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Moved X clamping from X to EffectiveX

This commit is contained in:
Drison64 2022-09-19 17:26:04 +02:00
parent 18fe37bb22
commit 4958421303

View File

@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Catch.Objects
[JsonIgnore]
public float X
{
set => originalX.Value = Math.Clamp(value, 0, CatchPlayfield.WIDTH);
set => originalX.Value = value;
}
private HitObjectProperty<float> xOffset;
@ -70,7 +70,7 @@ namespace osu.Game.Rulesets.Catch.Objects
/// This value is the original <see cref="X"/> value plus the offset applied by the beatmap processing.
/// Use <see cref="OriginalX"/> if a value not affected by the offset is desired.
/// </remarks>
public float EffectiveX => OriginalX + XOffset;
public float EffectiveX => Math.Clamp(OriginalX + XOffset, 0, CatchPlayfield.WIDTH);
public double TimePreempt { get; set; } = 1000;