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bb046fa3b8
It resolves mutual dependency of `Catcher` and `CatcherTrailDisplay`. Trail generation logic is moved to `Catcher`. The generation logic no longer uses delayed scheduling because the hidden state is hard to manage. Instead, the last time a trail is generated is calculated and used. The new logic has a different behavior when the dash key is pressed in succession under 50ms, but it is not noticeable for normal plays. |
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.. | ||
Beatmaps | ||
Difficulty | ||
Edit | ||
Judgements | ||
MathUtils | ||
Mods | ||
Objects | ||
Properties | ||
Replays | ||
Resources/Testing/Beatmaps | ||
Scoring | ||
Skinning | ||
UI | ||
CatchInputManager.cs | ||
CatchRuleset.cs | ||
CatchSkinComponent.cs | ||
CatchSkinComponents.cs | ||
osu.Game.Rulesets.Catch.csproj |