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Fix mods on participant panels flashing when changed
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@ -162,15 +162,20 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Participants
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const double fade_time = 50;
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var ruleset = rulesets.GetRuleset(Room.Settings.RulesetID).CreateInstance();
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userStateDisplay.Status = User.State;
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userModsDisplay.Current.Value = User.Mods.Select(m => m.ToMod(ruleset)).ToList();
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if (Room.Host?.Equals(User) == true)
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crown.FadeIn(fade_time);
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else
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crown.FadeOut(fade_time);
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// If the mods are updated at the end of the frame, the flow container will skip a reflow cycle: https://github.com/ppy/osu-framework/issues/4187
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// This looks particularly jarring here, so re-schedule the update to that start of our frame as a fix.
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Schedule(() =>
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{
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var ruleset = rulesets.GetRuleset(Room.Settings.RulesetID).CreateInstance();
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userModsDisplay.Current.Value = User.Mods.Select(m => m.ToMod(ruleset)).ToList();
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});
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}
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public MenuItem[] ContextMenuItems
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