Bartłomiej Dach
42c3309d49
Use ruleset criteria in parsing and filtering
2021-03-02 20:11:21 +01:00
Bartłomiej Dach
c375be6b07
Instantiate ruleset criteria
2021-03-02 20:10:03 +01:00
Bartłomiej Dach
e46543a4a9
Constrain operator parsing better
2021-03-02 19:56:36 +01:00
Bartłomiej Dach
26736d990f
Enable filter parsing extensibility
2021-03-02 19:42:47 +01:00
Dean Herbert
4fd8501c86
Remove unnecessary using (underlying enumerator change)
2021-02-26 20:03:03 +09:00
Dean Herbert
cd1c1bf534
Centralise cases of performing actions on the current selection
...
By moving this to a central location, we can avoid invoking the
EditorChangeHandler when there is no selection made. This helps
alleviate the issue pointed out in
https://github.com/ppy/osu/issues/11901 , but not fix it completely.
2021-02-26 14:15:13 +09:00
Bartłomiej Dach
d0decc73be
Merge branch 'master' into beatmap-difficulty-cache-nullable
2021-02-25 19:40:38 +01:00
Dean Herbert
a792c3f13c
Merge pull request #11900 from peppy/update-bpm-with-mods
...
Update the displayed BPM at song select with rate adjust mods
2021-02-26 00:25:55 +09:00
smoogipoo
01a4815412
Make labels disappear on null beatmap/no hitobjects
2021-02-25 23:36:02 +09:00
Dan Balasescu
46ea0f44eb
Merge branch 'master' into beatmap-difficulty-cache-nullable
2021-02-25 22:52:15 +09:00
smoogipoo
c1f27ba938
Merge branch 'master' into fix-song-select-star-rating-display-zero-flashing
2021-02-25 22:13:48 +09:00
smoogipoo
c3eb44137b
Move ValueChanged bind back to load()
2021-02-25 22:09:41 +09:00
smoogipoo
649ce20e35
Fix up super weird and super wrong DI
2021-02-25 22:01:53 +09:00
smoogipoo
b090a82b35
Merge branch 'master' into update-bpm-with-mods
2021-02-25 21:58:54 +09:00
smoogipoo
de417a660d
Make BPM update with changes in mod settings
2021-02-25 21:51:32 +09:00
smoogipoo
98313a98bf
DI mods in parent class and pass them down
2021-02-25 21:48:02 +09:00
Dean Herbert
90e8308716
Merge branch 'master' into localisation-refactor-framework
2021-02-25 17:28:55 +09:00
Dean Herbert
2db4b793d7
Also handle most common BPM display
2021-02-25 17:05:00 +09:00
Dean Herbert
31c52bd585
Update the displayed BPM at song select with rate adjust mods
...
This only covers constant rate rate adjust mods. Mods like wind up/wind
down will need a more complex implementation which we haven't really
planned yet.
2021-02-25 17:00:44 +09:00
Dean Herbert
03771ce8ec
Allow determining a BeatmapDifficultyCache's bindable return's completion state via nullability
2021-02-25 16:19:01 +09:00
Dean Herbert
9f3ceb99eb
Fix the star rating display at song select flashing to zero when changing mods
...
Due to the use of bindable flow provided by `BeatmapDifficultyCache` in
this usage, the display would briefly flash to zero while difficulty
calculation was still running (as there is no way for a consumer of the
provided bindable to know whether the returned 0 is an actual 0 SR or a
"pending" calculation).
While I hope to fix this by making the bindable flow return nullable
values, I think this particular use case works better with non-bindable
flow so have switched across to that.
2021-02-25 16:05:13 +09:00
Dean Herbert
e82eaffaed
Flip order back to original for romanisable strings
2021-02-25 14:14:07 +09:00
Dean Herbert
a362382d38
Add back more correct null checks
2021-02-25 14:06:21 +09:00
Dan Balasescu
a7d10630e0
Merge pull request #11893 from peppy/fix-request-queue-reference-holding
...
Fix requests being indefinitely queued when user is offline
2021-02-24 23:07:02 +09:00
Dean Herbert
fa6d797adf
Remove redundant prefix
2021-02-24 20:30:17 +09:00
Dean Herbert
5dc0aefb2b
Cancel request on leaving results screen
2021-02-24 19:54:52 +09:00
Dan Balasescu
c0f21c8cbe
Merge branch 'master' into fix-selecting-incompatible-freemods
2021-02-24 15:10:48 +09:00
Dan Balasescu
cfea4c7d4d
Merge pull request #11881 from peppy/disable-hub-connections-on-ios
...
Disable multiplayer/spectator on iOS until it can be supported again
2021-02-24 13:09:03 +09:00
Dean Herbert
e1f71038e3
Remove unncessary action
2021-02-24 12:13:55 +09:00
Dean Herbert
71182347d6
Also add a notifiation when trying to enter the multiplayer screen
...
Turns out the only check required to get into this screen was that the
API was online, which it always is even if the multiplayer component
isn't.
This provides a better end-user experience.
2021-02-24 11:30:14 +09:00
Dean Herbert
6a5c6febc5
Add inline comment explaining the retry loop
2021-02-23 13:23:32 +09:00
Salman Ahmed
5493c55da7
Fix silly mistake
2021-02-22 16:59:35 +03:00
Salman Ahmed
5e9040c291
Use "pausing supported" conditional instead
2021-02-22 16:26:35 +03:00
Dean Herbert
8a97e2e28d
Update LocalisedString usages to RomanisedString
2021-02-22 19:01:42 +09:00
Dean Herbert
1fd76ea3fb
Apply changes to UI components overriding functions with changing signatures
2021-02-22 19:01:42 +09:00
Salman Ahmed
6bac83964a
Merge branch 'master' into fix-pofl-on-cooldown
2021-02-22 10:03:27 +03:00
smoogipoo
ccb83ef3a3
Fix checkbox not being updated
2021-02-22 15:47:47 +09:00
smoogipoo
8d463987dd
Fix being able to select incompatible freemods
2021-02-22 13:24:24 +09:00
Dan Balasescu
8037b101cb
Merge branch 'master' into perform-from-subscreen-support
2021-02-22 11:55:51 +09:00
Dean Herbert
38a2124921
Support instant exit if pausing is not allowed in the current game mode
2021-02-20 14:26:50 +09:00
Dan Balasescu
52372fe50d
Merge pull request #11713 from peppy/fix-error-exit-during-results-transition
...
Fix a potential crash when exiting play during the results screen transition
2021-02-19 18:39:21 +09:00
Dan Balasescu
9fc57b2145
Merge pull request #11832 from peppy/leaderboard-compact-mode
...
Show compact leaderboard during gameplay to reduce distractions
2021-02-19 18:17:46 +09:00
Dean Herbert
362e4802f7
Add the ability for PerformFromMenuRunner to inspect nested screen stacks
2021-02-19 17:58:04 +09:00
Salman Ahmed
0771154dd2
Make PauseCooldownActive
protected and expose on test class
2021-02-19 11:42:30 +03:00
Salman Ahmed
ddd1dcff88
Attempt pausing every single frame
2021-02-19 11:33:26 +03:00
Dean Herbert
82cc06ca57
Fix new logic not considering fail overlay correctly
2021-02-19 17:26:54 +09:00
Dean Herbert
4c214b74ce
Merge branch 'master' into fix-error-exit-during-results-transition
2021-02-19 17:13:55 +09:00
Dean Herbert
b8c1e8ed7a
Merge pull request #11708 from frenzibyte/multiplayer-participant-rank
...
Display user global rank for multiplayer room participants
2021-02-19 16:57:30 +09:00
Dean Herbert
9d02f589fe
Compact leaderboard during gameplay
2021-02-19 16:51:39 +09:00
Salman Ahmed
4436585aa4
Keep attempting to pause gameplay while window not active
2021-02-19 10:46:32 +03:00
Salman Ahmed
772471a6d8
Add failing test case
2021-02-19 10:46:31 +03:00
Dean Herbert
691cfa5bc3
Add expanded/compact display modes for GameplayLeaderboard
2021-02-19 16:46:30 +09:00
Dean Herbert
ee9e6fff40
Add bindable flow for expanded leaderboard state
2021-02-19 15:09:41 +09:00
Dean Herbert
484968d797
Fix weird bool check
...
Co-authored-by: Dan Balasescu <smoogipoo@smgi.me>
2021-02-19 14:46:10 +09:00
Dean Herbert
4504023a23
Merge branch 'master' into playlists-freemod-support
2021-02-19 14:43:59 +09:00
Dean Herbert
39059ed82d
Remove unnecessary null coalesce check
2021-02-19 14:36:51 +09:00
Dean Herbert
df05c57f44
Merge branch 'master' into playlists-freemod-support
2021-02-19 14:35:20 +09:00
Dean Herbert
a2aec6bcdc
Merge pull request #11808 from smoogipoo/multiplayer-no-playlist-mangling
...
Rework multiplayer playlist handling to support multiple items
2021-02-19 14:33:53 +09:00
smoogipoo
bc10fcafae
Remove now unnecessary schedule
2021-02-19 13:23:51 +09:00
Dean Herbert
b68dbbceff
Merge branch 'master' into multiplayer-participant-rank
2021-02-19 13:16:44 +09:00
Dan Balasescu
6240d3964c
Merge pull request #11817 from peppy/fix-collection-dropdown-cross-thread-manipulation
...
Fix potential crash from cross-thread drawable manipulation in CollectionFilterDropdown
2021-02-19 10:06:42 +09:00
Salman Ahmed
e14a59f272
Fix creating ruleset instances per LINQ select
2021-02-18 15:26:59 +03:00
Dan Balasescu
46b67dd7bc
Merge pull request #11821 from peppy/fix-carousel-border-additive-alplha
...
Fix carousel items' borders getting blown out when selected and hovered
2021-02-18 17:45:58 +09:00
Dean Herbert
b713eb2eae
Make field readonly
2021-02-18 17:13:48 +09:00
Dean Herbert
c3a98b6ad1
Fix carousel items' borders getting blown out when selected and hovered
...
I tried restructuring the hierarchy to avoid needing this added property
(moving the hover layer out of the border container) but this leads to
some subpixel leakage outside the borders which looks even worse.
Closes #6915 .
2021-02-18 16:59:44 +09:00
smoogipoo
e911760318
Split OnlinePlayComposite to remove if-statement
2021-02-18 15:47:33 +09:00
Dean Herbert
421cdb6650
Consume new method in existing usages (and remove some unnecessary set/unset code)
2021-02-18 15:01:11 +09:00
Dean Herbert
49589b64c3
Intro track should not restart from preview point
2021-02-18 14:55:15 +09:00
Dean Herbert
90dce52042
Fix potential crash from cross-thread drawable manipulation in CollectionFilterDropdown
2021-02-18 14:10:28 +09:00
Dan Balasescu
e30fb72ee2
Merge pull request #11811 from peppy/fix-mod-display-thread-safety
...
Fix ModDisplay potentially being operated on before loaded completely
2021-02-18 00:05:31 +09:00
Dean Herbert
3208b2c5bf
Fix potential nullref if mods are never set
2021-02-17 23:13:51 +09:00
smoogipoo
6ef235c4c5
Fix beatmap panel flickering multiple times
2021-02-17 21:54:43 +09:00
smoogipoo
2a1bb2f578
Fix selected item potentially changing during gameplay
2021-02-17 21:40:21 +09:00
Dean Herbert
403536ef80
Fix ModDisplay potentially being operated on before loaded completely
...
Closes https://github.com/ppy/osu/issues/11810 .
2021-02-17 21:11:46 +09:00
Dean Herbert
9c298fac4a
Merge pull request #11801 from peppy/fix-import-always-importing
...
Fix intro beatmap always being imported even if already in a good state
2021-02-17 20:59:33 +09:00
smoogipoo
8930ff4465
Merge branch 'master' into multiplayer-no-playlist-mangling
2021-02-17 19:29:01 +09:00
Dean Herbert
c1620ce21b
Fix intro beatmap always being imported even if already in a good state
2021-02-17 19:19:49 +09:00
smoogipoo
604add04e4
Fix song select mods being reset incorrectly
2021-02-17 19:06:37 +09:00
smoogipoo
70a995919c
Update comments
2021-02-17 17:58:24 +09:00
Dan Balasescu
57ede6eb37
Merge branch 'master' into fix-multiplayer-mod-propagation-race
2021-02-17 16:22:51 +09:00
Dean Herbert
86faa7f465
Merge pull request #11798 from smoogipoo/multiplayer-long-types
...
Use long type where required in multiplayer
2021-02-17 15:50:12 +09:00
Salman Ahmed
a845e96b7a
Replace Ranks.Global
completely with a GlobalRank
property
2021-02-17 08:52:04 +03:00
Salman Ahmed
d7c91a7c6f
Merge branch 'fix-tournament-user-population' into multiplayer-participant-rank
2021-02-17 08:42:59 +03:00
Bartłomiej Dach
8f72631c31
Fix typo in comment
2021-02-16 21:48:19 +01:00
smoogipoo
100097d78f
Fix playlist not being handled correctly for non-joined cases
2021-02-16 21:32:35 +09:00
Dan Balasescu
bef0e5cfa1
Merge pull request #11790 from peppy/playlists-show-remaining-attempts
...
Display remaining attempts for playlist rooms with room-level attempt limits
2021-02-16 21:10:19 +09:00
Dan Balasescu
ffa90c1a23
Remove whitespace
2021-02-16 20:23:19 +09:00
Dan Balasescu
8e077c2857
Merge pull request #11791 from peppy/rooms-container-fix-click-deselection
...
Add the ability to deselect the currently selected room via clicking away
2021-02-16 20:22:24 +09:00
smoogipoo
379393fe10
Merge branch 'multiplayer-long-types' into multiplayer-no-playlist-mangling
2021-02-16 19:37:55 +09:00
smoogipoo
3e802531d3
Use long type where required in multiplayer
2021-02-16 19:34:01 +09:00
smoogipoo
e24a5949c5
Fix resolve
2021-02-16 19:26:51 +09:00
smoogipoo
2a1096a3c8
Make BeatmapSelectionControl use the selected item
2021-02-16 19:02:16 +09:00
smoogipoo
3ff9e14e35
Make StatefulMultiplayerClient control current playlist item
2021-02-16 18:56:13 +09:00
smoogipoo
855d24dce7
Cache selected item bindable from RoomSubScreen
2021-02-16 17:38:33 +09:00
smoogipoo
f25b5147ef
Select last playlist item in match subscreen
2021-02-16 15:37:45 +09:00
Dean Herbert
fdcb6384cb
Add user mod selection to playlists room screen
2021-02-16 15:14:56 +09:00
Dean Herbert
97a7572cb8
Move UserModSelectOverlay to RoomSubScreen for Playlists consumption
2021-02-16 15:14:48 +09:00
Dean Herbert
fff1cb0b35
Fix allowed mods not being copied when populating playlist items
2021-02-16 15:14:21 +09:00
Dean Herbert
da42c6d282
Expose FreeMods from OnlinePlaySongSelect
2021-02-16 15:14:21 +09:00
Dean Herbert
52e544aa67
Revert "Remove redundant double call to ValueChanged on UserMods change"
...
This reverts commit 9ed45ce1ca
.
2021-02-16 14:42:31 +09:00
Dean Herbert
9ed45ce1ca
Remove redundant double call to ValueChanged on UserMods change
2021-02-16 14:31:00 +09:00
Dean Herbert
0ca747b39f
Merge branch 'master' into fix-multiplayer-mod-propagation-race
2021-02-16 14:25:27 +09:00
Dean Herbert
31a5cdd8ac
Fix current selection not updating visually after creating a new playlist
2021-02-16 14:02:21 +09:00
Dean Herbert
e969ca8974
Remove unused using statement that rider could not identify
2021-02-16 13:52:42 +09:00
Dean Herbert
e82922f8c5
Add the ability to deselect the currently selected room via clicking away
...
Always felt wrong that you couldn't do this until now.
2021-02-16 13:44:37 +09:00
Salman Ahmed
0e7f52b5cc
Always use JSON property global_rank
for global ranks instead
2021-02-16 07:33:16 +03:00
Salman Ahmed
5b4999e8af
Update user statistics retrieval with API changes
2021-02-16 07:33:13 +03:00
Dean Herbert
02417697e9
Display remaining attempts for playlist rooms with room-level attempt limits
2021-02-16 13:32:14 +09:00
Salman Ahmed
d15ffff9a5
Simplifiy user statistics retrieval to one-time on deserialization
2021-02-16 04:48:36 +03:00
Salman Ahmed
a1496cd8f3
Remove necessity of using CurrentModeRank
as a fallback
2021-02-16 04:48:36 +03:00
Salman Ahmed
90aa6256d7
Merge branch 'master' into multiplayer-participant-rank
2021-02-16 04:44:57 +03:00
Dean Herbert
2e646882fa
Merge branch 'master' into non-concurrent-sample-playback
2021-02-15 21:22:21 +09:00
Dan Balasescu
6bfc7da671
Fix sample potentially playing at the wrong frequency
...
Co-authored-by: Dean Herbert <pe@ppy.sh>
2021-02-15 18:10:45 +09:00
Dean Herbert
de52b8a5ba
Fix test failures in PerformFromScreen tests
2021-02-15 17:14:41 +09:00
Dean Herbert
9cba350337
Refactor again to better cover cases where the pause dialog should definitely be shown
2021-02-15 15:57:36 +09:00
Dean Herbert
1aea840504
Add missing return in early exit scenario (MakeCurrent isn't compatible with the following Exit)
2021-02-15 15:03:12 +09:00
smoogipoo
c6ed3efa4a
Merge branch 'master' into non-concurrent-sample-playback
2021-02-15 14:47:32 +09:00
Dean Herbert
2b69c7b325
Fix incorrect order of operation in pause blocking logic
2021-02-15 14:24:08 +09:00
Joehu
b28a906197
Fix extra mod settings overflowing from screen
2021-02-12 10:29:29 -08:00
Joehu
52975c5185
Remove hardcoded padding from main content
2021-02-12 10:23:33 -08:00
smoogipoo
d3f0c0730d
Merge branch 'master' into non-concurrent-sample-playback
2021-02-12 17:22:15 +09:00
Dean Herbert
4ab16694d1
Fix classic "welcome" intro not looping as expected
2021-02-12 16:22:19 +09:00
Dan Balasescu
cb4d119f23
Merge pull request #11740 from peppy/editor-fix-slider-samples-new-placement
...
Fix newly placed sliders in the editor not playing hitsounds
2021-02-12 13:31:00 +09:00
Dean Herbert
cd01591dda
Consume new debounce logic in carousel header
2021-02-12 12:22:35 +09:00
Dean Herbert
e9730d4782
Move default sample addition to inside PlacementBlueprint
...
This isn't actually required to fix the behaviour but it does feel like
a better place to put this logic.
2021-02-11 17:16:18 +09:00
Dean Herbert
98c5b0220c
Merge pull request #11725 from smoogipoo/freemods-user-settings
...
Add local user customisation for freemod mod settings
2021-02-11 16:02:24 +09:00
Dean Herbert
889a99c49c
Use AddOnce everywhere to reduce potential call count
2021-02-11 16:00:52 +09:00
Dean Herbert
549e7520c5
Move scheduler logic to client callback rather than inside the update method
2021-02-11 16:00:52 +09:00
Dean Herbert
21f66a19fd
Make server authoritative in which mods the client should be using when gameplay starts
2021-02-11 15:55:18 +09:00
Dean Herbert
3344e9f27f
Merge pull request #11720 from nekodex/new-buttonsystem-edit-sound
...
Use unique sample for edit button click (ButtonSystem)
2021-02-11 15:10:35 +09:00
Dean Herbert
eaa7b4cb93
Rename second usage variable name to match
2021-02-11 14:54:50 +09:00
Dean Herbert
2afea88a25
Merge branch 'new-carousel-sounds' into update-resources
2021-02-11 14:20:20 +09:00
smoogipoo
86682cdb34
Add client/room null check
2021-02-10 20:16:26 +09:00
smoogipoo
6fff7c39da
Ensure tracker is disposed
2021-02-10 20:09:45 +09:00
smoogipoo
822c66033f
Add local-user freemod configuration
2021-02-10 19:56:59 +09:00
smoogipoo
393cd6c74a
Add helper class for tracking changes to mod settings
2021-02-10 19:40:07 +09:00
Jamie Taylor
996f1098f6
Use alternate sample on the downbeat while hovering OsuLogo
2021-02-10 18:17:48 +09:00
Jamie Taylor
bc7f4a4f88
Use a single sample for CarouselHeader on-hover with randomised pitch instead of multiple samples
2021-02-10 17:53:47 +09:00
Jamie Taylor
22995c216d
Use unique sample for edit button click (ButtonSystem)
2021-02-10 17:23:55 +09:00
Dan Balasescu
92599aa02b
Merge branch 'master' into user-beatmap-downloading-states-2
2021-02-09 21:06:09 +09:00
Dean Herbert
2c052d70e8
Only trigger pause cooldown on pause (not exit)
2021-02-09 17:29:18 +09:00
Dean Herbert
cba116ff09
Fix incorrect call parameter for quick exit
2021-02-09 17:28:57 +09:00
Dean Herbert
61b9539864
Fix regression in quick exit logic
2021-02-09 17:14:16 +09:00
Dean Herbert
5bd4f74ddf
Fix a potential crash when exiting play during the results screen transition
2021-02-09 16:24:29 +09:00
smoogipoo
3ce605b5e5
Small refactoring to use .Trim() instead
2021-02-09 12:00:03 +09:00
Salman Ahmed
d101add159
Display user global rank for selected ruleset in participants panel
2021-02-08 21:25:50 +03:00
Joehu
414e05affd
Fix editor effect attribute tooltip having unnecessary whitespace when only one is enabled
2021-02-08 10:16:16 -08:00
Dean Herbert
2cac373365
Merge pull request #11706 from smoogipoo/fix-failing-test
...
Fix failing test
2021-02-08 20:57:38 +09:00
Dean Herbert
0dd1b1026c
Merge pull request #11495 from smoogipoo/more-accurate-most-common-bpm
...
Make most common BPM more accurate
2021-02-08 20:08:58 +09:00
Dean Herbert
156f5bd5df
Add newline between statements
2021-02-08 20:05:16 +09:00
smoogipoo
19368f87fb
Fix failing test
2021-02-08 19:59:07 +09:00
Dan Balasescu
7bc6010d90
Merge pull request #11703 from Joehuu/fix-timing-editor-attribute-column
...
Fix attributes header not being aligned with content in editor timing mode
2021-02-08 19:38:59 +09:00
Dean Herbert
5fbed05d04
Merge pull request #11551 from smoogipoo/fix-leave-room-race-2
...
Fix client potentially not leaving a room on exiting multiplayer
2021-02-08 19:23:14 +09:00
smoogipoo
a08c51f213
Remove duplicate code
2021-02-08 19:23:10 +09:00
smoogipoo
6e34e7d750
Merge branch 'master' into user-beatmap-downloading-states-2
2021-02-08 19:08:53 +09:00
smoogipoo
69ca440ae5
Merge branch 'master' into more-accurate-most-common-bpm
2021-02-08 18:40:58 +09:00
Joehu
5e7823b289
Fix attributes content being zero size and disappearing after being half off-screen
2021-02-08 01:37:34 -08:00
Joehu
6b26a18a23
Fix attributes header not being aligned with content in editor timing mode
2021-02-08 01:34:32 -08:00
Dean Herbert
59dc148a48
Merge pull request #11680 from frenzibyte/instant-pause-on-focus-loss
...
Make pausing on window focus loss instantaneous
2021-02-08 17:00:17 +09:00
Dean Herbert
9e0724b138
Remove unnecessary double resolution of OsuGame
2021-02-08 15:58:41 +09:00
Dan Balasescu
e8f08b09dc
Merge pull request #11552 from vmaggioli/zero-spinner-slider
...
Fix being able to set zero or negative hitobject duration via timeline
2021-02-08 14:52:35 +09:00
Dean Herbert
93f1a3c1bf
Merge branch 'master' into instant-pause-on-focus-loss
2021-02-08 14:31:40 +09:00
Joehu
d74a1437be
Fix player loader metadata not being centred
2021-02-07 15:14:08 -08:00
Salman Ahmed
d0ca2b99a8
Remove unnecessary injected dependency
2021-02-06 20:57:01 +03:00
Salman Ahmed
40ddccf0c7
Do not consider replays for "pause on focus lost"
...
Replays are not pausable as can be seen in the `canPause` check.
2021-02-06 20:56:08 +03:00
Salman Ahmed
c9db0bf886
Call break time update when loaded
2021-02-06 20:54:13 +03:00
Salman Ahmed
f29938e15d
Make last binding game activity more sensible
2021-02-05 20:39:57 +03:00
Dean Herbert
34a1918d03
Merge branch 'master' into user-beatmap-downloading-states-2
2021-02-06 00:27:55 +09:00
Vincent Maggioli
96652e07cd
Merge branch 'master' into zero-spinner-slider
2021-02-05 09:40:55 -05:00
Dean Herbert
dd4207cb4e
Merge pull request #11661 from peppy/playlist-max-room-attempts
...
Add support for setting the maximum attempt count for a playlist
2021-02-05 23:40:38 +09:00
vmaggioli
5061231e59
Switch to beat length
2021-02-05 09:39:14 -05:00
Dean Herbert
7f82a06a61
Remove no longer used using directive
2021-02-05 23:08:31 +09:00
Dean Herbert
0679901e4d
Update error handling
2021-02-05 22:53:40 +09:00
Dean Herbert
3ca64a1cb2
Merge branch 'master' into playlist-max-room-attempts
2021-02-05 22:13:13 +09:00
smoogipoo
95ad7ea8f7
Fix mods on participant panels flashing when changed
2021-02-05 18:44:33 +09:00
Dean Herbert
f338fa114b
Merge branch 'master' into user-beatmap-downloading-states-2
2021-02-05 18:02:40 +09:00
Dean Herbert
791cbb7f03
Don't reset ready state if the map is locally available
2021-02-05 17:17:29 +09:00
Dean Herbert
3e750feaa4
Subclass LocalPlayerModSelectOverlay to correctly deselect incompatible mods on free mod selection
2021-02-05 16:42:35 +09:00
Salman Ahmed
8d18c7e929
Fix BreakTracker.IsBreakTime
not updated properly on breaks set
...
Causes a pause from focus lose when playing a beatmap that has a break section at the beginning, due to `IsBreakTime` incorrectly set to `false`
2021-02-05 10:28:35 +03:00
Salman Ahmed
e1789c29b1
Use Pause()
instead of performUserRequestedExit()
to avoid unexpected operations
2021-02-05 10:28:13 +03:00
Dean Herbert
be91f54349
Add back edge case with comment
2021-02-05 16:19:45 +09:00
Dean Herbert
9ba5ae3db7
Remove lots of unnecessary client side logic
2021-02-05 16:17:02 +09:00
Dean Herbert
1b6a052798
Refactor logic to suck a bit less
2021-02-05 15:46:03 +09:00
Dean Herbert
d1f9aa52a4
Inline variable
2021-02-05 15:33:48 +09:00
Dean Herbert
9e9e382bee
Merge branch 'master' into user-beatmap-downloading-states-2
2021-02-05 15:27:17 +09:00
Dean Herbert
2fc3a97f56
Merge pull request #11516 from frenzibyte/ready-button-clean-up
...
Replace ready button beatmap logic with using `MultiplayerBeatmapTracker` instead
2021-02-05 15:09:25 +09:00
Salman Ahmed
730e66f0ee
Make pausing on window focus lose instant
2021-02-05 09:07:59 +03:00
Dean Herbert
de8724b1f6
Use AddRangeInternal for simplicity, but disallow ClearInternal for safety
2021-02-05 14:39:25 +09:00
Dean Herbert
fc37d8b7df
Refactor content redirection logic to be easier to parse
2021-02-05 14:25:19 +09:00
Dean Herbert
9258836f10
Merge pull request #11641 from smoogipoo/freemods
...
Add support for optional per-user mods in multiplayer (aka freemod)
2021-02-05 13:59:30 +09:00
Salman Ahmed
78ea2d50bb
Merge branch 'master' into ready-button-clean-up
2021-02-05 07:23:11 +03:00
smoogipoo
df2da5950f
Add back vertical spacer
2021-02-05 13:09:13 +09:00
smoogipoo
2e85ce5b82
Rename UserMods -> Mods for MultiplayerRoomUser
2021-02-05 12:40:16 +09:00
Dan Balasescu
a71d6a4c97
Merge branch 'master' into multiplayer-beatmap-tracker
2021-02-05 12:25:36 +09:00
smoogipoo
a2fdba3e51
Rename to OnlinePlayBeatmapAvailabilityTracker
2021-02-05 12:24:38 +09:00
smoogipoo
cf5233c6ab
Merge branch 'master' into freemods
2021-02-05 00:27:14 +09:00
Dean Herbert
f23ca7c7cf
Centralise selection animation logic
2021-02-04 18:10:55 +09:00
Dean Herbert
daf7ab9422
Apply the expected font to the checkbox's label
2021-02-04 16:58:15 +09:00
Dean Herbert
48a58e790e
Don't specify arbitrary width
2021-02-04 16:57:39 +09:00
Bartłomiej Dach
cb87da2bb8
Merge branch 'master' into freemod-select-overlay
2021-02-03 22:19:35 +01:00
Dean Herbert
b06f4ee124
Merge branch 'master' into solo-mod-select-overlay
2021-02-03 23:44:08 +09:00
Dean Herbert
17072a5dda
Merge pull request #11664 from smoogipoo/modselect-dynamic-isvalid
...
Make it possible to change IsValidMod in mod selection
2021-02-03 23:43:36 +09:00
Dean Herbert
2a52851e68
Merge branch 'master' into modselect-dynamic-isvalid
2021-02-03 22:11:33 +09:00
Dean Herbert
9d7164816c
Add reverse binding for max attempts (currently unused but good for safety)
2021-02-03 22:02:40 +09:00
Dean Herbert
3fe190cfbe
Show original error message on web exceptions (or is no message is returned)
2021-02-03 22:00:16 +09:00
Dan Balasescu
f24a6178bc
Merge branch 'master' into ongoing-tracker-fix-more
2021-02-03 21:00:45 +09:00
smoogipoo
21d5f842fc
Re-layout to reduce movement
2021-02-03 14:53:55 +09:00
Dan Balasescu
2a4488c11b
Merge branch 'master' into freemods
2021-02-03 14:12:39 +09:00
Bartłomiej Dach
fc84ec1313
Move anchor specification to central place
2021-02-02 22:18:14 +01:00
Bartłomiej Dach
181d2c672b
Fix outdated comment
2021-02-02 22:05:25 +01:00
Bartłomiej Dach
fe7f4f7222
Merge branch 'master' into playlists-item-visual-improvements
2021-02-02 21:26:16 +01:00
Salman Ahmed
50d57a3931
Move tracker loading into BDL
2021-02-02 17:22:48 +03:00
smoogipoo
aeb3ed8bb3
Renamespace footer button
2021-02-02 21:46:22 +09:00
smoogipoo
6453367a9c
Merge branch 'freemod-select-overlay' into freemods
2021-02-02 21:43:35 +09:00
smoogipoo
097ce37e96
Merge branch 'fix-mod-icon' into freemods
2021-02-02 21:37:24 +09:00
smoogipoo
6ff8e8dd37
Disable a few mods by default
2021-02-02 21:29:08 +09:00
smoogipoo
5a56e2ba4b
Fix sound duplication due to checkbox
2021-02-02 21:29:00 +09:00
smoogipoo
643c0605d8
Implement the freemod selection overlay
2021-02-02 21:14:38 +09:00
smoogipoo
e58ece9e10
Make ModSelectOverlay abstract
2021-02-02 21:06:04 +09:00
smoogipoo
10ceddf3ff
Make IsValidMod adjustable
2021-02-02 20:47:50 +09:00
smoogipoo
a2e3b1c0e4
Move Mods reset code to OnlinePlaySongSelect
2021-02-02 19:02:39 +09:00
Dean Herbert
fc3adaf612
Show maximum attempt count in room display (when not unlimited)
2021-02-02 18:45:05 +09:00
Dean Herbert
9b209d67dc
Match size of participants text with host display
2021-02-02 18:45:05 +09:00
Dean Herbert
96d20bf607
Reduce height of ModeTypeInfo to match adjacent text sections
2021-02-02 18:45:05 +09:00
Dean Herbert
90acdd4361
Display the correct error message on score submission failure
...
The server will return a valid error message in most cases here. We may
eventually want to add some fallback message for cases an error may
occur that isn't of
[InvariantException](3169b33ccc/app/Exceptions/InvariantException.php (L9-L10)
) type, but I'm not 100% sure
how to identify these just yet.
2021-02-02 18:45:05 +09:00
Dean Herbert
6fdaf02518
Hook up room-level max attempts to UI
2021-02-02 18:45:05 +09:00
Dean Herbert
40233fb47c
Make font bolder
2021-02-02 17:09:59 +09:00
Dean Herbert
6d9ac4d0f0
Increase darkness of gradient on buttons to make text readability (slightly) better
2021-02-02 16:57:27 +09:00
Dean Herbert
fb52ac8c69
Share remove from playlist button design with adjacent download button
2021-02-02 16:57:08 +09:00
Dean Herbert
bdc05af4b7
Make playlist settings area taller to better match screen aspect ratio
2021-02-02 16:30:45 +09:00
smoogipoo
0bce9d6833
Clear freemods when ruleset is changed
2021-02-02 13:54:58 +09:00
smoogipoo
173e20938c
Revert changes to ModDisplay
2021-02-02 13:49:58 +09:00
smoogipoo
1d3dff8c75
Refactor ModDisplay flag usage
2021-02-02 13:41:01 +09:00
smoogipoo
87f9e46b16
Add option to select all
2021-02-02 13:37:25 +09:00
smoogipoo
9c3c0895cf
Hide customise button + multiplier label
2021-02-02 13:36:58 +09:00
smoogipoo
7a14e14e67
Refactor condition
...
This won't make any noticeable difference, but is the more correct way
to handle MultiMod because flattening works through infinite recursion levels.
2021-02-02 12:54:26 +09:00
smoogipoo
b54f65c282
Exclude more mods from multiplayer
2021-02-02 12:48:15 +09:00
smoogipoo
4cf52077b6
Make checkbox also respond to all mods selected
2021-02-02 11:11:28 +09:00
Dan Balasescu
c70dd2edfc
Merge pull request #11569 from peppy/fix-editor-new-beatmap-crash
...
Fix a potential crash when exiting the editor before a new beatmap is added to the database
2021-02-01 21:01:51 +09:00
smoogipoo
97e3023df9
Renamespace/rename MatchSongSelect -> PlaylistsSongSelect
2021-02-01 20:16:58 +09:00
smoogipoo
e5ca9b1e50
Remove usage of removed method
2021-02-01 19:28:33 +09:00
smoogipoo
9c4c47599f
Merge branch 'master' into freemods
2021-02-01 19:28:10 +09:00
smoogipoo
ee92ec0a5c
Disallow local user mod customisation
2021-02-01 18:54:47 +09:00
smoogipoo
89a42d60fb
General cleanup
2021-02-01 18:50:32 +09:00
smoogipoo
3a906a89fc
Pin mod position in participant panels
2021-02-01 18:27:15 +09:00
smoogipoo
51cb288717
Reduce mod selection height
2021-02-01 18:18:59 +09:00
smoogipoo
e134af82f5
Stack freemods for the local user
2021-02-01 18:16:38 +09:00
smoogipoo
3e74f8fd9e
Disable customisation of freemods, move stacking to property
2021-02-01 18:11:20 +09:00
smoogipoo
3cd30d284e
Renamespace
2021-02-01 18:08:49 +09:00
smoogipoo
f538963607
Extra mods -> user mods
2021-02-01 17:57:32 +09:00
smoogipoo
ac2a995041
Add user and panel states
2021-02-01 17:54:56 +09:00
Dean Herbert
328bd191d4
Merge pull request #11561 from Mysfit/fix-storyboard-samples
...
Fix storyboard samples continuing to play when the beatmap is paused or intro is skipped
2021-02-01 17:48:08 +09:00
Dean Herbert
1d8de2f718
Rename class to better match purpose
2021-02-01 17:32:54 +09:00
Dean Herbert
c73a05d0b5
Merge branch 'master' into multiplayer-beatmap-tracker
2021-02-01 17:24:24 +09:00
smoogipoo
0909c73ead
Once again disallow DT/etc as allowable mods
2021-02-01 15:07:56 +09:00
smoogipoo
b43e529964
Fix allowed mods being copied into required mods
2021-02-01 15:07:43 +09:00
smoogipoo
426569c2a9
Move common song select implementation for online play
2021-02-01 14:57:39 +09:00
smoogipoo
b846146f16
Update mods when resuming room subscreen
2021-02-01 13:58:44 +09:00
smoogipoo
4ae10b1e1c
Add initial UI for selecting extra mods
2021-02-01 13:40:59 +09:00
smoogipoo
e02e3cf19a
Disallow selecting DT/HT/WU/WD as allowable freemods
2021-02-01 13:35:48 +09:00
smoogipoo
797a810287
Allow unstacking mods
2021-02-01 13:24:56 +09:00
smoogipoo
230b347c1e
Move ModSelectOverlay.IsValidMod to a property
2021-02-01 12:18:11 +09:00
Bartłomiej Dach
90ba8ae234
Don't part room if join task was cancelled
2021-01-30 23:39:01 +01:00
Bartłomiej Dach
5f320cd426
Move lease check inside schedule
...
Theoretically safer due to avoiding a potential data race (change in
`leasedInProgress` between the time of the check and start of schedule
execution).
2021-01-30 21:03:09 +01:00
Bartłomiej Dach
96f56d1c94
Return tracker lease via UnbindAll()
...
Improves reliability by being fail-safe in case of multiple returns,
which can happen if the operation tracker is part of a screen being
exited (as is the case with its current primary usage in multiplayer).
2021-01-30 21:00:13 +01:00
Dean Herbert
a61444690e
Remove all usage of CatchUnobservedExceptions
...
This should no longer be required with the recent framework side change
that stops a game from crashing on unobserved exceptions
(https://github.com/ppy/osu-framework/pull/4171 ).
2021-01-29 16:32:29 +09:00
smoogipoo
b79d1c7b81
Add mods to footer
2021-01-27 22:33:03 +09:00
smoogipoo
ff8ee379fb
Fix possible nullref
2021-01-27 22:27:31 +09:00
smoogipoo
4c256f1fb3
Actually populate the playlist item
2021-01-27 22:23:38 +09:00
smoogipoo
45e41aaeac
Initial implementation of freemod selection overlay
2021-01-27 22:15:53 +09:00
smoogipoo
4019cc38e5
Allow footer buttons to be customised
2021-01-27 22:03:51 +09:00
smoogipoo
91d34d86f7
Abstractify ModSelectOverlay
2021-01-27 22:02:23 +09:00
Dan Balasescu
30f7e4c794
Merge branch 'master' into fix-timeline-parts-working-beatmap
2021-01-25 21:22:45 +09:00
Dean Herbert
b489e92c9e
Fix TimelineParts not using correct beatmap
2021-01-25 18:44:36 +09:00
Dean Herbert
4ac362ee1a
Move cloning local to editor
2021-01-25 18:29:00 +09:00
Dean Herbert
f054b38105
Merge branch 'master' into revert-beatmap-controlpointinfo-cloning
2021-01-25 18:25:53 +09:00
Dan Balasescu
803ada42ea
Merge pull request #11595 from peppy/leaderboard-bind-handlers-later
...
Bind MultiplayerGameplayLeaderboard to player updates later in load process
2021-01-25 18:18:54 +09:00
Dean Herbert
91ce3df3a9
Bind MultiplayerGameplayLeaderboard to player updates later in load process
2021-01-25 17:44:01 +09:00
Dean Herbert
10e8b7082e
Rework logic to avoid custom disposal early return handling
2021-01-25 16:53:58 +09:00
Bartłomiej Dach
d22f557a3b
Remove possibility of double-disposal interference
2021-01-23 16:14:58 +01:00
Bartłomiej Dach
7f89d9117d
Make disposal of tracker idempotent for operations
2021-01-23 16:04:12 +01:00
Bartłomiej Dach
18b309a195
Make disposal of tracker operation idempotent
2021-01-23 16:02:51 +01:00
Bartłomiej Dach
360f26c13d
Merge branch 'master' into scroll-to-20
2021-01-22 19:58:36 +01:00
Dean Herbert
b44bd8c4ee
Remove unused using statement
2021-01-22 18:03:33 +09:00
Dean Herbert
a9c8f9bd4a
Fix a potential crash when exiting the editor before a new beatmap is added to the database
2021-01-22 17:47:38 +09:00
Mysfit
b220939650
Fix storyboard samples continuing to play when the beatmap is paused or the intro is skipped.
2021-01-21 17:10:11 -05:00
Dan Balasescu
0fa0e70bff
Merge branch 'master' into leave-channel-on-exiting-multiplayer
2021-01-21 19:04:33 +09:00
Dan Balasescu
04095cd5b9
Merge branch 'master' into fix-editor-scroll-interruption
2021-01-21 17:46:18 +09:00
Dan Balasescu
9eb74e86ed
Apply comment suggestion
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2021-01-21 17:40:15 +09:00
Dean Herbert
e6980688f6
Leave the multiplayer channel when leaving multiplayer
2021-01-21 15:42:23 +09:00
Dean Herbert
a6516e3be5
Merge branch 'master' into scroll-to-20
2021-01-21 14:28:17 +09:00
Dean Herbert
7c4a072568
Merge branch 'master' into scroll-to-20
2021-01-21 13:48:26 +09:00
vmaggioli
5ee3a5f230
Use AlmostEquals
2021-01-20 13:00:25 -05:00
vmaggioli
ce3c2f07dc
Fix zero length spinners and sliders
2021-01-20 12:19:52 -05:00
Dan Balasescu
7da7079ef2
Merge pull request #11537 from Mysfit/mp-initial-creation-screen-fix
...
Fix match/playlist room screen showing briefly behind initial room settings window on creation.
2021-01-20 22:05:14 +09:00
Dan Balasescu
455383c3c0
Merge pull request #11528 from peppy/fix-autoplay-in-multiplayer
...
Fix multiplayer mod select showing autoplay as a choice
2021-01-20 21:49:16 +09:00
smoogipoo
eb85efcea2
Add check to playlists too
2021-01-20 20:59:28 +09:00
Dan Balasescu
250727cbd1
Merge branch 'master' into mp-initial-creation-screen-fix
2021-01-20 20:53:33 +09:00
Salman Ahmed
34612ae233
Forward internal management to a container alongside tracker
2021-01-19 20:01:22 +03:00
Mysfit
052e9eef02
Added inline comments
2021-01-19 09:16:39 -05:00
Mysfit
33677f5770
Use BindValueChanged to show main content for new multiplayer and playlist rooms when the settings overlay is hidden.
2021-01-19 08:52:43 -05:00
Mysfit
6d1d488831
Revert "Use the client.RoomUpdated action instead of binding the value of the settings overlay visibility and creating an event from it based on its ValueChanged action."
...
This reverts commit cbfb999c28
.
2021-01-19 08:24:14 -05:00
Mysfit
9b7187e3c8
Revert "Use fades instead of event listening. Fixed same issue in the playlist room creation."
...
This reverts commit 3a7608275d
.
2021-01-19 08:23:31 -05:00
smoogipoo
de9d075f94
Initial sample + samplechannel rework
2021-01-19 17:11:40 +09:00
Mysfit
3a7608275d
Use fades instead of event listening. Fixed same issue in the playlist room creation.
2021-01-19 00:35:56 -05:00
Mysfit
cbfb999c28
Use the client.RoomUpdated action instead of binding the value of the settings overlay visibility and creating an event from it based on its ValueChanged action.
2021-01-18 17:13:24 -05:00
Bartłomiej Dach
b35d224efb
Merge branch 'master' into less-black-confirm-to-exit
2021-01-18 23:03:24 +01:00
Mysfit
5233a0449a
Hide main room subscreen on initial mp room creation. Toggle mp room subscreen visibility based on settings overlay visibility before room is created.
2021-01-18 16:08:06 -05:00
Salman Ahmed
4a1acdece2
Merge branch 'multiplayer-beatmap-tracker' into ready-button-clean-up
2021-01-18 20:06:47 +03:00
Salman Ahmed
dc91cebce9
Merge branch 'master' into multiplayer-beatmap-tracker
2021-01-18 19:15:45 +03:00
Dean Herbert
fda271d9d9
Merge pull request #11520 from frenzibyte/fix-item-download-button
...
Fix playlist item download button never shown back after hiding
2021-01-18 23:37:33 +09:00
Salman Ahmed
e6ceaad732
Revert user state back to idle upon availability change
2021-01-18 17:23:51 +03:00
Dean Herbert
0560eb4120
Reduce final fill alpha of main menu confirm-to-exit
2021-01-18 18:22:21 +09:00
Dean Herbert
0b165dce4b
Fix multiplayer mod select showing autoplay as a choice
2021-01-18 17:50:32 +09:00
Salman Ahmed
6deb10e075
Add UI state display for each client's beatmap availability
2021-01-18 11:10:02 +03:00
Salman Ahmed
4e6c1a3906
Update client beatmap availability in-line with tracker
2021-01-18 10:51:39 +03:00
Dean Herbert
1364de1166
Merge branch 'master' into beatmap-colour-setting
2021-01-18 16:07:46 +09:00
Salman Ahmed
585aa87c53
Fix playlist item download button never shown back after hiding
2021-01-17 19:17:14 +03:00
Dean Herbert
5fd644fc57
Unify variable names
2021-01-17 22:42:48 +09:00
Dean Herbert
edb6d3907b
Merge pull request #11472 from frenzibyte/explicit-beatmap-markers
...
Add explicit content markers to beatmap panels and overlay
2021-01-17 21:44:10 +09:00
Bartłomiej Dach
1d7be6a604
Merge branch 'master' into android-multiple-import-support-suppot
2021-01-16 23:13:11 +01:00
Salman Ahmed
59ae50b0e5
Clean up ready button logic into using MultiplayerBeatmapTracker
2021-01-17 01:11:03 +03:00
Salman Ahmed
cf23781036
Cache beatmap tracker and bind to selected item in RoomSubScreen
2021-01-17 00:01:11 +03:00
Dean Herbert
d6e6b4bbee
Revert forced cloning of ControlPointInfo
...
This reverts commit 3c3e860dbc
.
Closes https://github.com/ppy/osu/issues/11491 .
2021-01-15 17:34:59 +09:00
Dean Herbert
831c06a3c7
Expose and consume boolean covering whether an ongoing smooth seek is running
2021-01-15 16:14:38 +09:00
Dean Herbert
04fa32bc34
Rename and add xmldoc for smooth seeking method
2021-01-15 16:14:21 +09:00
Dean Herbert
ed78be825f
Fix editor timeline not snapping on non-precise wheel scroll
...
For wheel input with precision, we still prefer exact tracking for now.
May change this in the future based on feedback from mappers, but it
makes little sense to do non-snapped scrolling when input is coming from
a non-precise source.
2021-01-15 15:47:42 +09:00
Dan Balasescu
40f020c683
Merge pull request #11494 from peppy/fix-beatmap-carousel-incorrect-sample
...
Fix the beatmap carousel playing the difficulty change sample on beatmap change
2021-01-15 14:47:00 +09:00
smoogipoo
24e991a5ef
Actually return beat length and not BPM
2021-01-15 14:35:09 +09:00
smoogipoo
c6e9a6cd5a
Make most common BPM more accurate
2021-01-15 14:28:49 +09:00
Dean Herbert
0a65ae8f1e
Fix the beatmap carousel playing the difficulty change sample on beatmap change
2021-01-15 14:07:24 +09:00
Dan Balasescu
67b5ebadf5
Merge branch 'master' into fix-is-connected-thread-safety
2021-01-15 12:56:21 +09:00
Dan Balasescu
3e8732a59f
Merge branch 'master' into fix-participants-list
2021-01-14 21:30:53 +09:00
Salman Ahmed
1f12b2bd09
Rename download state Downloaded
to Importing
2021-01-13 18:04:53 +03:00
Salman Ahmed
1502b07ea8
Add explicit pill to playlist items
2021-01-13 12:27:15 +03:00
Mysfit
5f10bcce02
Added beatmap colour settings checkbox and associated tests.
2021-01-13 00:09:22 -05:00
Bartłomiej Dach
2d3cacca11
Fix non-hosts crashing on load requested
...
`onLoadRequested()` always released the `readyClickOperation` ongoing
operation, without checking whether it actually needs to/should (it
should only do so if the action initiating the operation was starting
the game by the host). This would crash all other consumers, who already
released the operation when their ready-up operation completed server
side.
To resolve, relax the constraint such that the operation can be ended
multiple times in any order. At the end of the day the thing that
matters is that the operation is done and the ready button is unblocked.
2021-01-13 00:58:53 +01:00
Dean Herbert
7298adc9d9
Fix non-threadsafe usage of MultiplayerClient.IsConnected
2021-01-12 19:04:16 +09:00
Dean Herbert
b51b07c3a9
Fix unstable multiplayer room ordering when selection is made
2021-01-12 18:05:29 +09:00
Dean Herbert
422260797b
Revert polling changes to fix participant list display
...
It turns out this polling was necessary to get extra data that isn't
included in the main listing request. It was removed deemed useless, and
in order to fix the order of rooms changing when selecting a room.
Weirdly, I can't reproduce this happening any more, and on close
inspection of the code can't see how it could happen in the first place.
For now, let's revert this change and iterate from there, if/when the
same issue arises again.
I've discussed avoiding this second poll by potentially including more
data (just `user_id`s?) in the main listing request, but not 100% sure
on this - even if the returned data is minimal it's an extra join
server-side, which could cause performance issues for large numbers of
rooms.
2021-01-12 17:26:00 +09:00
Dean Herbert
4e32b0d6de
Merge branch 'master' into ongoing-operation-tracker-safety
2021-01-10 23:05:03 +09:00
Dean Herbert
e81f9e358e
Merge pull request #11448 from bdach/fix-editor-enter-crash
...
Fix editor crashing on enter if login overlay was previously opened
2021-01-10 12:59:47 +09:00
Bartłomiej Dach
8c3955d341
Improve safety of ongoing operation tracker
...
Finishing an operation started via
`OngoingOperationTracker.BeginOperation()` was risky in cases where the
operation ended at a callback on another thread (which, in the case of
multiplayer, is *most* cases). In particular, if any consumer registered
a callback that mutates transforms when the operation ends, it would
result in crashes after the framework-side safety checks.
Rework `OngoingOperationTracker` into an always-present component
residing in the drawable hierarchy, and ensure that the
`operationInProgress` bindable is always updated on the update thread.
This way consumers don't have to add local schedules in multiple places.
2021-01-09 22:45:24 +01:00
Dean Herbert
b69fe8a274
Merge branch 'master' into disable-repeat-multi-actions
2021-01-09 10:15:20 +09:00
Bartłomiej Dach
c2eeb822b8
Rename {joiningRoom -> operationInProgress}
2021-01-08 22:23:38 +01:00
Bartłomiej Dach
dad5dd3667
Remove unnecessary permissiveness wrt null
2021-01-08 22:21:54 +01:00
Bartłomiej Dach
284d30d336
Move screen activity update to LoadComplete()
...
Fixes a potential crash when moving from main menu to editor after
having previously opened the login settings overlay. Setting the
activity in BDL as done before is unsafe, as that set can trigger value
change callbacks, which in turn can trigger adding transforms, which
should always be done on the update thread.
Semantically it also makes sense, as the user activity should change
once the screen they're moving to has actually loaded and displayed to
the user.
2021-01-08 21:18:15 +01:00
Dean Herbert
edd328c8fe
Move bindable closer to source class
2021-01-08 17:24:55 +09:00
Dean Herbert
22981a667c
Merge branch 'master' into fix-transform-mutation-mod-selection
2021-01-08 11:16:22 +09:00
Dean Herbert
4973e23003
Merge branch 'master' into fix-transform-mutation-mod-selection
2021-01-08 11:16:15 +09:00
Dean Herbert
2cfd1e8b47
Merge branch 'master' into fix-control-point-pollution
2021-01-08 00:02:45 +09:00
Dean Herbert
3c3e860dbc
Move ControlPointInfo copying to base Beatmap.Clone method (and remove setter)
2021-01-07 23:52:04 +09:00
Dean Herbert
77b55212a3
Change access of beatmap to use working for consistency in file
2021-01-07 19:11:51 +09:00
Dean Herbert
42643fbaf6
Use already resolved EditorBeatmap rather than resolving a second time locally
2021-01-07 19:10:19 +09:00
Bartłomiej Dach
4998aaaa98
Remove outdated warning disable
...
Does not trigger any more on Rider 2020.3.2.
2021-01-06 18:38:25 +01:00
Bartłomiej Dach
4c2caec72e
Merge branch 'master' into remove-osu-direct
2021-01-06 16:49:38 +01:00
Dean Herbert
35be7ec0e1
Add back button but rename to "browse"
2021-01-06 23:28:14 +09:00
Dean Herbert
cfbfb8d58b
Revert "Remove related events"
...
This reverts commit 59025e9d50
.
2021-01-06 23:21:46 +09:00
Dean Herbert
59025e9d50
Remove related events
2021-01-06 23:09:58 +09:00
Dean Herbert
32accc8eab
Remove "osu!direct" button
2021-01-06 22:56:10 +09:00
Bartłomiej Dach
7651d4554a
Merge branch 'master' into fix-transform-carousel
2021-01-06 13:49:05 +01:00
Bartłomiej Dach
43b9fde457
Add some nullability annotations for good measure
2021-01-06 13:15:15 +01:00
Dean Herbert
99701a6d9b
Add null check on beatmapContainer for safety
2021-01-06 21:06:33 +09:00
Dean Herbert
ffafdf2209
Merge branch 'master' into fix-transform-carousel
2021-01-06 21:03:22 +09:00
Bartłomiej Dach
25b4628672
Merge branch 'master' into fix-transform-mutation-from-background
2021-01-06 11:04:51 +01:00
Dean Herbert
07cff70387
Add specific messaging for when there's no background stack available
2021-01-06 18:19:03 +09:00
Dean Herbert
550ef3f133
Aggressively dispose ownedBackground if it was not used, because we can
2021-01-06 15:28:01 +09:00
Dean Herbert
e9d4e4d1d5
Add xmldoc and throw a local exception on null background
2021-01-06 15:26:44 +09:00
Dean Herbert
11a0c637bc
Mark background properties as nullable
2021-01-06 15:26:00 +09:00
Bartłomiej Dach
52687fc37c
Merge branch 'master' into fix-transform-mutation-loading-layer
2021-01-05 23:10:51 +01:00
Bartłomiej Dach
2b253f6d01
Remove now-unused fields & locals
2021-01-05 22:56:53 +01:00
Bartłomiej Dach
fbbc26d7d8
Merge branch 'master' into fix-carousel-centering-on-window-resize
2021-01-05 21:30:39 +01:00
Dean Herbert
4b539b01c1
Match code between updateSelectedBeatmap/Ruleset
2021-01-05 20:38:58 +09:00
Dean Herbert
83dbba3cbf
Fix carousel beatmap set panels applying transforms to difficulties while they are loading
2021-01-05 18:41:45 +09:00
Dean Herbert
54982dcdd7
Refactor LoadingLayer to avoid applying effects to external drawables
...
In theory this seemed like a good idea (and an optimisation in some
cases, due to lower fill rate), but in practice this leads to weird edge
cases.
This aims to do away with the operations on external drawables by
applying a dim to the area behind the `LoadingLayer` when required.
I went over each usage and ensured they look as good or better than
previously.
The specific bad usage here was the restoration of the colour on dispose
(if the `LoadingLayer` was disposed in a still-visible state).
I'm aware that the `BeatmapListingOverlay` will now dim completely during
load. I think this is fine for the time being.
2021-01-05 17:31:45 +09:00
Dean Herbert
9bac791a57
Fix deselection of autoplay mod failing
2021-01-05 16:17:58 +09:00
Dean Herbert
60fc60fa00
Merge pull request #11415 from frenzibyte/fix-ready-button-crash
...
Fix multiplayer ready button crashing when deleting selected beatmap set
2021-01-05 15:58:09 +09:00
Dean Herbert
b3f08b29ca
Ensure that all changes to screen backgrounds are on the correct thread
2021-01-05 15:22:50 +09:00
Dean Herbert
a3e4e2f6c3
Switch ResultsScreen and SongSelect inheritance and remove local implementation
2021-01-05 15:22:50 +09:00
Dean Herbert
ed6ffe2ef1
Remove hacky code
2021-01-05 14:54:59 +09:00
Dean Herbert
6b8e1913ee
Fix dependency not always available due to nested LoadComponentAsync call
2021-01-05 13:27:45 +09:00
Dean Herbert
deb1ad7bca
Merge branch 'master' into disable-repeat-multi-actions
2021-01-04 23:38:29 +09:00
Dean Herbert
b7dd54847f
Move resolved usage of WorkingBeatmap in editor components as local as possible to avoid misuse
2021-01-04 16:56:37 +09:00
Dean Herbert
7fdf876b4c
Fix editor timing screen mutating the WorkingBeatmap instead of EditorBeatmap
2021-01-04 16:38:15 +09:00
Dean Herbert
b4a779108e
Ensure working beatmap is reloaded on exiting the editor
2021-01-04 16:37:49 +09:00
Dean Herbert
ba4e411422
Clone and copy ControlPointInfo when retrieving a playable beatmap
2021-01-04 16:37:07 +09:00
Salman Ahmed
485a57776b
Fix hasBeatmap
potentially checking on outdated DeletePending
value
2021-01-04 10:28:41 +03:00
Salman Ahmed
ea38b00b29
Schedule all calls to updateBeatmapState()
2021-01-04 10:27:08 +03:00
Dean Herbert
20d04d6933
Fix Storyboard's FirstEventTime not finding the true earliest event
2021-01-04 15:16:01 +09:00
Salman Ahmed
445a4bd01c
Re-query beatmap info on database changes
2021-01-04 09:00:16 +03:00
Dean Herbert
53e6a349bb
Fix incorrect initial conditional
...
Turns out this wasn't actually required.
2021-01-03 22:44:32 +09:00
Dean Herbert
efb71713ef
Fix null condition inhibiting deselection events
2021-01-03 22:43:02 +09:00
Dean Herbert
a6d4992997
Ensure SelectionChanged events are only sent once when selection is null
2021-01-03 12:53:25 +09:00
Dean Herbert
caa5109e3a
Add precautionary null checks to update methods in SongSelect
2021-01-03 12:18:35 +09:00
Lucas A
324f80d994
Fix merge conflicts.
2021-01-02 19:14:10 +01:00
Dean Herbert
e2de5bb8f9
Fix the beatmap carousel not returning to centre correctly after resizing window
2021-01-02 22:05:41 +09:00
mcendu
17abe90c27
move SkinnableHealthDisplay
...
Similar components are in osu.Game.Screens.Play.HUD while this is not
2020-12-31 20:23:13 +08:00
Bartłomiej Dach
7d9a61fbc1
Handle unobserved exceptions from ready button properly
2020-12-31 11:57:13 +01:00
Bartłomiej Dach
f800448c87
Move game start logic to a higher level
2020-12-30 18:15:48 +01:00
Bartłomiej Dach
d34609b98e
Rename On{ToggleReady -> ReadyClick}
2020-12-30 16:29:36 +01:00