1
0
mirror of https://github.com/ppy/osu.git synced 2026-05-16 07:32:34 +08:00

Compare commits

...

561 Commits

335 changed files with 9585 additions and 4823 deletions
+2
View File
@@ -9,6 +9,8 @@ about: Issues regarding encountered bugs.
**osu!lazer version:**
**Logs:**
<!--
*please attach logs here, which are located at:*
- `%AppData%/osu/logs` *(on Windows),*
- `~/.local/share/osu/logs` *(on Linux & macOS).*
-->
@@ -9,8 +9,10 @@ about: Issues regarding crashes or permanent freezes.
**osu!lazer version:**
**Logs:**
<!--
*please attach logs here, which are located at:*
- `%AppData%/osu/logs` *(on Windows),*
- `~/.local/share/osu/logs` *(on Linux & macOS).*
-->
**Computer Specifications:**
+1 -41
View File
@@ -11,11 +11,6 @@
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build osu! (Debug)",
"linux": {
"env": {
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp3.1:${env:LD_LIBRARY_PATH}"
}
},
"console": "internalConsole"
},
{
@@ -28,11 +23,6 @@
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build osu! (Release)",
"linux": {
"env": {
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp3.1:${env:LD_LIBRARY_PATH}"
}
},
"console": "internalConsole"
},
{
@@ -45,11 +35,6 @@
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build tests (Debug)",
"linux": {
"env": {
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Game.Tests/bin/Debug/netcoreapp3.1:${env:LD_LIBRARY_PATH}"
}
},
"console": "internalConsole"
},
{
@@ -62,11 +47,6 @@
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build tests (Release)",
"linux": {
"env": {
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Game.Tests/bin/Release/netcoreapp3.1:${env:LD_LIBRARY_PATH}"
}
},
"console": "internalConsole"
},
{
@@ -80,11 +60,6 @@
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build osu! (Debug)",
"linux": {
"env": {
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp3.1:${env:LD_LIBRARY_PATH}"
}
},
"console": "internalConsole"
},
{
@@ -98,11 +73,6 @@
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build osu! (Release)",
"linux": {
"env": {
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp3.1:${env:LD_LIBRARY_PATH}"
}
},
"console": "internalConsole"
},
{
@@ -116,11 +86,6 @@
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build tournament tests (Debug)",
"linux": {
"env": {
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Game.Tournament.Tests/bin/Debug/netcoreapp3.1:${env:LD_LIBRARY_PATH}"
}
},
"console": "internalConsole"
},
{
@@ -134,11 +99,6 @@
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build tournament tests (Release)",
"linux": {
"env": {
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Game.Tournament.Tests/bin/Debug/netcoreapp3.1:${env:LD_LIBRARY_PATH}"
}
},
"console": "internalConsole"
},
{
@@ -169,4 +129,4 @@
"externalConsole": false
}
]
}
}
+1 -1
View File
@@ -27,7 +27,7 @@ If you are looking to install or test osu! without setting up a development envi
**Latest build:**
| [Windows (x64)](https://github.com/ppy/osu/releases/latest/download/install.exe) | [macOS 10.12+](https://github.com/ppy/osu/releases/latest/download/osu.app.zip) | [Linux (x64)](https://github.com/ppy/osu/releases/latest/download/osu.x86_64.AppImage) | [iOS(iOS 10+)](https://osu.ppy.sh/home/testflight) | [Android (5+)](https://github.com/ppy/osu/releases/latest/download/sh.ppy.osulazer.apk)
| [Windows (x64)](https://github.com/ppy/osu/releases/latest/download/install.exe) | [macOS 10.12+](https://github.com/ppy/osu/releases/latest/download/osu.app.zip) | [Linux (x64)](https://github.com/ppy/osu/releases/latest/download/osu.AppImage) | [iOS(iOS 10+)](https://osu.ppy.sh/home/testflight) | [Android (5+)](https://github.com/ppy/osu/releases/latest/download/sh.ppy.osulazer.apk)
| ------------- | ------------- | ------------- | ------------- | ------------- |
- When running on Windows 7 or 8.1, **[additional prerequisites](https://docs.microsoft.com/en-us/dotnet/core/install/dependencies?tabs=netcore31&pivots=os-windows)** may be required to correctly run .NET Core applications if your operating system is not up-to-date with the latest service packs.
+2 -2
View File
@@ -51,7 +51,7 @@
<Reference Include="Java.Interop" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.221.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.229.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.315.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.317.0" />
</ItemGroup>
</Project>
+1 -6
View File
@@ -30,11 +30,6 @@ namespace osu.Android
}
}
protected override void LoadComplete()
{
base.LoadComplete();
Add(new SimpleUpdateManager());
}
protected override UpdateManager CreateUpdateManager() => new SimpleUpdateManager();
}
}
+12 -7
View File
@@ -47,20 +47,25 @@ namespace osu.Desktop
return null;
}
protected override UpdateManager CreateUpdateManager()
{
switch (RuntimeInfo.OS)
{
case RuntimeInfo.Platform.Windows:
return new SquirrelUpdateManager();
default:
return new SimpleUpdateManager();
}
}
protected override void LoadComplete()
{
base.LoadComplete();
if (!noVersionOverlay)
{
LoadComponentAsync(versionManager = new VersionManager { Depth = int.MinValue }, Add);
if (RuntimeInfo.OS == RuntimeInfo.Platform.Windows)
Add(new SquirrelUpdateManager());
else
Add(new SimpleUpdateManager());
}
LoadComponentAsync(new DiscordRichPresence(), Add);
}
@@ -0,0 +1,54 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Rulesets.Catch.Mods;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Catch.Tests.Mods
{
public class TestSceneCatchModPerfect : ModPerfectTestScene
{
public TestSceneCatchModPerfect()
: base(new CatchRuleset(), new CatchModPerfect())
{
}
[TestCase(false)]
[TestCase(true)]
public void TestBananaShower(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestData(new BananaShower { StartTime = 1000, EndTime = 3000 }, false), shouldMiss);
[TestCase(false)]
[TestCase(true)]
public void TestFruit(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestData(new Fruit { StartTime = 1000 }), shouldMiss);
[TestCase(false)]
[TestCase(true)]
public void TestJuiceStream(bool shouldMiss)
{
var stream = new JuiceStream
{
StartTime = 1000,
Path = new SliderPath(PathType.Linear, new[]
{
Vector2.Zero,
new Vector2(100, 0),
})
};
CreateHitObjectTest(new HitObjectTestData(stream), shouldMiss);
}
// We only care about testing misses, hits are tested via JuiceStream
[TestCase(true)]
public void TestDroplet(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestData(new Droplet { StartTime = 1000 }), shouldMiss);
// We only care about testing misses, hits are tested via JuiceStream
[TestCase(true)]
public void TestTinyDroplet(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestData(new TinyDroplet { StartTime = 1000 }), shouldMiss);
}
}
Binary file not shown.

After

Width:  |  Height:  |  Size: 56 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 56 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 56 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 56 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 55 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 56 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 130 KiB

@@ -7,7 +7,6 @@ using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Screens.Play;
using osu.Game.Tests.Visual;
using osuTK;
@@ -51,7 +50,7 @@ namespace osu.Game.Rulesets.Catch.Tests
return beatmap;
}
protected override Player CreatePlayer(Ruleset ruleset)
protected override TestPlayer CreatePlayer(Ruleset ruleset)
{
SelectedMods.Value = SelectedMods.Value.Concat(new[] { ruleset.GetAutoplayMod() }).ToArray();
return base.CreatePlayer(ruleset);
@@ -18,7 +18,9 @@ namespace osu.Game.Rulesets.Catch.Tests
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(BananaShower),
typeof(Banana),
typeof(DrawableBananaShower),
typeof(DrawableBanana),
typeof(CatchRuleset),
typeof(DrawableCatchRuleset),
@@ -17,12 +17,13 @@ namespace osu.Game.Rulesets.Catch.Tests
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(CatcherArea),
typeof(CatcherSprite)
};
[BackgroundDependencyLoader]
private void load()
{
SetContents(() => new CatcherArea.Catcher
SetContents(() => new Catcher
{
RelativePositionAxes = Axes.None,
Anchor = Anchor.Centre,
@@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
@@ -10,9 +8,15 @@ using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Catch.Beatmaps;
using osu.Game.Rulesets.Catch.Judgements;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawables;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Catch.Tests
@@ -22,11 +26,6 @@ namespace osu.Game.Rulesets.Catch.Tests
{
private RulesetInfo catchRuleset;
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(CatcherArea),
};
public TestSceneCatcherArea()
{
AddSliderStep<float>("CircleSize", 0, 8, 5, createCatcher);
@@ -34,9 +33,41 @@ namespace osu.Game.Rulesets.Catch.Tests
CreatedDrawables.OfType<CatchInputManager>().Select(i => i.Child)
.OfType<TestCatcherArea>().ForEach(c => c.ToggleHyperDash(t)));
AddRepeatStep("catch fruit", () =>
this.ChildrenOfType<CatcherArea>().ForEach(area =>
area.MovableCatcher.PlaceOnPlate(new DrawableFruit(new TestSceneFruitObjects.TestCatchFruit(FruitVisualRepresentation.Grape)))), 20);
AddRepeatStep("catch fruit", () => catchFruit(new TestFruit(false)
{
X = this.ChildrenOfType<CatcherArea>().First().MovableCatcher.X
}), 20);
AddRepeatStep("catch fruit last in combo", () => catchFruit(new TestFruit(false)
{
X = this.ChildrenOfType<CatcherArea>().First().MovableCatcher.X,
LastInCombo = true,
}), 20);
AddRepeatStep("catch kiai fruit", () => catchFruit(new TestFruit(true)
{
X = this.ChildrenOfType<CatcherArea>().First().MovableCatcher.X,
}), 20);
AddRepeatStep("miss fruit", () => catchFruit(new Fruit
{
X = this.ChildrenOfType<CatcherArea>().First().MovableCatcher.X + 100,
LastInCombo = true,
}, true), 20);
}
private void catchFruit(Fruit fruit, bool miss = false)
{
this.ChildrenOfType<CatcherArea>().ForEach(area =>
{
DrawableFruit drawable = new DrawableFruit(fruit);
area.Add(drawable);
Schedule(() =>
{
area.AttemptCatch(fruit);
area.OnResult(drawable, new JudgementResult(fruit, new CatchJudgement()) { Type = miss ? HitResult.Miss : HitResult.Great });
drawable.Expire();
});
});
}
private void createCatcher(float size)
@@ -47,7 +78,8 @@ namespace osu.Game.Rulesets.Catch.Tests
Child = new TestCatcherArea(new BeatmapDifficulty { CircleSize = size })
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.TopLeft
Origin = Anchor.TopLeft,
CreateDrawableRepresentation = ((DrawableRuleset<CatchHitObject>)catchRuleset.CreateInstance().CreateDrawableRulesetWith(new CatchBeatmap())).CreateDrawableRepresentation
},
});
}
@@ -58,6 +90,17 @@ namespace osu.Game.Rulesets.Catch.Tests
catchRuleset = rulesets.GetRuleset(2);
}
public class TestFruit : Fruit
{
public TestFruit(bool kiai)
{
var kiaiCpi = new ControlPointInfo();
kiaiCpi.Add(0, new EffectControlPoint { KiaiMode = kiai });
ApplyDefaultsToSelf(kiaiCpi, new BeatmapDifficulty());
}
}
private class TestCatcherArea : CatcherArea
{
public TestCatcherArea(BeatmapDifficulty beatmapDifficulty)
@@ -4,7 +4,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
@@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Catch.Tests
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(CatcherArea.Catcher),
typeof(Catcher),
typeof(DrawableCatchRuleset),
typeof(DrawableFruit),
typeof(DrawableJuiceStream),
@@ -34,8 +34,8 @@ namespace osu.Game.Rulesets.Catch.Tests
private DrawableCatchRuleset drawableRuleset;
private double playfieldTime => drawableRuleset.Playfield.Time.Current;
[BackgroundDependencyLoader]
private void load()
[SetUp]
public void Setup() => Schedule(() =>
{
var controlPointInfo = new ControlPointInfo();
controlPointInfo.Add(0, new TimingControlPoint());
@@ -57,7 +57,7 @@ namespace osu.Game.Rulesets.Catch.Tests
ControlPointInfo = controlPointInfo
});
Add(new Container
Child = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
@@ -66,16 +66,49 @@ namespace osu.Game.Rulesets.Catch.Tests
{
drawableRuleset = new DrawableCatchRuleset(new CatchRuleset(), beatmap.GetPlayableBeatmap(new CatchRuleset().RulesetInfo))
}
});
};
});
[Test]
public void TestFruits()
{
AddStep("hit fruits", () => spawnFruits(true));
AddUntilStep("wait for completion", () => playfieldIsEmpty);
AddAssert("catcher state is idle", () => catcherState == CatcherAnimationState.Idle);
AddStep("miss fruits", () => spawnFruits());
AddStep("hit fruits", () => spawnFruits(true));
AddStep("miss juicestream", () => spawnJuiceStream());
AddStep("hit juicestream", () => spawnJuiceStream(true));
AddStep("miss bananas", () => spawnBananas());
AddStep("hit bananas", () => spawnBananas(true));
AddUntilStep("wait for completion", () => playfieldIsEmpty);
AddAssert("catcher state is failed", () => catcherState == CatcherAnimationState.Fail);
}
[Test]
public void TestJuicestream()
{
AddStep("hit juicestream", () => spawnJuiceStream(true));
AddUntilStep("wait for completion", () => playfieldIsEmpty);
AddAssert("catcher state is idle", () => catcherState == CatcherAnimationState.Idle);
AddStep("miss juicestream", () => spawnJuiceStream());
AddUntilStep("wait for completion", () => playfieldIsEmpty);
AddAssert("catcher state is failed", () => catcherState == CatcherAnimationState.Fail);
}
[Test]
public void TestBananas()
{
AddStep("hit bananas", () => spawnBananas(true));
AddUntilStep("wait for completion", () => playfieldIsEmpty);
AddAssert("catcher state is idle", () => catcherState == CatcherAnimationState.Idle);
AddStep("miss bananas", () => spawnBananas());
AddUntilStep("wait for completion", () => playfieldIsEmpty);
AddAssert("catcher state is idle", () => catcherState == CatcherAnimationState.Idle);
}
private bool playfieldIsEmpty => !((CatchPlayfield)drawableRuleset.Playfield).AllHitObjects.Any(h => h.IsAlive);
private CatcherAnimationState catcherState => ((CatchPlayfield)drawableRuleset.Playfield).CatcherArea.MovableCatcher.CurrentState;
private void spawnFruits(bool hit = false)
{
for (int i = 1; i <= 4; i++)
@@ -1,16 +1,28 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Objects;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
public class TestSceneHyperDash : PlayerTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(CatcherArea),
};
public TestSceneHyperDash()
: base(new CatchRuleset())
{
@@ -22,8 +34,19 @@ namespace osu.Game.Rulesets.Catch.Tests
public void TestHyperDash()
{
AddAssert("First note is hyperdash", () => Beatmap.Value.Beatmap.HitObjects[0] is Fruit f && f.HyperDash);
AddUntilStep("wait for right movement", () => getCatcher().Scale.X > 0); // don't check hyperdashing as it happens too fast.
AddUntilStep("wait for left movement", () => getCatcher().Scale.X < 0);
for (int i = 0; i < 3; i++)
{
AddUntilStep("wait for right hyperdash", () => getCatcher().Scale.X > 0 && getCatcher().HyperDashing);
AddUntilStep("wait for left hyperdash", () => getCatcher().Scale.X < 0 && getCatcher().HyperDashing);
}
}
private Catcher getCatcher() => Player.ChildrenOfType<CatcherArea>().First().MovableCatcher;
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
{
var beatmap = new Beatmap
@@ -35,17 +58,52 @@ namespace osu.Game.Rulesets.Catch.Tests
}
};
// Should produce a hyper-dash
beatmap.HitObjects.Add(new Fruit { StartTime = 816, X = 308 / 512f, NewCombo = true });
beatmap.HitObjects.Add(new Fruit { StartTime = 1008, X = 56 / 512f, });
// Should produce a hyper-dash (edge case test)
beatmap.HitObjects.Add(new Fruit { StartTime = 1816, X = 56 / 512f, NewCombo = true });
beatmap.HitObjects.Add(new Fruit { StartTime = 2008, X = 308 / 512f, NewCombo = true });
for (int i = 0; i < 512; i++)
{
if (i % 5 < 3)
beatmap.HitObjects.Add(new Fruit { X = i % 10 < 5 ? 0.02f : 0.98f, StartTime = 2000 + i * 100, NewCombo = i % 8 == 0 });
}
double startTime = 3000;
const float left_x = 0.02f;
const float right_x = 0.98f;
createObjects(() => new Fruit { X = left_x });
createObjects(() => new TestJuiceStream(right_x), 1);
createObjects(() => new TestJuiceStream(left_x), 1);
createObjects(() => new Fruit { X = right_x });
createObjects(() => new Fruit { X = left_x });
createObjects(() => new Fruit { X = right_x });
createObjects(() => new TestJuiceStream(left_x), 1);
return beatmap;
void createObjects(Func<CatchHitObject> createObject, int count = 3)
{
const float spacing = 140;
for (int i = 0; i < count; i++)
{
var hitObject = createObject();
hitObject.StartTime = startTime + i * spacing;
beatmap.HitObjects.Add(hitObject);
}
startTime += 700;
}
}
private class TestJuiceStream : JuiceStream
{
public TestJuiceStream(float x)
{
X = x;
Path = new SliderPath(new[]
{
new PathControlPoint(Vector2.Zero),
new PathControlPoint(new Vector2(30, 0)),
});
}
}
}
}
@@ -28,8 +28,6 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
ApplyPositionOffsets(Beatmap);
initialiseHyperDash((List<CatchHitObject>)Beatmap.HitObjects);
int index = 0;
foreach (var obj in Beatmap.HitObjects.OfType<CatchHitObject>())
@@ -76,6 +74,12 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
break;
case JuiceStream juiceStream:
// Todo: BUG!! Stable used the last control point as the final position of the path, but it should use the computed path instead.
lastPosition = juiceStream.X + juiceStream.Path.ControlPoints[^1].Position.Value.X / CatchPlayfield.BASE_WIDTH;
// Todo: BUG!! Stable attempted to use the end time of the stream, but referenced it too early in execution and used the start time instead.
lastStartTime = juiceStream.StartTime;
foreach (var nested in juiceStream.NestedHitObjects)
{
var catchObject = (CatchHitObject)nested;
@@ -90,20 +94,12 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
break;
}
}
initialiseHyperDash(beatmap);
}
private static void applyHardRockOffset(CatchHitObject hitObject, ref float? lastPosition, ref double lastStartTime, FastRandom rng)
{
if (hitObject is JuiceStream stream)
{
lastPosition = stream.EndX;
lastStartTime = stream.EndTime;
return;
}
if (!(hitObject is Fruit))
return;
float offsetPosition = hitObject.X;
double startTime = hitObject.StartTime;
@@ -116,7 +112,9 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
}
float positionDiff = offsetPosition - lastPosition.Value;
double timeDiff = startTime - lastStartTime;
// Todo: BUG!! Stable calculated time deltas as ints, which affects randomisation. This should be changed to a double.
int timeDiff = (int)(startTime - lastStartTime);
if (timeDiff > 1000)
{
@@ -132,7 +130,8 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
return;
}
if (Math.Abs(positionDiff * CatchPlayfield.BASE_WIDTH) < timeDiff / 3d)
// ReSharper disable once PossibleLossOfFraction
if (Math.Abs(positionDiff * CatchPlayfield.BASE_WIDTH) < timeDiff / 3)
applyOffset(ref offsetPosition, positionDiff);
hitObject.XOffset = offsetPosition - hitObject.X;
@@ -191,14 +190,14 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
}
}
private void initialiseHyperDash(List<CatchHitObject> objects)
private static void initialiseHyperDash(IBeatmap beatmap)
{
List<CatchHitObject> objectWithDroplets = new List<CatchHitObject>();
foreach (var currentObject in objects)
foreach (var currentObject in beatmap.HitObjects)
{
if (currentObject is Fruit)
objectWithDroplets.Add(currentObject);
if (currentObject is Fruit fruitObject)
objectWithDroplets.Add(fruitObject);
if (currentObject is JuiceStream)
{
@@ -212,7 +211,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
objectWithDroplets.Sort((h1, h2) => h1.StartTime.CompareTo(h2.StartTime));
double halfCatcherWidth = CatcherArea.GetCatcherSize(Beatmap.BeatmapInfo.BaseDifficulty) / 2;
double halfCatcherWidth = CatcherArea.GetCatcherSize(beatmap.BeatmapInfo.BaseDifficulty) / 2;
int lastDirection = 0;
double lastExcess = halfCatcherWidth;
@@ -221,10 +220,14 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
CatchHitObject currentObject = objectWithDroplets[i];
CatchHitObject nextObject = objectWithDroplets[i + 1];
// Reset variables in-case values have changed (e.g. after applying HR)
currentObject.HyperDashTarget = null;
currentObject.DistanceToHyperDash = 0;
int thisDirection = nextObject.X > currentObject.X ? 1 : -1;
double timeToNext = nextObject.StartTime - currentObject.StartTime - 1000f / 60f / 4; // 1/4th of a frame of grace time, taken from osu-stable
double distanceToNext = Math.Abs(nextObject.X - currentObject.X) - (lastDirection == thisDirection ? lastExcess : halfCatcherWidth);
float distanceToHyper = (float)(timeToNext * CatcherArea.Catcher.BASE_SPEED - distanceToNext);
float distanceToHyper = (float)(timeToNext * Catcher.BASE_SPEED - distanceToNext);
if (distanceToHyper < 0)
{
@@ -10,6 +10,9 @@ namespace osu.Game.Rulesets.Catch
FruitGrapes,
FruitOrange,
FruitPear,
Droplet
Droplet,
CatcherIdle,
CatcherFail,
CatcherKiai
}
}
@@ -23,6 +23,8 @@ namespace osu.Game.Rulesets.Catch.Difficulty
protected override int SectionLength => 750;
private float halfCatcherWidth;
public CatchDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap)
: base(ruleset, beatmap)
{
@@ -48,14 +50,6 @@ namespace osu.Game.Rulesets.Catch.Difficulty
protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate)
{
float halfCatchWidth;
using (var catcher = new CatcherArea.Catcher(beatmap.BeatmapInfo.BaseDifficulty))
{
halfCatchWidth = catcher.CatchWidth * 0.5f;
halfCatchWidth *= 0.8f; // We're only using 80% of the catcher's width to simulate imperfect gameplay.
}
CatchHitObject lastObject = null;
// In 2B beatmaps, it is possible that a normal Fruit is placed in the middle of a JuiceStream.
@@ -69,16 +63,25 @@ namespace osu.Game.Rulesets.Catch.Difficulty
continue;
if (lastObject != null)
yield return new CatchDifficultyHitObject(hitObject, lastObject, clockRate, halfCatchWidth);
yield return new CatchDifficultyHitObject(hitObject, lastObject, clockRate, halfCatcherWidth);
lastObject = hitObject;
}
}
protected override Skill[] CreateSkills(IBeatmap beatmap) => new Skill[]
protected override Skill[] CreateSkills(IBeatmap beatmap)
{
new Movement(),
};
using (var catcher = new Catcher(beatmap.BeatmapInfo.BaseDifficulty))
{
halfCatcherWidth = catcher.CatchWidth * 0.5f;
halfCatcherWidth *= 0.8f; // We're only using 80% of the catcher's width to simulate imperfect gameplay.
}
return new Skill[]
{
new Movement(halfCatcherWidth),
};
}
protected override Mod[] DifficultyAdjustmentMods => new Mod[]
{
@@ -20,9 +20,16 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Skills
protected override double DecayWeight => 0.94;
protected readonly float HalfCatcherWidth;
private float? lastPlayerPosition;
private float lastDistanceMoved;
public Movement(float halfCatcherWidth)
{
HalfCatcherWidth = halfCatcherWidth;
}
protected override double StrainValueOf(DifficultyHitObject current)
{
var catchCurrent = (CatchDifficultyHitObject)current;
@@ -1,11 +1,17 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Catch.Judgements;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Catch.Mods
{
public class CatchModPerfect : ModPerfect
{
protected override bool FailCondition(HealthProcessor healthProcessor, JudgementResult result)
=> !(result.Judgement is CatchBananaJudgement)
&& base.FailCondition(healthProcessor, result);
}
}
@@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Catch.Mods
private class MouseInputHelper : Drawable, IKeyBindingHandler<CatchAction>, IRequireHighFrequencyMousePosition
{
private readonly CatcherArea.Catcher catcher;
private readonly Catcher catcher;
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
@@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Framework.Utils;
using osuTK.Graphics;
@@ -22,6 +23,23 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
return colour ??= getBananaColour();
}
protected override void UpdateInitialTransforms()
{
base.UpdateInitialTransforms();
const float end_scale = 0.6f;
const float random_scale_range = 1.6f;
ScaleContainer.ScaleTo(HitObject.Scale * (end_scale + random_scale_range * RNG.NextSingle()))
.Then().ScaleTo(HitObject.Scale * end_scale, HitObject.TimePreempt);
ScaleContainer.RotateTo(getRandomAngle())
.Then()
.RotateTo(getRandomAngle(), HitObject.TimePreempt);
float getRandomAngle() => 180 * (RNG.NextSingle() * 2 - 1);
}
private Color4 getBananaColour()
{
switch (RNG.Next(0, 3))
@@ -91,10 +91,6 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
ApplyResult(r => r.Type = CheckPosition.Invoke(HitObject) ? HitResult.Perfect : HitResult.Miss);
}
protected sealed override double InitialLifetimeOffset => HitObject.TimePreempt;
protected override void UpdateInitialTransforms() => this.FadeInFromZero(200);
protected override void UpdateStateTransforms(ArmedState state)
{
var endTime = HitObject.GetEndTime();
@@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
float startRotation = RNG.NextSingle() * 20;
double duration = HitObject.TimePreempt + 2000;
this.RotateTo(startRotation).RotateTo(startRotation + 720, duration);
ScaleContainer.RotateTo(startRotation).RotateTo(startRotation + 720, duration);
}
}
}
@@ -13,7 +13,6 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
public DrawableFruit(Fruit h)
: base(h)
{
Rotation = (float)(RNG.NextDouble() - 0.5f) * 40;
}
[BackgroundDependencyLoader]
@@ -21,6 +20,8 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
{
ScaleContainer.Child = new SkinnableDrawable(
new CatchSkinComponent(getComponent(HitObject.VisualRepresentation)), _ => new FruitPiece());
ScaleContainer.Rotation = (float)(RNG.NextDouble() - 0.5f) * 40;
}
private CatchSkinComponents getComponent(FruitVisualRepresentation hitObjectVisualRepresentation)
@@ -6,6 +6,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osuTK;
namespace osu.Game.Rulesets.Catch.Objects.Drawables
{
@@ -14,11 +15,13 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
private readonly Func<CatchHitObject, DrawableHitObject<CatchHitObject>> createDrawableRepresentation;
private readonly Container dropletContainer;
public override Vector2 OriginPosition => base.OriginPosition - new Vector2(0, CatchHitObject.OBJECT_RADIUS);
public DrawableJuiceStream(JuiceStream s, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> createDrawableRepresentation = null)
: base(s)
{
this.createDrawableRepresentation = createDrawableRepresentation;
RelativeSizeAxes = Axes.Both;
RelativeSizeAxes = Axes.X;
Origin = Anchor.BottomLeft;
X = 0;
@@ -27,6 +30,8 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
protected override void AddNestedHitObject(DrawableHitObject hitObject)
{
hitObject.Origin = Anchor.BottomCentre;
base.AddNestedHitObject(hitObject);
dropletContainer.Add(hitObject);
}
@@ -24,8 +24,8 @@ namespace osu.Game.Rulesets.Catch.Objects
public int RepeatCount { get; set; }
public double Velocity;
public double TickDistance;
public double Velocity { get; private set; }
public double TickDistance { get; private set; }
/// <summary>
/// The length of one span of this <see cref="JuiceStream"/>.
@@ -49,7 +49,7 @@ namespace osu.Game.Rulesets.Catch.Objects
{
base.CreateNestedHitObjects();
var tickSamples = Samples.Select(s => new HitSampleInfo
var dropletSamples = Samples.Select(s => new HitSampleInfo
{
Bank = s.Bank,
Name = @"slidertick",
@@ -75,7 +75,6 @@ namespace osu.Game.Rulesets.Catch.Objects
{
AddNested(new TinyDroplet
{
Samples = tickSamples,
StartTime = t + lastEvent.Value.Time,
X = X + Path.PositionAt(
lastEvent.Value.PathProgress + (t / sinceLastTick) * (e.PathProgress - lastEvent.Value.PathProgress)).X / CatchPlayfield.BASE_WIDTH,
@@ -93,7 +92,7 @@ namespace osu.Game.Rulesets.Catch.Objects
case SliderEventType.Tick:
AddNested(new Droplet
{
Samples = tickSamples,
Samples = dropletSamples,
StartTime = e.Time,
X = X + Path.PositionAt(e.PathProgress).X / CatchPlayfield.BASE_WIDTH,
});
@@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Catch.Replays
public override Replay Generate()
{
// todo: add support for HT DT
const double dash_speed = CatcherArea.Catcher.BASE_SPEED;
const double dash_speed = Catcher.BASE_SPEED;
const double movement_speed = dash_speed / 2;
float lastPosition = 0.5f;
double lastTime = 0;
@@ -44,6 +44,18 @@ namespace osu.Game.Rulesets.Catch.Skinning
return new LegacyFruitPiece("fruit-drop") { Scale = new Vector2(0.8f) };
break;
case CatchSkinComponents.CatcherIdle:
return this.GetAnimation("fruit-catcher-idle", true, true, true) ??
this.GetAnimation("fruit-ryuuta", true, true, true);
case CatchSkinComponents.CatcherFail:
return this.GetAnimation("fruit-catcher-fail", true, true, true) ??
this.GetAnimation("fruit-ryuuta", true, true, true);
case CatchSkinComponents.CatcherKiai:
return this.GetAnimation("fruit-catcher-kiai", true, true, true) ??
this.GetAnimation("fruit-ryuuta", true, true, true);
}
return null;
+458
View File
@@ -0,0 +1,458 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Animations;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Bindings;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawables;
using osu.Game.Rulesets.Objects.Drawables;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Catch.UI
{
public class Catcher : Container, IKeyBindingHandler<CatchAction>
{
/// <summary>
/// Whether we are hyper-dashing or not.
/// </summary>
public bool HyperDashing => hyperDashModifier != 1;
/// <summary>
/// The relative space to cover in 1 millisecond. based on 1 game pixel per millisecond as in osu-stable.
/// </summary>
public const double BASE_SPEED = 1.0 / 512;
public Container ExplodingFruitTarget;
public Container AdditiveTarget;
public CatcherAnimationState CurrentState { get; private set; }
/// <summary>
/// Width of the area that can be used to attempt catches during gameplay.
/// </summary>
internal float CatchWidth => CatcherArea.CATCHER_SIZE * Math.Abs(Scale.X);
protected bool Dashing
{
get => dashing;
set
{
if (value == dashing) return;
dashing = value;
Trail |= dashing;
}
}
/// <summary>
/// Activate or deactivate the trail. Will be automatically deactivated when conditions to keep the trail displayed are no longer met.
/// </summary>
protected bool Trail
{
get => trail;
set
{
if (value == trail || AdditiveTarget == null) return;
trail = value;
if (Trail)
beginTrail();
}
}
private Container<DrawableHitObject> caughtFruit;
private CatcherSprite catcherIdle;
private CatcherSprite catcherKiai;
private CatcherSprite catcherFail;
private CatcherSprite currentCatcher;
private int currentDirection;
private bool dashing;
private bool trail;
private double hyperDashModifier = 1;
private int hyperDashDirection;
private float hyperDashTargetPosition;
public Catcher(BeatmapDifficulty difficulty = null)
{
RelativePositionAxes = Axes.X;
X = 0.5f;
Origin = Anchor.TopCentre;
Size = new Vector2(CatcherArea.CATCHER_SIZE);
if (difficulty != null)
Scale = new Vector2(1.0f - 0.7f * (difficulty.CircleSize - 5) / 5);
}
[BackgroundDependencyLoader]
private void load()
{
Children = new Drawable[]
{
caughtFruit = new Container<DrawableHitObject>
{
Anchor = Anchor.TopCentre,
Origin = Anchor.BottomCentre,
},
catcherIdle = new CatcherSprite(CatcherAnimationState.Idle)
{
Anchor = Anchor.TopCentre,
Alpha = 0,
},
catcherKiai = new CatcherSprite(CatcherAnimationState.Kiai)
{
Anchor = Anchor.TopCentre,
Alpha = 0,
},
catcherFail = new CatcherSprite(CatcherAnimationState.Fail)
{
Anchor = Anchor.TopCentre,
Alpha = 0,
}
};
updateCatcher();
}
/// <summary>
/// Add a caught fruit to the catcher's stack.
/// </summary>
/// <param name="fruit">The fruit that was caught.</param>
public void PlaceOnPlate(DrawableCatchHitObject fruit)
{
var ourRadius = fruit.DisplayRadius;
float theirRadius = 0;
const float allowance = 6;
while (caughtFruit.Any(f =>
f.LifetimeEnd == double.MaxValue &&
Vector2Extensions.Distance(f.Position, fruit.Position) < (ourRadius + (theirRadius = f.DrawSize.X / 2 * f.Scale.X)) / (allowance / 2)))
{
var diff = (ourRadius + theirRadius) / allowance;
fruit.X += (RNG.NextSingle() - 0.5f) * 2 * diff;
fruit.Y -= RNG.NextSingle() * diff;
}
fruit.X = Math.Clamp(fruit.X, -CatcherArea.CATCHER_SIZE / 2, CatcherArea.CATCHER_SIZE / 2);
caughtFruit.Add(fruit);
Add(new HitExplosion(fruit)
{
X = fruit.X,
Scale = new Vector2(fruit.HitObject.Scale)
});
}
/// <summary>
/// Let the catcher attempt to catch a fruit.
/// </summary>
/// <param name="fruit">The fruit to catch.</param>
/// <returns>Whether the catch is possible.</returns>
public bool AttemptCatch(CatchHitObject fruit)
{
var halfCatchWidth = CatchWidth * 0.5f;
// this stuff wil disappear once we move fruit to non-relative coordinate space in the future.
var catchObjectPosition = fruit.X * CatchPlayfield.BASE_WIDTH;
var catcherPosition = Position.X * CatchPlayfield.BASE_WIDTH;
var validCatch =
catchObjectPosition >= catcherPosition - halfCatchWidth &&
catchObjectPosition <= catcherPosition + halfCatchWidth;
// only update hyperdash state if we are catching a fruit.
// exceptions are Droplets and JuiceStreams.
if (!(fruit is Fruit)) return validCatch;
if (validCatch && fruit.HyperDash)
{
var target = fruit.HyperDashTarget;
var timeDifference = target.StartTime - fruit.StartTime;
double positionDifference = target.X * CatchPlayfield.BASE_WIDTH - catcherPosition;
var velocity = positionDifference / Math.Max(1.0, timeDifference - 1000.0 / 60.0);
SetHyperDashState(Math.Abs(velocity), target.X);
}
else
SetHyperDashState();
if (validCatch)
updateState(fruit.Kiai ? CatcherAnimationState.Kiai : CatcherAnimationState.Idle);
else if (!(fruit is Banana))
updateState(CatcherAnimationState.Fail);
return validCatch;
}
/// <summary>
/// Set hyper-dash state.
/// </summary>
/// <param name="modifier">The speed multiplier. If this is less or equals to 1, this catcher will be non-hyper-dashing state.</param>
/// <param name="targetPosition">When this catcher crosses this position, this catcher ends hyper-dashing.</param>
public void SetHyperDashState(double modifier = 1, float targetPosition = -1)
{
const float hyper_dash_transition_length = 180;
var wasHyperDashing = HyperDashing;
if (modifier <= 1 || X == targetPosition)
{
hyperDashModifier = 1;
hyperDashDirection = 0;
if (wasHyperDashing)
{
this.FadeColour(Color4.White, hyper_dash_transition_length, Easing.OutQuint);
this.FadeTo(1, hyper_dash_transition_length, Easing.OutQuint);
Trail &= Dashing;
}
}
else
{
hyperDashModifier = modifier;
hyperDashDirection = Math.Sign(targetPosition - X);
hyperDashTargetPosition = targetPosition;
if (!wasHyperDashing)
{
this.FadeColour(Color4.OrangeRed, hyper_dash_transition_length, Easing.OutQuint);
this.FadeTo(0.2f, hyper_dash_transition_length, Easing.OutQuint);
Trail = true;
var hyperDashEndGlow = createAdditiveSprite();
hyperDashEndGlow.MoveToOffset(new Vector2(0, -10), 1200, Easing.In);
hyperDashEndGlow.ScaleTo(hyperDashEndGlow.Scale * 0.95f).ScaleTo(hyperDashEndGlow.Scale * 1.2f, 1200, Easing.In);
hyperDashEndGlow.FadeOut(1200);
hyperDashEndGlow.Expire(true);
}
}
}
public bool OnPressed(CatchAction action)
{
switch (action)
{
case CatchAction.MoveLeft:
currentDirection--;
return true;
case CatchAction.MoveRight:
currentDirection++;
return true;
case CatchAction.Dash:
Dashing = true;
return true;
}
return false;
}
public void OnReleased(CatchAction action)
{
switch (action)
{
case CatchAction.MoveLeft:
currentDirection++;
break;
case CatchAction.MoveRight:
currentDirection--;
break;
case CatchAction.Dash:
Dashing = false;
break;
}
}
public void UpdatePosition(float position)
{
position = Math.Clamp(position, 0, 1);
if (position == X)
return;
Scale = new Vector2(Math.Abs(Scale.X) * (position > X ? 1 : -1), Scale.Y);
X = position;
}
/// <summary>
/// Drop any fruit off the plate.
/// </summary>
public void Drop()
{
foreach (var f in caughtFruit.ToArray())
Drop(f);
}
/// <summary>
/// Explode any fruit off the plate.
/// </summary>
public void Explode()
{
foreach (var f in caughtFruit.ToArray())
Explode(f);
}
public void Drop(DrawableHitObject fruit)
{
removeFromPlateWithTransform(fruit, f =>
{
f.MoveToY(f.Y + 75, 750, Easing.InSine);
f.FadeOut(750);
});
}
public void Explode(DrawableHitObject fruit)
{
var originalX = fruit.X * Scale.X;
removeFromPlateWithTransform(fruit, f =>
{
f.MoveToY(f.Y - 50, 250, Easing.OutSine).Then().MoveToY(f.Y + 50, 500, Easing.InSine);
f.MoveToX(f.X + originalX * 6, 1000);
f.FadeOut(750);
});
}
protected override void Update()
{
base.Update();
if (currentDirection == 0) return;
var direction = Math.Sign(currentDirection);
var dashModifier = Dashing ? 1 : 0.5;
var speed = BASE_SPEED * dashModifier * hyperDashModifier;
UpdatePosition((float)(X + direction * Clock.ElapsedFrameTime * speed));
// Correct overshooting.
if ((hyperDashDirection > 0 && hyperDashTargetPosition < X) ||
(hyperDashDirection < 0 && hyperDashTargetPosition > X))
{
X = hyperDashTargetPosition;
SetHyperDashState();
}
}
private void updateCatcher()
{
currentCatcher?.Hide();
switch (CurrentState)
{
default:
currentCatcher = catcherIdle;
break;
case CatcherAnimationState.Fail:
currentCatcher = catcherFail;
break;
case CatcherAnimationState.Kiai:
currentCatcher = catcherKiai;
break;
}
currentCatcher.Show();
(currentCatcher.Drawable as IAnimation)?.GotoFrame(0);
}
private void beginTrail()
{
if (!dashing && !HyperDashing)
{
Trail = false;
return;
}
var additive = createAdditiveSprite();
additive.FadeTo(0.4f).FadeOut(800, Easing.OutQuint);
additive.Expire(true);
Scheduler.AddDelayed(beginTrail, HyperDashing ? 25 : 50);
}
private void updateState(CatcherAnimationState state)
{
if (CurrentState == state)
return;
CurrentState = state;
updateCatcher();
}
private CatcherTrailSprite createAdditiveSprite()
{
var tex = (currentCatcher.Drawable as TextureAnimation)?.CurrentFrame ?? ((Sprite)currentCatcher.Drawable).Texture;
var sprite = new CatcherTrailSprite(tex)
{
Anchor = Anchor,
Scale = Scale,
Colour = HyperDashing ? Color4.Red : Color4.White,
Blending = BlendingParameters.Additive,
RelativePositionAxes = RelativePositionAxes,
Position = Position
};
AdditiveTarget?.Add(sprite);
return sprite;
}
private void removeFromPlateWithTransform(DrawableHitObject fruit, Action<DrawableHitObject> action)
{
if (ExplodingFruitTarget != null)
{
fruit.Anchor = Anchor.TopLeft;
fruit.Position = caughtFruit.ToSpaceOfOtherDrawable(fruit.DrawPosition, ExplodingFruitTarget);
if (!caughtFruit.Remove(fruit))
// we may have already been removed by a previous operation (due to the weird OnLoadComplete scheduling).
// this avoids a crash on potentially attempting to Add a fruit to ExplodingFruitTarget twice.
return;
ExplodingFruitTarget.Add(fruit);
}
var actionTime = Clock.CurrentTime;
fruit.ApplyCustomUpdateState += onFruitOnApplyCustomUpdateState;
onFruitOnApplyCustomUpdateState(fruit, fruit.State.Value);
void onFruitOnApplyCustomUpdateState(DrawableHitObject o, ArmedState state)
{
using (fruit.BeginAbsoluteSequence(actionTime))
action(fruit);
fruit.Expire();
}
}
}
}
@@ -0,0 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Rulesets.Catch.UI
{
public enum CatcherAnimationState
{
Idle,
Fail,
Kiai
}
}
+16 -484
View File
@@ -2,14 +2,8 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Input.Bindings;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Judgements;
using osu.Game.Rulesets.Catch.Objects;
@@ -19,7 +13,6 @@ using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Catch.UI
{
@@ -27,8 +20,6 @@ namespace osu.Game.Rulesets.Catch.UI
{
public const float CATCHER_SIZE = 106.75f;
protected internal readonly Catcher MovableCatcher;
public Func<CatchHitObject, DrawableHitObject<CatchHitObject>> CreateDrawableRepresentation;
public Container ExplodingFruitTarget
@@ -36,6 +27,8 @@ namespace osu.Game.Rulesets.Catch.UI
set => MovableCatcher.ExplodingFruitTarget = value;
}
private DrawableCatchHitObject lastPlateableFruit;
public CatcherArea(BeatmapDifficulty difficulty = null)
{
RelativeSizeAxes = Axes.X;
@@ -46,7 +39,10 @@ namespace osu.Game.Rulesets.Catch.UI
};
}
private DrawableCatchHitObject lastPlateableFruit;
public static float GetCatcherSize(BeatmapDifficulty difficulty)
{
return CATCHER_SIZE / CatchPlayfield.BASE_WIDTH * (1.0f - 0.7f * (difficulty.CircleSize - 5) / 5);
}
public void OnResult(DrawableCatchHitObject fruit, JudgementResult result)
{
@@ -99,6 +95,15 @@ namespace osu.Game.Rulesets.Catch.UI
}
}
public void OnReleased(CatchAction action)
{
}
public bool AttemptCatch(CatchHitObject obj)
{
return MovableCatcher.AttemptCatch(obj);
}
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
@@ -109,479 +114,6 @@ namespace osu.Game.Rulesets.Catch.UI
MovableCatcher.X = state.CatcherX.Value;
}
public void OnReleased(CatchAction action)
{
}
public bool AttemptCatch(CatchHitObject obj) => MovableCatcher.AttemptCatch(obj);
public static float GetCatcherSize(BeatmapDifficulty difficulty)
{
return CATCHER_SIZE / CatchPlayfield.BASE_WIDTH * (1.0f - 0.7f * (difficulty.CircleSize - 5) / 5);
}
public class Catcher : Container, IKeyBindingHandler<CatchAction>
{
/// <summary>
/// Width of the area that can be used to attempt catches during gameplay.
/// </summary>
internal float CatchWidth => CATCHER_SIZE * Math.Abs(Scale.X);
private Container<DrawableHitObject> caughtFruit;
public Container ExplodingFruitTarget;
public Container AdditiveTarget;
public Catcher(BeatmapDifficulty difficulty = null)
{
RelativePositionAxes = Axes.X;
X = 0.5f;
Origin = Anchor.TopCentre;
Size = new Vector2(CATCHER_SIZE);
if (difficulty != null)
Scale = new Vector2(1.0f - 0.7f * (difficulty.CircleSize - 5) / 5);
}
[BackgroundDependencyLoader]
private void load()
{
Children = new[]
{
caughtFruit = new Container<DrawableHitObject>
{
Anchor = Anchor.TopCentre,
Origin = Anchor.BottomCentre,
},
createCatcherSprite(),
};
}
private int currentDirection;
private bool dashing;
protected bool Dashing
{
get => dashing;
set
{
if (value == dashing) return;
dashing = value;
Trail |= dashing;
}
}
private bool trail;
/// <summary>
/// Activate or deactive the trail. Will be automatically deactivated when conditions to keep the trail displayed are no longer met.
/// </summary>
protected bool Trail
{
get => trail;
set
{
if (value == trail) return;
trail = value;
if (Trail)
beginTrail();
}
}
private void beginTrail()
{
Trail &= dashing || HyperDashing;
Trail &= AdditiveTarget != null;
if (!Trail) return;
var additive = createCatcherSprite();
additive.Anchor = Anchor;
additive.OriginPosition += new Vector2(DrawWidth / 2, 0); // also temporary to align sprite correctly.
additive.Position = Position;
additive.Scale = Scale;
additive.Colour = HyperDashing ? Color4.Red : Color4.White;
additive.RelativePositionAxes = RelativePositionAxes;
additive.Blending = BlendingParameters.Additive;
AdditiveTarget.Add(additive);
additive.FadeTo(0.4f).FadeOut(800, Easing.OutQuint);
additive.Expire(true);
Scheduler.AddDelayed(beginTrail, HyperDashing ? 25 : 50);
}
private Drawable createCatcherSprite() => new CatcherSprite();
/// <summary>
/// Add a caught fruit to the catcher's stack.
/// </summary>
/// <param name="fruit">The fruit that was caught.</param>
public void PlaceOnPlate(DrawableCatchHitObject fruit)
{
float ourRadius = fruit.DisplayRadius;
float theirRadius = 0;
const float allowance = 6;
while (caughtFruit.Any(f =>
f.LifetimeEnd == double.MaxValue &&
Vector2Extensions.Distance(f.Position, fruit.Position) < (ourRadius + (theirRadius = f.DrawSize.X / 2 * f.Scale.X)) / (allowance / 2)))
{
float diff = (ourRadius + theirRadius) / allowance;
fruit.X += (RNG.NextSingle() - 0.5f) * 2 * diff;
fruit.Y -= RNG.NextSingle() * diff;
}
fruit.X = Math.Clamp(fruit.X, -CATCHER_SIZE / 2, CATCHER_SIZE / 2);
caughtFruit.Add(fruit);
Add(new HitExplosion(fruit)
{
X = fruit.X,
Scale = new Vector2(fruit.HitObject.Scale)
});
}
/// <summary>
/// Let the catcher attempt to catch a fruit.
/// </summary>
/// <param name="fruit">The fruit to catch.</param>
/// <returns>Whether the catch is possible.</returns>
public bool AttemptCatch(CatchHitObject fruit)
{
float halfCatchWidth = CatchWidth * 0.5f;
// this stuff wil disappear once we move fruit to non-relative coordinate space in the future.
var catchObjectPosition = fruit.X * CatchPlayfield.BASE_WIDTH;
var catcherPosition = Position.X * CatchPlayfield.BASE_WIDTH;
var validCatch =
catchObjectPosition >= catcherPosition - halfCatchWidth &&
catchObjectPosition <= catcherPosition + halfCatchWidth;
if (validCatch && fruit.HyperDash)
{
var target = fruit.HyperDashTarget;
double timeDifference = target.StartTime - fruit.StartTime;
double positionDifference = target.X * CatchPlayfield.BASE_WIDTH - catcherPosition;
double velocity = positionDifference / Math.Max(1.0, timeDifference - 1000.0 / 60.0);
SetHyperDashState(Math.Abs(velocity), target.X);
}
else
{
SetHyperDashState();
}
return validCatch;
}
private double hyperDashModifier = 1;
private int hyperDashDirection;
private float hyperDashTargetPosition;
/// <summary>
/// Whether we are hyper-dashing or not.
/// </summary>
public bool HyperDashing => hyperDashModifier != 1;
/// <summary>
/// Set hyper-dash state.
/// </summary>
/// <param name="modifier">The speed multiplier. If this is less or equals to 1, this catcher will be non-hyper-dashing state.</param>
/// <param name="targetPosition">When this catcher crosses this position, this catcher ends hyper-dashing.</param>
public void SetHyperDashState(double modifier = 1, float targetPosition = -1)
{
const float hyper_dash_transition_length = 180;
bool previouslyHyperDashing = HyperDashing;
if (modifier <= 1 || X == targetPosition)
{
hyperDashModifier = 1;
hyperDashDirection = 0;
if (previouslyHyperDashing)
{
this.FadeColour(Color4.White, hyper_dash_transition_length, Easing.OutQuint);
this.FadeTo(1, hyper_dash_transition_length, Easing.OutQuint);
Trail &= Dashing;
}
}
else
{
hyperDashModifier = modifier;
hyperDashDirection = Math.Sign(targetPosition - X);
hyperDashTargetPosition = targetPosition;
if (!previouslyHyperDashing)
{
this.FadeColour(Color4.OrangeRed, hyper_dash_transition_length, Easing.OutQuint);
this.FadeTo(0.2f, hyper_dash_transition_length, Easing.OutQuint);
Trail = true;
}
}
}
public bool OnPressed(CatchAction action)
{
switch (action)
{
case CatchAction.MoveLeft:
currentDirection--;
return true;
case CatchAction.MoveRight:
currentDirection++;
return true;
case CatchAction.Dash:
Dashing = true;
return true;
}
return false;
}
public void OnReleased(CatchAction action)
{
switch (action)
{
case CatchAction.MoveLeft:
currentDirection++;
break;
case CatchAction.MoveRight:
currentDirection--;
break;
case CatchAction.Dash:
Dashing = false;
break;
}
}
/// <summary>
/// The relative space to cover in 1 millisecond. based on 1 game pixel per millisecond as in osu-stable.
/// </summary>
public const double BASE_SPEED = 1.0 / 512;
protected override void Update()
{
base.Update();
if (currentDirection == 0) return;
var direction = Math.Sign(currentDirection);
double dashModifier = Dashing ? 1 : 0.5;
double speed = BASE_SPEED * dashModifier * hyperDashModifier;
UpdatePosition((float)(X + direction * Clock.ElapsedFrameTime * speed));
// Correct overshooting.
if ((hyperDashDirection > 0 && hyperDashTargetPosition < X) ||
(hyperDashDirection < 0 && hyperDashTargetPosition > X))
{
X = hyperDashTargetPosition;
SetHyperDashState();
}
}
public void UpdatePosition(float position)
{
position = Math.Clamp(position, 0, 1);
if (position == X)
return;
Scale = new Vector2(Math.Abs(Scale.X) * (position > X ? 1 : -1), Scale.Y);
X = position;
}
/// <summary>
/// Drop any fruit off the plate.
/// </summary>
public void Drop()
{
foreach (var f in caughtFruit.ToArray())
Drop(f);
}
/// <summary>
/// Explode any fruit off the plate.
/// </summary>
public void Explode()
{
foreach (var f in caughtFruit.ToArray())
Explode(f);
}
public void Drop(DrawableHitObject fruit) => removeFromPlateWithTransform(fruit, f =>
{
f.MoveToY(f.Y + 75, 750, Easing.InSine);
f.FadeOut(750);
});
public void Explode(DrawableHitObject fruit)
{
var originalX = fruit.X * Scale.X;
removeFromPlateWithTransform(fruit, f =>
{
f.MoveToY(f.Y - 50, 250, Easing.OutSine).Then().MoveToY(f.Y + 50, 500, Easing.InSine);
f.MoveToX(f.X + originalX * 6, 1000);
f.FadeOut(750);
});
}
private void removeFromPlateWithTransform(DrawableHitObject fruit, Action<DrawableHitObject> action)
{
if (ExplodingFruitTarget != null)
{
fruit.Anchor = Anchor.TopLeft;
fruit.Position = caughtFruit.ToSpaceOfOtherDrawable(fruit.DrawPosition, ExplodingFruitTarget);
if (!caughtFruit.Remove(fruit))
// we may have already been removed by a previous operation (due to the weird OnLoadComplete scheduling).
// this avoids a crash on potentially attempting to Add a fruit to ExplodingFruitTarget twice.
return;
ExplodingFruitTarget.Add(fruit);
}
double actionTime = Clock.CurrentTime;
fruit.ApplyCustomUpdateState += onFruitOnApplyCustomUpdateState;
onFruitOnApplyCustomUpdateState(fruit, fruit.State.Value);
void onFruitOnApplyCustomUpdateState(DrawableHitObject o, ArmedState state)
{
using (fruit.BeginAbsoluteSequence(actionTime))
action(fruit);
fruit.Expire();
}
}
}
}
public class HitExplosion : CompositeDrawable
{
private readonly CircularContainer largeFaint;
public HitExplosion(DrawableCatchHitObject fruit)
{
Size = new Vector2(20);
Anchor = Anchor.TopCentre;
Origin = Anchor.BottomCentre;
Color4 objectColour = fruit.AccentColour.Value;
// scale roughly in-line with visual appearance of notes
const float angle_variangle = 15; // should be less than 45
const float roundness = 100;
const float initial_height = 10;
var colour = Interpolation.ValueAt(0.4f, objectColour, Color4.White, 0, 1);
InternalChildren = new Drawable[]
{
largeFaint = new CircularContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Masking = true,
// we want our size to be very small so the glow dominates it.
Size = new Vector2(0.8f),
Blending = BlendingParameters.Additive,
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = Interpolation.ValueAt(0.1f, objectColour, Color4.White, 0, 1).Opacity(0.3f),
Roundness = 160,
Radius = 200,
},
},
new CircularContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Masking = true,
Blending = BlendingParameters.Additive,
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = Interpolation.ValueAt(0.6f, objectColour, Color4.White, 0, 1),
Roundness = 20,
Radius = 50,
},
},
new CircularContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Masking = true,
Size = new Vector2(0.01f, initial_height),
Blending = BlendingParameters.Additive,
Rotation = RNG.NextSingle(-angle_variangle, angle_variangle),
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = colour,
Roundness = roundness,
Radius = 40,
},
},
new CircularContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Masking = true,
Size = new Vector2(0.01f, initial_height),
Blending = BlendingParameters.Additive,
Rotation = RNG.NextSingle(-angle_variangle, angle_variangle),
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = colour,
Roundness = roundness,
Radius = 40,
},
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
const double duration = 400;
largeFaint
.ResizeTo(largeFaint.Size * new Vector2(5, 1), duration, Easing.OutQuint)
.FadeOut(duration * 2);
this.FadeInFromZero(50).Then().FadeOut(duration, Easing.Out);
Expire(true);
}
protected internal readonly Catcher MovableCatcher;
}
}
+37 -11
View File
@@ -3,31 +3,57 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Catch.UI
{
public class CatcherSprite : CompositeDrawable
public class CatcherSprite : SkinnableDrawable
{
public CatcherSprite()
protected override bool ApplySizeRestrictionsToDefault => true;
public CatcherSprite(CatcherAnimationState state)
: base(new CatchSkinComponent(componentFromState(state)), _ =>
new DefaultCatcherSprite(state), confineMode: ConfineMode.ScaleDownToFit)
{
RelativeSizeAxes = Axes.None;
Size = new Vector2(CatcherArea.CATCHER_SIZE);
// Sets the origin roughly to the centre of the catcher's plate to allow for correct scaling.
OriginPosition = new Vector2(-0.02f, 0.06f) * CatcherArea.CATCHER_SIZE;
OriginPosition = new Vector2(0.5f, 0.06f) * CatcherArea.CATCHER_SIZE;
}
[BackgroundDependencyLoader]
private void load()
private static CatchSkinComponents componentFromState(CatcherAnimationState state)
{
InternalChild = new SkinnableSprite("Gameplay/catch/fruit-catcher-idle", confineMode: ConfineMode.ScaleDownToFit)
switch (state)
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
};
case CatcherAnimationState.Fail:
return CatchSkinComponents.CatcherFail;
case CatcherAnimationState.Kiai:
return CatchSkinComponents.CatcherKiai;
default:
return CatchSkinComponents.CatcherIdle;
}
}
private class DefaultCatcherSprite : Sprite
{
private readonly CatcherAnimationState state;
public DefaultCatcherSprite(CatcherAnimationState state)
{
this.state = state;
}
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
Texture = textures.Get($"Gameplay/catch/fruit-catcher-{state.ToString().ToLower()}");
}
}
}
}
@@ -0,0 +1,22 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osuTK;
namespace osu.Game.Rulesets.Catch.UI
{
public class CatcherTrailSprite : Sprite
{
public CatcherTrailSprite(Texture texture)
{
Texture = texture;
Size = new Vector2(CatcherArea.CATCHER_SIZE);
// Sets the origin roughly to the centre of the catcher's plate to allow for correct scaling.
OriginPosition = new Vector2(0.5f, 0.06f) * CatcherArea.CATCHER_SIZE;
}
}
}
+122
View File
@@ -0,0 +1,122 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Utils;
using osu.Game.Rulesets.Catch.Objects.Drawables;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Catch.UI
{
public class HitExplosion : CompositeDrawable
{
private readonly CircularContainer largeFaint;
public HitExplosion(DrawableCatchHitObject fruit)
{
Size = new Vector2(20);
Anchor = Anchor.TopCentre;
Origin = Anchor.BottomCentre;
Color4 objectColour = fruit.AccentColour.Value;
// scale roughly in-line with visual appearance of notes
const float angle_variangle = 15; // should be less than 45
const float roundness = 100;
const float initial_height = 10;
var colour = Interpolation.ValueAt(0.4f, objectColour, Color4.White, 0, 1);
InternalChildren = new Drawable[]
{
largeFaint = new CircularContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Masking = true,
// we want our size to be very small so the glow dominates it.
Size = new Vector2(0.8f),
Blending = BlendingParameters.Additive,
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = Interpolation.ValueAt(0.1f, objectColour, Color4.White, 0, 1).Opacity(0.3f),
Roundness = 160,
Radius = 200,
},
},
new CircularContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Masking = true,
Blending = BlendingParameters.Additive,
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = Interpolation.ValueAt(0.6f, objectColour, Color4.White, 0, 1),
Roundness = 20,
Radius = 50,
},
},
new CircularContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Masking = true,
Size = new Vector2(0.01f, initial_height),
Blending = BlendingParameters.Additive,
Rotation = RNG.NextSingle(-angle_variangle, angle_variangle),
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = colour,
Roundness = roundness,
Radius = 40,
},
},
new CircularContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Masking = true,
Size = new Vector2(0.01f, initial_height),
Blending = BlendingParameters.Additive,
Rotation = RNG.NextSingle(-angle_variangle, angle_variangle),
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = colour,
Roundness = roundness,
Radius = 40,
},
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
const double duration = 400;
largeFaint
.ResizeTo(largeFaint.Size * new Vector2(5, 1), duration, Easing.OutQuint)
.FadeOut(duration * 2);
this.FadeInFromZero(50).Then().FadeOut(duration, Easing.Out);
Expire(true);
}
}
}
@@ -0,0 +1,26 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Rulesets.Mania.Mods;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Mania.Tests.Mods
{
public class TestSceneManiaModPerfect : ModPerfectTestScene
{
public TestSceneManiaModPerfect()
: base(new ManiaRuleset(), new ManiaModPerfect())
{
}
[TestCase(false)]
[TestCase(true)]
public void TestNote(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestData(new Note { StartTime = 1000 }), shouldMiss);
[TestCase(false)]
[TestCase(true)]
public void TestHoldNote(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestData(new HoldNote { StartTime = 1000, EndTime = 3000 }), shouldMiss);
}
}
@@ -3,8 +3,8 @@
using System;
using osu.Framework.Bindables;
using osu.Framework.Caching;
using osu.Framework.Graphics;
using osu.Framework.Layout;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mods;
using osuTK;
@@ -22,21 +22,13 @@ namespace osu.Game.Rulesets.Mania.Mods
private class ManiaFlashlight : Flashlight
{
private readonly Cached flashlightProperties = new Cached();
private readonly LayoutValue flashlightProperties = new LayoutValue(Invalidation.DrawSize);
public ManiaFlashlight()
{
FlashlightSize = new Vector2(0, default_flashlight_size);
}
public override bool Invalidate(Invalidation invalidation = Invalidation.All, Drawable source = null, bool shallPropagate = true)
{
if ((invalidation & Invalidation.DrawSize) > 0)
{
flashlightProperties.Invalidate();
}
return base.Invalidate(invalidation, source, shallPropagate);
AddLayout(flashlightProperties);
}
protected override void Update()
@@ -2,13 +2,13 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Caching;
using osuTK.Graphics;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Layout;
using osu.Game.Graphics;
namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
@@ -65,6 +65,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
}
}
};
AddLayout(subtractionCache);
}
protected override void LoadComplete()
@@ -100,15 +102,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
}
}
private readonly Cached subtractionCache = new Cached();
public override bool Invalidate(Invalidation invalidation = Invalidation.All, Drawable source = null, bool shallPropagate = true)
{
if ((invalidation & Invalidation.DrawSize) > 0)
subtractionCache.Invalidate();
return base.Invalidate(invalidation, source, shallPropagate);
}
private readonly LayoutValue subtractionCache = new LayoutValue(Invalidation.DrawSize);
protected override void Update()
{
+1 -2
View File
@@ -115,9 +115,8 @@ namespace osu.Game.Rulesets.Mania.UI
{
Anchor = Anchor.TopCentre,
Origin = Anchor.Centre,
AutoSizeAxes = Axes.Both,
RelativeSizeAxes = Axes.Both,
Y = HIT_TARGET_POSITION + 150,
BypassAutoSizeAxes = Axes.Both
},
topLevelContainer = new Container { RelativeSizeAxes = Axes.Both }
}
@@ -0,0 +1,86 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Graphics.Containers;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Osu.Tests.Mods
{
public class TestSceneOsuModDifficultyAdjust : ModTestScene
{
public TestSceneOsuModDifficultyAdjust()
: base(new OsuRuleset())
{
}
[Test]
public void TestNoAdjustment() => CreateModTest(new ModTestData
{
Mod = new OsuModDifficultyAdjust(),
Autoplay = true,
PassCondition = checkSomeHit
});
[Test]
public void TestCircleSize1() => CreateModTest(new ModTestData
{
Mod = new OsuModDifficultyAdjust { CircleSize = { Value = 1 } },
Autoplay = true,
PassCondition = () => checkSomeHit() && checkObjectsScale(0.78f)
});
[Test]
public void TestCircleSize10() => CreateModTest(new ModTestData
{
Mod = new OsuModDifficultyAdjust { CircleSize = { Value = 10 } },
Autoplay = true,
PassCondition = () => checkSomeHit() && checkObjectsScale(0.15f)
});
[Test]
public void TestApproachRate1() => CreateModTest(new ModTestData
{
Mod = new OsuModDifficultyAdjust { ApproachRate = { Value = 1 } },
Autoplay = true,
PassCondition = () => checkSomeHit() && checkObjectsPreempt(1680)
});
[Test]
public void TestApproachRate10() => CreateModTest(new ModTestData
{
Mod = new OsuModDifficultyAdjust { ApproachRate = { Value = 10 } },
Autoplay = true,
PassCondition = () => checkSomeHit() && checkObjectsPreempt(450)
});
private bool checkObjectsPreempt(double target)
{
var objects = Player.ChildrenOfType<DrawableHitCircle>();
if (!objects.Any())
return false;
return objects.All(o => o.HitObject.TimePreempt == target);
}
private bool checkObjectsScale(float target)
{
var objects = Player.ChildrenOfType<DrawableHitCircle>();
if (!objects.Any())
return false;
return objects.All(o => Precision.AlmostEquals(o.ChildrenOfType<ShakeContainer>().First().Children.OfType<Container>().Single().Scale.X, target));
}
private bool checkSomeHit()
{
return Player.ScoreProcessor.JudgedHits >= 2;
}
}
}
@@ -0,0 +1,35 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Utils;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Osu.Tests.Mods
{
public class TestSceneOsuModDoubleTime : ModTestScene
{
public TestSceneOsuModDoubleTime()
: base(new OsuRuleset())
{
}
[TestCase(0.5)]
[TestCase(1.01)]
[TestCase(1.5)]
[TestCase(2)]
[TestCase(5)]
public void TestSpeedChangeCustomisation(double rate)
{
var mod = new OsuModDoubleTime { SpeedChange = { Value = rate } };
CreateModTest(new ModTestData
{
Mod = mod,
PassCondition = () => Player.ScoreProcessor.JudgedHits >= 2 &&
Precision.AlmostEquals(Player.GameplayClockContainer.GameplayClock.Rate, mod.SpeedChange.Value)
});
}
}
}
@@ -0,0 +1,52 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests.Mods
{
public class TestSceneOsuModPerfect : ModPerfectTestScene
{
public TestSceneOsuModPerfect()
: base(new OsuRuleset(), new OsuModPerfect())
{
}
[TestCase(false)]
[TestCase(true)]
public void TestHitCircle(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestData(new HitCircle { StartTime = 1000 }), shouldMiss);
[TestCase(false)]
[TestCase(true)]
public void TestSlider(bool shouldMiss)
{
var slider = new Slider
{
StartTime = 1000,
Path = new SliderPath(PathType.Linear, new[] { Vector2.Zero, new Vector2(100, 0), })
};
CreateHitObjectTest(new HitObjectTestData(slider), shouldMiss);
}
[TestCase(false)]
[TestCase(true)]
public void TestSpinner(bool shouldMiss)
{
var spinner = new Spinner
{
StartTime = 1000,
EndTime = 3000,
Position = new Vector2(256, 192)
};
CreateHitObjectTest(new HitObjectTestData(spinner), shouldMiss);
}
}
}
@@ -2,9 +2,12 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Osu.Objects;
@@ -114,6 +117,22 @@ namespace osu.Game.Rulesets.Osu.Tests
assertGroups();
}
[Test]
public void TestStackedObjects()
{
addObjectsStep(() => new OsuHitObject[]
{
new HitCircle { Position = new Vector2(300, 100) },
new HitCircle
{
Position = new Vector2(300, 300),
StackHeight = 20
},
});
assertDirections();
}
private void addMultipleObjectsStep() => addObjectsStep(() => new OsuHitObject[]
{
new HitCircle { Position = new Vector2(100, 100) },
@@ -207,6 +226,33 @@ namespace osu.Game.Rulesets.Osu.Tests
});
}
private void assertDirections()
{
AddAssert("group directions are correct", () =>
{
for (int i = 0; i < hitObjectContainer.Count; i++)
{
DrawableOsuHitObject expectedStart = getObject(i);
DrawableOsuHitObject expectedEnd = i < hitObjectContainer.Count - 1 ? getObject(i + 1) : null;
if (expectedEnd == null)
continue;
var points = getGroup(i).ChildrenOfType<FollowPoint>().ToArray();
if (points.Length == 0)
continue;
float expectedDirection = MathF.Atan2(expectedStart.Position.Y - expectedEnd.Position.Y, expectedStart.Position.X - expectedEnd.Position.X);
float realDirection = MathF.Atan2(expectedStart.Position.Y - points[^1].Position.Y, expectedStart.Position.X - points[^1].Position.X);
if (!Precision.AlmostEquals(expectedDirection, realDirection))
throw new AssertionException($"Expected group {i} in direction {expectedDirection}, but was {realDirection}.");
}
return true;
});
}
private DrawableOsuHitObject getObject(int index) => hitObjectContainer[index];
private FollowPointConnection getGroup(int index) => followPointRenderer.Connections[index];
@@ -0,0 +1,108 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests
{
public class TestSceneHitCircleArea : ManualInputManagerTestScene
{
private HitCircle hitCircle;
private DrawableHitCircle drawableHitCircle;
private DrawableHitCircle.HitReceptor hitAreaReceptor => drawableHitCircle.HitArea;
[SetUp]
public new void SetUp()
{
base.SetUp();
Schedule(() =>
{
hitCircle = new HitCircle
{
Position = new Vector2(100, 100),
StartTime = Time.Current + 500
};
hitCircle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
Child = new SkinProvidingContainer(new DefaultSkin())
{
RelativeSizeAxes = Axes.Both,
Child = drawableHitCircle = new DrawableHitCircle(hitCircle)
{
Size = new Vector2(100)
}
};
});
}
[Test]
public void TestCircleHitCentre()
{
AddStep("move mouse to centre", () => InputManager.MoveMouseTo(hitAreaReceptor.ScreenSpaceDrawQuad.Centre));
scheduleHit();
AddAssert("hit registered", () => hitAreaReceptor.HitAction == OsuAction.LeftButton);
}
[Test]
public void TestCircleHitLeftEdge()
{
AddStep("move mouse to left edge", () =>
{
var drawQuad = hitAreaReceptor.ScreenSpaceDrawQuad;
var mousePosition = new Vector2(drawQuad.TopLeft.X, drawQuad.Centre.Y);
InputManager.MoveMouseTo(mousePosition);
});
scheduleHit();
AddAssert("hit registered", () => hitAreaReceptor.HitAction == OsuAction.LeftButton);
}
[TestCase(0.95f, OsuAction.LeftButton)]
[TestCase(1.05f, null)]
public void TestHitsCloseToEdge(float relativeDistanceFromCentre, OsuAction? expectedAction)
{
AddStep("move mouse to top left circle edge", () =>
{
var drawQuad = hitAreaReceptor.ScreenSpaceDrawQuad;
// sqrt(2) / 2 = sin(45deg) = cos(45deg)
// draw width halved to get radius
float correction = relativeDistanceFromCentre * (float)Math.Sqrt(2) / 2 * (drawQuad.Width / 2);
var mousePosition = new Vector2(drawQuad.Centre.X - correction, drawQuad.Centre.Y - correction);
InputManager.MoveMouseTo(mousePosition);
});
scheduleHit();
AddAssert($"hit {(expectedAction == null ? "not " : string.Empty)}registered", () => hitAreaReceptor.HitAction == expectedAction);
}
[Test]
public void TestCircleMissBoundingBoxCorner()
{
AddStep("move mouse to top left corner of bounding box", () => InputManager.MoveMouseTo(hitAreaReceptor.ScreenSpaceDrawQuad.TopLeft));
scheduleHit();
AddAssert("hit not registered", () => hitAreaReceptor.HitAction == null);
}
private void scheduleHit() => AddStep("schedule action", () =>
{
var delay = hitCircle.StartTime - hitCircle.HitWindows.WindowFor(HitResult.Great) - Time.Current;
Scheduler.AddDelayed(() => hitAreaReceptor.OnPressed(OsuAction.LeftButton), delay);
});
}
}
@@ -0,0 +1,101 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Replays;
using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Replays;
using osu.Game.Rulesets.Osu.Scoring;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Tests.Visual;
using osu.Game.Users;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests
{
public class TestSceneMissHitWindowJudgements : ModTestScene
{
public TestSceneMissHitWindowJudgements()
: base(new OsuRuleset())
{
}
[Test]
public void TestMissViaEarlyHit()
{
var beatmap = new Beatmap
{
HitObjects = { new HitCircle { Position = new Vector2(256, 192) } }
};
var hitWindows = new OsuHitWindows();
hitWindows.SetDifficulty(beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty);
CreateModTest(new ModTestData
{
Autoplay = false,
Mod = new TestAutoMod(),
Beatmap = new Beatmap
{
HitObjects = { new HitCircle { Position = new Vector2(256, 192) } }
},
PassCondition = () => Player.Results.Count > 0 && Player.Results[0].TimeOffset < -hitWindows.WindowFor(HitResult.Meh) && Player.Results[0].Type == HitResult.Miss
});
}
[Test]
public void TestMissViaNotHitting()
{
var beatmap = new Beatmap
{
HitObjects = { new HitCircle { Position = new Vector2(256, 192) } }
};
var hitWindows = new OsuHitWindows();
hitWindows.SetDifficulty(beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty);
CreateModTest(new ModTestData
{
Autoplay = false,
Beatmap = beatmap,
PassCondition = () => Player.Results.Count > 0 && Player.Results[0].TimeOffset >= hitWindows.WindowFor(HitResult.Meh) && Player.Results[0].Type == HitResult.Miss
});
}
private class TestAutoMod : OsuModAutoplay
{
public override Score CreateReplayScore(IBeatmap beatmap) => new Score
{
ScoreInfo = new ScoreInfo { User = new User { Username = "Autoplay" } },
Replay = new MissingAutoGenerator(beatmap).Generate()
};
}
private class MissingAutoGenerator : OsuAutoGeneratorBase
{
public new OsuBeatmap Beatmap => (OsuBeatmap)base.Beatmap;
public MissingAutoGenerator(IBeatmap beatmap)
: base(beatmap)
{
}
public override Replay Generate()
{
AddFrameToReplay(new OsuReplayFrame(-100000, new Vector2(256, 500)));
AddFrameToReplay(new OsuReplayFrame(Beatmap.HitObjects[0].StartTime - 1500, new Vector2(256, 500)));
AddFrameToReplay(new OsuReplayFrame(Beatmap.HitObjects[0].StartTime - 1500, new Vector2(256, 500)));
AddFrameToReplay(new OsuReplayFrame(Beatmap.HitObjects[0].StartTime - 450, Beatmap.HitObjects[0].StackedPosition));
AddFrameToReplay(new OsuReplayFrame(Beatmap.HitObjects[0].StartTime - 350, Beatmap.HitObjects[0].StackedPosition, OsuAction.LeftButton));
AddFrameToReplay(new OsuReplayFrame(Beatmap.HitObjects[0].StartTime - 325, Beatmap.HitObjects[0].StackedPosition));
return Replay;
}
}
}
}
@@ -3,13 +3,13 @@
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Screens.Play;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Osu.Tests
{
public class TestSceneOsuFlashlight : TestSceneOsuPlayer
{
protected override Player CreatePlayer(Ruleset ruleset)
protected override TestPlayer CreatePlayer(Ruleset ruleset)
{
SelectedMods.Value = new Mod[] { new OsuModAutoplay(), new OsuModFlashlight(), };
@@ -18,7 +18,6 @@ using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Screens.Play;
using osu.Game.Skinning;
using osu.Game.Storyboards;
using osu.Game.Tests.Visual;
@@ -56,7 +55,7 @@ namespace osu.Game.Rulesets.Osu.Tests
private void checkNextHitObject(string skin) =>
AddUntilStep($"check skin from {skin}", () =>
{
var firstObject = ((TestPlayer)Player).DrawableRuleset.Playfield.HitObjectContainer.AliveObjects.OfType<DrawableHitCircle>().FirstOrDefault();
var firstObject = Player.DrawableRuleset.Playfield.HitObjectContainer.AliveObjects.OfType<DrawableHitCircle>().FirstOrDefault();
if (firstObject == null)
return false;
@@ -75,7 +74,7 @@ namespace osu.Game.Rulesets.Osu.Tests
[Resolved]
private AudioManager audio { get; set; }
protected override Player CreatePlayer(Ruleset ruleset) => new SkinProvidingPlayer(testUserSkin);
protected override TestPlayer CreatePlayer(Ruleset ruleset) => new SkinProvidingPlayer(testUserSkin);
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null) => new CustomSkinWorkingBeatmap(beatmap, storyboard, Clock, audio, testBeatmapSkin);
@@ -11,7 +11,6 @@ using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Tests.Visual;
using osuTK;
using System.Collections.Generic;
using System.Linq;
@@ -44,7 +43,7 @@ namespace osu.Game.Rulesets.Osu.Tests
base.SetUpSteps();
AddUntilStep("wait for track to start running", () => track.IsRunning);
AddStep("retrieve spinner", () => drawableSpinner = (DrawableSpinner)((TestPlayer)Player).DrawableRuleset.Playfield.AllHitObjects.First());
AddStep("retrieve spinner", () => drawableSpinner = (DrawableSpinner)Player.DrawableRuleset.Playfield.AllHitObjects.First());
}
[Test]
@@ -89,7 +88,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{
AddStep($"seek to {time}", () => track.Seek(time));
AddUntilStep("wait for seek to finish", () => Precision.AlmostEquals(time, ((TestPlayer)Player).DrawableRuleset.FrameStableClock.CurrentTime, 100));
AddUntilStep("wait for seek to finish", () => Precision.AlmostEquals(time, Player.DrawableRuleset.FrameStableClock.CurrentTime, 100));
}
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new Beatmap
@@ -104,8 +104,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
return;
}
Vector2 startPosition = osuStart.EndPosition;
Vector2 endPosition = osuEnd.Position;
Vector2 startPosition = osuStart.StackedEndPosition;
Vector2 endPosition = osuEnd.StackedPosition;
double endTime = osuEnd.StartTime;
Vector2 distanceVector = endPosition - startPosition;
@@ -170,7 +170,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
public Drawable ProxiedLayer => ApproachCircle;
public class HitReceptor : Drawable, IKeyBindingHandler<OsuAction>
public class HitReceptor : CompositeDrawable, IKeyBindingHandler<OsuAction>
{
// IsHovered is used
public override bool HandlePositionalInput => true;
@@ -185,6 +185,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
CornerRadius = OsuHitObject.OBJECT_RADIUS;
CornerExponent = 2;
}
public bool OnPressed(OsuAction action)
@@ -36,8 +36,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
private readonly SpriteIcon symbol;
private readonly Color4 baseColour = OsuColour.FromHex(@"002c3c");
private readonly Color4 fillColour = OsuColour.FromHex(@"005b7c");
private readonly Color4 baseColour = Color4Extensions.FromHex(@"002c3c");
private readonly Color4 fillColour = Color4Extensions.FromHex(@"005b7c");
private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
@@ -16,16 +16,24 @@ using osu.Game.Rulesets.Osu.Skinning;
using osuTK.Graphics;
using osu.Game.Skinning;
using osuTK;
using osu.Game.Graphics;
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
public class SliderBall : CircularContainer, ISliderProgress, IRequireHighFrequencyMousePosition
public class SliderBall : CircularContainer, ISliderProgress, IRequireHighFrequencyMousePosition, IHasAccentColour
{
public Func<OsuAction?> GetInitialHitAction;
public Color4 AccentColour
{
get => ball.Colour;
set => ball.Colour = value;
}
private readonly Slider slider;
private readonly Drawable followCircle;
private readonly DrawableSlider drawableSlider;
private readonly CircularContainer ball;
public SliderBall(Slider slider, DrawableSlider drawableSlider = null)
{
@@ -47,7 +55,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
Alpha = 0,
Child = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderFollowCircle), _ => new DefaultFollowCircle()),
},
new CircularContainer
ball = new CircularContainer
{
Masking = true,
RelativeSizeAxes = Axes.Both,
@@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Osu.Scoring
new DifficultyRange(HitResult.Great, 80, 50, 20),
new DifficultyRange(HitResult.Good, 140, 100, 60),
new DifficultyRange(HitResult.Meh, 200, 150, 100),
new DifficultyRange(HitResult.Miss, 200, 200, 200),
new DifficultyRange(HitResult.Miss, 400, 400, 400),
};
public override bool IsHitResultAllowed(HitResult result)
+5 -11
View File
@@ -5,7 +5,6 @@ using System;
using System.Diagnostics;
using System.Runtime.InteropServices;
using osu.Framework.Allocation;
using osu.Framework.Caching;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Batches;
using osu.Framework.Graphics.OpenGL.Vertices;
@@ -14,6 +13,7 @@ using osu.Framework.Graphics.Shaders;
using osu.Framework.Graphics.Textures;
using osu.Framework.Input;
using osu.Framework.Input.Events;
using osu.Framework.Layout;
using osu.Framework.Timing;
using osuTK;
using osuTK.Graphics;
@@ -43,6 +43,8 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
// -1 signals that the part is unusable, and should not be drawn
parts[i].InvalidationID = -1;
}
AddLayout(partSizeCache);
}
[BackgroundDependencyLoader]
@@ -72,20 +74,12 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
}
}
private readonly Cached<Vector2> partSizeCache = new Cached<Vector2>();
private readonly LayoutValue<Vector2> partSizeCache = new LayoutValue<Vector2>(Invalidation.DrawInfo | Invalidation.RequiredParentSizeToFit | Invalidation.Presence);
private Vector2 partSize => partSizeCache.IsValid
? partSizeCache.Value
: (partSizeCache.Value = new Vector2(Texture.DisplayWidth, Texture.DisplayHeight) * DrawInfo.Matrix.ExtractScale().Xy);
public override bool Invalidate(Invalidation invalidation = Invalidation.All, Drawable source = null, bool shallPropagate = true)
{
if ((invalidation & (Invalidation.DrawInfo | Invalidation.RequiredParentSizeToFit | Invalidation.Presence)) > 0)
partSizeCache.Invalidate();
return base.Invalidate(invalidation, source, shallPropagate);
}
/// <summary>
/// The amount of time to fade the cursor trail pieces.
/// </summary>
@@ -97,7 +91,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
{
base.Update();
Invalidate(Invalidation.DrawNode, shallPropagate: false);
Invalidate(Invalidation.DrawNode);
const int fade_clock_reset_threshold = 1000000;
@@ -0,0 +1,47 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Mods;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.Scoring;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Taiko.Tests.Mods
{
public class TestSceneTaikoModPerfect : ModPerfectTestScene
{
public TestSceneTaikoModPerfect()
: base(new TestTaikoRuleset(), new TaikoModPerfect())
{
}
[TestCase(false)]
[TestCase(true)]
public void TestHit(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestData(new CentreHit { StartTime = 1000 }), shouldMiss);
[TestCase(false)]
[TestCase(true)]
public void TestDrumRoll(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestData(new DrumRoll { StartTime = 1000, EndTime = 3000 }), shouldMiss);
[TestCase(false)]
[TestCase(true)]
public void TestSwell(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestData(new Swell { StartTime = 1000, EndTime = 3000 }), shouldMiss);
private class TestTaikoRuleset : TaikoRuleset
{
public override HealthProcessor CreateHealthProcessor(double drainStartTime) => new TestTaikoHealthProcessor();
private class TestTaikoHealthProcessor : TaikoHealthProcessor
{
protected override void Reset(bool storeResults)
{
base.Reset(storeResults);
Health.Value = 1; // Don't care about the health condition (only the mod condition)
}
}
}
}
}
@@ -1,23 +1,16 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Screens.Play;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Taiko.Tests
{
public class TestSceneSwellJudgements : PlayerTestScene
{
protected new TestPlayer Player => (TestPlayer)base.Player;
public TestSceneSwellJudgements()
: base(new TaikoRuleset())
{
@@ -49,25 +42,5 @@ namespace osu.Game.Rulesets.Taiko.Tests
return beatmap;
}
protected override Player CreatePlayer(Ruleset ruleset) => new TestPlayer();
protected class TestPlayer : Player
{
public readonly List<JudgementResult> Results = new List<JudgementResult>();
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
public TestPlayer()
: base(false, false)
{
}
[BackgroundDependencyLoader]
private void load()
{
ScoreProcessor.NewJudgement += r => Results.Add(r);
}
}
}
}
@@ -4,11 +4,9 @@
using System.Linq;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Beatmaps;
using osu.Game.Rulesets.Taiko.Mods;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Screens.Play;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Taiko.Tests
@@ -22,10 +20,10 @@ namespace osu.Game.Rulesets.Taiko.Tests
protected override bool AllowFail => true;
protected override Player CreatePlayer(Ruleset ruleset)
protected override TestPlayer CreatePlayer(Ruleset ruleset)
{
SelectedMods.Value = SelectedMods.Value.Concat(new[] { new TaikoModSuddenDeath() }).ToArray();
return new ScoreAccessiblePlayer();
return base.CreatePlayer(ruleset);
}
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) =>
@@ -49,20 +47,10 @@ namespace osu.Game.Rulesets.Taiko.Tests
AddStep("Setup judgements", () =>
{
judged = false;
((ScoreAccessiblePlayer)Player).ScoreProcessor.NewJudgement += b => judged = true;
Player.ScoreProcessor.NewJudgement += b => judged = true;
});
AddUntilStep("swell judged", () => judged);
AddAssert("not failed", () => !Player.HasFailed);
}
private class ScoreAccessiblePlayer : TestPlayer
{
public ScoreAccessiblePlayer()
: base(false, false)
{
}
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
}
}
}
@@ -2,8 +2,8 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Framework.Caching;
using osu.Framework.Graphics;
using osu.Framework.Layout;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.UI;
@@ -30,13 +30,15 @@ namespace osu.Game.Rulesets.Taiko.Mods
private class TaikoFlashlight : Flashlight
{
private readonly Cached flashlightProperties = new Cached();
private readonly LayoutValue flashlightProperties = new LayoutValue(Invalidation.DrawSize);
private readonly TaikoPlayfield taikoPlayfield;
public TaikoFlashlight(TaikoPlayfield taikoPlayfield)
{
this.taikoPlayfield = taikoPlayfield;
FlashlightSize = new Vector2(0, getSizeFor(0));
AddLayout(flashlightProperties);
}
private float getSizeFor(int combo)
@@ -56,16 +58,6 @@ namespace osu.Game.Rulesets.Taiko.Mods
protected override string FragmentShader => "CircularFlashlight";
public override bool Invalidate(Invalidation invalidation = Invalidation.All, Drawable source = null, bool shallPropagate = true)
{
if ((invalidation & Invalidation.DrawSize) > 0)
{
flashlightProperties.Invalidate();
}
return base.Invalidate(invalidation, source, shallPropagate);
}
protected override void Update()
{
base.Update();
@@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Judgements;
@@ -39,7 +40,7 @@ namespace osu.Game.Rulesets.Taiko.Scoring
{
base.ApplyBeatmap(beatmap);
hpMultiplier = 1 / (object_count_factor * beatmap.HitObjects.OfType<Hit>().Count() * BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.DrainRate, 0.5, 0.75, 0.98));
hpMultiplier = 1 / (object_count_factor * Math.Max(1, beatmap.HitObjects.OfType<Hit>().Count()) * BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.DrainRate, 0.5, 0.75, 0.98));
hpMissMultiplier = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.DrainRate, 0.0018, 0.0075, 0.0120);
}
@@ -99,7 +99,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
var storyboard = decoder.Decode(stream);
StoryboardLayer background = storyboard.Layers.Single(l => l.Depth == 3);
Assert.AreEqual(123456, ((StoryboardSprite)background.Elements.Single()).InitialPosition.X);
Assert.AreEqual(3456, ((StoryboardSprite)background.Elements.Single()).InitialPosition.X);
}
}
}
@@ -417,7 +417,7 @@ namespace osu.Game.Tests.Beatmaps.IO
[Test]
public async Task TestImportWithDuplicateHashes()
{
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestImportNestedStructure)))
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestImportWithDuplicateHashes)))
{
try
{
@@ -1,5 +1,5 @@
[Variables]
$var=1234
$var=34
[Events]
Sprite,Background,TopCentre,"img.jpg",$var56,240
@@ -27,6 +27,7 @@ using osu.Game.Screens;
using osu.Game.Screens.Backgrounds;
using osu.Game.Screens.Play;
using osu.Game.Screens.Play.PlayerSettings;
using osu.Game.Screens.Ranking;
using osu.Game.Screens.Select;
using osu.Game.Tests.Resources;
using osu.Game.Users;
@@ -49,7 +50,7 @@ namespace osu.Game.Tests.Visual.Background
private DummySongSelect songSelect;
private TestPlayerLoader playerLoader;
private TestPlayer player;
private LoadBlockingTestPlayer player;
private BeatmapManager manager;
private RulesetStore rulesets;
@@ -81,7 +82,7 @@ namespace osu.Game.Tests.Visual.Background
public void PlayerLoaderSettingsHoverTest()
{
setupUserSettings();
AddStep("Start player loader", () => songSelect.Push(playerLoader = new TestPlayerLoader(player = new TestPlayer { BlockLoad = true })));
AddStep("Start player loader", () => songSelect.Push(playerLoader = new TestPlayerLoader(player = new LoadBlockingTestPlayer { BlockLoad = true })));
AddUntilStep("Wait for Player Loader to load", () => playerLoader?.IsLoaded ?? false);
AddAssert("Background retained from song select", () => songSelect.IsBackgroundCurrent());
AddStep("Trigger background preview", () =>
@@ -203,7 +204,7 @@ namespace osu.Game.Tests.Visual.Background
}
/// <summary>
/// Check if the visual settings container removes user dim when suspending <see cref="Player"/> for <see cref="SoloResults"/>
/// Check if the visual settings container removes user dim when suspending <see cref="Player"/> for <see cref="ResultsScreen"/>
/// </summary>
[Test]
public void TransitionTest()
@@ -268,7 +269,7 @@ namespace osu.Game.Tests.Visual.Background
{
setupUserSettings();
AddStep("Start player loader", () => songSelect.Push(playerLoader = new TestPlayerLoader(player = new TestPlayer(allowPause))));
AddStep("Start player loader", () => songSelect.Push(playerLoader = new TestPlayerLoader(player = new LoadBlockingTestPlayer(allowPause))));
AddUntilStep("Wait for Player Loader to load", () => playerLoader.IsLoaded);
AddStep("Move mouse to center of screen", () => InputManager.MoveMouseTo(playerLoader.ScreenPos));
@@ -335,7 +336,7 @@ namespace osu.Game.Tests.Visual.Background
public bool IsBackgroundCurrent() => ((FadeAccessibleBackground)Background).IsCurrentScreen();
}
private class FadeAccessibleResults : SoloResults
private class FadeAccessibleResults : ResultsScreen
{
public FadeAccessibleResults(ScoreInfo score)
: base(score)
@@ -347,7 +348,7 @@ namespace osu.Game.Tests.Visual.Background
public bool IsBlurCorrect() => ((FadeAccessibleBackground)Background).CurrentBlur == new Vector2(BACKGROUND_BLUR);
}
private class TestPlayer : Visual.TestPlayer
private class LoadBlockingTestPlayer : TestPlayer
{
protected override BackgroundScreen CreateBackground() => new FadeAccessibleBackground(Beatmap.Value);
@@ -360,7 +361,7 @@ namespace osu.Game.Tests.Visual.Background
public readonly Bindable<bool> ReplacesBackground = new Bindable<bool>();
public readonly Bindable<bool> IsPaused = new Bindable<bool>();
public TestPlayer(bool allowPause = true)
public LoadBlockingTestPlayer(bool allowPause = true)
: base(allowPause)
{
}
@@ -3,53 +3,32 @@
using System.ComponentModel;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Storyboards;
namespace osu.Game.Tests.Visual.Gameplay
{
[Description("Player instantiated with an autoplay mod.")]
public class TestSceneAutoplay : TestSceneAllRulesetPlayers
{
private ClockBackedTestWorkingBeatmap.TrackVirtualManual track;
protected new TestPlayer Player => (TestPlayer)base.Player;
protected override Player CreatePlayer(Ruleset ruleset)
{
SelectedMods.Value = SelectedMods.Value.Concat(new[] { ruleset.GetAutoplayMod() }).ToArray();
return new ScoreAccessiblePlayer();
return new TestPlayer(false, false);
}
protected override void AddCheckSteps()
{
AddUntilStep("score above zero", () => ((ScoreAccessiblePlayer)Player).ScoreProcessor.TotalScore.Value > 0);
AddUntilStep("key counter counted keys", () => ((ScoreAccessiblePlayer)Player).HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 2));
AddStep("rewind", () => track.Seek(-10000));
AddUntilStep("key counter reset", () => ((ScoreAccessiblePlayer)Player).HUDOverlay.KeyCounter.Children.All(kc => kc.CountPresses == 0));
}
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
{
var working = base.CreateWorkingBeatmap(beatmap, storyboard);
track = (ClockBackedTestWorkingBeatmap.TrackVirtualManual)working.Track;
return working;
}
private class ScoreAccessiblePlayer : TestPlayer
{
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
public new HUDOverlay HUDOverlay => base.HUDOverlay;
public new GameplayClockContainer GameplayClockContainer => base.GameplayClockContainer;
public ScoreAccessiblePlayer()
: base(false, false)
{
}
AddUntilStep("score above zero", () => Player.ScoreProcessor.TotalScore.Value > 0);
AddUntilStep("key counter counted keys", () => Player.HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 2));
AddStep("seek to break time", () => Player.GameplayClockContainer.Seek(Player.BreakOverlay.Breaks.First().StartTime));
AddUntilStep("wait for seek to complete", () =>
Player.HUDOverlay.Progress.ReferenceClock.CurrentTime >= Player.BreakOverlay.Breaks.First().StartTime);
AddAssert("test keys not counting", () => !Player.HUDOverlay.KeyCounter.IsCounting);
AddStep("rewind", () => Player.GameplayClockContainer.Seek(-80000));
AddUntilStep("key counter reset", () => Player.HUDOverlay.KeyCounter.Children.All(kc => kc.CountPresses == 0));
}
}
}
@@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
@@ -11,12 +10,8 @@ using osu.Framework.Utils;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play;
using osu.Game.Storyboards;
using osuTK;
@@ -24,8 +19,6 @@ namespace osu.Game.Tests.Visual.Gameplay
{
public class TestSceneGameplayRewinding : PlayerTestScene
{
private RulesetExposingPlayer player => (RulesetExposingPlayer)Player;
[Resolved]
private AudioManager audioManager { get; set; }
@@ -48,13 +41,13 @@ namespace osu.Game.Tests.Visual.Gameplay
{
AddUntilStep("wait for track to start running", () => track.IsRunning);
addSeekStep(3000);
AddAssert("all judged", () => player.DrawableRuleset.Playfield.AllHitObjects.All(h => h.Judged));
AddUntilStep("key counter counted keys", () => player.HUDOverlay.KeyCounter.Children.All(kc => kc.CountPresses >= 7));
AddStep("clear results", () => player.AppliedResults.Clear());
AddAssert("all judged", () => Player.DrawableRuleset.Playfield.AllHitObjects.All(h => h.Judged));
AddUntilStep("key counter counted keys", () => Player.HUDOverlay.KeyCounter.Children.All(kc => kc.CountPresses >= 7));
AddStep("clear results", () => Player.Results.Clear());
addSeekStep(0);
AddAssert("none judged", () => player.DrawableRuleset.Playfield.AllHitObjects.All(h => !h.Judged));
AddUntilStep("key counters reset", () => player.HUDOverlay.KeyCounter.Children.All(kc => kc.CountPresses == 0));
AddAssert("no results triggered", () => player.AppliedResults.Count == 0);
AddAssert("none judged", () => Player.DrawableRuleset.Playfield.AllHitObjects.All(h => !h.Judged));
AddUntilStep("key counters reset", () => Player.HUDOverlay.KeyCounter.Children.All(kc => kc.CountPresses == 0));
AddAssert("no results triggered", () => Player.Results.Count == 0);
}
private void addSeekStep(double time)
@@ -62,13 +55,13 @@ namespace osu.Game.Tests.Visual.Gameplay
AddStep($"seek to {time}", () => track.Seek(time));
// Allow a few frames of lenience
AddUntilStep("wait for seek to finish", () => Precision.AlmostEquals(time, player.DrawableRuleset.FrameStableClock.CurrentTime, 100));
AddUntilStep("wait for seek to finish", () => Precision.AlmostEquals(time, Player.DrawableRuleset.FrameStableClock.CurrentTime, 100));
}
protected override Player CreatePlayer(Ruleset ruleset)
protected override TestPlayer CreatePlayer(Ruleset ruleset)
{
SelectedMods.Value = SelectedMods.Value.Concat(new[] { ruleset.GetAutoplayMod() }).ToArray();
return new RulesetExposingPlayer();
return base.CreatePlayer(ruleset);
}
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
@@ -89,29 +82,5 @@ namespace osu.Game.Tests.Visual.Gameplay
return beatmap;
}
private class RulesetExposingPlayer : Player
{
public readonly List<JudgementResult> AppliedResults = new List<JudgementResult>();
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
public new HUDOverlay HUDOverlay => base.HUDOverlay;
public new GameplayClockContainer GameplayClockContainer => base.GameplayClockContainer;
public new DrawableRuleset DrawableRuleset => base.DrawableRuleset;
public RulesetExposingPlayer()
: base(false, false)
{
}
[BackgroundDependencyLoader]
private void load()
{
ScoreProcessor.NewJudgement += r => AppliedResults.Add(r);
}
}
}
}
@@ -47,21 +47,22 @@ namespace osu.Game.Tests.Visual.Gameplay
Key testKey = ((KeyCounterKeyboard)kc.Children.First()).Key;
AddStep($"Press {testKey} key", () =>
void addPressKeyStep()
{
InputManager.PressKey(testKey);
InputManager.ReleaseKey(testKey);
});
AddStep($"Press {testKey} key", () =>
{
InputManager.PressKey(testKey);
InputManager.ReleaseKey(testKey);
});
}
addPressKeyStep();
AddAssert($"Check {testKey} counter after keypress", () => testCounter.CountPresses == 1);
AddStep($"Press {testKey} key", () =>
{
InputManager.PressKey(testKey);
InputManager.ReleaseKey(testKey);
});
addPressKeyStep();
AddAssert($"Check {testKey} counter after keypress", () => testCounter.CountPresses == 2);
AddStep("Disable counting", () => testCounter.IsCounting = false);
addPressKeyStep();
AddAssert($"Check {testKey} count has not changed", () => testCounter.CountPresses == 2);
Add(kc);
}
@@ -11,7 +11,6 @@ using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Cursor;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play;
using osuTK;
using osuTK.Input;
@@ -282,14 +281,10 @@ namespace osu.Game.Tests.Visual.Gameplay
protected override bool AllowFail => true;
protected override Player CreatePlayer(Ruleset ruleset) => new PausePlayer();
protected override TestPlayer CreatePlayer(Ruleset ruleset) => new PausePlayer();
protected class PausePlayer : TestPlayer
{
public new HealthProcessor HealthProcessor => base.HealthProcessor;
public new HUDOverlay HUDOverlay => base.HUDOverlay;
public bool FailOverlayVisible => FailOverlay.State.Value == Visibility.Visible;
public bool PauseOverlayVisible => PauseOverlay.State.Value == Visibility.Visible;
@@ -9,15 +9,12 @@ using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Play;
namespace osu.Game.Tests.Visual.Gameplay
{
[HeadlessTest] // we alter unsafe properties on the game host to test inactive window state.
public class TestScenePauseWhenInactive : PlayerTestScene
{
protected new TestPlayer Player => (TestPlayer)base.Player;
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
{
var beatmap = (Beatmap)base.CreateBeatmap(ruleset);
@@ -46,6 +43,6 @@ namespace osu.Game.Tests.Visual.Gameplay
AddAssert("time of pause is after gameplay start time", () => Player.GameplayClockContainer.GameplayClock.CurrentTime >= Player.DrawableRuleset.GameplayStartTime);
}
protected override Player CreatePlayer(Ruleset ruleset) => new TestPlayer(true, true, true);
protected override TestPlayer CreatePlayer(Ruleset ruleset) => new TestPlayer(true, true, true);
}
}
@@ -9,7 +9,6 @@ using System.Threading.Tasks;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Utils;
@@ -307,17 +306,7 @@ namespace osu.Game.Tests.Visual.Gameplay
public ScoreRank AdjustRank(ScoreRank rank, double accuracy) => rank;
}
private class TestPlayer : Visual.TestPlayer
{
public new Bindable<IReadOnlyList<Mod>> Mods => base.Mods;
public TestPlayer(bool allowPause = true, bool showResults = true)
: base(allowPause, showResults)
{
}
}
protected class SlowLoadPlayer : Visual.TestPlayer
protected class SlowLoadPlayer : TestPlayer
{
public readonly ManualResetEventSlim AllowLoad = new ManualResetEventSlim(false);
@@ -11,7 +11,7 @@ using System;
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Game.Rulesets;
using osu.Game.Screens.Ranking.Pages;
using osu.Game.Screens.Ranking;
namespace osu.Game.Tests.Visual.Gameplay
{
@@ -3,9 +3,6 @@
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Utils;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Screens.Play.HUD;
using osuTK;
@@ -45,32 +42,12 @@ namespace osu.Game.Tests.Visual.Gameplay
};
Add(accuracyCounter);
StarCounter stars = new StarCounter
{
Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomLeft,
Position = new Vector2(20, -160),
CountStars = 5,
};
Add(stars);
SpriteText starsLabel = new OsuSpriteText
{
Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomLeft,
Position = new Vector2(20, -190),
Text = stars.CountStars.ToString("0.00"),
};
Add(starsLabel);
AddStep(@"Reset all", delegate
{
score.Current.Value = 0;
comboCounter.Current.Value = 0;
numerator = denominator = 0;
accuracyCounter.SetFraction(0, 0);
stars.CountStars = 0;
starsLabel.Text = stars.CountStars.ToString("0.00");
});
AddStep(@"Hit! :D", delegate
@@ -88,20 +65,6 @@ namespace osu.Game.Tests.Visual.Gameplay
denominator++;
accuracyCounter.SetFraction(numerator, denominator);
});
AddStep(@"Alter stars", delegate
{
stars.CountStars = RNG.NextSingle() * (stars.StarCount + 1);
starsLabel.Text = stars.CountStars.ToString("0.00");
});
AddStep(@"Stop counters", delegate
{
score.StopRolling();
comboCounter.StopRolling();
accuracyCounter.StopRolling();
stars.StopAnimation();
});
}
}
}
@@ -0,0 +1,57 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Utils;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osuTK;
namespace osu.Game.Tests.Visual.Gameplay
{
[TestFixture]
public class TestSceneStarCounter : OsuTestScene
{
public TestSceneStarCounter()
{
StarCounter stars = new StarCounter
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Current = 5,
};
Add(stars);
SpriteText starsLabel = new OsuSpriteText
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Scale = new Vector2(2),
Y = 50,
Text = stars.Current.ToString("0.00"),
};
Add(starsLabel);
AddRepeatStep(@"random value", delegate
{
stars.Current = RNG.NextSingle() * (stars.StarCount + 1);
starsLabel.Text = stars.Current.ToString("0.00");
}, 10);
AddStep(@"Stop animation", delegate
{
stars.StopAnimation();
});
AddStep(@"Reset", delegate
{
stars.Current = 0;
starsLabel.Text = stars.Current.ToString("0.00");
});
}
}
}
@@ -19,7 +19,7 @@ namespace osu.Game.Tests.Visual.Menus
API.LocalUser.Value = new User
{
Username = API.LocalUser.Value.Username,
Id = API.LocalUser.Value.Id,
Id = API.LocalUser.Value.Id + 1,
IsSupporter = !API.LocalUser.Value.IsSupporter,
};
});
@@ -1,106 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Game.Beatmaps;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Scoring;
using osu.Game.Screens.Multi.Match.Components;
using osu.Game.Screens.Multi.Ranking;
using osu.Game.Screens.Multi.Ranking.Pages;
using osu.Game.Screens.Multi.Ranking.Types;
using osu.Game.Screens.Ranking;
using osu.Game.Users;
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneMatchResults : MultiplayerTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(MatchResults),
typeof(RoomLeaderboardPageInfo),
typeof(RoomLeaderboardPage)
};
[Resolved]
private BeatmapManager beatmaps { get; set; }
[BackgroundDependencyLoader]
private void load()
{
var beatmapInfo = beatmaps.QueryBeatmap(b => b.RulesetID == 0);
if (beatmapInfo != null)
Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmapInfo);
Room.RoomID.Value = 1;
Room.Name.Value = "an awesome room";
LoadScreen(new TestMatchResults(new ScoreInfo
{
User = new User { Id = 10 },
}));
}
private class TestMatchResults : MatchResults
{
public TestMatchResults(ScoreInfo score)
: base(score)
{
}
protected override IEnumerable<IResultPageInfo> CreateResultPages() => new[] { new TestRoomLeaderboardPageInfo(Score, Beatmap.Value) };
}
private class TestRoomLeaderboardPageInfo : RoomLeaderboardPageInfo
{
private readonly ScoreInfo score;
private readonly WorkingBeatmap beatmap;
public TestRoomLeaderboardPageInfo(ScoreInfo score, WorkingBeatmap beatmap)
: base(score, beatmap)
{
this.score = score;
this.beatmap = beatmap;
}
public override ResultsPage CreatePage() => new TestRoomLeaderboardPage(score, beatmap);
}
private class TestRoomLeaderboardPage : RoomLeaderboardPage
{
public TestRoomLeaderboardPage(ScoreInfo score, WorkingBeatmap beatmap)
: base(score, beatmap)
{
}
protected override MatchLeaderboard CreateLeaderboard() => new TestMatchLeaderboard();
}
private class TestMatchLeaderboard : RoomLeaderboardPage.ResultsMatchLeaderboard
{
protected override APIRequest FetchScores(Action<IEnumerable<APIUserScoreAggregate>> scoresCallback)
{
var scores = Enumerable.Range(0, 50).Select(createRoomScore).ToArray();
scoresCallback?.Invoke(scores);
ScoresLoaded?.Invoke(scores);
return null;
}
private APIUserScoreAggregate createRoomScore(int id) => new APIUserScoreAggregate
{
User = new User { Id = id, Username = $"User {id}" },
Accuracy = 0.98,
TotalScore = 987654,
TotalAttempts = 13,
CompletedBeatmaps = 5
};
}
}
}
@@ -62,14 +62,7 @@ namespace osu.Game.Tests.Visual.Navigation
var frameworkConfig = host.Dependencies.Get<FrameworkConfigManager>();
frameworkConfig.GetBindable<double>(FrameworkSetting.CursorSensitivity).Disabled = false;
Game = new TestOsuGame(LocalStorage, API);
Game.SetHost(host);
// todo: this can be removed once we can run audio tracks without a device present
// see https://github.com/ppy/osu/issues/1302
Game.LocalConfig.Set(OsuSetting.IntroSequence, IntroSequence.Circles);
Add(Game);
CreateGame();
});
AddUntilStep("Wait for load", () => Game.IsLoaded);
@@ -78,6 +71,18 @@ namespace osu.Game.Tests.Visual.Navigation
ConfirmAtMainMenu();
}
protected void CreateGame()
{
Game = new TestOsuGame(LocalStorage, API);
Game.SetHost(host);
// todo: this can be removed once we can run audio tracks without a device present
// see https://github.com/ppy/osu/issues/1302
Game.LocalConfig.Set(OsuSetting.IntroSequence, IntroSequence.Circles);
Add(Game);
}
protected void PushAndConfirm(Func<Screen> newScreen)
{
Screen screen = null;
@@ -97,12 +102,17 @@ namespace osu.Game.Tests.Visual.Navigation
public new SettingsPanel Settings => base.Settings;
public new MusicController MusicController => base.MusicController;
public new OsuConfigManager LocalConfig => base.LocalConfig;
public new Bindable<WorkingBeatmap> Beatmap => base.Beatmap;
public new Bindable<RulesetInfo> Ruleset => base.Ruleset;
// if we don't do this, when running under nUnit the version that gets populated is that of nUnit.
public override string Version => "test game";
protected override Loader CreateLoader() => new TestLoader();
public new void PerformFromScreen(Action<IScreen> action, IEnumerable<Type> validScreens = null) => base.PerformFromScreen(action, validScreens);
@@ -114,6 +114,22 @@ namespace osu.Game.Tests.Visual.Navigation
AddAssert("Options overlay was closed", () => Game.Settings.State.Value == Visibility.Hidden);
}
[Test]
public void TestWaitForNextTrackInMenu()
{
bool trackCompleted = false;
AddUntilStep("Wait for music controller", () => Game.MusicController.IsLoaded);
AddStep("Seek close to end", () =>
{
Game.MusicController.SeekTo(Game.Beatmap.Value.Track.Length - 1000);
Game.Beatmap.Value.Track.Completed += () => trackCompleted = true;
});
AddUntilStep("Track was completed", () => trackCompleted);
AddUntilStep("Track was restarted", () => Game.Beatmap.Value.Track.IsRunning);
}
private void pushEscape() =>
AddStep("Press escape", () => pressAndRelease(Key.Escape));
@@ -0,0 +1,41 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Utils;
using osu.Game.Configuration;
namespace osu.Game.Tests.Visual.Navigation
{
public class TestSettingsMigration : OsuGameTestScene
{
public override void RecycleLocalStorage()
{
base.RecycleLocalStorage();
using (var config = new OsuConfigManager(LocalStorage))
{
config.Set(OsuSetting.Version, "2020.101.0");
config.Set(OsuSetting.DisplayStarsMaximum, 10.0);
}
}
[Test]
public void TestDisplayStarsMigration()
{
AddAssert("config has migrated value", () => Precision.AlmostEquals(Game.LocalConfig.Get<double>(OsuSetting.DisplayStarsMaximum), 10.1));
AddStep("set value again", () => Game.LocalConfig.Set<double>(OsuSetting.DisplayStarsMaximum, 10));
AddStep("force save config", () => Game.LocalConfig.Save());
AddStep("remove game", () => Remove(Game));
AddStep("create game again", CreateGame);
AddUntilStep("Wait for load", () => Game.IsLoaded);
AddAssert("config did not migrate value", () => Precision.AlmostEquals(Game.LocalConfig.Get<double>(OsuSetting.DisplayStarsMaximum), 10));
}
}
}
@@ -54,7 +54,7 @@ namespace osu.Game.Tests.Visual.Online
API.Logout();
localUser = API.LocalUser.GetBoundCopy();
localUser.BindValueChanged(user => { userPanelArea.Child = new UserPanel(user.NewValue) { Width = 200 }; }, true);
localUser.BindValueChanged(user => { userPanelArea.Child = new UserGridPanel(user.NewValue) { Width = 200 }; }, true);
AddStep("logout", API.Logout);
}
@@ -17,8 +17,8 @@ namespace osu.Game.Tests.Visual.Online
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(UpdateStreamBadgeArea),
typeof(UpdateStreamBadge),
typeof(ChangelogUpdateStreamControl),
typeof(ChangelogUpdateStreamItem),
typeof(ChangelogHeader),
typeof(ChangelogContent),
typeof(ChangelogListing),
@@ -7,11 +7,11 @@ using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Online.Chat;
using osu.Game.Overlays;
using osu.Game.Overlays.Chat;
@@ -77,7 +77,7 @@ namespace osu.Game.Tests.Visual.Online
AddAssert($"msg #{index} has {linkAmount} link(s)", () => newLine.Message.Links.Count == linkAmount);
AddAssert($"msg #{index} has the right action", hasExpectedActions);
AddAssert($"msg #{index} is " + (isAction ? "italic" : "not italic"), () => newLine.ContentFlow.Any() && isAction == isItalic());
//AddAssert($"msg #{index} is " + (isAction ? "italic" : "not italic"), () => newLine.ContentFlow.Any() && isAction == isItalic());
AddAssert($"msg #{index} shows {linkAmount} link(s)", isShowingLinks);
bool hasExpectedActions()
@@ -96,13 +96,13 @@ namespace osu.Game.Tests.Visual.Online
return true;
}
bool isItalic() => newLine.ContentFlow.Where(d => d is OsuSpriteText).Cast<OsuSpriteText>().All(sprite => sprite.Font.Italics);
//bool isItalic() => newLine.ContentFlow.Where(d => d is OsuSpriteText).Cast<OsuSpriteText>().All(sprite => sprite.Font.Italics);
bool isShowingLinks()
{
bool hasBackground = !string.IsNullOrEmpty(newLine.Message.Sender.Colour);
Color4 textColour = isAction && hasBackground ? OsuColour.FromHex(newLine.Message.Sender.Colour) : Color4.White;
Color4 textColour = isAction && hasBackground ? Color4Extensions.FromHex(newLine.Message.Sender.Colour) : Color4.White;
var linkCompilers = newLine.ContentFlow.Where(d => d is DrawableLinkCompiler).ToList();
var linkSprites = linkCompilers.SelectMany(comp => ((DrawableLinkCompiler)comp).Parts);
@@ -38,8 +38,13 @@ namespace osu.Game.Tests.Visual.Online
private TestChatOverlay chatOverlay;
private ChannelManager channelManager;
private IEnumerable<Channel> visibleChannels => chatOverlay.ChannelTabControl.VisibleItems.Where(channel => channel.Name != "+");
private IEnumerable<Channel> joinedChannels => chatOverlay.ChannelTabControl.Items.Where(channel => channel.Name != "+");
private readonly List<Channel> channels;
private Channel currentChannel => channelManager.CurrentChannel.Value;
private Channel nextChannel => joinedChannels.ElementAt(joinedChannels.ToList().IndexOf(currentChannel) + 1);
private Channel previousChannel => joinedChannels.ElementAt(joinedChannels.ToList().IndexOf(currentChannel) - 1);
private Channel channel1 => channels[0];
private Channel channel2 => channels[1];
@@ -91,7 +96,7 @@ namespace osu.Game.Tests.Visual.Online
AddStep("Join channel 1", () => channelManager.JoinChannel(channel1));
AddStep("Switch to channel 1", () => clickDrawable(chatOverlay.TabMap[channel1]));
AddAssert("Current channel is channel 1", () => channelManager.CurrentChannel.Value == channel1);
AddAssert("Current channel is channel 1", () => currentChannel == channel1);
AddAssert("Channel selector was closed", () => chatOverlay.SelectionOverlayState == Visibility.Hidden);
}
@@ -102,12 +107,12 @@ namespace osu.Game.Tests.Visual.Online
AddStep("Join channel 2", () => channelManager.JoinChannel(channel2));
AddStep("Switch to channel 2", () => clickDrawable(chatOverlay.TabMap[channel2]));
AddStep("Close channel 2", () => clickDrawable(((TestChannelTabItem)chatOverlay.TabMap[channel2]).CloseButton.Child));
AddStep("Close channel 2", () => clickDrawable(((TestPrivateChannelTabItem)chatOverlay.TabMap[channel2]).CloseButton.Child));
AddAssert("Selector remained closed", () => chatOverlay.SelectionOverlayState == Visibility.Hidden);
AddAssert("Current channel is channel 1", () => channelManager.CurrentChannel.Value == channel1);
AddAssert("Current channel is channel 1", () => currentChannel == channel1);
AddStep("Close channel 1", () => clickDrawable(((TestChannelTabItem)chatOverlay.TabMap[channel1]).CloseButton.Child));
AddStep("Close channel 1", () => clickDrawable(((TestPrivateChannelTabItem)chatOverlay.TabMap[channel1]).CloseButton.Child));
AddAssert("Selector is visible", () => chatOverlay.SelectionOverlayState == Visibility.Visible);
}
@@ -140,10 +145,67 @@ namespace osu.Game.Tests.Visual.Online
var targetNumberKey = oneBasedIndex % 10;
var targetChannel = channels[zeroBasedIndex];
AddStep($"press Alt+{targetNumberKey}", () => pressChannelHotkey(targetNumberKey));
AddAssert($"channel #{oneBasedIndex} is selected", () => channelManager.CurrentChannel.Value == targetChannel);
AddAssert($"channel #{oneBasedIndex} is selected", () => currentChannel == targetChannel);
}
}
private Channel expectedChannel;
[Test]
public void TestCloseChannelWhileActive()
{
AddUntilStep("Join until dropdown has channels", () =>
{
if (visibleChannels.Count() < joinedChannels.Count())
return true;
// Using temporary channels because they don't hide their names when not active
Channel toAdd = new Channel { Name = $"test channel {joinedChannels.Count()}", Type = ChannelType.Temporary };
channelManager.JoinChannel(toAdd);
return false;
});
AddStep("Switch to last tab", () => clickDrawable(chatOverlay.TabMap[visibleChannels.Last()]));
AddAssert("Last visible selected", () => currentChannel == visibleChannels.Last());
// Closing the last channel before dropdown
AddStep("Close current channel", () =>
{
expectedChannel = nextChannel;
chatOverlay.ChannelTabControl.RemoveChannel(currentChannel);
});
AddAssert("Next channel selected", () => currentChannel == expectedChannel);
// Depending on the window size, one more channel might need to be closed for the selectorTab to appear
AddUntilStep("Close channels until selector visible", () =>
{
if (chatOverlay.ChannelTabControl.VisibleItems.Last().Name == "+")
return true;
chatOverlay.ChannelTabControl.RemoveChannel(visibleChannels.Last());
return false;
});
AddAssert("Last visible selected", () => currentChannel == visibleChannels.Last());
// Closing the last channel with dropdown no longer present
AddStep("Close last when selector next", () =>
{
expectedChannel = previousChannel;
chatOverlay.ChannelTabControl.RemoveChannel(currentChannel);
});
AddAssert("Channel changed to previous", () => currentChannel == expectedChannel);
// Standard channel closing
AddStep("Switch to previous channel", () => chatOverlay.ChannelTabControl.SwitchTab(-1));
AddStep("Close current channel", () =>
{
expectedChannel = nextChannel;
chatOverlay.ChannelTabControl.RemoveChannel(currentChannel);
});
AddAssert("Channel changed to next", () => currentChannel == expectedChannel);
}
private void pressChannelHotkey(int number)
{
var channelKey = Key.Number0 + number;
@@ -187,6 +249,8 @@ namespace osu.Game.Tests.Visual.Online
{
public Visibility SelectionOverlayState => ChannelSelectionOverlay.State.Value;
public new ChannelTabControl ChannelTabControl => base.ChannelTabControl;
public new ChannelSelectionOverlay ChannelSelectionOverlay => base.ChannelSelectionOverlay;
protected override ChannelTabControl CreateChannelTabControl() => new TestTabControl();
@@ -196,12 +260,22 @@ namespace osu.Game.Tests.Visual.Online
private class TestTabControl : ChannelTabControl
{
protected override TabItem<Channel> CreateTabItem(Channel value) => new TestChannelTabItem(value);
protected override TabItem<Channel> CreateTabItem(Channel value)
{
switch (value.Type)
{
case ChannelType.PM:
return new TestPrivateChannelTabItem(value);
default:
return new TestChannelTabItem(value);
}
}
public new IReadOnlyDictionary<Channel, TabItem<Channel>> TabMap => base.TabMap;
}
private class TestChannelTabItem : PrivateChannelTabItem
private class TestChannelTabItem : ChannelTabItem
{
public TestChannelTabItem(Channel channel)
: base(channel)
@@ -210,5 +284,15 @@ namespace osu.Game.Tests.Visual.Online
public new ClickableContainer CloseButton => base.CloseButton;
}
private class TestPrivateChannelTabItem : PrivateChannelTabItem
{
public TestPrivateChannelTabItem(Channel channel)
: base(channel)
{
}
public new ClickableContainer CloseButton => base.CloseButton;
}
}
}
@@ -18,10 +18,9 @@ namespace osu.Game.Tests.Visual.Online
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(UserPanel),
typeof(SocialPanel),
typeof(FilterControl),
typeof(SocialGridPanel),
typeof(SocialListPanel)
typeof(UserGridPanel),
typeof(UserListPanel)
};
public TestSceneSocialOverlay()
@@ -1,10 +1,14 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets;
using osu.Game.Users;
using osuTK;
@@ -13,28 +17,44 @@ namespace osu.Game.Tests.Visual.Online
[TestFixture]
public class TestSceneUserPanel : OsuTestScene
{
private readonly UserPanel peppy;
public TestSceneUserPanel()
public override IReadOnlyList<Type> RequiredTypes => new[]
{
UserPanel flyte;
typeof(UserPanel),
typeof(UserListPanel),
typeof(UserGridPanel),
};
Add(new FillFlowContainer
private readonly Bindable<UserActivity> activity = new Bindable<UserActivity>();
private readonly Bindable<UserStatus> status = new Bindable<UserStatus>();
private UserGridPanel peppy;
private UserListPanel evast;
[Resolved]
private RulesetStore rulesetStore { get; set; }
[SetUp]
public void SetUp() => Schedule(() =>
{
UserGridPanel flyte;
Child = new FillFlowContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AutoSizeAxes = Axes.Both,
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Spacing = new Vector2(10f),
Children = new[]
Children = new Drawable[]
{
flyte = new UserPanel(new User
flyte = new UserGridPanel(new User
{
Username = @"flyte",
Id = 3103765,
Country = new Country { FlagName = @"JP" },
CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c6.jpg"
}) { Width = 300 },
peppy = new UserPanel(new User
peppy = new UserGridPanel(new User
{
Username = @"peppy",
Id = 2,
@@ -43,35 +63,52 @@ namespace osu.Game.Tests.Visual.Online
IsSupporter = true,
SupportLevel = 3,
}) { Width = 300 },
evast = new UserListPanel(new User
{
Username = @"Evast",
Id = 8195163,
Country = new Country { FlagName = @"BY" },
CoverUrl = @"https://assets.ppy.sh/user-profile-covers/8195163/4a8e2ad5a02a2642b631438cfa6c6bd7e2f9db289be881cb27df18331f64144c.jpeg",
IsOnline = false,
LastVisit = DateTimeOffset.Now
})
},
});
};
flyte.Status.Value = new UserStatusOnline();
peppy.Status.Value = null;
}
[Test]
public void UserStatusesTests()
{
AddStep("online", () => { peppy.Status.Value = new UserStatusOnline(); });
AddStep(@"do not disturb", () => { peppy.Status.Value = new UserStatusDoNotDisturb(); });
AddStep(@"offline", () => { peppy.Status.Value = new UserStatusOffline(); });
AddStep(@"null status", () => { peppy.Status.Value = null; });
}
[Test]
public void UserActivitiesTests()
{
Bindable<UserActivity> activity = new Bindable<UserActivity>();
peppy.Status.BindTo(status);
peppy.Activity.BindTo(activity);
AddStep("idle", () => { activity.Value = null; });
AddStep("spectating", () => { activity.Value = new UserActivity.Spectating(); });
AddStep("solo", () => { activity.Value = new UserActivity.SoloGame(null, null); });
AddStep("choosing", () => { activity.Value = new UserActivity.ChoosingBeatmap(); });
AddStep("editing", () => { activity.Value = new UserActivity.Editing(null); });
AddStep("modding", () => { activity.Value = new UserActivity.Modding(); });
evast.Status.BindTo(status);
evast.Activity.BindTo(activity);
});
[Test]
public void TestUserStatus()
{
AddStep("online", () => status.Value = new UserStatusOnline());
AddStep("do not disturb", () => status.Value = new UserStatusDoNotDisturb());
AddStep("offline", () => status.Value = new UserStatusOffline());
AddStep("null status", () => status.Value = null);
}
[Test]
public void TestUserActivity()
{
AddStep("set online status", () => peppy.Status.Value = evast.Status.Value = new UserStatusOnline());
AddStep("idle", () => activity.Value = null);
AddStep("spectating", () => activity.Value = new UserActivity.Spectating());
AddStep("solo (osu!)", () => activity.Value = soloGameStatusForRuleset(0));
AddStep("solo (osu!taiko)", () => activity.Value = soloGameStatusForRuleset(1));
AddStep("solo (osu!catch)", () => activity.Value = soloGameStatusForRuleset(2));
AddStep("solo (osu!mania)", () => activity.Value = soloGameStatusForRuleset(3));
AddStep("choosing", () => activity.Value = new UserActivity.ChoosingBeatmap());
AddStep("editing", () => activity.Value = new UserActivity.Editing(null));
AddStep("modding", () => activity.Value = new UserActivity.Modding());
}
private UserActivity soloGameStatusForRuleset(int rulesetId) => new UserActivity.SoloGame(null, rulesetStore.GetRuleset(rulesetId));
}
}
@@ -0,0 +1,155 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Screens.Ranking.Expanded.Accuracy;
using osu.Game.Tests.Beatmaps;
using osu.Game.Users;
using osuTK;
namespace osu.Game.Tests.Visual.Ranking
{
public class TestSceneAccuracyCircle : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(AccuracyCircle),
typeof(RankBadge),
typeof(RankNotch),
typeof(RankText),
typeof(SmoothCircularProgress)
};
[Test]
public void TestDRank()
{
var score = createScore();
score.Accuracy = 0.5;
score.Rank = ScoreRank.D;
addCircleStep(score);
}
[Test]
public void TestCRank()
{
var score = createScore();
score.Accuracy = 0.75;
score.Rank = ScoreRank.C;
addCircleStep(score);
}
[Test]
public void TestBRank()
{
var score = createScore();
score.Accuracy = 0.85;
score.Rank = ScoreRank.B;
addCircleStep(score);
}
[Test]
public void TestARank()
{
var score = createScore();
score.Accuracy = 0.925;
score.Rank = ScoreRank.A;
addCircleStep(score);
}
[Test]
public void TestSRank()
{
var score = createScore();
score.Accuracy = 0.975;
score.Rank = ScoreRank.S;
addCircleStep(score);
}
[Test]
public void TestAlmostSSRank()
{
var score = createScore();
score.Accuracy = 0.9999;
score.Rank = ScoreRank.S;
addCircleStep(score);
}
[Test]
public void TestSSRank()
{
var score = createScore();
score.Accuracy = 1;
score.Rank = ScoreRank.X;
addCircleStep(score);
}
private void addCircleStep(ScoreInfo score) => AddStep("add panel", () =>
{
Children = new Drawable[]
{
new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(500, 700),
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = ColourInfo.GradientVertical(Color4Extensions.FromHex("#555"), Color4Extensions.FromHex("#333"))
}
}
},
new AccuracyCircle(score)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(230)
}
};
});
private ScoreInfo createScore() => new ScoreInfo
{
User = new User
{
Id = 2,
Username = "peppy",
},
Beatmap = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo,
Mods = new Mod[] { new OsuModHardRock(), new OsuModDoubleTime() },
TotalScore = 2845370,
Accuracy = 0.95,
MaxCombo = 999,
Rank = ScoreRank.S,
Date = DateTimeOffset.Now,
Statistics =
{
{ HitResult.Miss, 1 },
{ HitResult.Meh, 50 },
{ HitResult.Good, 100 },
{ HitResult.Great, 300 },
}
};
}
}
@@ -0,0 +1,80 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Screens.Ranking.Expanded;
using osu.Game.Screens.Ranking.Expanded.Accuracy;
using osu.Game.Screens.Ranking.Expanded.Statistics;
using osu.Game.Tests.Beatmaps;
using osu.Game.Users;
using osuTK;
namespace osu.Game.Tests.Visual.Ranking
{
public class TestSceneExpandedPanelMiddleContent : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(ExpandedPanelMiddleContent),
typeof(AccuracyCircle),
typeof(AccuracyStatistic),
typeof(ComboStatistic),
typeof(CounterStatistic),
typeof(StarRatingDisplay),
typeof(StatisticDisplay),
typeof(TotalScoreCounter)
};
public TestSceneExpandedPanelMiddleContent()
{
Child = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(500, 700),
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4Extensions.FromHex("#444"),
},
new ExpandedPanelMiddleContent(createTestScore())
}
};
}
private ScoreInfo createTestScore() => new ScoreInfo
{
User = new User
{
Id = 2,
Username = "peppy",
},
Beatmap = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo,
Mods = new Mod[] { new OsuModHardRock(), new OsuModDoubleTime() },
TotalScore = 999999,
Accuracy = 0.95,
MaxCombo = 999,
Rank = ScoreRank.S,
Date = DateTimeOffset.Now,
Statistics =
{
{ HitResult.Miss, 1 },
{ HitResult.Meh, 50 },
{ HitResult.Good, 100 },
{ HitResult.Great, 300 },
}
};
}
}
@@ -0,0 +1,35 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Screens.Ranking.Expanded;
using osu.Game.Users;
using osuTK;
namespace osu.Game.Tests.Visual.Ranking
{
public class TestSceneExpandedPanelTopContent : OsuTestScene
{
public TestSceneExpandedPanelTopContent()
{
Child = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(500, 200),
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4Extensions.FromHex("#444"),
},
new ExpandedPanelTopContent(new User { Id = 2, Username = "peppy" }),
}
};
}
}
}
@@ -10,29 +10,27 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Screens;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Screens;
using osu.Game.Screens.Play;
using osu.Game.Screens.Ranking;
using osu.Game.Screens.Ranking.Pages;
using osu.Game.Tests.Beatmaps;
using osu.Game.Users;
namespace osu.Game.Tests.Visual.Gameplay
namespace osu.Game.Tests.Visual.Ranking
{
[TestFixture]
public class TestSceneResults : ScreenTestScene
public class TestSceneResultsScreen : ScreenTestScene
{
private BeatmapManager beatmaps;
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(Results),
typeof(ResultsPage),
typeof(ScoreResultsPage),
typeof(ResultsScreen),
typeof(RetryButton),
typeof(ReplayDownloadButton),
typeof(LocalLeaderboardPage),
typeof(TestPlayer)
};
@@ -65,6 +63,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{ HitResult.Meh, 50 },
{ HitResult.Miss, 1 }
},
Beatmap = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo,
User = new User
{
Username = "peppy",
@@ -119,7 +118,7 @@ namespace osu.Game.Tests.Visual.Gameplay
}
}
private class TestSoloResults : SoloResults
private class TestSoloResults : ResultsScreen
{
public HotkeyRetryOverlay RetryOverlay;
@@ -0,0 +1,143 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Screens.Ranking;
using osu.Game.Screens.Ranking.Expanded;
using osu.Game.Tests.Beatmaps;
using osu.Game.Users;
namespace osu.Game.Tests.Visual.Ranking
{
public class TestSceneScorePanel : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(ScorePanel),
typeof(PanelState),
typeof(ExpandedPanelMiddleContent),
typeof(ExpandedPanelTopContent),
};
[Test]
public void TestDRank()
{
var score = createScore();
score.Accuracy = 0.5;
score.Rank = ScoreRank.D;
addPanelStep(score);
}
[Test]
public void TestCRank()
{
var score = createScore();
score.Accuracy = 0.75;
score.Rank = ScoreRank.C;
addPanelStep(score);
}
[Test]
public void TestBRank()
{
var score = createScore();
score.Accuracy = 0.85;
score.Rank = ScoreRank.B;
addPanelStep(score);
}
[Test]
public void TestARank()
{
var score = createScore();
score.Accuracy = 0.925;
score.Rank = ScoreRank.A;
addPanelStep(score);
}
[Test]
public void TestSRank()
{
var score = createScore();
score.Accuracy = 0.975;
score.Rank = ScoreRank.S;
addPanelStep(score);
}
[Test]
public void TestAlmostSSRank()
{
var score = createScore();
score.Accuracy = 0.9999;
score.Rank = ScoreRank.S;
addPanelStep(score);
}
[Test]
public void TestSSRank()
{
var score = createScore();
score.Accuracy = 1;
score.Rank = ScoreRank.X;
addPanelStep(score);
}
[Test]
public void TestAllHitResults()
{
var score = createScore();
score.Statistics[HitResult.Perfect] = 350;
score.Statistics[HitResult.Ok] = 200;
addPanelStep(score);
}
private void addPanelStep(ScoreInfo score) => AddStep("add panel", () =>
{
Child = new ScorePanel(score)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
State = PanelState.Expanded
};
});
private ScoreInfo createScore() => new ScoreInfo
{
User = new User
{
Id = 2,
Username = "peppy",
},
Beatmap = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo,
Mods = new Mod[] { new OsuModHardRock(), new OsuModDoubleTime() },
TotalScore = 2845370,
Accuracy = 0.95,
MaxCombo = 999,
Rank = ScoreRank.S,
Date = DateTimeOffset.Now,
Statistics =
{
{ HitResult.Miss, 1 },
{ HitResult.Meh, 50 },
{ HitResult.Good, 100 },
{ HitResult.Great, 300 },
}
};
}
}
@@ -0,0 +1,32 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Screens.Ranking.Expanded;
namespace osu.Game.Tests.Visual.Ranking
{
public class TestSceneStarRatingDisplay : OsuTestScene
{
public TestSceneStarRatingDisplay()
{
Child = new FillFlowContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Children = new Drawable[]
{
new StarRatingDisplay(new BeatmapInfo { StarDifficulty = 1.23 }),
new StarRatingDisplay(new BeatmapInfo { StarDifficulty = 2.34 }),
new StarRatingDisplay(new BeatmapInfo { StarDifficulty = 3.45 }),
new StarRatingDisplay(new BeatmapInfo { StarDifficulty = 4.56 }),
new StarRatingDisplay(new BeatmapInfo { StarDifficulty = 5.67 }),
new StarRatingDisplay(new BeatmapInfo { StarDifficulty = 6.78 }),
new StarRatingDisplay(new BeatmapInfo { StarDifficulty = 10.11 }),
}
};
}
}
}
@@ -399,7 +399,7 @@ namespace osu.Game.Tests.Visual.SongSelect
AddStep("filter to ruleset 0", () =>
carousel.Filter(new FilterCriteria { Ruleset = rulesets.AvailableRulesets.ElementAt(0) }, false));
AddStep("select filtered map skipping filtered", () => carousel.SelectBeatmap(testMixed.Beatmaps[1], false));
AddAssert("unfiltered beatmap selected", () => carousel.SelectedBeatmap.Equals(testMixed.Beatmaps[0]));
AddAssert("unfiltered beatmap not selected", () => carousel.SelectedBeatmap == null);
AddStep("remove mixed set", () =>
{
@@ -497,7 +497,7 @@ namespace osu.Game.Tests.Visual.SongSelect
}
bool changed = false;
AddStep($"Load {beatmapSets.Count} Beatmaps", () =>
AddStep($"Load {(beatmapSets.Count > 0 ? beatmapSets.Count.ToString() : "some")} beatmaps", () =>
{
carousel.Filter(new FilterCriteria());
carousel.BeatmapSetsChanged = () => changed = true;
@@ -697,6 +697,8 @@ namespace osu.Game.Tests.Visual.SongSelect
public new List<DrawableCarouselItem> Items => base.Items;
public bool PendingFilterTask => PendingFilter != null;
protected override IEnumerable<BeatmapSetInfo> GetLoadableBeatmaps() => Enumerable.Empty<BeatmapSetInfo>();
}
}
}
@@ -283,7 +283,7 @@ namespace osu.Game.Tests.Visual.SongSelect
AddStep("import multi-ruleset map", () =>
{
var usableRulesets = rulesets.AvailableRulesets.Where(r => r.ID != 2).ToArray();
manager.Import(createTestBeatmapSet(0, usableRulesets)).Wait();
manager.Import(createTestBeatmapSet(usableRulesets)).Wait();
});
}
else
@@ -436,6 +436,58 @@ namespace osu.Game.Tests.Visual.SongSelect
changeRuleset(0);
// used for filter check below
AddStep("allow convert display", () => config.Set(OsuSetting.ShowConvertedBeatmaps, true));
AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmap != null);
AddStep("set filter text", () => songSelect.FilterControl.ChildrenOfType<SearchTextBox>().First().Text = "nonono");
AddUntilStep("dummy selected", () => Beatmap.Value is DummyWorkingBeatmap);
AddUntilStep("has no selection", () => songSelect.Carousel.SelectedBeatmap == null);
BeatmapInfo target = null;
int targetRuleset = differentRuleset ? 1 : 0;
AddStep("select beatmap externally", () =>
{
target = manager.GetAllUsableBeatmapSets()
.Where(b => b.Beatmaps.Any(bi => bi.RulesetID == targetRuleset))
.ElementAt(5).Beatmaps.First(bi => bi.RulesetID == targetRuleset);
Beatmap.Value = manager.GetWorkingBeatmap(target);
});
AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmap != null);
AddAssert("selected only shows expected ruleset (plus converts)", () =>
{
var selectedPanel = songSelect.Carousel.ChildrenOfType<DrawableCarouselBeatmapSet>().First(s => s.Item.State.Value == CarouselItemState.Selected);
// special case for converts checked here.
return selectedPanel.ChildrenOfType<DrawableCarouselBeatmapSet.FilterableDifficultyIcon>().All(i =>
i.IsFiltered || i.Item.Beatmap.Ruleset.ID == targetRuleset || i.Item.Beatmap.Ruleset.ID == 0);
});
AddUntilStep("carousel has correct", () => songSelect.Carousel.SelectedBeatmap?.OnlineBeatmapID == target.OnlineBeatmapID);
AddUntilStep("game has correct", () => Beatmap.Value.BeatmapInfo.OnlineBeatmapID == target.OnlineBeatmapID);
AddStep("reset filter text", () => songSelect.FilterControl.ChildrenOfType<SearchTextBox>().First().Text = string.Empty);
AddAssert("game still correct", () => Beatmap.Value?.BeatmapInfo.OnlineBeatmapID == target.OnlineBeatmapID);
AddAssert("carousel still correct", () => songSelect.Carousel.SelectedBeatmap.OnlineBeatmapID == target.OnlineBeatmapID);
}
[Test]
public void TestExternalBeatmapChangeWhileFilteredThenRefilter()
{
createSongSelect();
addManyTestMaps();
changeRuleset(0);
AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmap != null);
AddStep("set filter text", () => songSelect.FilterControl.ChildrenOfType<SearchTextBox>().First().Text = "nonono");
@@ -448,7 +500,7 @@ namespace osu.Game.Tests.Visual.SongSelect
AddStep("select beatmap externally", () =>
{
target = manager.GetAllUsableBeatmapSets().Where(b => b.Beatmaps.Any(bi => bi.RulesetID == (differentRuleset ? 1 : 0)))
target = manager.GetAllUsableBeatmapSets().Where(b => b.Beatmaps.Any(bi => bi.RulesetID == 1))
.ElementAt(5).Beatmaps.First();
Beatmap.Value = manager.GetWorkingBeatmap(target);
@@ -459,10 +511,10 @@ namespace osu.Game.Tests.Visual.SongSelect
AddUntilStep("carousel has correct", () => songSelect.Carousel.SelectedBeatmap?.OnlineBeatmapID == target.OnlineBeatmapID);
AddUntilStep("game has correct", () => Beatmap.Value.BeatmapInfo.OnlineBeatmapID == target.OnlineBeatmapID);
AddStep("reset filter text", () => songSelect.FilterControl.ChildrenOfType<SearchTextBox>().First().Text = string.Empty);
AddStep("set filter text", () => songSelect.FilterControl.ChildrenOfType<SearchTextBox>().First().Text = "nononoo");
AddAssert("game still correct", () => Beatmap.Value?.BeatmapInfo.OnlineBeatmapID == target.OnlineBeatmapID);
AddAssert("carousel still correct", () => songSelect.Carousel.SelectedBeatmap.OnlineBeatmapID == target.OnlineBeatmapID);
AddUntilStep("game lost selection", () => Beatmap.Value is DummyWorkingBeatmap);
AddAssert("carousel lost selection", () => songSelect.Carousel.SelectedBeatmap == null);
}
[Test]
@@ -520,6 +572,7 @@ namespace osu.Game.Tests.Visual.SongSelect
difficultyIcon = set.ChildrenOfType<DrawableCarouselBeatmapSet.FilterableDifficultyIcon>()
.First(icon => getDifficultyIconIndex(set, icon) != getCurrentBeatmapIndex());
});
AddStep("Click on a difficulty", () =>
{
InputManager.MoveMouseTo(difficultyIcon);
@@ -527,6 +580,7 @@ namespace osu.Game.Tests.Visual.SongSelect
InputManager.PressButton(MouseButton.Left);
InputManager.ReleaseButton(MouseButton.Left);
});
AddAssert("Selected beatmap correct", () => getCurrentBeatmapIndex() == getDifficultyIconIndex(set, difficultyIcon));
double? maxBPM = null;
@@ -539,16 +593,16 @@ namespace osu.Game.Tests.Visual.SongSelect
}
}));
BeatmapInfo filteredBeatmap = null;
DrawableCarouselBeatmapSet.FilterableDifficultyIcon filteredIcon = null;
AddStep("Get filtered icon", () =>
{
var filteredBeatmap = songSelect.Carousel.SelectedBeatmapSet.Beatmaps.Find(b => b.BPM < maxBPM);
filteredBeatmap = songSelect.Carousel.SelectedBeatmapSet.Beatmaps.First(b => b.BPM < maxBPM);
int filteredBeatmapIndex = getBeatmapIndex(filteredBeatmap.BeatmapSet, filteredBeatmap);
filteredIcon = set.ChildrenOfType<DrawableCarouselBeatmapSet.FilterableDifficultyIcon>().ElementAt(filteredBeatmapIndex);
});
int? previousID = null;
AddStep("Store current ID", () => previousID = songSelect.Carousel.SelectedBeatmap.ID);
AddStep("Click on a filtered difficulty", () =>
{
InputManager.MoveMouseTo(filteredIcon);
@@ -556,7 +610,101 @@ namespace osu.Game.Tests.Visual.SongSelect
InputManager.PressButton(MouseButton.Left);
InputManager.ReleaseButton(MouseButton.Left);
});
AddAssert("Selected beatmap has not changed", () => songSelect.Carousel.SelectedBeatmap.ID == previousID);
AddAssert("Selected beatmap correct", () => songSelect.Carousel.SelectedBeatmap == filteredBeatmap);
}
[Test]
public void TestDifficultyIconSelectingForDifferentRuleset()
{
changeRuleset(0);
createSongSelect();
AddStep("import multi-ruleset map", () =>
{
var usableRulesets = rulesets.AvailableRulesets.Where(r => r.ID != 2).ToArray();
manager.Import(createTestBeatmapSet(usableRulesets)).Wait();
});
DrawableCarouselBeatmapSet set = null;
AddUntilStep("Find the DrawableCarouselBeatmapSet", () =>
{
set = songSelect.Carousel.ChildrenOfType<DrawableCarouselBeatmapSet>().FirstOrDefault();
return set != null;
});
DrawableCarouselBeatmapSet.FilterableDifficultyIcon difficultyIcon = null;
AddStep("Find an icon for different ruleset", () =>
{
difficultyIcon = set.ChildrenOfType<DrawableCarouselBeatmapSet.FilterableDifficultyIcon>()
.First(icon => icon.Item.Beatmap.Ruleset.ID == 3);
});
AddAssert("Check ruleset is osu!", () => Ruleset.Value.ID == 0);
int previousSetID = 0;
AddStep("record set ID", () => previousSetID = Beatmap.Value.BeatmapSetInfo.ID);
AddStep("Click on a difficulty", () =>
{
InputManager.MoveMouseTo(difficultyIcon);
InputManager.PressButton(MouseButton.Left);
InputManager.ReleaseButton(MouseButton.Left);
});
AddUntilStep("Check ruleset changed to mania", () => Ruleset.Value.ID == 3);
AddAssert("Selected beatmap still same set", () => songSelect.Carousel.SelectedBeatmap.BeatmapSet.ID == previousSetID);
AddAssert("Selected beatmap is mania", () => Beatmap.Value.BeatmapInfo.Ruleset.ID == 3);
}
[Test]
public void TestGroupedDifficultyIconSelecting()
{
changeRuleset(0);
createSongSelect();
BeatmapSetInfo imported = null;
AddStep("import huge difficulty count map", () =>
{
var usableRulesets = rulesets.AvailableRulesets.Where(r => r.ID != 2).ToArray();
imported = manager.Import(createTestBeatmapSet(usableRulesets, 50)).Result;
});
AddStep("select the first beatmap of import", () => Beatmap.Value = manager.GetWorkingBeatmap(imported.Beatmaps.First()));
DrawableCarouselBeatmapSet set = null;
AddUntilStep("Find the DrawableCarouselBeatmapSet", () =>
{
set = songSelect.Carousel.ChildrenOfType<DrawableCarouselBeatmapSet>().FirstOrDefault();
return set != null;
});
DrawableCarouselBeatmapSet.FilterableGroupedDifficultyIcon groupIcon = null;
AddStep("Find group icon for different ruleset", () =>
{
groupIcon = set.ChildrenOfType<DrawableCarouselBeatmapSet.FilterableGroupedDifficultyIcon>()
.First(icon => icon.Items.First().Beatmap.Ruleset.ID == 3);
});
AddAssert("Check ruleset is osu!", () => Ruleset.Value.ID == 0);
AddStep("Click on group", () =>
{
InputManager.MoveMouseTo(groupIcon);
InputManager.PressButton(MouseButton.Left);
InputManager.ReleaseButton(MouseButton.Left);
});
AddUntilStep("Check ruleset changed to mania", () => Ruleset.Value.ID == 3);
AddAssert("Check first item in group selected", () => Beatmap.Value.BeatmapInfo == groupIcon.Items.First().Beatmap);
}
private int getBeatmapIndex(BeatmapSetInfo set, BeatmapInfo info) => set.Beatmaps.FindIndex(b => b == info);
@@ -570,7 +718,7 @@ namespace osu.Game.Tests.Visual.SongSelect
private void addRulesetImportStep(int id) => AddStep($"import test map for ruleset {id}", () => importForRuleset(id));
private void importForRuleset(int id) => manager.Import(createTestBeatmapSet(getImportId(), rulesets.AvailableRulesets.Where(r => r.ID == id).ToArray())).Wait();
private void importForRuleset(int id) => manager.Import(createTestBeatmapSet(rulesets.AvailableRulesets.Where(r => r.ID == id).ToArray())).Wait();
private static int importId;
@@ -596,20 +744,22 @@ namespace osu.Game.Tests.Visual.SongSelect
var usableRulesets = rulesets.AvailableRulesets.Where(r => r.ID != 2).ToArray();
for (int i = 0; i < 100; i += 10)
manager.Import(createTestBeatmapSet(i, usableRulesets)).Wait();
manager.Import(createTestBeatmapSet(usableRulesets)).Wait();
});
}
private BeatmapSetInfo createTestBeatmapSet(int setId, RulesetInfo[] rulesets)
private BeatmapSetInfo createTestBeatmapSet(RulesetInfo[] rulesets, int countPerRuleset = 6)
{
int j = 0;
RulesetInfo getRuleset() => rulesets[j++ % rulesets.Length];
int setId = getImportId();
var beatmaps = new List<BeatmapInfo>();
for (int i = 0; i < 6; i++)
for (int i = 0; i < countPerRuleset; i++)
{
int beatmapId = setId * 10 + i;
int beatmapId = setId * 1000 + i;
int length = RNG.Next(30000, 200000);
double bpm = RNG.NextSingle(80, 200);
@@ -0,0 +1,63 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Overlays;
using osu.Game.Overlays.Home.Friends;
using osu.Game.Users;
namespace osu.Game.Tests.Visual.UserInterface
{
public class TestSceneFriendsOnlineStatusControl : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(FriendsOnlineStatusControl),
typeof(FriendsOnlineStatusItem),
typeof(OverlayStreamControl<>),
typeof(OverlayStreamItem<>),
typeof(FriendsBundle)
};
[Cached]
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
private FriendsOnlineStatusControl control;
[SetUp]
public void SetUp() => Schedule(() => Child = control = new FriendsOnlineStatusControl
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
});
[Test]
public void Populate()
{
AddStep("Populate", () => control.Populate(new List<User>
{
new User
{
IsOnline = true
},
new User
{
IsOnline = false
},
new User
{
IsOnline = false
}
}));
AddAssert("3 users", () => control.Items.FirstOrDefault(item => item.Status == FriendsOnlineStatus.All)?.Count == 3);
AddAssert("1 online user", () => control.Items.FirstOrDefault(item => item.Status == FriendsOnlineStatus.Online)?.Count == 1);
AddAssert("2 offline users", () => control.Items.FirstOrDefault(item => item.Status == FriendsOnlineStatus.Offline)?.Count == 2);
}
}
}
@@ -0,0 +1,125 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Tests.Visual;
using osu.Game.Tournament.Components;
using osu.Game.Tournament.Models;
using osu.Game.Tournament.Screens.Drawings.Components;
using osu.Game.Tournament.Screens.Gameplay.Components;
using osu.Game.Tournament.Screens.Ladder.Components;
using osu.Game.Users;
namespace osu.Game.Tournament.Tests.Components
{
public class TestSceneDrawableTournamentTeam : OsuGridTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(DrawableTeamFlag),
typeof(DrawableTeamTitle),
typeof(DrawableTeamTitleWithHeader),
typeof(DrawableMatchTeam),
typeof(DrawableTeamWithPlayers),
typeof(GroupTeam),
typeof(TeamDisplay),
};
public TestSceneDrawableTournamentTeam()
: base(4, 3)
{
var team = new TournamentTeam
{
FlagName = { Value = "AU" },
FullName = { Value = "Australia" },
Players =
{
new User { Username = "ASecretBox" },
new User { Username = "Dereban" },
new User { Username = "mReKk" },
new User { Username = "uyghti" },
new User { Username = "Parkes" },
new User { Username = "Shiroha" },
new User { Username = "Jordan The Bear" },
}
};
var match = new TournamentMatch { Team1 = { Value = team } };
int i = 0;
Cell(i++).AddRange(new Drawable[]
{
new TournamentSpriteText { Text = "DrawableTeamFlag" },
new DrawableTeamFlag(team)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}
});
Cell(i++).AddRange(new Drawable[]
{
new TournamentSpriteText { Text = "DrawableTeamTitle" },
new DrawableTeamTitle(team)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}
});
Cell(i++).AddRange(new Drawable[]
{
new TournamentSpriteText { Text = "DrawableTeamTitleWithHeader" },
new DrawableTeamTitleWithHeader(team, TeamColour.Red)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}
});
Cell(i++).AddRange(new Drawable[]
{
new TournamentSpriteText { Text = "DrawableMatchTeam" },
new DrawableMatchTeam(team, match, false)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}
});
Cell(i++).AddRange(new Drawable[]
{
new TournamentSpriteText { Text = "TeamWithPlayers" },
new DrawableTeamWithPlayers(team, TeamColour.Blue)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}
});
Cell(i++).AddRange(new Drawable[]
{
new TournamentSpriteText { Text = "GroupTeam" },
new GroupTeam(team)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}
});
Cell(i).AddRange(new Drawable[]
{
new TournamentSpriteText { Text = "TeamDisplay" },
new TeamDisplay(team, TeamColour.Red, new Bindable<int?>(2), 6)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}
});
}
}
}
@@ -0,0 +1,42 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osu.Game.Tournament.Components;
using osu.Game.Tournament.Screens.Gameplay.Components;
using osuTK;
namespace osu.Game.Tournament.Tests.Components
{
public class TestSceneMatchHeader : TournamentTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(DrawableTournamentHeaderText),
typeof(DrawableTournamentHeaderLogo),
};
public TestSceneMatchHeader()
{
Child = new FillFlowContainer
{
RelativeSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Spacing = new Vector2(50),
Children = new Drawable[]
{
new TournamentSpriteText { Text = "with logo", Font = OsuFont.Torus.With(size: 30) },
new MatchHeader(),
new TournamentSpriteText { Text = "without logo", Font = OsuFont.Torus.With(size: 30) },
new MatchHeader { ShowLogo = false },
new TournamentSpriteText { Text = "without scores", Font = OsuFont.Torus.With(size: 30) },
new MatchHeader { ShowScores = false },
}
};
}
}
}

Some files were not shown because too many files have changed in this diff Show More