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Restructure explosion to ensure proper lifetime bounds

This commit is contained in:
Bartłomiej Dach 2021-08-07 18:19:29 +02:00
parent 8c8a64fe6e
commit 4bcbe6ac90
No known key found for this signature in database
GPG Key ID: BCECCD4FA41F6497
4 changed files with 32 additions and 34 deletions

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@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -15,11 +14,8 @@ using osuTK.Graphics;
namespace osu.Game.Rulesets.Catch.Skinning.Default
{
public class DefaultHitExplosion : CompositeDrawable
public class DefaultHitExplosion : CompositeDrawable, IHitExplosion
{
[Resolved]
private Bindable<HitExplosionEntry> entryBindable { get; set; }
private CircularContainer largeFaint;
private CircularContainer smallFaint;
private CircularContainer directionalGlow1;
@ -74,14 +70,7 @@ namespace osu.Game.Rulesets.Catch.Skinning.Default
};
}
protected override void LoadComplete()
{
base.LoadComplete();
entryBindable.BindValueChanged(entry => apply(entry.NewValue), true);
}
private void apply(HitExplosionEntry entry)
public void Animate(HitExplosionEntry entry)
{
if (entry == null)
return;
@ -110,7 +99,7 @@ namespace osu.Game.Rulesets.Catch.Skinning.Default
directionalGlow1.Rotation = StatelessRNG.NextSingle(-angle_variangle, angle_variangle, randomSeed, 4);
directionalGlow2.Rotation = StatelessRNG.NextSingle(-angle_variangle, angle_variangle, randomSeed, 5);
this.FadeInFromZero(50).Then().FadeOut(duration, Easing.Out).Expire();
this.FadeInFromZero(50).Then().FadeOut(duration, Easing.Out);
}
private void setColour(Color4 objectColour)

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@ -3,7 +3,6 @@
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
@ -14,14 +13,11 @@ using osuTK;
namespace osu.Game.Rulesets.Catch.Skinning.Legacy
{
public class LegacyHitExplosion : CompositeDrawable
public class LegacyHitExplosion : CompositeDrawable, IHitExplosion
{
[Resolved]
private Catcher catcher { get; set; }
[Resolved]
private Bindable<HitExplosionEntry> entryBindable { get; set; }
private const float catch_margin = (1 - Catcher.ALLOWED_CATCH_RANGE) / 2;
private readonly Sprite explosion1;
@ -62,14 +58,7 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
explosion2.Texture = defaultLegacySkin.GetTexture("scoreboard-explosion-1");
}
protected override void LoadComplete()
{
base.LoadComplete();
entryBindable.BindValueChanged(entry => apply(entry.NewValue), true);
}
private void apply(HitExplosionEntry entry)
public void Animate(HitExplosionEntry entry)
{
if (entry == null)
return;
@ -88,15 +77,17 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
explosion1.Scale = new Vector2(1, 0.9f);
explosion1.Position = new Vector2(explosionOffset, 0);
explosion1.FadeOut(300);
explosion1.FadeOutFromOne(300);
explosion1.ScaleTo(new Vector2(20 * scale, 1.1f), 160, Easing.Out);
}
explosion2.Scale = new Vector2(0.9f, 1);
explosion2.Position = new Vector2(explosionOffset, 0);
explosion2.FadeOut(700);
explosion2.FadeOutFromOne(700);
explosion2.ScaleTo(new Vector2(0.9f, 1.3f), 500, Easing.Out);
this.Delay(700).FadeOutFromOne();
}
}
}

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@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Catch.Skinning.Default;
using osu.Game.Rulesets.Objects.Pooling;
@ -12,8 +11,7 @@ namespace osu.Game.Rulesets.Catch.UI
{
public class HitExplosion : PoolableDrawableWithLifetime<HitExplosionEntry>
{
[Cached]
private Bindable<HitExplosionEntry> bindableEntry { get; set; } = new Bindable<HitExplosionEntry>();
private SkinnableDrawable skinnableExplosion;
public HitExplosion()
{
@ -25,7 +23,7 @@ namespace osu.Game.Rulesets.Catch.UI
[BackgroundDependencyLoader]
private void load()
{
InternalChild = new SkinnableDrawable(new CatchSkinComponent(CatchSkinComponents.HitExplosion), _ => new DefaultHitExplosion())
InternalChild = skinnableExplosion = new SkinnableDrawable(new CatchSkinComponent(CatchSkinComponents.HitExplosion), _ => new DefaultHitExplosion())
{
CentreComponent = false,
Anchor = Anchor.BottomCentre,
@ -37,7 +35,11 @@ namespace osu.Game.Rulesets.Catch.UI
{
base.OnApply(entry);
bindableEntry.Value = entry;
ApplyTransformsAt(double.MinValue, true);
ClearTransforms(true);
(skinnableExplosion.Drawable as IHitExplosion)?.Animate(entry);
LifetimeEnd = skinnableExplosion.Drawable.LatestTransformEndTime;
}
}
}

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@ -0,0 +1,16 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Rulesets.Catch.UI
{
/// <summary>
/// Common interface for all hit explosion skinnables.
/// </summary>
public interface IHitExplosion
{
/// <summary>
/// Begins animating this <see cref="IHitExplosion"/>.
/// </summary>
void Animate(HitExplosionEntry entry);
}
}