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Commit Graph

888 Commits

Author SHA1 Message Date
Dan Balasescu
e947c97e10
Merge branch 'master' into spectator-reliability 2022-02-25 20:20:30 +09:00
Dean Herbert
926abf7a0c
Merge pull request #16985 from smoogipoo/multi-spectator-chat
Add chat display to multiplayer spectator
2022-02-25 20:19:07 +09:00
Dan Balasescu
3a03833912
Merge pull request #16890 from peppy/beatmap-decoder-ruleset-store
Fix `LegacyBeatmapDecoder` not populating correct rulesets
2022-02-25 19:03:43 +09:00
Dan Balasescu
f9d9ad388b Add chat display to multiplayer spectator screen 2022-02-25 16:03:28 +09:00
Dean Herbert
c94e7e2abe Add ability to simulate network failures to TestSpectatorClient 2022-02-24 02:23:48 +09:00
Dean Herbert
14c8ce50a0 Prefix all test send methods in TestSpectatorClient with Send 2022-02-24 02:23:48 +09:00
Dean Herbert
98c008b95f Fix test failures due to order change 2022-02-21 19:48:39 +09:00
Dean Herbert
ab8b502709 Add test coverage of spotlights being at the top of the listing 2022-02-21 18:01:46 +09:00
Dean Herbert
631c23ea3a Merge branch 'master' into beatmap-decoder-ruleset-store 2022-02-18 16:52:33 +09:00
Dean Herbert
0138f22c8d Update existing usages to point to RealmRulesetStore 2022-02-16 17:13:54 +09:00
Dean Herbert
7e24b36f26 Merge branch 'master' into remove-playlistitem-beatmap 2022-02-16 14:24:57 +09:00
Dean Herbert
6a08fd57ef Rename "client" fields in tests to specify whether spectator or multiplayer 2022-02-16 09:52:18 +09:00
Dean Herbert
187870b794 Merge branch 'master' into fix-multi-cache-dependencies 2022-02-16 09:44:37 +09:00
Dan Balasescu
ea5bb46fb8
Merge branch 'master' into net6 2022-02-16 00:40:04 +09:00
Dan Balasescu
f5b34e0313 Fix some test failures due to now-async lookups 2022-02-16 00:01:22 +09:00
Dan Balasescu
bdc3b76df0 Remove beatmap bindable from PlaylistItem 2022-02-15 23:50:08 +09:00
Dan Balasescu
539cbe62c6 Fix incorrect usages of user lookup cache in tests 2022-02-15 21:23:24 +09:00
Dan Balasescu
c48a0dc993 Move UserLookupCache to online play test dependencies 2022-02-15 20:56:46 +09:00
Dan Balasescu
03106e846c Fix test failures due to async mod icon loads 2022-02-15 17:15:00 +09:00
Dan Balasescu
5b765581d8 Fix free mod selection not showing allowed mods 2022-02-15 16:28:15 +09:00
Dan Balasescu
efeba30b9f Remove ruleset and mod bindables from PlaylistItem 2022-02-15 16:28:15 +09:00
Dean Herbert
02f58a82fc Use WaitSafely() in tests where it was not already being used 2022-02-15 02:35:08 +09:00
Dean Herbert
5b30921cbf Merge branch 'master' into net6 2022-02-14 22:06:35 +09:00
Dean Herbert
6005daeba8 Fix fire-and-forget async calls to use WaitSafely 2022-02-11 16:02:42 +09:00
Dan Balasescu
ffc4c64f7e Unify namings across the board 2022-02-09 12:10:07 +09:00
Dan Balasescu
d5269ba05b Merge branch 'fix-spectator-restart-crash' into spectator-state-rework 2022-02-04 17:59:18 +09:00
Dan Balasescu
b41655d5b9 Fix crash when gameplay starts while in multi-spectator screen 2022-02-04 17:47:41 +09:00
Dan Balasescu
d4ebff6ea1 Add failing test 2022-02-03 23:18:22 +09:00
Dan Balasescu
483977d5c8 Merge branch 'master' into spectator-state-rework 2022-02-03 19:59:07 +09:00
Dan Balasescu
fcbba3d948 Rename PlayingUserStates -> WatchingUserStates 2022-02-02 23:11:29 +09:00
Dan Balasescu
b5fb3b7dae Fix crash when selecting swap mod as freemod 2022-02-02 18:42:22 +09:00
Dan Balasescu
502e6af008 Remove PlayingUsers list from SpectatorClient 2022-02-01 14:42:30 +09:00
Salman Ahmed
4f4f60248f Add failing test case 2022-01-30 01:46:10 +03:00
Dean Herbert
5288eedd31 Update all usages of RulesetID and Ruleset.ID to use Ruleset.OnlineID 2022-01-27 15:38:03 +09:00
Dean Herbert
cd71ec0edd Remove ILive<> interface (and use abstract Live<> instead) 2022-01-26 13:38:56 +09:00
Dean Herbert
778d2a71b4 Remove Task from the inner-most Import method in RealmArchiveModelImporter
One of my pending work items for post-realm merge.

The lowest-level import task is no longer asynchronous, as we don't want
it to span multiple threads to allow easier interaction with realm.
Removing the `Task` spec simplifies a heap of usages.

Individual usages should decide whether they want to run the import
asynchronously, by either using an alternative override or spooling up a
thread themselves.
2022-01-25 15:30:29 +09:00
Dean Herbert
3e5c9e8436 Fix cases of Access instead of Realm 2022-01-25 12:58:15 +09:00
Dean Herbert
6eb2c28e41 Rename RealmContextFactory to RealmAccess 2022-01-24 20:38:07 +09:00
Dan Balasescu
3e5d29ed00
Merge pull request #16505 from peppy/remove-base-difficulty-usage
Remove all usage of `BaseDifficulty` (and access `Difficulty` instead)
2022-01-19 13:53:55 +09:00
Dean Herbert
67bf95bc91 Remove all usage of AuthorString 2022-01-18 23:30:40 +09:00
Dean Herbert
7f65f3a47f Remove all usage of BaseDifficulty (and access Difficulty instead) 2022-01-18 22:57:39 +09:00
Dean Herbert
a59dcccab7 Add local ContextFactory caching to all remaining test scenes that create local managers 2022-01-14 19:59:21 +09:00
Dean Herbert
51251e3204 Fix CI reported warnings 2022-01-12 22:39:00 +09:00
Dean Herbert
7dba3c3551 Fix most remaining test issues 2022-01-12 17:49:11 +09:00
Dean Herbert
dd19487eb8 Fix custom import process in TestSceneDrawableRoomPlaylist not working with realm 2022-01-12 17:49:11 +09:00
Dean Herbert
1f9318265e Update ToLive usages in line with recent changes 2022-01-12 17:00:16 +09:00
Dean Herbert
31a3161189 Make tests compile again 2022-01-12 17:00:16 +09:00
Dean Herbert
00e3af3366 Update model manager and many related classes to get things compiling again 2022-01-12 17:00:00 +09:00
Dean Herbert
6a671b0a52 Remove unnecessary assigns of BeatmapSetInfo.Metadata 2022-01-12 16:39:36 +09:00
Dean Herbert
fda529de26 Update usages of APIUser to RealmUser 2022-01-12 16:39:36 +09:00
Dean Herbert
213d89b479 Update null fallback cases involving OnlineID 2022-01-12 16:39:36 +09:00
Dan Balasescu
af9fad00c3 Merge branch 'master' into async-deadlock-safety 2022-01-10 16:11:09 +09:00
Bartłomiej Dach
446962446e
Add test coverage for correct revert of mods when play starts at song select 2022-01-08 14:50:58 +01:00
Bartłomiej Dach
3dd5705a81
Add test coverage for correct revert of mods after new item is queued 2022-01-08 14:50:58 +01:00
Bartłomiej Dach
50077f05bd
Add test coverage for correct revert of ruleset when play starts at song select 2022-01-08 14:50:57 +01:00
Bartłomiej Dach
f026973b19
Add failing test for ruleset incorrectly applying from latest picked item 2022-01-08 14:50:54 +01:00
Dean Herbert
00177a3ae1 Update usages to new naming 2022-01-06 22:54:43 +09:00
Dean Herbert
73b40e6833 Replace usage of .Result with .WaitSafelyForResult 2022-01-04 11:51:41 +09:00
Dean Herbert
031a40af6a Replace usages of Wait with WaitSafely 2022-01-04 11:51:41 +09:00
Dean Herbert
f53a675ca3 Fix TestSceneMultiSpectatorLeaderboard not waiting for user population 2021-12-31 00:48:31 +09:00
Dean Herbert
cfdfe81afb
Merge pull request #16205 from smoogipoo/fix-multiplayer-tests
Fix multiplayer test failures when checking for parted room
2021-12-22 13:42:05 +09:00
Dan Balasescu
24c6f8fafa Fix multiplayer test failures when checking for parted room 2021-12-22 12:55:37 +09:00
Dan Balasescu
ee64ab6383 Fix delete button test failures
Can be tested by adding a Thread.Sleep() in
DrawableRoomPlaylistItem.load().
2021-12-22 09:55:19 +09:00
Dan Balasescu
e2f8c71081 Fix test 2021-12-21 18:38:31 +09:00
Dean Herbert
bb3f375958 Add note about local button clicking usage 2021-12-21 13:49:51 +09:00
Dean Herbert
aad55ef89e Remove unused method in TestSceneMultiplayerQueueList 2021-12-21 13:49:51 +09:00
Dean Herbert
9aff646ff4 Centralise all multiplayer button clicking test logic
This adds the "wait for enabled" check in a way that can be easily
reused, as it keeps getting missed in test implementations.

This particular commit hopefully fixes
https://github.com/ppy/osu/runs/4583845033?check_suite_focus=true.
2021-12-21 13:49:51 +09:00
Bartłomiej Dach
d8be455a43
Merge branch 'master' into fix-ready-button-test 2021-12-20 11:02:43 +01:00
Dean Herbert
ec0a6735eb Rename TestMultiplayerScreenStack to TestMultiplayerComponents 2021-12-20 18:24:59 +09:00
Dean Herbert
87051d5d61 Add better defined steps to TestLoseHostWhileReady ready button test
Not 100% sure this will solve the issue but it's worth a try. The button
state checks are using `Until` everywhere else so this brings the test
in line with the standards.

As seen
https://github.com/ppy/osu/runs/4579641456?check_suite_focus=true.
2021-12-20 17:47:06 +09:00
Dan Balasescu
9316abc278 Better fix for intermittent multiplayer tests 2021-12-20 13:10:13 +09:00
Dean Herbert
9e82a3e79a Merge branch 'master' into forego-resetting-spectate-state 2021-12-15 18:05:06 +09:00
Dan Balasescu
18d7b79207 Don't reset spectating state if gameplay is finished 2021-12-15 17:40:30 +09:00
Dean Herbert
39a0a21132 Add test coverage of same scenario without deletion 2021-12-15 17:30:09 +09:00
Dan Balasescu
d22e1b9001 Add another until step to guard against async test issues 2021-12-15 17:00:06 +09:00
Dan Balasescu
740a6f16c7 Fix exception when updating the room's visual playlist 2021-12-15 16:53:25 +09:00
Dean Herbert
cebfeb5220
Merge pull request #16045 from smoogipoo/multiplayer-local-beatmap-query
Rework multiplayer's current item tracking
2021-12-14 18:33:30 +09:00
Dean Herbert
309290a3c9 Use new method in more places that can benefit from it 2021-12-13 16:56:43 +09:00
Dan Balasescu
bf3abb2455
Merge branch 'master' into multiplayer-local-beatmap-query 2021-12-12 16:37:41 +09:00
Dan Balasescu
9f792fec49 Fix test failures from async item loading 2021-12-12 16:11:48 +09:00
Dan Balasescu
99cd36d2f6 Resolve some test failures due to async population 2021-12-11 22:52:08 +09:00
Dan Balasescu
25b274c323 Fix starting gameplay too early after import 2021-12-11 22:47:50 +09:00
Dan Balasescu
cdb8237a4b
Merge branch 'master' into pre-realm-score-tidy 2021-12-11 19:25:39 +09:00
Dan Balasescu
6057037e35 Move playlist item beatmap population to MatchSubScreen 2021-12-10 20:08:59 +09:00
Dean Herbert
dbb08f7d46 Use OnlineID for set operations 2021-12-10 16:11:48 +09:00
Dean Herbert
50bf2f368d
Merge branch 'master' into host-enqueue-2 2021-12-10 14:09:19 +09:00
Dean Herbert
1952819db2
Merge pull request #16019 from smoogipoo/cleanup-playlist-item-buttons
Cleanup duplicated classes in DrawableRoomPlaylistItem
2021-12-10 12:01:26 +09:00
Dan Balasescu
a445dcd2c6 Fix incorrect test namespace 2021-12-10 02:09:31 +09:00
Dan Balasescu
671582a925 Allow host to enqeue items and items to be edited 2021-12-10 01:15:19 +09:00
Dan Balasescu
048a495115 Add edit button to DrawableRoomPlaylistItem 2021-12-10 01:08:54 +09:00
Dan Balasescu
05aa9635a8 Privatise button again 2021-12-10 00:38:18 +09:00
Dan Balasescu
f9af239ed9 Cleanup duplicated classes in DrawableRoomPlaylistItem 2021-12-09 23:56:49 +09:00
Dean Herbert
dfe19f3509 Minor code reformatting 2021-12-09 17:53:40 +09:00
Dan Balasescu
aec36adf6c Fix test failures 2021-12-09 04:22:34 +09:00
Dan Balasescu
3b4833ca8e A bit of cleanup + xmldocs on classes/members 2021-12-09 01:40:16 +09:00
Dan Balasescu
26f6c5e5a5 Remove ctor params from PlaylistsRoomPlaylist 2021-12-09 01:16:37 +09:00
Dan Balasescu
3be4d8b68d Remove ctor params from DrawableRoomPlaylist/DrawablePlaylistItem 2021-12-09 01:04:56 +09:00
Dan Balasescu
beb5d61a42 Separate playlist item deletion to Playlists-specific class 2021-12-08 20:50:25 +09:00
Bartłomiej Dach
e9694dc74e
Wait for match type changes in team versus test 2021-12-07 20:40:10 +01:00
Dan Balasescu
5ffe702dd6 Add match type and queue mode to multiplayer room panels 2021-12-07 18:57:13 +09:00
Dean Herbert
0fa1a96e9d
Wait for beatmap sets to finish loading to avoid test failures
Co-authored-by: Dan Balasescu <smoogipoo@smgi.me>
2021-12-06 15:03:17 +09:00
Dean Herbert
a76cfbea21 Add test coverage of incorrect beatmap being used in multiplayer when match started from song select 2021-12-06 14:03:33 +09:00
Dean Herbert
517a344bcc
Merge branch 'master' into new-multiplayer-playlist 2021-12-04 13:16:09 +09:00
Dan Balasescu
d5803e541b Give playlist items a PlayedAt date 2021-12-03 20:25:51 +09:00
Dean Herbert
1eed2436e6 Clean up unused resolved properties 2021-12-03 18:49:49 +09:00
Dan Balasescu
10932dd282 Remove now unnecessary test 2021-12-02 22:58:25 +09:00
Dan Balasescu
89c47708a1 Merge branch 'master' into new-multiplayer-playlist 2021-12-01 21:35:23 +09:00
Dan Balasescu
f9b4e6f004 Add test considering expired items 2021-12-01 21:35:23 +09:00
Dan Balasescu
e87b0003fb Fix queue mode not being bound to in all cases 2021-12-01 21:35:23 +09:00
Dan Balasescu
ad35f3434b Fix queue list not considering expired items 2021-12-01 21:35:23 +09:00
Dan Balasescu
1152c4e8e9 Fix tests 2021-12-01 21:35:22 +09:00
Dan Balasescu
95050d6597 Extract class to file 2021-12-01 21:35:22 +09:00
Dan Balasescu
11c137cf83 Ignore test 2021-12-01 21:35:22 +09:00
Dan Balasescu
0b3cc47a51 Fix list not repopulating on new room 2021-12-01 21:35:22 +09:00
Dan Balasescu
a4cd22d5a9 Clear lists on room leave 2021-12-01 21:35:22 +09:00
Dan Balasescu
fc8c8685b8 Add playlist queue tests 2021-12-01 21:35:22 +09:00
Dan Balasescu
e0ca1af9b8 Remove ctor params 2021-12-01 21:35:22 +09:00
Dan Balasescu
bfd2dc28c8 Rename QueueList -> MultiplayerQueueList 2021-12-01 21:35:22 +09:00
Dan Balasescu
01108016a7 Add reorder test 2021-12-01 21:35:22 +09:00
Dan Balasescu
89d22824c3 Fix incorrect comment 2021-12-01 21:35:22 +09:00
Dan Balasescu
7e800659aa Fix incorrect assertion 2021-12-01 21:35:22 +09:00
Dan Balasescu
48a181af1f Fix test button display 2021-12-01 21:35:22 +09:00
Dan Balasescu
ef170471f0 Merge branch 'master' into new-multiplayer-playlist 2021-12-01 21:35:22 +09:00
Dan Balasescu
68bb49fc1e Add QueueList tests 2021-12-01 21:33:48 +09:00
Dan Balasescu
0cb35e8b18 Separate out QueueList 2021-12-01 21:33:48 +09:00
Dan Balasescu
17bc0b51aa Merge branch 'playlist-item-add-owner' into new-multiplayer-playlist 2021-12-01 21:33:48 +09:00
Dan Balasescu
942e48ffbd Merge branch 'master' into new-multiplayer-playlist 2021-12-01 21:33:11 +09:00
Dan Balasescu
c38537a51a Initial implementation of MultiplayerPlaylist 2021-12-01 21:32:56 +09:00
Dan Balasescu
7d0135063e
Merge pull request #15875 from peppy/fix-match-type-propagation
Fix match type not being propagated correctly to other users' settings
2021-12-01 11:23:28 +09:00
Bartłomiej Dach
de034b4d9c
Fix test failures due to wrong asserts & uninitialised playlist
* The "create room" button was disabled headless due to not specifying
  the imported beatmap. In visual tests it seems to work due to
  selecting from the local database randomly.

* The test asserts are brought in line with expectations.
2021-11-30 20:57:08 +01:00
Bartłomiej Dach
b74b09eb3a
Add extra until step to make cause of potential failures more obvious 2021-11-30 20:56:11 +01:00
Dean Herbert
dda7142f48 Fix double screen exit in multiplayer song select tests potentially causing failure 2021-12-01 02:06:40 +09:00
Dean Herbert
8de06803a8
Fix incorrect test step text
Co-authored-by: Dan Balasescu <smoogipoo@smgi.me>
2021-11-30 17:16:30 +09:00
Dean Herbert
049d9ce5ef Add test coverage of match type propagating to other users' settings 2021-11-30 17:09:32 +09:00
Bartłomiej Dach
05f7ea6b6d
Remove mentions of "panel" and "direct" from names of old download buttons 2021-11-27 15:08:03 +01:00
Bartłomiej Dach
a043d1e427
Move old beatmap download button to more general namespace 2021-11-27 15:06:57 +01:00
Dan Balasescu
e1445dcb05 Only show owner in match subscreen 2021-11-26 17:40:45 +09:00
Dan Balasescu
e9a19aacd7 Fix tests by requiring host 2021-11-26 17:23:50 +09:00
Dan Balasescu
8541db1e85 Merge branch 'master' into playlist-item-add-owner 2021-11-26 17:13:23 +09:00
Dan Balasescu
1f5d95666e Add owner avatar to multiplayer items 2021-11-25 23:15:29 +09:00
Dean Herbert
7a3c69544b
Merge pull request #15799 from smoogipoo/fix-songselect-test-failures-2
Fix SongSelect-related test failures
2021-11-25 23:01:06 +09:00
Dan Balasescu
09dd054283 Fix SongSelect-related test failures 2021-11-25 21:11:13 +09:00
Dan Balasescu
132bb59203 Update working beatmap when returning to match 2021-11-24 19:56:02 +09:00
Dean Herbert
0c819b9cfb Combine all test data BeatmapSetInfo creation into a single method 2021-11-24 18:07:32 +09:00
Dan Balasescu
8ce5324c8b
Merge pull request #15772 from peppy/remove-model-list-inits
Initialise `BeatmapSet.Beatmaps` list at construction time
2021-11-24 16:41:19 +09:00
Dean Herbert
44c34ca7b2 Revert changes causing BeatmapSet.Metadata to be expectedly null in some tests 2021-11-24 14:52:08 +09:00
Dean Herbert
8c60f37508 Fix cases of dynamically assigning Beatmaps to BeatmapSetInfo using list assignment 2021-11-24 13:27:37 +09:00
Dean Herbert
b1f3e98045 Fix incorrect usage of ID in TestSceneMultiplayerResults 2021-11-24 13:05:51 +09:00
Dan Balasescu
a521d1b835 Wait for ready button to be enabled first 2021-11-23 17:09:38 +09:00
Dan Balasescu
69a9fc9732 Fix a few more multiplayer test timeouts
These can be tested by adding a `Task.Delay(3000);` at the end of the
`MultiplayerClient.JoinRoom` task. The reason is typically that
`Client.Room` becomes not-null but the join task still hasn't completed
yet, so e.g. the ready button is still disabled.
2021-11-23 16:07:03 +09:00
Dan Balasescu
10bd7176e0 Fix potential test failure in TestSceneMultiplayerReadyButton
Couldn't exactly reproduce https://github.com/ppy/osu/runs/4294316800,
but I found a similar issue via:

```diff
diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerReadyButton.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerReadyButton.cs
index 84b63a5733..29cac9b061 100644
--- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerReadyButton.cs
+++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerReadyButton.cs
@@ -3,6 +3,7 @@

 using System;
 using System.Linq;
+using System.Threading;
 using System.Threading.Tasks;
 using NUnit.Framework;
 using osu.Framework.Allocation;
@@ -81,6 +82,8 @@ private void load(GameHost host, AudioManager audio)

                         await Client.ToggleReady();

+                        Thread.Sleep(1000);
+
                         readyClickOperation.Dispose();
                     });
                 }
```
2021-11-23 14:07:55 +09:00
Dan Balasescu
f64d20ed71 Fix APIRoom queue mode not updated on change 2021-11-22 13:46:01 +09:00
Dan Balasescu
cad6d1d25d Adjust test to match new logic 2021-11-22 11:20:19 +09:00
Dan Balasescu
53dbbd6d64 Compare playlist item IDs instead in tests 2021-11-22 11:17:32 +09:00
Dan Balasescu
4e625b78e2 Update queue mode names 2021-11-19 18:28:43 +09:00
Dan Balasescu
a6a786b167 Remove namespacing of queue tests 2021-11-19 15:43:11 +09:00
Dean Herbert
0c289bf8e5 Remove pointless namespace 2021-11-19 14:46:53 +09:00
Dan Balasescu
1dacc50ecb Merge branch 'master' into multi-queueing-modes 2021-11-18 15:16:27 +09:00
Dean Herbert
2d125893fc Add tests and disable selection on invalid items 2021-11-16 17:23:52 +09:00
Dan Balasescu
29d0d5badf Rename QueueModes -> QueueMode 2021-11-16 14:53:10 +09:00
Dan Balasescu
6fb2ccbb86 Add failing test ensuring room is updated after join 2021-11-13 02:32:00 +09:00
Dan Balasescu
060b4fa526 Fix failing multiplayer player test 2021-11-13 02:01:48 +09:00
Dan Balasescu
3b24ec3643 Merge branch 'master' into multi-queueing-modes 2021-11-12 22:16:04 +09:00
Dean Herbert
692e846acd Rename BeatmapSetInfo.OnlineBeatmapSetID to OnlineID to match interface 2021-11-12 17:52:44 +09:00
Dean Herbert
6a098a8634 Rename BeatmapInfo.OnlineBeatmapID to OnlineID to match interface 2021-11-12 17:46:24 +09:00
Dan Balasescu
5c8c121446 Update behaviour to match server (removing playlist items) + tests 2021-11-11 23:39:15 +09:00
Dan Balasescu
07a7b4bcdc Merge branch 'master' into multi-queueing-modes 2021-11-11 22:19:30 +09:00
Dan Balasescu
4db2ad1cb3
Merge branch 'master' into rename-ef-model-properties 2021-11-11 19:12:54 +09:00
Dean Herbert
51a353e12d Rename BeatmapInfo.Version to DifficultyName to match underlying interface 2021-11-11 17:20:53 +09:00
Dean Herbert
ebe58cee11 Rename BeatmapInfo.StarDifficulty to StarRating to match underlying interface 2021-11-11 17:19:46 +09:00
Bartłomiej Dach
f38d6ef8db
Add failing test steps 2021-11-11 09:01:50 +01:00
Dean Herbert
52c740b377 Add failing test showing team display display failure 2021-11-10 13:44:31 +09:00
smoogipoo
c716051530 Merge branch 'master' into multi-queueing-modes 2021-11-08 19:19:50 +09:00
Dean Herbert
0ecf5f201c Rename User to APIUser and move to correct namespace 2021-11-07 11:26:01 +09:00
smoogipoo
7bbb2a7a67 Fix post-merge issues 2021-11-05 15:57:32 +09:00
smoogipoo
e6deb0c873 Merge branch 'master' into multi-queueing-modes 2021-11-05 15:57:25 +09:00
Dean Herbert
9c926e5514 Remove BeatmapSetInfo.OnlineInfo and all usages 2021-11-04 15:23:04 +09:00
Dean Herbert
66f4516eee Allow creating sample API models without specifying a ruleset 2021-11-04 15:23:04 +09:00
Bartłomiej Dach
6e33fa088f
Add test case for drawable room with too long beatmap name 2021-11-03 17:32:53 +01:00
Dean Herbert
1bfa1365a0 Rename "null user" tests to better explain purpose 2021-11-02 17:13:37 +09:00
Dean Herbert
e472656b37 Add test coverage of room participants updating on room join 2021-11-02 17:13:37 +09:00
smoogipoo
887fa54988 Add FFA queueing mode tests 2021-11-01 19:25:47 +09:00
smoogipoo
1564048d8d Add one more test 2021-11-01 18:55:42 +09:00
smoogipoo
3db199292f Fix queue mode not passed from room to settings overlay 2021-11-01 18:52:57 +09:00
smoogipoo
7c6b3cb080 Rename test scene 2021-10-29 16:45:40 +09:00
smoogipoo
2408011c81 Don't replace identical playlist items 2021-10-29 16:44:51 +09:00
smoogipoo
e667ef4eea Add basic tests 2021-10-29 15:44:48 +09:00
smoogipoo
746f4a49c1 Add base test scene 2021-10-29 13:56:07 +09:00
smoogipoo
f076b72fbe Merge branch 'master' into multi-queueing-modes 2021-10-29 10:48:16 +09:00
smoogipoo
2b3e63470d Merge branch 'master' into always-unique-test-online-ids 2021-10-28 18:23:45 +09:00
Dean Herbert
8076e22e70 Replace weird import handling 2021-10-28 17:27:16 +09:00
smoogipoo
0e293471c2 Clean up multiplayer-screen tests by removing intermediate screen 2021-10-28 14:29:49 +09:00
smoogipoo
1213c5553a Remove forgotten attribute 2021-10-28 13:16:50 +09:00
Bartłomiej Dach
cd04ca1240
Remove unused using statement 2021-10-27 20:35:19 +02:00
smoogipoo
72bb72a559 Fix a case of missed base.SetUpSteps() 2021-10-27 20:56:11 +09:00
smoogipoo
a87d8d0359 Fix dependency missing in a few TestScenes
Hopefully these are rather temporary cases until a better solution is
found for these dependency-loading screens.
2021-10-27 20:47:40 +09:00
smoogipoo
48f280440c Fix incorrect clearing of room 2021-10-27 19:36:43 +09:00
smoogipoo
f3dba49aae Rename room managers 2021-10-27 19:36:32 +09:00
smoogipoo
676070946c Fix missed base.SetUpSteps() 2021-10-27 15:25:26 +09:00
Dean Herbert
95837990f3 Apply some second-pass inspections that appeared after previous changes 2021-10-27 13:09:30 +09:00
Dean Herbert
6944151486 Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
Dean Herbert
6c38028d06 Fix gameplay chat display not losing focus on escape key press
Closes #15293.
2021-10-26 13:55:08 +09:00
smoogipoo
d7a98097a1 Make DrawableRoomPlaylist handle expired items 2021-10-22 21:04:52 +09:00
Dean Herbert
fd01a226db
Remove redundant parenthesis
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2021-10-20 18:11:33 +09:00
smoogipoo
116ce09e49 Merge branch 'master' into multi-queueing-modes 2021-10-20 17:27:25 +09:00
Dean Herbert
32cbf6e54b Add test coverage ensuring password popover keeps focus 2021-10-19 15:53:29 +09:00
Dean Herbert
8944b1dd78 Add basic test coverage of DrawableLoungeRoom 2021-10-19 15:36:27 +09:00
Dean Herbert
f7ec135b9b Fix TestSceneLoungeRoomsContainer crashing on selecting a room with a password 2021-10-19 15:36:27 +09:00
5ln
3529f34c98
Multi: Hide mods when spectating or Beatmap isn't Locally Available.
Signed-off-by: 5ln <xnafumie@gmail.com>
2021-10-18 02:01:50 +08:00
smoogipoo
6cc8184041 Make test scene create room immediately 2021-10-15 20:17:43 +09:00
smoogipoo
0fd5fa17c0 Add more thorough check 2021-10-14 16:50:38 +09:00
Dean Herbert
119e9ad83e Fix multiplayer gameplay flow test scene failures due to button not being ready 2021-10-14 15:58:42 +09:00
Dean Herbert
1a784b788d
Fix incorrect load state check
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2021-10-06 05:31:07 +09:00
Dean Herbert
e6efdae7c9 Add various logging output in an atttempt to figure multiplayer test failure 2021-10-05 18:53:20 +09:00
Dean Herbert
853cf6feaa Rename last remaining BeatmapInfo Beatmap usage 2021-10-04 17:35:53 +09:00
smoogipoo
18ab6747f7 Fix tests 2021-09-30 12:01:28 +09:00
smoogipoo
67d847fbd3 Add room status text to DrawableRoom 2021-09-29 20:24:49 +09:00
smoogipoo
d89577b2e7 Add host to DrawableRoomParticipantsList 2021-09-29 19:34:40 +09:00
smoogipoo
73ee82ee2b Rename RecentParticipantsList -> DrawableRoomParticipantsList 2021-09-29 19:15:58 +09:00
Dean Herbert
a1f587f2c5 Add failing test coverage of password entry textbox not regaining focus 2021-09-17 18:25:25 +09:00
smoogipoo
cdb44d7239 Fix match footer test scene not working in visual testing 2021-09-15 17:16:11 +09:00
Bartłomiej Dach
7b9e501fa0
Merge branch 'master' into 14421-multi-password-error-handling 2021-09-14 22:58:20 +02:00
Dean Herbert
6851e0000d Add test coverage 2021-09-14 14:06:24 +09:00
Dean Herbert
3865988e48 Add test coverage for back button support in password popover 2021-09-10 02:15:13 +09:00
Dean Herbert
6fc46792d3 Fix test regressions 2021-09-09 00:39:54 +09:00
Dean Herbert
9e21f5a59c Rename LocalPlayer to User in mod select prefixes 2021-09-01 17:22:52 +09:00
Dan Balasescu
7be825f470
Merge pull request #14488 from frenzibyte/multi-spectator-player-leaving
Gray out and stop player instances who quit during multi-spectator sessions
2021-08-30 12:04:19 +09:00
Salman Ahmed
1650fbb8be Add failing test steps 2021-08-27 13:24:37 +03:00
Salman Ahmed
b7a0316194 Shorten test player count to 4 for less steps 2021-08-27 13:14:56 +03:00
Dean Herbert
97f27897b1 Add test coverage of mass multiplayer event firing 2021-08-27 18:57:35 +09:00
Dean Herbert
23414b0c63 Combine test scene to avoid huge copy paste 2021-08-27 18:44:44 +09:00
Dean Herbert
34d185d846 Convert final step to until step to avoid unnecessary delays 2021-08-27 18:39:36 +09:00
Jamie Taylor
e341f471b0
Add lobby sfx for join/leave/kick/ready/unready events 2021-08-26 15:29:22 +09:00
Salman Ahmed
5acaafa708 Make end accept one user ID rather than unnecessarily an array 2021-08-25 18:28:25 +03:00
Salman Ahmed
998abcbf31 Replace occurences of Enumerable.Range(PLAYER_1_ID, ...) with a method 2021-08-25 18:25:31 +03:00
Salman Ahmed
13acdb5f19 Add test coverage 2021-08-25 11:31:02 +03:00
Bartłomiej Dach
e503182a8d
Merge branch 'master' into activity-on-multiplayer-screens 2021-08-24 18:50:55 +02:00
smoogipoo
b719887810 Fix test compile errors 2021-08-24 13:34:23 +09:00
smoogipoo
df170afbc4 Fix multiplayer crashing when entering gameplay 2021-08-24 13:22:06 +09:00
smoogipoo
c2974cfc65 Add full multiplayer gameplay flow test 2021-08-24 13:20:01 +09:00
smoogipoo
610a162271 Merge branch 'master' into remove-current-room 2021-08-20 16:23:36 +09:00
Dan Balasescu
c95bf735fe
Merge branch 'master' into multiplayer-chat 2021-08-20 11:54:42 +09:00
Dean Herbert
e25592f325
Merge branch 'master' into fix-lounge-loading 2021-08-19 20:01:47 +09:00
smoogipoo
00be7f4cca Make RoomsContainer/DrawableRoom not resolve via DI 2021-08-19 16:52:54 +09:00
smoogipoo
1fd746524d Remove realtime room category, fix end-date showing for realtime 2021-08-19 16:09:28 +09:00
Dean Herbert
6d00ea3375 Allow toggling focus via binding 2021-08-19 14:19:59 +09:00
Dean Herbert
786beb9759 Fix missing initial state test step 2021-08-19 14:14:47 +09:00
Salman Ahmed
49bc3a8250 Refactor playlists room manager to handle dummy API requests 2021-08-19 06:25:47 +03:00
smoogipoo
eadf02933a Split lounge-specific implementation from DrawableRoom 2021-08-18 20:56:44 +09:00
smoogipoo
63af67f61b Cleanup around footers 2021-08-18 20:25:48 +09:00