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Adjust code formatting slightly

This commit is contained in:
Dean Herbert 2020-03-30 00:07:48 +09:00
parent a72f0f57f6
commit b47a532df3

View File

@ -264,9 +264,9 @@ namespace osu.Game.Screens.Select
private void selectNextSet(int direction, bool skipDifficulties)
{
var visibleSets = beatmapSets.Where(s => !s.Filtered.Value).ToList();
var unfilteredSets = beatmapSets.Where(s => !s.Filtered.Value).ToList();
var nextSet = visibleSets[(visibleSets.IndexOf(selectedBeatmapSet) + direction + visibleSets.Count) % visibleSets.Count];
var nextSet = unfilteredSets[(unfilteredSets.IndexOf(selectedBeatmapSet) + direction + unfilteredSets.Count) % unfilteredSets.Count];
if (skipDifficulties)
select(nextSet);
@ -276,12 +276,14 @@ namespace osu.Game.Screens.Select
private void selectNextDifficulty(int direction)
{
var difficulties = selectedBeatmapSet.Children.Where(s => !s.Filtered.Value).ToList();
int index = difficulties.IndexOf(selectedBeatmap);
if (index + direction < 0 || index + direction >= difficulties.Count)
var unfilteredDifficulties = selectedBeatmapSet.Children.Where(s => !s.Filtered.Value).ToList();
int index = unfilteredDifficulties.IndexOf(selectedBeatmap);
if (index + direction < 0 || index + direction >= unfilteredDifficulties.Count)
selectNextSet(direction, false);
else
select(difficulties[index + direction]);
select(unfilteredDifficulties[index + direction]);
}
/// <summary>