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Reorder constructor arguments for HitExplosionEntry
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@ -367,7 +367,7 @@ namespace osu.Game.Rulesets.Catch.UI
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}
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private void addLighting(JudgementResult judgementResult, Color4 colour, float x) =>
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hitExplosionContainer.Add(new HitExplosionEntry(judgementResult, colour, x, Time.Current));
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hitExplosionContainer.Add(new HitExplosionEntry(Time.Current, judgementResult, colour, x));
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private CaughtObject getCaughtObject(PalpableCatchHitObject source)
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{
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@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Catch.UI
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/// </summary>
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public float Position { get; }
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public HitExplosionEntry(JudgementResult judgementResult, Color4 objectColour, float position, double startTime)
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public HitExplosionEntry(double startTime, JudgementResult judgementResult, Color4 objectColour, float position)
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{
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LifetimeStart = startTime;
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Position = position;
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