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Implement FriendsLayout component
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80
osu.Game.Tests/Visual/Online/TestSceneFriendsLayout.cs
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80
osu.Game.Tests/Visual/Online/TestSceneFriendsLayout.cs
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@ -0,0 +1,80 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Overlays.Dashboard.Friends;
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using osu.Framework.Graphics;
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using osu.Game.Users;
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using osu.Game.Overlays;
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using osu.Framework.Allocation;
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using NUnit.Framework;
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using osu.Game.Online.API.Requests.Responses;
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namespace osu.Game.Tests.Visual.Online
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{
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public class TestSceneFriendsLayout : OsuTestScene
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(FriendsLayout),
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typeof(FriendsOnlineStatusControl),
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typeof(UserListToolbar)
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};
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[Cached]
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private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Purple);
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private FriendsLayout layout;
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[SetUp]
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public void Setup() => Schedule(() =>
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{
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Child = new BasicScrollContainer
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{
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RelativeSizeAxes = Axes.Both,
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Child = layout = new FriendsLayout()
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};
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});
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[Test]
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public void TestPopulate()
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{
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AddStep("Populate", () => layout.Users = getUsers());
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}
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private List<APIFriend> getUsers() => new List<APIFriend>
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{
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new APIFriend
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{
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Username = @"flyte",
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Id = 3103765,
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IsOnline = true,
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CurrentModeRank = 1111,
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Country = new Country { FlagName = @"JP" },
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CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c6.jpg"
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},
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new APIFriend
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{
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Username = @"peppy",
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Id = 2,
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IsOnline = false,
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CurrentModeRank = 2222,
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Country = new Country { FlagName = @"AU" },
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CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c3.jpg",
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IsSupporter = true,
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SupportLevel = 3,
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},
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new APIFriend
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{
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Username = @"Evast",
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Id = 8195163,
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Country = new Country { FlagName = @"BY" },
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CoverUrl = @"https://assets.ppy.sh/user-profile-covers/8195163/4a8e2ad5a02a2642b631438cfa6c6bd7e2f9db289be881cb27df18331f64144c.jpeg",
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IsOnline = false,
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LastVisit = DateTimeOffset.Now
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}
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};
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}
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}
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@ -7,9 +7,9 @@ using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Home.Friends;
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using osu.Game.Users;
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using osu.Game.Overlays.Dashboard.Friends;
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namespace osu.Game.Tests.Visual.UserInterface
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{
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@ -39,17 +39,17 @@ namespace osu.Game.Tests.Visual.UserInterface
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[Test]
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public void Populate()
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{
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AddStep("Populate", () => control.Populate(new List<User>
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AddStep("Populate", () => control.Populate(new List<APIFriend>
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{
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new User
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new APIFriend
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{
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IsOnline = true
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},
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new User
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new APIFriend
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{
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IsOnline = false
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},
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new User
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new APIFriend
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{
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IsOnline = false
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}
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@ -8,7 +8,7 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Home.Friends;
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using osu.Game.Overlays.Dashboard.Friends;
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using osuTK;
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namespace osu.Game.Tests.Visual.UserInterface
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@ -2,11 +2,11 @@
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Game.Users;
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using osu.Game.Online.API.Requests.Responses;
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namespace osu.Game.Online.API.Requests
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{
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public class GetFriendsRequest : APIRequest<List<User>>
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public class GetFriendsRequest : APIRequest<List<APIFriend>>
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{
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protected override string Target => @"friends";
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}
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14
osu.Game/Online/API/Requests/Responses/APIFriend.cs
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14
osu.Game/Online/API/Requests/Responses/APIFriend.cs
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@ -0,0 +1,14 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using Newtonsoft.Json;
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using osu.Game.Users;
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namespace osu.Game.Online.API.Requests.Responses
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{
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public class APIFriend : User
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{
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[JsonProperty(@"current_mode_rank")]
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public int? CurrentModeRank;
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}
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}
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@ -1,18 +1,23 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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namespace osu.Game.Overlays.Home.Friends
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using System.Collections.Generic;
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using osu.Game.Online.API.Requests.Responses;
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namespace osu.Game.Overlays.Dashboard.Friends
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{
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public class FriendsBundle
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{
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public FriendsOnlineStatus Status { get; }
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public int Count { get; }
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public int Count => Users.Count;
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public FriendsBundle(FriendsOnlineStatus status, int count)
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public List<APIFriend> Users { get; }
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public FriendsBundle(FriendsOnlineStatus status, List<APIFriend> users)
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{
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Status = status;
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Count = count;
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Users = users;
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}
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}
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256
osu.Game/Overlays/Dashboard/Friends/FriendsLayout.cs
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256
osu.Game/Overlays/Dashboard/Friends/FriendsLayout.cs
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@ -0,0 +1,256 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Users;
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using osuTK;
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namespace osu.Game.Overlays.Dashboard.Friends
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{
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public class FriendsLayout : CompositeDrawable
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{
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private List<APIFriend> users = new List<APIFriend>();
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public List<APIFriend> Users
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{
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get => users;
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set
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{
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users = value;
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usersLoaded = true;
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onlineStatusControl.Populate(value);
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}
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}
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[Resolved]
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private IAPIProvider api { get; set; }
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private GetFriendsRequest request;
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private CancellationTokenSource cancellationToken;
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private Drawable currentContent;
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private readonly Box background;
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private readonly Box controlBackground;
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private readonly FriendsOnlineStatusControl onlineStatusControl;
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private readonly UserListToolbar userListToolbar;
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private readonly Container itemsPlaceholder;
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private readonly LoadingLayer loading;
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public FriendsLayout()
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{
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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InternalChild = new FillFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Children = new Drawable[]
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{
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new Container
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Children = new Drawable[]
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{
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controlBackground = new Box
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{
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RelativeSizeAxes = Axes.Both
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},
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new Container
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Padding = new MarginPadding
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{
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Top = 20,
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Horizontal = 45
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},
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Child = onlineStatusControl = new FriendsOnlineStatusControl(),
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}
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}
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},
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new Container
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{
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Name = "User List",
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Children = new Drawable[]
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{
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background = new Box
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{
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RelativeSizeAxes = Axes.Both
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},
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new FillFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical,
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Margin = new MarginPadding { Bottom = 20 },
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Children = new Drawable[]
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{
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new Container
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Padding = new MarginPadding
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{
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Horizontal = 40,
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Vertical = 20
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},
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Child = userListToolbar = new UserListToolbar
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{
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreRight,
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}
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},
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new Container
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Children = new Drawable[]
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{
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itemsPlaceholder = new Container
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Padding = new MarginPadding { Horizontal = 50 }
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},
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loading = new LoadingLayer(itemsPlaceholder)
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}
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}
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}
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}
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}
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}
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}
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};
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}
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[BackgroundDependencyLoader]
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private void load(OverlayColourProvider colourProvider)
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{
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background.Colour = colourProvider.Background4;
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controlBackground.Colour = colourProvider.Background5;
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}
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private bool usersLoaded;
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protected override void LoadComplete()
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{
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base.LoadComplete();
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onlineStatusControl.Current.BindValueChanged(_ => recreatePanels());
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userListToolbar.DisplayStyle.BindValueChanged(_ => recreatePanels());
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userListToolbar.SortCriteria.BindValueChanged(_ => recreatePanels());
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if (!api.IsLoggedIn)
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return;
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request = new GetFriendsRequest();
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request.Success += response => Schedule(() => Users = response);
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api.Queue(request);
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}
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private void recreatePanels()
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{
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// Don't allow any changes until we have users loaded
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if (!usersLoaded)
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return;
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cancellationToken?.Cancel();
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if (itemsPlaceholder.Any())
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loading.Show();
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var groupedUsers = onlineStatusControl.Current.Value?.Users ?? new List<APIFriend>();
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var sortedUsers = sortUsers(groupedUsers);
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LoadComponentAsync(createTable(sortedUsers), addContentToPlaceholder, (cancellationToken = new CancellationTokenSource()).Token);
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}
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private void addContentToPlaceholder(Drawable content)
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{
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loading.Hide();
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var lastContent = currentContent;
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if (lastContent != null)
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{
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lastContent.FadeOut(100, Easing.OutQuint).Expire();
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lastContent.Delay(25).Schedule(() => lastContent.BypassAutoSizeAxes = Axes.Y);
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}
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itemsPlaceholder.Add(currentContent = content);
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currentContent.FadeIn(200, Easing.OutQuint);
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}
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private FillFlowContainer createTable(List<APIFriend> users)
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{
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var style = userListToolbar.DisplayStyle.Value;
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return new FillFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Spacing = new Vector2(style == OverlayPanelDisplayStyle.Card ? 10 : 2),
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Children = users.Select(u => createUserPanel(u, style)).ToList()
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};
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}
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private UserPanel createUserPanel(User user, OverlayPanelDisplayStyle style)
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{
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switch (style)
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{
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default:
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case OverlayPanelDisplayStyle.Card:
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return new UserGridPanel(user).With(panel =>
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{
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panel.Anchor = Anchor.TopCentre;
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panel.Origin = Anchor.TopCentre;
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panel.Width = 290;
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});
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case OverlayPanelDisplayStyle.List:
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return new UserListPanel(user);
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}
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}
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private List<APIFriend> sortUsers(List<APIFriend> unsorted)
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{
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switch (userListToolbar.SortCriteria.Value)
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{
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default:
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case UserSortCriteria.LastVisit:
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return unsorted.OrderBy(u => u.LastVisit).Reverse().ToList();
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case UserSortCriteria.Rank:
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return unsorted.Where(u => u.CurrentModeRank.HasValue).OrderBy(u => u.CurrentModeRank).Concat(unsorted.Where(u => u.CurrentModeRank == null)).ToList();
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case UserSortCriteria.Username:
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return unsorted.OrderBy(u => u.Username).ToList();
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}
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}
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protected override void Dispose(bool isDisposing)
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{
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request?.Cancel();
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cancellationToken?.Cancel();
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base.Dispose(isDisposing);
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}
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}
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}
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@ -3,22 +3,21 @@
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using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Users;
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using osu.Game.Online.API.Requests.Responses;
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namespace osu.Game.Overlays.Home.Friends
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namespace osu.Game.Overlays.Dashboard.Friends
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{
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public class FriendsOnlineStatusControl : OverlayStreamControl<FriendsBundle>
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{
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protected override OverlayStreamItem<FriendsBundle> CreateStreamItem(FriendsBundle value) => new FriendsOnlineStatusItem(value);
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public void Populate(List<User> users)
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public void Populate(List<APIFriend> users)
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{
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var userCount = users.Count;
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var onlineUsersCount = users.Count(user => user.IsOnline);
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Clear();
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AddItem(new FriendsBundle(FriendsOnlineStatus.All, userCount));
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AddItem(new FriendsBundle(FriendsOnlineStatus.Online, onlineUsersCount));
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AddItem(new FriendsBundle(FriendsOnlineStatus.Offline, userCount - onlineUsersCount));
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AddItem(new FriendsBundle(FriendsOnlineStatus.All, users));
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AddItem(new FriendsBundle(FriendsOnlineStatus.Online, users.Where(u => u.IsOnline).ToList()));
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AddItem(new FriendsBundle(FriendsOnlineStatus.Offline, users.Where(u => !u.IsOnline).ToList()));
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Current.Value = Items.FirstOrDefault();
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}
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@ -5,7 +5,7 @@ using System;
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using osu.Game.Graphics;
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using osuTK.Graphics;
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namespace osu.Game.Overlays.Home.Friends
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namespace osu.Game.Overlays.Dashboard.Friends
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{
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public class FriendsOnlineStatusItem : OverlayStreamItem<FriendsBundle>
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{
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@ -6,7 +6,7 @@ using osu.Framework.Graphics.Containers;
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using osuTK;
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using osu.Framework.Bindables;
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namespace osu.Game.Overlays.Home.Friends
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namespace osu.Game.Overlays.Dashboard.Friends
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{
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public class UserListToolbar : CompositeDrawable
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{
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@ -3,7 +3,7 @@
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using System.ComponentModel;
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namespace osu.Game.Overlays.Home.Friends
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namespace osu.Game.Overlays.Dashboard.Friends
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{
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public class UserSortTabControl : OverlaySortTabControl<UserSortCriteria>
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{
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@ -120,7 +120,7 @@ namespace osu.Game.Overlays
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{
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case SocialTab.Friends:
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var friendRequest = new GetFriendsRequest(); // TODO filter arguments?
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friendRequest.Success += users => Users = users.ToArray();
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friendRequest.Success += users => Users = users.Select(u => (User)u).ToArray();
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API.Queue(getUsersRequest = friendRequest);
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break;
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