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Refactor tests for readability
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@ -85,67 +85,48 @@ namespace osu.Game.Tests.Visual.SongSelect
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[TestCase(true)]
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[TestCase(false)]
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public void TestTraversalHold(bool forwards)
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public void TestTraversalBeyondVisible(bool forwards)
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{
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var sets = new List<BeatmapSetInfo>();
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const int create_this_many_sets = 200;
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for (int i = 0; i < create_this_many_sets; i++)
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{
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var set = createTestBeatmapSet(i + 1);
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sets.Add(set);
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}
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const int total_set_count = 200;
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for (int i = 0; i < total_set_count; i++)
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sets.Add(createTestBeatmapSet(i + 1));
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loadBeatmaps(sets);
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for (int i = 1; i < total_set_count; i += i)
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selectNextAndAssert(i);
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void selectNextAndAssert(int amount)
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{
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setSelected(forwards ? 1 : create_this_many_sets, 1);
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string text = forwards ? "Next" : "Previous";
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AddStep($"{text} beatmap {amount} times", () =>
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setSelected(forwards ? 1 : total_set_count, 1);
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AddStep($"{(forwards ? "Next" : "Previous")} beatmap {amount} times", () =>
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{
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for (int i = 0; i < amount; i++)
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{
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carousel.SelectNext(forwards ? 1 : -1);
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}
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});
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waitForSelection(forwards ? amount + 1 : create_this_many_sets - amount);
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}
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for (int i = 1; i < create_this_many_sets; i += i)
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{
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selectNextAndAssert(i);
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waitForSelection(forwards ? amount + 1 : total_set_count - amount);
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}
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}
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[Test]
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public void TestTraversalHoldDifficulties()
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public void TestTraversalBeyondVisibleDifficulties()
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{
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var sets = new List<BeatmapSetInfo>();
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for (int i = 0; i < 20; i++)
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{
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var set = createTestBeatmapSet(i + 1);
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sets.Add(set);
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}
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const int total_set_count = 200;
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for (int i = 0; i < total_set_count; i++)
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sets.Add(createTestBeatmapSet(i + 1));
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loadBeatmaps(sets);
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void selectNextAndAssert(int amount, bool forwards, int expectedSet, int expectedDiff)
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{
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// Select very first or very last difficulty
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setSelected(forwards ? 1 : 20, forwards ? 1 : 3);
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string text = forwards ? "Next" : "Previous";
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AddStep($"{text} difficulty {amount} times", () =>
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{
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for (int i = 0; i < amount; i++)
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{
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carousel.SelectNext(forwards ? 1 : -1, false);
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}
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});
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waitForSelection(expectedSet, expectedDiff);
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}
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// Selects next set once, difficulty index doesn't change
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selectNextAndAssert(3, true, 2, 1);
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@ -162,6 +143,20 @@ namespace osu.Game.Tests.Visual.SongSelect
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selectNextAndAssert(3, false, 19, 3);
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selectNextAndAssert(50, false, 4, 1);
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selectNextAndAssert(200, false, 14, 1);
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void selectNextAndAssert(int amount, bool forwards, int expectedSet, int expectedDiff)
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{
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// Select very first or very last difficulty
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setSelected(forwards ? 1 : 20, forwards ? 1 : 3);
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AddStep($"{(forwards ? "Next" : "Previous")} difficulty {amount} times", () =>
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{
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for (int i = 0; i < amount; i++)
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carousel.SelectNext(forwards ? 1 : -1, false);
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});
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waitForSelection(expectedSet, expectedDiff);
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}
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}
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/// <summary>
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