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Rename variables for catch-specific casting to avoid any confusion
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@ -40,12 +40,12 @@ namespace osu.Game.Rulesets.Catch.Edit
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EditorBeatmap.PerformOnSelection(h =>
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{
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if (!(h is CatchHitObject hitObject)) return;
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if (!(h is CatchHitObject catchObject)) return;
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hitObject.OriginalX += deltaX;
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catchObject.OriginalX += deltaX;
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// Move the nested hit objects to give an instant result before nested objects are recreated.
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foreach (var nested in hitObject.NestedHitObjects.OfType<CatchHitObject>())
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foreach (var nested in catchObject.NestedHitObjects.OfType<CatchHitObject>())
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nested.OriginalX += deltaX;
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});
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@ -59,8 +59,8 @@ namespace osu.Game.Rulesets.Catch.Edit
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bool changed = false;
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EditorBeatmap.PerformOnSelection(h =>
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{
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if (h is CatchHitObject hitObject)
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changed |= handleFlip(selectionRange, hitObject);
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if (h is CatchHitObject catchObject)
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changed |= handleFlip(selectionRange, catchObject);
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});
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return changed;
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}
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