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Fix queue list not considering expired items
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@ -15,13 +15,13 @@ using osu.Game.Tests.Beatmaps;
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namespace osu.Game.Tests.Visual.Multiplayer
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{
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public class TestSceneMultiplayerQueueList : OsuTestScene
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public class TestSceneMultiplayerQueueList : MultiplayerTestScene
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{
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private MultiplayerQueueList list;
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private int currentItemId;
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[SetUp]
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public void Setup() => Schedule(() =>
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public new void Setup() => Schedule(() =>
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{
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Child = list = new MultiplayerQueueList
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{
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@ -34,8 +34,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
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});
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[SetUpSteps]
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public void SetUpSteps()
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public override void SetUpSteps()
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{
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base.SetUpSteps();
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// Not inside a step since this is used to affect steps added by the current test.
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currentItemId = 0;
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}
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@ -4,6 +4,7 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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@ -35,6 +36,9 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match.Playlist
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{
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public readonly IBindable<QueueMode> QueueMode = new Bindable<QueueMode>();
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[Resolved(typeof(Room), nameof(Room.Playlist))]
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private BindableList<PlaylistItem> roomPlaylist { get; set; }
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protected override void LoadComplete()
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{
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base.LoadComplete();
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@ -53,20 +57,25 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match.Playlist
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.OrderBy(item => item.Model.ID);
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case Game.Online.Multiplayer.QueueMode.AllPlayersRoundRobin:
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RearrangeableListItem<PlaylistItem>[] allItems = AliveInternalChildren
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.Where(d => d.IsPresent)
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.OfType<RearrangeableListItem<PlaylistItem>>()
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.OrderBy(item => item.Model.ID)
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.ToArray();
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RearrangeableListItem<PlaylistItem>[] items = AliveInternalChildren
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.Where(d => d.IsPresent)
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.OfType<RearrangeableListItem<PlaylistItem>>()
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.OrderBy(item => item.Model.ID)
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.ToArray();
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int totalCount = allItems.Length;
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int totalCount = items.Length;
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if (totalCount == 0)
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return Enumerable.Empty<Drawable>();
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Dictionary<int, int> perUserCounts = allItems
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.Select(item => item.Model.OwnerID)
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.Distinct()
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.ToDictionary(u => u, _ => 0);
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// Count of "expired" items per user.
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Dictionary<int, int> perUserCounts = roomPlaylist
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.Where(item => item.Expired)
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.GroupBy(item => item.OwnerID)
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.ToDictionary(group => group.Key, group => group.Count());
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// Fill the count dictionary with zeroes for all users with no currently expired items.
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foreach (var item in items)
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perUserCounts.TryAdd(item.Model.OwnerID, 0);
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List<Drawable> result = new List<Drawable>();
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@ -76,16 +85,16 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match.Playlist
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// Todo: This could probably be more efficient, likely at the cost of increased complexity.
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while (totalCount-- > 0)
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{
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var candidateItem = allItems
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var candidateItem = items
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.Where(item => item != null)
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.OrderBy(item => perUserCounts[item.Model.OwnerID])
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.First();
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int itemIndex = Array.IndexOf(allItems, candidateItem);
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int itemIndex = Array.IndexOf(items, candidateItem);
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result.Add(allItems[itemIndex]);
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result.Add(items[itemIndex]);
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perUserCounts[candidateItem.Model.OwnerID]++;
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allItems[itemIndex] = null;
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items[itemIndex] = null;
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}
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return result;
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