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Fix some pieces of SettingsItem getting dimmed twice when disabled
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aefd2fd847
commit
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@ -8,16 +8,14 @@ namespace osu.Game.Overlays.Settings
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{
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public class SettingsCheckbox : SettingsItem<bool>
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{
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private OsuCheckbox checkbox;
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private string labelText;
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protected override Drawable CreateControl() => checkbox = new OsuCheckbox();
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protected override Drawable CreateControl() => new OsuCheckbox();
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public override string LabelText
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{
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get => labelText;
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set => checkbox.LabelText = labelText = value;
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set => ((OsuCheckbox)Control).LabelText = labelText = value;
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}
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}
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}
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@ -33,22 +33,24 @@ namespace osu.Game.Overlays.Settings
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protected readonly FillFlowContainer FlowContent;
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private SpriteText text;
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private SpriteText labelText;
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public bool ShowsDefaultIndicator = true;
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public virtual string LabelText
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{
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get => text?.Text ?? string.Empty;
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get => labelText?.Text ?? string.Empty;
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set
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{
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if (text == null)
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if (labelText == null)
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{
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// construct lazily for cases where the label is not needed (may be provided by the Control).
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FlowContent.Insert(-1, text = new OsuSpriteText());
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FlowContent.Insert(-1, labelText = new OsuSpriteText());
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updateDisabled();
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}
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text.Text = value;
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labelText.Text = value;
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}
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}
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@ -96,13 +98,19 @@ namespace osu.Game.Overlays.Settings
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if (controlWithCurrent != null)
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{
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controlWithCurrent.Current.ValueChanged += _ => SettingChanged?.Invoke();
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controlWithCurrent.Current.DisabledChanged += disabled => { Colour = disabled ? Color4.Gray : Color4.White; };
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controlWithCurrent.Current.DisabledChanged += _ => updateDisabled();
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if (ShowsDefaultIndicator)
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restoreDefaultButton.Bindable = controlWithCurrent.Current;
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}
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}
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private void updateDisabled()
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{
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if (labelText != null)
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labelText.Alpha = controlWithCurrent.Current.Disabled ? 0.3f : 1;
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}
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private class RestoreDefaultValueButton : Container, IHasTooltip
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{
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private Bindable<T> bindable;
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