mirror of
https://github.com/ppy/osu.git
synced 2025-02-14 20:33:09 +08:00
Merge branch 'master' into new-multiplayer-playlist
This commit is contained in:
commit
89c47708a1
4
.github/workflows/ci.yml
vendored
4
.github/workflows/ci.yml
vendored
@ -77,10 +77,6 @@ jobs:
|
||||
run: msbuild osu.Android/osu.Android.csproj /restore /p:Configuration=Debug
|
||||
|
||||
build-only-ios:
|
||||
# While this workflow technically *can* run, it fails as iOS builds are blocked by multiple issues.
|
||||
# See https://github.com/ppy/osu-framework/issues/4677 for the details.
|
||||
# The job can be unblocked once those issues are resolved and game deployments can happen again.
|
||||
if: false
|
||||
name: Build only (iOS)
|
||||
runs-on: macos-latest
|
||||
timeout-minutes: 60
|
||||
|
@ -10,3 +10,6 @@ T:Microsoft.EntityFrameworkCore.Internal.EnumerableExtensions;Don't use internal
|
||||
T:Microsoft.EntityFrameworkCore.Internal.TypeExtensions;Don't use internal extension methods.
|
||||
T:NuGet.Packaging.CollectionExtensions;Don't use internal extension methods.
|
||||
M:System.Enum.HasFlag(System.Enum);Use osu.Framework.Extensions.EnumExtensions.HasFlagFast<T>() instead.
|
||||
M:Realms.IRealmCollection`1.SubscribeForNotifications`1(Realms.NotificationCallbackDelegate{``0});Use osu.Game.Database.RealmObjectExtensions.QueryAsyncWithNotifications(IRealmCollection<T>,NotificationCallbackDelegate<T>) instead.
|
||||
M:Realms.CollectionExtensions.SubscribeForNotifications`1(System.Linq.IQueryable{``0},Realms.NotificationCallbackDelegate{``0});Use osu.Game.Database.RealmObjectExtensions.QueryAsyncWithNotifications(IQueryable<T>,NotificationCallbackDelegate<T>) instead.
|
||||
M:Realms.CollectionExtensions.SubscribeForNotifications`1(System.Collections.Generic.IList{``0},Realms.NotificationCallbackDelegate{``0});Use osu.Game.Database.RealmObjectExtensions.QueryAsyncWithNotifications(IList<T>,NotificationCallbackDelegate<T>) instead.
|
||||
|
@ -5,6 +5,8 @@ using System;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Models;
|
||||
|
||||
#nullable enable
|
||||
|
||||
@ -33,6 +35,39 @@ namespace osu.Game.Tests.Database
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test to ensure that a `CreateContext` call nested inside a subscription doesn't cause any deadlocks
|
||||
/// due to context fetching semaphores.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestNestedContextCreationWithSubscription()
|
||||
{
|
||||
RunTestWithRealm((realmFactory, _) =>
|
||||
{
|
||||
bool callbackRan = false;
|
||||
|
||||
using (var context = realmFactory.CreateContext())
|
||||
{
|
||||
var subscription = context.All<RealmBeatmap>().QueryAsyncWithNotifications((sender, changes, error) =>
|
||||
{
|
||||
using (realmFactory.CreateContext())
|
||||
{
|
||||
callbackRan = true;
|
||||
}
|
||||
});
|
||||
|
||||
// Force the callback above to run.
|
||||
using (realmFactory.CreateContext())
|
||||
{
|
||||
}
|
||||
|
||||
subscription?.Dispose();
|
||||
}
|
||||
|
||||
Assert.IsTrue(callbackRan);
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestBlockOperationsWithContention()
|
||||
{
|
||||
|
@ -62,43 +62,6 @@ namespace osu.Game.Tests.Database
|
||||
Assert.IsFalse(liveBeatmap.PerformRead(l => l.Hidden));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestValueAccessWithOpenContext()
|
||||
{
|
||||
RunTestWithRealm((realmFactory, _) =>
|
||||
{
|
||||
ILive<RealmBeatmap>? liveBeatmap = null;
|
||||
Task.Factory.StartNew(() =>
|
||||
{
|
||||
using (var threadContext = realmFactory.CreateContext())
|
||||
{
|
||||
var beatmap = threadContext.Write(r => r.Add(new RealmBeatmap(CreateRuleset(), new RealmBeatmapDifficulty(), new RealmBeatmapMetadata())));
|
||||
|
||||
liveBeatmap = beatmap.ToLive();
|
||||
}
|
||||
}, TaskCreationOptions.LongRunning | TaskCreationOptions.HideScheduler).Wait();
|
||||
|
||||
Debug.Assert(liveBeatmap != null);
|
||||
|
||||
Task.Factory.StartNew(() =>
|
||||
{
|
||||
Assert.DoesNotThrow(() =>
|
||||
{
|
||||
using (realmFactory.CreateContext())
|
||||
{
|
||||
var resolved = liveBeatmap.Value;
|
||||
|
||||
Assert.IsTrue(resolved.Realm.IsClosed);
|
||||
Assert.IsTrue(resolved.IsValid);
|
||||
|
||||
// can access properties without a crash.
|
||||
Assert.IsFalse(resolved.Hidden);
|
||||
}
|
||||
});
|
||||
}, TaskCreationOptions.LongRunning | TaskCreationOptions.HideScheduler).Wait();
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestScopedReadWithoutContext()
|
||||
{
|
||||
@ -154,6 +117,60 @@ namespace osu.Game.Tests.Database
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestValueAccessNonManaged()
|
||||
{
|
||||
RunTestWithRealm((realmFactory, _) =>
|
||||
{
|
||||
var beatmap = new RealmBeatmap(CreateRuleset(), new RealmBeatmapDifficulty(), new RealmBeatmapMetadata());
|
||||
var liveBeatmap = beatmap.ToLive();
|
||||
|
||||
Assert.DoesNotThrow(() =>
|
||||
{
|
||||
var __ = liveBeatmap.Value;
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestValueAccessWithOpenContextFails()
|
||||
{
|
||||
RunTestWithRealm((realmFactory, _) =>
|
||||
{
|
||||
ILive<RealmBeatmap>? liveBeatmap = null;
|
||||
|
||||
Task.Factory.StartNew(() =>
|
||||
{
|
||||
using (var threadContext = realmFactory.CreateContext())
|
||||
{
|
||||
var beatmap = threadContext.Write(r => r.Add(new RealmBeatmap(CreateRuleset(), new RealmBeatmapDifficulty(), new RealmBeatmapMetadata())));
|
||||
|
||||
liveBeatmap = beatmap.ToLive();
|
||||
}
|
||||
}, TaskCreationOptions.LongRunning | TaskCreationOptions.HideScheduler).Wait();
|
||||
|
||||
Debug.Assert(liveBeatmap != null);
|
||||
|
||||
Task.Factory.StartNew(() =>
|
||||
{
|
||||
// Can't be used, without a valid context.
|
||||
Assert.Throws<InvalidOperationException>(() =>
|
||||
{
|
||||
var __ = liveBeatmap.Value;
|
||||
});
|
||||
|
||||
// Can't be used, even from within a valid context.
|
||||
using (realmFactory.CreateContext())
|
||||
{
|
||||
Assert.Throws<InvalidOperationException>(() =>
|
||||
{
|
||||
var __ = liveBeatmap.Value;
|
||||
});
|
||||
}
|
||||
}, TaskCreationOptions.LongRunning | TaskCreationOptions.HideScheduler).Wait();
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestValueAccessWithoutOpenContextFails()
|
||||
{
|
||||
@ -191,7 +208,7 @@ namespace osu.Game.Tests.Database
|
||||
|
||||
using (var updateThreadContext = realmFactory.CreateContext())
|
||||
{
|
||||
updateThreadContext.All<RealmBeatmap>().SubscribeForNotifications(gotChange);
|
||||
updateThreadContext.All<RealmBeatmap>().QueryAsyncWithNotifications(gotChange);
|
||||
ILive<RealmBeatmap>? liveBeatmap = null;
|
||||
|
||||
Task.Factory.StartNew(() =>
|
||||
@ -215,23 +232,22 @@ namespace osu.Game.Tests.Database
|
||||
Assert.AreEqual(0, updateThreadContext.All<RealmBeatmap>().Count());
|
||||
Assert.AreEqual(0, changesTriggered);
|
||||
|
||||
var resolved = liveBeatmap.Value;
|
||||
|
||||
// retrieval causes an implicit refresh. even changes that aren't related to the retrieval are fired at this point.
|
||||
Assert.AreEqual(2, updateThreadContext.All<RealmBeatmap>().Count());
|
||||
Assert.AreEqual(1, changesTriggered);
|
||||
|
||||
// even though the realm that this instance was resolved for was closed, it's still valid.
|
||||
Assert.IsTrue(resolved.Realm.IsClosed);
|
||||
Assert.IsTrue(resolved.IsValid);
|
||||
|
||||
// can access properties without a crash.
|
||||
Assert.IsFalse(resolved.Hidden);
|
||||
|
||||
updateThreadContext.Write(r =>
|
||||
liveBeatmap.PerformRead(resolved =>
|
||||
{
|
||||
// can use with the main context.
|
||||
r.Remove(resolved);
|
||||
// retrieval causes an implicit refresh. even changes that aren't related to the retrieval are fired at this point.
|
||||
// ReSharper disable once AccessToDisposedClosure
|
||||
Assert.AreEqual(2, updateThreadContext.All<RealmBeatmap>().Count());
|
||||
Assert.AreEqual(1, changesTriggered);
|
||||
|
||||
// can access properties without a crash.
|
||||
Assert.IsFalse(resolved.Hidden);
|
||||
|
||||
// ReSharper disable once AccessToDisposedClosure
|
||||
updateThreadContext.Write(r =>
|
||||
{
|
||||
// can use with the main context.
|
||||
r.Remove(resolved);
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -3,12 +3,14 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
using osu.Game.Rulesets.Difficulty.Preprocessing;
|
||||
using osu.Game.Rulesets.Difficulty.Skills;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Utils;
|
||||
|
||||
namespace osu.Game.Tests.NonVisual
|
||||
{
|
||||
@ -20,8 +22,10 @@ namespace osu.Game.Tests.NonVisual
|
||||
{
|
||||
var combinations = new TestLegacyDifficultyCalculator().CreateDifficultyAdjustmentModCombinations();
|
||||
|
||||
Assert.AreEqual(1, combinations.Length);
|
||||
Assert.IsTrue(combinations[0] is ModNoMod);
|
||||
assertCombinations(new[]
|
||||
{
|
||||
new[] { typeof(ModNoMod) }
|
||||
}, combinations);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -29,9 +33,11 @@ namespace osu.Game.Tests.NonVisual
|
||||
{
|
||||
var combinations = new TestLegacyDifficultyCalculator(new ModA()).CreateDifficultyAdjustmentModCombinations();
|
||||
|
||||
Assert.AreEqual(2, combinations.Length);
|
||||
Assert.IsTrue(combinations[0] is ModNoMod);
|
||||
Assert.IsTrue(combinations[1] is ModA);
|
||||
assertCombinations(new[]
|
||||
{
|
||||
new[] { typeof(ModNoMod) },
|
||||
new[] { typeof(ModA) }
|
||||
}, combinations);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -39,14 +45,13 @@ namespace osu.Game.Tests.NonVisual
|
||||
{
|
||||
var combinations = new TestLegacyDifficultyCalculator(new ModA(), new ModB()).CreateDifficultyAdjustmentModCombinations();
|
||||
|
||||
Assert.AreEqual(4, combinations.Length);
|
||||
Assert.IsTrue(combinations[0] is ModNoMod);
|
||||
Assert.IsTrue(combinations[1] is ModA);
|
||||
Assert.IsTrue(combinations[2] is MultiMod);
|
||||
Assert.IsTrue(combinations[3] is ModB);
|
||||
|
||||
Assert.IsTrue(((MultiMod)combinations[2]).Mods[0] is ModA);
|
||||
Assert.IsTrue(((MultiMod)combinations[2]).Mods[1] is ModB);
|
||||
assertCombinations(new[]
|
||||
{
|
||||
new[] { typeof(ModNoMod) },
|
||||
new[] { typeof(ModA) },
|
||||
new[] { typeof(ModA), typeof(ModB) },
|
||||
new[] { typeof(ModB) }
|
||||
}, combinations);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -54,10 +59,12 @@ namespace osu.Game.Tests.NonVisual
|
||||
{
|
||||
var combinations = new TestLegacyDifficultyCalculator(new ModA(), new ModIncompatibleWithA()).CreateDifficultyAdjustmentModCombinations();
|
||||
|
||||
Assert.AreEqual(3, combinations.Length);
|
||||
Assert.IsTrue(combinations[0] is ModNoMod);
|
||||
Assert.IsTrue(combinations[1] is ModA);
|
||||
Assert.IsTrue(combinations[2] is ModIncompatibleWithA);
|
||||
assertCombinations(new[]
|
||||
{
|
||||
new[] { typeof(ModNoMod) },
|
||||
new[] { typeof(ModA) },
|
||||
new[] { typeof(ModIncompatibleWithA) }
|
||||
}, combinations);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -65,22 +72,17 @@ namespace osu.Game.Tests.NonVisual
|
||||
{
|
||||
var combinations = new TestLegacyDifficultyCalculator(new ModA(), new ModB(), new ModIncompatibleWithA(), new ModIncompatibleWithAAndB()).CreateDifficultyAdjustmentModCombinations();
|
||||
|
||||
Assert.AreEqual(8, combinations.Length);
|
||||
Assert.IsTrue(combinations[0] is ModNoMod);
|
||||
Assert.IsTrue(combinations[1] is ModA);
|
||||
Assert.IsTrue(combinations[2] is MultiMod);
|
||||
Assert.IsTrue(combinations[3] is ModB);
|
||||
Assert.IsTrue(combinations[4] is MultiMod);
|
||||
Assert.IsTrue(combinations[5] is ModIncompatibleWithA);
|
||||
Assert.IsTrue(combinations[6] is MultiMod);
|
||||
Assert.IsTrue(combinations[7] is ModIncompatibleWithAAndB);
|
||||
|
||||
Assert.IsTrue(((MultiMod)combinations[2]).Mods[0] is ModA);
|
||||
Assert.IsTrue(((MultiMod)combinations[2]).Mods[1] is ModB);
|
||||
Assert.IsTrue(((MultiMod)combinations[4]).Mods[0] is ModB);
|
||||
Assert.IsTrue(((MultiMod)combinations[4]).Mods[1] is ModIncompatibleWithA);
|
||||
Assert.IsTrue(((MultiMod)combinations[6]).Mods[0] is ModIncompatibleWithA);
|
||||
Assert.IsTrue(((MultiMod)combinations[6]).Mods[1] is ModIncompatibleWithAAndB);
|
||||
assertCombinations(new[]
|
||||
{
|
||||
new[] { typeof(ModNoMod) },
|
||||
new[] { typeof(ModA) },
|
||||
new[] { typeof(ModA), typeof(ModB) },
|
||||
new[] { typeof(ModB) },
|
||||
new[] { typeof(ModB), typeof(ModIncompatibleWithA) },
|
||||
new[] { typeof(ModIncompatibleWithA) },
|
||||
new[] { typeof(ModIncompatibleWithA), typeof(ModIncompatibleWithAAndB) },
|
||||
new[] { typeof(ModIncompatibleWithAAndB) },
|
||||
}, combinations);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -88,10 +90,12 @@ namespace osu.Game.Tests.NonVisual
|
||||
{
|
||||
var combinations = new TestLegacyDifficultyCalculator(new ModAofA(), new ModIncompatibleWithAofA()).CreateDifficultyAdjustmentModCombinations();
|
||||
|
||||
Assert.AreEqual(3, combinations.Length);
|
||||
Assert.IsTrue(combinations[0] is ModNoMod);
|
||||
Assert.IsTrue(combinations[1] is ModAofA);
|
||||
Assert.IsTrue(combinations[2] is ModIncompatibleWithAofA);
|
||||
assertCombinations(new[]
|
||||
{
|
||||
new[] { typeof(ModNoMod) },
|
||||
new[] { typeof(ModAofA) },
|
||||
new[] { typeof(ModIncompatibleWithAofA) }
|
||||
}, combinations);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -99,17 +103,13 @@ namespace osu.Game.Tests.NonVisual
|
||||
{
|
||||
var combinations = new TestLegacyDifficultyCalculator(new ModA(), new MultiMod(new ModB(), new ModC())).CreateDifficultyAdjustmentModCombinations();
|
||||
|
||||
Assert.AreEqual(4, combinations.Length);
|
||||
Assert.IsTrue(combinations[0] is ModNoMod);
|
||||
Assert.IsTrue(combinations[1] is ModA);
|
||||
Assert.IsTrue(combinations[2] is MultiMod);
|
||||
Assert.IsTrue(combinations[3] is MultiMod);
|
||||
|
||||
Assert.IsTrue(((MultiMod)combinations[2]).Mods[0] is ModA);
|
||||
Assert.IsTrue(((MultiMod)combinations[2]).Mods[1] is ModB);
|
||||
Assert.IsTrue(((MultiMod)combinations[2]).Mods[2] is ModC);
|
||||
Assert.IsTrue(((MultiMod)combinations[3]).Mods[0] is ModB);
|
||||
Assert.IsTrue(((MultiMod)combinations[3]).Mods[1] is ModC);
|
||||
assertCombinations(new[]
|
||||
{
|
||||
new[] { typeof(ModNoMod) },
|
||||
new[] { typeof(ModA) },
|
||||
new[] { typeof(ModA), typeof(ModB), typeof(ModC) },
|
||||
new[] { typeof(ModB), typeof(ModC) }
|
||||
}, combinations);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -117,13 +117,12 @@ namespace osu.Game.Tests.NonVisual
|
||||
{
|
||||
var combinations = new TestLegacyDifficultyCalculator(new ModA(), new MultiMod(new ModB(), new ModIncompatibleWithA())).CreateDifficultyAdjustmentModCombinations();
|
||||
|
||||
Assert.AreEqual(3, combinations.Length);
|
||||
Assert.IsTrue(combinations[0] is ModNoMod);
|
||||
Assert.IsTrue(combinations[1] is ModA);
|
||||
Assert.IsTrue(combinations[2] is MultiMod);
|
||||
|
||||
Assert.IsTrue(((MultiMod)combinations[2]).Mods[0] is ModB);
|
||||
Assert.IsTrue(((MultiMod)combinations[2]).Mods[1] is ModIncompatibleWithA);
|
||||
assertCombinations(new[]
|
||||
{
|
||||
new[] { typeof(ModNoMod) },
|
||||
new[] { typeof(ModA) },
|
||||
new[] { typeof(ModB), typeof(ModIncompatibleWithA) }
|
||||
}, combinations);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -131,13 +130,28 @@ namespace osu.Game.Tests.NonVisual
|
||||
{
|
||||
var combinations = new TestLegacyDifficultyCalculator(new ModA(), new MultiMod(new ModA(), new ModB())).CreateDifficultyAdjustmentModCombinations();
|
||||
|
||||
Assert.AreEqual(3, combinations.Length);
|
||||
Assert.IsTrue(combinations[0] is ModNoMod);
|
||||
Assert.IsTrue(combinations[1] is ModA);
|
||||
Assert.IsTrue(combinations[2] is MultiMod);
|
||||
assertCombinations(new[]
|
||||
{
|
||||
new[] { typeof(ModNoMod) },
|
||||
new[] { typeof(ModA) },
|
||||
new[] { typeof(ModA), typeof(ModB) }
|
||||
}, combinations);
|
||||
}
|
||||
|
||||
Assert.IsTrue(((MultiMod)combinations[2]).Mods[0] is ModA);
|
||||
Assert.IsTrue(((MultiMod)combinations[2]).Mods[1] is ModB);
|
||||
private void assertCombinations(Type[][] expectedCombinations, Mod[] actualCombinations)
|
||||
{
|
||||
Assert.AreEqual(expectedCombinations.Length, actualCombinations.Length);
|
||||
|
||||
Assert.Multiple(() =>
|
||||
{
|
||||
for (int i = 0; i < expectedCombinations.Length; ++i)
|
||||
{
|
||||
Type[] expectedTypes = expectedCombinations[i];
|
||||
Type[] actualTypes = ModUtils.FlattenMod(actualCombinations[i]).Select(m => m.GetType()).ToArray();
|
||||
|
||||
Assert.That(expectedTypes, Is.EquivalentTo(actualTypes));
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
private class ModA : Mod
|
||||
|
@ -144,7 +144,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
AddStep("set mods", () => SelectedMods.Value = new[] { new TaikoModDoubleTime() });
|
||||
|
||||
AddStep("confirm selection", () => songSelect.FinaliseSelection());
|
||||
AddStep("exit song select", () => songSelect.Exit());
|
||||
|
||||
AddUntilStep("song select exited", () => !songSelect.IsCurrentScreen());
|
||||
|
||||
AddAssert("beatmap not changed", () => Beatmap.Value.BeatmapInfo.Equals(selectedBeatmap));
|
||||
AddAssert("ruleset not changed", () => Ruleset.Value.Equals(new TaikoRuleset().RulesetInfo));
|
||||
|
@ -11,6 +11,7 @@ using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Online.Multiplayer;
|
||||
using osu.Game.Online.Multiplayer.MatchTypes.TeamVersus;
|
||||
using osu.Game.Online.Rooms;
|
||||
using osu.Game.Rulesets;
|
||||
@ -118,6 +119,33 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
AddAssert("user still on team 0", () => (client.Room?.Users.FirstOrDefault()?.MatchState as TeamVersusUserState)?.TeamID == 0);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSettingsUpdatedWhenChangingMatchType()
|
||||
{
|
||||
createRoom(() => new Room
|
||||
{
|
||||
Name = { Value = "Test Room" },
|
||||
Type = { Value = MatchType.HeadToHead },
|
||||
Playlist =
|
||||
{
|
||||
new PlaylistItem
|
||||
{
|
||||
Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.RulesetID == 0)).BeatmapInfo },
|
||||
Ruleset = { Value = new OsuRuleset().RulesetInfo },
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
AddUntilStep("match type head to head", () => client.APIRoom?.Type.Value == MatchType.HeadToHead);
|
||||
|
||||
AddStep("change match type", () => client.ChangeSettings(new MultiplayerRoomSettings
|
||||
{
|
||||
MatchType = MatchType.TeamVersus
|
||||
}));
|
||||
|
||||
AddUntilStep("api room updated to team versus", () => client.APIRoom?.Type.Value == MatchType.TeamVersus);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestChangeTypeViaMatchSettings()
|
||||
{
|
||||
@ -152,6 +180,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
AddUntilStep("wait for room open", () => this.ChildrenOfType<MultiplayerMatchSubScreen>().FirstOrDefault()?.IsLoaded == true);
|
||||
AddWaitStep("wait for transition", 2);
|
||||
|
||||
AddUntilStep("create room button enabled", () => this.ChildrenOfType<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>().Single().Enabled.Value);
|
||||
AddStep("create room", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(this.ChildrenOfType<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>().Single());
|
||||
|
149
osu.Game/Database/BeatmapLookupCache.cs
Normal file
149
osu.Game/Database/BeatmapLookupCache.cs
Normal file
@ -0,0 +1,149 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
|
||||
namespace osu.Game.Database
|
||||
{
|
||||
// This class is based on `UserLookupCache` which is well tested.
|
||||
// If modifications are to be made here, a base abstract implementation should likely be created and shared between the two.
|
||||
public class BeatmapLookupCache : MemoryCachingComponent<int, APIBeatmap>
|
||||
{
|
||||
[Resolved]
|
||||
private IAPIProvider api { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Perform an API lookup on the specified beatmap, populating a <see cref="APIBeatmap"/> model.
|
||||
/// </summary>
|
||||
/// <param name="beatmapId">The beatmap to lookup.</param>
|
||||
/// <param name="token">An optional cancellation token.</param>
|
||||
/// <returns>The populated beatmap, or null if the beatmap does not exist or the request could not be satisfied.</returns>
|
||||
[ItemCanBeNull]
|
||||
public Task<APIBeatmap> GetBeatmapAsync(int beatmapId, CancellationToken token = default) => GetAsync(beatmapId, token);
|
||||
|
||||
/// <summary>
|
||||
/// Perform an API lookup on the specified beatmaps, populating a <see cref="APIBeatmap"/> model.
|
||||
/// </summary>
|
||||
/// <param name="beatmapIds">The beatmaps to lookup.</param>
|
||||
/// <param name="token">An optional cancellation token.</param>
|
||||
/// <returns>The populated beatmaps. May include null results for failed retrievals.</returns>
|
||||
public Task<APIBeatmap[]> GetBeatmapsAsync(int[] beatmapIds, CancellationToken token = default)
|
||||
{
|
||||
var beatmapLookupTasks = new List<Task<APIBeatmap>>();
|
||||
|
||||
foreach (int u in beatmapIds)
|
||||
{
|
||||
beatmapLookupTasks.Add(GetBeatmapAsync(u, token).ContinueWith(task =>
|
||||
{
|
||||
if (!task.IsCompletedSuccessfully)
|
||||
return null;
|
||||
|
||||
return task.Result;
|
||||
}, token));
|
||||
}
|
||||
|
||||
return Task.WhenAll(beatmapLookupTasks);
|
||||
}
|
||||
|
||||
protected override async Task<APIBeatmap> ComputeValueAsync(int lookup, CancellationToken token = default)
|
||||
=> await queryBeatmap(lookup).ConfigureAwait(false);
|
||||
|
||||
private readonly Queue<(int id, TaskCompletionSource<APIBeatmap>)> pendingBeatmapTasks = new Queue<(int, TaskCompletionSource<APIBeatmap>)>();
|
||||
private Task pendingRequestTask;
|
||||
private readonly object taskAssignmentLock = new object();
|
||||
|
||||
private Task<APIBeatmap> queryBeatmap(int beatmapId)
|
||||
{
|
||||
lock (taskAssignmentLock)
|
||||
{
|
||||
var tcs = new TaskCompletionSource<APIBeatmap>();
|
||||
|
||||
// Add to the queue.
|
||||
pendingBeatmapTasks.Enqueue((beatmapId, tcs));
|
||||
|
||||
// Create a request task if there's not already one.
|
||||
if (pendingRequestTask == null)
|
||||
createNewTask();
|
||||
|
||||
return tcs.Task;
|
||||
}
|
||||
}
|
||||
|
||||
private void performLookup()
|
||||
{
|
||||
// contains at most 50 unique beatmap IDs from beatmapTasks, which is used to perform the lookup.
|
||||
var beatmapTasks = new Dictionary<int, List<TaskCompletionSource<APIBeatmap>>>();
|
||||
|
||||
// Grab at most 50 unique beatmap IDs from the queue.
|
||||
lock (taskAssignmentLock)
|
||||
{
|
||||
while (pendingBeatmapTasks.Count > 0 && beatmapTasks.Count < 50)
|
||||
{
|
||||
(int id, TaskCompletionSource<APIBeatmap> task) next = pendingBeatmapTasks.Dequeue();
|
||||
|
||||
// Perform a secondary check for existence, in case the beatmap was queried in a previous batch.
|
||||
if (CheckExists(next.id, out var existing))
|
||||
next.task.SetResult(existing);
|
||||
else
|
||||
{
|
||||
if (beatmapTasks.TryGetValue(next.id, out var tasks))
|
||||
tasks.Add(next.task);
|
||||
else
|
||||
beatmapTasks[next.id] = new List<TaskCompletionSource<APIBeatmap>> { next.task };
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (beatmapTasks.Count == 0)
|
||||
return;
|
||||
|
||||
// Query the beatmaps.
|
||||
var request = new GetBeatmapsRequest(beatmapTasks.Keys.ToArray());
|
||||
|
||||
// rather than queueing, we maintain our own single-threaded request stream.
|
||||
// todo: we probably want retry logic here.
|
||||
api.Perform(request);
|
||||
|
||||
// Create a new request task if there's still more beatmaps to query.
|
||||
lock (taskAssignmentLock)
|
||||
{
|
||||
pendingRequestTask = null;
|
||||
if (pendingBeatmapTasks.Count > 0)
|
||||
createNewTask();
|
||||
}
|
||||
|
||||
List<APIBeatmap> foundBeatmaps = request.Response?.Beatmaps;
|
||||
|
||||
if (foundBeatmaps != null)
|
||||
{
|
||||
foreach (var beatmap in foundBeatmaps)
|
||||
{
|
||||
if (beatmapTasks.TryGetValue(beatmap.OnlineID, out var tasks))
|
||||
{
|
||||
foreach (var task in tasks)
|
||||
task.SetResult(beatmap);
|
||||
|
||||
beatmapTasks.Remove(beatmap.OnlineID);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// if any tasks remain which were not satisfied, return null.
|
||||
foreach (var tasks in beatmapTasks.Values)
|
||||
{
|
||||
foreach (var task in tasks)
|
||||
task.SetResult(null);
|
||||
}
|
||||
}
|
||||
|
||||
private void createNewTask() => pendingRequestTask = Task.Run(performLookup);
|
||||
}
|
||||
}
|
@ -38,10 +38,10 @@ namespace osu.Game.Database
|
||||
bool IsManaged { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Resolve the value of this instance on the current thread's context.
|
||||
/// Resolve the value of this instance on the update thread.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// After resolving the data should not be passed between threads.
|
||||
/// After resolving, the data should not be passed between threads.
|
||||
/// </remarks>
|
||||
T Value { get; }
|
||||
}
|
||||
|
@ -52,6 +52,8 @@ namespace osu.Game.Database
|
||||
/// </summary>
|
||||
private readonly SemaphoreSlim contextCreationLock = new SemaphoreSlim(1);
|
||||
|
||||
private readonly ThreadLocal<bool> currentThreadCanCreateContexts = new ThreadLocal<bool>();
|
||||
|
||||
private static readonly GlobalStatistic<int> refreshes = GlobalStatistics.Get<int>(@"Realm", @"Dirty Refreshes");
|
||||
private static readonly GlobalStatistic<int> contexts_created = GlobalStatistics.Get<int>(@"Realm", @"Contexts (Created)");
|
||||
|
||||
@ -151,9 +153,22 @@ namespace osu.Game.Database
|
||||
if (isDisposed)
|
||||
throw new ObjectDisposedException(nameof(RealmContextFactory));
|
||||
|
||||
bool tookSemaphoreLock = false;
|
||||
|
||||
try
|
||||
{
|
||||
contextCreationLock.Wait();
|
||||
if (!currentThreadCanCreateContexts.Value)
|
||||
{
|
||||
contextCreationLock.Wait();
|
||||
currentThreadCanCreateContexts.Value = true;
|
||||
tookSemaphoreLock = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
// the semaphore is used to handle blocking of all context creation during certain periods.
|
||||
// once the semaphore has been taken by this code section, it is safe to create further contexts on the same thread.
|
||||
// this can happen if a realm subscription is active and triggers a callback which has user code that calls `CreateContext`.
|
||||
}
|
||||
|
||||
contexts_created.Value++;
|
||||
|
||||
@ -161,7 +176,11 @@ namespace osu.Game.Database
|
||||
}
|
||||
finally
|
||||
{
|
||||
contextCreationLock.Release();
|
||||
if (tookSemaphoreLock)
|
||||
{
|
||||
contextCreationLock.Release();
|
||||
currentThreadCanCreateContexts.Value = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2,7 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Threading;
|
||||
using osu.Framework.Development;
|
||||
using Realms;
|
||||
|
||||
#nullable enable
|
||||
@ -19,9 +19,6 @@ namespace osu.Game.Database
|
||||
|
||||
public bool IsManaged => data.IsManaged;
|
||||
|
||||
private readonly SynchronizationContext? fetchedContext;
|
||||
private readonly int fetchedThreadId;
|
||||
|
||||
/// <summary>
|
||||
/// The original live data used to create this instance.
|
||||
/// </summary>
|
||||
@ -35,12 +32,6 @@ namespace osu.Game.Database
|
||||
{
|
||||
this.data = data;
|
||||
|
||||
if (data.IsManaged)
|
||||
{
|
||||
fetchedContext = SynchronizationContext.Current;
|
||||
fetchedThreadId = Thread.CurrentThread.ManagedThreadId;
|
||||
}
|
||||
|
||||
ID = data.ID;
|
||||
}
|
||||
|
||||
@ -50,7 +41,7 @@ namespace osu.Game.Database
|
||||
/// <param name="perform">The action to perform.</param>
|
||||
public void PerformRead(Action<T> perform)
|
||||
{
|
||||
if (originalDataValid)
|
||||
if (!IsManaged)
|
||||
{
|
||||
perform(data);
|
||||
return;
|
||||
@ -69,7 +60,7 @@ namespace osu.Game.Database
|
||||
if (typeof(RealmObjectBase).IsAssignableFrom(typeof(TReturn)))
|
||||
throw new InvalidOperationException($"Realm live objects should not exit the scope of {nameof(PerformRead)}.");
|
||||
|
||||
if (originalDataValid)
|
||||
if (!IsManaged)
|
||||
return perform(data);
|
||||
|
||||
using (var realm = Realm.GetInstance(data.Realm.Config))
|
||||
@ -97,27 +88,20 @@ namespace osu.Game.Database
|
||||
{
|
||||
get
|
||||
{
|
||||
if (originalDataValid)
|
||||
if (!IsManaged)
|
||||
return data;
|
||||
|
||||
T retrieved;
|
||||
if (!ThreadSafety.IsUpdateThread)
|
||||
throw new InvalidOperationException($"Can't use {nameof(Value)} on managed objects from non-update threads");
|
||||
|
||||
using (var realm = Realm.GetInstance(data.Realm.Config))
|
||||
retrieved = realm.Find<T>(ID);
|
||||
// When using Value, we rely on garbage collection for the realm instance used to retrieve the instance.
|
||||
// As we are sure that this is on the update thread, there should always be an open and constantly refreshing realm instance to ensure file size growth is a non-issue.
|
||||
var realm = Realm.GetInstance(data.Realm.Config);
|
||||
|
||||
if (!retrieved.IsValid)
|
||||
throw new InvalidOperationException("Attempted to access value without an open context");
|
||||
|
||||
return retrieved;
|
||||
return realm.Find<T>(ID);
|
||||
}
|
||||
}
|
||||
|
||||
private bool originalDataValid => !IsManaged || (isCorrectThread && data.IsValid);
|
||||
|
||||
// this matches realm's internal thread validation (see https://github.com/realm/realm-dotnet/blob/903b4d0b304f887e37e2d905384fb572a6496e70/Realm/Realm/Native/SynchronizationContextScheduler.cs#L72)
|
||||
private bool isCorrectThread
|
||||
=> (fetchedContext != null && SynchronizationContext.Current == fetchedContext) || fetchedThreadId == Thread.CurrentThread.ManagedThreadId;
|
||||
|
||||
public bool Equals(ILive<T>? other) => ID == other?.ID;
|
||||
}
|
||||
}
|
||||
|
@ -1,12 +1,16 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using AutoMapper;
|
||||
using osu.Framework.Development;
|
||||
using osu.Game.Input.Bindings;
|
||||
using Realms;
|
||||
|
||||
#nullable enable
|
||||
|
||||
namespace osu.Game.Database
|
||||
{
|
||||
public static class RealmObjectExtensions
|
||||
@ -60,5 +64,109 @@ namespace osu.Game.Database
|
||||
{
|
||||
return new RealmLive<T>(realmObject);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Register a callback to be invoked each time this <see cref="T:Realms.IRealmCollection`1" /> changes.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// This adds osu! specific thread and managed state safety checks on top of <see cref="IRealmCollection{T}.SubscribeForNotifications"/>.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// The first callback will be invoked with the initial <see cref="T:Realms.IRealmCollection`1" /> after the asynchronous query completes,
|
||||
/// and then called again after each write transaction which changes either any of the objects in the collection, or
|
||||
/// which objects are in the collection. The <c>changes</c> parameter will
|
||||
/// be <c>null</c> the first time the callback is invoked with the initial results. For each call after that,
|
||||
/// it will contain information about which rows in the results were added, removed or modified.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// If a write transaction did not modify any objects in this <see cref="T:Realms.IRealmCollection`1" />, the callback is not invoked at all.
|
||||
/// If an error occurs the callback will be invoked with <c>null</c> for the <c>sender</c> parameter and a non-<c>null</c> <c>error</c>.
|
||||
/// Currently the only errors that can occur are when opening the <see cref="T:Realms.Realm" /> on the background worker thread.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// At the time when the block is called, the <see cref="T:Realms.IRealmCollection`1" /> object will be fully evaluated
|
||||
/// and up-to-date, and as long as you do not perform a write transaction on the same thread
|
||||
/// or explicitly call <see cref="M:Realms.Realm.Refresh" />, accessing it will never perform blocking work.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// Notifications are delivered via the standard event loop, and so can't be delivered while the event loop is blocked by other activity.
|
||||
/// When notifications can't be delivered instantly, multiple notifications may be coalesced into a single notification.
|
||||
/// This can include the notification with the initial collection.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
/// <param name="collection">The <see cref="IRealmCollection{T}"/> to observe for changes.</param>
|
||||
/// <param name="callback">The callback to be invoked with the updated <see cref="T:Realms.IRealmCollection`1" />.</param>
|
||||
/// <returns>
|
||||
/// A subscription token. It must be kept alive for as long as you want to receive change notifications.
|
||||
/// To stop receiving notifications, call <see cref="M:System.IDisposable.Dispose" />.
|
||||
///
|
||||
/// May be null in the case the provided collection is not managed.
|
||||
/// </returns>
|
||||
/// <seealso cref="M:Realms.CollectionExtensions.SubscribeForNotifications``1(System.Collections.Generic.IList{``0},Realms.NotificationCallbackDelegate{``0})" />
|
||||
/// <seealso cref="M:Realms.CollectionExtensions.SubscribeForNotifications``1(System.Linq.IQueryable{``0},Realms.NotificationCallbackDelegate{``0})" />
|
||||
public static IDisposable? QueryAsyncWithNotifications<T>(this IRealmCollection<T> collection, NotificationCallbackDelegate<T> callback)
|
||||
where T : RealmObjectBase
|
||||
{
|
||||
// Subscriptions can only work on the main thread.
|
||||
if (!ThreadSafety.IsUpdateThread)
|
||||
throw new InvalidOperationException("Cannot subscribe for realm notifications from a non-update thread.");
|
||||
|
||||
return collection.SubscribeForNotifications(callback);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A convenience method that casts <see cref="IQueryable{T}"/> to <see cref="IRealmCollection{T}"/> and subscribes for change notifications.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This adds osu! specific thread and managed state safety checks on top of <see cref="IRealmCollection{T}.SubscribeForNotifications"/>.
|
||||
/// </remarks>
|
||||
/// <param name="list">The <see cref="IQueryable{T}"/> to observe for changes.</param>
|
||||
/// <typeparam name="T">Type of the elements in the list.</typeparam>
|
||||
/// <seealso cref="IRealmCollection{T}.SubscribeForNotifications"/>
|
||||
/// <param name="callback">The callback to be invoked with the updated <see cref="IRealmCollection{T}"/>.</param>
|
||||
/// <returns>
|
||||
/// A subscription token. It must be kept alive for as long as you want to receive change notifications.
|
||||
/// To stop receiving notifications, call <see cref="IDisposable.Dispose"/>.
|
||||
///
|
||||
/// May be null in the case the provided collection is not managed.
|
||||
/// </returns>
|
||||
public static IDisposable? QueryAsyncWithNotifications<T>(this IQueryable<T> list, NotificationCallbackDelegate<T> callback)
|
||||
where T : RealmObjectBase
|
||||
{
|
||||
// Subscribing to non-managed instances doesn't work.
|
||||
// In this usage, the instance may be non-managed in tests.
|
||||
if (!(list is IRealmCollection<T> realmCollection))
|
||||
return null;
|
||||
|
||||
return QueryAsyncWithNotifications(realmCollection, callback);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A convenience method that casts <see cref="IList{T}"/> to <see cref="IRealmCollection{T}"/> and subscribes for change notifications.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This adds osu! specific thread and managed state safety checks on top of <see cref="IRealmCollection{T}.SubscribeForNotifications"/>.
|
||||
/// </remarks>
|
||||
/// <param name="list">The <see cref="IList{T}"/> to observe for changes.</param>
|
||||
/// <typeparam name="T">Type of the elements in the list.</typeparam>
|
||||
/// <seealso cref="IRealmCollection{T}.SubscribeForNotifications"/>
|
||||
/// <param name="callback">The callback to be invoked with the updated <see cref="IRealmCollection{T}"/>.</param>
|
||||
/// <returns>
|
||||
/// A subscription token. It must be kept alive for as long as you want to receive change notifications.
|
||||
/// To stop receiving notifications, call <see cref="IDisposable.Dispose"/>.
|
||||
///
|
||||
/// May be null in the case the provided collection is not managed.
|
||||
/// </returns>
|
||||
public static IDisposable? QueryAsyncWithNotifications<T>(this IList<T> list, NotificationCallbackDelegate<T> callback)
|
||||
where T : RealmObjectBase
|
||||
{
|
||||
// Subscribing to non-managed instances doesn't work.
|
||||
// In this usage, the instance may be non-managed in tests.
|
||||
if (!(list is IRealmCollection<T> realmCollection))
|
||||
return null;
|
||||
|
||||
return QueryAsyncWithNotifications(realmCollection, callback);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -100,6 +100,9 @@ namespace osu.Game.Database
|
||||
}
|
||||
}
|
||||
|
||||
if (userTasks.Count == 0)
|
||||
return;
|
||||
|
||||
// Query the users.
|
||||
var request = new GetUsersRequest(userTasks.Keys.ToArray());
|
||||
|
||||
|
@ -8,7 +8,6 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Rulesets;
|
||||
using Realms;
|
||||
|
||||
namespace osu.Game.Input.Bindings
|
||||
{
|
||||
@ -56,7 +55,7 @@ namespace osu.Game.Input.Bindings
|
||||
.Where(b => b.RulesetName == rulesetName && b.Variant == variant);
|
||||
|
||||
realmSubscription = realmKeyBindings
|
||||
.SubscribeForNotifications((sender, changes, error) =>
|
||||
.QueryAsyncWithNotifications((sender, changes, error) =>
|
||||
{
|
||||
// first subscription ignored as we are handling this in LoadComplete.
|
||||
if (changes == null)
|
||||
|
@ -38,7 +38,12 @@ namespace osu.Game.Online.API
|
||||
protected override void PostProcess()
|
||||
{
|
||||
base.PostProcess();
|
||||
Response = ((OsuJsonWebRequest<T>)WebRequest)?.ResponseObject;
|
||||
|
||||
if (WebRequest != null)
|
||||
{
|
||||
Response = ((OsuJsonWebRequest<T>)WebRequest).ResponseObject;
|
||||
Logger.Log($"{GetType()} finished with response size of {WebRequest.ResponseStream.Length:#,0} bytes");
|
||||
}
|
||||
}
|
||||
|
||||
internal void TriggerSuccess(T result)
|
||||
|
24
osu.Game/Online/API/Requests/GetBeatmapsRequest.cs
Normal file
24
osu.Game/Online/API/Requests/GetBeatmapsRequest.cs
Normal file
@ -0,0 +1,24 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
|
||||
namespace osu.Game.Online.API.Requests
|
||||
{
|
||||
public class GetBeatmapsRequest : APIRequest<GetBeatmapsResponse>
|
||||
{
|
||||
private readonly int[] beatmapIds;
|
||||
|
||||
private const int max_ids_per_request = 50;
|
||||
|
||||
public GetBeatmapsRequest(int[] beatmapIds)
|
||||
{
|
||||
if (beatmapIds.Length > max_ids_per_request)
|
||||
throw new ArgumentException($"{nameof(GetBeatmapsRequest)} calls only support up to {max_ids_per_request} IDs at once");
|
||||
|
||||
this.beatmapIds = beatmapIds;
|
||||
}
|
||||
|
||||
protected override string Target => "beatmaps/?ids[]=" + string.Join("&ids[]=", beatmapIds);
|
||||
}
|
||||
}
|
15
osu.Game/Online/API/Requests/GetBeatmapsResponse.cs
Normal file
15
osu.Game/Online/API/Requests/GetBeatmapsResponse.cs
Normal file
@ -0,0 +1,15 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using Newtonsoft.Json;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
|
||||
namespace osu.Game.Online.API.Requests
|
||||
{
|
||||
public class GetBeatmapsResponse : ResponseWithCursor
|
||||
{
|
||||
[JsonProperty("beatmaps")]
|
||||
public List<APIBeatmap> Beatmaps;
|
||||
}
|
||||
}
|
@ -699,6 +699,7 @@ namespace osu.Game.Online.Multiplayer
|
||||
Room.Settings = settings;
|
||||
APIRoom.Name.Value = Room.Settings.Name;
|
||||
APIRoom.Password.Value = Room.Settings.Password;
|
||||
APIRoom.Type.Value = Room.Settings.MatchType;
|
||||
APIRoom.QueueMode.Value = Room.Settings.QueueMode;
|
||||
RoomUpdated?.Invoke();
|
||||
|
||||
@ -707,15 +708,7 @@ namespace osu.Game.Online.Multiplayer
|
||||
|
||||
private async Task<PlaylistItem> createPlaylistItem(MultiplayerPlaylistItem item)
|
||||
{
|
||||
var set = await GetOnlineBeatmapSet(item.BeatmapID).ConfigureAwait(false);
|
||||
|
||||
// The incoming response is deserialised without circular reference handling currently.
|
||||
// Because we require using metadata from this instance, populate the nested beatmaps' sets manually here.
|
||||
foreach (var b in set.Beatmaps)
|
||||
b.BeatmapSet = set;
|
||||
|
||||
var beatmap = set.Beatmaps.Single(b => b.OnlineID == item.BeatmapID);
|
||||
beatmap.Checksum = item.BeatmapChecksum;
|
||||
var apiBeatmap = await GetAPIBeatmap(item.BeatmapID).ConfigureAwait(false);
|
||||
|
||||
var ruleset = Rulesets.GetRuleset(item.RulesetID);
|
||||
var rulesetInstance = ruleset.CreateInstance();
|
||||
@ -724,7 +717,7 @@ namespace osu.Game.Online.Multiplayer
|
||||
{
|
||||
ID = item.ID,
|
||||
OwnerID = item.OwnerID,
|
||||
Beatmap = { Value = beatmap },
|
||||
Beatmap = { Value = apiBeatmap },
|
||||
Ruleset = { Value = ruleset },
|
||||
Expired = item.Expired
|
||||
};
|
||||
@ -736,12 +729,12 @@ namespace osu.Game.Online.Multiplayer
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Retrieves a <see cref="APIBeatmapSet"/> from an online source.
|
||||
/// Retrieves a <see cref="APIBeatmap"/> from an online source.
|
||||
/// </summary>
|
||||
/// <param name="beatmapId">The beatmap set ID.</param>
|
||||
/// <param name="beatmapId">The beatmap ID.</param>
|
||||
/// <param name="cancellationToken">A token to cancel the request.</param>
|
||||
/// <returns>The <see cref="APIBeatmapSet"/> retrieval task.</returns>
|
||||
protected abstract Task<APIBeatmapSet> GetOnlineBeatmapSet(int beatmapId, CancellationToken cancellationToken = default);
|
||||
/// <returns>The <see cref="APIBeatmap"/> retrieval task.</returns>
|
||||
protected abstract Task<APIBeatmap> GetAPIBeatmap(int beatmapId, CancellationToken cancellationToken = default);
|
||||
|
||||
/// <summary>
|
||||
/// For the provided user ID, update whether the user is included in <see cref="CurrentMatchPlayingUserIds"/>.
|
||||
|
@ -9,8 +9,8 @@ using System.Threading.Tasks;
|
||||
using Microsoft.AspNetCore.SignalR.Client;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Online.Rooms;
|
||||
|
||||
@ -29,6 +29,9 @@ namespace osu.Game.Online.Multiplayer
|
||||
|
||||
private HubConnection? connection => connector?.CurrentConnection;
|
||||
|
||||
[Resolved]
|
||||
private BeatmapLookupCache beatmapLookupCache { get; set; } = null!;
|
||||
|
||||
public OnlineMultiplayerClient(EndpointConfiguration endpoints)
|
||||
{
|
||||
endpoint = endpoints.MultiplayerEndpointUrl;
|
||||
@ -159,27 +162,9 @@ namespace osu.Game.Online.Multiplayer
|
||||
return connection.InvokeAsync(nameof(IMultiplayerServer.AddPlaylistItem), item);
|
||||
}
|
||||
|
||||
protected override Task<APIBeatmapSet> GetOnlineBeatmapSet(int beatmapId, CancellationToken cancellationToken = default)
|
||||
protected override Task<APIBeatmap> GetAPIBeatmap(int beatmapId, CancellationToken cancellationToken = default)
|
||||
{
|
||||
var tcs = new TaskCompletionSource<APIBeatmapSet>();
|
||||
var req = new GetBeatmapSetRequest(beatmapId, BeatmapSetLookupType.BeatmapId);
|
||||
|
||||
req.Success += res =>
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
tcs.SetCanceled();
|
||||
return;
|
||||
}
|
||||
|
||||
tcs.SetResult(res);
|
||||
};
|
||||
|
||||
req.Failure += e => tcs.SetException(e);
|
||||
|
||||
API.Queue(req);
|
||||
|
||||
return tcs.Task;
|
||||
return beatmapLookupCache.GetBeatmapAsync(beatmapId, cancellationToken);
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
|
@ -142,6 +142,7 @@ namespace osu.Game
|
||||
private BeatmapDifficultyCache difficultyCache;
|
||||
|
||||
private UserLookupCache userCache;
|
||||
private BeatmapLookupCache beatmapCache;
|
||||
|
||||
private FileStore fileStore;
|
||||
|
||||
@ -265,6 +266,9 @@ namespace osu.Game
|
||||
dependencies.Cache(userCache = new UserLookupCache());
|
||||
AddInternal(userCache);
|
||||
|
||||
dependencies.Cache(beatmapCache = new BeatmapLookupCache());
|
||||
AddInternal(beatmapCache);
|
||||
|
||||
var scorePerformanceManager = new ScorePerformanceCache();
|
||||
dependencies.Cache(scorePerformanceManager);
|
||||
AddInternal(scorePerformanceManager);
|
||||
|
@ -95,13 +95,13 @@ namespace osu.Game.Overlays
|
||||
/// Displays the provided <see cref="Toast"/> temporarily.
|
||||
/// </summary>
|
||||
/// <param name="toast"></param>
|
||||
public void Display(Toast toast)
|
||||
public void Display(Toast toast) => Schedule(() =>
|
||||
{
|
||||
box.Child = toast;
|
||||
DisplayTemporarily(box);
|
||||
}
|
||||
});
|
||||
|
||||
private void displayTrackedSettingChange(SettingDescription description) => Schedule(() => Display(new TrackedSettingToast(description)));
|
||||
private void displayTrackedSettingChange(SettingDescription description) => Display(new TrackedSettingToast(description));
|
||||
|
||||
private TransformSequence<Drawable> fadeIn;
|
||||
private ScheduledDelegate fadeOut;
|
||||
|
@ -336,7 +336,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
|
||||
public override Task AddPlaylistItem(MultiplayerPlaylistItem item) => AddUserPlaylistItem(api.LocalUser.Value.OnlineID, item);
|
||||
|
||||
protected override Task<APIBeatmapSet> GetOnlineBeatmapSet(int beatmapId, CancellationToken cancellationToken = default)
|
||||
protected override Task<APIBeatmap> GetAPIBeatmap(int beatmapId, CancellationToken cancellationToken = default)
|
||||
{
|
||||
IBeatmapSetInfo? set = roomManager.ServerSideRooms.SelectMany(r => r.Playlist)
|
||||
.FirstOrDefault(p => p.BeatmapID == beatmapId)?.Beatmap.Value.BeatmapSet
|
||||
@ -345,13 +345,12 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
if (set == null)
|
||||
throw new InvalidOperationException("Beatmap not found.");
|
||||
|
||||
var apiSet = new APIBeatmapSet
|
||||
return Task.FromResult(new APIBeatmap
|
||||
{
|
||||
OnlineID = set.OnlineID,
|
||||
Beatmaps = set.Beatmaps.Select(b => new APIBeatmap { OnlineID = b.OnlineID }).ToArray(),
|
||||
};
|
||||
|
||||
return Task.FromResult(apiSet);
|
||||
BeatmapSet = new APIBeatmapSet { OnlineID = set.OnlineID },
|
||||
OnlineID = beatmapId,
|
||||
Checksum = set.Beatmaps.First(b => b.OnlineID == beatmapId).MD5Hash
|
||||
});
|
||||
}
|
||||
|
||||
private async Task changeMatchType(MatchType type)
|
||||
|
Loading…
Reference in New Issue
Block a user