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Move child drawable creation of CatchPlayfield
from constructor to load
.
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parent
879467961f
commit
7201cfe0b4
@ -16,6 +16,8 @@ namespace osu.Game.Rulesets.Catch.UI
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{
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public class CatchPlayfield : ScrollingPlayfield
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{
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private readonly BeatmapDifficulty difficulty;
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/// <summary>
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/// The width of the playfield.
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/// The horizontal movement of the catcher is confined in the area of this width.
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@ -31,11 +33,17 @@ namespace osu.Game.Rulesets.Catch.UI
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// only check the X position; handle all vertical space.
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base.ReceivePositionalInputAt(new Vector2(screenSpacePos.X, ScreenSpaceDrawQuad.Centre.Y));
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internal readonly Catcher Catcher;
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internal Catcher Catcher { get; private set; }
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internal readonly CatcherArea CatcherArea;
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internal CatcherArea CatcherArea { get; private set; }
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public CatchPlayfield(BeatmapDifficulty difficulty)
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{
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this.difficulty = difficulty;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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var trailContainer = new Container
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{
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@ -49,7 +57,7 @@ namespace osu.Game.Rulesets.Catch.UI
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X = CENTER_X
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};
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InternalChildren = new[]
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AddRangeInternal(new[]
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{
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droppedObjectContainer,
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Catcher.CreateProxiedContent(),
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@ -64,12 +72,8 @@ namespace osu.Game.Rulesets.Catch.UI
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},
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trailContainer,
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HitObjectContainer,
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};
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}
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});
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[BackgroundDependencyLoader]
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private void load()
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{
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RegisterPool<Droplet, DrawableDroplet>(50);
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RegisterPool<TinyDroplet, DrawableTinyDroplet>(50);
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RegisterPool<Fruit, DrawableFruit>(100);
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