..
Backgrounds
Make IAPIProvider read-only bindables into IBindables
2020-12-18 15:16:36 +09:00
Edit
Merge branch 'master' into fix-timeline-parts-working-beatmap
2021-01-25 21:22:45 +09:00
Import
Reorder functions and simplify transform logic
2020-12-15 13:04:11 +09:00
Menu
Reduce final fill alpha of main menu confirm-to-exit
2021-01-18 18:22:21 +09:00
OnlinePlay
Move lease check inside schedule
2021-01-30 21:03:09 +01:00
Play
Merge branch 'master' into revert-beatmap-controlpointinfo-cloning
2021-01-25 18:25:53 +09:00
Ranking
Rename download state Downloaded
to Importing
2021-01-13 18:04:53 +03:00
Select
Merge branch 'master' into scroll-to-20
2021-01-21 14:28:17 +09:00
BackgroundScreen.cs
Add xmldoc and throw a local exception on null background
2021-01-06 15:26:44 +09:00
BackgroundScreenStack.cs
Turn on warnings, resolve issues
2019-04-25 17:36:17 +09:00
IOsuScreen.cs
Extract UserActivity logic to OsuGame.
2020-11-08 12:29:52 +01:00
Loader.cs
Add original sprite and visualiser
2020-06-02 21:06:41 +02:00
OsuScreen.cs
Move screen activity update to LoadComplete()
2021-01-08 21:18:15 +01:00
OsuScreenDependencies.cs
Fix OsuScreenDependencies not caching non-leased versions
2019-12-13 20:05:54 +09:00
OsuScreenStack.cs
Simplify the way multiple subscreens handle their disable states via a custom stack
2020-02-06 14:22:01 +09:00
ScorePresentType.cs
Update class exclusion for dynamic compilation
2020-09-04 20:41:08 +09:00
ScreenWhiteBox.cs
.NET Standard 2.1 implements Math.Clamp , use it instead of MathHelper.Clamp from osuTK.
2019-11-20 13:37:47 +01:00
StartupScreen.cs
Cast base immutable bindable to mutable for testing purposes and make InitialOverlayActivationMode property protected
2020-08-31 11:26:55 +02:00