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Theoretically safer due to avoiding a potential data race (change in `leasedInProgress` between the time of the check and start of schedule execution). |
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.. | ||
Components | ||
Lounge | ||
Match | ||
Multiplayer | ||
Playlists | ||
DrawableRoomPlaylist.cs | ||
DrawableRoomPlaylistItem.cs | ||
DrawableRoomPlaylistWithResults.cs | ||
Header.cs | ||
IOnlinePlaySubScreen.cs | ||
IRoomManager.cs | ||
OngoingOperationTracker.cs | ||
OnlinePlayComposite.cs | ||
OnlinePlayScreen.cs | ||
OnlinePlaySubScreen.cs | ||
OnlinePlaySubScreenStack.cs |