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Eliminate osuTK.Input namespace qualifications

This commit is contained in:
Bartłomiej Dach 2020-03-18 21:55:35 +01:00
parent 4bda520695
commit 1d3cac4cdc

View File

@ -8,6 +8,7 @@ using osu.Framework.Graphics;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Compose.Components;
using osuTK;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Editor
{
@ -43,15 +44,15 @@ namespace osu.Game.Tests.Visual.Editor
AddStep("Move to marker", () =>
{
InputManager.MoveMouseTo(beatDivisorControl, new Vector2(38, -18));
InputManager.PressButton(osuTK.Input.MouseButton.Left);
InputManager.PressButton(MouseButton.Left);
});
AddStep("Mote to divisor 8", () =>
{
InputManager.MoveMouseTo(beatDivisorControl, new Vector2(0, -18));
InputManager.ReleaseButton(osuTK.Input.MouseButton.Left);
InputManager.ReleaseButton(MouseButton.Left);
});
AddAssert("Position at 8", () => bindableBeatDivisor.Value == 8);
AddStep("Prepare to move marker", () => { InputManager.PressButton(osuTK.Input.MouseButton.Left); });
AddStep("Prepare to move marker", () => { InputManager.PressButton(MouseButton.Left); });
AddStep("Trigger marker jump", () =>
{
InputManager.MoveMouseTo(beatDivisorControl, new Vector2(30, -18));
@ -59,7 +60,7 @@ namespace osu.Game.Tests.Visual.Editor
AddStep("Move to divisor ~10", () =>
{
InputManager.MoveMouseTo(beatDivisorControl, new Vector2(10, -18));
InputManager.ReleaseButton(osuTK.Input.MouseButton.Left);
InputManager.ReleaseButton(MouseButton.Left);
});
AddAssert("Position clamped to 8", () => bindableBeatDivisor.Value == 8);
}