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Add tests (wip)
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parent
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@ -3,7 +3,10 @@
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Tournament.Models;
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using osu.Game.Users;
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namespace osu.Game.Tournament.Tests
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{
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@ -12,5 +15,124 @@ namespace osu.Game.Tournament.Tests
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{
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[Resolved]
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protected LadderInfo Ladder { get; private set; }
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protected override void LoadComplete()
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{
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base.LoadComplete();
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TournamentMatch match = CreateSampleMatch();
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Ladder.Rounds.Clear();
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Ladder.Rounds.Add(match.Round.Value);
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Ladder.Matches.Clear();
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Ladder.Matches.Add(match);
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Ladder.Teams.Clear();
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Ladder.Teams.Add(match.Team1.Value);
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Ladder.Teams.Add(match.Team2.Value);
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Ladder.CurrentMatch.Value = match;
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}
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public static TournamentMatch CreateSampleMatch() => new TournamentMatch
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{
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Team1 =
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{
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Value = new TournamentTeam
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{
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FlagName = { Value = "JP" },
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FullName = { Value = "Japan" },
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LastYearPlacing = { Value = 10 },
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Seed = { Value = "Low" },
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SeedingResults =
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{
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new SeedingResult
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{
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Mod = { Value = "NM" },
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Seed = { Value = 10 },
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Beatmaps =
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{
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new SeedingBeatmap
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{
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BeatmapInfo = CreateSampleBeatmapInfo(),
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Score = 12345672,
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Seed = { Value = 24 },
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},
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new SeedingBeatmap
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{
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BeatmapInfo = CreateSampleBeatmapInfo(),
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Score = 1234567,
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Seed = { Value = 12 },
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},
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new SeedingBeatmap
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{
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BeatmapInfo = CreateSampleBeatmapInfo(),
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Score = 1234567,
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Seed = { Value = 16 },
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}
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}
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},
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new SeedingResult
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{
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Mod = { Value = "DT" },
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Seed = { Value = 5 },
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Beatmaps =
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{
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new SeedingBeatmap
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{
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BeatmapInfo = CreateSampleBeatmapInfo(),
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Score = 234567,
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Seed = { Value = 3 },
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},
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new SeedingBeatmap
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{
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BeatmapInfo = CreateSampleBeatmapInfo(),
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Score = 234567,
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Seed = { Value = 6 },
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},
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new SeedingBeatmap
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{
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BeatmapInfo = CreateSampleBeatmapInfo(),
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Score = 234567,
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Seed = { Value = 12 },
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}
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}
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}
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},
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Players =
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{
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new User { Username = "Hello", Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 12 } } },
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new User { Username = "Hello", Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 16 } } },
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new User { Username = "Hello", Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 20 } } },
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new User { Username = "Hello", Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 24 } } },
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new User { Username = "Hello", Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 30 } } },
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}
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}
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},
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Team2 =
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{
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Value = new TournamentTeam
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{
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FlagName = { Value = "US" },
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FullName = { Value = "United States" },
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Players =
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{
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new User { Username = "Hello" },
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new User { Username = "Hello" },
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new User { Username = "Hello" },
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new User { Username = "Hello" },
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new User { Username = "Hello" },
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}
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}
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},
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Round =
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{
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Value = new TournamentRound { Name = { Value = "Quarterfinals" } }
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}
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};
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public static BeatmapInfo CreateSampleBeatmapInfo() =>
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new BeatmapInfo { Metadata = new BeatmapMetadata { Title = "Test Title", Artist = "Test Artist", ID = RNG.Next(0, 1000000) } };
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}
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}
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@ -1,24 +1,93 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Testing;
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using osu.Game.Tournament.Components;
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using osu.Game.Tournament.Models;
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using osu.Game.Tournament.Screens.MapPool;
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namespace osu.Game.Tournament.Tests.Screens
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{
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public class TestSceneMapPoolScreen : LadderTestScene
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(MapPoolScreen)
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};
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private MapPoolScreen screen;
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[BackgroundDependencyLoader]
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private void load()
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{
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Add(new MapPoolScreen { Width = 0.7f });
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Add(screen = new MapPoolScreen { Width = 0.7f });
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}
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[Test]
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public void TestFewMaps()
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{
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AddStep("load few maps", () =>
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{
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Ladder.CurrentMatch.Value.Round.Value.Beatmaps.Clear();
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for (int i = 0; i < 8; i++)
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addBeatmap();
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});
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AddStep("reset match", () =>
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{
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Ladder.CurrentMatch.Value = new TournamentMatch();
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Ladder.CurrentMatch.Value = Ladder.Matches.First();
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});
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AddAssert("ensure layout width is 2", () => screen.ChildrenOfType<TournamentBeatmapPanel>().ElementAt(2).Y > 0);
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}
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[Test]
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public void TestManyMaps()
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{
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AddStep("load many maps", () =>
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{
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Ladder.CurrentMatch.Value.Round.Value.Beatmaps.Clear();
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for (int i = 0; i < 17; i++)
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addBeatmap();
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});
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AddStep("reset match", () =>
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{
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Ladder.CurrentMatch.Value = new TournamentMatch();
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Ladder.CurrentMatch.Value = Ladder.Matches.First();
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});
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AddAssert("ensure layout width is 3", () => screen.ChildrenOfType<TournamentBeatmapPanel>().ElementAt(2).Y == 0);
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}
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[Test]
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public void TestManyMods()
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{
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AddStep("load many maps", () =>
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{
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Ladder.CurrentMatch.Value.Round.Value.Beatmaps.Clear();
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for (int i = 0; i < 13; i++)
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addBeatmap(i < 4 ? $"M{i}" : "NM");
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});
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AddStep("reset match", () =>
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{
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Ladder.CurrentMatch.Value = new TournamentMatch();
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Ladder.CurrentMatch.Value = Ladder.Matches.First();
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});
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AddAssert("ensure layout width is 3", () => screen.ChildrenOfType<TournamentBeatmapPanel>().ElementAt(2).Y == 0);
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}
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private void addBeatmap(string mods = "nm")
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{
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Ladder.CurrentMatch.Value.Round.Value.Beatmaps.Add(new RoundBeatmap
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{
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BeatmapInfo = CreateSampleBeatmapInfo(),
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Mods = mods
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});
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}
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}
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}
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@ -14,7 +14,7 @@ namespace osu.Game.Tournament.Tests.Screens
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public TestSceneSeedingEditorScreen()
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{
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var match = TestSceneSeedingScreen.CreateSampleSeededMatch();
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var match = CreateSampleMatch();
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Add(new SeedingEditorScreen(match.Team1.Value)
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{
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@ -3,10 +3,8 @@
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps;
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using osu.Game.Tournament.Models;
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using osu.Game.Tournament.Screens.TeamIntro;
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using osu.Game.Users;
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namespace osu.Game.Tournament.Tests.Screens
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{
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@ -18,110 +16,11 @@ namespace osu.Game.Tournament.Tests.Screens
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[BackgroundDependencyLoader]
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private void load()
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{
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ladder.CurrentMatch.Value = CreateSampleSeededMatch();
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Add(new SeedingScreen
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{
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FillMode = FillMode.Fit,
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FillAspectRatio = 16 / 9f
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});
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}
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public static TournamentMatch CreateSampleSeededMatch() => new TournamentMatch
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{
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Team1 =
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{
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Value = new TournamentTeam
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{
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FlagName = { Value = "JP" },
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FullName = { Value = "Japan" },
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LastYearPlacing = { Value = 10 },
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Seed = { Value = "Low" },
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SeedingResults =
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{
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new SeedingResult
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{
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Mod = { Value = "NM" },
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Seed = { Value = 10 },
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Beatmaps =
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{
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new SeedingBeatmap
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{
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BeatmapInfo = new BeatmapInfo { Metadata = new BeatmapMetadata { Title = "Test Title", Artist = "Test Artist" } },
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Score = 12345672,
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Seed = { Value = 24 },
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},
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new SeedingBeatmap
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{
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BeatmapInfo = new BeatmapInfo { Metadata = new BeatmapMetadata { Title = "Test Title", Artist = "Test Artist" } },
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Score = 1234567,
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Seed = { Value = 12 },
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},
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new SeedingBeatmap
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{
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BeatmapInfo = new BeatmapInfo { Metadata = new BeatmapMetadata { Title = "Test Title", Artist = "Test Artist" } },
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Score = 1234567,
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Seed = { Value = 16 },
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}
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}
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},
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new SeedingResult
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{
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Mod = { Value = "DT" },
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Seed = { Value = 5 },
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Beatmaps =
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{
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new SeedingBeatmap
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{
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BeatmapInfo = new BeatmapInfo { Metadata = new BeatmapMetadata { Title = "Test Title", Artist = "Test Artist" } },
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Score = 234567,
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Seed = { Value = 3 },
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},
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new SeedingBeatmap
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{
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BeatmapInfo = new BeatmapInfo { Metadata = new BeatmapMetadata { Title = "Test Title", Artist = "Test Artist" } },
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Score = 234567,
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Seed = { Value = 6 },
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},
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new SeedingBeatmap
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{
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BeatmapInfo = new BeatmapInfo { Metadata = new BeatmapMetadata { Title = "Test Title", Artist = "Test Artist" } },
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Score = 234567,
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Seed = { Value = 12 },
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}
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}
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}
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},
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Players =
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{
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new User { Username = "Hello", Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 12 } } },
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new User { Username = "Hello", Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 16 } } },
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new User { Username = "Hello", Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 20 } } },
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new User { Username = "Hello", Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 24 } } },
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new User { Username = "Hello", Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 30 } } },
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}
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}
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},
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Team2 =
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{
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Value = new TournamentTeam
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{
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FlagName = { Value = "US" },
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FullName = { Value = "United States" },
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Players =
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{
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new User { Username = "Hello" },
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new User { Username = "Hello" },
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new User { Username = "Hello" },
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new User { Username = "Hello" },
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new User { Username = "Hello" },
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}
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}
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},
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Round =
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{
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Value = new TournamentRound { Name = { Value = "Quarterfinals" } }
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}
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};
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}
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}
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@ -52,7 +52,6 @@ namespace osu.Game.Tournament.Screens.MapPool
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{
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Y = 100,
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Spacing = new Vector2(10, 10),
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Padding = new MarginPadding(5) { Horizontal = 100 },
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Direction = FillDirection.Vertical,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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@ -212,6 +211,7 @@ namespace osu.Game.Tournament.Screens.MapPool
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private void matchChanged(ValueChangedEvent<TournamentMatch> match)
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{
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mapFlows.Clear();
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mapFlows.Padding = new MarginPadding(5) { Horizontal = 100 };
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int totalRows = 0;
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@ -243,7 +243,7 @@ namespace osu.Game.Tournament.Screens.MapPool
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if (++flowCount > 2)
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{
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totalRows++;
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flowCount = 0;
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flowCount = 1;
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}
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currentFlow.Add(new TournamentBeatmapPanel(b.BeatmapInfo, b.Mods)
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