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Merge pull request #15875 from peppy/fix-match-type-propagation
Fix match type not being propagated correctly to other users' settings
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commit
7d0135063e
@ -11,6 +11,7 @@ using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Database;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Multiplayer.MatchTypes.TeamVersus;
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using osu.Game.Online.Rooms;
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using osu.Game.Rulesets;
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@ -118,6 +119,33 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddAssert("user still on team 0", () => (client.Room?.Users.FirstOrDefault()?.MatchState as TeamVersusUserState)?.TeamID == 0);
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}
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[Test]
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public void TestSettingsUpdatedWhenChangingMatchType()
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{
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createRoom(() => new Room
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{
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Name = { Value = "Test Room" },
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Type = { Value = MatchType.HeadToHead },
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Playlist =
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{
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new PlaylistItem
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{
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Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.RulesetID == 0)).BeatmapInfo },
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Ruleset = { Value = new OsuRuleset().RulesetInfo },
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}
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}
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});
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AddUntilStep("match type head to head", () => client.APIRoom?.Type.Value == MatchType.HeadToHead);
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AddStep("change match type", () => client.ChangeSettings(new MultiplayerRoomSettings
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{
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MatchType = MatchType.TeamVersus
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}));
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AddUntilStep("api room updated to team versus", () => client.APIRoom?.Type.Value == MatchType.TeamVersus);
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}
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[Test]
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public void TestChangeTypeViaMatchSettings()
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{
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@ -152,6 +180,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddUntilStep("wait for room open", () => this.ChildrenOfType<MultiplayerMatchSubScreen>().FirstOrDefault()?.IsLoaded == true);
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AddWaitStep("wait for transition", 2);
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AddUntilStep("create room button enabled", () => this.ChildrenOfType<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>().Single().Enabled.Value);
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AddStep("create room", () =>
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{
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InputManager.MoveMouseTo(this.ChildrenOfType<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>().Single());
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@ -694,6 +694,7 @@ namespace osu.Game.Online.Multiplayer
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Room.Settings = settings;
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APIRoom.Name.Value = Room.Settings.Name;
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APIRoom.Password.Value = Room.Settings.Password;
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APIRoom.Type.Value = Room.Settings.MatchType;
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APIRoom.QueueMode.Value = Room.Settings.QueueMode;
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RoomUpdated?.Invoke();
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