
AddUntilStep("wait for seek to complete", () => Player.HUDOverlay.Progress.ReferenceClock.CurrentTime >= destBreak().StartTime);
|
||||
|
||||
BreakPeriod destBreak() => Player.ChildrenOfType<BreakTracker>().First().Breaks.ElementAt(breakIndex);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -17,13 +17,12 @@ using osu.Game.Replays;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osu.Game.Tests.Visual.UserInterface;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Gameplay
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
public class TestSceneReplayRecorder : OsuManualInputManagerTestScene
|
||||
{
|
@ -13,12 +13,11 @@ using osu.Game.Replays;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osu.Game.Tests.Visual.UserInterface;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Tests.Gameplay
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
public class TestSceneReplayRecording : OsuTestScene
|
||||
{
|
@ -83,6 +83,82 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
waitForSelection(set_count, 3);
|
||||
}
|
||||
|
||||
[TestCase(true)]
|
||||
[TestCase(false)]
|
||||
public void TestTraversalBeyondVisible(bool forwards)
|
||||
{
|
||||
var sets = new List<BeatmapSetInfo>();
|
||||
|
||||
const int total_set_count = 200;
|
||||
|
||||
for (int i = 0; i < total_set_count; i++)
|
||||
sets.Add(createTestBeatmapSet(i + 1));
|
||||
|
||||
loadBeatmaps(sets);
|
||||
|
||||
for (int i = 1; i < total_set_count; i += i)
|
||||
selectNextAndAssert(i);
|
||||
|
||||
void selectNextAndAssert(int amount)
|
||||
{
|
||||
setSelected(forwards ? 1 : total_set_count, 1);
|
||||
|
||||
AddStep($"{(forwards ? "Next" : "Previous")} beatmap {amount} times", () =>
|
||||
{
|
||||
for (int i = 0; i < amount; i++)
|
||||
{
|
||||
carousel.SelectNext(forwards ? 1 : -1);
|
||||
}
|
||||
});
|
||||
|
||||
waitForSelection(forwards ? amount + 1 : total_set_count - amount);
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestTraversalBeyondVisibleDifficulties()
|
||||
{
|
||||
var sets = new List<BeatmapSetInfo>();
|
||||
|
||||
const int total_set_count = 20;
|
||||
|
||||
for (int i = 0; i < total_set_count; i++)
|
||||
sets.Add(createTestBeatmapSet(i + 1));
|
||||
|
||||
loadBeatmaps(sets);
|
||||
|
||||
// Selects next set once, difficulty index doesn't change
|
||||
selectNextAndAssert(3, true, 2, 1);
|
||||
|
||||
// Selects next set 16 times (50 \ 3 == 16), difficulty index changes twice (50 % 3 == 2)
|
||||
selectNextAndAssert(50, true, 17, 3);
|
||||
|
||||
// Travels around the carousel thrice (200 \ 60 == 3)
|
||||
// continues to select 20 times (200 \ 60 == 20)
|
||||
// selects next set 6 times (20 \ 3 == 6)
|
||||
// difficulty index changes twice (20 % 3 == 2)
|
||||
selectNextAndAssert(200, true, 7, 3);
|
||||
|
||||
// All same but in reverse
|
||||
selectNextAndAssert(3, false, 19, 3);
|
||||
selectNextAndAssert(50, false, 4, 1);
|
||||
selectNextAndAssert(200, false, 14, 1);
|
||||
|
||||
void selectNextAndAssert(int amount, bool forwards, int expectedSet, int expectedDiff)
|
||||
{
|
||||
// Select very first or very last difficulty
|
||||
setSelected(forwards ? 1 : 20, forwards ? 1 : 3);
|
||||
|
||||
AddStep($"{(forwards ? "Next" : "Previous")} difficulty {amount} times", () =>
|
||||
{
|
||||
for (int i = 0; i < amount; i++)
|
||||
carousel.SelectNext(forwards ? 1 : -1, false);
|
||||
});
|
||||
|
||||
waitForSelection(expectedSet, expectedDiff);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test filtering
|
||||
/// </summary>
|
||||
|
@ -2,9 +2,15 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using Newtonsoft.Json;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.IO.Serialization;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Mods
|
||||
{
|
||||
@ -42,6 +48,51 @@ namespace osu.Game.Rulesets.Mods
|
||||
[JsonIgnore]
|
||||
public virtual string Description => string.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// The tooltip to display for this mod when used in a <see cref="ModIcon"/>.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Differs from <see cref="Name"/>, as the value of attributes (AR, CS, etc) changeable via the mod
|
||||
/// are displayed in the tooltip.
|
||||
/// </remarks>
|
||||
[JsonIgnore]
|
||||
public string IconTooltip
|
||||
{
|
||||
get
|
||||
{
|
||||
string description = SettingDescription;
|
||||
|
||||
return string.IsNullOrEmpty(description) ? Name : $"{Name} ({description})";
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The description of editable settings of a mod to use in the <see cref="IconTooltip"/>.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Parentheses are added to the tooltip, surrounding the value of this property. If this property is <c>string.Empty</c>,
|
||||
/// the tooltip will not have parentheses.
|
||||
/// </remarks>
|
||||
public virtual string SettingDescription
|
||||
{
|
||||
get
|
||||
{
|
||||
var tooltipTexts = new List<string>();
|
||||
|
||||
foreach ((SettingSourceAttribute attr, PropertyInfo property) in this.GetOrderedSettingsSourceProperties())
|
||||
{
|
||||
object bindableObj = property.GetValue(this);
|
||||
|
||||
if ((bindableObj as IHasDefaultValue)?.IsDefault == true)
|
||||
continue;
|
||||
|
||||
tooltipTexts.Add($"{attr.Label} {bindableObj}");
|
||||
}
|
||||
|
||||
return string.Join(", ", tooltipTexts.Where(s => !string.IsNullOrEmpty(s)));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The score multiplier of this mod.
|
||||
/// </summary>
|
||||
|
@ -7,6 +7,7 @@ using osu.Framework.Graphics.Sprites;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Configuration;
|
||||
using System.Linq;
|
||||
|
||||
namespace osu.Game.Rulesets.Mods
|
||||
{
|
||||
@ -52,6 +53,21 @@ namespace osu.Game.Rulesets.Mods
|
||||
Value = 5,
|
||||
};
|
||||
|
||||
public override string SettingDescription
|
||||
{
|
||||
get
|
||||
{
|
||||
string drainRate = DrainRate.IsDefault ? string.Empty : $"HP {DrainRate.Value:N1}";
|
||||
string overallDifficulty = OverallDifficulty.IsDefault ? string.Empty : $"OD {OverallDifficulty.Value:N1}";
|
||||
|
||||
return string.Join(", ", new[]
|
||||
{
|
||||
drainRate,
|
||||
overallDifficulty
|
||||
}.Where(s => !string.IsNullOrEmpty(s)));
|
||||
}
|
||||
}
|
||||
|
||||
private BeatmapDifficulty difficulty;
|
||||
|
||||
public void ReadFromDifficulty(BeatmapDifficulty difficulty)
|
||||
@ -79,7 +95,7 @@ namespace osu.Game.Rulesets.Mods
|
||||
|
||||
/// <summary>
|
||||
/// Transfer a setting from <see cref="BeatmapDifficulty"/> to a configuration bindable.
|
||||
/// Only performs the transfer if the user it not currently overriding..
|
||||
/// Only performs the transfer if the user is not currently overriding.
|
||||
/// </summary>
|
||||
protected void TransferSetting<T>(BindableNumber<T> bindable, T beatmapDefault)
|
||||
where T : struct, IComparable<T>, IConvertible, IEquatable<T>
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using Humanizer;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Beatmaps;
|
||||
@ -28,6 +29,8 @@ namespace osu.Game.Rulesets.Mods
|
||||
MaxValue = 10
|
||||
};
|
||||
|
||||
public override string SettingDescription => Retries.IsDefault ? string.Empty : $"{"lives".ToQuantity(Retries.Value)}";
|
||||
|
||||
private int retries;
|
||||
|
||||
private BindableNumber<double> health;
|
||||
|
@ -15,5 +15,7 @@ namespace osu.Game.Rulesets.Mods
|
||||
{
|
||||
track.AddAdjustment(AdjustableProperty.Tempo, SpeedChange);
|
||||
}
|
||||
|
||||
public override string SettingDescription => SpeedChange.IsDefault ? string.Empty : $"{SpeedChange.Value:N2}x";
|
||||
}
|
||||
}
|
||||
|
@ -26,6 +26,8 @@ namespace osu.Game.Rulesets.Mods
|
||||
[SettingSource("Final rate", "The final speed to ramp to")]
|
||||
public abstract BindableNumber<double> FinalRate { get; }
|
||||
|
||||
public override string SettingDescription => $"{InitialRate.Value:N2}x to {FinalRate.Value:N2}x";
|
||||
|
||||
private double finalRateTime;
|
||||
private double beginRampTime;
|
||||
|
||||
|
@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.UI
|
||||
|
||||
private readonly ModType type;
|
||||
|
||||
public virtual string TooltipText { get; }
|
||||
public virtual string TooltipText => mod.IconTooltip;
|
||||
|
||||
private Mod mod;
|
||||
|
||||
@ -48,8 +48,6 @@ namespace osu.Game.Rulesets.UI
|
||||
|
||||
type = mod.Type;
|
||||
|
||||
TooltipText = mod.Name;
|
||||
|
||||
Size = new Vector2(size);
|
||||
|
||||
Children = new Drawable[]
|
||||
|
@ -637,6 +637,39 @@ namespace osu.Game.Screens.Play
|
||||
return base.OnExiting(next);
|
||||
}
|
||||
|
||||
protected virtual void GotoRanking()
|
||||
{
|
||||
if (DrawableRuleset.ReplayScore != null)
|
||||
{
|
||||
// if a replay is present, we likely don't want to import into the local database.
|
||||
this.Push(CreateResults(CreateScore()));
|
||||
return;
|
||||
}
|
||||
|
||||
LegacyByteArrayReader replayReader = null;
|
||||
|
||||
var score = new Score { ScoreInfo = CreateScore() };
|
||||
|
||||
if (recordingReplay?.Frames.Count > 0)
|
||||
{
|
||||
score.Replay = recordingReplay;
|
||||
|
||||
using (var stream = new MemoryStream())
|
||||
{
|
||||
new LegacyScoreEncoder(score, gameplayBeatmap.PlayableBeatmap).Encode(stream);
|
||||
replayReader = new LegacyByteArrayReader(stream.ToArray(), "replay.osr");
|
||||
}
|
||||
}
|
||||
|
||||
scoreManager.Import(score.ScoreInfo, replayReader)
|
||||
.ContinueWith(imported => Schedule(() =>
|
||||
{
|
||||
// screen may be in the exiting transition phase.
|
||||
if (this.IsCurrentScreen())
|
||||
this.Push(CreateResults(imported.Result));
|
||||
}));
|
||||
}
|
||||
|
||||
private void fadeOut(bool instant = false)
|
||||
{
|
||||
float fadeOutDuration = instant ? 0 : 250;
|
||||
@ -649,36 +682,7 @@ namespace osu.Game.Screens.Play
|
||||
private void scheduleGotoRanking()
|
||||
{
|
||||
completionProgressDelegate?.Cancel();
|
||||
completionProgressDelegate = Schedule(delegate
|
||||
{
|
||||
if (DrawableRuleset.ReplayScore != null)
|
||||
this.Push(CreateResults(DrawableRuleset.ReplayScore.ScoreInfo));
|
||||
else
|
||||
{
|
||||
var score = new Score { ScoreInfo = CreateScore() };
|
||||
|
||||
LegacyByteArrayReader replayReader = null;
|
||||
|
||||
if (recordingReplay?.Frames.Count > 0)
|
||||
{
|
||||
score.Replay = recordingReplay;
|
||||
|
||||
using (var stream = new MemoryStream())
|
||||
{
|
||||
new LegacyScoreEncoder(score, gameplayBeatmap.PlayableBeatmap).Encode(stream);
|
||||
replayReader = new LegacyByteArrayReader(stream.ToArray(), "replay.osr");
|
||||
}
|
||||
}
|
||||
|
||||
scoreManager.Import(score.ScoreInfo, replayReader)
|
||||
.ContinueWith(imported => Schedule(() =>
|
||||
{
|
||||
// screen may be in the exiting transition phase.
|
||||
if (this.IsCurrentScreen())
|
||||
this.Push(CreateResults(imported.Result));
|
||||
}));
|
||||
}
|
||||
});
|
||||
completionProgressDelegate = Schedule(GotoRanking);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Scoring;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
@ -23,6 +24,11 @@ namespace osu.Game.Screens.Play
|
||||
DrawableRuleset?.SetReplayScore(score);
|
||||
}
|
||||
|
||||
protected override void GotoRanking()
|
||||
{
|
||||
this.Push(CreateResults(DrawableRuleset.ReplayScore.ScoreInfo));
|
||||
}
|
||||
|
||||
protected override ScoreInfo CreateScore() => score.ScoreInfo;
|
||||
}
|
||||
}
|
||||
|
@ -31,13 +31,13 @@ namespace osu.Game.Screens.Ranking
|
||||
[Resolved(CanBeNull = true)]
|
||||
private Player player { get; set; }
|
||||
|
||||
private readonly ScoreInfo score;
|
||||
public readonly ScoreInfo Score;
|
||||
|
||||
private Drawable bottomPanel;
|
||||
|
||||
public ResultsScreen(ScoreInfo score)
|
||||
{
|
||||
this.score = score;
|
||||
Score = score;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@ -47,7 +47,7 @@ namespace osu.Game.Screens.Ranking
|
||||
{
|
||||
new ResultsScrollContainer
|
||||
{
|
||||
Child = new ScorePanel(score)
|
||||
Child = new ScorePanel(Score)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
@ -77,7 +77,7 @@ namespace osu.Game.Screens.Ranking
|
||||
Direction = FillDirection.Horizontal,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new ReplayDownloadButton(score) { Width = 300 },
|
||||
new ReplayDownloadButton(Score) { Width = 300 },
|
||||
new RetryButton { Width = 300 },
|
||||
}
|
||||
}
|
||||
|
@ -253,46 +253,37 @@ namespace osu.Game.Screens.Select
|
||||
/// <param name="skipDifficulties">Whether to skip individual difficulties and only increment over full groups.</param>
|
||||
public void SelectNext(int direction = 1, bool skipDifficulties = true)
|
||||
{
|
||||
var visibleItems = Items.Where(s => !s.Item.Filtered.Value).ToList();
|
||||
|
||||
if (!visibleItems.Any())
|
||||
if (beatmapSets.All(s => s.Filtered.Value))
|
||||
return;
|
||||
|
||||
DrawableCarouselItem drawable = null;
|
||||
if (skipDifficulties)
|
||||
selectNextSet(direction, true);
|
||||
else
|
||||
selectNextDifficulty(direction);
|
||||
}
|
||||
|
||||
if (selectedBeatmap != null && (drawable = selectedBeatmap.Drawables.FirstOrDefault()) == null)
|
||||
// if the selected beatmap isn't present yet, we can't correctly change selection.
|
||||
// we can fix this by changing this method to not reference drawables / Items in the first place.
|
||||
return;
|
||||
private void selectNextSet(int direction, bool skipDifficulties)
|
||||
{
|
||||
var unfilteredSets = beatmapSets.Where(s => !s.Filtered.Value).ToList();
|
||||
|
||||
int originalIndex = visibleItems.IndexOf(drawable);
|
||||
int currentIndex = originalIndex;
|
||||
var nextSet = unfilteredSets[(unfilteredSets.IndexOf(selectedBeatmapSet) + direction + unfilteredSets.Count) % unfilteredSets.Count];
|
||||
|
||||
// local function to increment the index in the required direction, wrapping over extremities.
|
||||
int incrementIndex() => currentIndex = (currentIndex + direction + visibleItems.Count) % visibleItems.Count;
|
||||
if (skipDifficulties)
|
||||
select(nextSet);
|
||||
else
|
||||
select(direction > 0 ? nextSet.Beatmaps.First(b => !b.Filtered.Value) : nextSet.Beatmaps.Last(b => !b.Filtered.Value));
|
||||
}
|
||||
|
||||
while (incrementIndex() != originalIndex)
|
||||
{
|
||||
var item = visibleItems[currentIndex].Item;
|
||||
private void selectNextDifficulty(int direction)
|
||||
{
|
||||
var unfilteredDifficulties = selectedBeatmapSet.Children.Where(s => !s.Filtered.Value).ToList();
|
||||
|
||||
if (item.Filtered.Value || item.State.Value == CarouselItemState.Selected) continue;
|
||||
int index = unfilteredDifficulties.IndexOf(selectedBeatmap);
|
||||
|
||||
switch (item)
|
||||
{
|
||||
case CarouselBeatmap beatmap:
|
||||
if (skipDifficulties) continue;
|
||||
|
||||
select(beatmap);
|
||||
return;
|
||||
|
||||
case CarouselBeatmapSet set:
|
||||
if (skipDifficulties)
|
||||
select(set);
|
||||
else
|
||||
select(direction > 0 ? set.Beatmaps.First(b => !b.Filtered.Value) : set.Beatmaps.Last(b => !b.Filtered.Value));
|
||||
return;
|
||||
}
|
||||
}
|
||||
if (index + direction < 0 || index + direction >= unfilteredDifficulties.Count)
|
||||
selectNextSet(direction, false);
|
||||
else
|
||||
select(unfilteredDifficulties[index + direction]);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
Loading…
Reference in New Issue
Block a user