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Fix imports with no matching beatmap IDs still retaining a potentially invalid set ID
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@ -87,7 +87,7 @@ namespace osu.Game.Beatmaps
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protected override bool ShouldDeleteArchive(string path) => Path.GetExtension(path)?.ToLowerInvariant() == ".osz";
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protected override Task Populate(BeatmapSetInfo beatmapSet, ArchiveReader archive, CancellationToken cancellationToken = default)
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protected override async Task Populate(BeatmapSetInfo beatmapSet, ArchiveReader archive, CancellationToken cancellationToken = default)
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{
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if (archive != null)
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beatmapSet.Beatmaps = createBeatmapDifficulties(beatmapSet.Files);
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@ -103,7 +103,11 @@ namespace osu.Game.Beatmaps
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validateOnlineIds(beatmapSet);
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return updateQueue.UpdateAsync(beatmapSet, cancellationToken);
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await updateQueue.UpdateAsync(beatmapSet, cancellationToken);
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// ensure at least one beatmap was able to retrieve an online ID, else drop the set ID.
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if (!beatmapSet.Beatmaps.Any(b => b.OnlineBeatmapID > 0))
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beatmapSet.OnlineBeatmapSetID = null;
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}
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protected override void PreImport(BeatmapSetInfo beatmapSet)
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