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Add legacy hit lighting implementation
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@ -70,13 +70,11 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
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if (version < 2.3m)
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{
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if (GetTexture(@"fruit-ryuuta") != null ||
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GetTexture(@"fruit-ryuuta-0") != null)
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if (hasOldStyleCatcherSprite())
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return new LegacyCatcherOld();
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}
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if (GetTexture(@"fruit-catcher-idle") != null ||
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GetTexture(@"fruit-catcher-idle-0") != null)
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if (hasNewStyleCatcherSprite())
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return new LegacyCatcherNew();
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return null;
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@ -86,12 +84,26 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
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return new LegacyCatchComboCounter(Skin);
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return null;
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case CatchSkinComponents.HitExplosion:
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if (hasOldStyleCatcherSprite() || hasNewStyleCatcherSprite())
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return new LegacyHitExplosion();
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return null;
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}
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}
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return base.GetDrawableComponent(component);
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}
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private bool hasOldStyleCatcherSprite() =>
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GetTexture(@"fruit-ryuuta") != null
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|| GetTexture(@"fruit-ryuuta-0") != null;
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private bool hasNewStyleCatcherSprite() =>
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GetTexture(@"fruit-catcher-idle") != null
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|| GetTexture(@"fruit-catcher-idle-0") != null;
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public override IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
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{
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switch (lookup)
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103
osu.Game.Rulesets.Catch/Skinning/Legacy/LegacyHitExplosion.cs
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103
osu.Game.Rulesets.Catch/Skinning/Legacy/LegacyHitExplosion.cs
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@ -0,0 +1,103 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Skinning;
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using osuTK;
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namespace osu.Game.Rulesets.Catch.Skinning.Legacy
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{
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public class LegacyHitExplosion : CompositeDrawable
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{
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[Resolved]
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private Catcher catcher { get; set; }
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[Resolved]
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private Bindable<HitExplosionEntry> entryBindable { get; set; }
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private const float catch_margin = (1 - Catcher.ALLOWED_CATCH_RANGE) / 2;
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private readonly Sprite explosion1;
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private readonly Sprite explosion2;
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public LegacyHitExplosion()
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{
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Anchor = Anchor.BottomCentre;
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Origin = Anchor.BottomCentre;
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RelativeSizeAxes = Axes.Both;
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Scale = new Vector2(0.4f);
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InternalChildren = new[]
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{
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explosion1 = new Sprite
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{
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.CentreLeft,
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Blending = BlendingParameters.Additive,
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Rotation = -90
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},
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explosion2 = new Sprite
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{
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.CentreLeft,
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Blending = BlendingParameters.Additive,
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Rotation = -90
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}
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};
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}
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[BackgroundDependencyLoader]
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private void load(SkinManager skins)
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{
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var defaultLegacySkin = skins.DefaultLegacySkin;
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explosion1.Texture = defaultLegacySkin.GetTexture("scoreboard-explosion-2");
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explosion2.Texture = defaultLegacySkin.GetTexture("scoreboard-explosion-1");
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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entryBindable.BindValueChanged(entry => apply(entry.NewValue), true);
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}
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private void apply(HitExplosionEntry entry)
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{
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if (entry == null)
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return;
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Colour = entry.ObjectColour;
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using (BeginAbsoluteSequence(entry.LifetimeStart))
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{
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float halfCatchWidth = catcher.CatchWidth / 2;
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float explosionOffset = Math.Clamp(entry.Position, -halfCatchWidth + catch_margin * 3, halfCatchWidth - catch_margin * 3);
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if (!(entry.HitObject is Droplet))
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{
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float scale = Math.Clamp(entry.JudgementResult.ComboAtJudgement / 200f, 0.35f, 1.125f);
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explosion1.Scale = new Vector2(1, 0.9f);
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explosion1.Position = new Vector2(explosionOffset, 0);
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explosion1.FadeOut(300);
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explosion1.ScaleTo(new Vector2(20 * scale, 1.1f), 160, Easing.Out);
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}
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explosion2.Scale = new Vector2(0.9f, 1);
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explosion2.Position = new Vector2(explosionOffset, 0);
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explosion2.FadeOut(700);
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explosion2.ScaleTo(new Vector2(0.9f, 1.3f), 500, Easing.Out);
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}
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}
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}
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}
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@ -23,6 +23,7 @@ using osuTK.Graphics;
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namespace osu.Game.Rulesets.Catch.UI
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{
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[Cached]
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public class Catcher : SkinReloadableDrawable
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{
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/// <summary>
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@ -106,7 +107,7 @@ namespace osu.Game.Rulesets.Catch.UI
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/// <summary>
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/// Width of the area that can be used to attempt catches during gameplay.
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/// </summary>
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private readonly float catchWidth;
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public readonly float CatchWidth;
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private readonly SkinnableCatcher body;
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@ -133,7 +134,7 @@ namespace osu.Game.Rulesets.Catch.UI
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if (difficulty != null)
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Scale = calculateScale(difficulty);
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catchWidth = CalculateCatchWidth(Scale);
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CatchWidth = CalculateCatchWidth(Scale);
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InternalChildren = new Drawable[]
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{
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@ -193,7 +194,7 @@ namespace osu.Game.Rulesets.Catch.UI
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if (!(hitObject is PalpableCatchHitObject fruit))
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return false;
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float halfCatchWidth = catchWidth * 0.5f;
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float halfCatchWidth = CatchWidth * 0.5f;
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return fruit.EffectiveX >= X - halfCatchWidth &&
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fruit.EffectiveX <= X + halfCatchWidth;
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}
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@ -27,6 +27,7 @@ namespace osu.Game.Rulesets.Catch.UI
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{
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InternalChild = new SkinnableDrawable(new CatchSkinComponent(CatchSkinComponents.HitExplosion), _ => new DefaultHitExplosion())
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{
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CentreComponent = false,
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre
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};
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