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Simplify check conditionals

This commit is contained in:
Dean Herbert 2022-10-07 02:19:43 +09:00
parent c73195fa77
commit 994db55b6d

View File

@ -27,15 +27,9 @@ namespace osu.Game.Rulesets.Catch.UI
protected override bool UserScrollSpeedAdjustment => false;
private readonly bool showMobileMapper = true;
public DrawableCatchRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
: base(ruleset, beatmap, mods)
{
// Check if mods have RelaxMod instance
if (mods != null && mods.OfType<ModRelax>().Any())
showMobileMapper = false;
Direction.Value = ScrollingDirection.Down;
TimeRange.Value = IBeatmapDifficultyInfo.DifficultyRange(beatmap.Difficulty.ApproachRate, 1800, 1200, 450);
}
@ -43,7 +37,8 @@ namespace osu.Game.Rulesets.Catch.UI
[BackgroundDependencyLoader]
private void load()
{
if (showMobileMapper)
// With relax mod, input maps directly to x position and left/right buttons are not used.
if (!Mods.Any(m => m is ModRelax))
KeyBindingInputManager.Add(new CatchTouchInputMapper());
}