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osu-lazer/osu.Game/Screens
Dean Herbert edb6d3907b
Merge pull request #11472 from frenzibyte/explicit-beatmap-markers
Add explicit content markers to beatmap panels and overlay
2021-01-17 21:44:10 +09:00
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Backgrounds Make IAPIProvider read-only bindables into IBindables 2020-12-18 15:16:36 +09:00
Edit Merge branch 'master' into android-multiple-import-support-suppot 2021-01-16 23:13:11 +01:00
Import Reorder functions and simplify transform logic 2020-12-15 13:04:11 +09:00
Menu Add back button but rename to "browse" 2021-01-06 23:28:14 +09:00
OnlinePlay Merge pull request #11472 from frenzibyte/explicit-beatmap-markers 2021-01-17 21:44:10 +09:00
Play Move ControlPointInfo copying to base Beatmap.Clone method (and remove setter) 2021-01-07 23:52:04 +09:00
Ranking Rename download state Downloaded to Importing 2021-01-13 18:04:53 +03:00
Select Fix the beatmap carousel playing the difficulty change sample on beatmap change 2021-01-15 14:07:24 +09:00
BackgroundScreen.cs Add xmldoc and throw a local exception on null background 2021-01-06 15:26:44 +09:00
BackgroundScreenStack.cs Turn on warnings, resolve issues 2019-04-25 17:36:17 +09:00
IOsuScreen.cs Extract UserActivity logic to OsuGame. 2020-11-08 12:29:52 +01:00
Loader.cs Add original sprite and visualiser 2020-06-02 21:06:41 +02:00
OsuScreen.cs Move screen activity update to LoadComplete() 2021-01-08 21:18:15 +01:00
OsuScreenDependencies.cs
OsuScreenStack.cs
ScorePresentType.cs Update class exclusion for dynamic compilation 2020-09-04 20:41:08 +09:00
ScreenWhiteBox.cs
StartupScreen.cs Cast base immutable bindable to mutable for testing purposes and make InitialOverlayActivationMode property protected 2020-08-31 11:26:55 +02:00