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Add match type and queue mode to multiplayer room panels
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@ -11,12 +11,14 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Framework.Utils;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Rooms;
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using osu.Game.Online.Rooms.RoomStatuses;
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using osu.Game.Overlays;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Screens.OnlinePlay.Lounge;
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using osu.Game.Screens.OnlinePlay.Lounge.Components;
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using osu.Game.Screens.OnlinePlay.Match;
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using osu.Game.Tests.Beatmaps;
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using osuTK;
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@ -172,6 +174,39 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddAssert("password icon hidden", () => Precision.AlmostEquals(0, drawableRoom.ChildrenOfType<DrawableRoom.PasswordProtectedIcon>().Single().Alpha));
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}
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[Test]
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public void TestMultiplayerRooms()
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{
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AddStep("create rooms", () => Child = new FillFlowContainer
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{
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AutoSizeAxes = Axes.Y,
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RelativeSizeAxes = Axes.X,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(5),
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Children = new[]
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{
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new DrawableMatchRoom(new Room
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{
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Name = { Value = "A host-only room" },
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QueueMode = { Value = QueueMode.HostOnly },
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Type = { Value = MatchType.HeadToHead }
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}),
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new DrawableMatchRoom(new Room
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{
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Name = { Value = "An all-players, team-versus room" },
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QueueMode = { Value = QueueMode.AllPlayers },
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Type = { Value = MatchType.TeamVersus }
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}),
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new DrawableMatchRoom(new Room
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{
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Name = { Value = "A round-robin room" },
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QueueMode = { Value = QueueMode.AllPlayersRoundRobin },
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Type = { Value = MatchType.HeadToHead }
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}),
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}
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});
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}
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private DrawableRoom createLoungeRoom(Room room)
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{
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room.Host.Value ??= new APIUser { Username = "peppy", Id = 2 };
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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@ -184,20 +185,7 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Horizontal,
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Spacing = new Vector2(5),
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Children = new Drawable[]
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{
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new PlaylistCountPill
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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},
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new StarRatingRangeDisplay
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Scale = new Vector2(0.8f)
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}
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}
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ChildrenEnumerable = CreateBottomDetails()
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}
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}
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},
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@ -287,6 +275,21 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components
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protected virtual Drawable CreateBackground() => new OnlinePlayBackgroundSprite();
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protected virtual IEnumerable<Drawable> CreateBottomDetails() => new Drawable[]
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{
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new PlaylistCountPill
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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},
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new StarRatingRangeDisplay
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Scale = new Vector2(0.8f)
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}
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};
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private class RoomNameText : OsuSpriteText
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{
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[Resolved(typeof(Room), nameof(Online.Rooms.Room.Name))]
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@ -0,0 +1,50 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Online.Rooms;
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namespace osu.Game.Screens.OnlinePlay.Lounge.Components
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{
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public class MatchTypePill : OnlinePlayComposite
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{
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private OsuTextFlowContainer textFlow;
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public MatchTypePill()
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{
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AutoSizeAxes = Axes.Both;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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InternalChild = new PillContainer
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{
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Child = textFlow = new OsuTextFlowContainer(s => s.Font = OsuFont.GetFont(size: 12))
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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AutoSizeAxes = Axes.Both,
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}
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Type.BindValueChanged(onMatchTypeChanged, true);
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}
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private void onMatchTypeChanged(ValueChangedEvent<MatchType> type)
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{
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textFlow.Clear();
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textFlow.AddText(type.NewValue.GetLocalisableDescription());
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}
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}
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}
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@ -0,0 +1,50 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Online.Multiplayer;
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namespace osu.Game.Screens.OnlinePlay.Lounge.Components
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{
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public class QueueModePill : OnlinePlayComposite
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{
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private OsuTextFlowContainer textFlow;
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public QueueModePill()
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{
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AutoSizeAxes = Axes.Both;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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InternalChild = new PillContainer
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{
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Child = textFlow = new OsuTextFlowContainer(s => s.Font = OsuFont.GetFont(size: 12))
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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AutoSizeAxes = Axes.Both,
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}
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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QueueMode.BindValueChanged(onQueueModeChanged, true);
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}
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private void onQueueModeChanged(ValueChangedEvent<QueueMode> mode)
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{
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textFlow.Clear();
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textFlow.AddText(mode.NewValue.GetLocalisableDescription());
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}
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}
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}
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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@ -177,6 +178,18 @@ namespace osu.Game.Screens.OnlinePlay.Lounge
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return true;
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}
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protected override IEnumerable<Drawable> CreateBottomDetails()
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{
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if (Room.Type.Value == MatchType.Playlists)
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return base.CreateBottomDetails();
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return new Drawable[]
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{
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new MatchTypePill(),
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new QueueModePill(),
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}.Concat(base.CreateBottomDetails());
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}
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public class PasswordEntryPopover : OsuPopover
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{
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private readonly Room room;
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@ -2,6 +2,8 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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@ -67,6 +69,12 @@ namespace osu.Game.Screens.OnlinePlay.Match
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protected override Drawable CreateBackground() => background = new BackgroundSprite();
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protected override IEnumerable<Drawable> CreateBottomDetails() => new Drawable[]
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{
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new MatchTypePill(),
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new QueueModePill(),
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}.Concat(base.CreateBottomDetails());
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private class BackgroundSprite : UpdateableBeatmapBackgroundSprite
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{
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protected override double LoadDelay => 0;
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