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mirror of https://github.com/ppy/osu.git synced 2025-01-29 05:02:56 +08:00
osu-lazer/osu.Game/Screens
2021-02-18 15:26:59 +03:00
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Backgrounds Make IAPIProvider read-only bindables into IBindables 2020-12-18 15:16:36 +09:00
Edit Move default sample addition to inside PlacementBlueprint 2021-02-11 17:16:18 +09:00
Import Reorder functions and simplify transform logic 2020-12-15 13:04:11 +09:00
Menu Merge branch 'master' into non-concurrent-sample-playback 2021-02-15 14:47:32 +09:00
OnlinePlay Fix creating ruleset instances per LINQ select 2021-02-18 15:26:59 +03:00
Play Merge branch 'master' into non-concurrent-sample-playback 2021-02-12 17:22:15 +09:00
Ranking Rename download state Downloaded to Importing 2021-01-13 18:04:53 +03:00
Select Merge branch 'master' into non-concurrent-sample-playback 2021-02-12 17:22:15 +09:00
BackgroundScreen.cs Fix test failures in PerformFromScreen tests 2021-02-15 17:14:41 +09:00
BackgroundScreenStack.cs Turn on warnings, resolve issues 2019-04-25 17:36:17 +09:00
IOsuScreen.cs Extract UserActivity logic to OsuGame. 2020-11-08 12:29:52 +01:00
Loader.cs Add original sprite and visualiser 2020-06-02 21:06:41 +02:00
OsuScreen.cs Initial sample + samplechannel rework 2021-01-19 17:11:40 +09:00
OsuScreenDependencies.cs
OsuScreenStack.cs Simplify the way multiple subscreens handle their disable states via a custom stack 2020-02-06 14:22:01 +09:00
ScorePresentType.cs Update class exclusion for dynamic compilation 2020-09-04 20:41:08 +09:00
ScreenWhiteBox.cs
StartupScreen.cs Cast base immutable bindable to mutable for testing purposes and make InitialOverlayActivationMode property protected 2020-08-31 11:26:55 +02:00