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mirror of https://github.com/ppy/osu.git synced 2024-12-16 01:33:21 +08:00
osu-lazer/osu.Game/Screens
2021-02-10 18:17:48 +09:00
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Backgrounds Make IAPIProvider read-only bindables into IBindables 2020-12-18 15:16:36 +09:00
Edit Small refactoring to use .Trim() instead 2021-02-09 12:00:03 +09:00
Import Reorder functions and simplify transform logic 2020-12-15 13:04:11 +09:00
Menu Use alternate sample on the downbeat while hovering OsuLogo 2021-02-10 18:17:48 +09:00
OnlinePlay Merge branch 'master' into user-beatmap-downloading-states-2 2021-02-09 21:06:09 +09:00
Play Merge pull request #11706 from smoogipoo/fix-failing-test 2021-02-08 20:57:38 +09:00
Ranking Rename download state Downloaded to Importing 2021-01-13 18:04:53 +03:00
Select Merge branch 'master' into more-accurate-most-common-bpm 2021-02-08 18:40:58 +09:00
BackgroundScreen.cs Add xmldoc and throw a local exception on null background 2021-01-06 15:26:44 +09:00
BackgroundScreenStack.cs
IOsuScreen.cs Extract UserActivity logic to OsuGame. 2020-11-08 12:29:52 +01:00
Loader.cs Add original sprite and visualiser 2020-06-02 21:06:41 +02:00
OsuScreen.cs Move screen activity update to LoadComplete() 2021-01-08 21:18:15 +01:00
OsuScreenDependencies.cs Fix OsuScreenDependencies not caching non-leased versions 2019-12-13 20:05:54 +09:00
OsuScreenStack.cs Simplify the way multiple subscreens handle their disable states via a custom stack 2020-02-06 14:22:01 +09:00
ScorePresentType.cs Update class exclusion for dynamic compilation 2020-09-04 20:41:08 +09:00
ScreenWhiteBox.cs .NET Standard 2.1 implements Math.Clamp , use it instead of MathHelper.Clamp from osuTK. 2019-11-20 13:37:47 +01:00
StartupScreen.cs Cast base immutable bindable to mutable for testing purposes and make InitialOverlayActivationMode property protected 2020-08-31 11:26:55 +02:00