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mirror of https://github.com/ppy/osu.git synced 2024-12-16 05:42:54 +08:00
osu-lazer/osu.Game/Screens
Dean Herbert 422260797b Revert polling changes to fix participant list display
It turns out this polling was necessary to get extra data that isn't
included in the main listing request. It was removed deemed useless, and
in order to fix the order of rooms changing when selecting a room.
Weirdly, I can't reproduce this happening any more, and on close
inspection of the code can't see how it could happen in the first place.

For now, let's revert this change and iterate from there, if/when the
same issue arises again.

I've discussed avoiding this second poll by potentially including more
data (just `user_id`s?) in the main listing request, but not 100% sure
on this - even if the returned data is minimal it's an extra join
server-side, which could cause performance issues for large numbers of
rooms.
2021-01-12 17:26:00 +09:00
..
Backgrounds Make IAPIProvider read-only bindables into IBindables 2020-12-18 15:16:36 +09:00
Edit Merge branch 'master' into fix-control-point-pollution 2021-01-08 00:02:45 +09:00
Import Reorder functions and simplify transform logic 2020-12-15 13:04:11 +09:00
Menu Add back button but rename to "browse" 2021-01-06 23:28:14 +09:00
OnlinePlay Revert polling changes to fix participant list display 2021-01-12 17:26:00 +09:00
Play Move ControlPointInfo copying to base Beatmap.Clone method (and remove setter) 2021-01-07 23:52:04 +09:00
Ranking Ensure that all changes to screen backgrounds are on the correct thread 2021-01-05 15:22:50 +09:00
Select Merge branch 'master' into fix-transform-mutation-mod-selection 2021-01-08 11:16:15 +09:00
BackgroundScreen.cs Add xmldoc and throw a local exception on null background 2021-01-06 15:26:44 +09:00
BackgroundScreenStack.cs Turn on warnings, resolve issues 2019-04-25 17:36:17 +09:00
IOsuScreen.cs Extract UserActivity logic to OsuGame. 2020-11-08 12:29:52 +01:00
Loader.cs Add original sprite and visualiser 2020-06-02 21:06:41 +02:00
OsuScreen.cs Move screen activity update to LoadComplete() 2021-01-08 21:18:15 +01:00
OsuScreenDependencies.cs Fix OsuScreenDependencies not caching non-leased versions 2019-12-13 20:05:54 +09:00
OsuScreenStack.cs Simplify the way multiple subscreens handle their disable states via a custom stack 2020-02-06 14:22:01 +09:00
ScorePresentType.cs Update class exclusion for dynamic compilation 2020-09-04 20:41:08 +09:00
ScreenWhiteBox.cs .NET Standard 2.1 implements Math.Clamp , use it instead of MathHelper.Clamp from osuTK. 2019-11-20 13:37:47 +01:00
StartupScreen.cs Cast base immutable bindable to mutable for testing purposes and make InitialOverlayActivationMode property protected 2020-08-31 11:26:55 +02:00