Dean Herbert
81bb00c258
Add argon transformer for osu!catch (and basic new catcher design)
2022-10-26 18:55:47 +09:00
Dean Herbert
f8a4af5e0e
Add osu!catch read-distance-spacing implementation
2022-10-26 13:45:06 +09:00
Dean Herbert
7d59bc6e2f
Merge branch 'grid-momentary-shortcuts' into read-current-distance-snap
2022-10-26 13:28:04 +09:00
Dean Herbert
54ae16badc
Move distance snap toggle button implementation to DistancedHitObjectComposer
2022-10-26 13:27:23 +09:00
Dean Herbert
2f0283e4d4
Simplify logic with new multi-grid snap support
2022-10-25 14:22:30 +09:00
Dean Herbert
645a84b1d6
Display current distance snap and add button to update to use it
2022-10-21 22:58:36 +09:00
Dean Herbert
1e09a21279
Remove unused using statement
2022-10-21 19:55:58 +09:00
Dean Herbert
16f5c2a7c6
Apply same fix to osu!catch composer
2022-10-21 17:15:36 +09:00
Dean Herbert
830b92d3ae
Add momentary shortcuts to toggle grid/distance snap
...
Matching osu!stable. I use these quite a lot while mapping and I'm sure
others do as well.
Hold `Shift` = invert grid snap
Hold `Alt` = invert distance snap
2022-10-19 20:06:41 +09:00
Dean Herbert
ccbac08985
Merge pull request #20593 from ekrctb/catch-editor-height
...
Allow arbitrary height catch editor
2022-10-18 12:10:49 +09:00
Dean Herbert
1778120f3e
Add inline comment mentioning binding issues
2022-10-18 12:10:30 +09:00
Salman Ahmed
ba72f13f54
Merge branch 'master' into hide-mouse-on-keyboard-input
2022-10-14 22:26:30 +03:00
Salman Ahmed
09cc89cfa0
Update existing usages of Cursor
to handle null value
2022-10-13 00:17:08 +03:00
Dean Herbert
8bf4ca4b53
Add legacy skin fallback when beatmap skin is providing resources
2022-10-12 17:47:20 +09:00
Dean Herbert
f3e85d2302
Fix initial state being wrong due to BindValueChanged
call in BDL load
2022-10-12 15:26:26 +09:00
Dean Herbert
ea3d08d5a0
Fix collision of external hide with internal logic in LegacyCatchComboCounter
2022-10-12 15:26:26 +09:00
Dean Herbert
2e3e4ac5be
Update CatchComboDisplay
to use NRT
2022-10-12 15:26:26 +09:00
Dean Herbert
652bc4ac61
Update CatchComboDisplay
implementation to use newly exposed bindable
2022-10-12 15:14:33 +09:00
Dean Herbert
d2d589a156
Expose HUD state via Player
2022-10-12 15:11:52 +09:00
Dean Herbert
a10fda2843
Merge branch 'master' into catch-combo-hide
2022-10-12 15:00:35 +09:00
Dean Herbert
b444f0fd0b
Merge pull request #20714 from frenzibyte/improve-flashlight-on-break
...
Improve flashlight display on break periods
2022-10-12 13:10:12 +09:00
Salman Ahmed
84fdd2e107
Improve flashlight display on break periods
2022-10-11 17:16:57 +03:00
Dean Herbert
f41b79688f
Avoid casting by accepting all Playfield
s but throwing on a bad choice
2022-10-11 16:54:41 +09:00
ekrctb
6ab29a62d0
Anchor drag box on time (catch, mania)
...
Not done for taiko because I cannot figure out how it should work with the overlapping scroll algorithm.
2022-10-11 14:23:17 +09:00
Dan Balasescu
bce20e0a59
Merge branch 'master' into adjust-flashlight
2022-10-07 14:45:30 +09:00
Dan Balasescu
c6b5fdc7d0
Adjust catch flashlight to closely match classic
2022-10-07 14:34:48 +09:00
Dean Herbert
994db55b6d
Simplify check conditionals
2022-10-07 02:22:13 +09:00
NullifiedJosh
c73195fa77
Merge branch 'ppy:master' into catch-hide-in-relax
2022-10-06 18:52:59 +08:00
NullifiedJosh
6543171169
Fix formating.
2022-10-06 18:30:49 +08:00
NullifiedJosh
0f6a6287f2
Fix bugs and add test
2022-10-06 18:17:33 +08:00
ekrctb
9247ff3e0a
Allow changing scrolling speed in catch editor
...
Scroll speed is not saved and doesn't affect gameplay.
It is purely a feature for a better visualization.
It is currently bind to scroll speed increase/decrease.
Default F3/F4 crashes with editor shortcuts so it has to be changed.
2022-10-06 18:06:16 +09:00
ekrctb
e8cd9a5d11
Allow arbitrary height catch editor
...
Useful because can see more notes at once.
2022-10-06 17:26:03 +09:00
o-dasher
f3e25eacad
Removes unnecessary setting sources specifications
2022-09-27 09:25:58 -04:00
o-dasher
578f1e1e6c
Fixes SizeMultiplier binding
2022-09-25 16:28:03 -04:00
o-dasher
537796c3a1
Cleanup mod bindings
2022-09-25 15:49:22 -04:00
NullifiedJosh
0e38ff07c7
Check if relax is one of the mods, if so hide.
2022-09-23 20:19:56 +08:00
Drison64
86a09ad2cf
Rename ClampToPlayField
2022-09-21 17:14:02 +02:00
Ondřej Vajďák
cc21e42e35
Merge branch 'master' into fix-catch-clamp
2022-09-21 11:35:58 +02:00
Drison64
a4fae37013
Fixed tests failing
2022-09-20 19:45:39 +02:00
Drison64
6b1cd1bce3
Clamped JuiceStream to Playfield, but broke few tests
2022-09-20 19:13:40 +02:00
Drison64
4958421303
Moved X clamping from X to EffectiveX
2022-09-19 17:26:04 +02:00
Drison64
6d7d80a4fb
Made X position value of CatchHitObject clamp to CatchPlayfield's width
2022-09-18 17:29:08 +02:00
Dean Herbert
d0b8409de5
Apply more renames
2022-09-18 18:19:00 +09:00
Dean Herbert
c7f8f948b9
Rename CreateLegacySkinProvider
to CreateSkinTransformer
and apply to all skins
2022-09-15 20:18:10 +09:00
cdwcgt
857e943b8d
hide catchcombo when Hud hide
2022-09-12 19:14:08 +09:00
andy840119
3d7367a842
Move the CreateConvertibleReplayFrame() into the base ruleset class for avoid api breaking change in the customized ruleset.
2022-09-10 11:07:23 +08:00
andy840119
e62999fb16
Merge branch 'master' of https://github.com/ppy/osu into remove-the-nullable-disable-in-the-ruleset
...
# Conflicts:
# osu.Game.Rulesets.Catch/CatchRuleset.cs
# osu.Game.Rulesets.Osu/OsuRuleset.cs
# osu.Game.Rulesets.Taiko/TaikoRuleset.cs
# osu.Game/Rulesets/Ruleset.cs
2022-09-10 10:40:12 +08:00
Dean Herbert
8cfeaa28a0
Merge pull request #19774 from josh-codes/master
...
Add basic touch support for osu!catch
2022-09-09 17:15:46 +09:00
Dean Herbert
bffc9555bf
Adjust visuals slightly further (and remove double-gray application)
2022-09-09 16:12:54 +09:00
Dean Herbert
f3fc8af6ee
Adjust visuals
2022-09-09 16:04:37 +09:00
Dean Herbert
64eaf461ac
Simplify input handling even further
2022-09-09 16:04:37 +09:00
Dean Herbert
ba951b76f7
Unify and simplify input handling code
2022-09-09 15:28:40 +09:00
Dean Herbert
e6ba95ee16
Don't bother calculating active keys if input source was not handled
2022-09-09 15:22:12 +09:00
Dean Herbert
a42c1af09e
Tidy up highlighting code and ensure read-only access to dictionary by highlight areas
2022-09-09 15:21:20 +09:00
Dean Herbert
715e9018da
Tidy up code and naming
2022-09-09 15:11:26 +09:00
Dean Herbert
2709a4d398
Ensure overlay is always shown when movement is detected on mouse or keyboard
2022-09-09 15:04:25 +09:00
Josh
888d8b2817
Removed redudent code & converted use of OnDrag to
OnMouseMove`
2022-09-08 20:39:53 +08:00
Dean Herbert
b9afe6f4cf
Tidy up code quality
2022-09-08 19:44:29 +09:00
Dean Herbert
4f22616860
Rename class to match osu! version
2022-09-08 19:44:24 +09:00
Josh
161c54df1c
Refactor UI and add drag support
2022-09-03 14:14:34 +08:00
Josh
40ff2d50dd
Refactor UI and add drag support
2022-09-03 02:31:58 +08:00
Josh
7168cb27c5
Merge branch 'master' into master
2022-09-03 00:52:58 +08:00
Dean Herbert
6a35b233e5
Merge branch 'master' into remove-dispose-updates
2022-09-01 23:03:19 +09:00
Dean Herbert
105aa01e7d
Update usages of RemoveInternal
2022-08-29 15:57:40 +09:00
Dean Herbert
a215d009fe
Update Remove
/RemoveRange
/RemoveAll
calls in line with framework changes
2022-08-29 15:57:40 +09:00
Dean Herbert
90b9c02ac6
Remove "internal"
identifier as unnecessary
2022-08-29 14:01:15 +09:00
Dean Herbert
f5710d8000
Add ruleset API versioning
2022-08-22 16:35:08 +09:00
Josh
be7367b90e
Invert the dash and normal hits.
2022-08-15 17:52:26 +08:00
Josh
ff497c452f
Fix formatting + Add tests + fix touch UI
2022-08-15 17:23:29 +08:00
naoei
45e9eda9e7
Localise hit result name
2022-08-14 14:57:02 -04:00
Josh
09e45f39b2
Add the touchinputfield file because it was untracked
2022-08-13 19:55:47 +08:00
Josh
757d236e14
Add the UI file
2022-08-13 18:55:31 +08:00
Josh
fa2ebe1d5f
add basic touch functionality
2022-08-13 18:02:29 +08:00
naoei
3e38baca3c
Change ruleset mod description types
2022-08-10 16:09:11 -04:00
andy840119
1fe7e4d19a
Use non-nullable instead in the catch ruleset.
2022-08-02 00:45:47 +08:00
Nitrous
9088caa377
move LegacyComboCounter
to osu.Game.Skinning
2022-07-28 08:36:26 +08:00
andy
88db835e76
Merge branch 'master' into remove-nullable-disable-in-the-mods-for-catch-ruleset
2022-07-26 15:37:30 +08:00
andy840119
9c2f6103c5
Following the suggestion to mark the property as nullable.
2022-07-21 19:30:04 +08:00
Dean Herbert
aca19a005e
Add versioning to difficulty calculators
2022-07-21 18:15:25 +09:00
為什麼
91bc7b9381
Mark the class as non-nullable.
...
Not the safe way but got no better idea.
2022-07-20 20:24:51 +08:00
andy840119
53e61c5041
Remove the nullable annotation in the catch ruleset.
2022-07-20 20:24:51 +08:00
Salman Ahmed
4210ec6502
Merge branch 'master' into remove-score-multiplier-on-custom-mod-settings
2022-07-19 19:21:26 +03:00
Salman Ahmed
8f80a22ef9
Fix osu! and catch hitobjects no longer scaled to 1 by default
2022-07-19 07:00:13 +03:00
Salman Ahmed
1051009827
Change bindable properties in all HitObject
s to be lazily initialised
2022-07-19 05:39:10 +03:00
Salman Ahmed
32ba58109b
Remove score multiplier on difficulty-increasing mods with customised settings
2022-07-18 07:29:03 +03:00
為什麼
1725a76fa0
Remove the nullable disable annotation for all rulesets.
2022-07-10 10:15:27 +08:00
為什麼
857377e145
Move CreateConvertibleReplayFrame() into legacy ruleset interface because technically only legacy ruleset use it to convert the legacy frame.
...
But seems some of the customized ruleset use it for save the replay frame.
2022-07-10 10:15:27 +08:00
Dean Herbert
c95eb2d2c1
Fix incorrect case in CatcherArea
parameter
2022-07-06 14:28:50 +09:00
andy840119
19721a9bbb
Remove the nullable disable annotation and fix the breaking api.
2022-07-02 13:33:05 +08:00
Dan Balasescu
0fd2c010e5
Remove NRT disables from attributes classes
2022-06-27 16:07:15 +09:00
Dan Balasescu
0579780bb8
Add IBeatmapOnlineInfo parameter and use to extract more data
2022-06-27 16:07:15 +09:00
Dean Herbert
31a447fda0
Update parameter discards
2022-06-24 21:26:19 +09:00
Bartłomiej Dach
26c5b59f6d
Replace usages of string.To{Lower,Upper}()
2022-06-24 11:57:45 +02:00
Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
Dan Balasescu
6d2a2ba7d6
Rename Position -> Index
2022-06-09 18:49:11 +09:00
apollo-dw
66a6467403
Pass object position to the object
2022-05-26 19:26:14 +01:00
apollo-dw
30b9e0e7ab
Use object list size for object position
2022-05-24 16:30:25 +01:00
Gabe Livengood
252bacc8d4
revert more testing leftovers...
2022-05-24 10:56:31 -04:00
Gabe Livengood
dde0756bed
add accuracy challenge mod
2022-05-24 10:23:44 -04:00
apollo-dw
26985ca8af
Store hitobject history in the hitobject
2022-05-22 16:26:22 +01:00
Dan Balasescu
64a371638e
Merge pull request #18236 from peppy/snap-unification
...
Add `enum` to snap method as alternative to multiple nested invocations
2022-05-20 11:35:05 +09:00
Dean Herbert
c0abce918f
Add enum
to snap method as alternative to mutliple nested invocations
2022-05-12 16:19:07 +09:00
Dean Herbert
c7e9bd7751
Merge branch 'master' into catch-editor-per-object-sv
2022-05-09 19:18:01 +09:00
Dan Balasescu
45c6f5edef
Merge pull request #18158 from ekrctb/fix-banana-shower-placement-negative-duration
...
Fix duration is negative while placing banana shower in catch editor
2022-05-09 11:26:06 +09:00
ekrctb
158f134260
Fix duration is negative while placing banana shower in catch editor.
...
Timeline blueprint is glitched when the hit object has negative duration.
Negative duration is unwanted anyways so placement implementation is fixed instead of supporting it in timline blueprint.
2022-05-09 00:01:05 +09:00
ekrctb
483a611c41
Fix BeginPlacement
location.
2022-05-08 23:10:51 +09:00
ekrctb
7daa3d8eb7
Remove now-redundant velocity calculation
...
Velocity is computed from the up-to-date SV now.
2022-05-08 22:36:33 +09:00
ekrctb
37c9aac49f
Make ScrollingPath
use time instead of distance.
...
This is consistent as other components now use time instead of distance.
2022-05-08 22:36:33 +09:00
ekrctb
670922c8e5
Use latest slider velocity for juice stream velocity computation.
...
This fixes one-frame glitch in editor when slider velocity is changed.
2022-05-08 22:36:33 +09:00
ekrctb
0e98bb28bd
Fix wrong resampling times are used for juice stream path
2022-05-08 22:36:33 +09:00
ekrctb
9ffa90602b
Automatically set slider velocity from juice stream path
2022-05-08 22:36:33 +09:00
ekrctb
4e0155fa4b
Make JuiceStreamPath
time based instead of distance based.
...
And remove the "slope limit" feature.
TODO: for a juice stream with a large slope, the slider velocity of the hit object should be changed.
2022-05-08 22:36:33 +09:00
ekrctb
125628dd20
Fix hit object not shown in timline while placement is waiting
2022-05-08 15:52:14 +09:00
Dean Herbert
f6fc926f1a
Add xmldoc and rename methods in IPositionSnapProvider
for legibility
2022-05-05 15:58:21 +09:00
Dean Herbert
faeefc5e18
Merge pull request #16576 from frenzibyte/osu-distance-spacing
...
Add "distance spacing" support in editor for osu! ruleset
2022-05-03 12:15:18 +09:00
Dean Herbert
93db6c6bb0
Move FastRandom
to LegacyRandom
in osu.Game
project
2022-04-28 17:47:32 +09:00
Salman Ahmed
b6d2ca7709
Clarify TODO comment
2022-04-28 10:57:14 +03:00
Salman Ahmed
bfc6bfc91b
Let CatchHitObjectComposer
inherit from DistancedHitObjectComposer
and hide control
2022-04-28 06:44:50 +03:00
Salman Ahmed
8ed39009fd
Encapsulate distance spacing control handling to a "distance toolbox composite"
...
Encapsulated in a way which can allow further extensibility for the
right-side area of toolboxes.
2022-04-24 08:33:03 +03:00
Salman Ahmed
4f8f27a58b
Merge branch 'master' into osu-distance-spacing
2022-04-24 05:23:30 +03:00
Salman Ahmed
61078910a6
Handle all skin component types explicitly
2022-04-23 03:34:05 +03:00
Dean Herbert
0cac935939
Shorten class name of ModCreatedReplayUser
2022-03-31 11:34:23 +09:00
Dean Herbert
4b2c01a8c1
Bring all mod implementations up-to-date
2022-03-29 16:59:03 +09:00
Dean Herbert
d2d88015e3
Update all cinema/autoplay mods to specify the system user ID
2022-03-28 22:22:56 +09:00
Dean Herbert
6fb06d69cc
Merge branch 'master' into pp-counter-alloc-reduction
2022-03-15 13:31:57 +09:00
Dan Balasescu
523f668c8c
Remove unnecessary ctor argument
2022-03-15 12:37:39 +09:00
Dan Balasescu
daac933498
Remove unnecessary ctor arguments
2022-03-15 12:34:58 +09:00
Dan Balasescu
59d57a44d4
Prevent incorrect usages by hard-typing ctor type
2022-03-15 09:11:59 +09:00
Dan Balasescu
3fff7f4b7e
Require ScoreProcessor to receive ruleset
2022-03-14 15:51:10 +09:00
Dan Balasescu
4a3e3aba65
Restructure PerformanceCalculator to not require ScoreInfo argument
2022-03-14 14:25:28 +09:00
Dan Balasescu
c36badab4b
Add per-ruleset score multipliers for classic scoring
2022-03-10 10:26:09 +09:00
Dan Balasescu
84e82ef5e4
Add XMLDocs to difficulty attribute properties
2022-02-16 14:09:19 +09:00
Salman Ahmed
19ee05c232
Add "distance spacing" multiplier for osu! ruleset
...
While osu!catch also implements a distance snap grid, it doesn't rely on
`GetBeatSnapDistanceAt` (unlike osu!), therefore it can't have the
"distance spacing" multiplier yet.
2022-02-15 02:21:53 +03:00
Bartłomiej Dach
82f9ad63f5
Fix flashlight size multiplier printing with too many decimal digits
2022-02-02 20:41:25 +01:00
Bartłomiej Dach
e042f29ee3
Remove skin ctor param from LegacyCatchComboCounter
...
No longer used since 004798d61d
.
2022-02-01 21:49:52 +01:00
Dan Balasescu
0458d408bb
Add replay statistics frames to FramedReplayInputHandler
2022-01-31 18:53:47 +09:00
Bartłomiej Dach
2375420d4c
Tweak allowable ranges of size multiplier
2022-01-24 21:32:31 +01:00
Bartłomiej Dach
a227af75ed
Simplify flashlight parameter passing flow
2022-01-24 21:03:02 +01:00
Bartłomiej Dach
5874475dff
Extract DefaultFlashlightSize
to base flashlight class
2022-01-24 21:03:02 +01:00
Bartłomiej Dach
a7c0d507ce
Rename flashlight settings to be more accurate
2022-01-24 21:03:02 +01:00
mk-56
948867898c
ModeMultiplier rename
2022-01-24 11:38:52 +01:00
mk-56
161a2a321e
Remove bindable from ModeMultiplier
2022-01-24 09:07:07 +01:00
mk-56
ed84ae0ac0
Adjust values to Bdach's refined taste
2022-01-24 00:42:43 +01:00
mk-56
955bab926f
Separate the settings for each modes radiuses
2022-01-22 19:38:56 +01:00
mk-56
57cc2f7893
Adjustment to size values of FL per mode
2022-01-16 14:26:26 +01:00
mk-56
ee4331dda4
Merge remote-tracking branch 'origin/Liswiera-FL-changes' into Liswiera-FL-changes
2022-01-15 21:44:03 +01:00
mk-56
2a59735525
Initial commit
2022-01-15 21:43:28 +01:00
Dean Herbert
5c0494f3ba
Remove unnecessary precondition check and disallow vertical catch flips for now
2022-01-06 14:39:29 +09:00
Dean Herbert
6779503e57
Refactor logic to avoid TimelineSelectionHandler
having to block base calls
2022-01-05 16:56:54 +09:00
Dean Herbert
866ae3472b
Add global flip hotkeys
2022-01-05 16:48:07 +09:00
Joseph Madamba
0bd928b5cd
Fix incorrect naming / apply review
2021-12-27 21:44:19 -08:00
Joseph Madamba
98524d60a4
Fix clear identifier typos
2021-12-27 20:26:28 -08:00
StanR
40b3ce0ade
Clean up comments
2021-12-21 14:03:24 +03:00
StanR
cca02a8016
Create PerformanceAttributes
2021-12-21 13:08:31 +03:00
StanR
2f2006715e
Slightly refactor difficulty and pp calculators
2021-12-17 23:40:23 +03:00
Dan Balasescu
8a81392d2b
Fix use of incorrect variable, add test
2021-12-16 19:26:36 +09:00
Dan Balasescu
5ea081e899
Test hyperdash generation in catch conversion tests
2021-12-16 19:04:42 +09:00
Dean Herbert
9f688f6291
Stop persisting Skill
s in DifficultyAttributes
2021-11-21 12:15:32 +09:00
Dan Balasescu
33294ffda6
Merge branch 'master' into fix-plate-clearing-missing-last-banana
2021-11-19 11:42:57 +09:00
Darius Wattimena
38edeac710
Moved the logic to the bottom as placeCaughtObject is otherwise not called yet
2021-11-18 20:24:40 +01:00
Darius Wattimena
95891bc655
Moved clear plate logic to Catcher class
2021-11-18 20:03:41 +01:00
Dean Herbert
fd0cae2bfb
Merge branch 'master' into difficulty-attribute-helpers
2021-11-17 20:49:31 +09:00
Dan Balasescu
815179f713
Use consts for attribute IDs
2021-11-17 20:31:18 +09:00
Dean Herbert
369b4ba789
Update DifficultyCalculator
to take an IRulesetInfo
2021-11-15 19:16:48 +09:00
Dean Herbert
62d670a3ca
Update DifficultyCalculator
to take an IWorkingBeatmap
2021-11-15 19:16:48 +09:00
Dan Balasescu
c8a01c35f7
Remove extra members from FromDatabaseAttributes
2021-11-15 18:11:07 +09:00
Dan Balasescu
0cfd6fdf04
Add to/from database mapping functions to difficulty attributes
2021-11-15 16:06:50 +09:00
Dan Balasescu
907499f73a
Add json properties to difficulty attributes
2021-11-15 16:06:29 +09:00
Darius Wattimena
2c4f1817d3
Fixed an issue where banana showers don't clear the plate when missing the last banana
2021-11-14 20:43:31 +01:00
ekrctb
dca2cd6c44
Merge branch 'master' into catch-spinner-checks
2021-11-11 11:32:58 +09:00
Darius Wattimena
d370f64ac3
Changed finding the spinner gaps via a dictionary instead of getting the thresholds via an array
2021-11-10 19:58:36 +01:00
ekrctb
116b857cea
Merge branch 'master' into no-scope-catch
2021-11-10 20:50:31 +09:00
Bartłomiej Dach
6d04823b05
Remove unnecessary virtual
specs
2021-11-10 12:00:36 +01:00
Semyon Rozhkov
577bdade5b
Hide catcher during banana shower
2021-11-10 04:10:05 +03:00
Semyon Rozhkov
41f4f0ab5e
Different setting slider description in each mod
2021-11-10 03:57:22 +03:00
Semyon Rozhkov
ce0eb0b26f
Using IUpdatableByPlayfield
2021-11-10 03:53:30 +03:00
Darius Wattimena
bd5caceeb1
Fixed typo in banana shower gap check message
2021-11-10 00:23:14 +01:00
Darius Wattimena
5d8f35f3c9
Code cleanup and added tests for the spinner check
2021-11-10 00:16:29 +01:00
Darius Wattimena
fbfed16756
Started on implementing a spinner gap check for catch
2021-11-09 23:05:25 +01:00
Semyon Rozhkov
64bc8da14c
Add "No Scope" mod implementation for Catch
2021-11-09 17:11:19 +03:00
Dean Herbert
0ecf5f201c
Rename User
to APIUser
and move to correct namespace
2021-11-07 11:26:01 +09:00
Dean Herbert
9b705460db
Remove trailing exclamation marks from autoplay character names
...
As mentioned in
https://github.com/ppy/osu/discussions/15401#discussioncomment-1573839 .
2021-11-02 14:53:58 +09:00
Dean Herbert
5c7623e68e
Merge pull request #15255 from goodtrailer/node-samples-ilist
...
Change IHasRepeats.NodeSamples to IList from List
2021-10-28 14:24:26 +09:00
Dean Herbert
add39fbd4f
Merge branch 'master' into fix-skin-layout-editor-crash
2021-10-28 06:24:24 +09:00
Dan Balasescu
cab254dc81
Merge branch 'master' into var-inspections-update
2021-10-27 14:02:49 +09:00
Dean Herbert
6944151486
Apply batch fixing of built-in types using var
2021-10-27 13:04:41 +09:00
ekrctb
393d118eef
Fix compilation failure overlooked in merge
2021-10-26 20:20:43 +09:00
ekrctb
e5050b90a5
Don't assume catcher dash speed is 2x the walk speed
2021-10-26 20:09:48 +09:00
ekrctb
de7a908be2
Cut distance snap lines at playfield border in catch editor
2021-10-26 14:51:52 +09:00
ekrctb
c5d765029c
Don't compute source object for distance snap grid when it is not enabled
2021-10-26 11:17:04 +09:00
ekrctb
b7a719de71
Rename method
2021-10-26 11:14:12 +09:00
ekrctb
068217557e
Add doc comment on catch distance snap grid
2021-10-26 11:12:10 +09:00
ekrctb
9f49a1df8b
Handle the case of cursor below the start time of distance snap
2021-10-26 11:00:55 +09:00
ekrctb
865be5a10b
Fix distance snap grid rendering inverted when out of bounds
2021-10-26 11:00:44 +09:00
ekrctb
2c92f1a0b7
Use array for fixed-size list
2021-10-26 10:41:17 +09:00
ekrctb
6d1cd0a3a1
Add distance snapping to catch editor
2021-10-25 16:37:44 +09:00
ekrctb
60df0151c0
Add very basic distance snap grid for catch editor
2021-10-25 15:25:59 +09:00
goodtrailer
4440b9ca11
Change IHasRepeats.NodeSamples to IList from List
2021-10-23 01:59:07 -07:00
Dean Herbert
93482414d6
Remove SkinConfiguration
subclasses and allow configuration parsing for all skin types
2021-10-22 14:42:23 +09:00
smoogipoo
bc37cb6f43
Merge branch 'master' into no-more-difficulty-control-points-info
2021-10-08 18:41:17 +09:00
Dean Herbert
b339c149d8
Copy BaseDifficulty
to Beatmap<T>
and move all write operations across
2021-10-06 15:10:45 +09:00
Dean Herbert
a92d499d7a
Convert usages of BeatmapDifficulty
to IBeatmapDifficultyInfo
2021-10-01 16:55:50 +09:00
Dean Herbert
46bafb6252
Merge branch 'master' into no-more-difficulty-control-points-info
2021-09-28 13:53:56 +09:00
Dean Herbert
16e60eed56
Reduce NestedHitObject
enumerator overhead
...
This was especially bad due to it allocating on any and every start time
change, even the first (see usage in `HitObject.ctor`).
2021-09-20 15:09:27 +09:00
smoogipoo
f9d5abff8a
Update with keybinding changes
2021-09-16 18:26:12 +09:00
Dean Herbert
a3d9ab1e2e
Move approach rate to EffectControlPoint
2021-09-03 16:58:16 +09:00
Dean Herbert
071c56e90b
Update usages of DifficultyPointAt
2021-09-03 16:58:16 +09:00
Dean Herbert
6dcd9427ac
Remove bindable usage in PathControlPoint
...
This is quite a breaking change, but I think it is beneficial due to the large amount of usage of this class.
I originally intended just to remove the allocations of the two delegates handling the `Changed` flow internally, but as nothing was really using the bindables for anything more than a general "point has changed" case, this felt like a better direction.
2021-08-26 12:33:53 +09:00
Xexxar
ae076c9a4e
merged latest ppy/master
2021-08-16 22:20:12 +00:00
Xexxar
176b3e7533
changed decay system to allow for customizing the currentStrain
2021-08-16 22:14:29 +00:00
Bartłomiej Dach
b84f238106
Adjust scaling numbers to be closer to stable
2021-08-12 22:33:12 +02:00
Bartłomiej Dach
e79150d4da
Reorder constructor arguments for HitExplosionEntry
2021-08-12 21:48:08 +02:00
Bartłomiej Dach
f3045b3152
Add comment about swapped sprite names
2021-08-12 21:48:07 +02:00
Bartłomiej Dach
68f454b51a
Enable NRT in explosion-related classes and streamline null handling
2021-08-12 21:48:07 +02:00
Bartłomiej Dach
98ce69d1d3
Fix explosion reading out time values from wrong clock
2021-08-11 23:32:58 +02:00
Bartłomiej Dach
427a88940c
Remove duplicated ClearTransforms()
call
2021-08-11 23:18:42 +02:00
Bartłomiej Dach
2fb19210af
Fix legacy explosion sprites incorrectly showing after skin change
2021-08-11 22:36:27 +02:00
Bartłomiej Dach
4bcbe6ac90
Restructure explosion to ensure proper lifetime bounds
2021-08-11 21:23:34 +02:00
Bartłomiej Dach
8c8a64fe6e
Add legacy hit lighting implementation
2021-08-11 21:23:33 +02:00
Bartłomiej Dach
95a58ca366
Store judgement directly in hit explosion entry
2021-08-11 21:23:33 +02:00
Bartłomiej Dach
a1f50e39aa
Add basic structure for skinning catch explosions
2021-08-11 21:23:32 +02:00
Bartłomiej Dach
a9e53107d1
Also mirror banana showers
2021-08-10 22:33:28 +02:00
Bartłomiej Dach
637e5cb6b7
Fix offsets not being mirrored
2021-08-10 22:33:28 +02:00
Dean Herbert
30cda318f9
Reorganise code slightly
2021-08-09 15:57:18 +09:00
Salman Ahmed
3a741affa3
Remove whitespaces
2021-08-08 21:27:48 +03:00
Gabe Livengood
c72224fa94
Add "Mirror" mod to osu!catch
2021-08-08 13:45:13 -04:00
smoogipoo
3e56388ba8
Match casing in enum value
2021-08-02 15:08:42 +09:00
smoogipoo
9b98014606
Merge branch 'master' into catcher-trail-entry
2021-08-02 15:07:48 +09:00
ekrctb
4c68268d98
Call ApplyTransformsAt
on free
2021-07-31 08:31:08 +09:00
ekrctb
4e2f928d65
Fix comment
2021-07-30 15:44:09 +09:00
Henry Lin
7251c28c4a
Merge branch 'master' into mod-muted
2021-07-29 21:14:03 +08:00
ekrctb
a204ef39dd
Prevent catcher trail generation while rewinding
2021-07-29 17:32:38 +09:00
ekrctb
81f23e1111
Manage catcher trails by lifetime entries
2021-07-29 17:12:01 +09:00
Henry Lin
e89f33483d
Code formatting fixes
2021-07-28 21:52:01 +08:00
Henry Lin
22d83c75e3
Revert imports re-ordering
...
Out of the scope of this PR
2021-07-28 18:32:38 +08:00
Henry Lin
58bbe9db7e
Added muted mod
2021-07-28 18:21:08 +08:00
ekrctb
90f3611ed0
Replace "sprite" variable names in CatcherTrailDisplay
...
The `CatcherTrail` was originally named `CatcherTrailSprite`, but it is not a sprite anymore.
2021-07-28 19:11:22 +09:00
ekrctb
a960a28d06
Replace "end glow" terminology with "hyper-dash after-image"
...
Because the is "end glow" is when a hyper-dash is *started*, the name was confusing.
The "after-image" was already used in the code as a synonym of "end glow" inconsistently.
2021-07-28 19:11:22 +09:00
Dean Herbert
2b107d624a
Merge pull request #14024 from ekrctb/trail-generation
...
Move catcher trail generation logic to `CatcherArea` to remove mutual dependency of `Catcher` and `CatcherTrailDisplay`
2021-07-28 19:06:44 +09:00
ekrctb
0bf04ece34
Avoid internal
property by using ChildrenOfType
2021-07-28 18:13:43 +09:00
ekrctb
846f539428
Avoid usage of LINQ in last dash trail computation
2021-07-27 19:11:08 +09:00
ekrctb
da69867fd4
Move catcher trail generation logic to CatcherArea
2021-07-27 19:07:37 +09:00
ekrctb
de68fd12b3
Move catcher trail colouring logic to CatcherTrailDisplay
2021-07-27 19:07:37 +09:00
ekrctb
8045534fa5
Remove outdated comment and simplify code
2021-07-26 18:18:24 +09:00
ekrctb
4282442278
Make Catcher.body
private as it is no longer needed by CatcherTrailDisplay
2021-07-26 17:58:34 +09:00
ekrctb
c08130398c
Add some comments
2021-07-26 17:58:34 +09:00
ekrctb
bb046fa3b8
Move catcher trail generation logic to Catcher
...
It resolves mutual dependency of `Catcher` and `CatcherTrailDisplay`.
Trail generation logic is moved to `Catcher`.
The generation logic no longer uses delayed scheduling because the hidden state is hard to manage.
Instead, the last time a trail is generated is calculated and used.
The new logic has a different behavior when the dash key is pressed in succession under 50ms, but it is not noticeable for normal plays.
2021-07-26 17:51:59 +09:00
Dean Herbert
50a2abbe7f
Merge pull request #12683 from frenzibyte/legacy-beatmap-combo-offset
...
Apply combo offsets "colour hax" only on beatmap skins
2021-07-23 14:30:18 +09:00
Dean Herbert
a7d6c682de
Merge pull request #13983 from ekrctb/juice-stream-placement
...
Add initial implementation of juice stream placement
2021-07-23 13:52:25 +09:00
ekrctb
bd3386e770
Fix previously placed vertices in juice stream placement
...
A different UX than not fixing vertices.
2021-07-23 10:18:37 +09:00
ekrctb
4509c8bcfb
Use the more consistent lastVertex
, with a comment
2021-07-23 10:13:55 +09:00
ekrctb
d49d303bae
Call GetContainingInputManager
at LoadComplete
2021-07-23 10:10:55 +09:00
Salman Ahmed
523c154f15
Add ComboIndexWithOffsetsBindable
and bind similar to ComboIndexBindable
2021-07-22 16:40:33 +03:00
ekrctb
9fff304554
Implement reversing of selected pattern in catch editor
2021-07-22 17:00:08 +09:00
ekrctb
dc90e4d24c
EditorBeatmap.SelectedHitObjects
-> SelectedItems
(same thing)
2021-07-22 16:52:47 +09:00
ekrctb
64102d2972
Add initial implementation of juice stream placement
2021-07-22 15:47:23 +09:00
ekrctb
2beef89c23
Add empty juice stream placement blueprint (no implementation)
2021-07-22 15:47:23 +09:00
Dean Herbert
e8aaf4df16
Merge pull request #13961 from ekrctb/catch-editor-flip
...
Implement horizontal flipping of hit objects in catch editor
2021-07-22 15:27:59 +09:00
Dean Herbert
1d2fdd9841
Merge pull request #13937 from ekrctb/selection-editable-path
...
Add initial implementation of juice stream path editing
2021-07-22 14:48:02 +09:00
Dean Herbert
2151c1863e
Rename variables for catch-specific casting to avoid any confusion
2021-07-22 14:07:32 +09:00
ekrctb
19657cd00e
Guard against empty range in PositionRange
2021-07-22 13:29:32 +09:00
ekrctb
7b6981c632
Don't show the flip button when flipping is a no-op
2021-07-22 13:29:32 +09:00
ekrctb
d93bf5be80
Don't handle mouse down at fixed vertices
2021-07-22 12:58:39 +09:00
Dean Herbert
73866c2837
Merge branch 'master' into catch-editor-flip
2021-07-21 19:54:39 +09:00
Dean Herbert
399c3b0be8
Rename property, reword xmldoc and improve readability of update code
2021-07-21 17:32:56 +09:00
ekrctb
179ba3c9a8
Merge branch 'master' into catcher-area-catcher
...
# Conflicts:
# osu.Game.Rulesets.Catch.Tests/TestSceneCatcher.cs
2021-07-21 16:45:28 +09:00
ekrctb
d9f9ad35be
Move catcher base size constant to Catcher
.
2021-07-21 16:43:24 +09:00
ekrctb
30777795ce
Add some doc comment to CatcherArea
2021-07-21 16:40:35 +09:00
ekrctb
94678064ff
Rename CatcherArea.MovableCatcher
to Catcher
2021-07-21 16:28:31 +09:00
ekrctb
d2d3214d47
Implement horizontal flipping of hit objects in catch editor
2021-07-21 16:07:02 +09:00
ekrctb
4c8b9c168e
Use added position range computation in hit object move handling
2021-07-21 16:06:34 +09:00
ekrctb
60f876511d
Add function of computing position range occupied by hit objects
2021-07-21 16:06:34 +09:00
ekrctb
cd447f0305
Add some doc comment to JuiceStreamSelectionBlueprint
2021-07-21 13:27:07 +09:00
ekrctb
cc0110aa52
Add doc comment to VertexState
2021-07-21 13:17:18 +09:00
ekrctb
97fba5df58
Use existing method for the same code
2021-07-21 12:59:42 +09:00
ekrctb
ca3dfb2498
Fix comment
2021-07-21 12:53:48 +09:00
Salman Ahmed
9d92b795fa
Revert making ComboOffset
s legacy and define BeatmapSkinComboIndex
instead
2021-07-20 14:15:43 +03:00
Salman Ahmed
554652b033
Merge branch 'refactor-combo-colour-retrieval' into legacy-beatmap-combo-offset
2021-07-20 10:11:52 +03:00
Salman Ahmed
1af230c48c
Merge branch 'master' into refactor-combo-colour-retrieval
2021-07-20 10:08:25 +03:00
ekrctb
8586458704
Implement vertex deletion in juice stream selection blueprint
2021-07-19 22:53:32 +09:00
ekrctb
08f8d4e65e
Implement vertex addition in juice stream selection blueprint
2021-07-19 22:53:32 +09:00
ekrctb
8cc1630655
Add initial juice stream editing
2021-07-19 22:53:32 +09:00
Dean Herbert
6d49165664
Merge pull request #13928 from ekrctb/juice-stream-path
...
Add `JuiceStreamPath` as alternative representation of `JuiceStream` path for catch editor
2021-07-19 22:18:05 +09:00
ekrctb
81d0a9bd9c
Fix item ordering
2021-07-19 21:05:36 +09:00
ekrctb
41169fbdaf
Add [NotNull]
2021-07-19 20:20:10 +09:00
ekrctb
7201cfe0b4
Move child drawable creation of CatchPlayfield
from constructor to load
.
2021-07-19 20:18:17 +09:00
ekrctb
879467961f
Fix catcher trails displayed in wrong place
2021-07-19 20:13:31 +09:00
ekrctb
b88ee3c1a1
Pass DroppedObjectContainer
via constructor instead of DI
...
It is now just one level deep, so it is not beneficial to use DI here.
This effectively reverts ae09c23e
.
2021-07-19 20:11:49 +09:00
ekrctb
50f9e5f362
Replace usage of CatcherArea.MovableCatcher
with Catcher
2021-07-19 19:52:40 +09:00
ekrctb
97059a9f50
Create Catcher
in CatchPlayfield
2021-07-19 19:44:40 +09:00
Dean Herbert
23ef666f34
Merge pull request #13887 from ekrctb/legacy-converted-y
...
Preserve Y position of hit objects in osu!catch
2021-07-19 18:48:23 +09:00
Dean Herbert
443058f879
Move playfield constant to top of file and make internal
2021-07-19 18:41:29 +09:00
ekrctb
be495a7488
Add JuiceStreamPath
to allow editing JuiceStream
in catch editor
...
A `JuiceStream` holds a legacy `SliderPath` as the representation of the path.
However, the `SliderPath` representation is difficult to work with because `SliderPath` works in 2D position, while osu!catch works in `(time, x)` coordinates.
This `JuiceStreamPath` represents the path in a more convenient way, a polyline connecting list of `(distance, x)` vertices.
2021-07-19 13:59:10 +09:00
ekrctb
c347584851
Use added utility function
2021-07-19 13:33:46 +09:00
ekrctb
70c9d7105f
Add a function to compute hit object position in catch editor
2021-07-19 13:33:22 +09:00
Bartłomiej Dach
fb5d25405e
Replace calls to obsoleted GetOrDefault()
extension
2021-07-18 21:52:16 +02:00
ekrctb
7f432665e5
Preserve Y position of hit objects in osu!catch
2021-07-14 14:38:38 +09:00
Dan Balasescu
0c52b26d23
Merge pull request #13824 from peppy/da-mod-refactor
...
Refactor `ModDifficultyAdjust` to more elegantly track user override status
2021-07-12 12:03:45 +09:00
Dean Herbert
79d546afa2
Add missing osu!catch difficulty adjust attributes
2021-07-11 10:14:42 +09:00
Bartłomiej Dach
6f89f8e572
Merge branch 'master' into da-mod-refactor
2021-07-10 11:41:54 +02:00