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Add comment about swapped sprite names
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@ -56,6 +56,7 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
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{
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var defaultLegacySkin = skins.DefaultLegacySkin;
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// sprite names intentionally swapped to match stable member naming / ease of cross-referencing
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explosion1.Texture = defaultLegacySkin.GetTexture("scoreboard-explosion-2");
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explosion2.Texture = defaultLegacySkin.GetTexture("scoreboard-explosion-1");
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}
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