mirror of
https://github.com/ppy/osu.git
synced 2024-11-06 06:17:23 +08:00
Use [SetUp] instead of reset method
This commit is contained in:
parent
648e9fa21f
commit
4bda520695
@ -4,7 +4,6 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
@ -18,21 +17,20 @@ namespace osu.Game.Tests.Visual.Editor
|
||||
private BeatDivisorControl beatDivisorControl;
|
||||
private BindableBeatDivisor bindableBeatDivisor;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
[SetUp]
|
||||
public void SetUp() => Schedule(() =>
|
||||
{
|
||||
Child = beatDivisorControl = new BeatDivisorControl(bindableBeatDivisor = new BindableBeatDivisor())
|
||||
Child = beatDivisorControl = new BeatDivisorControl(bindableBeatDivisor = new BindableBeatDivisor(16))
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(90, 90)
|
||||
};
|
||||
}
|
||||
});
|
||||
|
||||
[Test]
|
||||
public void TestBindableBeatDivisor()
|
||||
{
|
||||
AddStep("Reset", () => reset());
|
||||
AddRepeatStep("Move previous", () => bindableBeatDivisor.Previous(), 4);
|
||||
AddAssert("Position at 4", () => bindableBeatDivisor.Value == 4);
|
||||
AddRepeatStep("Move next", () => bindableBeatDivisor.Next(), 3);
|
||||
@ -42,7 +40,6 @@ namespace osu.Game.Tests.Visual.Editor
|
||||
[Test]
|
||||
public void TestMouseInput()
|
||||
{
|
||||
AddStep("Reset", () => reset());
|
||||
AddStep("Move to marker", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(beatDivisorControl, new Vector2(38, -18));
|
||||
@ -66,11 +63,5 @@ namespace osu.Game.Tests.Visual.Editor
|
||||
});
|
||||
AddAssert("Position clamped to 8", () => bindableBeatDivisor.Value == 8);
|
||||
}
|
||||
|
||||
private void reset()
|
||||
{
|
||||
bindableBeatDivisor.Value = 16;
|
||||
InputManager.MoveMouseTo(beatDivisorControl, new Vector2(beatDivisorControl.Width, beatDivisorControl.Height));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user