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Rename QueueList -> MultiplayerQueueList
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@@ -74,7 +74,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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public class MultiplayerPlaylist : MultiplayerRoomComposite
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{
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private QueueList queueList;
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private MultiplayerQueueList multiplayerQueueList;
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private DrawableRoomPlaylist historyList;
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private bool firstPopulation = true;
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@@ -88,7 +88,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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new Drawable[]
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{
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queueList = new QueueList(false, false, true)
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multiplayerQueueList = new MultiplayerQueueList(false, false, true)
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{
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RelativeSizeAxes = Axes.Both
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},
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@@ -123,14 +123,14 @@ namespace osu.Game.Tests.Visual.Multiplayer
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if (item.Expired)
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historyList.Items.Add(getPlaylistItem(item));
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else
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queueList.Items.Add(getPlaylistItem(item));
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multiplayerQueueList.Items.Add(getPlaylistItem(item));
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}
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protected override void PlaylistItemRemoved(long item)
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{
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base.PlaylistItemRemoved(item);
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queueList.Items.RemoveAll(i => i.ID == item);
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multiplayerQueueList.Items.RemoveAll(i => i.ID == item);
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}
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protected override void PlaylistItemChanged(MultiplayerPlaylistItem item)
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@@ -17,13 +17,13 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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public class TestSceneMultiplayerQueueList : OsuTestScene
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{
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private QueueList list;
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private MultiplayerQueueList list;
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private int currentItemId;
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[SetUp]
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public void Setup() => Schedule(() =>
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{
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Child = list = new QueueList(false, false)
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Child = list = new MultiplayerQueueList(false, false)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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+2
-2
@@ -13,11 +13,11 @@ using osuTK;
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namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match.Playlist
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{
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public class QueueList : DrawableRoomPlaylist
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public class MultiplayerQueueList : DrawableRoomPlaylist
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{
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public readonly Bindable<QueueMode> QueueMode = new Bindable<QueueMode>();
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public QueueList(bool allowEdit, bool allowSelection, bool reverse = false)
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public MultiplayerQueueList(bool allowEdit, bool allowSelection, bool reverse = false)
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: base(allowEdit, allowSelection, reverse)
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{
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}
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