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Rename conversion methods for clarity
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@ -39,7 +39,7 @@ namespace osu.Game.Rulesets.Catch.Replays
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}
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}
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public void ConvertFrom(LegacyReplayFrame currentFrame, IBeatmap beatmap, ReplayFrame lastFrame = null)
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public void FromLegacy(LegacyReplayFrame currentFrame, IBeatmap beatmap, ReplayFrame lastFrame = null)
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{
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Position = currentFrame.Position.X / CatchPlayfield.BASE_WIDTH;
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Dashing = currentFrame.ButtonState == ReplayButtonState.Left1;
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@ -57,7 +57,7 @@ namespace osu.Game.Rulesets.Catch.Replays
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}
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}
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public LegacyReplayFrame ConvertTo(IBeatmap beatmap)
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public LegacyReplayFrame ToLegacy(IBeatmap beatmap)
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{
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ReplayButtonState state = ReplayButtonState.None;
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@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Mania.Replays
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Actions.AddRange(actions);
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}
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public void ConvertFrom(LegacyReplayFrame legacyFrame, IBeatmap beatmap, ReplayFrame lastFrame = null)
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public void FromLegacy(LegacyReplayFrame legacyFrame, IBeatmap beatmap, ReplayFrame lastFrame = null)
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{
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// We don't need to fully convert, just create the converter
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var converter = new ManiaBeatmapConverter(beatmap, new ManiaRuleset());
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@ -57,7 +57,7 @@ namespace osu.Game.Rulesets.Mania.Replays
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}
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}
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public LegacyReplayFrame ConvertTo(IBeatmap beatmap)
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public LegacyReplayFrame ToLegacy(IBeatmap beatmap)
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{
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int keys = 0;
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@ -26,14 +26,14 @@ namespace osu.Game.Rulesets.Osu.Replays
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Actions.AddRange(actions);
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}
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public void ConvertFrom(LegacyReplayFrame currentFrame, IBeatmap beatmap, ReplayFrame lastFrame = null)
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public void FromLegacy(LegacyReplayFrame currentFrame, IBeatmap beatmap, ReplayFrame lastFrame = null)
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{
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Position = currentFrame.Position;
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if (currentFrame.MouseLeft) Actions.Add(OsuAction.LeftButton);
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if (currentFrame.MouseRight) Actions.Add(OsuAction.RightButton);
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}
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public LegacyReplayFrame ConvertTo(IBeatmap beatmap)
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public LegacyReplayFrame ToLegacy(IBeatmap beatmap)
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{
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ReplayButtonState state = ReplayButtonState.None;
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@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Taiko.Replays
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Actions.AddRange(actions);
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}
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public void ConvertFrom(LegacyReplayFrame currentFrame, IBeatmap beatmap, ReplayFrame lastFrame = null)
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public void FromLegacy(LegacyReplayFrame currentFrame, IBeatmap beatmap, ReplayFrame lastFrame = null)
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{
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if (currentFrame.MouseRight1) Actions.Add(TaikoAction.LeftRim);
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if (currentFrame.MouseRight2) Actions.Add(TaikoAction.RightRim);
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@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Taiko.Replays
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if (currentFrame.MouseLeft2) Actions.Add(TaikoAction.RightCentre);
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}
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public LegacyReplayFrame ConvertTo(IBeatmap beatmap)
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public LegacyReplayFrame ToLegacy(IBeatmap beatmap)
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{
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ReplayButtonState state = ReplayButtonState.None;
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@ -17,12 +17,12 @@ namespace osu.Game.Rulesets.Replays.Types
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/// <param name="currentFrame">The <see cref="LegacyReplayFrame"/> to extract values from.</param>
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/// <param name="beatmap">The beatmap.</param>
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/// <param name="lastFrame">The last post-conversion <see cref="ReplayFrame"/>, used to fill in missing delta information. May be null.</param>
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void ConvertFrom(LegacyReplayFrame currentFrame, IBeatmap beatmap, ReplayFrame lastFrame = null);
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void FromLegacy(LegacyReplayFrame currentFrame, IBeatmap beatmap, ReplayFrame lastFrame = null);
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/// <summary>
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/// Populates this <see cref="ReplayFrame"/> using values from a <see cref="LegacyReplayFrame"/>.
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/// </summary>
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/// <param name="beatmap">The beatmap.</param>
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LegacyReplayFrame ConvertTo(IBeatmap beatmap);
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LegacyReplayFrame ToLegacy(IBeatmap beatmap);
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}
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}
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@ -264,7 +264,7 @@ namespace osu.Game.Scoring.Legacy
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if (convertible == null)
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throw new InvalidOperationException($"Legacy replay cannot be converted for the ruleset: {currentRuleset.Description}");
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convertible.ConvertFrom(currentFrame, currentBeatmap, lastFrame);
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convertible.FromLegacy(currentFrame, currentBeatmap, lastFrame);
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var frame = (ReplayFrame)convertible;
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frame.Time = currentFrame.Time;
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@ -93,7 +93,7 @@ namespace osu.Game.Scoring.Legacy
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{
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LegacyReplayFrame lastF = new LegacyReplayFrame(0, 0, 0, ReplayButtonState.None);
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foreach (var f in score.Replay.Frames.OfType<IConvertibleReplayFrame>().Select(f => f.ConvertTo(beatmap)))
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foreach (var f in score.Replay.Frames.OfType<IConvertibleReplayFrame>().Select(f => f.ToLegacy(beatmap)))
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{
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replayData.Append(FormattableString.Invariant($"{f.Time - lastF.Time}|{f.MouseX ?? 0}|{f.MouseY ?? 0}|{(int)f.ButtonState},"));
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lastF = f;
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