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Add temporary logic to LegacySkin
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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@ -27,7 +28,13 @@ namespace osu.Game.Skinning
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[CanBeNull]
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protected IResourceStore<SampleChannel> Samples;
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protected virtual bool AllowManiaSkin => true;
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/// <summary>
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/// Whether texture for the keys exists.
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/// Used to determine if the mania ruleset is skinned.
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/// </summary>
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private readonly Lazy<bool> hasKeyTexture;
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protected virtual bool AllowManiaSkin => hasKeyTexture.Value;
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public new LegacySkinConfiguration Configuration
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{
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@ -77,6 +84,12 @@ namespace osu.Game.Skinning
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(storage as ResourceStore<byte[]>)?.AddExtension("ogg");
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}
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// todo: this shouldn't really be duplicated here (from ManiaLegacySkinTransformer). we need to come up with a better solution.
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hasKeyTexture = new Lazy<bool>(() => this.GetAnimation(
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GetConfig<LegacyManiaSkinConfigurationLookup, string>(
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new LegacyManiaSkinConfigurationLookup(4, LegacyManiaSkinConfigurationLookups.KeyImage, 0))?.Value
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?? "mania-key1", true, true) != null);
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}
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protected override void Dispose(bool isDisposing)
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