mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 16:12:57 +08:00
Merge branch 'master' into new-multiplayer-playlist
This commit is contained in:
commit
942e48ffbd
4
.github/workflows/ci.yml
vendored
4
.github/workflows/ci.yml
vendored
@ -38,7 +38,7 @@ jobs:
|
||||
run: dotnet build -c Debug -warnaserror osu.Desktop.slnf
|
||||
|
||||
- name: Test
|
||||
run: dotnet test $pwd/*.Tests/bin/Debug/*/*.Tests.dll --blame-crash --blame-hang --blame-hang-timeout 5m --logger "trx;LogFileName=TestResults-${{matrix.os.prettyname}}-${{matrix.threadingMode}}.trx"
|
||||
run: dotnet test $pwd/*.Tests/bin/Debug/*/*.Tests.dll --logger "trx;LogFileName=TestResults-${{matrix.os.prettyname}}-${{matrix.threadingMode}}.trx"
|
||||
shell: pwsh
|
||||
|
||||
# Attempt to upload results even if test fails.
|
||||
@ -48,7 +48,7 @@ jobs:
|
||||
if: ${{ always() }}
|
||||
with:
|
||||
name: osu-test-results-${{matrix.os.prettyname}}-${{matrix.threadingMode}}
|
||||
path: ${{github.workspace}}/TestResults/**/*
|
||||
path: ${{github.workspace}}/TestResults/TestResults-${{matrix.os.prettyname}}-${{matrix.threadingMode}}.trx
|
||||
|
||||
build-only-android:
|
||||
name: Build only (Android)
|
||||
|
@ -8,4 +8,5 @@ M:osu.Framework.Graphics.Sprites.SpriteText.#ctor;Use OsuSpriteText.
|
||||
M:osu.Framework.Bindables.IBindableList`1.GetBoundCopy();Fails on iOS. Use manual ctor + BindTo instead. (see https://github.com/mono/mono/issues/19900)
|
||||
T:Microsoft.EntityFrameworkCore.Internal.EnumerableExtensions;Don't use internal extension methods.
|
||||
T:Microsoft.EntityFrameworkCore.Internal.TypeExtensions;Don't use internal extension methods.
|
||||
M:System.Enum.HasFlag(System.Enum);Use osu.Framework.Extensions.EnumExtensions.HasFlagFast<T>() instead.
|
||||
T:NuGet.Packaging.CollectionExtensions;Don't use internal extension methods.
|
||||
M:System.Enum.HasFlag(System.Enum);Use osu.Framework.Extensions.EnumExtensions.HasFlagFast<T>() instead.
|
||||
|
@ -52,7 +52,7 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.1112.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.1119.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.1124.0" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Transitive Dependencies">
|
||||
<!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. -->
|
||||
|
@ -108,7 +108,10 @@ namespace osu.Desktop
|
||||
presence.Assets.LargeImageText = $"{user.Value.Username}" + (user.Value.Statistics?.GlobalRank > 0 ? $" (rank #{user.Value.Statistics.GlobalRank:N0})" : string.Empty);
|
||||
|
||||
// update ruleset
|
||||
presence.Assets.SmallImageKey = ruleset.Value.ID <= 3 ? $"mode_{ruleset.Value.ID}" : "mode_custom";
|
||||
int onlineID = ruleset.Value.OnlineID;
|
||||
bool isLegacyRuleset = onlineID >= 0 && onlineID <= ILegacyRuleset.MAX_LEGACY_RULESET_ID;
|
||||
|
||||
presence.Assets.SmallImageKey = isLegacyRuleset ? $"mode_{onlineID}" : "mode_custom";
|
||||
presence.Assets.SmallImageText = ruleset.Value.Name;
|
||||
|
||||
client.SetPresence(presence);
|
||||
|
@ -103,7 +103,10 @@ namespace osu.Desktop.Updater
|
||||
}
|
||||
else
|
||||
{
|
||||
// In the case of an error, a separate notification will be displayed.
|
||||
notification.State = ProgressNotificationState.Cancelled;
|
||||
notification.Close();
|
||||
|
||||
Logger.Error(e, @"update failed!");
|
||||
}
|
||||
}
|
||||
|
@ -30,7 +30,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
{
|
||||
var score = decoder.Parse(resourceStream);
|
||||
|
||||
Assert.AreEqual(3, score.ScoreInfo.Ruleset.ID);
|
||||
Assert.AreEqual(3, score.ScoreInfo.Ruleset.OnlineID);
|
||||
|
||||
Assert.AreEqual(2, score.ScoreInfo.Statistics[HitResult.Great]);
|
||||
Assert.AreEqual(1, score.ScoreInfo.Statistics[HitResult.Good]);
|
||||
|
@ -584,7 +584,7 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
{
|
||||
OnlineID = 1,
|
||||
Metadata = metadata,
|
||||
Beatmaps = new List<BeatmapInfo>
|
||||
Beatmaps =
|
||||
{
|
||||
new BeatmapInfo
|
||||
{
|
||||
@ -596,7 +596,7 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
{
|
||||
OnlineID = 2,
|
||||
Metadata = metadata,
|
||||
Status = BeatmapSetOnlineStatus.Loved,
|
||||
Status = BeatmapOnlineStatus.Loved,
|
||||
BaseDifficulty = difficulty
|
||||
}
|
||||
}
|
||||
|
@ -100,8 +100,8 @@ namespace osu.Game.Tests.Beatmaps
|
||||
[Test]
|
||||
public void TestKeyEqualsWithDifferentModInstances()
|
||||
{
|
||||
var key1 = new BeatmapDifficultyCache.DifficultyCacheLookup(new BeatmapInfo { ID = 1234 }, new RulesetInfo { ID = 0 }, new Mod[] { new OsuModHardRock(), new OsuModHidden() });
|
||||
var key2 = new BeatmapDifficultyCache.DifficultyCacheLookup(new BeatmapInfo { ID = 1234 }, new RulesetInfo { ID = 0 }, new Mod[] { new OsuModHardRock(), new OsuModHidden() });
|
||||
var key1 = new BeatmapDifficultyCache.DifficultyCacheLookup(new BeatmapInfo { ID = 1234 }, new RulesetInfo { OnlineID = 0 }, new Mod[] { new OsuModHardRock(), new OsuModHidden() });
|
||||
var key2 = new BeatmapDifficultyCache.DifficultyCacheLookup(new BeatmapInfo { ID = 1234 }, new RulesetInfo { OnlineID = 0 }, new Mod[] { new OsuModHardRock(), new OsuModHidden() });
|
||||
|
||||
Assert.That(key1, Is.EqualTo(key2));
|
||||
Assert.That(key1.GetHashCode(), Is.EqualTo(key2.GetHashCode()));
|
||||
@ -110,8 +110,8 @@ namespace osu.Game.Tests.Beatmaps
|
||||
[Test]
|
||||
public void TestKeyEqualsWithDifferentModOrder()
|
||||
{
|
||||
var key1 = new BeatmapDifficultyCache.DifficultyCacheLookup(new BeatmapInfo { ID = 1234 }, new RulesetInfo { ID = 0 }, new Mod[] { new OsuModHardRock(), new OsuModHidden() });
|
||||
var key2 = new BeatmapDifficultyCache.DifficultyCacheLookup(new BeatmapInfo { ID = 1234 }, new RulesetInfo { ID = 0 }, new Mod[] { new OsuModHidden(), new OsuModHardRock() });
|
||||
var key1 = new BeatmapDifficultyCache.DifficultyCacheLookup(new BeatmapInfo { ID = 1234 }, new RulesetInfo { OnlineID = 0 }, new Mod[] { new OsuModHardRock(), new OsuModHidden() });
|
||||
var key2 = new BeatmapDifficultyCache.DifficultyCacheLookup(new BeatmapInfo { ID = 1234 }, new RulesetInfo { OnlineID = 0 }, new Mod[] { new OsuModHidden(), new OsuModHardRock() });
|
||||
|
||||
Assert.That(key1, Is.EqualTo(key2));
|
||||
Assert.That(key1.GetHashCode(), Is.EqualTo(key2.GetHashCode()));
|
||||
@ -120,8 +120,8 @@ namespace osu.Game.Tests.Beatmaps
|
||||
[Test]
|
||||
public void TestKeyDoesntEqualWithDifferentModSettings()
|
||||
{
|
||||
var key1 = new BeatmapDifficultyCache.DifficultyCacheLookup(new BeatmapInfo { ID = 1234 }, new RulesetInfo { ID = 0 }, new Mod[] { new OsuModDoubleTime { SpeedChange = { Value = 1.1 } } });
|
||||
var key2 = new BeatmapDifficultyCache.DifficultyCacheLookup(new BeatmapInfo { ID = 1234 }, new RulesetInfo { ID = 0 }, new Mod[] { new OsuModDoubleTime { SpeedChange = { Value = 1.9 } } });
|
||||
var key1 = new BeatmapDifficultyCache.DifficultyCacheLookup(new BeatmapInfo { ID = 1234 }, new RulesetInfo { OnlineID = 0 }, new Mod[] { new OsuModDoubleTime { SpeedChange = { Value = 1.1 } } });
|
||||
var key2 = new BeatmapDifficultyCache.DifficultyCacheLookup(new BeatmapInfo { ID = 1234 }, new RulesetInfo { OnlineID = 0 }, new Mod[] { new OsuModDoubleTime { SpeedChange = { Value = 1.9 } } });
|
||||
|
||||
Assert.That(key1, Is.Not.EqualTo(key2));
|
||||
Assert.That(key1.GetHashCode(), Is.Not.EqualTo(key2.GetHashCode()));
|
||||
@ -130,8 +130,8 @@ namespace osu.Game.Tests.Beatmaps
|
||||
[Test]
|
||||
public void TestKeyEqualWithMatchingModSettings()
|
||||
{
|
||||
var key1 = new BeatmapDifficultyCache.DifficultyCacheLookup(new BeatmapInfo { ID = 1234 }, new RulesetInfo { ID = 0 }, new Mod[] { new OsuModDoubleTime { SpeedChange = { Value = 1.25 } } });
|
||||
var key2 = new BeatmapDifficultyCache.DifficultyCacheLookup(new BeatmapInfo { ID = 1234 }, new RulesetInfo { ID = 0 }, new Mod[] { new OsuModDoubleTime { SpeedChange = { Value = 1.25 } } });
|
||||
var key1 = new BeatmapDifficultyCache.DifficultyCacheLookup(new BeatmapInfo { ID = 1234 }, new RulesetInfo { OnlineID = 0 }, new Mod[] { new OsuModDoubleTime { SpeedChange = { Value = 1.25 } } });
|
||||
var key2 = new BeatmapDifficultyCache.DifficultyCacheLookup(new BeatmapInfo { ID = 1234 }, new RulesetInfo { OnlineID = 0 }, new Mod[] { new OsuModDoubleTime { SpeedChange = { Value = 1.25 } } });
|
||||
|
||||
Assert.That(key1, Is.EqualTo(key2));
|
||||
Assert.That(key1.GetHashCode(), Is.EqualTo(key2.GetHashCode()));
|
||||
|
@ -74,6 +74,24 @@ namespace osu.Game.Tests.Database
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestAccessFileAfterImport()
|
||||
{
|
||||
RunTestWithRealmAsync(async (realmFactory, storage) =>
|
||||
{
|
||||
using var importer = new BeatmapImporter(realmFactory, storage);
|
||||
using var store = new RealmRulesetStore(realmFactory, storage);
|
||||
|
||||
var imported = await LoadOszIntoStore(importer, realmFactory.Context);
|
||||
|
||||
var beatmap = imported.Beatmaps.First();
|
||||
var file = beatmap.File;
|
||||
|
||||
Assert.NotNull(file);
|
||||
Assert.AreEqual(beatmap.Hash, file!.File.Hash);
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestImportThenDelete()
|
||||
{
|
||||
@ -532,7 +550,7 @@ namespace osu.Game.Tests.Database
|
||||
new RealmBeatmap(ruleset, new RealmBeatmapDifficulty(), metadata)
|
||||
{
|
||||
OnlineID = 2,
|
||||
Status = BeatmapSetOnlineStatus.Loved,
|
||||
Status = BeatmapOnlineStatus.Loved,
|
||||
}
|
||||
}
|
||||
};
|
||||
|
@ -29,9 +29,9 @@ namespace osu.Game.Tests.Models
|
||||
{
|
||||
var mock = new Mock<IBeatmapSetInfo>();
|
||||
|
||||
mock.Setup(m => m.Metadata!.Artist).Returns("artist");
|
||||
mock.Setup(m => m.Metadata!.Title).Returns("title");
|
||||
mock.Setup(m => m.Metadata!.Author.Username).Returns("author");
|
||||
mock.Setup(m => m.Metadata.Artist).Returns("artist");
|
||||
mock.Setup(m => m.Metadata.Title).Returns("title");
|
||||
mock.Setup(m => m.Metadata.Author.Username).Returns("author");
|
||||
|
||||
Assert.That(mock.Object.GetDisplayString(), Is.EqualTo("artist - title (author)"));
|
||||
}
|
||||
@ -41,9 +41,9 @@ namespace osu.Game.Tests.Models
|
||||
{
|
||||
var mock = new Mock<IBeatmapSetInfo>();
|
||||
|
||||
mock.Setup(m => m.Metadata!.Artist).Returns("artist");
|
||||
mock.Setup(m => m.Metadata!.Title).Returns("title");
|
||||
mock.Setup(m => m.Metadata!.Author.Username).Returns(string.Empty);
|
||||
mock.Setup(m => m.Metadata.Artist).Returns("artist");
|
||||
mock.Setup(m => m.Metadata.Title).Returns("title");
|
||||
mock.Setup(m => m.Metadata.Author.Username).Returns(string.Empty);
|
||||
|
||||
Assert.That(mock.Object.GetDisplayString(), Is.EqualTo("artist - title"));
|
||||
}
|
||||
|
@ -16,7 +16,7 @@ namespace osu.Game.Tests.NonVisual.Filtering
|
||||
{
|
||||
private BeatmapInfo getExampleBeatmap() => new BeatmapInfo
|
||||
{
|
||||
Ruleset = new RulesetInfo { ID = 5 },
|
||||
Ruleset = new RulesetInfo { OnlineID = 5 },
|
||||
StarRating = 4.0d,
|
||||
BaseDifficulty = new BeatmapDifficulty
|
||||
{
|
||||
@ -38,7 +38,7 @@ namespace osu.Game.Tests.NonVisual.Filtering
|
||||
Length = 2500,
|
||||
BPM = 160,
|
||||
BeatDivisor = 12,
|
||||
Status = BeatmapSetOnlineStatus.Loved
|
||||
Status = BeatmapOnlineStatus.Loved
|
||||
};
|
||||
|
||||
[Test]
|
||||
@ -57,7 +57,7 @@ namespace osu.Game.Tests.NonVisual.Filtering
|
||||
var exampleBeatmapInfo = getExampleBeatmap();
|
||||
var criteria = new FilterCriteria
|
||||
{
|
||||
Ruleset = new RulesetInfo { ID = 6 }
|
||||
Ruleset = new RulesetInfo { OnlineID = 6 }
|
||||
};
|
||||
var carouselItem = new CarouselBeatmap(exampleBeatmapInfo);
|
||||
carouselItem.Filter(criteria);
|
||||
@ -70,7 +70,7 @@ namespace osu.Game.Tests.NonVisual.Filtering
|
||||
var exampleBeatmapInfo = getExampleBeatmap();
|
||||
var criteria = new FilterCriteria
|
||||
{
|
||||
Ruleset = new RulesetInfo { ID = 6 },
|
||||
Ruleset = new RulesetInfo { OnlineID = 6 },
|
||||
AllowConvertedBeatmaps = true
|
||||
};
|
||||
var carouselItem = new CarouselBeatmap(exampleBeatmapInfo);
|
||||
@ -86,7 +86,7 @@ namespace osu.Game.Tests.NonVisual.Filtering
|
||||
var exampleBeatmapInfo = getExampleBeatmap();
|
||||
var criteria = new FilterCriteria
|
||||
{
|
||||
Ruleset = new RulesetInfo { ID = 6 },
|
||||
Ruleset = new RulesetInfo { OnlineID = 6 },
|
||||
AllowConvertedBeatmaps = true,
|
||||
ApproachRate = new FilterCriteria.OptionalRange<float>
|
||||
{
|
||||
@ -107,7 +107,7 @@ namespace osu.Game.Tests.NonVisual.Filtering
|
||||
var exampleBeatmapInfo = getExampleBeatmap();
|
||||
var criteria = new FilterCriteria
|
||||
{
|
||||
Ruleset = new RulesetInfo { ID = 6 },
|
||||
Ruleset = new RulesetInfo { OnlineID = 6 },
|
||||
AllowConvertedBeatmaps = true,
|
||||
BPM = new FilterCriteria.OptionalRange<double>
|
||||
{
|
||||
@ -132,7 +132,7 @@ namespace osu.Game.Tests.NonVisual.Filtering
|
||||
var exampleBeatmapInfo = getExampleBeatmap();
|
||||
var criteria = new FilterCriteria
|
||||
{
|
||||
Ruleset = new RulesetInfo { ID = 6 },
|
||||
Ruleset = new RulesetInfo { OnlineID = 6 },
|
||||
AllowConvertedBeatmaps = true,
|
||||
SearchText = terms
|
||||
};
|
||||
|
@ -162,9 +162,9 @@ namespace osu.Game.Tests.NonVisual.Filtering
|
||||
FilterQueryParser.ApplyQueries(filterCriteria, query);
|
||||
Assert.AreEqual("I want the pp", filterCriteria.SearchText.Trim());
|
||||
Assert.AreEqual(4, filterCriteria.SearchTerms.Length);
|
||||
Assert.AreEqual(BeatmapSetOnlineStatus.Ranked, filterCriteria.OnlineStatus.Min);
|
||||
Assert.AreEqual(BeatmapOnlineStatus.Ranked, filterCriteria.OnlineStatus.Min);
|
||||
Assert.IsTrue(filterCriteria.OnlineStatus.IsLowerInclusive);
|
||||
Assert.AreEqual(BeatmapSetOnlineStatus.Ranked, filterCriteria.OnlineStatus.Max);
|
||||
Assert.AreEqual(BeatmapOnlineStatus.Ranked, filterCriteria.OnlineStatus.Max);
|
||||
Assert.IsTrue(filterCriteria.OnlineStatus.IsUpperInclusive);
|
||||
}
|
||||
|
||||
|
@ -72,7 +72,7 @@ namespace osu.Game.Tests.NonVisual.Multiplayer
|
||||
RoomManager.CreateRoom(newRoom);
|
||||
});
|
||||
|
||||
AddUntilStep("wait for room join", () => Client.Room != null);
|
||||
AddUntilStep("wait for room join", () => RoomJoined);
|
||||
checkPlayingUserCount(1);
|
||||
}
|
||||
|
||||
|
@ -2,7 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
@ -143,7 +143,10 @@ namespace osu.Game.Tests.Online
|
||||
var beatmap = decoder.Decode(reader);
|
||||
|
||||
info = beatmap.BeatmapInfo;
|
||||
info.BeatmapSet.Beatmaps = new List<BeatmapInfo> { info };
|
||||
|
||||
Debug.Assert(info.BeatmapSet != null);
|
||||
|
||||
info.BeatmapSet.Beatmaps.Add(info);
|
||||
info.BeatmapSet.Metadata = info.Metadata;
|
||||
info.MD5Hash = stream.ComputeMD5Hash();
|
||||
info.Hash = stream.ComputeSHA2Hash();
|
||||
|
@ -2,10 +2,18 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.IO.Stores;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
|
||||
namespace osu.Game.Tests.Resources
|
||||
{
|
||||
@ -56,5 +64,78 @@ namespace osu.Game.Tests.Resources
|
||||
}
|
||||
|
||||
private static string getTempFilename() => temp_storage.GetFullPath(Guid.NewGuid() + ".osz");
|
||||
|
||||
private static int importId;
|
||||
|
||||
/// <summary>
|
||||
/// Create a test beatmap set model.
|
||||
/// </summary>
|
||||
/// <param name="difficultyCount">Number of difficulties. If null, a random number between 1 and 20 will be used.</param>
|
||||
/// <param name="rulesets">Rulesets to cycle through when creating difficulties. If <c>null</c>, osu! ruleset will be used.</param>
|
||||
public static BeatmapSetInfo CreateTestBeatmapSetInfo(int? difficultyCount = null, RulesetInfo[] rulesets = null)
|
||||
{
|
||||
int j = 0;
|
||||
RulesetInfo getRuleset() => rulesets?[j++ % rulesets.Length] ?? new OsuRuleset().RulesetInfo;
|
||||
|
||||
int setId = Interlocked.Increment(ref importId);
|
||||
|
||||
var metadata = new BeatmapMetadata
|
||||
{
|
||||
// Create random metadata, then we can check if sorting works based on these
|
||||
Artist = "Some Artist " + RNG.Next(0, 9),
|
||||
Title = $"Some Song (set id {setId}) {Guid.NewGuid()}",
|
||||
AuthorString = "Some Guy " + RNG.Next(0, 9),
|
||||
};
|
||||
|
||||
var beatmapSet = new BeatmapSetInfo
|
||||
{
|
||||
OnlineID = setId,
|
||||
Hash = new MemoryStream(Encoding.UTF8.GetBytes(Guid.NewGuid().ToString())).ComputeMD5Hash(),
|
||||
DateAdded = DateTimeOffset.UtcNow,
|
||||
Metadata = metadata
|
||||
};
|
||||
|
||||
foreach (var b in getBeatmaps(difficultyCount ?? RNG.Next(1, 20)))
|
||||
beatmapSet.Beatmaps.Add(b);
|
||||
|
||||
return beatmapSet;
|
||||
|
||||
IEnumerable<BeatmapInfo> getBeatmaps(int count)
|
||||
{
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
int beatmapId = setId * 1000 + i;
|
||||
|
||||
int length = RNG.Next(30000, 200000);
|
||||
double bpm = RNG.NextSingle(80, 200);
|
||||
|
||||
float diff = (float)i / count * 10;
|
||||
|
||||
string version = "Normal";
|
||||
if (diff > 6.6)
|
||||
version = "Insane";
|
||||
else if (diff > 3.3)
|
||||
version = "Hard";
|
||||
|
||||
var rulesetInfo = getRuleset();
|
||||
|
||||
yield return new BeatmapInfo
|
||||
{
|
||||
OnlineID = beatmapId,
|
||||
DifficultyName = $"{version} {beatmapId} (length {TimeSpan.FromMilliseconds(length):m\\:ss}, bpm {bpm:0.#})",
|
||||
StarRating = diff,
|
||||
Length = length,
|
||||
BPM = bpm,
|
||||
Ruleset = rulesetInfo,
|
||||
RulesetID = rulesetInfo.ID ?? -1,
|
||||
Metadata = metadata,
|
||||
BaseDifficulty = new BeatmapDifficulty
|
||||
{
|
||||
OverallDifficulty = diff,
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -142,7 +142,7 @@ namespace osu.Game.Tests.Scores.IO
|
||||
var scoreManager = osu.Dependencies.Get<ScoreManager>();
|
||||
|
||||
beatmapManager.Delete(beatmapManager.QueryBeatmapSet(s => s.Beatmaps.Any(b => b.ID == imported.BeatmapInfo.ID)));
|
||||
Assert.That(scoreManager.Query(s => s.ID == imported.ID).DeletePending, Is.EqualTo(true));
|
||||
Assert.That(scoreManager.Query(s => s.Equals(imported)).DeletePending, Is.EqualTo(true));
|
||||
|
||||
var secondImport = await LoadScoreIntoOsu(osu, imported);
|
||||
Assert.That(secondImport, Is.Null);
|
||||
|
@ -70,7 +70,7 @@ namespace osu.Game.Tests.Testing
|
||||
{
|
||||
// temporary ID to let RulesetConfigCache pass our
|
||||
// config manager to the ruleset dependencies.
|
||||
RulesetInfo.ID = -1;
|
||||
RulesetInfo.OnlineID = -1;
|
||||
}
|
||||
|
||||
public override IResourceStore<byte[]> CreateResourceStore() => new NamespacedResourceStore<byte[]>(TestResources.GetStore(), @"Resources");
|
||||
|
@ -42,7 +42,7 @@ namespace osu.Game.Tests.Visual.Beatmaps
|
||||
|
||||
var withStatistics = CreateAPIBeatmapSet(Ruleset.Value);
|
||||
withStatistics.Title = withStatistics.TitleUnicode = "play favourite stats";
|
||||
withStatistics.Status = BeatmapSetOnlineStatus.Approved;
|
||||
withStatistics.Status = BeatmapOnlineStatus.Approved;
|
||||
withStatistics.FavouriteCount = 284_239;
|
||||
withStatistics.PlayCount = 999_001;
|
||||
withStatistics.Ranked = DateTimeOffset.Now.AddDays(-45);
|
||||
@ -63,7 +63,7 @@ namespace osu.Game.Tests.Visual.Beatmaps
|
||||
var someDifficulties = getManyDifficultiesBeatmapSet(11);
|
||||
someDifficulties.Title = someDifficulties.TitleUnicode = "favourited";
|
||||
someDifficulties.Title = someDifficulties.TitleUnicode = "some difficulties";
|
||||
someDifficulties.Status = BeatmapSetOnlineStatus.Qualified;
|
||||
someDifficulties.Status = BeatmapOnlineStatus.Qualified;
|
||||
someDifficulties.HasFavourited = true;
|
||||
someDifficulties.FavouriteCount = 1;
|
||||
someDifficulties.NominationStatus = new BeatmapSetNominationStatus
|
||||
@ -73,7 +73,7 @@ namespace osu.Game.Tests.Visual.Beatmaps
|
||||
};
|
||||
|
||||
var manyDifficulties = getManyDifficultiesBeatmapSet(100);
|
||||
manyDifficulties.Status = BeatmapSetOnlineStatus.Pending;
|
||||
manyDifficulties.Status = BeatmapOnlineStatus.Pending;
|
||||
|
||||
var explicitMap = CreateAPIBeatmapSet(Ruleset.Value);
|
||||
explicitMap.Title = someDifficulties.TitleUnicode = "explicit beatmap";
|
||||
|
@ -26,7 +26,7 @@ namespace osu.Game.Tests.Visual.Beatmaps
|
||||
Origin = Anchor.Centre,
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(0, 10),
|
||||
ChildrenEnumerable = Enum.GetValues(typeof(BeatmapSetOnlineStatus)).Cast<BeatmapSetOnlineStatus>().Select(status => new BeatmapSetOnlineStatusPill
|
||||
ChildrenEnumerable = Enum.GetValues(typeof(BeatmapOnlineStatus)).Cast<BeatmapOnlineStatus>().Select(status => new BeatmapSetOnlineStatusPill
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.Centre,
|
||||
|
@ -233,7 +233,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
prepareTokenResponse(true);
|
||||
|
||||
createPlayerTest(false, createRuleset: () => new OsuRuleset { RulesetInfo = { ID = rulesetId } });
|
||||
createPlayerTest(false, createRuleset: () => new OsuRuleset { RulesetInfo = { OnlineID = rulesetId ?? -1 } });
|
||||
|
||||
AddUntilStep("wait for token request", () => Player.TokenCreationRequested);
|
||||
|
||||
|
@ -55,7 +55,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
new Drawable[]
|
||||
{
|
||||
recordingManager = new TestRulesetInputManager(new TestSceneModSettings.TestRulesetInfo(), 0, SimultaneousBindingMode.Unique)
|
||||
recordingManager = new TestRulesetInputManager(TestSceneModSettings.CreateTestRulesetInfo(), 0, SimultaneousBindingMode.Unique)
|
||||
{
|
||||
Recorder = recorder = new TestReplayRecorder(new Score
|
||||
{
|
||||
@ -89,7 +89,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
},
|
||||
new Drawable[]
|
||||
{
|
||||
playbackManager = new TestRulesetInputManager(new TestSceneModSettings.TestRulesetInfo(), 0, SimultaneousBindingMode.Unique)
|
||||
playbackManager = new TestRulesetInputManager(TestSceneModSettings.CreateTestRulesetInfo(), 0, SimultaneousBindingMode.Unique)
|
||||
{
|
||||
ReplayInputHandler = new TestFramedReplayInputHandler(replay)
|
||||
{
|
||||
|
@ -46,7 +46,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
new Drawable[]
|
||||
{
|
||||
recordingManager = new TestRulesetInputManager(new TestSceneModSettings.TestRulesetInfo(), 0, SimultaneousBindingMode.Unique)
|
||||
recordingManager = new TestRulesetInputManager(TestSceneModSettings.CreateTestRulesetInfo(), 0, SimultaneousBindingMode.Unique)
|
||||
{
|
||||
Recorder = new TestReplayRecorder(new Score
|
||||
{
|
||||
@ -80,7 +80,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
},
|
||||
new Drawable[]
|
||||
{
|
||||
playbackManager = new TestRulesetInputManager(new TestSceneModSettings.TestRulesetInfo(), 0, SimultaneousBindingMode.Unique)
|
||||
playbackManager = new TestRulesetInputManager(TestSceneModSettings.CreateTestRulesetInfo(), 0, SimultaneousBindingMode.Unique)
|
||||
{
|
||||
ReplayInputHandler = new TestFramedReplayInputHandler(replay)
|
||||
{
|
||||
|
@ -38,7 +38,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
public void TestClientSendsCorrectRuleset()
|
||||
{
|
||||
AddUntilStep("spectator client sending frames", () => spectatorClient.PlayingUserStates.ContainsKey(dummy_user_id));
|
||||
AddAssert("spectator client sent correct ruleset", () => spectatorClient.PlayingUserStates[dummy_user_id].RulesetID == Ruleset.Value.ID);
|
||||
AddAssert("spectator client sent correct ruleset", () => spectatorClient.PlayingUserStates[dummy_user_id].RulesetID == Ruleset.Value.OnlineID);
|
||||
}
|
||||
|
||||
public override void TearDownSteps()
|
||||
|
@ -109,7 +109,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
new Drawable[]
|
||||
{
|
||||
recordingManager = new TestRulesetInputManager(new TestSceneModSettings.TestRulesetInfo(), 0, SimultaneousBindingMode.Unique)
|
||||
recordingManager = new TestRulesetInputManager(TestSceneModSettings.CreateTestRulesetInfo(), 0, SimultaneousBindingMode.Unique)
|
||||
{
|
||||
Recorder = recorder = new TestReplayRecorder
|
||||
{
|
||||
@ -139,7 +139,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
},
|
||||
new Drawable[]
|
||||
{
|
||||
playbackManager = new TestRulesetInputManager(new TestSceneModSettings.TestRulesetInfo(), 0, SimultaneousBindingMode.Unique)
|
||||
playbackManager = new TestRulesetInputManager(TestSceneModSettings.CreateTestRulesetInfo(), 0, SimultaneousBindingMode.Unique)
|
||||
{
|
||||
Clock = new FramedClock(manualClock),
|
||||
ReplayInputHandler = replayHandler = new TestFramedReplayInputHandler(replay)
|
||||
|
@ -30,25 +30,10 @@ namespace osu.Game.Tests.Visual.Menus
|
||||
[Test]
|
||||
public void TestMusicNavigationActions()
|
||||
{
|
||||
int importId = 0;
|
||||
Queue<(IWorkingBeatmap working, TrackChangeDirection changeDirection)> trackChangeQueue = null;
|
||||
|
||||
// ensure we have at least two beatmaps available to identify the direction the music controller navigated to.
|
||||
AddRepeatStep("import beatmap", () => Game.BeatmapManager.Import(new BeatmapSetInfo
|
||||
{
|
||||
Beatmaps = new List<BeatmapInfo>
|
||||
{
|
||||
new BeatmapInfo
|
||||
{
|
||||
BaseDifficulty = new BeatmapDifficulty(),
|
||||
}
|
||||
},
|
||||
Metadata = new BeatmapMetadata
|
||||
{
|
||||
Artist = $"a test map {importId++}",
|
||||
Title = "title",
|
||||
}
|
||||
}).Wait(), 5);
|
||||
AddRepeatStep("import beatmap", () => Game.BeatmapManager.Import(TestResources.CreateTestBeatmapSetInfo()).Wait(), 5);
|
||||
|
||||
AddStep("import beatmap with track", () =>
|
||||
{
|
||||
|
@ -5,6 +5,7 @@ using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Testing;
|
||||
@ -92,7 +93,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddUntilStep("wait for join", () => Client.Room != null);
|
||||
AddUntilStep("wait for join", () => RoomManager.RoomJoined);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -104,23 +105,24 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
protected void RunGameplay()
|
||||
{
|
||||
AddUntilStep("wait for idle", () => Client.LocalUser?.State == MultiplayerUserState.Idle);
|
||||
|
||||
AddStep("click ready button", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(this.ChildrenOfType<MultiplayerReadyButton>().Single());
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
clickReadyButton();
|
||||
|
||||
AddUntilStep("wait for ready", () => Client.LocalUser?.State == MultiplayerUserState.Ready);
|
||||
|
||||
AddStep("click ready button", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(this.ChildrenOfType<MultiplayerReadyButton>().Single());
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
clickReadyButton();
|
||||
|
||||
AddUntilStep("wait for player", () => multiplayerScreenStack.CurrentScreen is Player player && player.IsLoaded);
|
||||
AddStep("exit player", () => multiplayerScreenStack.MultiplayerScreen.MakeCurrent());
|
||||
}
|
||||
|
||||
private void clickReadyButton()
|
||||
{
|
||||
AddUntilStep("wait for ready button to be enabled", () => this.ChildrenOfType<MultiplayerReadyButton>().Single().ChildrenOfType<Button>().Single().Enabled.Value);
|
||||
|
||||
AddStep("click ready button", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(this.ChildrenOfType<MultiplayerReadyButton>().Single());
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -63,6 +63,17 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
AddAssert("second playlist item changed", () => Client.APIRoom?.Playlist[1].Beatmap.Value != firstBeatmap);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSettingsUpdatedWhenChangingQueueMode()
|
||||
{
|
||||
AddStep("change queue mode", () => Client.ChangeSettings(new MultiplayerRoomSettings
|
||||
{
|
||||
QueueMode = QueueMode.AllPlayers
|
||||
}));
|
||||
|
||||
AddUntilStep("api room updated", () => Client.APIRoom?.QueueMode.Value == QueueMode.AllPlayers);
|
||||
}
|
||||
|
||||
private void selectNewItem(Func<BeatmapInfo> beatmap)
|
||||
{
|
||||
AddStep("click edit button", () =>
|
||||
|
@ -214,7 +214,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
AddStep("Press select", () => InputManager.Key(Key.Enter));
|
||||
|
||||
AddUntilStep("wait for room open", () => this.ChildrenOfType<MultiplayerMatchSubScreen>().FirstOrDefault()?.IsLoaded == true);
|
||||
AddUntilStep("wait for join", () => client.Room != null);
|
||||
AddUntilStep("wait for join", () => roomManager.RoomJoined);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -293,7 +293,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
AddStep("join room", () => InputManager.Key(Key.Enter));
|
||||
|
||||
AddUntilStep("wait for room open", () => this.ChildrenOfType<MultiplayerMatchSubScreen>().FirstOrDefault()?.IsLoaded == true);
|
||||
AddUntilStep("wait for join", () => client.Room != null);
|
||||
AddUntilStep("wait for join", () => roomManager.RoomJoined);
|
||||
|
||||
AddAssert("Check participant count correct", () => client.APIRoom?.ParticipantCount.Value == 1);
|
||||
AddAssert("Check participant list contains user", () => client.APIRoom?.RecentParticipants.Count(u => u.Id == API.LocalUser.Value.Id) == 1);
|
||||
@ -351,7 +351,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
AddStep("press join room button", () => passwordEntryPopover.ChildrenOfType<OsuButton>().First().TriggerClick());
|
||||
|
||||
AddUntilStep("wait for room open", () => this.ChildrenOfType<MultiplayerMatchSubScreen>().FirstOrDefault()?.IsLoaded == true);
|
||||
AddUntilStep("wait for join", () => client.Room != null);
|
||||
AddUntilStep("wait for join", () => roomManager.RoomJoined);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -618,7 +618,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
|
||||
AddStep("join room", () => InputManager.Key(Key.Enter));
|
||||
AddUntilStep("wait for room open", () => this.ChildrenOfType<MultiplayerMatchSubScreen>().FirstOrDefault()?.IsLoaded == true);
|
||||
AddUntilStep("wait for join", () => client.Room != null);
|
||||
AddUntilStep("wait for join", () => roomManager.RoomJoined);
|
||||
|
||||
AddAssert("local room has correct settings", () =>
|
||||
{
|
||||
@ -644,7 +644,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddUntilStep("wait for join", () => client.Room != null);
|
||||
AddUntilStep("wait for join", () => roomManager.RoomJoined);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -47,6 +47,21 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
|
||||
beatmaps = new List<BeatmapInfo>();
|
||||
|
||||
var metadata = new BeatmapMetadata
|
||||
{
|
||||
Artist = "Some Artist",
|
||||
Title = "Some Beatmap",
|
||||
AuthorString = "Some Author"
|
||||
};
|
||||
|
||||
var beatmapSetInfo = new BeatmapSetInfo
|
||||
{
|
||||
OnlineID = 10,
|
||||
Hash = Guid.NewGuid().ToString().ComputeMD5Hash(),
|
||||
Metadata = metadata,
|
||||
DateAdded = DateTimeOffset.UtcNow
|
||||
};
|
||||
|
||||
for (int i = 0; i < 8; ++i)
|
||||
{
|
||||
int beatmapId = 10 * 10 + i;
|
||||
@ -54,29 +69,21 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
int length = RNG.Next(30000, 200000);
|
||||
double bpm = RNG.NextSingle(80, 200);
|
||||
|
||||
beatmaps.Add(new BeatmapInfo
|
||||
var beatmap = new BeatmapInfo
|
||||
{
|
||||
Ruleset = rulesets.GetRuleset(i % 4),
|
||||
OnlineID = beatmapId,
|
||||
Length = length,
|
||||
BPM = bpm,
|
||||
Metadata = metadata,
|
||||
BaseDifficulty = new BeatmapDifficulty()
|
||||
});
|
||||
};
|
||||
|
||||
beatmaps.Add(beatmap);
|
||||
beatmapSetInfo.Beatmaps.Add(beatmap);
|
||||
}
|
||||
|
||||
manager.Import(new BeatmapSetInfo
|
||||
{
|
||||
OnlineID = 10,
|
||||
Hash = Guid.NewGuid().ToString().ComputeMD5Hash(),
|
||||
Metadata = new BeatmapMetadata
|
||||
{
|
||||
Artist = "Some Artist",
|
||||
Title = "Some Beatmap",
|
||||
AuthorString = "Some Author"
|
||||
},
|
||||
Beatmaps = beatmaps,
|
||||
DateAdded = DateTimeOffset.UtcNow
|
||||
}).Wait();
|
||||
manager.Import(beatmapSetInfo).Wait();
|
||||
}
|
||||
|
||||
public override void SetUpSteps()
|
||||
|
@ -78,7 +78,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
});
|
||||
});
|
||||
|
||||
AddUntilStep("wait for join", () => Client.Room != null);
|
||||
AddUntilStep("wait for join", () => RoomJoined);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -116,7 +116,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddUntilStep("wait for room join", () => Client.Room != null);
|
||||
AddUntilStep("wait for room join", () => RoomJoined);
|
||||
|
||||
AddStep("join other user (ready)", () =>
|
||||
{
|
||||
|
@ -9,6 +9,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Utils;
|
||||
@ -198,11 +199,15 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
}, users);
|
||||
}
|
||||
|
||||
private void addClickButtonStep() => AddStep("click button", () =>
|
||||
private void addClickButtonStep()
|
||||
{
|
||||
InputManager.MoveMouseTo(button);
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
AddUntilStep("wait for button to be ready", () => button.ChildrenOfType<Button>().Single().Enabled.Value);
|
||||
AddStep("click button", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(button);
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
}
|
||||
|
||||
private void verifyGameplayStartFlow()
|
||||
{
|
||||
|
@ -39,7 +39,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
|
||||
PlaylistItem playlistItem = new PlaylistItem
|
||||
{
|
||||
BeatmapID = beatmapInfo.ID,
|
||||
BeatmapID = beatmapInfo.OnlineID ?? -1,
|
||||
};
|
||||
|
||||
Stack.Push(screen = new MultiplayerResultsScreen(score, 1, playlistItem));
|
||||
|
@ -43,7 +43,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
|
||||
PlaylistItem playlistItem = new PlaylistItem
|
||||
{
|
||||
BeatmapID = beatmapInfo.ID,
|
||||
BeatmapID = beatmapInfo.OnlineID ?? -1,
|
||||
};
|
||||
|
||||
SortedDictionary<int, BindableInt> teamScores = new SortedDictionary<int, BindableInt>
|
||||
|
@ -2,14 +2,10 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Utils;
|
||||
@ -21,6 +17,7 @@ using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using osu.Game.Screens.OnlinePlay.Components;
|
||||
using osu.Game.Screens.OnlinePlay.Playlists;
|
||||
using osu.Game.Tests.Resources;
|
||||
using osu.Game.Tests.Visual.OnlinePlay;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Multiplayer
|
||||
@ -42,43 +39,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
|
||||
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
|
||||
|
||||
var beatmaps = new List<BeatmapInfo>();
|
||||
var beatmapSet = TestResources.CreateTestBeatmapSetInfo();
|
||||
|
||||
for (int i = 0; i < 6; i++)
|
||||
{
|
||||
int beatmapId = 10 * 10 + i;
|
||||
|
||||
int length = RNG.Next(30000, 200000);
|
||||
double bpm = RNG.NextSingle(80, 200);
|
||||
|
||||
beatmaps.Add(new BeatmapInfo
|
||||
{
|
||||
Ruleset = new OsuRuleset().RulesetInfo,
|
||||
OnlineID = beatmapId,
|
||||
DifficultyName = $"{beatmapId} (length {TimeSpan.FromMilliseconds(length):m\\:ss}, bpm {bpm:0.#})",
|
||||
Length = length,
|
||||
BPM = bpm,
|
||||
BaseDifficulty = new BeatmapDifficulty
|
||||
{
|
||||
OverallDifficulty = 3.5f,
|
||||
},
|
||||
});
|
||||
}
|
||||
|
||||
manager.Import(new BeatmapSetInfo
|
||||
{
|
||||
OnlineID = 10,
|
||||
Hash = new MemoryStream(Encoding.UTF8.GetBytes(Guid.NewGuid().ToString())).ComputeMD5Hash(),
|
||||
Metadata = new BeatmapMetadata
|
||||
{
|
||||
// Create random metadata, then we can check if sorting works based on these
|
||||
Artist = "Some Artist " + RNG.Next(0, 9),
|
||||
Title = $"Some Song (set id 10), max bpm {beatmaps.Max(b => b.BPM):0.#})",
|
||||
AuthorString = "Some Guy " + RNG.Next(0, 9),
|
||||
},
|
||||
Beatmaps = beatmaps,
|
||||
DateAdded = DateTimeOffset.UtcNow,
|
||||
}).Wait();
|
||||
manager.Import(beatmapSet).Wait();
|
||||
}
|
||||
|
||||
public override void SetUpSteps()
|
||||
|
@ -158,7 +158,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddUntilStep("wait for join", () => client.Room != null);
|
||||
AddUntilStep("wait for join", () => multiplayerScreenStack.RoomManager.RoomJoined);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2,7 +2,6 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Screens;
|
||||
@ -110,7 +109,7 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
Hash = Guid.NewGuid().ToString(),
|
||||
OnlineID = i,
|
||||
Metadata = metadata,
|
||||
Beatmaps = new List<BeatmapInfo>
|
||||
Beatmaps =
|
||||
{
|
||||
new BeatmapInfo
|
||||
{
|
||||
@ -141,7 +140,7 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
|
||||
AddUntilStep("wait for song select", () => Game.ScreenStack.CurrentScreen is Screens.Select.SongSelect);
|
||||
AddUntilStep("correct beatmap displayed", () => Game.Beatmap.Value.BeatmapSetInfo.MatchesOnlineID(getImport()));
|
||||
AddAssert("correct ruleset selected", () => Game.Ruleset.Value.ID == getImport().Beatmaps.First().Ruleset.ID);
|
||||
AddAssert("correct ruleset selected", () => Game.Ruleset.Value.Equals(getImport().Beatmaps.First().Ruleset));
|
||||
}
|
||||
|
||||
private void presentSecondDifficultyAndConfirm(Func<BeatmapSetInfo> getImport, int importedID)
|
||||
@ -151,7 +150,7 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
|
||||
AddUntilStep("wait for song select", () => Game.ScreenStack.CurrentScreen is Screens.Select.SongSelect);
|
||||
AddUntilStep("correct beatmap displayed", () => Game.Beatmap.Value.BeatmapInfo.OnlineID == importedID * 2048);
|
||||
AddAssert("correct ruleset selected", () => Game.Ruleset.Value.ID == getImport().Beatmaps.First().Ruleset.ID);
|
||||
AddAssert("correct ruleset selected", () => Game.Ruleset.Value.Equals(getImport().Beatmaps.First().Ruleset));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2,7 +2,6 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Screens;
|
||||
@ -41,7 +40,7 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
Hash = Guid.NewGuid().ToString(),
|
||||
OnlineID = 1,
|
||||
Metadata = metadata,
|
||||
Beatmaps = new List<BeatmapInfo>
|
||||
Beatmaps =
|
||||
{
|
||||
new BeatmapInfo
|
||||
{
|
||||
@ -155,15 +154,15 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
case ScorePresentType.Results:
|
||||
AddUntilStep("wait for results", () => lastWaitedScreen != Game.ScreenStack.CurrentScreen && Game.ScreenStack.CurrentScreen is ResultsScreen);
|
||||
AddStep("store last waited screen", () => lastWaitedScreen = Game.ScreenStack.CurrentScreen);
|
||||
AddUntilStep("correct score displayed", () => ((ResultsScreen)Game.ScreenStack.CurrentScreen).Score.ID == getImport().ID);
|
||||
AddAssert("correct ruleset selected", () => Game.Ruleset.Value.ID == getImport().Ruleset.ID);
|
||||
AddUntilStep("correct score displayed", () => ((ResultsScreen)Game.ScreenStack.CurrentScreen).Score.Equals(getImport()));
|
||||
AddAssert("correct ruleset selected", () => Game.Ruleset.Value.Equals(getImport().Ruleset));
|
||||
break;
|
||||
|
||||
case ScorePresentType.Gameplay:
|
||||
AddUntilStep("wait for player loader", () => lastWaitedScreen != Game.ScreenStack.CurrentScreen && Game.ScreenStack.CurrentScreen is ReplayPlayerLoader);
|
||||
AddStep("store last waited screen", () => lastWaitedScreen = Game.ScreenStack.CurrentScreen);
|
||||
AddUntilStep("correct score displayed", () => ((ReplayPlayerLoader)Game.ScreenStack.CurrentScreen).Score.ID == getImport().ID);
|
||||
AddAssert("correct ruleset selected", () => Game.Ruleset.Value.ID == getImport().Ruleset.ID);
|
||||
AddUntilStep("correct score displayed", () => ((ReplayPlayerLoader)Game.ScreenStack.CurrentScreen).Score.Equals(getImport()));
|
||||
AddAssert("correct ruleset selected", () => Game.Ruleset.Value.Equals(getImport().Ruleset));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -257,7 +257,7 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
InputManager.ReleaseKey(Key.ControlLeft);
|
||||
});
|
||||
|
||||
AddAssert("Ruleset changed to osu!taiko", () => Game.Toolbar.ChildrenOfType<ToolbarRulesetSelector>().Single().Current.Value.ID == 1);
|
||||
AddAssert("Ruleset changed to osu!taiko", () => Game.Toolbar.ChildrenOfType<ToolbarRulesetSelector>().Single().Current.Value.OnlineID == 1);
|
||||
|
||||
AddAssert("Mods overlay still visible", () => songSelect.ModSelectOverlay.State.Value == Visibility.Visible);
|
||||
}
|
||||
@ -278,7 +278,7 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
InputManager.ReleaseKey(Key.ControlLeft);
|
||||
});
|
||||
|
||||
AddAssert("Ruleset changed to osu!taiko", () => Game.Toolbar.ChildrenOfType<ToolbarRulesetSelector>().Single().Current.Value.ID == 1);
|
||||
AddAssert("Ruleset changed to osu!taiko", () => Game.Toolbar.ChildrenOfType<ToolbarRulesetSelector>().Single().Current.Value.OnlineID == 1);
|
||||
|
||||
AddAssert("Options overlay still visible", () => songSelect.BeatmapOptionsOverlay.State.Value == Visibility.Visible);
|
||||
}
|
||||
|
@ -200,7 +200,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
OnlineID = i * 10,
|
||||
DifficultyName = $"Test #{i}",
|
||||
RulesetID = Ruleset.Value.ID ?? -1,
|
||||
RulesetID = Ruleset.Value.OnlineID,
|
||||
StarRating = 2 + i * 0.1,
|
||||
OverallDifficulty = 3.5f,
|
||||
FailTimes = new APIFailTimes
|
||||
|
@ -57,7 +57,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
}
|
||||
},
|
||||
Ratings = Enumerable.Range(0, 11).Select(_ => RNG.Next(10)).ToArray(),
|
||||
Status = BeatmapSetOnlineStatus.Ranked
|
||||
Status = BeatmapOnlineStatus.Ranked
|
||||
};
|
||||
}
|
||||
|
||||
|
@ -94,7 +94,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
new APIBeatmap
|
||||
{
|
||||
RulesetID = Ruleset.Value.ID ?? 0,
|
||||
RulesetID = Ruleset.Value.OnlineID,
|
||||
DifficultyName = "Test",
|
||||
StarRating = 6.42,
|
||||
}
|
||||
|
@ -64,7 +64,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
|
||||
AddStep("Set beatmap", () => Beatmap.Value = new DummyWorkingBeatmap(Audio, null)
|
||||
{
|
||||
BeatmapInfo = { OnlineID = hasOnlineId ? 1234 : (int?)null }
|
||||
BeatmapInfo = { OnlineID = hasOnlineId ? 1234 : -1 }
|
||||
});
|
||||
|
||||
AddStep("Run command", () => Add(new NowPlayingCommand()));
|
||||
|
@ -338,7 +338,7 @@ namespace osu.Game.Tests.Visual.Ranking
|
||||
: base(score, true)
|
||||
{
|
||||
Score.BeatmapInfo.OnlineID = 0;
|
||||
Score.BeatmapInfo.Status = BeatmapSetOnlineStatus.Pending;
|
||||
Score.BeatmapInfo.Status = BeatmapOnlineStatus.Pending;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
|
83
osu.Game.Tests/Visual/Settings/TestSceneSettingsNumberBox.cs
Normal file
83
osu.Game.Tests/Visual/Settings/TestSceneSettingsNumberBox.cs
Normal file
@ -0,0 +1,83 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Overlays.Settings;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Settings
|
||||
{
|
||||
public class TestSceneSettingsNumberBox : OsuTestScene
|
||||
{
|
||||
private SettingsNumberBox numberBox;
|
||||
private OsuTextBox textBox;
|
||||
|
||||
[SetUpSteps]
|
||||
public void SetUpSteps()
|
||||
{
|
||||
AddStep("create number box", () => Child = numberBox = new SettingsNumberBox());
|
||||
AddStep("get inner text box", () => textBox = numberBox.ChildrenOfType<OsuTextBox>().Single());
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestLargeInteger()
|
||||
{
|
||||
AddStep("set current to 1,000,000,000", () => numberBox.Current.Value = 1_000_000_000);
|
||||
AddAssert("text box text is correct", () => textBox.Text == "1000000000");
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestUserInput()
|
||||
{
|
||||
inputText("42");
|
||||
currentValueIs(42);
|
||||
currentTextIs("42");
|
||||
|
||||
inputText(string.Empty);
|
||||
currentValueIs(null);
|
||||
currentTextIs(string.Empty);
|
||||
|
||||
inputText("555");
|
||||
currentValueIs(555);
|
||||
currentTextIs("555");
|
||||
|
||||
inputText("-4444");
|
||||
// attempting to input the minus will raise an input error, the rest will pass through fine.
|
||||
currentValueIs(4444);
|
||||
currentTextIs("4444");
|
||||
|
||||
// checking the upper bound.
|
||||
inputText(int.MaxValue.ToString());
|
||||
currentValueIs(int.MaxValue);
|
||||
currentTextIs(int.MaxValue.ToString());
|
||||
|
||||
inputText(smallestOverflowValue.ToString());
|
||||
currentValueIs(int.MaxValue);
|
||||
currentTextIs(int.MaxValue.ToString());
|
||||
|
||||
inputText("0");
|
||||
currentValueIs(0);
|
||||
currentTextIs("0");
|
||||
|
||||
// checking that leading zeroes are stripped.
|
||||
inputText("00");
|
||||
currentValueIs(0);
|
||||
currentTextIs("0");
|
||||
|
||||
inputText("01");
|
||||
currentValueIs(1);
|
||||
currentTextIs("1");
|
||||
}
|
||||
|
||||
private void inputText(string text) => AddStep($"set textbox text to {text}", () => textBox.Text = text);
|
||||
private void currentValueIs(int? value) => AddAssert($"current value is {value?.ToString() ?? "null"}", () => numberBox.Current.Value == value);
|
||||
private void currentTextIs(string value) => AddAssert($"current text is {value}", () => textBox.Text == value);
|
||||
|
||||
/// <summary>
|
||||
/// The smallest number that overflows <see langword="int"/>.
|
||||
/// </summary>
|
||||
private static long smallestOverflowValue => 1L + int.MaxValue;
|
||||
}
|
||||
}
|
@ -3,15 +3,11 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets;
|
||||
@ -19,6 +15,7 @@ using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Screens.Select;
|
||||
using osu.Game.Screens.Select.Carousel;
|
||||
using osu.Game.Screens.Select.Filter;
|
||||
using osu.Game.Tests.Resources;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.SongSelect
|
||||
@ -78,9 +75,9 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
{
|
||||
AddStep("store selection", () => selection = carousel.SelectedBeatmapInfo);
|
||||
if (isIterating)
|
||||
AddUntilStep("selection changed", () => carousel.SelectedBeatmapInfo != selection);
|
||||
AddUntilStep("selection changed", () => !carousel.SelectedBeatmapInfo.Equals(selection));
|
||||
else
|
||||
AddUntilStep("selection not changed", () => carousel.SelectedBeatmapInfo == selection);
|
||||
AddUntilStep("selection not changed", () => carousel.SelectedBeatmapInfo.Equals(selection));
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -152,7 +149,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
const int total_set_count = 200;
|
||||
|
||||
for (int i = 0; i < total_set_count; i++)
|
||||
sets.Add(createTestBeatmapSet(i + 1));
|
||||
sets.Add(TestResources.CreateTestBeatmapSetInfo());
|
||||
|
||||
loadBeatmaps(sets);
|
||||
|
||||
@ -183,7 +180,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
const int total_set_count = 20;
|
||||
|
||||
for (int i = 0; i < total_set_count; i++)
|
||||
sets.Add(createTestBeatmapSet(i + 1));
|
||||
sets.Add(TestResources.CreateTestBeatmapSetInfo(3));
|
||||
|
||||
loadBeatmaps(sets);
|
||||
|
||||
@ -228,10 +225,9 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
loadBeatmaps();
|
||||
|
||||
// basic filtering
|
||||
|
||||
setSelected(1, 1);
|
||||
|
||||
AddStep("Filter", () => carousel.Filter(new FilterCriteria { SearchText = "set #3!" }, false));
|
||||
AddStep("Filter", () => carousel.Filter(new FilterCriteria { SearchText = carousel.BeatmapSets.ElementAt(2).Metadata.Title }, false));
|
||||
checkVisibleItemCount(diff: false, count: 1);
|
||||
checkVisibleItemCount(diff: true, count: 3);
|
||||
waitForSelection(3, 1);
|
||||
@ -275,16 +271,20 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
[Test]
|
||||
public void TestFilterRange()
|
||||
{
|
||||
string searchText = null;
|
||||
|
||||
loadBeatmaps();
|
||||
|
||||
// buffer the selection
|
||||
setSelected(3, 2);
|
||||
|
||||
AddStep("get search text", () => searchText = carousel.SelectedBeatmapSet.Metadata.Title);
|
||||
|
||||
setSelected(1, 3);
|
||||
|
||||
AddStep("Apply a range filter", () => carousel.Filter(new FilterCriteria
|
||||
{
|
||||
SearchText = "#3",
|
||||
SearchText = searchText,
|
||||
StarDifficulty = new FilterCriteria.OptionalRange<double>
|
||||
{
|
||||
Min = 2,
|
||||
@ -327,7 +327,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
nextRandom();
|
||||
AddAssert("ensure repeat", () => selectedSets.Contains(carousel.SelectedBeatmapSet));
|
||||
|
||||
AddStep("Add set with 100 difficulties", () => carousel.UpdateBeatmapSet(createTestBeatmapSetWithManyDifficulties(set_count + 1)));
|
||||
AddStep("Add set with 100 difficulties", () => carousel.UpdateBeatmapSet(TestResources.CreateTestBeatmapSetInfo(100, rulesets.AvailableRulesets.ToArray())));
|
||||
AddStep("Filter Extra", () => carousel.Filter(new FilterCriteria { SearchText = "Extra 10" }, false));
|
||||
checkInvisibleDifficultiesUnselectable();
|
||||
checkInvisibleDifficultiesUnselectable();
|
||||
@ -345,18 +345,21 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
{
|
||||
loadBeatmaps();
|
||||
|
||||
AddStep("Add new set", () => carousel.UpdateBeatmapSet(createTestBeatmapSet(set_count + 1)));
|
||||
AddStep("Add new set", () => carousel.UpdateBeatmapSet(createTestBeatmapSet(set_count + 2)));
|
||||
var firstAdded = TestResources.CreateTestBeatmapSetInfo();
|
||||
var secondAdded = TestResources.CreateTestBeatmapSetInfo();
|
||||
|
||||
AddStep("Add new set", () => carousel.UpdateBeatmapSet(firstAdded));
|
||||
AddStep("Add new set", () => carousel.UpdateBeatmapSet(secondAdded));
|
||||
|
||||
checkVisibleItemCount(false, set_count + 2);
|
||||
|
||||
AddStep("Remove set", () => carousel.RemoveBeatmapSet(createTestBeatmapSet(set_count + 2)));
|
||||
AddStep("Remove set", () => carousel.RemoveBeatmapSet(firstAdded));
|
||||
|
||||
checkVisibleItemCount(false, set_count + 1);
|
||||
|
||||
setSelected(set_count + 1, 1);
|
||||
|
||||
AddStep("Remove set", () => carousel.RemoveBeatmapSet(createTestBeatmapSet(set_count + 1)));
|
||||
AddStep("Remove set", () => carousel.RemoveBeatmapSet(secondAdded));
|
||||
|
||||
checkVisibleItemCount(false, set_count);
|
||||
|
||||
@ -372,7 +375,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
{
|
||||
sets.Clear();
|
||||
|
||||
var rulesetBeatmapSet = createTestBeatmapSet(1);
|
||||
var rulesetBeatmapSet = TestResources.CreateTestBeatmapSetInfo(1);
|
||||
var taikoRuleset = rulesets.AvailableRulesets.ElementAt(1);
|
||||
rulesetBeatmapSet.Beatmaps.ForEach(b =>
|
||||
{
|
||||
@ -397,12 +400,29 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
[Test]
|
||||
public void TestSorting()
|
||||
{
|
||||
loadBeatmaps();
|
||||
var sets = new List<BeatmapSetInfo>();
|
||||
|
||||
const string zzz_string = "zzzzz";
|
||||
|
||||
for (int i = 0; i < 20; i++)
|
||||
{
|
||||
var set = TestResources.CreateTestBeatmapSetInfo();
|
||||
|
||||
if (i == 4)
|
||||
set.Metadata.Artist = zzz_string;
|
||||
|
||||
if (i == 16)
|
||||
set.Metadata.AuthorString = zzz_string;
|
||||
|
||||
sets.Add(set);
|
||||
}
|
||||
|
||||
loadBeatmaps(sets);
|
||||
|
||||
AddStep("Sort by author", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Author }, false));
|
||||
AddAssert("Check zzzzz is at bottom", () => carousel.BeatmapSets.Last().Metadata.Author.Username == "zzzzz");
|
||||
AddAssert($"Check {zzz_string} is at bottom", () => carousel.BeatmapSets.Last().Metadata.Author.Username == zzz_string);
|
||||
AddStep("Sort by artist", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Artist }, false));
|
||||
AddAssert($"Check #{set_count} is at bottom", () => carousel.BeatmapSets.Last().Metadata.Title.EndsWith($"#{set_count}!", StringComparison.Ordinal));
|
||||
AddAssert($"Check {zzz_string} is at bottom", () => carousel.BeatmapSets.Last().Metadata.Artist == zzz_string);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -412,19 +432,21 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
|
||||
for (int i = 0; i < 20; i++)
|
||||
{
|
||||
var set = createTestBeatmapSet(i);
|
||||
var set = TestResources.CreateTestBeatmapSetInfo();
|
||||
set.Metadata.Artist = "same artist";
|
||||
set.Metadata.Title = "same title";
|
||||
sets.Add(set);
|
||||
}
|
||||
|
||||
int idOffset = sets.First().OnlineID ?? 0;
|
||||
|
||||
loadBeatmaps(sets);
|
||||
|
||||
AddStep("Sort by artist", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Artist }, false));
|
||||
AddAssert("Items remain in original order", () => carousel.BeatmapSets.Select((set, index) => set.ID == index).All(b => b));
|
||||
AddAssert("Items remain in original order", () => carousel.BeatmapSets.Select((set, index) => set.OnlineID == index + idOffset).All(b => b));
|
||||
|
||||
AddStep("Sort by title", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Title }, false));
|
||||
AddAssert("Items remain in original order", () => carousel.BeatmapSets.Select((set, index) => set.ID == index).All(b => b));
|
||||
AddAssert("Items remain in original order", () => carousel.BeatmapSets.Select((set, index) => set.OnlineID == index + idOffset).All(b => b));
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -434,7 +456,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
var set = createTestBeatmapSet(i);
|
||||
var set = TestResources.CreateTestBeatmapSetInfo(3);
|
||||
set.Beatmaps[0].StarRating = 3 - i;
|
||||
set.Beatmaps[2].StarRating = 6 + i;
|
||||
sets.Add(set);
|
||||
@ -443,12 +465,12 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
loadBeatmaps(sets);
|
||||
|
||||
AddStep("Filter to normal", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Difficulty, SearchText = "Normal" }, false));
|
||||
AddAssert("Check first set at end", () => carousel.BeatmapSets.First() == sets.Last());
|
||||
AddAssert("Check last set at start", () => carousel.BeatmapSets.Last() == sets.First());
|
||||
AddAssert("Check first set at end", () => carousel.BeatmapSets.First().Equals(sets.Last()));
|
||||
AddAssert("Check last set at start", () => carousel.BeatmapSets.Last().Equals(sets.First()));
|
||||
|
||||
AddStep("Filter to insane", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Difficulty, SearchText = "Insane" }, false));
|
||||
AddAssert("Check first set at start", () => carousel.BeatmapSets.First() == sets.First());
|
||||
AddAssert("Check last set at end", () => carousel.BeatmapSets.Last() == sets.Last());
|
||||
AddAssert("Check first set at start", () => carousel.BeatmapSets.First().Equals(sets.First()));
|
||||
AddAssert("Check last set at end", () => carousel.BeatmapSets.Last().Equals(sets.Last()));
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -503,7 +525,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
|
||||
AddStep("create hidden set", () =>
|
||||
{
|
||||
hidingSet = createTestBeatmapSet(1);
|
||||
hidingSet = TestResources.CreateTestBeatmapSetInfo(3);
|
||||
hidingSet.Beatmaps[1].Hidden = true;
|
||||
|
||||
hiddenList.Clear();
|
||||
@ -550,7 +572,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
|
||||
AddStep("add mixed ruleset beatmapset", () =>
|
||||
{
|
||||
testMixed = createTestBeatmapSet(set_count + 1);
|
||||
testMixed = TestResources.CreateTestBeatmapSetInfo();
|
||||
|
||||
for (int i = 0; i <= 2; i++)
|
||||
{
|
||||
@ -573,7 +595,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
BeatmapSetInfo testSingle = null;
|
||||
AddStep("add single ruleset beatmapset", () =>
|
||||
{
|
||||
testSingle = createTestBeatmapSet(set_count + 2);
|
||||
testSingle = TestResources.CreateTestBeatmapSetInfo();
|
||||
testSingle.Beatmaps.ForEach(b =>
|
||||
{
|
||||
b.Ruleset = rulesets.AvailableRulesets.ElementAt(1);
|
||||
@ -593,7 +615,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
List<BeatmapSetInfo> manySets = new List<BeatmapSetInfo>();
|
||||
|
||||
for (int i = 1; i <= 50; i++)
|
||||
manySets.Add(createTestBeatmapSet(i));
|
||||
manySets.Add(TestResources.CreateTestBeatmapSetInfo(i));
|
||||
|
||||
loadBeatmaps(manySets);
|
||||
|
||||
@ -626,18 +648,11 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
{
|
||||
for (int i = 0; i < 10; i++)
|
||||
{
|
||||
var set = createTestBeatmapSet(i);
|
||||
|
||||
foreach (var b in set.Beatmaps)
|
||||
manySets.Add(TestResources.CreateTestBeatmapSetInfo(3, new[]
|
||||
{
|
||||
// all taiko except for first
|
||||
int ruleset = i > 0 ? 1 : 0;
|
||||
|
||||
b.Ruleset = rulesets.GetRuleset(ruleset);
|
||||
b.RulesetID = ruleset;
|
||||
}
|
||||
|
||||
manySets.Add(set);
|
||||
rulesets.GetRuleset(i > 0 ? 1 : 0)
|
||||
}));
|
||||
}
|
||||
});
|
||||
|
||||
@ -659,10 +674,10 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
AddStep("Restore different ruleset filter", () =>
|
||||
{
|
||||
carousel.Filter(new FilterCriteria { Ruleset = rulesets.GetRuleset(1) }, false);
|
||||
eagerSelectedIDs.Add(carousel.SelectedBeatmapSet.ID);
|
||||
eagerSelectedIDs.Add(carousel.SelectedBeatmapSet.OnlineID ?? -1);
|
||||
});
|
||||
|
||||
AddAssert("selection changed", () => carousel.SelectedBeatmapInfo != manySets.First().Beatmaps.First());
|
||||
AddAssert("selection changed", () => !carousel.SelectedBeatmapInfo.Equals(manySets.First().Beatmaps.First()));
|
||||
}
|
||||
|
||||
AddAssert("Selection was random", () => eagerSelectedIDs.Count > 2);
|
||||
@ -677,7 +692,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
|
||||
AddStep("add mixed difficulty set", () =>
|
||||
{
|
||||
set = createTestBeatmapSet(1);
|
||||
set = TestResources.CreateTestBeatmapSetInfo(1);
|
||||
set.Beatmaps.Clear();
|
||||
|
||||
for (int i = 1; i <= 15; i++)
|
||||
@ -729,7 +744,11 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
beatmapSets = new List<BeatmapSetInfo>();
|
||||
|
||||
for (int i = 1; i <= (count ?? set_count); i++)
|
||||
beatmapSets.Add(createTestBeatmapSet(i, randomDifficulties));
|
||||
{
|
||||
beatmapSets.Add(randomDifficulties
|
||||
? TestResources.CreateTestBeatmapSetInfo()
|
||||
: TestResources.CreateTestBeatmapSetInfo(3));
|
||||
}
|
||||
}
|
||||
|
||||
carousel.Filter(initialCriteria?.Invoke() ?? new FilterCriteria());
|
||||
@ -759,13 +778,13 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
}
|
||||
|
||||
private void ensureRandomFetchSuccess() =>
|
||||
AddAssert("ensure prev random fetch worked", () => selectedSets.Peek() == carousel.SelectedBeatmapSet);
|
||||
AddAssert("ensure prev random fetch worked", () => selectedSets.Peek().Equals(carousel.SelectedBeatmapSet));
|
||||
|
||||
private void waitForSelection(int set, int? diff = null) =>
|
||||
AddUntilStep($"selected is set{set}{(diff.HasValue ? $" diff{diff.Value}" : "")}", () =>
|
||||
{
|
||||
if (diff != null)
|
||||
return carousel.SelectedBeatmapInfo == carousel.BeatmapSets.Skip(set - 1).First().Beatmaps.Skip(diff.Value - 1).First();
|
||||
return carousel.SelectedBeatmapInfo?.Equals(carousel.BeatmapSets.Skip(set - 1).First().Beatmaps.Skip(diff.Value - 1).First()) == true;
|
||||
|
||||
return carousel.BeatmapSets.Skip(set - 1).First().Beatmaps.Contains(carousel.SelectedBeatmapInfo);
|
||||
});
|
||||
@ -833,88 +852,6 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
AddAssert("Selection is visible", selectedBeatmapVisible);
|
||||
}
|
||||
|
||||
private BeatmapSetInfo createTestBeatmapSet(int id, bool randomDifficultyCount = false)
|
||||
{
|
||||
return new BeatmapSetInfo
|
||||
{
|
||||
ID = id,
|
||||
OnlineID = id,
|
||||
Hash = new MemoryStream(Encoding.UTF8.GetBytes(Guid.NewGuid().ToString())).ComputeMD5Hash(),
|
||||
Metadata = new BeatmapMetadata
|
||||
{
|
||||
// Create random metadata, then we can check if sorting works based on these
|
||||
Artist = $"peppy{id.ToString().PadLeft(6, '0')}",
|
||||
Title = $"test set #{id}!",
|
||||
AuthorString = string.Concat(Enumerable.Repeat((char)('z' - Math.Min(25, id - 1)), 5))
|
||||
},
|
||||
Beatmaps = getBeatmaps(randomDifficultyCount ? RNG.Next(1, 20) : 3).ToList()
|
||||
};
|
||||
}
|
||||
|
||||
private IEnumerable<BeatmapInfo> getBeatmaps(int count)
|
||||
{
|
||||
int id = 0;
|
||||
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
float diff = (float)i / count * 10;
|
||||
|
||||
string version = "Normal";
|
||||
if (diff > 6.6)
|
||||
version = "Insane";
|
||||
else if (diff > 3.3)
|
||||
version = "Hard";
|
||||
|
||||
yield return new BeatmapInfo
|
||||
{
|
||||
OnlineID = id++ * 10,
|
||||
DifficultyName = version,
|
||||
StarRating = diff,
|
||||
Ruleset = new OsuRuleset().RulesetInfo,
|
||||
BaseDifficulty = new BeatmapDifficulty
|
||||
{
|
||||
OverallDifficulty = diff,
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
private BeatmapSetInfo createTestBeatmapSetWithManyDifficulties(int id)
|
||||
{
|
||||
var toReturn = new BeatmapSetInfo
|
||||
{
|
||||
ID = id,
|
||||
OnlineID = id,
|
||||
Hash = new MemoryStream(Encoding.UTF8.GetBytes(Guid.NewGuid().ToString())).ComputeMD5Hash(),
|
||||
Metadata = new BeatmapMetadata
|
||||
{
|
||||
// Create random metadata, then we can check if sorting works based on these
|
||||
Artist = $"peppy{id.ToString().PadLeft(6, '0')}",
|
||||
Title = $"test set #{id}!",
|
||||
AuthorString = string.Concat(Enumerable.Repeat((char)('z' - Math.Min(25, id - 1)), 5))
|
||||
},
|
||||
Beatmaps = new List<BeatmapInfo>(),
|
||||
};
|
||||
|
||||
for (int b = 1; b < 101; b++)
|
||||
{
|
||||
toReturn.Beatmaps.Add(new BeatmapInfo
|
||||
{
|
||||
OnlineID = b * 10,
|
||||
Path = $"extra{b}.osu",
|
||||
DifficultyName = $"Extra {b}",
|
||||
Ruleset = rulesets.GetRuleset((b - 1) % 4),
|
||||
StarRating = 2,
|
||||
BaseDifficulty = new BeatmapDifficulty
|
||||
{
|
||||
OverallDifficulty = 3.5f,
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
private class TestBeatmapCarousel : BeatmapCarousel
|
||||
{
|
||||
public bool PendingFilterTask => PendingFilter != null;
|
||||
|
@ -220,7 +220,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
Title = "Verrrrry long Title"
|
||||
},
|
||||
DifficultyName = "Verrrrrrrrrrrrrrrrrrrrrrrrrrrrry long Version",
|
||||
Status = BeatmapSetOnlineStatus.Graveyard,
|
||||
Status = BeatmapOnlineStatus.Graveyard,
|
||||
},
|
||||
};
|
||||
}
|
||||
|
@ -121,7 +121,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
[Test]
|
||||
public void TestBeatmapStates()
|
||||
{
|
||||
foreach (BeatmapSetOnlineStatus status in Enum.GetValues(typeof(BeatmapSetOnlineStatus)))
|
||||
foreach (BeatmapOnlineStatus status in Enum.GetValues(typeof(BeatmapOnlineStatus)))
|
||||
AddStep($"{status} beatmap", () => showBeatmapWithStatus(status));
|
||||
}
|
||||
|
||||
@ -384,7 +384,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
};
|
||||
}
|
||||
|
||||
private void showBeatmapWithStatus(BeatmapSetOnlineStatus status)
|
||||
private void showBeatmapWithStatus(BeatmapOnlineStatus status)
|
||||
{
|
||||
leaderboard.BeatmapInfo = new BeatmapInfo
|
||||
{
|
||||
|
@ -16,6 +16,7 @@ using osu.Game.Rulesets.Catch;
|
||||
using osu.Game.Rulesets.Mania;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Taiko;
|
||||
using osu.Game.Tests.Resources;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Tests.Visual.SongSelect
|
||||
@ -32,7 +33,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
switch (req)
|
||||
{
|
||||
case GetUserRequest userRequest:
|
||||
userRequest.TriggerSuccess(getUser(userRequest.Ruleset.ID));
|
||||
userRequest.TriggerSuccess(getUser(userRequest.Ruleset.OnlineID));
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -89,7 +90,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
|
||||
for (int i = 0; i < import_count; ++i)
|
||||
{
|
||||
beatmapSets.Add(importBeatmapSet(i, Enumerable.Repeat(new OsuRuleset().RulesetInfo, 5)));
|
||||
beatmapSets.Add(importBeatmapSet(Enumerable.Repeat(new OsuRuleset().RulesetInfo, 5)));
|
||||
}
|
||||
});
|
||||
|
||||
@ -103,9 +104,8 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
{
|
||||
BeatmapSetInfo catchSet = null, mixedSet = null;
|
||||
|
||||
AddStep("create catch beatmapset", () => catchSet = importBeatmapSet(1, new[] { new CatchRuleset().RulesetInfo }));
|
||||
AddStep("create mixed beatmapset", () => mixedSet = importBeatmapSet(2,
|
||||
new[] { new TaikoRuleset().RulesetInfo, new CatchRuleset().RulesetInfo, new ManiaRuleset().RulesetInfo }));
|
||||
AddStep("create catch beatmapset", () => catchSet = importBeatmapSet(new[] { new CatchRuleset().RulesetInfo }));
|
||||
AddStep("create mixed beatmapset", () => mixedSet = importBeatmapSet(new[] { new TaikoRuleset().RulesetInfo, new CatchRuleset().RulesetInfo, new ManiaRuleset().RulesetInfo }));
|
||||
|
||||
AddAssert("all sets imported", () => ensureAllBeatmapSetsImported(new[] { catchSet, mixedSet }));
|
||||
|
||||
@ -121,9 +121,8 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
{
|
||||
BeatmapSetInfo osuSet = null, mixedSet = null;
|
||||
|
||||
AddStep("create osu! beatmapset", () => osuSet = importBeatmapSet(1, new[] { new OsuRuleset().RulesetInfo }));
|
||||
AddStep("create mixed beatmapset", () => mixedSet = importBeatmapSet(2,
|
||||
new[] { new TaikoRuleset().RulesetInfo, new CatchRuleset().RulesetInfo, new ManiaRuleset().RulesetInfo }));
|
||||
AddStep("create osu! beatmapset", () => osuSet = importBeatmapSet(new[] { new OsuRuleset().RulesetInfo }));
|
||||
AddStep("create mixed beatmapset", () => mixedSet = importBeatmapSet(new[] { new TaikoRuleset().RulesetInfo, new CatchRuleset().RulesetInfo, new ManiaRuleset().RulesetInfo }));
|
||||
|
||||
AddAssert("all sets imported", () => ensureAllBeatmapSetsImported(new[] { osuSet, mixedSet }));
|
||||
|
||||
@ -139,9 +138,8 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
{
|
||||
BeatmapSetInfo osuSet = null, mixedSet = null;
|
||||
|
||||
AddStep("create osu! beatmapset", () => osuSet = importBeatmapSet(1, new[] { new OsuRuleset().RulesetInfo }));
|
||||
AddStep("create mixed beatmapset", () => mixedSet = importBeatmapSet(2,
|
||||
new[] { new TaikoRuleset().RulesetInfo, new CatchRuleset().RulesetInfo, new TaikoRuleset().RulesetInfo }));
|
||||
AddStep("create osu! beatmapset", () => osuSet = importBeatmapSet(new[] { new OsuRuleset().RulesetInfo }));
|
||||
AddStep("create mixed beatmapset", () => mixedSet = importBeatmapSet(new[] { new TaikoRuleset().RulesetInfo, new CatchRuleset().RulesetInfo, new TaikoRuleset().RulesetInfo }));
|
||||
|
||||
AddAssert("all sets imported", () => ensureAllBeatmapSetsImported(new[] { osuSet, mixedSet }));
|
||||
|
||||
@ -157,8 +155,8 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
{
|
||||
BeatmapSetInfo osuSet = null, maniaSet = null;
|
||||
|
||||
AddStep("create osu! beatmapset", () => osuSet = importBeatmapSet(1, new[] { new OsuRuleset().RulesetInfo }));
|
||||
AddStep("create mania beatmapset", () => maniaSet = importBeatmapSet(2, Enumerable.Repeat(new ManiaRuleset().RulesetInfo, 10)));
|
||||
AddStep("create osu! beatmapset", () => osuSet = importBeatmapSet(new[] { new OsuRuleset().RulesetInfo }));
|
||||
AddStep("create mania beatmapset", () => maniaSet = importBeatmapSet(Enumerable.Repeat(new ManiaRuleset().RulesetInfo, 10)));
|
||||
|
||||
AddAssert("all sets imported", () => ensureAllBeatmapSetsImported(new[] { osuSet, maniaSet }));
|
||||
|
||||
@ -169,30 +167,19 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
presentAndConfirm(() => maniaSet, 5);
|
||||
}
|
||||
|
||||
private BeatmapSetInfo importBeatmapSet(int importID, IEnumerable<RulesetInfo> difficultyRulesets)
|
||||
private BeatmapSetInfo importBeatmapSet(IEnumerable<RulesetInfo> difficultyRulesets)
|
||||
{
|
||||
var metadata = new BeatmapMetadata
|
||||
{
|
||||
Artist = "SomeArtist",
|
||||
AuthorString = "SomeAuthor",
|
||||
Title = $"import {importID}"
|
||||
};
|
||||
var rulesets = difficultyRulesets.ToArray();
|
||||
|
||||
var beatmapSet = new BeatmapSetInfo
|
||||
var beatmapSet = TestResources.CreateTestBeatmapSetInfo(rulesets.Length, rulesets);
|
||||
|
||||
for (int i = 0; i < rulesets.Length; i++)
|
||||
{
|
||||
Hash = Guid.NewGuid().ToString(),
|
||||
OnlineID = importID,
|
||||
Metadata = metadata,
|
||||
Beatmaps = difficultyRulesets.Select((ruleset, difficultyIndex) => new BeatmapInfo
|
||||
{
|
||||
OnlineID = importID * 1024 + difficultyIndex,
|
||||
Metadata = metadata,
|
||||
BaseDifficulty = new BeatmapDifficulty(),
|
||||
Ruleset = ruleset,
|
||||
StarRating = difficultyIndex + 1,
|
||||
DifficultyName = $"SR{difficultyIndex + 1}"
|
||||
}).ToList()
|
||||
};
|
||||
var beatmap = beatmapSet.Beatmaps[i];
|
||||
|
||||
beatmap.StarRating = i + 1;
|
||||
beatmap.DifficultyName = $"SR{i + 1}";
|
||||
}
|
||||
|
||||
return Game.BeatmapManager.Import(beatmapSet).Result.Value;
|
||||
}
|
||||
|
@ -3,15 +3,11 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Testing;
|
||||
@ -31,6 +27,7 @@ using osu.Game.Screens.Play;
|
||||
using osu.Game.Screens.Select;
|
||||
using osu.Game.Screens.Select.Carousel;
|
||||
using osu.Game.Screens.Select.Filter;
|
||||
using osu.Game.Tests.Resources;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.SongSelect
|
||||
@ -148,7 +145,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
AddStep("select next and enter", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(songSelect.Carousel.ChildrenOfType<DrawableCarouselBeatmap>()
|
||||
.First(b => ((CarouselBeatmap)b.Item).BeatmapInfo != songSelect.Carousel.SelectedBeatmapInfo));
|
||||
.First(b => !((CarouselBeatmap)b.Item).BeatmapInfo.Equals(songSelect.Carousel.SelectedBeatmapInfo)));
|
||||
|
||||
InputManager.Click(MouseButton.Left);
|
||||
|
||||
@ -175,7 +172,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
AddStep("select next and enter", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(songSelect.Carousel.ChildrenOfType<DrawableCarouselBeatmap>()
|
||||
.First(b => ((CarouselBeatmap)b.Item).BeatmapInfo != songSelect.Carousel.SelectedBeatmapInfo));
|
||||
.First(b => !((CarouselBeatmap)b.Item).BeatmapInfo.Equals(songSelect.Carousel.SelectedBeatmapInfo)));
|
||||
|
||||
InputManager.PressButton(MouseButton.Left);
|
||||
|
||||
@ -258,8 +255,8 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
{
|
||||
AddStep("import multi-ruleset map", () =>
|
||||
{
|
||||
var usableRulesets = rulesets.AvailableRulesets.Where(r => r.ID != 2).ToArray();
|
||||
manager.Import(createTestBeatmapSet(usableRulesets)).Wait();
|
||||
var usableRulesets = rulesets.AvailableRulesets.Where(r => r.OnlineID != 2).ToArray();
|
||||
manager.Import(TestResources.CreateTestBeatmapSetInfo(rulesets: usableRulesets)).Wait();
|
||||
});
|
||||
}
|
||||
else
|
||||
@ -354,7 +351,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
target = manager.GetAllUsableBeatmapSets()
|
||||
.Last(b => b.Beatmaps.Any(bi => bi.RulesetID == 0)).Beatmaps.Last();
|
||||
|
||||
Ruleset.Value = rulesets.AvailableRulesets.First(r => r.ID == 0);
|
||||
Ruleset.Value = rulesets.AvailableRulesets.First(r => r.OnlineID == 0);
|
||||
Beatmap.Value = manager.GetWorkingBeatmap(target);
|
||||
});
|
||||
|
||||
@ -385,12 +382,12 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
.Last(b => b.Beatmaps.Any(bi => bi.RulesetID == 0)).Beatmaps.Last();
|
||||
|
||||
Beatmap.Value = manager.GetWorkingBeatmap(target);
|
||||
Ruleset.Value = rulesets.AvailableRulesets.First(r => r.ID == 0);
|
||||
Ruleset.Value = rulesets.AvailableRulesets.First(r => r.OnlineID == 0);
|
||||
});
|
||||
|
||||
AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmapInfo.Equals(target));
|
||||
|
||||
AddUntilStep("has correct ruleset", () => Ruleset.Value.ID == 0);
|
||||
AddUntilStep("has correct ruleset", () => Ruleset.Value.OnlineID == 0);
|
||||
|
||||
// this is an important check, to make sure updateComponentFromBeatmap() was actually run
|
||||
AddUntilStep("selection shown on wedge", () => songSelect.CurrentBeatmapDetailsBeatmap.BeatmapInfo.MatchesOnlineID(target));
|
||||
@ -505,7 +502,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
|
||||
// special case for converts checked here.
|
||||
return selectedPanel.ChildrenOfType<FilterableDifficultyIcon>().All(i =>
|
||||
i.IsFiltered || i.Item.BeatmapInfo.Ruleset.ID == targetRuleset || i.Item.BeatmapInfo.Ruleset.ID == 0);
|
||||
i.IsFiltered || i.Item.BeatmapInfo.Ruleset.OnlineID == targetRuleset || i.Item.BeatmapInfo.Ruleset.OnlineID == 0);
|
||||
});
|
||||
|
||||
AddUntilStep("carousel has correct", () => songSelect.Carousel.SelectedBeatmapInfo?.MatchesOnlineID(target) == true);
|
||||
@ -644,7 +641,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddAssert("Selected beatmap correct", () => songSelect.Carousel.SelectedBeatmapInfo == filteredBeatmap);
|
||||
AddAssert("Selected beatmap correct", () => songSelect.Carousel.SelectedBeatmapInfo.Equals(filteredBeatmap));
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -665,8 +662,8 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
|
||||
AddStep("import multi-ruleset map", () =>
|
||||
{
|
||||
var usableRulesets = rulesets.AvailableRulesets.Where(r => r.ID != 2).ToArray();
|
||||
manager.Import(createTestBeatmapSet(usableRulesets)).Wait();
|
||||
var usableRulesets = rulesets.AvailableRulesets.Where(r => r.OnlineID != 2).ToArray();
|
||||
manager.Import(TestResources.CreateTestBeatmapSetInfo(3, usableRulesets)).Wait();
|
||||
});
|
||||
|
||||
int previousSetID = 0;
|
||||
@ -676,11 +673,11 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
AddStep("record set ID", () => previousSetID = ((IBeatmapSetInfo)Beatmap.Value.BeatmapSetInfo).OnlineID);
|
||||
AddAssert("selection changed once", () => changeCount == 1);
|
||||
|
||||
AddAssert("Check ruleset is osu!", () => Ruleset.Value.ID == 0);
|
||||
AddAssert("Check ruleset is osu!", () => Ruleset.Value.OnlineID == 0);
|
||||
|
||||
changeRuleset(3);
|
||||
|
||||
AddUntilStep("Check ruleset changed to mania", () => Ruleset.Value.ID == 3);
|
||||
AddUntilStep("Check ruleset changed to mania", () => Ruleset.Value.OnlineID == 3);
|
||||
|
||||
AddUntilStep("selection changed", () => changeCount > 1);
|
||||
|
||||
@ -705,8 +702,8 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
|
||||
AddStep("import multi-ruleset map", () =>
|
||||
{
|
||||
var usableRulesets = rulesets.AvailableRulesets.Where(r => r.ID != 2).ToArray();
|
||||
manager.Import(createTestBeatmapSet(usableRulesets)).Wait();
|
||||
var usableRulesets = rulesets.AvailableRulesets.Where(r => r.OnlineID != 2).ToArray();
|
||||
manager.Import(TestResources.CreateTestBeatmapSetInfo(3, usableRulesets)).Wait();
|
||||
});
|
||||
|
||||
DrawableCarouselBeatmapSet set = null;
|
||||
@ -720,11 +717,11 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
AddUntilStep("Find an icon for different ruleset", () =>
|
||||
{
|
||||
difficultyIcon = set.ChildrenOfType<FilterableDifficultyIcon>()
|
||||
.FirstOrDefault(icon => icon.Item.BeatmapInfo.Ruleset.ID == 3);
|
||||
.FirstOrDefault(icon => icon.Item.BeatmapInfo.Ruleset.OnlineID == 3);
|
||||
return difficultyIcon != null;
|
||||
});
|
||||
|
||||
AddAssert("Check ruleset is osu!", () => Ruleset.Value.ID == 0);
|
||||
AddAssert("Check ruleset is osu!", () => Ruleset.Value.OnlineID == 0);
|
||||
|
||||
int previousSetID = 0;
|
||||
|
||||
@ -737,7 +734,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddUntilStep("Check ruleset changed to mania", () => Ruleset.Value.ID == 3);
|
||||
AddUntilStep("Check ruleset changed to mania", () => Ruleset.Value.OnlineID == 3);
|
||||
|
||||
AddAssert("Selected beatmap still same set", () => songSelect.Carousel.SelectedBeatmapInfo.BeatmapSet.OnlineID == previousSetID);
|
||||
AddAssert("Selected beatmap is mania", () => Beatmap.Value.BeatmapInfo.Ruleset.OnlineID == 3);
|
||||
@ -754,8 +751,8 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
|
||||
AddStep("import huge difficulty count map", () =>
|
||||
{
|
||||
var usableRulesets = rulesets.AvailableRulesets.Where(r => r.ID != 2).ToArray();
|
||||
imported = manager.Import(createTestBeatmapSet(usableRulesets, 50)).Result.Value;
|
||||
var usableRulesets = rulesets.AvailableRulesets.Where(r => r.OnlineID != 2).ToArray();
|
||||
imported = manager.Import(TestResources.CreateTestBeatmapSetInfo(50, usableRulesets)).Result.Value;
|
||||
});
|
||||
|
||||
AddStep("select the first beatmap of import", () => Beatmap.Value = manager.GetWorkingBeatmap(imported.Beatmaps.First()));
|
||||
@ -771,10 +768,10 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
AddUntilStep("Find group icon for different ruleset", () =>
|
||||
{
|
||||
return (groupIcon = set.ChildrenOfType<FilterableGroupedDifficultyIcon>()
|
||||
.FirstOrDefault(icon => icon.Items.First().BeatmapInfo.Ruleset.ID == 3)) != null;
|
||||
.FirstOrDefault(icon => icon.Items.First().BeatmapInfo.Ruleset.OnlineID == 3)) != null;
|
||||
});
|
||||
|
||||
AddAssert("Check ruleset is osu!", () => Ruleset.Value.ID == 0);
|
||||
AddAssert("Check ruleset is osu!", () => Ruleset.Value.OnlineID == 0);
|
||||
|
||||
AddStep("Click on group", () =>
|
||||
{
|
||||
@ -783,7 +780,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddUntilStep("Check ruleset changed to mania", () => Ruleset.Value.ID == 3);
|
||||
AddUntilStep("Check ruleset changed to mania", () => Ruleset.Value.OnlineID == 3);
|
||||
|
||||
AddAssert("Check first item in group selected", () => Beatmap.Value.BeatmapInfo.MatchesOnlineID(groupIcon.Items.First().BeatmapInfo));
|
||||
}
|
||||
@ -817,7 +814,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
AddUntilStep("wait for results screen presented", () => !songSelect.IsCurrentScreen());
|
||||
|
||||
AddAssert("check beatmap is correct for score", () => Beatmap.Value.BeatmapInfo.MatchesOnlineID(getPresentBeatmap()));
|
||||
AddAssert("check ruleset is correct for score", () => Ruleset.Value.ID == 0);
|
||||
AddAssert("check ruleset is correct for score", () => Ruleset.Value.OnlineID == 0);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -849,7 +846,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
AddUntilStep("wait for results screen presented", () => !songSelect.IsCurrentScreen());
|
||||
|
||||
AddAssert("check beatmap is correct for score", () => Beatmap.Value.BeatmapInfo.MatchesOnlineID(getPresentBeatmap()));
|
||||
AddAssert("check ruleset is correct for score", () => Ruleset.Value.ID == 0);
|
||||
AddAssert("check ruleset is correct for score", () => Ruleset.Value.OnlineID == 0);
|
||||
}
|
||||
|
||||
private void waitForInitialSelection()
|
||||
@ -858,7 +855,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
AddUntilStep("wait for difficulty panels visible", () => songSelect.Carousel.ChildrenOfType<DrawableCarouselBeatmap>().Any());
|
||||
}
|
||||
|
||||
private int getBeatmapIndex(BeatmapSetInfo set, BeatmapInfo info) => set.Beatmaps.FindIndex(b => b == info);
|
||||
private int getBeatmapIndex(BeatmapSetInfo set, BeatmapInfo info) => set.Beatmaps.IndexOf(info);
|
||||
|
||||
private int getCurrentBeatmapIndex() => getBeatmapIndex(songSelect.Carousel.SelectedBeatmapSet, songSelect.Carousel.SelectedBeatmapInfo);
|
||||
|
||||
@ -869,18 +866,14 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
|
||||
private void addRulesetImportStep(int id) => AddStep($"import test map for ruleset {id}", () => importForRuleset(id));
|
||||
|
||||
private void importForRuleset(int id) => manager.Import(createTestBeatmapSet(rulesets.AvailableRulesets.Where(r => r.ID == id).ToArray())).Wait();
|
||||
|
||||
private static int importId;
|
||||
|
||||
private int getImportId() => ++importId;
|
||||
private void importForRuleset(int id) => manager.Import(TestResources.CreateTestBeatmapSetInfo(3, rulesets.AvailableRulesets.Where(r => r.OnlineID == id).ToArray())).Wait();
|
||||
|
||||
private void checkMusicPlaying(bool playing) =>
|
||||
AddUntilStep($"music {(playing ? "" : "not ")}playing", () => music.IsPlaying == playing);
|
||||
|
||||
private void changeMods(params Mod[] mods) => AddStep($"change mods to {string.Join(", ", mods.Select(m => m.Acronym))}", () => SelectedMods.Value = mods);
|
||||
|
||||
private void changeRuleset(int id) => AddStep($"change ruleset to {id}", () => Ruleset.Value = rulesets.AvailableRulesets.First(r => r.ID == id));
|
||||
private void changeRuleset(int id) => AddStep($"change ruleset to {id}", () => Ruleset.Value = rulesets.AvailableRulesets.First(r => r.OnlineID == id));
|
||||
|
||||
private void createSongSelect()
|
||||
{
|
||||
@ -893,59 +886,13 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
{
|
||||
AddStep("import test maps", () =>
|
||||
{
|
||||
var usableRulesets = rulesets.AvailableRulesets.Where(r => r.ID != 2).ToArray();
|
||||
var usableRulesets = rulesets.AvailableRulesets.Where(r => r.OnlineID != 2).ToArray();
|
||||
|
||||
for (int i = 0; i < 100; i += 10)
|
||||
manager.Import(createTestBeatmapSet(usableRulesets)).Wait();
|
||||
manager.Import(TestResources.CreateTestBeatmapSetInfo(rulesets: usableRulesets)).Wait();
|
||||
});
|
||||
}
|
||||
|
||||
private BeatmapSetInfo createTestBeatmapSet(RulesetInfo[] rulesets, int countPerRuleset = 6)
|
||||
{
|
||||
int j = 0;
|
||||
RulesetInfo getRuleset() => rulesets[j++ % rulesets.Length];
|
||||
|
||||
int setId = getImportId();
|
||||
|
||||
var beatmaps = new List<BeatmapInfo>();
|
||||
|
||||
for (int i = 0; i < countPerRuleset; i++)
|
||||
{
|
||||
int beatmapId = setId * 1000 + i;
|
||||
|
||||
int length = RNG.Next(30000, 200000);
|
||||
double bpm = RNG.NextSingle(80, 200);
|
||||
|
||||
beatmaps.Add(new BeatmapInfo
|
||||
{
|
||||
Ruleset = getRuleset(),
|
||||
OnlineID = beatmapId,
|
||||
DifficultyName = $"{beatmapId} (length {TimeSpan.FromMilliseconds(length):m\\:ss}, bpm {bpm:0.#})",
|
||||
Length = length,
|
||||
BPM = bpm,
|
||||
BaseDifficulty = new BeatmapDifficulty
|
||||
{
|
||||
OverallDifficulty = 3.5f,
|
||||
},
|
||||
});
|
||||
}
|
||||
|
||||
return new BeatmapSetInfo
|
||||
{
|
||||
OnlineID = setId,
|
||||
Hash = new MemoryStream(Encoding.UTF8.GetBytes(Guid.NewGuid().ToString())).ComputeMD5Hash(),
|
||||
Metadata = new BeatmapMetadata
|
||||
{
|
||||
// Create random metadata, then we can check if sorting works based on these
|
||||
Artist = "Some Artist " + RNG.Next(0, 9),
|
||||
Title = $"Some Song (set id {setId}, max bpm {beatmaps.Max(b => b.BPM):0.#})",
|
||||
AuthorString = "Some Guy " + RNG.Next(0, 9),
|
||||
},
|
||||
Beatmaps = beatmaps,
|
||||
DateAdded = DateTimeOffset.UtcNow,
|
||||
};
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
@ -25,7 +25,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
|
||||
[Test]
|
||||
public void TestLabelledEnumDropdown()
|
||||
=> AddStep(@"create dropdown", () => Child = new LabelledEnumDropdown<BeatmapSetOnlineStatus>
|
||||
=> AddStep(@"create dropdown", () => Child = new LabelledEnumDropdown<BeatmapOnlineStatus>
|
||||
{
|
||||
Label = @"Beatmap status",
|
||||
Description = @"This is a description"
|
||||
|
@ -378,9 +378,9 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
});
|
||||
}
|
||||
|
||||
private void changeRuleset(int? id)
|
||||
private void changeRuleset(int? onlineId)
|
||||
{
|
||||
AddStep($"change ruleset to {(id?.ToString() ?? "none")}", () => { Ruleset.Value = rulesets.AvailableRulesets.FirstOrDefault(r => r.ID == id); });
|
||||
AddStep($"change ruleset to {(onlineId?.ToString() ?? "none")}", () => { Ruleset.Value = rulesets.AvailableRulesets.FirstOrDefault(r => r.OnlineID == onlineId); });
|
||||
waitForLoad();
|
||||
}
|
||||
|
||||
|
@ -35,7 +35,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
public void SetUp() => Schedule(() =>
|
||||
{
|
||||
SelectedMods.Value = Array.Empty<Mod>();
|
||||
Ruleset.Value = new TestRulesetInfo();
|
||||
Ruleset.Value = CreateTestRulesetInfo();
|
||||
});
|
||||
|
||||
[Test]
|
||||
@ -170,40 +170,32 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
ModSettingsContainer.Parent.Width = newWidth;
|
||||
}
|
||||
|
||||
public class TestRulesetInfo : RulesetInfo
|
||||
public static RulesetInfo CreateTestRulesetInfo() => new TestCustomisableModRuleset().RulesetInfo;
|
||||
|
||||
public class TestCustomisableModRuleset : Ruleset
|
||||
{
|
||||
public override Ruleset CreateInstance() => new TestCustomisableModRuleset();
|
||||
|
||||
public TestRulesetInfo()
|
||||
public override IEnumerable<Mod> GetModsFor(ModType type)
|
||||
{
|
||||
Available = true;
|
||||
}
|
||||
|
||||
public class TestCustomisableModRuleset : Ruleset
|
||||
{
|
||||
public override IEnumerable<Mod> GetModsFor(ModType type)
|
||||
if (type == ModType.Conversion)
|
||||
{
|
||||
if (type == ModType.Conversion)
|
||||
return new Mod[]
|
||||
{
|
||||
return new Mod[]
|
||||
{
|
||||
new TestModCustomisable1(),
|
||||
new TestModCustomisable2()
|
||||
};
|
||||
}
|
||||
|
||||
return Array.Empty<Mod>();
|
||||
new TestModCustomisable1(),
|
||||
new TestModCustomisable2()
|
||||
};
|
||||
}
|
||||
|
||||
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => throw new NotImplementedException();
|
||||
|
||||
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => throw new NotImplementedException();
|
||||
|
||||
public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => throw new NotImplementedException();
|
||||
|
||||
public override string Description { get; } = "test";
|
||||
public override string ShortName { get; } = "tst";
|
||||
return Array.Empty<Mod>();
|
||||
}
|
||||
|
||||
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => throw new NotImplementedException();
|
||||
|
||||
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => throw new NotImplementedException();
|
||||
|
||||
public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => throw new NotImplementedException();
|
||||
|
||||
public override string Description { get; } = "test";
|
||||
public override string ShortName { get; } = "tst";
|
||||
}
|
||||
|
||||
private class TestModCustomisable1 : TestModCustomisable
|
||||
|
@ -10,7 +10,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
public class TestSceneOsuDropdown : ThemeComparisonTestScene
|
||||
{
|
||||
protected override Drawable CreateContent() =>
|
||||
new OsuEnumDropdown<BeatmapSetOnlineStatus>
|
||||
new OsuEnumDropdown<BeatmapOnlineStatus>
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
|
@ -1,16 +1,16 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Overlays.Music;
|
||||
using osu.Game.Tests.Resources;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
@ -22,6 +22,8 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
|
||||
private PlaylistOverlay playlistOverlay;
|
||||
|
||||
private BeatmapSetInfo first;
|
||||
|
||||
[SetUp]
|
||||
public void Setup() => Schedule(() =>
|
||||
{
|
||||
@ -43,19 +45,11 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
|
||||
for (int i = 0; i < 100; i++)
|
||||
{
|
||||
beatmapSets.Add(new BeatmapSetInfo
|
||||
{
|
||||
Metadata = new BeatmapMetadata
|
||||
{
|
||||
// Create random metadata, then we can check if sorting works based on these
|
||||
Artist = "Some Artist " + RNG.Next(0, 9),
|
||||
Title = $"Some Song {i + 1}",
|
||||
AuthorString = "Some Guy " + RNG.Next(0, 9),
|
||||
},
|
||||
DateAdded = DateTimeOffset.UtcNow,
|
||||
});
|
||||
beatmapSets.Add(TestResources.CreateTestBeatmapSetInfo());
|
||||
}
|
||||
|
||||
first = beatmapSets.First();
|
||||
|
||||
playlistOverlay.BeatmapSets.BindTo(beatmapSets);
|
||||
});
|
||||
|
||||
@ -66,7 +60,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
|
||||
AddStep("hold 1st item handle", () =>
|
||||
{
|
||||
var handle = this.ChildrenOfType<PlaylistItem.PlaylistItemHandle>().First();
|
||||
var handle = this.ChildrenOfType<OsuRearrangeableListItem<BeatmapSetInfo>.PlaylistItemHandle>().First();
|
||||
InputManager.MoveMouseTo(handle.ScreenSpaceDrawQuad.Centre);
|
||||
InputManager.PressButton(MouseButton.Left);
|
||||
});
|
||||
@ -77,7 +71,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
InputManager.MoveMouseTo(item.ScreenSpaceDrawQuad.Centre);
|
||||
});
|
||||
|
||||
AddAssert("song 1 is 5th", () => beatmapSets[4].Metadata.Title == "Some Song 1");
|
||||
AddAssert("song 1 is 5th", () => beatmapSets[4] == first);
|
||||
|
||||
AddStep("release handle", () => InputManager.ReleaseButton(MouseButton.Left));
|
||||
}
|
||||
|
@ -42,7 +42,12 @@ namespace osu.Game.Tournament.Tests.Components
|
||||
|
||||
private void success(APIBeatmap beatmap)
|
||||
{
|
||||
var mods = rulesets.GetRuleset(Ladder.Ruleset.Value.ID ?? 0).CreateInstance().AllMods;
|
||||
var ruleset = rulesets.GetRuleset(Ladder.Ruleset.Value.OnlineID);
|
||||
|
||||
if (ruleset == null)
|
||||
return;
|
||||
|
||||
var mods = ruleset.CreateInstance().AllMods;
|
||||
|
||||
foreach (var mod in mods)
|
||||
{
|
||||
|
@ -38,7 +38,7 @@ namespace osu.Game.Tournament.Tests.NonVisual
|
||||
{
|
||||
using (HeadlessGameHost host = new HeadlessGameHost(nameof(TestCustomDirectory))) // don't use clean run as we are writing a config file.
|
||||
{
|
||||
string osuDesktopStorage = basePath(nameof(TestCustomDirectory));
|
||||
string osuDesktopStorage = PrepareBasePath(nameof(TestCustomDirectory));
|
||||
const string custom_tournament = "custom";
|
||||
|
||||
// need access before the game has constructed its own storage yet.
|
||||
@ -60,6 +60,15 @@ namespace osu.Game.Tournament.Tests.NonVisual
|
||||
finally
|
||||
{
|
||||
host.Exit();
|
||||
|
||||
try
|
||||
{
|
||||
if (Directory.Exists(osuDesktopStorage))
|
||||
Directory.Delete(osuDesktopStorage, true);
|
||||
}
|
||||
catch
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -69,7 +78,7 @@ namespace osu.Game.Tournament.Tests.NonVisual
|
||||
{
|
||||
using (HeadlessGameHost host = new HeadlessGameHost(nameof(TestMigration))) // don't use clean run as we are writing test files for migration.
|
||||
{
|
||||
string osuRoot = basePath(nameof(TestMigration));
|
||||
string osuRoot = PrepareBasePath(nameof(TestMigration));
|
||||
string configFile = Path.Combine(osuRoot, "tournament.ini");
|
||||
|
||||
if (File.Exists(configFile))
|
||||
@ -136,18 +145,29 @@ namespace osu.Game.Tournament.Tests.NonVisual
|
||||
}
|
||||
finally
|
||||
{
|
||||
host.Exit();
|
||||
|
||||
try
|
||||
{
|
||||
host.Storage.Delete("tournament.ini");
|
||||
host.Storage.DeleteDirectory("tournaments");
|
||||
if (Directory.Exists(osuRoot))
|
||||
Directory.Delete(osuRoot, true);
|
||||
}
|
||||
catch
|
||||
{
|
||||
}
|
||||
catch { }
|
||||
|
||||
host.Exit();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private string basePath(string testInstance) => Path.Combine(RuntimeInfo.StartupDirectory, "headless", testInstance);
|
||||
public static string PrepareBasePath(string testInstance)
|
||||
{
|
||||
string basePath = Path.Combine(RuntimeInfo.StartupDirectory, "headless", testInstance);
|
||||
|
||||
// manually clean before starting in case there are left-over files at the test site.
|
||||
if (Directory.Exists(basePath))
|
||||
Directory.Delete(basePath, true);
|
||||
|
||||
return basePath;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3,7 +3,6 @@
|
||||
|
||||
using System.IO;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Game.Tournament.IO;
|
||||
@ -20,7 +19,7 @@ namespace osu.Game.Tournament.Tests.NonVisual
|
||||
// don't use clean run because files are being written before osu! launches.
|
||||
using (HeadlessGameHost host = new HeadlessGameHost(nameof(CheckIPCLocation)))
|
||||
{
|
||||
string basePath = Path.Combine(RuntimeInfo.StartupDirectory, "headless", nameof(CheckIPCLocation));
|
||||
string basePath = CustomTourneyDirectoryTest.PrepareBasePath(nameof(CheckIPCLocation));
|
||||
|
||||
// Set up a fake IPC client for the IPC Storage to switch to.
|
||||
string testStableInstallDirectory = Path.Combine(basePath, "stable-ce");
|
||||
@ -42,9 +41,16 @@ namespace osu.Game.Tournament.Tests.NonVisual
|
||||
}
|
||||
finally
|
||||
{
|
||||
host.Storage.DeleteDirectory(testStableInstallDirectory);
|
||||
host.Storage.DeleteDirectory("tournaments");
|
||||
host.Exit();
|
||||
|
||||
try
|
||||
{
|
||||
if (Directory.Exists(basePath))
|
||||
Directory.Delete(basePath, true);
|
||||
}
|
||||
catch
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -20,7 +20,7 @@ namespace osu.Game.Tournament.Tests.NonVisual
|
||||
return tournament;
|
||||
}
|
||||
|
||||
public static void WaitForOrAssert(Func<bool> result, string failureMessage, int timeout = 90000)
|
||||
public static void WaitForOrAssert(Func<bool> result, string failureMessage, int timeout = 30000)
|
||||
{
|
||||
Task task = Task.Run(() =>
|
||||
{
|
||||
|
@ -127,7 +127,7 @@ namespace osu.Game.Tournament.Components
|
||||
|
||||
(string heading, string content)[] stats;
|
||||
|
||||
switch (ruleset.Value.ID)
|
||||
switch (ruleset.Value.OnlineID)
|
||||
{
|
||||
default:
|
||||
stats = new (string heading, string content)[]
|
||||
|
@ -340,8 +340,8 @@ namespace osu.Game.Beatmaps
|
||||
}
|
||||
|
||||
public bool Equals(DifficultyCacheLookup other)
|
||||
=> BeatmapInfo.ID == other.BeatmapInfo.ID
|
||||
&& Ruleset.ID == other.Ruleset.ID
|
||||
=> BeatmapInfo.Equals(other.BeatmapInfo)
|
||||
&& Ruleset.Equals(other.Ruleset)
|
||||
&& OrderedMods.SequenceEqual(other.OrderedMods);
|
||||
|
||||
public override int GetHashCode()
|
||||
@ -349,7 +349,7 @@ namespace osu.Game.Beatmaps
|
||||
var hashCode = new HashCode();
|
||||
|
||||
hashCode.Add(BeatmapInfo.ID);
|
||||
hashCode.Add(Ruleset.ID);
|
||||
hashCode.Add(Ruleset.ShortName);
|
||||
|
||||
foreach (var mod in OrderedMods)
|
||||
hashCode.Add(mod);
|
||||
|
@ -5,7 +5,6 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel.DataAnnotations;
|
||||
using System.ComponentModel.DataAnnotations.Schema;
|
||||
using System.Linq;
|
||||
using Newtonsoft.Json;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Database;
|
||||
@ -36,7 +35,7 @@ namespace osu.Game.Beatmaps
|
||||
[JsonIgnore]
|
||||
public int BeatmapSetInfoID { get; set; }
|
||||
|
||||
public BeatmapSetOnlineStatus Status { get; set; } = BeatmapSetOnlineStatus.None;
|
||||
public BeatmapOnlineStatus Status { get; set; } = BeatmapOnlineStatus.None;
|
||||
|
||||
[Required]
|
||||
public BeatmapSetInfo BeatmapSet { get; set; }
|
||||
@ -104,28 +103,6 @@ namespace osu.Game.Beatmaps
|
||||
/// </summary>
|
||||
public int CountdownOffset { get; set; }
|
||||
|
||||
// Editor
|
||||
// This bookmarks stuff is necessary because DB doesn't know how to store int[]
|
||||
[JsonIgnore]
|
||||
public string StoredBookmarks
|
||||
{
|
||||
get => string.Join(',', Bookmarks);
|
||||
set
|
||||
{
|
||||
if (string.IsNullOrEmpty(value))
|
||||
{
|
||||
Bookmarks = Array.Empty<int>();
|
||||
return;
|
||||
}
|
||||
|
||||
Bookmarks = value.Split(',').Select(v =>
|
||||
{
|
||||
bool result = int.TryParse(v, out int val);
|
||||
return new { result, val };
|
||||
}).Where(p => p.result).Select(p => p.val).ToArray();
|
||||
}
|
||||
}
|
||||
|
||||
[NotMapped]
|
||||
public int[] Bookmarks { get; set; } = Array.Empty<int>();
|
||||
|
||||
|
@ -10,7 +10,6 @@ using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Mixing;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.IO.Stores;
|
||||
using osu.Framework.Platform;
|
||||
@ -40,7 +39,7 @@ namespace osu.Game.Beatmaps
|
||||
private readonly WorkingBeatmapCache workingBeatmapCache;
|
||||
private readonly BeatmapOnlineLookupQueue onlineBeatmapLookupQueue;
|
||||
|
||||
public BeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, [NotNull] AudioManager audioManager, IResourceStore<byte[]> gameResources, GameHost host = null, WorkingBeatmap defaultBeatmap = null, bool performOnlineLookups = false, AudioMixer mainTrackMixer = null)
|
||||
public BeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, [NotNull] AudioManager audioManager, IResourceStore<byte[]> gameResources, GameHost host = null, WorkingBeatmap defaultBeatmap = null, bool performOnlineLookups = false)
|
||||
{
|
||||
var userResources = new FileStore(contextFactory, storage).Store;
|
||||
|
||||
@ -86,7 +85,7 @@ namespace osu.Game.Beatmaps
|
||||
var set = new BeatmapSetInfo
|
||||
{
|
||||
Metadata = metadata,
|
||||
Beatmaps = new List<BeatmapInfo>
|
||||
Beatmaps =
|
||||
{
|
||||
new BeatmapInfo
|
||||
{
|
||||
|
@ -82,7 +82,7 @@ namespace osu.Game.Beatmaps
|
||||
protected override async Task Populate(BeatmapSetInfo beatmapSet, ArchiveReader archive, CancellationToken cancellationToken = default)
|
||||
{
|
||||
if (archive != null)
|
||||
beatmapSet.Beatmaps = createBeatmapDifficulties(beatmapSet.Files);
|
||||
beatmapSet.Beatmaps.AddRange(createBeatmapDifficulties(beatmapSet.Files));
|
||||
|
||||
foreach (BeatmapInfo b in beatmapSet.Beatmaps)
|
||||
{
|
||||
@ -208,7 +208,7 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
using (ContextFactory.GetForWrite())
|
||||
{
|
||||
beatmapInfo = setInfo.Beatmaps.Single(b => b.ID == beatmapInfo.ID);
|
||||
beatmapInfo = setInfo.Beatmaps.Single(b => b.Equals(beatmapInfo));
|
||||
|
||||
var metadata = beatmapInfo.Metadata ?? setInfo.Metadata;
|
||||
|
||||
@ -370,7 +370,6 @@ namespace osu.Game.Beatmaps
|
||||
return new BeatmapSetInfo
|
||||
{
|
||||
OnlineID = beatmap.BeatmapInfo.BeatmapSet?.OnlineID,
|
||||
Beatmaps = new List<BeatmapInfo>(),
|
||||
Metadata = beatmap.Metadata,
|
||||
DateAdded = DateTimeOffset.UtcNow
|
||||
};
|
||||
|
@ -83,7 +83,7 @@ namespace osu.Game.Beatmaps
|
||||
if (res != null)
|
||||
{
|
||||
beatmapInfo.Status = res.Status;
|
||||
beatmapInfo.BeatmapSet.Status = res.BeatmapSet?.Status ?? BeatmapSetOnlineStatus.None;
|
||||
beatmapInfo.BeatmapSet.Status = res.BeatmapSet?.Status ?? BeatmapOnlineStatus.None;
|
||||
beatmapInfo.BeatmapSet.OnlineID = res.OnlineBeatmapSetID;
|
||||
beatmapInfo.OnlineID = res.OnlineID;
|
||||
|
||||
@ -182,7 +182,7 @@ namespace osu.Game.Beatmaps
|
||||
{
|
||||
if (reader.Read())
|
||||
{
|
||||
var status = (BeatmapSetOnlineStatus)reader.GetByte(2);
|
||||
var status = (BeatmapOnlineStatus)reader.GetByte(2);
|
||||
|
||||
beatmapInfo.Status = status;
|
||||
beatmapInfo.BeatmapSet.Status = status;
|
||||
|
@ -6,7 +6,7 @@ using osu.Game.Resources.Localisation.Web;
|
||||
|
||||
namespace osu.Game.Beatmaps
|
||||
{
|
||||
public enum BeatmapSetOnlineStatus
|
||||
public enum BeatmapOnlineStatus
|
||||
{
|
||||
None = -3,
|
||||
|
||||
@ -34,7 +34,7 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
public static class BeatmapSetOnlineStatusExtensions
|
||||
{
|
||||
public static bool GrantsPerformancePoints(this BeatmapSetOnlineStatus status)
|
||||
=> status == BeatmapSetOnlineStatus.Ranked || status == BeatmapSetOnlineStatus.Approved;
|
||||
public static bool GrantsPerformancePoints(this BeatmapOnlineStatus status)
|
||||
=> status == BeatmapOnlineStatus.Ranked || status == BeatmapOnlineStatus.Approved;
|
||||
}
|
||||
}
|
@ -6,6 +6,7 @@ using System.Collections.Generic;
|
||||
using System.ComponentModel.DataAnnotations.Schema;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using Newtonsoft.Json;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Extensions;
|
||||
@ -30,9 +31,10 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
public BeatmapMetadata Metadata { get; set; }
|
||||
|
||||
public List<BeatmapInfo> Beatmaps { get; set; }
|
||||
[NotNull]
|
||||
public List<BeatmapInfo> Beatmaps { get; } = new List<BeatmapInfo>();
|
||||
|
||||
public BeatmapSetOnlineStatus Status { get; set; } = BeatmapSetOnlineStatus.None;
|
||||
public BeatmapOnlineStatus Status { get; set; } = BeatmapOnlineStatus.None;
|
||||
|
||||
[NotNull]
|
||||
public List<BeatmapSetFileInfo> Files { get; set; } = new List<BeatmapSetFileInfo>();
|
||||
@ -40,17 +42,20 @@ namespace osu.Game.Beatmaps
|
||||
/// <summary>
|
||||
/// The maximum star difficulty of all beatmaps in this set.
|
||||
/// </summary>
|
||||
public double MaxStarDifficulty => Beatmaps?.Max(b => b.StarRating) ?? 0;
|
||||
[JsonIgnore]
|
||||
public double MaxStarDifficulty => Beatmaps.Count == 0 ? 0 : Beatmaps.Max(b => b.StarRating);
|
||||
|
||||
/// <summary>
|
||||
/// The maximum playable length in milliseconds of all beatmaps in this set.
|
||||
/// </summary>
|
||||
public double MaxLength => Beatmaps?.Max(b => b.Length) ?? 0;
|
||||
[JsonIgnore]
|
||||
public double MaxLength => Beatmaps.Count == 0 ? 0 : Beatmaps.Max(b => b.Length);
|
||||
|
||||
/// <summary>
|
||||
/// The maximum BPM of all beatmaps in this set.
|
||||
/// </summary>
|
||||
public double MaxBPM => Beatmaps?.Max(b => b.BPM) ?? 0;
|
||||
[JsonIgnore]
|
||||
public double MaxBPM => Beatmaps.Count == 0 ? 0 : Beatmaps.Max(b => b.BPM);
|
||||
|
||||
[NotMapped]
|
||||
public bool DeletePending { get; set; }
|
||||
@ -89,7 +94,7 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
#region Implementation of IBeatmapSetInfo
|
||||
|
||||
IBeatmapMetadataInfo IBeatmapSetInfo.Metadata => Metadata;
|
||||
IBeatmapMetadataInfo IBeatmapSetInfo.Metadata => Metadata ?? Beatmaps.FirstOrDefault()?.Metadata ?? new BeatmapMetadata();
|
||||
IEnumerable<IBeatmapInfo> IBeatmapSetInfo.Beatmaps => Beatmaps;
|
||||
IEnumerable<INamedFileUsage> IBeatmapSetInfo.Files => Files;
|
||||
|
||||
|
@ -83,7 +83,7 @@ namespace osu.Game.Beatmaps
|
||||
requestedUserId = api.LocalUser.Value.Id;
|
||||
|
||||
// only query API for built-in rulesets
|
||||
rulesets.AvailableRulesets.Where(ruleset => ruleset.ID <= ILegacyRuleset.MAX_LEGACY_RULESET_ID).ForEach(rulesetInfo =>
|
||||
rulesets.AvailableRulesets.Where(ruleset => ruleset.OnlineID >= 0 && ruleset.OnlineID <= ILegacyRuleset.MAX_LEGACY_RULESET_ID).ForEach(rulesetInfo =>
|
||||
{
|
||||
var req = new GetUserRequest(api.LocalUser.Value.Id, rulesetInfo);
|
||||
|
||||
|
@ -18,9 +18,9 @@ namespace osu.Game.Beatmaps.Drawables
|
||||
{
|
||||
public class BeatmapSetOnlineStatusPill : CircularContainer
|
||||
{
|
||||
private BeatmapSetOnlineStatus status;
|
||||
private BeatmapOnlineStatus status;
|
||||
|
||||
public BeatmapSetOnlineStatus Status
|
||||
public BeatmapOnlineStatus Status
|
||||
{
|
||||
get => status;
|
||||
set
|
||||
@ -75,7 +75,7 @@ namespace osu.Game.Beatmaps.Drawables
|
||||
},
|
||||
};
|
||||
|
||||
Status = BeatmapSetOnlineStatus.None;
|
||||
Status = BeatmapOnlineStatus.None;
|
||||
TextPadding = new MarginPadding { Horizontal = 5, Bottom = 1 };
|
||||
}
|
||||
|
||||
@ -87,14 +87,14 @@ namespace osu.Game.Beatmaps.Drawables
|
||||
|
||||
private void updateState()
|
||||
{
|
||||
Alpha = Status == BeatmapSetOnlineStatus.None ? 0 : 1;
|
||||
Alpha = Status == BeatmapOnlineStatus.None ? 0 : 1;
|
||||
|
||||
statusText.Text = Status.GetLocalisableDescription().ToUpper();
|
||||
|
||||
if (colourProvider != null)
|
||||
statusText.Colour = status == BeatmapSetOnlineStatus.Graveyard ? colourProvider.Background1 : colourProvider.Background3;
|
||||
statusText.Colour = status == BeatmapOnlineStatus.Graveyard ? colourProvider.Background1 : colourProvider.Background3;
|
||||
else
|
||||
statusText.Colour = status == BeatmapSetOnlineStatus.Graveyard ? colours.GreySeafoamLight : Color4.Black;
|
||||
statusText.Colour = status == BeatmapOnlineStatus.Graveyard ? colours.GreySeafoamLight : Color4.Black;
|
||||
|
||||
background.Colour = OsuColour.ForBeatmapSetOnlineStatus(Status) ?? colourProvider?.Light1 ?? colours.GreySeafoamLighter;
|
||||
}
|
||||
|
@ -41,10 +41,10 @@ namespace osu.Game.Beatmaps.Drawables.Cards.Statistics
|
||||
// reference: https://github.com/ppy/osu-web/blob/ef432c11719fd1207bec5f9194b04f0033bdf02c/resources/assets/lib/beatmapset-panel.tsx#L36-L44
|
||||
switch (beatmapSetInfo.Status)
|
||||
{
|
||||
case BeatmapSetOnlineStatus.Ranked:
|
||||
case BeatmapSetOnlineStatus.Approved:
|
||||
case BeatmapSetOnlineStatus.Loved:
|
||||
case BeatmapSetOnlineStatus.Qualified:
|
||||
case BeatmapOnlineStatus.Ranked:
|
||||
case BeatmapOnlineStatus.Approved:
|
||||
case BeatmapOnlineStatus.Loved:
|
||||
case BeatmapOnlineStatus.Qualified:
|
||||
return beatmapSetInfo.Ranked;
|
||||
|
||||
default:
|
||||
|
@ -117,7 +117,7 @@ namespace osu.Game.Beatmaps.Drawables
|
||||
Spacing = new Vector2(1, 0);
|
||||
Direction = FillDirection.Horizontal;
|
||||
|
||||
var icon = rulesets.GetRuleset(rulesetId)?.CreateInstance()?.CreateIcon() ?? new SpriteIcon { Icon = FontAwesome.Regular.QuestionCircle };
|
||||
var icon = rulesets.GetRuleset(rulesetId)?.CreateInstance().CreateIcon() ?? new SpriteIcon { Icon = FontAwesome.Regular.QuestionCircle };
|
||||
Add(icon.With(i =>
|
||||
{
|
||||
i.Size = new Vector2(14);
|
||||
|
@ -38,7 +38,7 @@ namespace osu.Game.Beatmaps
|
||||
CircleSize = 0,
|
||||
OverallDifficulty = 0,
|
||||
},
|
||||
Ruleset = new DummyRulesetInfo()
|
||||
Ruleset = new DummyRuleset().RulesetInfo
|
||||
}, audio)
|
||||
{
|
||||
this.textures = textures;
|
||||
@ -54,42 +54,37 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
public override Stream GetStream(string storagePath) => null;
|
||||
|
||||
private class DummyRulesetInfo : RulesetInfo
|
||||
private class DummyRuleset : Ruleset
|
||||
{
|
||||
public override Ruleset CreateInstance() => new DummyRuleset();
|
||||
public override IEnumerable<Mod> GetModsFor(ModType type) => Array.Empty<Mod>();
|
||||
|
||||
private class DummyRuleset : Ruleset
|
||||
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
|
||||
{
|
||||
public override IEnumerable<Mod> GetModsFor(ModType type) => Array.Empty<Mod>();
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
|
||||
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new DummyBeatmapConverter { Beatmap = beatmap };
|
||||
|
||||
public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => null;
|
||||
|
||||
public override string Description => "dummy";
|
||||
|
||||
public override string ShortName => "dummy";
|
||||
|
||||
private class DummyBeatmapConverter : IBeatmapConverter
|
||||
{
|
||||
public event Action<HitObject, IEnumerable<HitObject>> ObjectConverted;
|
||||
|
||||
public IBeatmap Beatmap { get; set; }
|
||||
|
||||
public bool CanConvert() => true;
|
||||
|
||||
public IBeatmap Convert(CancellationToken cancellationToken = default)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
foreach (var obj in Beatmap.HitObjects)
|
||||
ObjectConverted?.Invoke(obj, obj.Yield());
|
||||
|
||||
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new DummyBeatmapConverter { Beatmap = beatmap };
|
||||
|
||||
public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => null;
|
||||
|
||||
public override string Description => "dummy";
|
||||
|
||||
public override string ShortName => "dummy";
|
||||
|
||||
private class DummyBeatmapConverter : IBeatmapConverter
|
||||
{
|
||||
public event Action<HitObject, IEnumerable<HitObject>> ObjectConverted;
|
||||
|
||||
public IBeatmap Beatmap { get; set; }
|
||||
|
||||
public bool CanConvert() => true;
|
||||
|
||||
public IBeatmap Convert(CancellationToken cancellationToken = default)
|
||||
{
|
||||
foreach (var obj in Beatmap.HitObjects)
|
||||
ObjectConverted?.Invoke(obj, obj.Yield());
|
||||
|
||||
return Beatmap;
|
||||
}
|
||||
return Beatmap;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -201,7 +201,11 @@ namespace osu.Game.Beatmaps.Formats
|
||||
switch (pair.Key)
|
||||
{
|
||||
case @"Bookmarks":
|
||||
beatmap.BeatmapInfo.StoredBookmarks = pair.Value;
|
||||
beatmap.BeatmapInfo.Bookmarks = pair.Value.Split(',').Select(v =>
|
||||
{
|
||||
bool result = int.TryParse(v, out int val);
|
||||
return new { result, val };
|
||||
}).Where(p => p.result).Select(p => p.val).ToArray();
|
||||
break;
|
||||
|
||||
case @"DistanceSpacing":
|
||||
|
@ -22,7 +22,7 @@ namespace osu.Game.Beatmaps
|
||||
/// <summary>
|
||||
/// The best-effort metadata representing this set. In the case metadata differs between contained beatmaps, one is arbitrarily chosen.
|
||||
/// </summary>
|
||||
IBeatmapMetadataInfo? Metadata { get; }
|
||||
IBeatmapMetadataInfo Metadata { get; }
|
||||
|
||||
/// <summary>
|
||||
/// All beatmaps contained in this set.
|
||||
|
@ -30,7 +30,7 @@ namespace osu.Game.Beatmaps
|
||||
/// <summary>
|
||||
/// The status of this beatmap set.
|
||||
/// </summary>
|
||||
BeatmapSetOnlineStatus Status { get; }
|
||||
BeatmapOnlineStatus Status { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether or not this beatmap set has explicit content.
|
||||
@ -105,7 +105,7 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
/// <summary>
|
||||
/// Contains the current hype status of the beatmap set.
|
||||
/// Non-null only for <see cref="BeatmapSetOnlineStatus.WIP"/>, <see cref="BeatmapSetOnlineStatus.Pending"/>, and <see cref="BeatmapSetOnlineStatus.Qualified"/> sets.
|
||||
/// Non-null only for <see cref="BeatmapOnlineStatus.WIP"/>, <see cref="BeatmapOnlineStatus.Pending"/>, and <see cref="BeatmapOnlineStatus.Qualified"/> sets.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// See: https://github.com/ppy/osu-web/blob/93930cd02cfbd49724929912597c727c9fbadcd1/app/Models/Beatmapset.php#L155
|
||||
|
@ -55,8 +55,6 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
public void Invalidate(BeatmapSetInfo info)
|
||||
{
|
||||
if (info.Beatmaps == null) return;
|
||||
|
||||
foreach (var b in info.Beatmaps)
|
||||
Invalidate(b);
|
||||
}
|
||||
@ -65,7 +63,7 @@ namespace osu.Game.Beatmaps
|
||||
{
|
||||
lock (workingCache)
|
||||
{
|
||||
var working = workingCache.FirstOrDefault(w => w.BeatmapInfo?.ID == info.ID);
|
||||
var working = workingCache.FirstOrDefault(w => info.Equals(w.BeatmapInfo));
|
||||
|
||||
if (working != null)
|
||||
{
|
||||
@ -89,7 +87,7 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
lock (workingCache)
|
||||
{
|
||||
var working = workingCache.FirstOrDefault(w => w.BeatmapInfo?.ID == beatmapInfo.ID);
|
||||
var working = workingCache.FirstOrDefault(w => beatmapInfo.Equals(w.BeatmapInfo));
|
||||
|
||||
if (working != null)
|
||||
return working;
|
||||
|
@ -26,7 +26,7 @@ namespace osu.Game.Configuration
|
||||
protected override void InitialiseDefaults()
|
||||
{
|
||||
// UI/selection defaults
|
||||
SetDefault(OsuSetting.Ruleset, 0, 0, int.MaxValue);
|
||||
SetDefault(OsuSetting.Ruleset, string.Empty);
|
||||
SetDefault(OsuSetting.Skin, 0, -1, int.MaxValue);
|
||||
|
||||
SetDefault(OsuSetting.BeatmapDetailTab, PlayBeatmapDetailArea.TabType.Details);
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Game.Database;
|
||||
using Realms;
|
||||
|
||||
#nullable enable
|
||||
@ -10,13 +8,10 @@ using Realms;
|
||||
namespace osu.Game.Configuration
|
||||
{
|
||||
[MapTo(@"RulesetSetting")]
|
||||
public class RealmRulesetSetting : RealmObject, IHasGuidPrimaryKey
|
||||
public class RealmRulesetSetting : RealmObject
|
||||
{
|
||||
[PrimaryKey]
|
||||
public Guid ID { get; set; } = Guid.NewGuid();
|
||||
|
||||
[Indexed]
|
||||
public int RulesetID { get; set; }
|
||||
public string RulesetName { get; set; } = string.Empty;
|
||||
|
||||
[Indexed]
|
||||
public int Variant { get; set; }
|
||||
|
@ -11,6 +11,7 @@ using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Framework.Statistics;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osu.Game.Models;
|
||||
using Realms;
|
||||
@ -31,22 +32,27 @@ namespace osu.Game.Database
|
||||
/// </summary>
|
||||
public readonly string Filename;
|
||||
|
||||
private readonly IDatabaseContextFactory? efContextFactory;
|
||||
|
||||
/// <summary>
|
||||
/// Version history:
|
||||
/// 6 First tracked version (~20211018)
|
||||
/// 7 Changed OnlineID fields to non-nullable to add indexing support (20211018)
|
||||
/// 8 Rebind scroll adjust keys to not have control modifier (20211029)
|
||||
/// 9 Converted BeatmapMetadata.Author from string to RealmUser (20211104)
|
||||
/// 6 ~2021-10-18 First tracked version.
|
||||
/// 7 2021-10-18 Changed OnlineID fields to non-nullable to add indexing support.
|
||||
/// 8 2021-10-29 Rebind scroll adjust keys to not have control modifier.
|
||||
/// 9 2021-11-04 Converted BeatmapMetadata.Author from string to RealmUser.
|
||||
/// 10 2021-11-22 Use ShortName instead of RulesetID for ruleset settings.
|
||||
/// 11 2021-11-22 Use ShortName instead of RulesetID for ruleset key bindings.
|
||||
/// 12 2021-11-24 Add Status to RealmBeatmapSet.
|
||||
/// </summary>
|
||||
private const int schema_version = 9;
|
||||
private const int schema_version = 12;
|
||||
|
||||
/// <summary>
|
||||
/// Lock object which is held during <see cref="BlockAllOperations"/> sections, blocking context creation during blocking periods.
|
||||
/// </summary>
|
||||
private readonly SemaphoreSlim contextCreationLock = new SemaphoreSlim(1);
|
||||
|
||||
private static readonly GlobalStatistic<int> refreshes = GlobalStatistics.Get<int>("Realm", "Dirty Refreshes");
|
||||
private static readonly GlobalStatistic<int> contexts_created = GlobalStatistics.Get<int>("Realm", "Contexts (Created)");
|
||||
private static readonly GlobalStatistic<int> refreshes = GlobalStatistics.Get<int>(@"Realm", @"Dirty Refreshes");
|
||||
private static readonly GlobalStatistic<int> contexts_created = GlobalStatistics.Get<int>(@"Realm", @"Contexts (Created)");
|
||||
|
||||
private readonly object contextLock = new object();
|
||||
private Realm? context;
|
||||
@ -56,14 +62,14 @@ namespace osu.Game.Database
|
||||
get
|
||||
{
|
||||
if (!ThreadSafety.IsUpdateThread)
|
||||
throw new InvalidOperationException($"Use {nameof(CreateContext)} when performing realm operations from a non-update thread");
|
||||
throw new InvalidOperationException(@$"Use {nameof(CreateContext)} when performing realm operations from a non-update thread");
|
||||
|
||||
lock (contextLock)
|
||||
{
|
||||
if (context == null)
|
||||
{
|
||||
context = CreateContext();
|
||||
Logger.Log($"Opened realm \"{context.Config.DatabasePath}\" at version {context.Config.SchemaVersion}");
|
||||
Logger.Log(@$"Opened realm ""{context.Config.DatabasePath}"" at version {context.Config.SchemaVersion}");
|
||||
}
|
||||
|
||||
// creating a context will ensure our schema is up-to-date and migrated.
|
||||
@ -72,18 +78,30 @@ namespace osu.Game.Database
|
||||
}
|
||||
}
|
||||
|
||||
public RealmContextFactory(Storage storage, string filename)
|
||||
/// <summary>
|
||||
/// Construct a new instance of a realm context factory.
|
||||
/// </summary>
|
||||
/// <param name="storage">The game storage which will be used to create the realm backing file.</param>
|
||||
/// <param name="filename">The filename to use for the realm backing file. A ".realm" extension will be added automatically if not specified.</param>
|
||||
/// <param name="efContextFactory">An EF factory used only for migration purposes.</param>
|
||||
public RealmContextFactory(Storage storage, string filename, IDatabaseContextFactory? efContextFactory = null)
|
||||
{
|
||||
this.storage = storage;
|
||||
this.efContextFactory = efContextFactory;
|
||||
|
||||
Filename = filename;
|
||||
|
||||
const string realm_extension = ".realm";
|
||||
const string realm_extension = @".realm";
|
||||
|
||||
if (!Filename.EndsWith(realm_extension, StringComparison.Ordinal))
|
||||
Filename += realm_extension;
|
||||
|
||||
// This method triggers the first `CreateContext` call, which will implicitly run realm migrations and bring the schema up-to-date.
|
||||
cleanupPendingDeletions();
|
||||
|
||||
// Data migration is handled separately from schema migrations.
|
||||
// This is required as the user may be initialising realm for the first time ever, which would result in no schema migrations running.
|
||||
migrateDataFromEF();
|
||||
}
|
||||
|
||||
private void cleanupPendingDeletions()
|
||||
@ -151,15 +169,62 @@ namespace osu.Game.Database
|
||||
};
|
||||
}
|
||||
|
||||
private void migrateDataFromEF()
|
||||
{
|
||||
if (efContextFactory == null)
|
||||
return;
|
||||
|
||||
using (var db = efContextFactory.GetForWrite())
|
||||
{
|
||||
// migrate ruleset settings. can be removed 20220315.
|
||||
var existingSettings = db.Context.DatabasedSetting;
|
||||
|
||||
// previous entries in EF are removed post migration.
|
||||
if (!existingSettings.Any())
|
||||
return;
|
||||
|
||||
using (var realm = CreateContext())
|
||||
using (var transaction = realm.BeginWrite())
|
||||
{
|
||||
// only migrate data if the realm database is empty.
|
||||
if (!realm.All<RealmRulesetSetting>().Any())
|
||||
{
|
||||
foreach (var dkb in existingSettings)
|
||||
{
|
||||
if (dkb.RulesetID == null)
|
||||
continue;
|
||||
|
||||
string? shortName = getRulesetShortNameFromLegacyID(dkb.RulesetID.Value);
|
||||
|
||||
if (string.IsNullOrEmpty(shortName))
|
||||
continue;
|
||||
|
||||
realm.Add(new RealmRulesetSetting
|
||||
{
|
||||
Key = dkb.Key,
|
||||
Value = dkb.StringValue,
|
||||
RulesetName = shortName,
|
||||
Variant = dkb.Variant ?? 0,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
db.Context.RemoveRange(existingSettings);
|
||||
|
||||
transaction.Commit();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void onMigration(Migration migration, ulong lastSchemaVersion)
|
||||
{
|
||||
for (ulong i = lastSchemaVersion; i <= schema_version; i++)
|
||||
for (ulong i = lastSchemaVersion + 1; i <= schema_version; i++)
|
||||
applyMigrationsForVersion(migration, i);
|
||||
}
|
||||
|
||||
private void applyMigrationsForVersion(Migration migration, ulong version)
|
||||
private void applyMigrationsForVersion(Migration migration, ulong targetVersion)
|
||||
{
|
||||
switch (version)
|
||||
switch (targetVersion)
|
||||
{
|
||||
case 7:
|
||||
convertOnlineIDs<RealmBeatmap>();
|
||||
@ -232,10 +297,60 @@ namespace osu.Game.Database
|
||||
};
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case 10:
|
||||
string rulesetSettingClassName = getMappedOrOriginalName(typeof(RealmRulesetSetting));
|
||||
|
||||
var oldSettings = migration.OldRealm.DynamicApi.All(rulesetSettingClassName);
|
||||
var newSettings = migration.NewRealm.All<RealmRulesetSetting>().ToList();
|
||||
|
||||
for (int i = 0; i < newSettings.Count; i++)
|
||||
{
|
||||
dynamic? oldItem = oldSettings.ElementAt(i);
|
||||
var newItem = newSettings.ElementAt(i);
|
||||
|
||||
long rulesetId = oldItem.RulesetID;
|
||||
string? rulesetName = getRulesetShortNameFromLegacyID(rulesetId);
|
||||
|
||||
if (string.IsNullOrEmpty(rulesetName))
|
||||
migration.NewRealm.Remove(newItem);
|
||||
else
|
||||
newItem.RulesetName = rulesetName;
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case 11:
|
||||
string keyBindingClassName = getMappedOrOriginalName(typeof(RealmKeyBinding));
|
||||
|
||||
var oldKeyBindings = migration.OldRealm.DynamicApi.All(keyBindingClassName);
|
||||
var newKeyBindings = migration.NewRealm.All<RealmKeyBinding>().ToList();
|
||||
|
||||
for (int i = 0; i < newKeyBindings.Count; i++)
|
||||
{
|
||||
dynamic? oldItem = oldKeyBindings.ElementAt(i);
|
||||
var newItem = newKeyBindings.ElementAt(i);
|
||||
|
||||
if (oldItem.RulesetID == null)
|
||||
continue;
|
||||
|
||||
long rulesetId = oldItem.RulesetID;
|
||||
string? rulesetName = getRulesetShortNameFromLegacyID(rulesetId);
|
||||
|
||||
if (string.IsNullOrEmpty(rulesetName))
|
||||
migration.NewRealm.Remove(newItem);
|
||||
else
|
||||
newItem.RulesetName = rulesetName;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private string? getRulesetShortNameFromLegacyID(long rulesetId) =>
|
||||
efContextFactory?.Get().RulesetInfo.FirstOrDefault(r => r.ID == rulesetId)?.ShortName;
|
||||
|
||||
/// <summary>
|
||||
/// Flush any active contexts and block any further writes.
|
||||
/// </summary>
|
||||
@ -250,7 +365,7 @@ namespace osu.Game.Database
|
||||
throw new ObjectDisposedException(nameof(RealmContextFactory));
|
||||
|
||||
if (!ThreadSafety.IsUpdateThread)
|
||||
throw new InvalidOperationException($"{nameof(BlockAllOperations)} must be called from the update thread.");
|
||||
throw new InvalidOperationException(@$"{nameof(BlockAllOperations)} must be called from the update thread.");
|
||||
|
||||
Logger.Log(@"Blocking realm operations.", LoggingTarget.Database);
|
||||
|
||||
@ -274,7 +389,7 @@ namespace osu.Game.Database
|
||||
timeout -= sleep_length;
|
||||
|
||||
if (timeout < 0)
|
||||
throw new TimeoutException("Took too long to acquire lock");
|
||||
throw new TimeoutException(@"Took too long to acquire lock");
|
||||
}
|
||||
}
|
||||
catch
|
||||
|
22
osu.Game/Extensions/CollectionExtensions.cs
Normal file
22
osu.Game/Extensions/CollectionExtensions.cs
Normal file
@ -0,0 +1,22 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace osu.Game.Extensions
|
||||
{
|
||||
public static class CollectionExtensions
|
||||
{
|
||||
public static void AddRange<T>(this ICollection<T> collection, IEnumerable<T> items)
|
||||
{
|
||||
// List<T> has a potentially more optimal path to adding a range.
|
||||
if (collection is List<T> list)
|
||||
list.AddRange(items);
|
||||
else
|
||||
{
|
||||
foreach (T obj in items)
|
||||
collection.Add(obj);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -42,7 +42,7 @@ namespace osu.Game.Extensions
|
||||
switch (model)
|
||||
{
|
||||
case IBeatmapSetInfo beatmapSetInfo:
|
||||
result = beatmapSetInfo.Metadata?.GetDisplayTitle();
|
||||
result = beatmapSetInfo.Metadata.GetDisplayTitle();
|
||||
break;
|
||||
|
||||
case IBeatmapInfo beatmapInfo:
|
||||
|
@ -122,34 +122,34 @@ namespace osu.Game.Graphics
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Retrieves a colour for the given <see cref="BeatmapSetOnlineStatus"/>.
|
||||
/// Retrieves a colour for the given <see cref="BeatmapOnlineStatus"/>.
|
||||
/// A <see langword="null"/> value indicates that a "background" shade from the local <see cref="OverlayColourProvider"/>
|
||||
/// (or another fallback colour) should be used.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Sourced from web: https://github.com/ppy/osu-web/blob/007eebb1916ed5cb6a7866d82d8011b1060a945e/resources/assets/less/layout.less#L36-L50
|
||||
/// </remarks>
|
||||
public static Color4? ForBeatmapSetOnlineStatus(BeatmapSetOnlineStatus status)
|
||||
public static Color4? ForBeatmapSetOnlineStatus(BeatmapOnlineStatus status)
|
||||
{
|
||||
switch (status)
|
||||
{
|
||||
case BeatmapSetOnlineStatus.Ranked:
|
||||
case BeatmapSetOnlineStatus.Approved:
|
||||
case BeatmapOnlineStatus.Ranked:
|
||||
case BeatmapOnlineStatus.Approved:
|
||||
return Color4Extensions.FromHex(@"b3ff66");
|
||||
|
||||
case BeatmapSetOnlineStatus.Loved:
|
||||
case BeatmapOnlineStatus.Loved:
|
||||
return Color4Extensions.FromHex(@"ff66ab");
|
||||
|
||||
case BeatmapSetOnlineStatus.Qualified:
|
||||
case BeatmapOnlineStatus.Qualified:
|
||||
return Color4Extensions.FromHex(@"66ccff");
|
||||
|
||||
case BeatmapSetOnlineStatus.Pending:
|
||||
case BeatmapOnlineStatus.Pending:
|
||||
return Color4Extensions.FromHex(@"ffd966");
|
||||
|
||||
case BeatmapSetOnlineStatus.WIP:
|
||||
case BeatmapOnlineStatus.WIP:
|
||||
return Color4Extensions.FromHex(@"ff9966");
|
||||
|
||||
case BeatmapSetOnlineStatus.Graveyard:
|
||||
case BeatmapOnlineStatus.Graveyard:
|
||||
return Color4.Black;
|
||||
|
||||
default:
|
||||
|
@ -50,23 +50,20 @@ namespace osu.Game.Input.Bindings
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
if (ruleset == null || ruleset.ID.HasValue)
|
||||
{
|
||||
int? rulesetId = ruleset?.ID;
|
||||
string rulesetName = ruleset?.ShortName;
|
||||
|
||||
realmKeyBindings = realmFactory.Context.All<RealmKeyBinding>()
|
||||
.Where(b => b.RulesetID == rulesetId && b.Variant == variant);
|
||||
realmKeyBindings = realmFactory.Context.All<RealmKeyBinding>()
|
||||
.Where(b => b.RulesetName == rulesetName && b.Variant == variant);
|
||||
|
||||
realmSubscription = realmKeyBindings
|
||||
.SubscribeForNotifications((sender, changes, error) =>
|
||||
{
|
||||
// first subscription ignored as we are handling this in LoadComplete.
|
||||
if (changes == null)
|
||||
return;
|
||||
realmSubscription = realmKeyBindings
|
||||
.SubscribeForNotifications((sender, changes, error) =>
|
||||
{
|
||||
// first subscription ignored as we are handling this in LoadComplete.
|
||||
if (changes == null)
|
||||
return;
|
||||
|
||||
ReloadMappings();
|
||||
});
|
||||
}
|
||||
ReloadMappings();
|
||||
});
|
||||
|
||||
base.LoadComplete();
|
||||
}
|
||||
|
@ -6,6 +6,8 @@ using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Database;
|
||||
using Realms;
|
||||
|
||||
#nullable enable
|
||||
|
||||
namespace osu.Game.Input.Bindings
|
||||
{
|
||||
[MapTo(nameof(KeyBinding))]
|
||||
@ -14,7 +16,7 @@ namespace osu.Game.Input.Bindings
|
||||
[PrimaryKey]
|
||||
public Guid ID { get; set; } = Guid.NewGuid();
|
||||
|
||||
public int? RulesetID { get; set; }
|
||||
public string? RulesetName { get; set; }
|
||||
|
||||
public int? Variant { get; set; }
|
||||
|
||||
@ -34,6 +36,6 @@ namespace osu.Game.Input.Bindings
|
||||
public int ActionInt { get; set; }
|
||||
|
||||
[MapTo(nameof(KeyCombination))]
|
||||
public string KeyCombinationString { get; set; }
|
||||
public string KeyCombinationString { get; set; } = string.Empty;
|
||||
}
|
||||
}
|
||||
|
@ -36,7 +36,7 @@ namespace osu.Game.Input
|
||||
|
||||
using (var context = realmFactory.CreateContext())
|
||||
{
|
||||
foreach (var action in context.All<RealmKeyBinding>().Where(b => b.RulesetID == null && (GlobalAction)b.ActionInt == globalAction))
|
||||
foreach (var action in context.All<RealmKeyBinding>().Where(b => string.IsNullOrEmpty(b.RulesetName) && (GlobalAction)b.ActionInt == globalAction))
|
||||
{
|
||||
string str = keyCombinationProvider.GetReadableString(action.KeyCombination);
|
||||
|
||||
@ -69,20 +69,20 @@ namespace osu.Game.Input
|
||||
{
|
||||
var instance = ruleset.CreateInstance();
|
||||
foreach (int variant in instance.AvailableVariants)
|
||||
insertDefaults(realm, existingBindings, instance.GetDefaultKeyBindings(variant), ruleset.ID, variant);
|
||||
insertDefaults(realm, existingBindings, instance.GetDefaultKeyBindings(variant), ruleset.ShortName, variant);
|
||||
}
|
||||
|
||||
transaction.Commit();
|
||||
}
|
||||
}
|
||||
|
||||
private void insertDefaults(Realm realm, List<RealmKeyBinding> existingBindings, IEnumerable<IKeyBinding> defaults, int? rulesetId = null, int? variant = null)
|
||||
private void insertDefaults(Realm realm, List<RealmKeyBinding> existingBindings, IEnumerable<IKeyBinding> defaults, string? rulesetName = null, int? variant = null)
|
||||
{
|
||||
// compare counts in database vs defaults for each action type.
|
||||
foreach (var defaultsForAction in defaults.GroupBy(k => k.Action))
|
||||
{
|
||||
// avoid performing redundant queries when the database is empty and needs to be re-filled.
|
||||
int existingCount = existingBindings.Count(k => k.RulesetID == rulesetId && k.Variant == variant && k.ActionInt == (int)defaultsForAction.Key);
|
||||
int existingCount = existingBindings.Count(k => k.RulesetName == rulesetName && k.Variant == variant && k.ActionInt == (int)defaultsForAction.Key);
|
||||
|
||||
if (defaultsForAction.Count() <= existingCount)
|
||||
continue;
|
||||
@ -92,7 +92,7 @@ namespace osu.Game.Input
|
||||
{
|
||||
KeyCombinationString = k.KeyCombination.ToString(),
|
||||
ActionInt = (int)k.Action,
|
||||
RulesetID = rulesetId,
|
||||
RulesetName = rulesetName,
|
||||
Variant = variant
|
||||
}));
|
||||
}
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using Newtonsoft.Json;
|
||||
using osu.Framework.Testing;
|
||||
@ -35,14 +36,17 @@ namespace osu.Game.Models
|
||||
|
||||
public RealmBeatmapSet? BeatmapSet { get; set; }
|
||||
|
||||
public BeatmapSetOnlineStatus Status
|
||||
[Ignored]
|
||||
public RealmNamedFileUsage? File => BeatmapSet?.Files.First(f => f.File.Hash == Hash);
|
||||
|
||||
public BeatmapOnlineStatus Status
|
||||
{
|
||||
get => (BeatmapSetOnlineStatus)StatusInt;
|
||||
get => (BeatmapOnlineStatus)StatusInt;
|
||||
set => StatusInt = (int)value;
|
||||
}
|
||||
|
||||
[MapTo(nameof(Status))]
|
||||
public int StatusInt { get; set; }
|
||||
public int StatusInt { get; set; } = (int)BeatmapOnlineStatus.None;
|
||||
|
||||
[Indexed]
|
||||
public int OnlineID { get; set; } = -1;
|
||||
|
@ -26,12 +26,21 @@ namespace osu.Game.Models
|
||||
|
||||
public DateTimeOffset DateAdded { get; set; }
|
||||
|
||||
public IBeatmapMetadataInfo? Metadata => Beatmaps.FirstOrDefault()?.Metadata;
|
||||
public IBeatmapMetadataInfo Metadata => Beatmaps.FirstOrDefault()?.Metadata ?? new RealmBeatmapMetadata();
|
||||
|
||||
public IList<RealmBeatmap> Beatmaps { get; } = null!;
|
||||
|
||||
public IList<RealmNamedFileUsage> Files { get; } = null!;
|
||||
|
||||
public BeatmapOnlineStatus Status
|
||||
{
|
||||
get => (BeatmapOnlineStatus)StatusInt;
|
||||
set => StatusInt = (int)value;
|
||||
}
|
||||
|
||||
[MapTo(nameof(Status))]
|
||||
public int StatusInt { get; set; } = (int)BeatmapOnlineStatus.None;
|
||||
|
||||
public bool DeletePending { get; set; }
|
||||
|
||||
public string Hash { get; set; } = string.Empty;
|
||||
@ -62,7 +71,7 @@ namespace osu.Game.Models
|
||||
return ID == other.ID;
|
||||
}
|
||||
|
||||
public override string ToString() => Metadata?.GetDisplayString() ?? base.ToString();
|
||||
public override string ToString() => Metadata.GetDisplayString();
|
||||
|
||||
public bool Equals(IBeatmapSetInfo? other) => other is RealmBeatmapSet b && Equals(b);
|
||||
|
||||
|
@ -25,12 +25,12 @@ namespace osu.Game.Models
|
||||
|
||||
public string InstantiationInfo { get; set; } = string.Empty;
|
||||
|
||||
public RealmRuleset(string shortName, string name, string instantiationInfo, int? onlineID = null)
|
||||
public RealmRuleset(string shortName, string name, string instantiationInfo, int onlineID)
|
||||
{
|
||||
ShortName = shortName;
|
||||
Name = name;
|
||||
InstantiationInfo = instantiationInfo;
|
||||
OnlineID = onlineID ?? -1;
|
||||
OnlineID = onlineID;
|
||||
}
|
||||
|
||||
[UsedImplicitly]
|
||||
@ -60,5 +60,27 @@ namespace osu.Game.Models
|
||||
InstantiationInfo = InstantiationInfo,
|
||||
Available = Available
|
||||
};
|
||||
|
||||
public Ruleset CreateInstance()
|
||||
{
|
||||
if (!Available)
|
||||
throw new RulesetLoadException(@"Ruleset not available");
|
||||
|
||||
var type = Type.GetType(InstantiationInfo);
|
||||
|
||||
if (type == null)
|
||||
throw new RulesetLoadException(@"Type lookup failure");
|
||||
|
||||
var ruleset = Activator.CreateInstance(type) as Ruleset;
|
||||
|
||||
if (ruleset == null)
|
||||
throw new RulesetLoadException(@"Instantiation failure");
|
||||
|
||||
// overwrite the pre-populated RulesetInfo with a potentially database attached copy.
|
||||
// TODO: figure if we still want/need this after switching to realm.
|
||||
// ruleset.RulesetInfo = this;
|
||||
|
||||
return ruleset;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -20,7 +20,7 @@ namespace osu.Game.Online.API.Requests.Responses
|
||||
public int OnlineBeatmapSetID { get; set; }
|
||||
|
||||
[JsonProperty(@"status")]
|
||||
public BeatmapSetOnlineStatus Status { get; set; }
|
||||
public BeatmapOnlineStatus Status { get; set; }
|
||||
|
||||
[JsonProperty("checksum")]
|
||||
public string Checksum { get; set; } = string.Empty;
|
||||
@ -98,7 +98,7 @@ namespace osu.Game.Online.API.Requests.Responses
|
||||
|
||||
public string MD5Hash => Checksum;
|
||||
|
||||
public IRulesetInfo Ruleset => new RulesetInfo { ID = RulesetID };
|
||||
public IRulesetInfo Ruleset => new RulesetInfo { OnlineID = RulesetID };
|
||||
|
||||
[JsonIgnore]
|
||||
public string Hash => throw new NotImplementedException();
|
||||
|
@ -21,7 +21,7 @@ namespace osu.Game.Online.API.Requests.Responses
|
||||
public int OnlineID { get; set; }
|
||||
|
||||
[JsonProperty(@"status")]
|
||||
public BeatmapSetOnlineStatus Status { get; set; }
|
||||
public BeatmapOnlineStatus Status { get; set; }
|
||||
|
||||
[JsonProperty(@"preview_url")]
|
||||
public string Preview { get; set; } = string.Empty;
|
||||
|
@ -146,7 +146,7 @@ namespace osu.Game.Online.API.Requests.Responses
|
||||
return scoreInfo;
|
||||
}
|
||||
|
||||
public IRulesetInfo Ruleset => new RulesetInfo { ID = RulesetID };
|
||||
public IRulesetInfo Ruleset => new RulesetInfo { OnlineID = RulesetID };
|
||||
|
||||
IBeatmapInfo IScoreInfo.Beatmap => Beatmap;
|
||||
}
|
||||
|
@ -86,8 +86,8 @@ namespace osu.Game.Online.API.Requests
|
||||
if (General != null && General.Any())
|
||||
req.AddParameter("c", string.Join('.', General.Select(e => e.ToString().Underscore())));
|
||||
|
||||
if (ruleset.ID.HasValue)
|
||||
req.AddParameter("m", ruleset.ID.Value.ToString());
|
||||
if (ruleset.OnlineID >= 0)
|
||||
req.AddParameter("m", ruleset.OnlineID.ToString());
|
||||
|
||||
req.AddParameter("s", SearchCategory.ToString().ToLowerInvariant());
|
||||
|
||||
|
@ -162,11 +162,10 @@ namespace osu.Game.Online.Multiplayer
|
||||
foreach (var user in joinedRoom.Users)
|
||||
updateUserPlayingState(user.UserID, user.State);
|
||||
|
||||
updateLocalRoomSettings(joinedRoom.Settings);
|
||||
|
||||
OnRoomJoined();
|
||||
}, cancellationSource.Token).ConfigureAwait(false);
|
||||
|
||||
// Update room settings.
|
||||
await updateLocalRoomSettings(joinedRoom.Settings, cancellationSource.Token).ConfigureAwait(false);
|
||||
}, cancellationSource.Token).ConfigureAwait(false);
|
||||
}
|
||||
|
||||
@ -449,8 +448,7 @@ namespace osu.Game.Online.Multiplayer
|
||||
|
||||
Task IMultiplayerClient.SettingsChanged(MultiplayerRoomSettings newSettings)
|
||||
{
|
||||
// Do not return this task, as it will cause tests to deadlock.
|
||||
updateLocalRoomSettings(newSettings);
|
||||
Scheduler.Add(() => updateLocalRoomSettings(newSettings));
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
@ -690,8 +688,7 @@ namespace osu.Game.Online.Multiplayer
|
||||
/// This updates both the joined <see cref="MultiplayerRoom"/> and the respective API <see cref="Room"/>.
|
||||
/// </remarks>
|
||||
/// <param name="settings">The new <see cref="MultiplayerRoomSettings"/> to update from.</param>
|
||||
/// <param name="cancellationToken">The <see cref="CancellationToken"/> to cancel the update.</param>
|
||||
private Task updateLocalRoomSettings(MultiplayerRoomSettings settings, CancellationToken cancellationToken = default) => scheduleAsync(() =>
|
||||
private void updateLocalRoomSettings(MultiplayerRoomSettings settings)
|
||||
{
|
||||
if (Room == null)
|
||||
return;
|
||||
@ -702,10 +699,11 @@ namespace osu.Game.Online.Multiplayer
|
||||
Room.Settings = settings;
|
||||
APIRoom.Name.Value = Room.Settings.Name;
|
||||
APIRoom.Password.Value = Room.Settings.Password;
|
||||
APIRoom.QueueMode.Value = Room.Settings.QueueMode;
|
||||
RoomUpdated?.Invoke();
|
||||
|
||||
CurrentMatchPlayingItem.Value = APIRoom.Playlist.SingleOrDefault(p => p.ID == settings.PlaylistItemId);
|
||||
}, cancellationToken);
|
||||
}
|
||||
|
||||
private async Task<PlaylistItem> createPlaylistItem(MultiplayerPlaylistItem item)
|
||||
{
|
||||
|
@ -4,59 +4,58 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Overlays.Toolbar;
|
||||
using osu.Game.Screens;
|
||||
using osu.Game.Screens.Menu;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using Humanizer;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Collections;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Extensions;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Input;
|
||||
using osu.Game.Overlays.Notifications;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osu.Game.Online.Chat;
|
||||
using osu.Game.Overlays.Music;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK.Graphics;
|
||||
using osu.Game.Overlays.Volume;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Screens.Ranking;
|
||||
using osu.Game.Screens.Select;
|
||||
using osu.Game.Updater;
|
||||
using osu.Game.Utils;
|
||||
using LogLevel = osu.Framework.Logging.LogLevel;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Extensions;
|
||||
using osu.Game.IO;
|
||||
using osu.Game.Localisation;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Online.Chat;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Music;
|
||||
using osu.Game.Overlays.Notifications;
|
||||
using osu.Game.Overlays.Toolbar;
|
||||
using osu.Game.Overlays.Volume;
|
||||
using osu.Game.Performance;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens;
|
||||
using osu.Game.Screens.Menu;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Screens.Ranking;
|
||||
using osu.Game.Screens.Select;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Skinning.Editor;
|
||||
using osu.Game.Updater;
|
||||
using osu.Game.Users;
|
||||
using osu.Game.Utils;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game
|
||||
{
|
||||
@ -158,7 +157,7 @@ namespace osu.Game
|
||||
[CanBeNull]
|
||||
private IntroScreen introScreen;
|
||||
|
||||
private Bindable<int> configRuleset;
|
||||
private Bindable<string> configRuleset;
|
||||
|
||||
private Bindable<float> uiScale;
|
||||
|
||||
@ -222,10 +221,13 @@ namespace osu.Game
|
||||
dependencies.Cache(osuLogo = new OsuLogo { Alpha = 0 });
|
||||
|
||||
// bind config int to database RulesetInfo
|
||||
configRuleset = LocalConfig.GetBindable<int>(OsuSetting.Ruleset);
|
||||
configRuleset = LocalConfig.GetBindable<string>(OsuSetting.Ruleset);
|
||||
uiScale = LocalConfig.GetBindable<float>(OsuSetting.UIScale);
|
||||
|
||||
var preferredRuleset = RulesetStore.GetRuleset(configRuleset.Value);
|
||||
var preferredRuleset = int.TryParse(configRuleset.Value, out int rulesetId)
|
||||
// int parsing can be removed 20220522
|
||||
? RulesetStore.GetRuleset(rulesetId)
|
||||
: RulesetStore.GetRuleset(configRuleset.Value);
|
||||
|
||||
try
|
||||
{
|
||||
@ -238,7 +240,7 @@ namespace osu.Game
|
||||
Ruleset.Value = RulesetStore.AvailableRulesets.First();
|
||||
}
|
||||
|
||||
Ruleset.ValueChanged += r => configRuleset.Value = r.NewValue.ID ?? 0;
|
||||
Ruleset.ValueChanged += r => configRuleset.Value = r.NewValue.ShortName;
|
||||
|
||||
// bind config int to database SkinInfo
|
||||
configSkin = LocalConfig.GetBindable<int>(OsuSetting.Skin);
|
||||
|
@ -188,7 +188,11 @@ namespace osu.Game
|
||||
|
||||
dependencies.Cache(contextFactory = new DatabaseContextFactory(Storage));
|
||||
|
||||
dependencies.Cache(realmFactory = new RealmContextFactory(Storage, "client"));
|
||||
runMigrations();
|
||||
|
||||
dependencies.Cache(RulesetStore = new RulesetStore(contextFactory, Storage));
|
||||
|
||||
dependencies.Cache(realmFactory = new RealmContextFactory(Storage, "client", contextFactory));
|
||||
|
||||
dependencies.CacheAs(Storage);
|
||||
|
||||
@ -203,8 +207,6 @@ namespace osu.Game
|
||||
|
||||
Audio.Samples.PlaybackConcurrency = SAMPLE_CONCURRENCY;
|
||||
|
||||
runMigrations();
|
||||
|
||||
dependencies.Cache(SkinManager = new SkinManager(Storage, contextFactory, Host, Resources, Audio));
|
||||
dependencies.CacheAs<ISkinSource>(SkinManager);
|
||||
|
||||
@ -212,7 +214,7 @@ namespace osu.Game
|
||||
SkinManager.ItemRemoved += item => Schedule(() =>
|
||||
{
|
||||
// check the removed skin is not the current user choice. if it is, switch back to default.
|
||||
if (item.ID == SkinManager.CurrentSkinInfo.Value.ID)
|
||||
if (item.Equals(SkinManager.CurrentSkinInfo.Value))
|
||||
SkinManager.CurrentSkinInfo.Value = SkinInfo.Default;
|
||||
});
|
||||
|
||||
@ -227,7 +229,6 @@ namespace osu.Game
|
||||
|
||||
var defaultBeatmap = new DummyWorkingBeatmap(Audio, Textures);
|
||||
|
||||
dependencies.Cache(RulesetStore = new RulesetStore(contextFactory, Storage));
|
||||
dependencies.Cache(fileStore = new FileStore(contextFactory, Storage));
|
||||
|
||||
// ordering is important here to ensure foreign keys rules are not broken in ModelStore.Cleanup()
|
||||
@ -261,8 +262,6 @@ namespace osu.Game
|
||||
dependencies.Cache(scorePerformanceManager);
|
||||
AddInternal(scorePerformanceManager);
|
||||
|
||||
migrateDataToRealm();
|
||||
|
||||
dependencies.Cache(rulesetConfigCache = new RulesetConfigCache(realmFactory, RulesetStore));
|
||||
|
||||
var powerStatus = CreateBatteryInfo();
|
||||
@ -438,34 +437,6 @@ namespace osu.Game
|
||||
|
||||
private void migrateDataToRealm()
|
||||
{
|
||||
using (var db = contextFactory.GetForWrite())
|
||||
using (var realm = realmFactory.CreateContext())
|
||||
using (var transaction = realm.BeginWrite())
|
||||
{
|
||||
// migrate ruleset settings. can be removed 20220315.
|
||||
var existingSettings = db.Context.DatabasedSetting;
|
||||
|
||||
// only migrate data if the realm database is empty.
|
||||
if (!realm.All<RealmRulesetSetting>().Any())
|
||||
{
|
||||
foreach (var dkb in existingSettings)
|
||||
{
|
||||
if (dkb.RulesetID == null) continue;
|
||||
|
||||
realm.Add(new RealmRulesetSetting
|
||||
{
|
||||
Key = dkb.Key,
|
||||
Value = dkb.StringValue,
|
||||
RulesetID = dkb.RulesetID.Value,
|
||||
Variant = dkb.Variant ?? 0,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
db.Context.RemoveRange(existingSettings);
|
||||
|
||||
transaction.Commit();
|
||||
}
|
||||
}
|
||||
|
||||
private void onRulesetChanged(ValueChangedEvent<RulesetInfo> r)
|
||||
|
@ -244,7 +244,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
|
||||
|
||||
noScoresPlaceholder.Hide();
|
||||
|
||||
if (Beatmap.Value == null || Beatmap.Value.OnlineID <= 0 || (Beatmap.Value?.BeatmapSet as IBeatmapSetOnlineInfo)?.Status <= BeatmapSetOnlineStatus.Pending)
|
||||
if (Beatmap.Value == null || Beatmap.Value.OnlineID <= 0 || (Beatmap.Value?.BeatmapSet as IBeatmapSetOnlineInfo)?.Status <= BeatmapOnlineStatus.Pending)
|
||||
{
|
||||
Scores = null;
|
||||
Hide();
|
||||
|
@ -77,7 +77,7 @@ namespace osu.Game.Overlays.Music
|
||||
|
||||
filter.Search.OnCommit += (sender, newText) =>
|
||||
{
|
||||
BeatmapInfo toSelect = list.FirstVisibleSet?.Beatmaps?.FirstOrDefault();
|
||||
BeatmapInfo toSelect = list.FirstVisibleSet?.Beatmaps.FirstOrDefault();
|
||||
|
||||
if (toSelect != null)
|
||||
{
|
||||
@ -114,7 +114,7 @@ namespace osu.Game.Overlays.Music
|
||||
|
||||
private void itemSelected(BeatmapSetInfo set)
|
||||
{
|
||||
if (set.ID == (beatmap.Value?.BeatmapSetInfo?.ID ?? -1))
|
||||
if (set.Equals((beatmap.Value?.BeatmapSetInfo)))
|
||||
{
|
||||
beatmap.Value?.Track.Seek(0);
|
||||
return;
|
||||
|
@ -111,7 +111,7 @@ namespace osu.Game.Overlays
|
||||
beatmapSets.Add(set);
|
||||
});
|
||||
|
||||
private void beatmapRemoved(BeatmapSetInfo set) => Schedule(() => beatmapSets.RemoveAll(s => s.ID == set.ID));
|
||||
private void beatmapRemoved(BeatmapSetInfo set) => Schedule(() => beatmapSets.RemoveAll(s => s.Equals(set)));
|
||||
|
||||
private ScheduledDelegate seekDelegate;
|
||||
|
||||
@ -228,7 +228,7 @@ namespace osu.Game.Overlays
|
||||
|
||||
queuedDirection = TrackChangeDirection.Prev;
|
||||
|
||||
var playable = BeatmapSets.TakeWhile(i => i.ID != current.BeatmapSetInfo.ID).LastOrDefault() ?? BeatmapSets.LastOrDefault();
|
||||
var playable = BeatmapSets.TakeWhile(i => !i.Equals(current.BeatmapSetInfo)).LastOrDefault() ?? BeatmapSets.LastOrDefault();
|
||||
|
||||
if (playable != null)
|
||||
{
|
||||
@ -259,7 +259,7 @@ namespace osu.Game.Overlays
|
||||
|
||||
queuedDirection = TrackChangeDirection.Next;
|
||||
|
||||
var playable = BeatmapSets.SkipWhile(i => i.ID != current.BeatmapSetInfo.ID).ElementAtOrDefault(1) ?? BeatmapSets.FirstOrDefault();
|
||||
var playable = BeatmapSets.SkipWhile(i => !i.Equals(current.BeatmapSetInfo)).ElementAtOrDefault(1) ?? BeatmapSets.FirstOrDefault();
|
||||
|
||||
if (playable != null)
|
||||
{
|
||||
@ -309,8 +309,8 @@ namespace osu.Game.Overlays
|
||||
else
|
||||
{
|
||||
// figure out the best direction based on order in playlist.
|
||||
int last = BeatmapSets.TakeWhile(b => b.ID != current.BeatmapSetInfo?.ID).Count();
|
||||
int next = newWorking == null ? -1 : BeatmapSets.TakeWhile(b => b.ID != newWorking.BeatmapSetInfo?.ID).Count();
|
||||
int last = BeatmapSets.TakeWhile(b => !b.Equals(current.BeatmapSetInfo)).Count();
|
||||
int next = newWorking == null ? -1 : BeatmapSets.TakeWhile(b => !b.Equals(newWorking.BeatmapSetInfo)).Count();
|
||||
|
||||
direction = last > next ? TrackChangeDirection.Prev : TrackChangeDirection.Next;
|
||||
}
|
||||
|
@ -21,7 +21,7 @@ namespace osu.Game.Overlays.Profile.Header.Components
|
||||
public void SetDefaultRuleset(RulesetInfo ruleset)
|
||||
{
|
||||
foreach (var tabItem in TabContainer)
|
||||
((ProfileRulesetTabItem)tabItem).IsDefault = ((ProfileRulesetTabItem)tabItem).Value.ID == ruleset.ID;
|
||||
((ProfileRulesetTabItem)tabItem).IsDefault = ((ProfileRulesetTabItem)tabItem).Value.Equals(ruleset);
|
||||
}
|
||||
|
||||
protected override TabItem<RulesetInfo> CreateTabItem(RulesetInfo value) => new ProfileRulesetTabItem(value);
|
||||
|
@ -5,7 +5,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Localisation;
|
||||
using osu.Game.Overlays.Settings.Sections.Debug;
|
||||
using osu.Game.Overlays.Settings.Sections.DebugSettings;
|
||||
|
||||
namespace osu.Game.Overlays.Settings.Sections
|
||||
{
|
||||
|
@ -9,7 +9,7 @@ using osu.Framework.Screens;
|
||||
using osu.Game.Localisation;
|
||||
using osu.Game.Screens.Import;
|
||||
|
||||
namespace osu.Game.Overlays.Settings.Sections.Debug
|
||||
namespace osu.Game.Overlays.Settings.Sections.DebugSettings
|
||||
{
|
||||
public class GeneralSettings : SettingsSubsection
|
||||
{
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user