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Add some doc comment to JuiceStreamSelectionBlueprint
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@ -37,8 +37,16 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints
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private readonly SelectionEditablePath editablePath;
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/// <summary>
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/// The <see cref="JuiceStreamPath.InvalidationID"/> of the <see cref="JuiceStreamPath"/> corresponding the current <see cref="SliderPath"/> of the hit object.
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/// When the path is edited, the change is detected and the <see cref="SliderPath"/> of the hit object is updated.
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/// </summary>
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private int lastEditablePathId = -1;
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/// <summary>
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/// The <see cref="SliderPath.Version"/> of the current <see cref="SliderPath"/> of the hit object.
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/// When the <see cref="SliderPath"/> of the hit object is changed by external means, the change is detected and the <see cref="JuiceStreamPath"/> is re-initialized.
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/// </summary>
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private int lastSliderPathVersion = -1;
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private Vector2 rightMouseDownPosition;
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