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mirror of https://github.com/ppy/osu.git synced 2024-12-16 11:13:02 +08:00
osu-lazer/osu.Game/Screens
2021-01-05 13:27:45 +09:00
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Backgrounds Make IAPIProvider read-only bindables into IBindables 2020-12-18 15:16:36 +09:00
Edit Fix dependency not always available due to nested LoadComponentAsync call 2021-01-05 13:27:45 +09:00
Import Reorder functions and simplify transform logic 2020-12-15 13:04:11 +09:00
Menu Reword notification messages to match new logic 2020-12-29 10:56:59 +01:00
OnlinePlay Merge branch 'master' into remove-multiplayer-selection-poller 2020-12-29 12:51:33 +01:00
Play Clone and copy ControlPointInfo when retrieving a playable beatmap 2021-01-04 16:37:07 +09:00
Ranking Remove double handling of restart allowance on results screen (already handled locally) 2020-12-24 13:32:35 +09:00
Select Rename I{Multiplayer -> OnlinePlay}SubScreen 2020-12-25 18:07:34 +01:00
BackgroundScreen.cs Add spaces to comments 2020-05-04 18:36:24 -07:00
BackgroundScreenStack.cs
IOsuScreen.cs Extract UserActivity logic to OsuGame. 2020-11-08 12:29:52 +01:00
Loader.cs Add original sprite and visualiser 2020-06-02 21:06:41 +02:00
OsuScreen.cs Apply review suggestions. 2020-11-09 13:39:50 +01:00
OsuScreenDependencies.cs Fix OsuScreenDependencies not caching non-leased versions 2019-12-13 20:05:54 +09:00
OsuScreenStack.cs Simplify the way multiple subscreens handle their disable states via a custom stack 2020-02-06 14:22:01 +09:00
ScorePresentType.cs Update class exclusion for dynamic compilation 2020-09-04 20:41:08 +09:00
ScreenWhiteBox.cs .NET Standard 2.1 implements Math.Clamp , use it instead of MathHelper.Clamp from osuTK. 2019-11-20 13:37:47 +01:00
StartupScreen.cs Cast base immutable bindable to mutable for testing purposes and make InitialOverlayActivationMode property protected 2020-08-31 11:26:55 +02:00