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mirror of https://github.com/ppy/osu.git synced 2024-09-22 01:27:29 +08:00

Merge branch 'master' into da-mod-refactor

This commit is contained in:
Bartłomiej Dach 2021-07-10 11:41:54 +02:00
commit 6f89f8e572
42 changed files with 874 additions and 621 deletions

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@ -11,7 +11,7 @@
A free-to-win rhythm game. Rhythm is just a *click* away!
The future of [osu!](https://osu.ppy.sh) and the beginning of an open era! Commonly known by the codename *osu!lazer*. Pew pew.
The future of [osu!](https://osu.ppy.sh) and the beginning of an open era! Currently known by and released under the codename "*lazer*". As in sharper than cutting-edge.
## Status
@ -23,7 +23,7 @@ We are accepting bug reports (please report with as much detail as possible and
- Detailed release changelogs are available on the [official osu! site](https://osu.ppy.sh/home/changelog/lazer).
- You can learn more about our approach to [project management](https://github.com/ppy/osu/wiki/Project-management).
- Read peppy's [latest blog post](https://blog.ppy.sh/a-definitive-lazer-faq/) exploring where lazer is currently and the roadmap going forward.
- Read peppy's [latest blog post](https://blog.ppy.sh/a-definitive-lazer-faq/) exploring where the project is currently and the roadmap going forward.
## Running osu!

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@ -13,6 +13,8 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints
public abstract class CatchSelectionBlueprint<THitObject> : HitObjectSelectionBlueprint<THitObject>
where THitObject : CatchHitObject
{
protected override bool AlwaysShowWhenSelected => true;
public override Vector2 ScreenSpaceSelectionPoint
{
get

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@ -11,7 +11,6 @@ using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Screens.Play.Break;
using osu.Game.Screens.Ranking;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Gameplay
{
@ -36,18 +35,6 @@ namespace osu.Game.Tests.Visual.Gameplay
AddStep("rewind", () => Player.GameplayClockContainer.Seek(-80000));
AddUntilStep("key counter reset", () => Player.HUDOverlay.KeyCounter.Children.All(kc => kc.CountPresses == 0));
double? time = null;
AddStep("store time", () => time = Player.GameplayClockContainer.GameplayClock.CurrentTime);
// test seek via keyboard
AddStep("seek with right arrow key", () => InputManager.Key(Key.Right));
AddAssert("time seeked forward", () => Player.GameplayClockContainer.GameplayClock.CurrentTime > time + 2000);
AddStep("store time", () => time = Player.GameplayClockContainer.GameplayClock.CurrentTime);
AddStep("seek with left arrow key", () => InputManager.Key(Key.Left));
AddAssert("time seeked backward", () => Player.GameplayClockContainer.GameplayClock.CurrentTime < time);
seekToBreak(0);
seekToBreak(1);

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@ -87,7 +87,7 @@ namespace osu.Game.Tests.Visual.Gameplay
showOverlay();
AddStep("Up arrow", () => InputManager.Key(Key.Up));
AddAssert("Last button selected", () => pauseOverlay.Buttons.Last().Selected.Value);
AddAssert("Last button selected", () => pauseOverlay.Buttons.Last().State == SelectionState.Selected);
}
/// <summary>
@ -99,7 +99,7 @@ namespace osu.Game.Tests.Visual.Gameplay
showOverlay();
AddStep("Down arrow", () => InputManager.Key(Key.Down));
AddAssert("First button selected", () => getButton(0).Selected.Value);
AddAssert("First button selected", () => getButton(0).State == SelectionState.Selected);
}
/// <summary>
@ -111,11 +111,11 @@ namespace osu.Game.Tests.Visual.Gameplay
AddStep("Show overlay", () => failOverlay.Show());
AddStep("Up arrow", () => InputManager.Key(Key.Up));
AddAssert("Last button selected", () => failOverlay.Buttons.Last().Selected.Value);
AddAssert("Last button selected", () => failOverlay.Buttons.Last().State == SelectionState.Selected);
AddStep("Up arrow", () => InputManager.Key(Key.Up));
AddAssert("First button selected", () => failOverlay.Buttons.First().Selected.Value);
AddAssert("First button selected", () => failOverlay.Buttons.First().State == SelectionState.Selected);
AddStep("Up arrow", () => InputManager.Key(Key.Up));
AddAssert("Last button selected", () => failOverlay.Buttons.Last().Selected.Value);
AddAssert("Last button selected", () => failOverlay.Buttons.Last().State == SelectionState.Selected);
}
/// <summary>
@ -127,11 +127,11 @@ namespace osu.Game.Tests.Visual.Gameplay
AddStep("Show overlay", () => failOverlay.Show());
AddStep("Down arrow", () => InputManager.Key(Key.Down));
AddAssert("First button selected", () => failOverlay.Buttons.First().Selected.Value);
AddAssert("First button selected", () => failOverlay.Buttons.First().State == SelectionState.Selected);
AddStep("Down arrow", () => InputManager.Key(Key.Down));
AddAssert("Last button selected", () => failOverlay.Buttons.Last().Selected.Value);
AddAssert("Last button selected", () => failOverlay.Buttons.Last().State == SelectionState.Selected);
AddStep("Down arrow", () => InputManager.Key(Key.Down));
AddAssert("First button selected", () => failOverlay.Buttons.First().Selected.Value);
AddAssert("First button selected", () => failOverlay.Buttons.First().State == SelectionState.Selected);
}
/// <summary>
@ -145,7 +145,7 @@ namespace osu.Game.Tests.Visual.Gameplay
AddStep("Hover first button", () => InputManager.MoveMouseTo(failOverlay.Buttons.First()));
AddStep("Hide overlay", () => failOverlay.Hide());
AddAssert("Overlay state is reset", () => !failOverlay.Buttons.Any(b => b.Selected.Value));
AddAssert("Overlay state is reset", () => failOverlay.Buttons.All(b => b.State == SelectionState.NotSelected));
}
/// <summary>
@ -162,11 +162,11 @@ namespace osu.Game.Tests.Visual.Gameplay
AddStep("Hide overlay", () => pauseOverlay.Hide());
showOverlay();
AddAssert("First button not selected", () => !getButton(0).Selected.Value);
AddAssert("First button not selected", () => getButton(0).State == SelectionState.NotSelected);
AddStep("Move slightly", () => InputManager.MoveMouseTo(InputManager.CurrentState.Mouse.Position + new Vector2(1)));
AddAssert("First button selected", () => getButton(0).Selected.Value);
AddAssert("First button selected", () => getButton(0).State == SelectionState.Selected);
}
/// <summary>
@ -179,8 +179,8 @@ namespace osu.Game.Tests.Visual.Gameplay
AddStep("Down arrow", () => InputManager.Key(Key.Down));
AddStep("Hover second button", () => InputManager.MoveMouseTo(getButton(1)));
AddAssert("First button not selected", () => !getButton(0).Selected.Value);
AddAssert("Second button selected", () => getButton(1).Selected.Value);
AddAssert("First button not selected", () => getButton(0).State == SelectionState.NotSelected);
AddAssert("Second button selected", () => getButton(1).State == SelectionState.Selected);
}
/// <summary>
@ -196,8 +196,8 @@ namespace osu.Game.Tests.Visual.Gameplay
AddStep("Hover second button", () => InputManager.MoveMouseTo(getButton(1)));
AddStep("Up arrow", () => InputManager.Key(Key.Up));
AddAssert("Second button not selected", () => !getButton(1).Selected.Value);
AddAssert("First button selected", () => getButton(0).Selected.Value);
AddAssert("Second button not selected", () => getButton(1).State == SelectionState.NotSelected);
AddAssert("First button selected", () => getButton(0).State == SelectionState.Selected);
}
/// <summary>
@ -211,7 +211,7 @@ namespace osu.Game.Tests.Visual.Gameplay
AddStep("Hover second button", () => InputManager.MoveMouseTo(getButton(1)));
AddStep("Unhover second button", () => InputManager.MoveMouseTo(Vector2.Zero));
AddStep("Down arrow", () => InputManager.Key(Key.Down));
AddAssert("First button selected", () => getButton(0).Selected.Value); // Initial state condition
AddAssert("First button selected", () => getButton(0).State == SelectionState.Selected); // Initial state condition
}
/// <summary>
@ -282,7 +282,7 @@ namespace osu.Game.Tests.Visual.Gameplay
showOverlay();
AddAssert("No button selected",
() => pauseOverlay.Buttons.All(button => !button.Selected.Value));
() => pauseOverlay.Buttons.All(button => button.State == SelectionState.NotSelected));
}
private void showOverlay() => AddStep("Show overlay", () => pauseOverlay.Show());

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@ -0,0 +1,87 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestSceneReplayPlayer : RateAdjustedBeatmapTestScene
{
protected TestReplayPlayer Player;
public override void SetUpSteps()
{
base.SetUpSteps();
AddStep("Initialise player", () => Player = CreatePlayer(new OsuRuleset()));
AddStep("Load player", () => LoadScreen(Player));
AddUntilStep("player loaded", () => Player.IsLoaded);
}
[Test]
public void TestPause()
{
double? lastTime = null;
AddUntilStep("wait for first hit", () => Player.ScoreProcessor.TotalScore.Value > 0);
AddStep("Pause playback", () => InputManager.Key(Key.Space));
AddUntilStep("Time stopped progressing", () =>
{
double current = Player.GameplayClockContainer.CurrentTime;
bool changed = lastTime != current;
lastTime = current;
return !changed;
});
AddWaitStep("wait some", 10);
AddAssert("Time still stopped", () => lastTime == Player.GameplayClockContainer.CurrentTime);
}
[Test]
public void TestSeekBackwards()
{
double? lastTime = null;
AddUntilStep("wait for first hit", () => Player.ScoreProcessor.TotalScore.Value > 0);
AddStep("Seek backwards", () =>
{
lastTime = Player.GameplayClockContainer.CurrentTime;
InputManager.Key(Key.Left);
});
AddAssert("Jumped backwards", () => Player.GameplayClockContainer.CurrentTime - lastTime < 0);
}
[Test]
public void TestSeekForwards()
{
double? lastTime = null;
AddUntilStep("wait for first hit", () => Player.ScoreProcessor.TotalScore.Value > 0);
AddStep("Seek forwards", () =>
{
lastTime = Player.GameplayClockContainer.CurrentTime;
InputManager.Key(Key.Right);
});
AddAssert("Jumped forwards", () => Player.GameplayClockContainer.CurrentTime - lastTime > 500);
}
protected TestReplayPlayer CreatePlayer(Ruleset ruleset)
{
Beatmap.Value = CreateWorkingBeatmap(ruleset.RulesetInfo);
SelectedMods.Value = new[] { ruleset.GetAutoplayMod() };
return new TestReplayPlayer(false);
}
}
}

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@ -12,7 +12,7 @@ namespace osu.Game.Tests.Visual.Settings
[BackgroundDependencyLoader]
private void load()
{
Add(new DirectorySelector { RelativeSizeAxes = Axes.Both });
Add(new OsuDirectorySelector { RelativeSizeAxes = Axes.Both });
}
}
}

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@ -12,13 +12,13 @@ namespace osu.Game.Tests.Visual.Settings
[Test]
public void TestAllFiles()
{
AddStep("create", () => Child = new FileSelector { RelativeSizeAxes = Axes.Both });
AddStep("create", () => Child = new OsuFileSelector { RelativeSizeAxes = Axes.Both });
}
[Test]
public void TestJpgFilesOnly()
{
AddStep("create", () => Child = new FileSelector(validFileExtensions: new[] { ".jpg" }) { RelativeSizeAxes = Axes.Both });
AddStep("create", () => Child = new OsuFileSelector(validFileExtensions: new[] { ".jpg" }) { RelativeSizeAxes = Axes.Both });
}
}
}

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@ -12,6 +12,7 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays.Mods;
using osu.Game.Overlays.Settings;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mania;
using osu.Game.Rulesets.Mania.Mods;
@ -50,6 +51,38 @@ namespace osu.Game.Tests.Visual.UserInterface
AddStep("show", () => modSelect.Show());
}
/// <summary>
/// Ensure that two mod overlays are not cross polluting via central settings instances.
/// </summary>
[Test]
public void TestSettingsNotCrossPolluting()
{
Bindable<IReadOnlyList<Mod>> selectedMods2 = null;
AddStep("select diff adjust", () => SelectedMods.Value = new Mod[] { new OsuModDifficultyAdjust() });
AddStep("set setting", () => modSelect.ChildrenOfType<SettingsSlider<float>>().First().Current.Value = 8);
AddAssert("ensure setting is propagated", () => SelectedMods.Value.OfType<OsuModDifficultyAdjust>().Single().CircleSize.Value == 8);
AddStep("create second bindable", () => selectedMods2 = new Bindable<IReadOnlyList<Mod>>(new Mod[] { new OsuModDifficultyAdjust() }));
AddStep("create second overlay", () =>
{
Add(modSelect = new TestModSelectOverlay().With(d =>
{
d.Origin = Anchor.TopCentre;
d.Anchor = Anchor.TopCentre;
d.SelectedMods.BindTarget = selectedMods2;
}));
});
AddStep("show", () => modSelect.Show());
AddAssert("ensure first is unchanged", () => SelectedMods.Value.OfType<OsuModDifficultyAdjust>().Single().CircleSize.Value == 8);
AddAssert("ensure second is default", () => selectedMods2.Value.OfType<OsuModDifficultyAdjust>().Single().CircleSize.Value == 5);
}
[Test]
public void TestSettingsResetOnDeselection()
{

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@ -0,0 +1,32 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Game.Overlays;
using osu.Game.Overlays.Volume;
namespace osu.Game.Tests.Visual.UserInterface
{
public class TestSceneVolumeOverlay : OsuTestScene
{
private VolumeOverlay volume;
protected override void LoadComplete()
{
base.LoadComplete();
AddRange(new Drawable[]
{
volume = new VolumeOverlay(),
new VolumeControlReceptor
{
RelativeSizeAxes = Axes.Both,
ActionRequested = action => volume.Adjust(action),
ScrollActionRequested = (action, amount, isPrecise) => volume.Adjust(action, amount, isPrecise),
},
});
AddStep("show controls", () => volume.Show());
}
}
}

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@ -30,7 +30,7 @@ namespace osu.Game.Tournament.Screens.Setup
[Resolved]
private MatchIPCInfo ipc { get; set; }
private DirectorySelector directorySelector;
private OsuDirectorySelector directorySelector;
private DialogOverlay overlay;
[BackgroundDependencyLoader(true)]
@ -79,7 +79,7 @@ namespace osu.Game.Tournament.Screens.Setup
},
new Drawable[]
{
directorySelector = new DirectorySelector(initialPath)
directorySelector = new OsuDirectorySelector(initialPath)
{
RelativeSizeAxes = Axes.Both,
}

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@ -18,7 +18,7 @@ namespace osu.Game.Graphics.Containers
protected override Container<Drawable> Content => content;
protected virtual HoverClickSounds CreateHoverClickSounds(HoverSampleSet sampleSet) => new HoverClickSounds(sampleSet);
protected virtual HoverSounds CreateHoverSounds(HoverSampleSet sampleSet) => new HoverClickSounds(sampleSet);
public OsuClickableContainer(HoverSampleSet sampleSet = HoverSampleSet.Default)
{
@ -39,7 +39,7 @@ namespace osu.Game.Graphics.Containers
InternalChildren = new Drawable[]
{
content,
CreateHoverClickSounds(sampleSet)
CreateHoverSounds(sampleSet)
};
}
}

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@ -0,0 +1,87 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Diagnostics;
using osu.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Graphics.Containers
{
/// <summary>
/// A FillFlowContainer that provides functionality to cycle selection between children
/// The selection wraps around when overflowing past the first or last child.
/// </summary>
public class SelectionCycleFillFlowContainer<T> : FillFlowContainer<T> where T : Drawable, IStateful<SelectionState>
{
public T Selected => (selectedIndex >= 0 && selectedIndex < Count) ? this[selectedIndex.Value] : null;
private int? selectedIndex;
public void SelectNext()
{
if (!selectedIndex.HasValue || selectedIndex == Count - 1)
setSelected(0);
else
setSelected(selectedIndex.Value + 1);
}
public void SelectPrevious()
{
if (!selectedIndex.HasValue || selectedIndex == 0)
setSelected(Count - 1);
else
setSelected(selectedIndex.Value - 1);
}
public void Deselect() => setSelected(null);
public void Select(T item)
{
var newIndex = IndexOf(item);
if (newIndex < 0)
setSelected(null);
else
setSelected(IndexOf(item));
}
public override void Add(T drawable)
{
base.Add(drawable);
Debug.Assert(drawable != null);
drawable.StateChanged += state => selectionChanged(drawable, state);
}
public override bool Remove(T drawable)
=> throw new NotSupportedException($"Cannot remove drawables from {nameof(SelectionCycleFillFlowContainer<T>)}");
private void setSelected(int? value)
{
if (selectedIndex == value)
return;
// Deselect the previously-selected button
if (selectedIndex.HasValue)
this[selectedIndex.Value].State = SelectionState.NotSelected;
selectedIndex = value;
// Select the newly-selected button
if (selectedIndex.HasValue)
this[selectedIndex.Value].State = SelectionState.Selected;
}
private void selectionChanged(T drawable, SelectionState state)
{
if (state == SelectionState.NotSelected)
Deselect();
else
Select(drawable);
}
}
}

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@ -1,25 +1,26 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osuTK;
using osuTK.Graphics;
using System;
using osu.Framework;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.Backgrounds;
using osu.Game.Graphics.Sprites;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics.Effects;
using osu.Game.Graphics.Containers;
using osu.Framework.Input.Events;
using osu.Framework.Localisation;
using osu.Game.Graphics.Backgrounds;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Graphics.UserInterface
{
public class DialogButton : OsuClickableContainer
public class DialogButton : OsuClickableContainer, IStateful<SelectionState>
{
private const float idle_width = 0.8f;
private const float hover_width = 0.9f;
@ -27,7 +28,22 @@ namespace osu.Game.Graphics.UserInterface
private const float hover_duration = 500;
private const float click_duration = 200;
public readonly BindableBool Selected = new BindableBool();
public event Action<SelectionState> StateChanged;
private SelectionState state;
public SelectionState State
{
get => state;
set
{
if (state == value)
return;
state = value;
StateChanged?.Invoke(value);
}
}
private readonly Container backgroundContainer;
private readonly Container colourContainer;
@ -153,7 +169,7 @@ namespace osu.Game.Graphics.UserInterface
updateGlow();
Selected.ValueChanged += selectionChanged;
StateChanged += selectionChanged;
}
private Color4 buttonColour;
@ -221,7 +237,7 @@ namespace osu.Game.Graphics.UserInterface
.OnComplete(_ =>
{
clickAnimating = false;
Selected.TriggerChange();
StateChanged?.Invoke(State);
});
return base.OnClick(e);
@ -235,7 +251,7 @@ namespace osu.Game.Graphics.UserInterface
protected override void OnMouseUp(MouseUpEvent e)
{
if (Selected.Value)
if (State == SelectionState.Selected)
colourContainer.ResizeWidthTo(hover_width, click_duration, Easing.In);
base.OnMouseUp(e);
}
@ -243,7 +259,7 @@ namespace osu.Game.Graphics.UserInterface
protected override bool OnHover(HoverEvent e)
{
base.OnHover(e);
Selected.Value = true;
State = SelectionState.Selected;
return true;
}
@ -251,15 +267,15 @@ namespace osu.Game.Graphics.UserInterface
protected override void OnHoverLost(HoverLostEvent e)
{
base.OnHoverLost(e);
Selected.Value = false;
State = SelectionState.NotSelected;
}
private void selectionChanged(ValueChangedEvent<bool> args)
private void selectionChanged(SelectionState newState)
{
if (clickAnimating)
return;
if (args.NewValue)
if (newState == SelectionState.Selected)
{
spriteText.TransformSpacingTo(hoverSpacing, hover_duration, Easing.OutElastic);
colourContainer.ResizeWidthTo(hover_width, hover_duration, Easing.OutElastic);

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@ -1,297 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Events;
using osu.Framework.Platform;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Graphics.UserInterfaceV2
{
public class DirectorySelector : CompositeDrawable
{
private FillFlowContainer directoryFlow;
[Resolved]
private GameHost host { get; set; }
[Cached]
public readonly Bindable<DirectoryInfo> CurrentPath = new Bindable<DirectoryInfo>();
public DirectorySelector(string initialPath = null)
{
CurrentPath.Value = new DirectoryInfo(initialPath ?? Environment.GetFolderPath(Environment.SpecialFolder.UserProfile));
}
[BackgroundDependencyLoader]
private void load()
{
Padding = new MarginPadding(10);
InternalChild = new GridContainer
{
RelativeSizeAxes = Axes.Both,
RowDimensions = new[]
{
new Dimension(GridSizeMode.Absolute, 50),
new Dimension(),
},
Content = new[]
{
new Drawable[]
{
new CurrentDirectoryDisplay
{
RelativeSizeAxes = Axes.Both,
},
},
new Drawable[]
{
new OsuScrollContainer
{
RelativeSizeAxes = Axes.Both,
Child = directoryFlow = new FillFlowContainer
{
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Direction = FillDirection.Vertical,
Spacing = new Vector2(2),
}
}
}
}
};
CurrentPath.BindValueChanged(updateDisplay, true);
}
private void updateDisplay(ValueChangedEvent<DirectoryInfo> directory)
{
directoryFlow.Clear();
try
{
if (directory.NewValue == null)
{
var drives = DriveInfo.GetDrives();
foreach (var drive in drives)
directoryFlow.Add(new DirectoryPiece(drive.RootDirectory));
}
else
{
directoryFlow.Add(new ParentDirectoryPiece(CurrentPath.Value.Parent));
directoryFlow.AddRange(GetEntriesForPath(CurrentPath.Value));
}
}
catch (Exception)
{
CurrentPath.Value = directory.OldValue;
this.FlashColour(Color4.Red, 300);
}
}
protected virtual IEnumerable<DisplayPiece> GetEntriesForPath(DirectoryInfo path)
{
foreach (var dir in path.GetDirectories().OrderBy(d => d.Name))
{
if ((dir.Attributes & FileAttributes.Hidden) == 0)
yield return new DirectoryPiece(dir);
}
}
private class CurrentDirectoryDisplay : CompositeDrawable
{
[Resolved]
private Bindable<DirectoryInfo> currentDirectory { get; set; }
private FillFlowContainer flow;
[BackgroundDependencyLoader]
private void load()
{
InternalChildren = new Drawable[]
{
flow = new FillFlowContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.X,
Spacing = new Vector2(5),
Height = DisplayPiece.HEIGHT,
Direction = FillDirection.Horizontal,
},
};
currentDirectory.BindValueChanged(updateDisplay, true);
}
private void updateDisplay(ValueChangedEvent<DirectoryInfo> dir)
{
flow.Clear();
List<DirectoryPiece> pathPieces = new List<DirectoryPiece>();
DirectoryInfo ptr = dir.NewValue;
while (ptr != null)
{
pathPieces.Insert(0, new CurrentDisplayPiece(ptr));
ptr = ptr.Parent;
}
flow.ChildrenEnumerable = new Drawable[]
{
new OsuSpriteText { Text = "Current Directory: ", Font = OsuFont.Default.With(size: DisplayPiece.HEIGHT), },
new ComputerPiece(),
}.Concat(pathPieces);
}
private class ComputerPiece : CurrentDisplayPiece
{
protected override IconUsage? Icon => null;
public ComputerPiece()
: base(null, "Computer")
{
}
}
private class CurrentDisplayPiece : DirectoryPiece
{
public CurrentDisplayPiece(DirectoryInfo directory, string displayName = null)
: base(directory, displayName)
{
}
[BackgroundDependencyLoader]
private void load()
{
Flow.Add(new SpriteIcon
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Icon = FontAwesome.Solid.ChevronRight,
Size = new Vector2(FONT_SIZE / 2)
});
}
protected override IconUsage? Icon => Directory.Name.Contains(Path.DirectorySeparatorChar) ? base.Icon : null;
}
}
private class ParentDirectoryPiece : DirectoryPiece
{
protected override IconUsage? Icon => FontAwesome.Solid.Folder;
public ParentDirectoryPiece(DirectoryInfo directory)
: base(directory, "..")
{
}
}
protected class DirectoryPiece : DisplayPiece
{
protected readonly DirectoryInfo Directory;
[Resolved]
private Bindable<DirectoryInfo> currentDirectory { get; set; }
public DirectoryPiece(DirectoryInfo directory, string displayName = null)
: base(displayName)
{
Directory = directory;
}
protected override bool OnClick(ClickEvent e)
{
currentDirectory.Value = Directory;
return true;
}
protected override string FallbackName => Directory.Name;
protected override IconUsage? Icon => Directory.Name.Contains(Path.DirectorySeparatorChar)
? FontAwesome.Solid.Database
: FontAwesome.Regular.Folder;
}
protected abstract class DisplayPiece : CompositeDrawable
{
public const float HEIGHT = 20;
protected const float FONT_SIZE = 16;
private readonly string displayName;
protected FillFlowContainer Flow;
protected DisplayPiece(string displayName = null)
{
this.displayName = displayName;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
AutoSizeAxes = Axes.Both;
Masking = true;
CornerRadius = 5;
InternalChildren = new Drawable[]
{
new Box
{
Colour = colours.GreySeafoamDarker,
RelativeSizeAxes = Axes.Both,
},
Flow = new FillFlowContainer
{
AutoSizeAxes = Axes.X,
Height = 20,
Margin = new MarginPadding { Vertical = 2, Horizontal = 5 },
Direction = FillDirection.Horizontal,
Spacing = new Vector2(5),
}
};
if (Icon.HasValue)
{
Flow.Add(new SpriteIcon
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Icon = Icon.Value,
Size = new Vector2(FONT_SIZE)
});
}
Flow.Add(new OsuSpriteText
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Text = displayName ?? FallbackName,
Font = OsuFont.Default.With(size: FONT_SIZE)
});
}
protected abstract string FallbackName { get; }
protected abstract IconUsage? Icon { get; }
}
}
}

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@ -1,94 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Events;
namespace osu.Game.Graphics.UserInterfaceV2
{
public class FileSelector : DirectorySelector
{
private readonly string[] validFileExtensions;
[Cached]
public readonly Bindable<FileInfo> CurrentFile = new Bindable<FileInfo>();
public FileSelector(string initialPath = null, string[] validFileExtensions = null)
: base(initialPath)
{
this.validFileExtensions = validFileExtensions ?? Array.Empty<string>();
}
protected override IEnumerable<DisplayPiece> GetEntriesForPath(DirectoryInfo path)
{
foreach (var dir in base.GetEntriesForPath(path))
yield return dir;
IEnumerable<FileInfo> files = path.GetFiles();
if (validFileExtensions.Length > 0)
files = files.Where(f => validFileExtensions.Contains(f.Extension));
foreach (var file in files.OrderBy(d => d.Name))
{
if ((file.Attributes & FileAttributes.Hidden) == 0)
yield return new FilePiece(file);
}
}
protected class FilePiece : DisplayPiece
{
private readonly FileInfo file;
[Resolved]
private Bindable<FileInfo> currentFile { get; set; }
public FilePiece(FileInfo file)
{
this.file = file;
}
protected override bool OnClick(ClickEvent e)
{
currentFile.Value = file;
return true;
}
protected override string FallbackName => file.Name;
protected override IconUsage? Icon
{
get
{
switch (file.Extension)
{
case ".ogg":
case ".mp3":
case ".wav":
return FontAwesome.Regular.FileAudio;
case ".jpg":
case ".jpeg":
case ".png":
return FontAwesome.Regular.FileImage;
case ".mp4":
case ".avi":
case ".mov":
case ".flv":
return FontAwesome.Regular.FileVideo;
default:
return FontAwesome.Regular.File;
}
}
}
}
}
}

View File

@ -0,0 +1,38 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.IO;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics.Containers;
namespace osu.Game.Graphics.UserInterfaceV2
{
public class OsuDirectorySelector : DirectorySelector
{
public const float ITEM_HEIGHT = 20;
public OsuDirectorySelector(string initialPath = null)
: base(initialPath)
{
}
[BackgroundDependencyLoader]
private void load()
{
Padding = new MarginPadding(10);
}
protected override ScrollContainer<Drawable> CreateScrollContainer() => new OsuScrollContainer();
protected override DirectorySelectorBreadcrumbDisplay CreateBreadcrumb() => new OsuDirectorySelectorBreadcrumbDisplay();
protected override DirectorySelectorDirectory CreateParentDirectoryItem(DirectoryInfo directory) => new OsuDirectorySelectorParentDirectory(directory);
protected override DirectorySelectorDirectory CreateDirectoryItem(DirectoryInfo directory, string displayName = null) => new OsuDirectorySelectorDirectory(directory, displayName);
protected override void NotifySelectionError() => this.FlashColour(Colour4.Red, 300);
}
}

View File

@ -0,0 +1,64 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.IO;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics.Sprites;
using osuTK;
namespace osu.Game.Graphics.UserInterfaceV2
{
internal class OsuDirectorySelectorBreadcrumbDisplay : DirectorySelectorBreadcrumbDisplay
{
protected override Drawable CreateCaption() => new OsuSpriteText
{
Text = "Current Directory: ",
Font = OsuFont.Default.With(size: OsuDirectorySelector.ITEM_HEIGHT),
};
protected override DirectorySelectorDirectory CreateRootDirectoryItem() => new OsuBreadcrumbDisplayComputer();
protected override DirectorySelectorDirectory CreateDirectoryItem(DirectoryInfo directory, string displayName = null) => new OsuBreadcrumbDisplayDirectory(directory, displayName);
[BackgroundDependencyLoader]
private void load()
{
Height = 50;
}
private class OsuBreadcrumbDisplayComputer : OsuBreadcrumbDisplayDirectory
{
protected override IconUsage? Icon => null;
public OsuBreadcrumbDisplayComputer()
: base(null, "Computer")
{
}
}
private class OsuBreadcrumbDisplayDirectory : OsuDirectorySelectorDirectory
{
public OsuBreadcrumbDisplayDirectory(DirectoryInfo directory, string displayName = null)
: base(directory, displayName)
{
}
[BackgroundDependencyLoader]
private void load()
{
Flow.Add(new SpriteIcon
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Icon = FontAwesome.Solid.ChevronRight,
Size = new Vector2(FONT_SIZE / 2)
});
}
protected override IconUsage? Icon => Directory.Name.Contains(Path.DirectorySeparatorChar) ? base.Icon : null;
}
}
}

View File

@ -0,0 +1,58 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.IO;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics.Sprites;
namespace osu.Game.Graphics.UserInterfaceV2
{
internal class OsuDirectorySelectorDirectory : DirectorySelectorDirectory
{
public OsuDirectorySelectorDirectory(DirectoryInfo directory, string displayName = null)
: base(directory, displayName)
{
}
[BackgroundDependencyLoader]
private void load()
{
Flow.AutoSizeAxes = Axes.X;
Flow.Height = OsuDirectorySelector.ITEM_HEIGHT;
AddInternal(new Background
{
Depth = 1
});
}
protected override SpriteText CreateSpriteText() => new OsuSpriteText();
protected override IconUsage? Icon => Directory.Name.Contains(Path.DirectorySeparatorChar)
? FontAwesome.Solid.Database
: FontAwesome.Regular.Folder;
internal class Background : CompositeDrawable
{
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
RelativeSizeAxes = Axes.Both;
Masking = true;
CornerRadius = 5;
InternalChild = new Box
{
Colour = colours.GreySeafoamDarker,
RelativeSizeAxes = Axes.Both,
};
}
}
}
}

View File

@ -0,0 +1,18 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.IO;
using osu.Framework.Graphics.Sprites;
namespace osu.Game.Graphics.UserInterfaceV2
{
internal class OsuDirectorySelectorParentDirectory : OsuDirectorySelectorDirectory
{
protected override IconUsage? Icon => FontAwesome.Solid.Folder;
public OsuDirectorySelectorParentDirectory(DirectoryInfo directory)
: base(directory, "..")
{
}
}
}

View File

@ -0,0 +1,90 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.IO;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
namespace osu.Game.Graphics.UserInterfaceV2
{
public class OsuFileSelector : FileSelector
{
public OsuFileSelector(string initialPath = null, string[] validFileExtensions = null)
: base(initialPath, validFileExtensions)
{
}
[BackgroundDependencyLoader]
private void load()
{
Padding = new MarginPadding(10);
}
protected override ScrollContainer<Drawable> CreateScrollContainer() => new OsuScrollContainer();
protected override DirectorySelectorBreadcrumbDisplay CreateBreadcrumb() => new OsuDirectorySelectorBreadcrumbDisplay();
protected override DirectorySelectorDirectory CreateParentDirectoryItem(DirectoryInfo directory) => new OsuDirectorySelectorParentDirectory(directory);
protected override DirectorySelectorDirectory CreateDirectoryItem(DirectoryInfo directory, string displayName = null) => new OsuDirectorySelectorDirectory(directory, displayName);
protected override DirectoryListingFile CreateFileItem(FileInfo file) => new OsuDirectoryListingFile(file);
protected override void NotifySelectionError() => this.FlashColour(Colour4.Red, 300);
protected class OsuDirectoryListingFile : DirectoryListingFile
{
public OsuDirectoryListingFile(FileInfo file)
: base(file)
{
}
[BackgroundDependencyLoader]
private void load()
{
Flow.AutoSizeAxes = Axes.X;
Flow.Height = OsuDirectorySelector.ITEM_HEIGHT;
AddInternal(new OsuDirectorySelectorDirectory.Background
{
Depth = 1
});
}
protected override IconUsage? Icon
{
get
{
switch (File.Extension)
{
case @".ogg":
case @".mp3":
case @".wav":
return FontAwesome.Regular.FileAudio;
case @".jpg":
case @".jpeg":
case @".png":
return FontAwesome.Regular.FileImage;
case @".mp4":
case @".avi":
case @".mov":
case @".flv":
return FontAwesome.Regular.FileVideo;
default:
return FontAwesome.Regular.File;
}
}
}
protected override SpriteText CreateSpriteText() => new OsuSpriteText();
}
}
}

View File

@ -102,8 +102,15 @@ namespace osu.Game.IO
protected override void ChangeTargetStorage(Storage newStorage)
{
var lastStorage = UnderlyingStorage;
base.ChangeTargetStorage(newStorage);
Logger.Storage = UnderlyingStorage.GetStorageForDirectory("logs");
if (lastStorage != null)
{
// for now we assume that if there was a previous storage, this is a migration operation.
// the logger shouldn't be set during initialisation as it can cause cross-talk in tests (due to being static).
Logger.Storage = UnderlyingStorage.GetStorageForDirectory("logs");
}
}
public override void Migrate(Storage newStorage)

View File

@ -87,6 +87,8 @@ namespace osu.Game.Input.Bindings
new KeyBinding(new[] { InputKey.Shift, InputKey.Tab }, GlobalAction.ToggleInGameInterface),
new KeyBinding(InputKey.MouseMiddle, GlobalAction.PauseGameplay),
new KeyBinding(InputKey.Space, GlobalAction.TogglePauseReplay),
new KeyBinding(InputKey.Left, GlobalAction.SeekReplayBackward),
new KeyBinding(InputKey.Right, GlobalAction.SeekReplayForward),
new KeyBinding(InputKey.Control, GlobalAction.HoldForHUD),
};
@ -103,6 +105,9 @@ namespace osu.Game.Input.Bindings
new KeyBinding(new[] { InputKey.Alt, InputKey.Up }, GlobalAction.IncreaseVolume),
new KeyBinding(new[] { InputKey.Alt, InputKey.Down }, GlobalAction.DecreaseVolume),
new KeyBinding(new[] { InputKey.Alt, InputKey.Left }, GlobalAction.PreviousVolumeMeter),
new KeyBinding(new[] { InputKey.Alt, InputKey.Right }, GlobalAction.NextVolumeMeter),
new KeyBinding(new[] { InputKey.Control, InputKey.F4 }, GlobalAction.ToggleMute),
new KeyBinding(InputKey.TrackPrevious, GlobalAction.MusicPrev),
@ -263,5 +268,17 @@ namespace osu.Game.Input.Bindings
[Description("Toggle skin editor")]
ToggleSkinEditor,
[Description("Previous volume meter")]
PreviousVolumeMeter,
[Description("Next volume meter")]
NextVolumeMeter,
[Description("Seek replay forward")]
SeekReplayForward,
[Description("Seek replay backward")]
SeekReplayBackward,
}
}

View File

@ -28,7 +28,7 @@ namespace osu.Game.Online.Chat
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Parts.Any(d => d.ReceivePositionalInputAt(screenSpacePos));
protected override HoverClickSounds CreateHoverClickSounds(HoverSampleSet sampleSet) => new LinkHoverSounds(sampleSet, Parts);
protected override HoverSounds CreateHoverSounds(HoverSampleSet sampleSet) => new LinkHoverSounds(sampleSet, Parts);
public DrawableLinkCompiler(IEnumerable<Drawable> parts)
{

View File

@ -429,7 +429,7 @@ namespace osu.Game.Overlays.Mods
if (!Stacked)
modEnumeration = ModUtils.FlattenMods(modEnumeration);
section.Mods = modEnumeration.Select(getValidModOrNull).Where(m => m != null);
section.Mods = modEnumeration.Select(getValidModOrNull).Where(m => m != null).Select(m => m.CreateCopy());
}
updateSelectedButtons();

View File

@ -2,11 +2,14 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Graphics.UserInterface;
using osuTK;
namespace osu.Game.Overlays.Profile.Header.Components
@ -18,18 +21,29 @@ namespace osu.Game.Overlays.Profile.Header.Components
public override LocalisableString TooltipText => DetailsVisible.Value ? "collapse" : "expand";
private SpriteIcon icon;
private Sample sampleOpen;
private Sample sampleClose;
protected override HoverSounds CreateHoverSounds(HoverSampleSet sampleSet) => new HoverSounds();
public ExpandDetailsButton()
{
Action = () => DetailsVisible.Toggle();
Action = () =>
{
DetailsVisible.Toggle();
(DetailsVisible.Value ? sampleOpen : sampleClose)?.Play();
};
}
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
private void load(OverlayColourProvider colourProvider, AudioManager audio)
{
IdleColour = colourProvider.Background2;
HoverColour = colourProvider.Background2.Lighten(0.2f);
sampleOpen = audio.Samples.Get(@"UI/dropdown-open");
sampleClose = audio.Samples.Get(@"UI/dropdown-close");
Child = icon = new SpriteIcon
{
Anchor = Anchor.Centre,

View File

@ -1,4 +1,4 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
@ -17,7 +17,7 @@ namespace osu.Game.Overlays.Rankings
public class CountryFilter : CompositeDrawable, IHasCurrentValue<Country>
{
private const int duration = 200;
private const int height = 50;
private const int height = 70;
private readonly BindableWithCurrent<Country> current = new BindableWithCurrent<Country>();

View File

@ -42,7 +42,7 @@ namespace osu.Game.Overlays.Rankings
InternalChild = content = new CircularContainer
{
Height = 25,
Height = 30,
AutoSizeDuration = duration,
AutoSizeEasing = Easing.OutQuint,
Masking = true,
@ -58,9 +58,9 @@ namespace osu.Game.Overlays.Rankings
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Margin = new MarginPadding { Horizontal = 10 },
Margin = new MarginPadding { Horizontal = 15 },
Direction = FillDirection.Horizontal,
Spacing = new Vector2(8, 0),
Spacing = new Vector2(15, 0),
Children = new Drawable[]
{
new FillFlowContainer
@ -70,14 +70,14 @@ namespace osu.Game.Overlays.Rankings
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(3, 0),
Spacing = new Vector2(5, 0),
Children = new Drawable[]
{
flag = new UpdateableFlag
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(22, 15)
Size = new Vector2(30, 20)
},
countryName = new OsuSpriteText
{
@ -148,7 +148,7 @@ namespace osu.Game.Overlays.Rankings
AutoSizeAxes = Axes.Both;
Add(icon = new SpriteIcon
{
Size = new Vector2(8),
Size = new Vector2(10),
Icon = FontAwesome.Solid.Times
});
}

View File

@ -15,6 +15,7 @@ using System;
using System.Collections.Generic;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Online.API.Requests;
using osu.Framework.Extensions.Color4Extensions;
namespace osu.Game.Overlays.Rankings
{
@ -46,6 +47,7 @@ namespace osu.Game.Overlays.Rankings
{
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
InternalChildren = new Drawable[]
{
background = new Box
@ -139,7 +141,7 @@ namespace osu.Game.Overlays.Rankings
{
AutoSizeAxes = Axes.Both;
Direction = FillDirection.Vertical;
Margin = new MarginPadding { Vertical = 10 };
Padding = new MarginPadding { Vertical = 15 };
Children = new Drawable[]
{
new OsuSpriteText
@ -150,11 +152,11 @@ namespace osu.Game.Overlays.Rankings
new Container
{
AutoSizeAxes = Axes.X,
Height = 20,
Height = 25,
Child = valueText = new OsuSpriteText
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Font = OsuFont.GetFont(size: 20, weight: FontWeight.Light),
}
}
@ -174,11 +176,34 @@ namespace osu.Game.Overlays.Rankings
protected override DropdownMenu CreateMenu() => menu = base.CreateMenu().With(m => m.MaxHeight = 400);
protected override DropdownHeader CreateHeader() => new SpotlightsDropdownHeader();
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
{
// osu-web adds a 0.6 opacity container on top of the 0.5 base one when hovering, 0.8 on a single container here matches the resulting colour
AccentColour = colourProvider.Background6.Opacity(0.8f);
menu.BackgroundColour = colourProvider.Background5;
AccentColour = colourProvider.Background6;
Padding = new MarginPadding { Vertical = 20 };
}
private class SpotlightsDropdownHeader : OsuDropdownHeader
{
public SpotlightsDropdownHeader()
{
AutoSizeAxes = Axes.Y;
Text.Font = OsuFont.GetFont(size: 15);
Text.Padding = new MarginPadding { Vertical = 1.5f }; // osu-web line-height difference compensation
Foreground.Padding = new MarginPadding { Horizontal = 10, Vertical = 15 };
Margin = Icon.Margin = new MarginPadding(0);
}
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
{
BackgroundColour = colourProvider.Background6.Opacity(0.5f);
BackgroundColourHover = colourProvider.Background5;
}
}
}
}

View File

@ -1,15 +1,14 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using System;
using osu.Game.Users;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Game.Graphics.Containers;
namespace osu.Game.Overlays.Rankings.Tables
{
@ -62,35 +61,20 @@ namespace osu.Game.Overlays.Rankings.Tables
}
};
private class CountryName : OsuHoverContainer
private class CountryName : LinkFlowContainer
{
protected override IEnumerable<Drawable> EffectTargets => new[] { text };
[Resolved(canBeNull: true)]
private RankingsOverlay rankings { get; set; }
private readonly OsuSpriteText text;
private readonly Country country;
public CountryName(Country country)
: base(t => t.Font = OsuFont.GetFont(size: 12))
{
this.country = country;
AutoSizeAxes = Axes.X;
RelativeSizeAxes = Axes.Y;
TextAnchor = Anchor.CentreLeft;
AutoSizeAxes = Axes.Both;
Add(text = new OsuSpriteText
{
Font = OsuFont.GetFont(size: 12),
Text = country.FullName ?? string.Empty,
});
}
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
{
IdleColour = colourProvider.Light2;
HoverColour = colourProvider.Content2;
Action = () => rankings?.ShowCountry(country);
if (!string.IsNullOrEmpty(country.FullName))
AddLink(country.FullName, () => rankings?.ShowCountry(country));
}
}
}

View File

@ -1,4 +1,4 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
@ -20,7 +20,8 @@ namespace osu.Game.Overlays.Rankings.Tables
{
protected const int TEXT_SIZE = 12;
private const float horizontal_inset = 20;
private const float row_height = 25;
private const float row_height = 32;
private const float row_spacing = 3;
private const int items_per_page = 50;
private readonly int page;
@ -35,7 +36,7 @@ namespace osu.Game.Overlays.Rankings.Tables
AutoSizeAxes = Axes.Y;
Padding = new MarginPadding { Horizontal = horizontal_inset };
RowSize = new Dimension(GridSizeMode.Absolute, row_height);
RowSize = new Dimension(GridSizeMode.Absolute, row_height + row_spacing);
}
[BackgroundDependencyLoader]
@ -47,10 +48,11 @@ namespace osu.Game.Overlays.Rankings.Tables
{
RelativeSizeAxes = Axes.Both,
Depth = 1f,
Margin = new MarginPadding { Top = row_height }
Margin = new MarginPadding { Top = row_height + row_spacing },
Spacing = new Vector2(0, row_spacing),
});
rankings.ForEach(_ => backgroundFlow.Add(new TableRowBackground()));
rankings.ForEach(_ => backgroundFlow.Add(new TableRowBackground { Height = row_height }));
Columns = mainHeaders.Concat(CreateAdditionalHeaders()).ToArray();
Content = rankings.Select((s, i) => createContent((page - 1) * items_per_page + i, s)).ToArray().ToRectangular();
@ -68,13 +70,19 @@ namespace osu.Game.Overlays.Rankings.Tables
protected abstract Drawable[] CreateAdditionalContent(TModel item);
protected override Drawable CreateHeader(int index, TableColumn column) => new HeaderText(column?.Header ?? string.Empty, HighlightedColumn());
protected virtual string HighlightedColumn => @"Performance";
protected override Drawable CreateHeader(int index, TableColumn column)
{
var title = column?.Header ?? string.Empty;
return new HeaderText(title, title == HighlightedColumn);
}
protected abstract Country GetCountry(TModel item);
protected abstract Drawable CreateFlagContent(TModel item);
private OsuSpriteText createIndexDrawable(int index) => new OsuSpriteText
private OsuSpriteText createIndexDrawable(int index) => new RowText
{
Text = $"#{index + 1}",
Font = OsuFont.GetFont(size: TEXT_SIZE, weight: FontWeight.SemiBold)
@ -84,37 +92,36 @@ namespace osu.Game.Overlays.Rankings.Tables
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(7, 0),
Spacing = new Vector2(10, 0),
Margin = new MarginPadding { Bottom = row_spacing },
Children = new[]
{
new UpdateableFlag(GetCountry(item))
{
Size = new Vector2(20, 13),
Size = new Vector2(30, 20),
ShowPlaceholderOnNull = false,
},
CreateFlagContent(item)
}
};
protected virtual string HighlightedColumn() => @"Performance";
private class HeaderText : OsuSpriteText
protected class HeaderText : OsuSpriteText
{
private readonly string highlighted;
private readonly bool isHighlighted;
public HeaderText(string text, string highlighted)
public HeaderText(string text, bool isHighlighted)
{
this.highlighted = highlighted;
this.isHighlighted = isHighlighted;
Text = text;
Font = OsuFont.GetFont(size: 12);
Margin = new MarginPadding { Horizontal = 10 };
Margin = new MarginPadding { Vertical = 5, Horizontal = 10 };
}
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
{
if (Text != highlighted)
if (!isHighlighted)
Colour = colourProvider.Foreground1;
}
}
@ -124,7 +131,7 @@ namespace osu.Game.Overlays.Rankings.Tables
public RowText()
{
Font = OsuFont.GetFont(size: TEXT_SIZE);
Margin = new MarginPadding { Horizontal = 10 };
Margin = new MarginPadding { Horizontal = 10, Bottom = row_spacing };
}
}

View File

@ -33,6 +33,6 @@ namespace osu.Game.Overlays.Rankings.Tables
}
};
protected override string HighlightedColumn() => @"Ranked Score";
protected override string HighlightedColumn => @"Ranked Score";
}
}

View File

@ -1,4 +1,4 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
@ -22,10 +22,10 @@ namespace osu.Game.Overlays.Rankings.Tables
public TableRowBackground()
{
RelativeSizeAxes = Axes.X;
Height = 25;
CornerRadius = 3;
CornerRadius = 4;
Masking = true;
MaskingSmoothness = 0.5f;
InternalChild = background = new Box
{

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@ -19,22 +19,32 @@ namespace osu.Game.Overlays.Rankings.Tables
{
}
protected virtual IEnumerable<string> GradeColumns => new List<string> { "SS", "S", "A" };
protected override TableColumn[] CreateAdditionalHeaders() => new[]
{
new TableColumn("Accuracy", Anchor.Centre, new Dimension(GridSizeMode.AutoSize)),
new TableColumn("Play Count", Anchor.Centre, new Dimension(GridSizeMode.AutoSize)),
}.Concat(CreateUniqueHeaders())
.Concat(GradeColumns.Select(grade => new TableColumn(grade, Anchor.Centre, new Dimension(GridSizeMode.AutoSize))))
.ToArray();
protected override Drawable CreateHeader(int index, TableColumn column)
{
new TableColumn("Accuracy", Anchor.Centre, new Dimension(GridSizeMode.AutoSize)),
new TableColumn("Play Count", Anchor.Centre, new Dimension(GridSizeMode.AutoSize)),
}.Concat(CreateUniqueHeaders()).Concat(new[]
{
new TableColumn("SS", Anchor.Centre, new Dimension(GridSizeMode.AutoSize)),
new TableColumn("S", Anchor.Centre, new Dimension(GridSizeMode.AutoSize)),
new TableColumn("A", Anchor.Centre, new Dimension(GridSizeMode.AutoSize)),
}).ToArray();
var title = column?.Header ?? string.Empty;
return new UserTableHeaderText(title, HighlightedColumn == title, GradeColumns.Contains(title));
}
protected sealed override Country GetCountry(UserStatistics item) => item.User.Country;
protected sealed override Drawable CreateFlagContent(UserStatistics item)
{
var username = new LinkFlowContainer(t => t.Font = OsuFont.GetFont(size: TEXT_SIZE, italics: true)) { AutoSizeAxes = Axes.Both };
var username = new LinkFlowContainer(t => t.Font = OsuFont.GetFont(size: TEXT_SIZE, italics: true))
{
AutoSizeAxes = Axes.X,
RelativeSizeAxes = Axes.Y,
TextAnchor = Anchor.CentreLeft
};
username.AddUserLink(item.User);
return username;
}
@ -53,5 +63,19 @@ namespace osu.Game.Overlays.Rankings.Tables
protected abstract TableColumn[] CreateUniqueHeaders();
protected abstract Drawable[] CreateUniqueContent(UserStatistics item);
private class UserTableHeaderText : HeaderText
{
public UserTableHeaderText(string text, bool isHighlighted, bool isGrade)
: base(text, isHighlighted)
{
Margin = new MarginPadding
{
// Grade columns have extra horizontal padding for readibility
Horizontal = isGrade ? 20 : 10,
Vertical = 5
};
}
}
}
}

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@ -21,7 +21,7 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
{
private TriangleButton selectionButton;
private DirectorySelector directorySelector;
private OsuDirectorySelector directorySelector;
/// <summary>
/// Text to display in the header to inform the user of what they are selecting.
@ -91,7 +91,7 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
},
new Drawable[]
{
directorySelector = new DirectorySelector
directorySelector = new OsuDirectorySelector
{
RelativeSizeAxes = Axes.Both,
}

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@ -30,6 +30,8 @@ namespace osu.Game.Overlays.Volume
return true;
case GlobalAction.ToggleMute:
case GlobalAction.NextVolumeMeter:
case GlobalAction.PreviousVolumeMeter:
ActionRequested?.Invoke(action);
return true;
}

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@ -3,10 +3,12 @@
using System;
using System.Globalization;
using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -19,13 +21,14 @@ using osu.Framework.Threading;
using osu.Framework.Utils;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Input.Bindings;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Overlays.Volume
{
public class VolumeMeter : Container, IKeyBindingHandler<GlobalAction>
public class VolumeMeter : Container, IKeyBindingHandler<GlobalAction>, IStateful<SelectionState>
{
private CircularProgress volumeCircle;
private CircularProgress volumeCircleGlow;
@ -38,9 +41,33 @@ namespace osu.Game.Overlays.Volume
private OsuSpriteText text;
private BufferedContainer maxGlow;
private Sample sample;
private Container selectedGlowContainer;
private Sample hoverSample;
private Sample notchSample;
private double sampleLastPlaybackTime;
public event Action<SelectionState> StateChanged;
private SelectionState state;
public SelectionState State
{
get => state;
set
{
if (state == value)
return;
state = value;
StateChanged?.Invoke(value);
updateSelectedState();
}
}
private const float transition_length = 500;
public VolumeMeter(string name, float circleSize, Color4 meterColour)
{
this.circleSize = circleSize;
@ -53,7 +80,8 @@ namespace osu.Game.Overlays.Volume
[BackgroundDependencyLoader]
private void load(OsuColour colours, AudioManager audio)
{
sample = audio.Samples.Get(@"UI/notch-tick");
hoverSample = audio.Samples.Get($"UI/{HoverSampleSet.Button.GetDescription()}-hover");
notchSample = audio.Samples.Get(@"UI/notch-tick");
sampleLastPlaybackTime = Time.Current;
Color4 backgroundColour = colours.Gray1;
@ -75,7 +103,6 @@ namespace osu.Game.Overlays.Volume
{
new BufferedContainer
{
Alpha = 0.9f,
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
@ -147,6 +174,24 @@ namespace osu.Game.Overlays.Volume
},
},
},
selectedGlowContainer = new CircularContainer
{
Masking = true,
RelativeSizeAxes = Axes.Both,
Alpha = 0,
Child = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true,
},
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = meterColour.Opacity(0.1f),
Radius = 10,
}
},
maxGlow = (text = new OsuSpriteText
{
Anchor = Anchor.Centre,
@ -171,7 +216,6 @@ namespace osu.Game.Overlays.Volume
{
new Box
{
Alpha = 0.9f,
RelativeSizeAxes = Axes.Both,
Colour = backgroundColour,
},
@ -233,7 +277,7 @@ namespace osu.Game.Overlays.Volume
if (Time.Current - sampleLastPlaybackTime <= tick_debounce_time)
return;
var channel = sample.GetChannel();
var channel = notchSample.GetChannel();
channel.Frequency.Value = 0.99f + RNG.NextDouble(0.02f) + displayVolume * 0.1f;
@ -305,17 +349,14 @@ namespace osu.Game.Overlays.Volume
return true;
}
private const float transition_length = 500;
protected override bool OnHover(HoverEvent e)
protected override bool OnMouseMove(MouseMoveEvent e)
{
this.ScaleTo(1.04f, transition_length, Easing.OutExpo);
return false;
State = SelectionState.Selected;
return base.OnMouseMove(e);
}
protected override void OnHoverLost(HoverLostEvent e)
{
this.ScaleTo(1f, transition_length, Easing.OutExpo);
}
public bool OnPressed(GlobalAction action)
@ -326,10 +367,12 @@ namespace osu.Game.Overlays.Volume
switch (action)
{
case GlobalAction.SelectPrevious:
State = SelectionState.Selected;
adjust(1, false);
return true;
case GlobalAction.SelectNext:
State = SelectionState.Selected;
adjust(-1, false);
return true;
}
@ -340,5 +383,22 @@ namespace osu.Game.Overlays.Volume
public void OnReleased(GlobalAction action)
{
}
private void updateSelectedState()
{
switch (state)
{
case SelectionState.Selected:
this.ScaleTo(1.04f, transition_length, Easing.OutExpo);
selectedGlowContainer.FadeIn(transition_length, Easing.OutExpo);
hoverSample?.Play();
break;
case SelectionState.NotSelected:
this.ScaleTo(1f, transition_length, Easing.OutExpo);
selectedGlowContainer.FadeOut(transition_length, Easing.OutExpo);
break;
}
}
}
}

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@ -12,6 +12,7 @@ using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Framework.Threading;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Input.Bindings;
using osu.Game.Overlays.Volume;
using osuTK;
@ -32,6 +33,8 @@ namespace osu.Game.Overlays
public Bindable<bool> IsMuted { get; } = new Bindable<bool>();
private SelectionCycleFillFlowContainer<VolumeMeter> volumeMeters;
[BackgroundDependencyLoader]
private void load(AudioManager audio, OsuColour colours)
{
@ -53,7 +56,7 @@ namespace osu.Game.Overlays
Margin = new MarginPadding(10),
Current = { BindTarget = IsMuted }
},
new FillFlowContainer
volumeMeters = new SelectionCycleFillFlowContainer<VolumeMeter>
{
Direction = FillDirection.Vertical,
AutoSizeAxes = Axes.Both,
@ -61,7 +64,7 @@ namespace osu.Game.Overlays
Origin = Anchor.CentreLeft,
Spacing = new Vector2(0, offset),
Margin = new MarginPadding { Left = offset },
Children = new Drawable[]
Children = new[]
{
volumeMeterEffect = new VolumeMeter("EFFECTS", 125, colours.BlueDarker),
volumeMeterMaster = new VolumeMeter("MASTER", 150, colours.PinkDarker),
@ -87,9 +90,9 @@ namespace osu.Game.Overlays
{
base.LoadComplete();
volumeMeterMaster.Bindable.ValueChanged += _ => Show();
volumeMeterEffect.Bindable.ValueChanged += _ => Show();
volumeMeterMusic.Bindable.ValueChanged += _ => Show();
foreach (var volumeMeter in volumeMeters)
volumeMeter.Bindable.ValueChanged += _ => Show();
muteButton.Current.ValueChanged += _ => Show();
}
@ -102,23 +105,27 @@ namespace osu.Game.Overlays
case GlobalAction.DecreaseVolume:
if (State.Value == Visibility.Hidden)
Show();
else if (volumeMeterMusic.IsHovered)
volumeMeterMusic.Decrease(amount, isPrecise);
else if (volumeMeterEffect.IsHovered)
volumeMeterEffect.Decrease(amount, isPrecise);
else
volumeMeterMaster.Decrease(amount, isPrecise);
volumeMeters.Selected?.Decrease(amount, isPrecise);
return true;
case GlobalAction.IncreaseVolume:
if (State.Value == Visibility.Hidden)
Show();
else if (volumeMeterMusic.IsHovered)
volumeMeterMusic.Increase(amount, isPrecise);
else if (volumeMeterEffect.IsHovered)
volumeMeterEffect.Increase(amount, isPrecise);
else
volumeMeterMaster.Increase(amount, isPrecise);
volumeMeters.Selected?.Increase(amount, isPrecise);
return true;
case GlobalAction.NextVolumeMeter:
if (State.Value == Visibility.Visible)
volumeMeters.SelectNext();
Show();
return true;
case GlobalAction.PreviousVolumeMeter:
if (State.Value == Visibility.Visible)
volumeMeters.SelectPrevious();
Show();
return true;
case GlobalAction.ToggleMute:
@ -134,6 +141,10 @@ namespace osu.Game.Overlays
public override void Show()
{
// Focus on the master meter as a default if previously hidden
if (State.Value == Visibility.Hidden)
volumeMeters.Select(volumeMeterMaster);
if (State.Value == Visibility.Visible)
schedulePopOut();

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@ -56,9 +56,9 @@ namespace osu.Game.Screens.Edit.Setup
public void DisplayFileChooser()
{
FileSelector fileSelector;
OsuFileSelector fileSelector;
Target.Child = fileSelector = new FileSelector(currentFile.Value?.DirectoryName, handledExtensions)
Target.Child = fileSelector = new OsuFileSelector(currentFile.Value?.DirectoryName, handledExtensions)
{
RelativeSizeAxes = Axes.X,
Height = 400,

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@ -23,7 +23,7 @@ namespace osu.Game.Screens.Import
{
public override bool HideOverlaysOnEnter => true;
private FileSelector fileSelector;
private OsuFileSelector fileSelector;
private Container contentContainer;
private TextFlowContainer currentFileText;
@ -57,7 +57,7 @@ namespace osu.Game.Screens.Import
Colour = colours.GreySeafoamDark,
RelativeSizeAxes = Axes.Both,
},
fileSelector = new FileSelector(validFileExtensions: game.HandledExtensions.ToArray())
fileSelector = new OsuFileSelector(validFileExtensions: game.HandledExtensions.ToArray())
{
RelativeSizeAxes = Axes.Both,
Width = 0.65f

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@ -2,23 +2,24 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using Humanizer;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osuTK;
using osuTK.Graphics;
using osu.Game.Graphics;
using osu.Framework.Allocation;
using osu.Game.Graphics.UserInterface;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Input.Bindings;
using Humanizer;
using osu.Framework.Graphics.Effects;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Screens.Play
{
@ -46,13 +47,13 @@ namespace osu.Game.Screens.Play
/// <summary>
/// Action that is invoked when <see cref="GlobalAction.Select"/> is triggered.
/// </summary>
protected virtual Action SelectAction => () => InternalButtons.Children.FirstOrDefault(f => f.Selected.Value)?.Click();
protected virtual Action SelectAction => () => InternalButtons.Selected?.Click();
public abstract string Header { get; }
public abstract string Description { get; }
protected ButtonContainer InternalButtons;
protected SelectionCycleFillFlowContainer<DialogButton> InternalButtons;
public IReadOnlyList<DialogButton> Buttons => InternalButtons;
private FillFlowContainer retryCounterContainer;
@ -116,7 +117,7 @@ namespace osu.Game.Screens.Play
}
}
},
InternalButtons = new ButtonContainer
InternalButtons = new SelectionCycleFillFlowContainer<DialogButton>
{
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
@ -183,8 +184,6 @@ namespace osu.Game.Screens.Play
}
};
button.Selected.ValueChanged += selected => buttonSelectionChanged(button, selected.NewValue);
InternalButtons.Add(button);
}
@ -216,14 +215,6 @@ namespace osu.Game.Screens.Play
{
}
private void buttonSelectionChanged(DialogButton button, bool isSelected)
{
if (!isSelected)
InternalButtons.Deselect();
else
InternalButtons.Select(button);
}
private void updateRetryCount()
{
// "You've retried 1,065 times in this session"
@ -255,46 +246,6 @@ namespace osu.Game.Screens.Play
};
}
protected class ButtonContainer : FillFlowContainer<DialogButton>
{
private int selectedIndex = -1;
private void setSelected(int value)
{
if (selectedIndex == value)
return;
// Deselect the previously-selected button
if (selectedIndex != -1)
this[selectedIndex].Selected.Value = false;
selectedIndex = value;
// Select the newly-selected button
if (selectedIndex != -1)
this[selectedIndex].Selected.Value = true;
}
public void SelectNext()
{
if (selectedIndex == -1 || selectedIndex == Count - 1)
setSelected(0);
else
setSelected(selectedIndex + 1);
}
public void SelectPrevious()
{
if (selectedIndex == -1 || selectedIndex == 0)
setSelected(Count - 1);
else
setSelected(selectedIndex - 1);
}
public void Deselect() => setSelected(-1);
public void Select(DialogButton button) => setSelected(IndexOf(button));
}
private class Button : DialogButton
{
// required to ensure keyboard navigation always starts from an extremity (unless the cursor is moved)
@ -302,7 +253,7 @@ namespace osu.Game.Screens.Play
protected override bool OnMouseMove(MouseMoveEvent e)
{
Selected.Value = true;
State = SelectionState.Selected;
return base.OnMouseMove(e);
}
}

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@ -3,11 +3,15 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using osu.Framework.Input.Bindings;
using osu.Framework.Threading;
using osu.Game.Beatmaps;
using osu.Game.Extensions;
using osu.Game.Input.Bindings;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Scoring;
using osu.Game.Screens.Ranking;
@ -43,10 +47,24 @@ namespace osu.Game.Screens.Play
protected override ResultsScreen CreateResults(ScoreInfo score) => new SoloResultsScreen(score, false);
private ScheduledDelegate keyboardSeekDelegate;
public bool OnPressed(GlobalAction action)
{
const double keyboard_seek_amount = 5000;
switch (action)
{
case GlobalAction.SeekReplayBackward:
keyboardSeekDelegate?.Cancel();
keyboardSeekDelegate = this.BeginKeyRepeat(Scheduler, () => keyboardSeek(-1));
return true;
case GlobalAction.SeekReplayForward:
keyboardSeekDelegate?.Cancel();
keyboardSeekDelegate = this.BeginKeyRepeat(Scheduler, () => keyboardSeek(1));
return true;
case GlobalAction.TogglePauseReplay:
if (GameplayClockContainer.IsPaused.Value)
GameplayClockContainer.Start();
@ -56,10 +74,24 @@ namespace osu.Game.Screens.Play
}
return false;
void keyboardSeek(int direction)
{
double target = Math.Clamp(GameplayClockContainer.CurrentTime + direction * keyboard_seek_amount, 0, GameplayBeatmap.HitObjects.Last().GetEndTime());
Seek(target);
}
}
public void OnReleased(GlobalAction action)
{
switch (action)
{
case GlobalAction.SeekReplayBackward:
case GlobalAction.SeekReplayForward:
keyboardSeekDelegate?.Cancel();
break;
}
}
}
}

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@ -57,8 +57,6 @@ namespace osu.Game.Screens.Play
set => CurrentNumber.Value = value;
}
protected override bool AllowKeyboardInputWhenNotHovered => true;
public SongProgressBar(float barHeight, float handleBarHeight, Vector2 handleSize)
{
CurrentNumber.MinValue = 0;