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Add empty juice stream placement blueprint (no implementation)
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Catch.Objects;
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namespace osu.Game.Rulesets.Catch.Edit.Blueprints
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{
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public class JuiceStreamPlacementBlueprint : CatchPlacementBlueprint<JuiceStream>
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{
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}
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}
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@ -38,6 +38,7 @@ namespace osu.Game.Rulesets.Catch.Edit
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protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[]
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{
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new FruitCompositionTool(),
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new JuiceStreamCompositionTool(),
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new BananaShowerCompositionTool()
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};
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24
osu.Game.Rulesets.Catch/Edit/JuiceStreamCompositionTool.cs
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24
osu.Game.Rulesets.Catch/Edit/JuiceStreamCompositionTool.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Catch.Edit.Blueprints;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit.Tools;
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namespace osu.Game.Rulesets.Catch.Edit
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{
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public class JuiceStreamCompositionTool : HitObjectCompositionTool
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{
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public JuiceStreamCompositionTool()
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: base(nameof(JuiceStream))
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{
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}
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public override Drawable CreateIcon() => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Sliders);
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public override PlacementBlueprint CreatePlacementBlueprint() => new JuiceStreamPlacementBlueprint();
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}
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}
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