mirror of
https://github.com/ppy/osu.git
synced 2026-06-04 19:57:47 +08:00
Compare commits
403 Commits
Vendored
+42
-35
@@ -2,63 +2,70 @@
|
||||
// See https://go.microsoft.com/fwlink/?LinkId=733558
|
||||
// for the documentation about the tasks.json format
|
||||
"version": "2.0.0",
|
||||
"command": "msbuild",
|
||||
"type": "shell",
|
||||
"suppressTaskName": true,
|
||||
"args": [
|
||||
"/property:GenerateFullPaths=true",
|
||||
"/property:DebugType=portable",
|
||||
"/verbosity:minimal",
|
||||
"/m" //parallel compiling support.
|
||||
],
|
||||
"tasks": [{
|
||||
"taskName": "Build (Debug)",
|
||||
"label": "Build (Debug)",
|
||||
"type": "shell",
|
||||
"command": "msbuild",
|
||||
"args": [
|
||||
"/p:GenerateFullPaths=true",
|
||||
"/p:DebugType=portable",
|
||||
"/m",
|
||||
"/v:m"
|
||||
],
|
||||
"group": {
|
||||
"kind": "build",
|
||||
"isDefault": true
|
||||
},
|
||||
"problemMatcher": [
|
||||
"$msCompile"
|
||||
]
|
||||
"problemMatcher": "$msCompile"
|
||||
},
|
||||
{
|
||||
"taskName": "Build (Release)",
|
||||
"label": "Build (Release)",
|
||||
"type": "shell",
|
||||
"command": "msbuild",
|
||||
"args": [
|
||||
"/p:Configuration=Release",
|
||||
"/p:DebugType=portable",
|
||||
"/p:GenerateFullPaths=true",
|
||||
"/m",
|
||||
"/v:m"
|
||||
],
|
||||
"group": "build",
|
||||
"args": [
|
||||
"/property:Configuration=Release"
|
||||
],
|
||||
"problemMatcher": [
|
||||
"$msCompile"
|
||||
]
|
||||
"problemMatcher": "$msCompile"
|
||||
},
|
||||
{
|
||||
"taskName": "Clean (Debug)",
|
||||
"label": "Clean (Debug)",
|
||||
"type": "shell",
|
||||
"command": "msbuild",
|
||||
"args": [
|
||||
"/target:Clean"
|
||||
"/p:DebugType=portable",
|
||||
"/p:GenerateFullPaths=true",
|
||||
"/m",
|
||||
"/t:Clean",
|
||||
"/v:m"
|
||||
],
|
||||
"problemMatcher": [
|
||||
"$msCompile"
|
||||
]
|
||||
"problemMatcher": "$msCompile"
|
||||
},
|
||||
{
|
||||
"taskName": "Clean (Release)",
|
||||
"label": "Clean (Release)",
|
||||
"type": "shell",
|
||||
"command": "msbuild",
|
||||
"args": [
|
||||
"/target:Clean",
|
||||
"/property:Configuration=Release"
|
||||
"/p:Configuration=Release",
|
||||
"/p:GenerateFullPaths=true",
|
||||
"/p:DebugType=portable",
|
||||
"/m",
|
||||
"/t:Clean",
|
||||
"/v:m"
|
||||
],
|
||||
"problemMatcher": [
|
||||
"$msCompile"
|
||||
]
|
||||
"problemMatcher": "$msCompile"
|
||||
},
|
||||
{
|
||||
"taskName": "Clean All",
|
||||
"label": "Clean All",
|
||||
"dependsOn": [
|
||||
"Clean (Debug)",
|
||||
"Clean (Release)"
|
||||
],
|
||||
"problemMatcher": [
|
||||
"$msCompile"
|
||||
]
|
||||
"problemMatcher": "$msCompile"
|
||||
}
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||||
]
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||||
}
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||||
+3
-3
@@ -9,17 +9,17 @@ cache:
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||||
- inspectcode -> appveyor.yml
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||||
- packages -> **\packages.config
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install:
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||||
- cmd: git submodule update --init --recursive
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||||
- cmd: git submodule update --init --recursive --depth=5
|
||||
- cmd: choco install resharper-clt -y
|
||||
- cmd: choco install nvika -y
|
||||
- cmd: appveyor DownloadFile https://github.com/peppy/CodeFileSanity/releases/download/v0.2.3/CodeFileSanity.exe
|
||||
before_build:
|
||||
- cmd: CodeFileSanity.exe
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||||
- cmd: nuget restore
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||||
- cmd: nuget restore -verbosity quiet
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||||
build:
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||||
project: osu.sln
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||||
parallel: true
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||||
verbosity: minimal
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||||
after_build:
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||||
- cmd: inspectcode /o="inspectcodereport.xml" /caches-home="inspectcode" osu.sln
|
||||
- cmd: inspectcode --o="inspectcodereport.xml" --projects:osu.Game* --caches-home="inspectcode" osu.sln > NUL
|
||||
- cmd: NVika parsereport "inspectcodereport.xml" --treatwarningsaserrors
|
||||
+1
-1
Submodule osu-framework updated: d92cec7645...5da6990a8e
@@ -1,6 +1,6 @@
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||||
<?xml version="1.0" encoding="utf-8"?>
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||||
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<Import Project="..\osu.Game.props" />
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||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
@@ -22,7 +22,6 @@
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<LangVersion>6</LangVersion>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
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||||
@@ -102,9 +101,6 @@
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="..\osu.licenseheader">
|
||||
<Link>osu.licenseheader</Link>
|
||||
</None>
|
||||
<None Include="App.config">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="12.0">
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="14.0">
|
||||
<Import Project="..\osu.Game.props" />
|
||||
<PropertyGroup>
|
||||
<ProjectGuid>{419659FD-72EA-4678-9EB8-B22A746CED70}</ProjectGuid>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
@@ -62,7 +63,6 @@
|
||||
<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
|
||||
<Commandlineparameters>
|
||||
</Commandlineparameters>
|
||||
<LangVersion>6</LangVersion>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>none</DebugType>
|
||||
@@ -98,7 +98,6 @@
|
||||
<DebugType>full</DebugType>
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<UseVSHostingProcess>false</UseVSHostingProcess>
|
||||
<LangVersion>6</LangVersion>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<StartArguments>--tests</StartArguments>
|
||||
</PropertyGroup>
|
||||
@@ -174,9 +173,6 @@
|
||||
<Reference Include="System.Windows.Forms" />
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||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="..\osu.licenseheader">
|
||||
<Link>osu.licenseheader</Link>
|
||||
</None>
|
||||
<None Include="app.config" />
|
||||
<None Include="OpenTK.dll.config" />
|
||||
<None Include="osu!.res" />
|
||||
|
||||
@@ -1,8 +1,14 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Game.Rulesets.Objects.Types;
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||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Beatmaps
|
||||
{
|
||||
@@ -18,6 +24,8 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
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||||
|
||||
CatchHitObject lastObj = null;
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||||
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||||
initialiseHyperDash(beatmap.HitObjects);
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||||
|
||||
foreach (var obj in beatmap.HitObjects)
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||||
{
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||||
if (obj.NewCombo)
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||||
@@ -34,5 +42,49 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
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||||
lastObj = obj;
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||||
}
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||||
}
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||||
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||||
private void initialiseHyperDash(List<CatchHitObject> objects)
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||||
{
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||||
// todo: add difficulty adjust.
|
||||
double halfCatcherWidth = CatcherArea.CATCHER_SIZE * (objects.FirstOrDefault()?.Scale ?? 1) / CatchPlayfield.BASE_WIDTH / 2;
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||||
|
||||
int lastDirection = 0;
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||||
double lastExcess = halfCatcherWidth;
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||||
|
||||
int objCount = objects.Count;
|
||||
|
||||
for (int i = 0; i < objCount - 1; i++)
|
||||
{
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||||
CatchHitObject currentObject = objects[i];
|
||||
|
||||
// not needed?
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||||
// if (currentObject is TinyDroplet) continue;
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||||
|
||||
CatchHitObject nextObject = objects[i + 1];
|
||||
|
||||
// while (nextObject is TinyDroplet)
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||||
// {
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||||
// if (++i == objCount - 1) break;
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||||
// nextObject = objects[i + 1];
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||||
// }
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||||
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||||
int thisDirection = nextObject.X > currentObject.X ? 1 : -1;
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||||
double timeToNext = nextObject.StartTime - ((currentObject as IHasEndTime)?.EndTime ?? currentObject.StartTime) - 4;
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||||
double distanceToNext = Math.Abs(nextObject.X - currentObject.X) - (lastDirection == thisDirection ? lastExcess : halfCatcherWidth);
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||||
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||||
if (timeToNext * CatcherArea.Catcher.BASE_SPEED < distanceToNext)
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||||
{
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||||
currentObject.HyperDashTarget = nextObject;
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||||
lastExcess = halfCatcherWidth;
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||||
}
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||||
else
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||||
{
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||||
//currentObject.DistanceToHyperDash = timeToNext - distanceToNext;
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||||
lastExcess = MathHelper.Clamp(timeToNext - distanceToNext, 0, halfCatcherWidth);
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||||
}
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||||
|
||||
lastDirection = thisDirection;
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||||
}
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||||
}
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||||
}
|
||||
}
|
||||
|
||||
@@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Catch
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||||
{
|
||||
}
|
||||
|
||||
public override double Calculate(Dictionary<string, string> categoryDifficulty = null) => 0;
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||||
public override double Calculate(Dictionary<string, double> categoryDifficulty = null) => 0;
|
||||
|
||||
protected override BeatmapConverter<CatchHitObject> CreateBeatmapConverter(Beatmap beatmap) => new CatchBeatmapConverter();
|
||||
}
|
||||
|
||||
@@ -93,6 +93,8 @@ namespace osu.Game.Rulesets.Catch
|
||||
|
||||
public override string Description => "osu!catch";
|
||||
|
||||
public override string ShortName => "fruits";
|
||||
|
||||
public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_fruits_o };
|
||||
|
||||
public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap, Mod[] mods = null) => new CatchDifficultyCalculator(beatmap);
|
||||
|
||||
@@ -27,6 +27,16 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
|
||||
public float Scale { get; set; } = 1;
|
||||
|
||||
/// <summary>
|
||||
/// Whether this fruit can initiate a hyperdash.
|
||||
/// </summary>
|
||||
public bool HyperDash => HyperDashTarget != null;
|
||||
|
||||
/// <summary>
|
||||
/// The target fruit if we are to initiate a hyperdash.
|
||||
/// </summary>
|
||||
public CatchHitObject HyperDashTarget;
|
||||
|
||||
public override void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||
{
|
||||
base.ApplyDefaults(controlPointInfo, difficulty);
|
||||
|
||||
@@ -7,6 +7,7 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Rulesets.Catch.Objects.Drawable.Pieces;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||
{
|
||||
@@ -70,6 +71,20 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
if (HitObject.HyperDash)
|
||||
{
|
||||
Add(new Pulp
|
||||
{
|
||||
RelativePositionAxes = Axes.Both,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
AccentColour = Color4.Red,
|
||||
Blending = BlendingMode.Additive,
|
||||
Alpha = 0.5f,
|
||||
Scale = new Vector2(2)
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -17,6 +17,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
internal class TestCaseCatcherArea : OsuTestCase
|
||||
{
|
||||
private RulesetInfo catchRuleset;
|
||||
private TestCatcherArea catcherArea;
|
||||
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
@@ -26,6 +27,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
public TestCaseCatcherArea()
|
||||
{
|
||||
AddSliderStep<float>("CircleSize", 0, 8, 5, createCatcher);
|
||||
AddToggleStep("Hyperdash", t => catcherArea.ToggleHyperDash(t));
|
||||
}
|
||||
|
||||
private void createCatcher(float size)
|
||||
@@ -33,7 +35,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
Child = new CatchInputManager(catchRuleset)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = new CatcherArea(new BeatmapDifficulty { CircleSize = size })
|
||||
Child = catcherArea = new TestCatcherArea(new BeatmapDifficulty { CircleSize = size })
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.BottomLeft
|
||||
@@ -46,5 +48,15 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
{
|
||||
catchRuleset = rulesets.GetRuleset(2);
|
||||
}
|
||||
|
||||
private class TestCatcherArea : CatcherArea
|
||||
{
|
||||
public TestCatcherArea(BeatmapDifficulty beatmapDifficulty)
|
||||
: base(beatmapDifficulty)
|
||||
{
|
||||
}
|
||||
|
||||
public void ToggleHyperDash(bool status) => MovableCatcher.HyperDashModifier = status ? 2 : 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,30 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
[Ignore("getting CI working")]
|
||||
public class TestCaseHyperdash : Game.Tests.Visual.TestCasePlayer
|
||||
{
|
||||
public TestCaseHyperdash()
|
||||
: base(typeof(CatchRuleset))
|
||||
{
|
||||
}
|
||||
|
||||
protected override Beatmap CreateBeatmap()
|
||||
{
|
||||
var beatmap = new Beatmap();
|
||||
|
||||
for (int i = 0; i < 512; i++)
|
||||
if (i % 5 < 3)
|
||||
beatmap.HitObjects.Add(new Fruit { X = i % 10 < 5 ? 0.02f : 0.98f, StartTime = i * 100, NewCombo = i % 8 == 0 });
|
||||
|
||||
return beatmap;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,16 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using NUnit.Framework;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Tests
|
||||
{
|
||||
[Ignore("getting CI working")]
|
||||
public class TestCasePerformancePoints : Game.Tests.Visual.TestCasePerformancePoints
|
||||
{
|
||||
public TestCasePerformancePoints()
|
||||
: base(new CatchRuleset(new RulesetInfo()))
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
{
|
||||
public class CatchPlayfield : ScrollingPlayfield
|
||||
{
|
||||
public static readonly float BASE_WIDTH = 512;
|
||||
public const float BASE_WIDTH = 512;
|
||||
|
||||
protected override Container<Drawable> Content => content;
|
||||
private readonly Container<Drawable> content;
|
||||
@@ -51,7 +51,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
};
|
||||
}
|
||||
|
||||
public bool CheckIfWeCanCatch(CatchHitObject obj) => catcherArea.CanCatch(obj);
|
||||
public bool CheckIfWeCanCatch(CatchHitObject obj) => catcherArea.AttemptCatch(obj);
|
||||
|
||||
public override void Add(DrawableHitObject h)
|
||||
{
|
||||
|
||||
@@ -14,6 +14,7 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.UI
|
||||
{
|
||||
@@ -21,18 +22,18 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
{
|
||||
public const float CATCHER_SIZE = 172;
|
||||
|
||||
private readonly Catcher catcher;
|
||||
protected readonly Catcher MovableCatcher;
|
||||
|
||||
public Container ExplodingFruitTarget
|
||||
{
|
||||
set { catcher.ExplodingFruitTarget = value; }
|
||||
set { MovableCatcher.ExplodingFruitTarget = value; }
|
||||
}
|
||||
|
||||
public CatcherArea(BeatmapDifficulty difficulty = null)
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Height = CATCHER_SIZE;
|
||||
Child = catcher = new Catcher(difficulty)
|
||||
Child = MovableCatcher = new Catcher(difficulty)
|
||||
{
|
||||
AdditiveTarget = this,
|
||||
};
|
||||
@@ -41,17 +42,17 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
public void Add(DrawableHitObject fruit, Vector2 absolutePosition)
|
||||
{
|
||||
fruit.RelativePositionAxes = Axes.None;
|
||||
fruit.Position = new Vector2(catcher.ToLocalSpace(absolutePosition).X - catcher.DrawSize.X / 2, 0);
|
||||
fruit.Position = new Vector2(MovableCatcher.ToLocalSpace(absolutePosition).X - MovableCatcher.DrawSize.X / 2, 0);
|
||||
|
||||
fruit.Anchor = Anchor.TopCentre;
|
||||
fruit.Origin = Anchor.BottomCentre;
|
||||
fruit.Scale *= 0.7f;
|
||||
fruit.LifetimeEnd = double.MaxValue;
|
||||
|
||||
catcher.Add(fruit);
|
||||
MovableCatcher.Add(fruit);
|
||||
}
|
||||
|
||||
public bool CanCatch(CatchHitObject obj) => Math.Abs(catcher.Position.X - obj.X) < catcher.DrawSize.X * Math.Abs(catcher.Scale.X) / DrawSize.X / 2;
|
||||
public bool AttemptCatch(CatchHitObject obj) => MovableCatcher.AttemptCatch(obj);
|
||||
|
||||
public class Catcher : Container, IKeyBindingHandler<CatchAction>
|
||||
{
|
||||
@@ -105,14 +106,35 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
|
||||
dashing = value;
|
||||
|
||||
if (dashing)
|
||||
Schedule(addAdditiveSprite);
|
||||
Trail |= dashing;
|
||||
}
|
||||
}
|
||||
|
||||
private void addAdditiveSprite()
|
||||
private bool trail;
|
||||
|
||||
/// <summary>
|
||||
/// Activate or deactive the trail. Will be automatically deactivated when conditions to keep the trail displayed are no longer met.
|
||||
/// </summary>
|
||||
protected bool Trail
|
||||
{
|
||||
if (!dashing || AdditiveTarget == null) return;
|
||||
get { return trail; }
|
||||
set
|
||||
{
|
||||
if (value == trail) return;
|
||||
|
||||
trail = value;
|
||||
|
||||
if (Trail)
|
||||
beginTrail();
|
||||
}
|
||||
}
|
||||
|
||||
private void beginTrail()
|
||||
{
|
||||
Trail &= dashing || HyperDashing;
|
||||
Trail &= AdditiveTarget != null;
|
||||
|
||||
if (!Trail) return;
|
||||
|
||||
var additive = createCatcherSprite();
|
||||
|
||||
@@ -120,6 +142,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
additive.OriginPosition = additive.OriginPosition + new Vector2(DrawWidth / 2, 0); // also temporary to align sprite correctly.
|
||||
additive.Position = Position;
|
||||
additive.Scale = Scale;
|
||||
additive.Colour = HyperDashing ? Color4.Red : Color4.White;
|
||||
additive.RelativePositionAxes = RelativePositionAxes;
|
||||
additive.Blending = BlendingMode.Additive;
|
||||
|
||||
@@ -127,7 +150,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
|
||||
additive.FadeTo(0.4f).FadeOut(800, Easing.OutQuint).Expire();
|
||||
|
||||
Scheduler.AddDelayed(addAdditiveSprite, 50);
|
||||
Scheduler.AddDelayed(beginTrail, HyperDashing ? 25 : 50);
|
||||
}
|
||||
|
||||
private Sprite createCatcherSprite() => new Sprite
|
||||
@@ -138,6 +161,10 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
OriginPosition = new Vector2(-3, 10) // temporary until the sprite is aligned correctly.
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// Add a caught fruit to the catcher's stack.
|
||||
/// </summary>
|
||||
/// <param name="fruit">The fruit that was caught.</param>
|
||||
public void Add(DrawableHitObject fruit)
|
||||
{
|
||||
float distance = fruit.DrawSize.X / 2 * fruit.Scale.X;
|
||||
@@ -150,10 +177,80 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
|
||||
caughtFruit.Add(fruit);
|
||||
|
||||
if (((CatchHitObject)fruit.HitObject).LastInCombo)
|
||||
var catchObject = (CatchHitObject)fruit.HitObject;
|
||||
|
||||
if (catchObject.LastInCombo)
|
||||
explode();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Let the catcher attempt to catch a fruit.
|
||||
/// </summary>
|
||||
/// <param name="fruit">The fruit to catch.</param>
|
||||
/// <returns>Whether the catch is possible.</returns>
|
||||
public bool AttemptCatch(CatchHitObject fruit)
|
||||
{
|
||||
const double relative_catcher_width = CATCHER_SIZE / 2;
|
||||
|
||||
// this stuff wil disappear once we move fruit to non-relative coordinate space in the future.
|
||||
var catchObjectPosition = fruit.X * CatchPlayfield.BASE_WIDTH;
|
||||
var catcherPosition = Position.X * CatchPlayfield.BASE_WIDTH;
|
||||
|
||||
var validCatch =
|
||||
catchObjectPosition >= catcherPosition - relative_catcher_width / 2 &&
|
||||
catchObjectPosition <= catcherPosition + relative_catcher_width / 2;
|
||||
|
||||
if (validCatch && fruit.HyperDash)
|
||||
{
|
||||
HyperDashModifier = Math.Abs(fruit.HyperDashTarget.X - fruit.X) / Math.Abs(fruit.HyperDashTarget.StartTime - fruit.StartTime) / BASE_SPEED;
|
||||
HyperDashDirection = fruit.HyperDashTarget.X - fruit.X;
|
||||
}
|
||||
else
|
||||
HyperDashModifier = 1;
|
||||
|
||||
return validCatch;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Whether we are hypderdashing or not.
|
||||
/// </summary>
|
||||
public bool HyperDashing => hyperDashModifier != 1;
|
||||
|
||||
private double hyperDashModifier = 1;
|
||||
|
||||
/// <summary>
|
||||
/// The direction in which hyperdash is allowed. 0 allows both directions.
|
||||
/// </summary>
|
||||
public double HyperDashDirection;
|
||||
|
||||
/// <summary>
|
||||
/// The speed modifier resultant from hyperdash. Will trigger hyperdash when not equal to 1.
|
||||
/// </summary>
|
||||
public double HyperDashModifier
|
||||
{
|
||||
get { return hyperDashModifier; }
|
||||
set
|
||||
{
|
||||
if (value == hyperDashModifier) return;
|
||||
hyperDashModifier = value;
|
||||
|
||||
const float transition_length = 180;
|
||||
|
||||
if (HyperDashing)
|
||||
{
|
||||
this.FadeColour(Color4.OrangeRed, transition_length, Easing.OutQuint);
|
||||
this.FadeTo(0.2f, transition_length, Easing.OutQuint);
|
||||
Trail = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
HyperDashDirection = 0;
|
||||
this.FadeColour(Color4.White, transition_length, Easing.OutQuint);
|
||||
this.FadeTo(1, transition_length, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool OnPressed(CatchAction action)
|
||||
{
|
||||
switch (action)
|
||||
@@ -201,10 +298,15 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
|
||||
if (currentDirection == 0) return;
|
||||
|
||||
var direction = Math.Sign(currentDirection);
|
||||
|
||||
double dashModifier = Dashing ? 1 : 0.5;
|
||||
|
||||
Scale = new Vector2(Math.Abs(Scale.X) * Math.Sign(currentDirection), Scale.Y);
|
||||
X = (float)MathHelper.Clamp(X + Math.Sign(currentDirection) * Clock.ElapsedFrameTime * BASE_SPEED * dashModifier, 0, 1);
|
||||
if (hyperDashModifier != 1 && (HyperDashDirection == 0 || direction == Math.Sign(HyperDashDirection)))
|
||||
dashModifier = hyperDashModifier;
|
||||
|
||||
Scale = new Vector2(Math.Abs(Scale.X) * direction, Scale.Y);
|
||||
X = (float)MathHelper.Clamp(X + direction * Clock.ElapsedFrameTime * BASE_SPEED * dashModifier, 0, 1);
|
||||
}
|
||||
|
||||
private void explode()
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<Import Project="..\osu.Game.props" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
@@ -21,7 +21,6 @@
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
|
||||
<LangVersion>6</LangVersion>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
@@ -65,7 +64,9 @@
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="Tests\TestCaseCatcherArea.cs" />
|
||||
<Compile Include="Tests\TestCaseCatchStacker.cs" />
|
||||
<Compile Include="Tests\TestCasePerformancePoints.cs" />
|
||||
<Compile Include="Tests\TestCaseCatchPlayer.cs" />
|
||||
<Compile Include="Tests\TestCaseHyperdash.cs" />
|
||||
<Compile Include="UI\CatcherArea.cs" />
|
||||
<Compile Include="UI\CatchRulesetContainer.cs" />
|
||||
<Compile Include="UI\CatchPlayfield.cs" />
|
||||
@@ -73,9 +74,6 @@
|
||||
<Compile Include="Mods\CatchMod.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="..\osu.licenseheader">
|
||||
<Link>osu.licenseheader</Link>
|
||||
</None>
|
||||
<None Include="app.config" />
|
||||
<None Include="OpenTK.dll.config" />
|
||||
<None Include="packages.config" />
|
||||
@@ -92,6 +90,9 @@
|
||||
<Private>True</Private>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Service Include="{82A7F48D-3B50-4B1E-B82E-3ADA8210C358}" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
|
||||
@@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Mania
|
||||
{
|
||||
}
|
||||
|
||||
public override double Calculate(Dictionary<string, string> categoryDifficulty = null) => 0;
|
||||
public override double Calculate(Dictionary<string, double> categoryDifficulty = null) => 0;
|
||||
|
||||
protected override BeatmapConverter<ManiaHitObject> CreateBeatmapConverter(Beatmap beatmap) => new ManiaBeatmapConverter(true, (int)Math.Max(1, Math.Round(beatmap.BeatmapInfo.BaseDifficulty.CircleSize)));
|
||||
}
|
||||
|
||||
@@ -105,6 +105,8 @@ namespace osu.Game.Rulesets.Mania
|
||||
|
||||
public override string Description => "osu!mania";
|
||||
|
||||
public override string ShortName => "mania";
|
||||
|
||||
public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_mania_o };
|
||||
|
||||
public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap, Mod[] mods = null) => new ManiaDifficultyCalculator(beatmap);
|
||||
|
||||
@@ -176,22 +176,10 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
|
||||
public class ManiaModAutoplay : ModAutoplay<ManiaHitObject>
|
||||
{
|
||||
private int availableColumns;
|
||||
|
||||
public override void ApplyToRulesetContainer(RulesetContainer<ManiaHitObject> rulesetContainer)
|
||||
{
|
||||
// Todo: This shouldn't be done, we should be getting a ManiaBeatmap which should store AvailableColumns
|
||||
// But this is dependent on a _lot_ of refactoring
|
||||
var maniaRulesetContainer = (ManiaRulesetContainer)rulesetContainer;
|
||||
availableColumns = maniaRulesetContainer.AvailableColumns;
|
||||
|
||||
base.ApplyToRulesetContainer(rulesetContainer);
|
||||
}
|
||||
|
||||
protected override Score CreateReplayScore(Beatmap<ManiaHitObject> beatmap) => new Score
|
||||
{
|
||||
User = new User { Username = "osu!topus!" },
|
||||
Replay = new ManiaAutoGenerator(beatmap, availableColumns).Generate(),
|
||||
Replay = new ManiaAutoGenerator(beatmap).Generate(),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
@@ -13,15 +13,11 @@ namespace osu.Game.Rulesets.Mania.Replays
|
||||
{
|
||||
internal class ManiaAutoGenerator : AutoGenerator<ManiaHitObject>
|
||||
{
|
||||
private const double release_delay = 20;
|
||||
public const double RELEASE_DELAY = 20;
|
||||
|
||||
private readonly int availableColumns;
|
||||
|
||||
public ManiaAutoGenerator(Beatmap<ManiaHitObject> beatmap, int availableColumns)
|
||||
public ManiaAutoGenerator(Beatmap<ManiaHitObject> beatmap)
|
||||
: base(beatmap)
|
||||
{
|
||||
this.availableColumns = availableColumns;
|
||||
|
||||
Replay = new Replay { User = new User { Username = @"Autoplay" } };
|
||||
}
|
||||
|
||||
@@ -30,104 +26,52 @@ namespace osu.Game.Rulesets.Mania.Replays
|
||||
public override Replay Generate()
|
||||
{
|
||||
// Todo: Realistically this shouldn't be needed, but the first frame is skipped with the way replays are currently handled
|
||||
Replay.Frames.Add(new ReplayFrame(-100000, null, null, ReplayButtonState.None));
|
||||
Replay.Frames.Add(new ManiaReplayFrame(-100000, 0));
|
||||
|
||||
double[] holdEndTimes = new double[availableColumns];
|
||||
for (int i = 0; i < availableColumns; i++)
|
||||
holdEndTimes[i] = double.NegativeInfinity;
|
||||
var pointGroups = generateActionPoints().GroupBy(a => a.Time).OrderBy(g => g.First().Time);
|
||||
|
||||
// Notes are handled row-by-row
|
||||
foreach (var objGroup in Beatmap.HitObjects.GroupBy(h => h.StartTime))
|
||||
int activeColumns = 0;
|
||||
foreach (var group in pointGroups)
|
||||
{
|
||||
double groupTime = objGroup.Key;
|
||||
|
||||
int activeColumns = 0;
|
||||
|
||||
// Get the previously held-down active columns
|
||||
for (int i = 0; i < availableColumns; i++)
|
||||
foreach (var point in group)
|
||||
{
|
||||
if (holdEndTimes[i] > groupTime)
|
||||
activeColumns |= 1 << i;
|
||||
if (point is HitPoint)
|
||||
activeColumns |= 1 << point.Column;
|
||||
if (point is ReleasePoint)
|
||||
activeColumns ^= 1 << point.Column;
|
||||
}
|
||||
|
||||
// Add on the group columns, keeping track of the held notes for the next rows
|
||||
foreach (var obj in objGroup)
|
||||
{
|
||||
var holdNote = obj as HoldNote;
|
||||
if (holdNote != null)
|
||||
holdEndTimes[obj.Column] = Math.Max(holdEndTimes[obj.Column], holdNote.EndTime);
|
||||
|
||||
activeColumns |= 1 << obj.Column;
|
||||
}
|
||||
|
||||
Replay.Frames.Add(new ReplayFrame(groupTime, activeColumns, null, ReplayButtonState.None));
|
||||
|
||||
// Add the release frames. We can't do this with the loop above because we need activeColumns to be fully populated
|
||||
foreach (var obj in objGroup.GroupBy(h => (h as IHasEndTime)?.EndTime ?? h.StartTime + release_delay).OrderBy(h => h.Key))
|
||||
{
|
||||
var groupEndTime = obj.Key;
|
||||
|
||||
int activeColumnsAtEnd = 0;
|
||||
for (int i = 0; i < availableColumns; i++)
|
||||
{
|
||||
if (holdEndTimes[i] > groupEndTime)
|
||||
activeColumnsAtEnd |= 1 << i;
|
||||
}
|
||||
|
||||
Replay.Frames.Add(new ReplayFrame(groupEndTime, activeColumnsAtEnd, 0, ReplayButtonState.None));
|
||||
}
|
||||
Replay.Frames.Add(new ManiaReplayFrame(group.First().Time, activeColumns));
|
||||
}
|
||||
|
||||
Replay.Frames = Replay.Frames
|
||||
// Pick the maximum activeColumns for all frames at the same time
|
||||
.GroupBy(f => f.Time)
|
||||
.Select(g => new ReplayFrame(g.First().Time, maxMouseX(g), 0, ReplayButtonState.None))
|
||||
// The addition of release frames above maybe result in unordered frames, but we need them ordered
|
||||
.OrderBy(f => f.Time)
|
||||
.ToList();
|
||||
|
||||
return Replay;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Finds the maximum <see cref="ReplayFrame.MouseX"/> by count of bits from a grouping of <see cref="ReplayFrame"/>s.
|
||||
/// </summary>
|
||||
/// <param name="group">The <see cref="ReplayFrame"/> grouping to search.</param>
|
||||
/// <returns>The maximum <see cref="ReplayFrame.MouseX"/> by count of bits.</returns>
|
||||
private float maxMouseX(IGrouping<double, ReplayFrame> group)
|
||||
private IEnumerable<IActionPoint> generateActionPoints()
|
||||
{
|
||||
int currentCount = -1;
|
||||
int currentMax = 0;
|
||||
|
||||
foreach (var val in group)
|
||||
foreach (var obj in Beatmap.HitObjects)
|
||||
{
|
||||
int newCount = countBits((int)(val.MouseX ?? 0));
|
||||
if (newCount > currentCount)
|
||||
{
|
||||
currentCount = newCount;
|
||||
currentMax = (int)(val.MouseX ?? 0);
|
||||
}
|
||||
yield return new HitPoint { Time = obj.StartTime, Column = obj.Column };
|
||||
yield return new ReleasePoint { Time = ((obj as IHasEndTime)?.EndTime ?? obj.StartTime) + RELEASE_DELAY, Column = obj.Column };
|
||||
}
|
||||
|
||||
return currentMax;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Counts the number of bits set in a value.
|
||||
/// </summary>
|
||||
/// <param name="value">The value to count.</param>
|
||||
/// <returns>The number of set bits.</returns>
|
||||
private int countBits(int value)
|
||||
private interface IActionPoint
|
||||
{
|
||||
int count = 0;
|
||||
while (value > 0)
|
||||
{
|
||||
if ((value & 1) > 0)
|
||||
count++;
|
||||
value >>= 1;
|
||||
}
|
||||
double Time { get; set; }
|
||||
int Column { get; set; }
|
||||
}
|
||||
|
||||
return count;
|
||||
private struct HitPoint : IActionPoint
|
||||
{
|
||||
public double Time { get; set; }
|
||||
public int Column { get; set; }
|
||||
}
|
||||
|
||||
private struct ReleasePoint : IActionPoint
|
||||
{
|
||||
public double Time { get; set; }
|
||||
public int Column { get; set; }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,29 +2,37 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Replays
|
||||
{
|
||||
internal class ManiaFramedReplayInputHandler : FramedReplayInputHandler
|
||||
{
|
||||
public ManiaFramedReplayInputHandler(Replay replay)
|
||||
private readonly ManiaRulesetContainer container;
|
||||
|
||||
public ManiaFramedReplayInputHandler(Replay replay, ManiaRulesetContainer container)
|
||||
: base(replay)
|
||||
{
|
||||
this.container = container;
|
||||
}
|
||||
|
||||
private ManiaPlayfield playfield;
|
||||
public override List<InputState> GetPendingStates()
|
||||
{
|
||||
var actions = new List<ManiaAction>();
|
||||
|
||||
int activeColumns = (int)(CurrentFrame.MouseX ?? 0);
|
||||
if (playfield == null)
|
||||
playfield = (ManiaPlayfield)container.Playfield;
|
||||
|
||||
int activeColumns = (int)(CurrentFrame.MouseX ?? 0);
|
||||
int counter = 0;
|
||||
while (activeColumns > 0)
|
||||
{
|
||||
if ((activeColumns & 1) > 0)
|
||||
actions.Add(ManiaAction.Key1 + counter);
|
||||
actions.Add(playfield.Columns.ElementAt(counter).Action);
|
||||
counter++;
|
||||
activeColumns >>= 1;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,17 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Rulesets.Replays;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Replays
|
||||
{
|
||||
public class ManiaReplayFrame : ReplayFrame
|
||||
{
|
||||
public override bool IsImportant => MouseX > 0;
|
||||
|
||||
public ManiaReplayFrame(double time, int activeColumns)
|
||||
: base(time, activeColumns, null, ReplayButtonState.None)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,173 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Replays;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
[Ignore("getting CI working")]
|
||||
public class TestCaseAutoGeneration : OsuTestCase
|
||||
{
|
||||
[Test]
|
||||
public void TestSingleNote()
|
||||
{
|
||||
// | |
|
||||
// | - |
|
||||
// | |
|
||||
|
||||
var beatmap = new Beatmap<ManiaHitObject>();
|
||||
beatmap.HitObjects.Add(new Note { StartTime = 1000 });
|
||||
|
||||
var generated = new ManiaAutoGenerator(beatmap).Generate();
|
||||
|
||||
Assert.IsTrue(generated.Frames.Count == 3, "Replay must have 3 frames");
|
||||
Assert.AreEqual(1000, generated.Frames[1].Time, "Incorrect hit time");
|
||||
Assert.AreEqual(1000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[2].Time, "Incorrect release time");
|
||||
Assert.AreEqual(1, generated.Frames[1].MouseX, "Key 0 has not been pressed");
|
||||
Assert.AreEqual(0, generated.Frames[2].MouseX, "Key 0 has not been released");
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSingleHoldNote()
|
||||
{
|
||||
// | |
|
||||
// | * |
|
||||
// | * |
|
||||
// | * |
|
||||
// | |
|
||||
|
||||
var beatmap = new Beatmap<ManiaHitObject>();
|
||||
beatmap.HitObjects.Add(new HoldNote { StartTime = 1000, Duration = 2000 });
|
||||
|
||||
var generated = new ManiaAutoGenerator(beatmap).Generate();
|
||||
|
||||
Assert.IsTrue(generated.Frames.Count == 3, "Replay must have 3 frames");
|
||||
Assert.AreEqual(1000, generated.Frames[1].Time, "Incorrect hit time");
|
||||
Assert.AreEqual(3000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[2].Time, "Incorrect release time");
|
||||
Assert.AreEqual(1, generated.Frames[1].MouseX, "Key 0 has not been pressed");
|
||||
Assert.AreEqual(0, generated.Frames[2].MouseX, "Key 0 has not been released");
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSingleNoteChord()
|
||||
{
|
||||
// | | |
|
||||
// | - | - |
|
||||
// | | |
|
||||
|
||||
var beatmap = new Beatmap<ManiaHitObject>();
|
||||
beatmap.HitObjects.Add(new Note { StartTime = 1000 });
|
||||
beatmap.HitObjects.Add(new Note { StartTime = 1000, Column = 1 });
|
||||
|
||||
var generated = new ManiaAutoGenerator(beatmap).Generate();
|
||||
|
||||
Assert.IsTrue(generated.Frames.Count == 3, "Replay must have 3 frames");
|
||||
Assert.AreEqual(1000, generated.Frames[1].Time, "Incorrect hit time");
|
||||
Assert.AreEqual(1000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[2].Time, "Incorrect release time");
|
||||
Assert.AreEqual(3, generated.Frames[1].MouseX, "Keys 1 and 2 have not been pressed");
|
||||
Assert.AreEqual(0, generated.Frames[2].MouseX, "Keys 1 and 2 have not been released");
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestHoldNoteChord()
|
||||
{
|
||||
// | | |
|
||||
// | * | * |
|
||||
// | * | * |
|
||||
// | * | * |
|
||||
// | | |
|
||||
|
||||
var beatmap = new Beatmap<ManiaHitObject>();
|
||||
beatmap.HitObjects.Add(new HoldNote { StartTime = 1000, Duration = 2000 });
|
||||
beatmap.HitObjects.Add(new HoldNote { StartTime = 1000, Duration = 2000, Column = 1 });
|
||||
|
||||
var generated = new ManiaAutoGenerator(beatmap).Generate();
|
||||
|
||||
Assert.IsTrue(generated.Frames.Count == 3, "Replay must have 3 frames");
|
||||
Assert.AreEqual(1000, generated.Frames[1].Time, "Incorrect hit time");
|
||||
Assert.AreEqual(3000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[2].Time, "Incorrect release time");
|
||||
Assert.AreEqual(3, generated.Frames[1].MouseX, "Keys 1 and 2 have not been pressed");
|
||||
Assert.AreEqual(0, generated.Frames[2].MouseX, "Keys 1 and 2 have not been released");
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSingleNoteStair()
|
||||
{
|
||||
// | | |
|
||||
// | | - |
|
||||
// | - | |
|
||||
// | | |
|
||||
|
||||
var beatmap = new Beatmap<ManiaHitObject>();
|
||||
beatmap.HitObjects.Add(new Note { StartTime = 1000 });
|
||||
beatmap.HitObjects.Add(new Note { StartTime = 2000, Column = 1 });
|
||||
|
||||
var generated = new ManiaAutoGenerator(beatmap).Generate();
|
||||
|
||||
Assert.IsTrue(generated.Frames.Count == 5, "Replay must have 5 frames");
|
||||
Assert.AreEqual(1000, generated.Frames[1].Time, "Incorrect first note hit time");
|
||||
Assert.AreEqual(1000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[2].Time, "Incorrect first note release time");
|
||||
Assert.AreEqual(2000, generated.Frames[3].Time, "Incorrect second note hit time");
|
||||
Assert.AreEqual(2000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[4].Time, "Incorrect second note release time");
|
||||
Assert.AreEqual(1, generated.Frames[1].MouseX, "Key 1 has not been pressed");
|
||||
Assert.AreEqual(0, generated.Frames[2].MouseX, "Key 1 has not been released");
|
||||
Assert.AreEqual(2, generated.Frames[3].MouseX, "Key 2 has not been pressed");
|
||||
Assert.AreEqual(0, generated.Frames[4].MouseX, "Key 2 has not been released");
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestHoldNoteStair()
|
||||
{
|
||||
// | | |
|
||||
// | | * |
|
||||
// | * | * |
|
||||
// | * | * |
|
||||
// | * | |
|
||||
// | | |
|
||||
|
||||
var beatmap = new Beatmap<ManiaHitObject>();
|
||||
beatmap.HitObjects.Add(new HoldNote { StartTime = 1000, Duration = 2000 });
|
||||
beatmap.HitObjects.Add(new HoldNote { StartTime = 2000, Duration = 2000, Column = 1 });
|
||||
|
||||
var generated = new ManiaAutoGenerator(beatmap).Generate();
|
||||
|
||||
Assert.IsTrue(generated.Frames.Count == 5, "Replay must have 5 frames");
|
||||
Assert.AreEqual(1000, generated.Frames[1].Time, "Incorrect first note hit time");
|
||||
Assert.AreEqual(3000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[3].Time, "Incorrect first note release time");
|
||||
Assert.AreEqual(2000, generated.Frames[2].Time, "Incorrect second note hit time");
|
||||
Assert.AreEqual(4000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[4].Time, "Incorrect second note release time");
|
||||
Assert.AreEqual(1, generated.Frames[1].MouseX, "Key 1 has not been pressed");
|
||||
Assert.AreEqual(3, generated.Frames[2].MouseX, "Keys 1 and 2 have not been pressed");
|
||||
Assert.AreEqual(2, generated.Frames[3].MouseX, "Key 1 has not been released");
|
||||
Assert.AreEqual(0, generated.Frames[4].MouseX, "Key 2 has not been released");
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestHoldNoteWithReleasePress()
|
||||
{
|
||||
// | | |
|
||||
// | * | - |
|
||||
// | * | |
|
||||
// | * | |
|
||||
// | | |
|
||||
|
||||
var beatmap = new Beatmap<ManiaHitObject>();
|
||||
beatmap.HitObjects.Add(new HoldNote { StartTime = 1000, Duration = 2000 - ManiaAutoGenerator.RELEASE_DELAY });
|
||||
beatmap.HitObjects.Add(new Note { StartTime = 3000, Column = 1 });
|
||||
|
||||
var generated = new ManiaAutoGenerator(beatmap).Generate();
|
||||
|
||||
Assert.IsTrue(generated.Frames.Count == 4, "Replay must have 4 frames");
|
||||
Assert.AreEqual(1000, generated.Frames[1].Time, "Incorrect first note hit time");
|
||||
Assert.AreEqual(3000, generated.Frames[2].Time, "Incorrect second note press time + first note release time");
|
||||
Assert.AreEqual(3000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[3].Time, "Incorrect second note release time");
|
||||
Assert.AreEqual(1, generated.Frames[1].MouseX, "Key 1 has not been pressed");
|
||||
Assert.AreEqual(2, generated.Frames[2].MouseX, "Key 1 has not been released or key 2 has not been pressed");
|
||||
Assert.AreEqual(0, generated.Frames[3].MouseX, "Keys 1 and 2 have not been released");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,16 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using NUnit.Framework;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
[Ignore("getting CI working")]
|
||||
public class TestCasePerformancePoints : Game.Tests.Visual.TestCasePerformancePoints
|
||||
{
|
||||
public TestCasePerformancePoints()
|
||||
: base(new ManiaRuleset(new RulesetInfo()))
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -124,6 +124,6 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
protected override SpeedAdjustmentContainer CreateSpeedAdjustmentContainer(MultiplierControlPoint controlPoint) => new ManiaSpeedAdjustmentContainer(controlPoint, ScrollingAlgorithm.Basic);
|
||||
|
||||
protected override FramedReplayInputHandler CreateReplayInputHandler(Replay replay) => new ManiaFramedReplayInputHandler(replay);
|
||||
protected override FramedReplayInputHandler CreateReplayInputHandler(Replay replay) => new ManiaFramedReplayInputHandler(replay, this);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<Import Project="..\osu.Game.props" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
@@ -21,7 +21,6 @@
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
|
||||
<LangVersion>6</LangVersion>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
@@ -72,6 +71,7 @@
|
||||
<Compile Include="Objects\Types\IHasColumn.cs" />
|
||||
<Compile Include="Replays\ManiaAutoGenerator.cs" />
|
||||
<Compile Include="Replays\ManiaFramedReplayInputHandler.cs" />
|
||||
<Compile Include="Replays\ManiaReplayFrame.cs" />
|
||||
<Compile Include="Scoring\ManiaScoreProcessor.cs" />
|
||||
<Compile Include="Objects\BarLine.cs" />
|
||||
<Compile Include="Objects\HoldNote.cs" />
|
||||
@@ -80,8 +80,10 @@
|
||||
<Compile Include="Objects\Note.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="ManiaInputManager.cs" />
|
||||
<Compile Include="Tests\TestCaseAutoGeneration.cs" />
|
||||
<Compile Include="Tests\TestCaseManiaHitObjects.cs" />
|
||||
<Compile Include="Tests\TestCaseManiaPlayfield.cs" />
|
||||
<Compile Include="Tests\TestCasePerformancePoints.cs" />
|
||||
<Compile Include="Timing\GravityScrollingContainer.cs" />
|
||||
<Compile Include="Timing\ScrollingAlgorithm.cs" />
|
||||
<Compile Include="UI\Column.cs" />
|
||||
@@ -96,9 +98,6 @@
|
||||
<Compile Include="Timing\ManiaSpeedAdjustmentContainer.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="..\osu.licenseheader">
|
||||
<Link>osu.licenseheader</Link>
|
||||
</None>
|
||||
<None Include="app.config" />
|
||||
<None Include="OpenTK.dll.config" />
|
||||
<None Include="packages.config" />
|
||||
@@ -115,6 +114,9 @@
|
||||
<Private>True</Private>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Service Include="{82A7F48D-3B50-4B1E-B82E-3ADA8210C358}" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
|
||||
@@ -0,0 +1,13 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
public class OsuEditPlayfield : OsuPlayfield
|
||||
{
|
||||
protected override CursorContainer CreateCursor() => null;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
public class OsuEditRulesetContainer : OsuRulesetContainer
|
||||
{
|
||||
public OsuEditRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap, bool isForCurrentRuleset)
|
||||
: base(ruleset, beatmap, isForCurrentRuleset)
|
||||
{
|
||||
}
|
||||
|
||||
protected override Playfield CreatePlayfield() => new OsuEditPlayfield();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,29 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Tools;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
public class OsuHitObjectComposer : HitObjectComposer
|
||||
{
|
||||
public OsuHitObjectComposer(Ruleset ruleset)
|
||||
: base(ruleset)
|
||||
{
|
||||
}
|
||||
|
||||
protected override RulesetContainer CreateRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap) => new OsuEditRulesetContainer(ruleset, beatmap, true);
|
||||
|
||||
protected override IReadOnlyList<ICompositionTool> CompositionTools => new ICompositionTool[]
|
||||
{
|
||||
new HitObjectCompositionTool<HitCircle>(),
|
||||
new HitObjectCompositionTool<Slider>(),
|
||||
new HitObjectCompositionTool<Spinner>()
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -9,6 +9,7 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Osu.Judgements;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
@@ -165,6 +166,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
}
|
||||
|
||||
public Drawable ProxiedLayer => initialCircle.ApproachCircle;
|
||||
|
||||
public override Vector2 SelectionPoint => ToScreenSpace(body.Position);
|
||||
public override Quad SelectionQuad => body.PathDrawQuad;
|
||||
}
|
||||
|
||||
internal interface ISliderProgress
|
||||
|
||||
@@ -14,6 +14,7 @@ using osu.Game.Configuration;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics.ES30;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
@@ -49,6 +50,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
}
|
||||
}
|
||||
|
||||
public Quad PathDrawQuad => container.ScreenSpaceDrawQuad;
|
||||
|
||||
private int textureWidth => (int)PathWidth * 2;
|
||||
|
||||
private readonly Slider slider;
|
||||
@@ -182,4 +185,4 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
SetRange(start, end);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -45,6 +45,18 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
set { Curve.Distance = value; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The position of the cursor at the point of completion of this <see cref="Slider"/> if it was hit
|
||||
/// with as few movements as possible. This is set and used by difficulty calculation.
|
||||
/// </summary>
|
||||
internal Vector2? LazyEndPosition;
|
||||
|
||||
/// <summary>
|
||||
/// The distance travelled by the cursor upon completion of this <see cref="Slider"/> if it was hit
|
||||
/// with as few movements as possible. This is set and used by difficulty calculation.
|
||||
/// </summary>
|
||||
internal float LazyTravelDistance;
|
||||
|
||||
public List<SampleInfoList> RepeatSamples { get; set; } = new List<SampleInfoList>();
|
||||
public int RepeatCount { get; set; } = 1;
|
||||
|
||||
|
||||
@@ -33,9 +33,9 @@ namespace osu.Game.Rulesets.Osu.OsuDifficulty
|
||||
(h as Slider)?.Curve?.Calculate();
|
||||
}
|
||||
|
||||
public override double Calculate(Dictionary<string, string> categoryDifficulty = null)
|
||||
public override double Calculate(Dictionary<string, double> categoryDifficulty = null)
|
||||
{
|
||||
OsuDifficultyBeatmap beatmap = new OsuDifficultyBeatmap(Beatmap.HitObjects);
|
||||
OsuDifficultyBeatmap beatmap = new OsuDifficultyBeatmap(Beatmap.HitObjects, TimeRate);
|
||||
Skill[] skills =
|
||||
{
|
||||
new Aim(),
|
||||
@@ -67,8 +67,8 @@ namespace osu.Game.Rulesets.Osu.OsuDifficulty
|
||||
|
||||
if (categoryDifficulty != null)
|
||||
{
|
||||
categoryDifficulty.Add("Aim", aimRating.ToString("0.00"));
|
||||
categoryDifficulty.Add("Speed", speedRating.ToString("0.00"));
|
||||
categoryDifficulty.Add("Aim", aimRating);
|
||||
categoryDifficulty.Add("Speed", speedRating);
|
||||
}
|
||||
|
||||
return starRating;
|
||||
|
||||
@@ -20,12 +20,12 @@ namespace osu.Game.Rulesets.Osu.OsuDifficulty.Preprocessing
|
||||
/// Creates an enumerator, which preprocesses a list of <see cref="OsuHitObject"/>s recieved as input, wrapping them as
|
||||
/// <see cref="OsuDifficultyHitObject"/> which contains extra data required for difficulty calculation.
|
||||
/// </summary>
|
||||
public OsuDifficultyBeatmap(List<OsuHitObject> objects)
|
||||
public OsuDifficultyBeatmap(List<OsuHitObject> objects, double timeRate)
|
||||
{
|
||||
// Sort OsuHitObjects by StartTime - they are not correctly ordered in some cases.
|
||||
// This should probably happen before the objects reach the difficulty calculator.
|
||||
objects.Sort((a, b) => a.StartTime.CompareTo(b.StartTime));
|
||||
difficultyObjects = createDifficultyObjectEnumerator(objects);
|
||||
difficultyObjects = createDifficultyObjectEnumerator(objects, timeRate);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -67,7 +67,7 @@ namespace osu.Game.Rulesets.Osu.OsuDifficulty.Preprocessing
|
||||
|
||||
IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
|
||||
|
||||
private IEnumerator<OsuDifficultyHitObject> createDifficultyObjectEnumerator(List<OsuHitObject> objects)
|
||||
private IEnumerator<OsuDifficultyHitObject> createDifficultyObjectEnumerator(List<OsuHitObject> objects, double timeRate)
|
||||
{
|
||||
// We will process OsuHitObjects in groups of three to form a triangle, so we can calculate an angle for each object.
|
||||
OsuHitObject[] triangle = new OsuHitObject[3];
|
||||
@@ -87,7 +87,7 @@ namespace osu.Game.Rulesets.Osu.OsuDifficulty.Preprocessing
|
||||
triangle[1] = triangle[0];
|
||||
triangle[0] = objects[i];
|
||||
|
||||
yield return new OsuDifficultyHitObject(triangle);
|
||||
yield return new OsuDifficultyHitObject(triangle, timeRate);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,6 +2,8 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using OpenTK;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.OsuDifficulty.Preprocessing
|
||||
@@ -33,13 +35,17 @@ namespace osu.Game.Rulesets.Osu.OsuDifficulty.Preprocessing
|
||||
|
||||
private const int normalized_radius = 52;
|
||||
|
||||
private readonly double timeRate;
|
||||
|
||||
private readonly OsuHitObject[] t;
|
||||
|
||||
/// <summary>
|
||||
/// Initializes the object calculating extra data required for difficulty calculation.
|
||||
/// </summary>
|
||||
public OsuDifficultyHitObject(OsuHitObject[] triangle)
|
||||
public OsuDifficultyHitObject(OsuHitObject[] triangle, double timeRate)
|
||||
{
|
||||
this.timeRate = timeRate;
|
||||
|
||||
t = triangle;
|
||||
BaseObject = t[0];
|
||||
setDistances();
|
||||
@@ -57,14 +63,53 @@ namespace osu.Game.Rulesets.Osu.OsuDifficulty.Preprocessing
|
||||
scalingFactor *= 1 + smallCircleBonus;
|
||||
}
|
||||
|
||||
Distance = (t[0].StackedPosition - t[1].StackedPosition).Length * scalingFactor;
|
||||
Vector2 lastCursorPosition = t[1].StackedPosition;
|
||||
float lastTravelDistance = 0;
|
||||
|
||||
var lastSlider = t[1] as Slider;
|
||||
if (lastSlider != null)
|
||||
{
|
||||
computeSliderCursorPosition(lastSlider);
|
||||
lastCursorPosition = lastSlider.LazyEndPosition ?? lastCursorPosition;
|
||||
lastTravelDistance = lastSlider.LazyTravelDistance;
|
||||
}
|
||||
|
||||
Distance = (lastTravelDistance + (BaseObject.StackedPosition - lastCursorPosition).Length) * scalingFactor;
|
||||
}
|
||||
|
||||
private void setTimingValues()
|
||||
{
|
||||
// Every timing inverval is hard capped at the equivalent of 375 BPM streaming speed as a safety measure.
|
||||
DeltaTime = Math.Max(40, t[0].StartTime - t[1].StartTime);
|
||||
DeltaTime = Math.Max(40, (t[0].StartTime - t[1].StartTime) / timeRate);
|
||||
TimeUntilHit = 450; // BaseObject.PreEmpt;
|
||||
}
|
||||
|
||||
private void computeSliderCursorPosition(Slider slider)
|
||||
{
|
||||
if (slider.LazyEndPosition != null)
|
||||
return;
|
||||
slider.LazyEndPosition = slider.StackedPosition;
|
||||
|
||||
float approxFollowCircleRadius = (float)(slider.Radius * 3);
|
||||
var computeVertex = new Action<double>(t =>
|
||||
{
|
||||
var diff = slider.PositionAt(t) - slider.LazyEndPosition.Value;
|
||||
float dist = diff.Length;
|
||||
|
||||
if (dist > approxFollowCircleRadius)
|
||||
{
|
||||
// The cursor would be outside the follow circle, we need to move it
|
||||
diff.Normalize(); // Obtain direction of diff
|
||||
dist -= approxFollowCircleRadius;
|
||||
slider.LazyEndPosition += diff * dist;
|
||||
slider.LazyTravelDistance += dist;
|
||||
}
|
||||
});
|
||||
|
||||
var scoringTimes = slider.Ticks.Select(t => t.StartTime).Concat(slider.RepeatPoints.Select(r => r.StartTime)).OrderBy(t => t);
|
||||
foreach (var time in scoringTimes)
|
||||
computeVertex(time);
|
||||
computeVertex(slider.EndTime);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Rulesets.UI;
|
||||
@@ -9,6 +10,8 @@ namespace osu.Game.Rulesets.Osu
|
||||
{
|
||||
public class OsuInputManager : RulesetInputManager<OsuAction>
|
||||
{
|
||||
public IEnumerable<OsuAction> PressedActions => KeyBindingContainer.PressedActions;
|
||||
|
||||
public OsuInputManager(RulesetInfo ruleset) : base(ruleset, 0, SimultaneousBindingMode.Unique)
|
||||
{
|
||||
}
|
||||
|
||||
@@ -5,7 +5,6 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.OsuDifficulty;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Rulesets.UI;
|
||||
@@ -14,6 +13,12 @@ using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Overlays.Settings;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.Osu.Scoring;
|
||||
using osu.Game.Rulesets.Osu.Edit;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu
|
||||
{
|
||||
@@ -29,21 +34,35 @@ namespace osu.Game.Rulesets.Osu
|
||||
new KeyBinding(InputKey.MouseRight, OsuAction.RightButton),
|
||||
};
|
||||
|
||||
public override IEnumerable<BeatmapStatistic> GetBeatmapStatistics(WorkingBeatmap beatmap) => new[]
|
||||
public override IEnumerable<BeatmapStatistic> GetBeatmapStatistics(WorkingBeatmap beatmap)
|
||||
{
|
||||
new BeatmapStatistic
|
||||
IEnumerable<HitObject> hitObjects = beatmap.Beatmap.HitObjects;
|
||||
IEnumerable<HitObject> circles = hitObjects.Where(c => !(c is IHasEndTime));
|
||||
IEnumerable<HitObject> sliders = hitObjects.Where(s => s is IHasCurve);
|
||||
IEnumerable<HitObject> spinners = hitObjects.Where(s => s is IHasEndTime && !(s is IHasCurve));
|
||||
|
||||
return new[]
|
||||
{
|
||||
Name = @"Circle count",
|
||||
Content = beatmap.Beatmap.HitObjects.Count(h => h is HitCircle).ToString(),
|
||||
Icon = FontAwesome.fa_dot_circle_o
|
||||
},
|
||||
new BeatmapStatistic
|
||||
{
|
||||
Name = @"Slider count",
|
||||
Content = beatmap.Beatmap.HitObjects.Count(h => h is Slider).ToString(),
|
||||
Icon = FontAwesome.fa_circle_o
|
||||
}
|
||||
};
|
||||
new BeatmapStatistic
|
||||
{
|
||||
Name = @"Circle Count",
|
||||
Content = circles.Count().ToString(),
|
||||
Icon = FontAwesome.fa_circle_o
|
||||
},
|
||||
new BeatmapStatistic
|
||||
{
|
||||
Name = @"Slider Count",
|
||||
Content = sliders.Count().ToString(),
|
||||
Icon = FontAwesome.fa_circle
|
||||
},
|
||||
new BeatmapStatistic
|
||||
{
|
||||
Name = @"Spinner Count",
|
||||
Content = spinners.Count().ToString(),
|
||||
Icon = FontAwesome.fa_circle
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
public override IEnumerable<Mod> GetModsFor(ModType type)
|
||||
{
|
||||
@@ -114,8 +133,14 @@ namespace osu.Game.Rulesets.Osu
|
||||
|
||||
public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap, Mod[] mods = null) => new OsuDifficultyCalculator(beatmap, mods);
|
||||
|
||||
public override PerformanceCalculator CreatePerformanceCalculator(Beatmap beatmap, Score score) => new OsuPerformanceCalculator(this, beatmap, score);
|
||||
|
||||
public override HitObjectComposer CreateHitObjectComposer() => new OsuHitObjectComposer(this);
|
||||
|
||||
public override string Description => "osu!";
|
||||
|
||||
public override string ShortName => "osu";
|
||||
|
||||
public override SettingsSubsection CreateSettings() => new OsuSettings();
|
||||
|
||||
public override int LegacyID => 0;
|
||||
|
||||
@@ -0,0 +1,199 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu.Beatmaps;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Scoring
|
||||
{
|
||||
public class OsuPerformanceCalculator : PerformanceCalculator<OsuHitObject>
|
||||
{
|
||||
private readonly int countHitCircles;
|
||||
private readonly int beatmapMaxCombo;
|
||||
|
||||
private Mod[] mods;
|
||||
private double realApproachRate;
|
||||
private double accuracy;
|
||||
private int scoreMaxCombo;
|
||||
private int count300;
|
||||
private int count100;
|
||||
private int count50;
|
||||
private int countMiss;
|
||||
|
||||
public OsuPerformanceCalculator(Ruleset ruleset, Beatmap beatmap, Score score)
|
||||
: base(ruleset, beatmap, score)
|
||||
{
|
||||
countHitCircles = Beatmap.HitObjects.Count(h => h is HitCircle);
|
||||
|
||||
beatmapMaxCombo = Beatmap.HitObjects.Count;
|
||||
beatmapMaxCombo += Beatmap.HitObjects.OfType<Slider>().Sum(s => s.RepeatCount + s.Ticks.Count());
|
||||
}
|
||||
|
||||
public override double Calculate(Dictionary<string, double> categoryRatings = null)
|
||||
{
|
||||
mods = Score.Mods;
|
||||
accuracy = Score.Accuracy;
|
||||
scoreMaxCombo = Score.MaxCombo;
|
||||
count300 = Convert.ToInt32(Score.Statistics["300"]);
|
||||
count100 = Convert.ToInt32(Score.Statistics["100"]);
|
||||
count50 = Convert.ToInt32(Score.Statistics["50"]);
|
||||
countMiss = Convert.ToInt32(Score.Statistics["x"]);
|
||||
|
||||
// Don't count scores made with supposedly unranked mods
|
||||
if (mods.Any(m => !m.Ranked))
|
||||
return 0;
|
||||
|
||||
// Todo: In the future we should apply changes to PreEmpt/AR at an OsuHitObject/BaseDifficulty level, but this is done
|
||||
// locally for now as doing so would modify animations and other things unexpectedly
|
||||
// DO NOT MODIFY THIS
|
||||
double ar = Beatmap.BeatmapInfo.BaseDifficulty.ApproachRate;
|
||||
if (mods.Any(m => m is OsuModHardRock))
|
||||
ar = Math.Min(10, ar * 1.4);
|
||||
if (mods.Any(m => m is OsuModEasy))
|
||||
ar = Math.Max(0, ar / 2);
|
||||
double preEmpt = BeatmapDifficulty.DifficultyRange(ar, 1800, 1200, 450);
|
||||
realApproachRate = preEmpt > 1200 ? (1800 - preEmpt) / 120 : (1200 - preEmpt) / 150 + 5;
|
||||
|
||||
// Custom multipliers for NoFail and SpunOut.
|
||||
double multiplier = 1.12f; // This is being adjusted to keep the final pp value scaled around what it used to be when changing things
|
||||
|
||||
if (mods.Any(m => m is OsuModNoFail))
|
||||
multiplier *= 0.90f;
|
||||
|
||||
if (mods.Any(m => m is OsuModSpunOut))
|
||||
multiplier *= 0.95f;
|
||||
|
||||
double aimValue = computeAimValue();
|
||||
double speedValue = computeSpeedValue();
|
||||
double accuracyValue = computeAccuracyValue();
|
||||
double totalValue =
|
||||
Math.Pow(
|
||||
Math.Pow(aimValue, 1.1f) +
|
||||
Math.Pow(speedValue, 1.1f) +
|
||||
Math.Pow(accuracyValue, 1.1f), 1.0f / 1.1f
|
||||
) * multiplier;
|
||||
|
||||
if (categoryRatings != null)
|
||||
{
|
||||
categoryRatings.Add("Aim", aimValue);
|
||||
categoryRatings.Add("Speed", speedValue);
|
||||
categoryRatings.Add("Accuracy", accuracyValue);
|
||||
}
|
||||
|
||||
return totalValue;
|
||||
}
|
||||
|
||||
private double computeAimValue()
|
||||
{
|
||||
double aimValue = Math.Pow(5.0f * Math.Max(1.0f, Attributes["Aim"] / 0.0675f) - 4.0f, 3.0f) / 100000.0f;
|
||||
|
||||
// Longer maps are worth more
|
||||
double lengthBonus = 0.95f + 0.4f * Math.Min(1.0f, totalHits / 2000.0f) +
|
||||
(totalHits > 2000 ? Math.Log10(totalHits / 2000.0f) * 0.5f : 0.0f);
|
||||
|
||||
aimValue *= lengthBonus;
|
||||
|
||||
// Penalize misses exponentially. This mainly fixes tag4 maps and the likes until a per-hitobject solution is available
|
||||
aimValue *= Math.Pow(0.97f, countMiss);
|
||||
|
||||
// Combo scaling
|
||||
if (beatmapMaxCombo > 0)
|
||||
aimValue *= Math.Min(Math.Pow(scoreMaxCombo, 0.8f) / Math.Pow(beatmapMaxCombo, 0.8f), 1.0f);
|
||||
|
||||
double approachRateFactor = 1.0f;
|
||||
if (realApproachRate > 10.33f)
|
||||
approachRateFactor += 0.45f * (realApproachRate - 10.33f);
|
||||
else if (realApproachRate < 8.0f)
|
||||
{
|
||||
// HD is worth more with lower ar!
|
||||
if (mods.Any(h => h is OsuModHidden))
|
||||
approachRateFactor += 0.02f * (8.0f - realApproachRate);
|
||||
else
|
||||
approachRateFactor += 0.01f * (8.0f - realApproachRate);
|
||||
}
|
||||
|
||||
aimValue *= approachRateFactor;
|
||||
|
||||
if (mods.Any(h => h is OsuModHidden))
|
||||
aimValue *= 1.18f;
|
||||
|
||||
if (mods.Any(h => h is OsuModFlashlight))
|
||||
{
|
||||
// Apply length bonus again if flashlight is on simply because it becomes a lot harder on longer maps.
|
||||
aimValue *= 1.45f * lengthBonus;
|
||||
}
|
||||
|
||||
// Scale the aim value with accuracy _slightly_
|
||||
aimValue *= 0.5f + accuracy / 2.0f;
|
||||
// It is important to also consider accuracy difficulty when doing that
|
||||
aimValue *= 0.98f + Math.Pow(Beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty, 2) / 2500;
|
||||
|
||||
return aimValue;
|
||||
}
|
||||
|
||||
private double computeSpeedValue()
|
||||
{
|
||||
double speedValue = Math.Pow(5.0f * Math.Max(1.0f, Attributes["Speed"] / 0.0675f) - 4.0f, 3.0f) / 100000.0f;
|
||||
|
||||
// Longer maps are worth more
|
||||
speedValue *= 0.95f + 0.4f * Math.Min(1.0f, totalHits / 2000.0f) +
|
||||
(totalHits > 2000 ? Math.Log10(totalHits / 2000.0f) * 0.5f : 0.0f);
|
||||
|
||||
// Penalize misses exponentially. This mainly fixes tag4 maps and the likes until a per-hitobject solution is available
|
||||
speedValue *= Math.Pow(0.97f, countMiss);
|
||||
|
||||
// Combo scaling
|
||||
if (beatmapMaxCombo > 0)
|
||||
speedValue *= Math.Min(Math.Pow(scoreMaxCombo, 0.8f) / Math.Pow(beatmapMaxCombo, 0.8f), 1.0f);
|
||||
|
||||
// Scale the speed value with accuracy _slightly_
|
||||
speedValue *= 0.5f + accuracy / 2.0f;
|
||||
// It is important to also consider accuracy difficulty when doing that
|
||||
speedValue *= 0.98f + Math.Pow(Beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty, 2) / 2500;
|
||||
|
||||
return speedValue;
|
||||
}
|
||||
|
||||
private double computeAccuracyValue()
|
||||
{
|
||||
// This percentage only considers HitCircles of any value - in this part of the calculation we focus on hitting the timing hit window
|
||||
double betterAccuracyPercentage;
|
||||
int amountHitObjectsWithAccuracy = countHitCircles;
|
||||
|
||||
if (amountHitObjectsWithAccuracy > 0)
|
||||
betterAccuracyPercentage = ((count300 - (totalHits - amountHitObjectsWithAccuracy)) * 6 + count100 * 2 + count50) / (amountHitObjectsWithAccuracy * 6);
|
||||
else
|
||||
betterAccuracyPercentage = 0;
|
||||
|
||||
// It is possible to reach a negative accuracy with this formula. Cap it at zero - zero points
|
||||
if (betterAccuracyPercentage < 0)
|
||||
betterAccuracyPercentage = 0;
|
||||
|
||||
// Lots of arbitrary values from testing.
|
||||
// Considering to use derivation from perfect accuracy in a probabilistic manner - assume normal distribution
|
||||
double accuracyValue = Math.Pow(1.52163f, Beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty) * Math.Pow(betterAccuracyPercentage, 24) * 2.83f;
|
||||
|
||||
// Bonus for many hitcircles - it's harder to keep good accuracy up for longer
|
||||
accuracyValue *= Math.Min(1.15f, Math.Pow(amountHitObjectsWithAccuracy / 1000.0f, 0.3f));
|
||||
|
||||
if (mods.Any(m => m is OsuModHidden))
|
||||
accuracyValue *= 1.02f;
|
||||
if (mods.Any(m => m is OsuModFlashlight))
|
||||
accuracyValue *= 1.02f;
|
||||
|
||||
return accuracyValue;
|
||||
}
|
||||
|
||||
private double totalHits => count300 + count100 + count50 + countMiss;
|
||||
private double totalSuccessfulHits => count300 + count100 + count50;
|
||||
|
||||
protected override BeatmapConverter<OsuHitObject> CreateBeatmapConverter() => new OsuBeatmapConverter();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,16 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using NUnit.Framework;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
[Ignore("getting CI working")]
|
||||
public class TestCasePerformancePoints : Game.Tests.Visual.TestCasePerformancePoints
|
||||
{
|
||||
public TestCasePerformancePoints()
|
||||
: base(new OsuRuleset(new RulesetInfo()))
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -20,8 +20,6 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
{
|
||||
internal class CursorTrail : Drawable
|
||||
{
|
||||
public override bool HandleInput => true;
|
||||
|
||||
private int currentIndex;
|
||||
|
||||
private Shader shader;
|
||||
|
||||
@@ -13,6 +13,7 @@ using System.Linq;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Osu.Judgements;
|
||||
using osu.Game.Rulesets.Osu.UI.Cursor;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.UI
|
||||
{
|
||||
@@ -30,6 +31,9 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
{
|
||||
get
|
||||
{
|
||||
if (Parent == null)
|
||||
return Vector2.Zero;
|
||||
|
||||
var parentSize = Parent.DrawSize;
|
||||
var aspectSize = parentSize.X * 0.75f < parentSize.Y ? new Vector2(parentSize.X, parentSize.X * 0.75f) : new Vector2(parentSize.Y * 4f / 3f, parentSize.Y);
|
||||
|
||||
@@ -65,7 +69,10 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
AddInternal(new GameplayCursor());
|
||||
|
||||
var cursor = CreateCursor();
|
||||
if (cursor != null)
|
||||
AddInternal(cursor);
|
||||
}
|
||||
|
||||
public override void Add(DrawableHitObject h)
|
||||
@@ -102,5 +109,7 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
|
||||
judgementLayer.Add(explosion);
|
||||
}
|
||||
|
||||
protected virtual CursorContainer CreateCursor() => new GameplayCursor();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<Import Project="..\osu.Game.props" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
@@ -22,7 +22,6 @@
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
|
||||
<LangVersion>6</LangVersion>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
@@ -49,6 +48,9 @@
|
||||
<ItemGroup>
|
||||
<Compile Include="Beatmaps\OsuBeatmapConverter.cs" />
|
||||
<Compile Include="Beatmaps\OsuBeatmapProcessor.cs" />
|
||||
<Compile Include="Edit\OsuEditPlayfield.cs" />
|
||||
<Compile Include="Edit\OsuEditRulesetContainer.cs" />
|
||||
<Compile Include="Edit\OsuHitObjectComposer.cs" />
|
||||
<Compile Include="Objects\Drawables\DrawableOsuHitObject.cs" />
|
||||
<Compile Include="Objects\Drawables\Connections\ConnectionRenderer.cs" />
|
||||
<Compile Include="Objects\Drawables\Connections\FollowPointRenderer.cs" />
|
||||
@@ -85,9 +87,11 @@
|
||||
<Compile Include="OsuInputManager.cs" />
|
||||
<Compile Include="Replays\OsuReplayInputHandler.cs" />
|
||||
<Compile Include="Tests\TestCaseHitObjects.cs" />
|
||||
<Compile Include="Tests\TestCasePerformancePoints.cs" />
|
||||
<Compile Include="UI\Cursor\CursorTrail.cs" />
|
||||
<Compile Include="UI\Cursor\GameplayCursor.cs" />
|
||||
<Compile Include="UI\OsuSettings.cs" />
|
||||
<Compile Include="Scoring\OsuPerformanceCalculator.cs" />
|
||||
<Compile Include="Scoring\OsuScoreProcessor.cs" />
|
||||
<Compile Include="UI\OsuRulesetContainer.cs" />
|
||||
<Compile Include="UI\OsuPlayfield.cs" />
|
||||
@@ -103,9 +107,6 @@
|
||||
<Compile Include="Replays\OsuAutoGeneratorBase.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="..\osu.licenseheader">
|
||||
<Link>osu.licenseheader</Link>
|
||||
</None>
|
||||
<None Include="app.config" />
|
||||
<None Include="OpenTK.dll.config" />
|
||||
<None Include="packages.config" />
|
||||
@@ -122,7 +123,9 @@
|
||||
<Private>True</Private>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup />
|
||||
<ItemGroup>
|
||||
<Service Include="{82A7F48D-3B50-4B1E-B82E-3ADA8210C358}" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
|
||||
@@ -5,7 +5,6 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Taiko.Beatmaps;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
using System.Collections.Generic;
|
||||
using System.Globalization;
|
||||
using System;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko
|
||||
@@ -36,7 +35,7 @@ namespace osu.Game.Rulesets.Taiko
|
||||
{
|
||||
}
|
||||
|
||||
public override double Calculate(Dictionary<string, string> categoryDifficulty = null)
|
||||
public override double Calculate(Dictionary<string, double> categoryDifficulty = null)
|
||||
{
|
||||
// Fill our custom DifficultyHitObject class, that carries additional information
|
||||
difficultyHitObjects.Clear();
|
||||
@@ -53,8 +52,8 @@ namespace osu.Game.Rulesets.Taiko
|
||||
|
||||
if (categoryDifficulty != null)
|
||||
{
|
||||
categoryDifficulty.Add("Strain", starRating.ToString("0.00", CultureInfo.InvariantCulture));
|
||||
categoryDifficulty.Add("Hit window 300", (35 /*HitObjectManager.HitWindow300*/ / TimeRate).ToString("0.00", CultureInfo.InvariantCulture));
|
||||
categoryDifficulty.Add("Strain", starRating);
|
||||
categoryDifficulty.Add("Hit window 300", 35 /*HitObjectManager.HitWindow300*/ / TimeRate);
|
||||
}
|
||||
|
||||
return starRating;
|
||||
|
||||
@@ -95,6 +95,8 @@ namespace osu.Game.Rulesets.Taiko
|
||||
|
||||
public override string Description => "osu!taiko";
|
||||
|
||||
public override string ShortName => "taiko";
|
||||
|
||||
public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_taiko_o };
|
||||
|
||||
public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap, Mod[] mods = null) => new TaikoDifficultyCalculator(beatmap);
|
||||
|
||||
@@ -0,0 +1,16 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using NUnit.Framework;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Tests
|
||||
{
|
||||
[Ignore("getting CI working")]
|
||||
public class TestCasePerformancePoints : Game.Tests.Visual.TestCasePerformancePoints
|
||||
{
|
||||
public TestCasePerformancePoints()
|
||||
: base(new TaikoRuleset(new RulesetInfo()))
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<Import Project="..\osu.Game.props" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
@@ -21,7 +21,6 @@
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
|
||||
<LangVersion>6</LangVersion>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
@@ -83,6 +82,7 @@
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="Scoring\TaikoScoreProcessor.cs" />
|
||||
<Compile Include="TaikoInputManager.cs" />
|
||||
<Compile Include="Tests\TestCasePerformancePoints.cs" />
|
||||
<Compile Include="Tests\TestCaseTaikoPlayfield.cs" />
|
||||
<Compile Include="UI\HitTarget.cs" />
|
||||
<Compile Include="UI\InputDrum.cs" />
|
||||
@@ -95,9 +95,6 @@
|
||||
<Compile Include="Mods\TaikoMod.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="..\osu.licenseheader">
|
||||
<Link>osu.licenseheader</Link>
|
||||
</None>
|
||||
<None Include="app.config" />
|
||||
<None Include="OpenTK.dll.config" />
|
||||
<None Include="packages.config" />
|
||||
@@ -114,6 +111,9 @@
|
||||
<Private>True</Private>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Service Include="{82A7F48D-3B50-4B1E-B82E-3ADA8210C358}" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
|
||||
@@ -0,0 +1,214 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.IO;
|
||||
using NUnit.Framework;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Game.Tests.Resources;
|
||||
using System.Linq;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Beatmaps.Formats;
|
||||
using osu.Game.Beatmaps.Timing;
|
||||
|
||||
namespace osu.Game.Tests.Beatmaps.Formats
|
||||
{
|
||||
[TestFixture]
|
||||
public class LegacyBeatmapDecoderTest
|
||||
{
|
||||
[Test]
|
||||
public void TestDecodeBeatmapGeneral()
|
||||
{
|
||||
var decoder = new LegacyBeatmapDecoder();
|
||||
using (var resStream = Resource.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
|
||||
using (var stream = new StreamReader(resStream))
|
||||
{
|
||||
var beatmap = decoder.DecodeBeatmap(stream);
|
||||
var beatmapInfo = beatmap.BeatmapInfo;
|
||||
var metadata = beatmap.Metadata;
|
||||
|
||||
Assert.AreEqual("03. Renatus - Soleily 192kbps.mp3", metadata.AudioFile);
|
||||
Assert.AreEqual(0, beatmapInfo.AudioLeadIn);
|
||||
Assert.AreEqual(164471, metadata.PreviewTime);
|
||||
Assert.IsFalse(beatmapInfo.Countdown);
|
||||
Assert.AreEqual(0.7f, beatmapInfo.StackLeniency);
|
||||
Assert.IsTrue(beatmapInfo.RulesetID == 0);
|
||||
Assert.IsFalse(beatmapInfo.LetterboxInBreaks);
|
||||
Assert.IsFalse(beatmapInfo.SpecialStyle);
|
||||
Assert.IsFalse(beatmapInfo.WidescreenStoryboard);
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDecodeBeatmapEditor()
|
||||
{
|
||||
var decoder = new LegacyBeatmapDecoder();
|
||||
using (var resStream = Resource.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
|
||||
using (var stream = new StreamReader(resStream))
|
||||
{
|
||||
var beatmapInfo = decoder.DecodeBeatmap(stream).BeatmapInfo;
|
||||
|
||||
int[] expectedBookmarks =
|
||||
{
|
||||
11505, 22054, 32604, 43153, 53703, 64252, 74802, 85351,
|
||||
95901, 106450, 116999, 119637, 130186, 140735, 151285,
|
||||
161834, 164471, 175020, 185570, 196119, 206669, 209306
|
||||
};
|
||||
Assert.AreEqual(expectedBookmarks.Length, beatmapInfo.Bookmarks.Length);
|
||||
for (int i = 0; i < expectedBookmarks.Length; i++)
|
||||
Assert.AreEqual(expectedBookmarks[i], beatmapInfo.Bookmarks[i]);
|
||||
Assert.AreEqual(1.8, beatmapInfo.DistanceSpacing);
|
||||
Assert.AreEqual(4, beatmapInfo.BeatDivisor);
|
||||
Assert.AreEqual(4, beatmapInfo.GridSize);
|
||||
Assert.AreEqual(2, beatmapInfo.TimelineZoom);
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDecodeBeatmapMetadata()
|
||||
{
|
||||
var decoder = new LegacyBeatmapDecoder();
|
||||
using (var resStream = Resource.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
|
||||
using (var stream = new StreamReader(resStream))
|
||||
{
|
||||
var beatmap = decoder.DecodeBeatmap(stream);
|
||||
var beatmapInfo = beatmap.BeatmapInfo;
|
||||
var metadata = beatmap.Metadata;
|
||||
|
||||
Assert.AreEqual("Renatus", metadata.Title);
|
||||
Assert.AreEqual("Renatus", metadata.TitleUnicode);
|
||||
Assert.AreEqual("Soleily", metadata.Artist);
|
||||
Assert.AreEqual("Soleily", metadata.ArtistUnicode);
|
||||
Assert.AreEqual("Gamu", metadata.AuthorString);
|
||||
Assert.AreEqual("Insane", beatmapInfo.Version);
|
||||
Assert.AreEqual(string.Empty, metadata.Source);
|
||||
Assert.AreEqual("MBC7 Unisphere 地球ヤバイEP Chikyu Yabai", metadata.Tags);
|
||||
Assert.AreEqual(557821, beatmapInfo.OnlineBeatmapID);
|
||||
Assert.AreEqual(241526, metadata.OnlineBeatmapSetID);
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDecodeBeatmapDifficulty()
|
||||
{
|
||||
var decoder = new LegacyBeatmapDecoder();
|
||||
using (var resStream = Resource.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
|
||||
using (var stream = new StreamReader(resStream))
|
||||
{
|
||||
var difficulty = decoder.DecodeBeatmap(stream).BeatmapInfo.BaseDifficulty;
|
||||
|
||||
Assert.AreEqual(6.5f, difficulty.DrainRate);
|
||||
Assert.AreEqual(4, difficulty.CircleSize);
|
||||
Assert.AreEqual(8, difficulty.OverallDifficulty);
|
||||
Assert.AreEqual(9, difficulty.ApproachRate);
|
||||
Assert.AreEqual(1.8f, difficulty.SliderMultiplier);
|
||||
Assert.AreEqual(2, difficulty.SliderTickRate);
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDecodeBeatmapEvents()
|
||||
{
|
||||
var decoder = new LegacyBeatmapDecoder();
|
||||
using (var resStream = Resource.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
|
||||
using (var stream = new StreamReader(resStream))
|
||||
{
|
||||
var beatmap = decoder.DecodeBeatmap(stream);
|
||||
var metadata = beatmap.Metadata;
|
||||
var breakPoint = beatmap.Breaks[0];
|
||||
|
||||
Assert.AreEqual("machinetop_background.jpg", metadata.BackgroundFile);
|
||||
Assert.AreEqual(122474, breakPoint.StartTime);
|
||||
Assert.AreEqual(140135, breakPoint.EndTime);
|
||||
Assert.IsTrue(breakPoint.HasEffect);
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDecodeBeatmapTimingPoints()
|
||||
{
|
||||
var decoder = new LegacyBeatmapDecoder();
|
||||
using (var resStream = Resource.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
|
||||
using (var stream = new StreamReader(resStream))
|
||||
{
|
||||
var beatmap = decoder.DecodeBeatmap(stream);
|
||||
var controlPoints = beatmap.ControlPointInfo;
|
||||
|
||||
Assert.AreEqual(4, controlPoints.TimingPoints.Count);
|
||||
var timingPoint = controlPoints.TimingPoints[0];
|
||||
Assert.AreEqual(956, timingPoint.Time);
|
||||
Assert.AreEqual(329.67032967033d, timingPoint.BeatLength);
|
||||
Assert.AreEqual(TimeSignatures.SimpleQuadruple, timingPoint.TimeSignature);
|
||||
|
||||
Assert.AreEqual(5, controlPoints.DifficultyPoints.Count);
|
||||
var difficultyPoint = controlPoints.DifficultyPoints[0];
|
||||
Assert.AreEqual(116999, difficultyPoint.Time);
|
||||
Assert.AreEqual(0.75000000000000189d, difficultyPoint.SpeedMultiplier);
|
||||
|
||||
Assert.AreEqual(34, controlPoints.SoundPoints.Count);
|
||||
var soundPoint = controlPoints.SoundPoints[0];
|
||||
Assert.AreEqual(956, soundPoint.Time);
|
||||
Assert.AreEqual("soft", soundPoint.SampleBank);
|
||||
Assert.AreEqual(60, soundPoint.SampleVolume);
|
||||
|
||||
Assert.AreEqual(8, controlPoints.EffectPoints.Count);
|
||||
var effectPoint = controlPoints.EffectPoints[0];
|
||||
Assert.AreEqual(53703, effectPoint.Time);
|
||||
Assert.IsTrue(effectPoint.KiaiMode);
|
||||
Assert.IsFalse(effectPoint.OmitFirstBarLine);
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDecodeBeatmapColors()
|
||||
{
|
||||
var decoder = new LegacyBeatmapDecoder();
|
||||
using (var resStream = Resource.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
|
||||
using (var stream = new StreamReader(resStream))
|
||||
{
|
||||
var comboColors = decoder.DecodeBeatmap(stream).ComboColors;
|
||||
|
||||
Color4[] expectedColors =
|
||||
{
|
||||
new Color4(142, 199, 255, 255),
|
||||
new Color4(255, 128, 128, 255),
|
||||
new Color4(128, 255, 255, 255),
|
||||
new Color4(128, 255, 128, 255),
|
||||
new Color4(255, 187, 255, 255),
|
||||
new Color4(255, 177, 140, 255),
|
||||
};
|
||||
Assert.AreEqual(expectedColors.Length, comboColors.Count);
|
||||
for (int i = 0; i < expectedColors.Length; i++)
|
||||
Assert.AreEqual(expectedColors[i], comboColors[i]);
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDecodeBeatmapHitObjects()
|
||||
{
|
||||
var decoder = new LegacyBeatmapDecoder();
|
||||
using (var resStream = Resource.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
|
||||
using (var stream = new StreamReader(resStream))
|
||||
{
|
||||
var hitObjects = decoder.DecodeBeatmap(stream).HitObjects;
|
||||
|
||||
var curveData = hitObjects[0] as IHasCurve;
|
||||
var positionData = hitObjects[0] as IHasPosition;
|
||||
|
||||
Assert.IsNotNull(positionData);
|
||||
Assert.IsNotNull(curveData);
|
||||
Assert.AreEqual(new Vector2(192, 168), positionData.Position);
|
||||
Assert.AreEqual(956, hitObjects[0].StartTime);
|
||||
Assert.IsTrue(hitObjects[0].Samples.Any(s => s.Name == SampleInfo.HIT_NORMAL));
|
||||
|
||||
positionData = hitObjects[1] as IHasPosition;
|
||||
|
||||
Assert.IsNotNull(positionData);
|
||||
Assert.AreEqual(new Vector2(304, 56), positionData.Position);
|
||||
Assert.AreEqual(1285, hitObjects[1].StartTime);
|
||||
Assert.IsTrue(hitObjects[1].Samples.Any(s => s.Name == SampleInfo.HIT_CLAP));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,90 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using OpenTK;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Beatmaps.Formats;
|
||||
using osu.Game.Storyboards;
|
||||
using osu.Game.Tests.Resources;
|
||||
|
||||
namespace osu.Game.Tests.Beatmaps.Formats
|
||||
{
|
||||
[TestFixture]
|
||||
public class LegacyStoryboardDecoderTest
|
||||
{
|
||||
[Test]
|
||||
public void TestDecodeStoryboardEvents()
|
||||
{
|
||||
var decoder = new LegacyBeatmapDecoder();
|
||||
using (var resStream = Resource.OpenResource("Himeringo - Yotsuya-san ni Yoroshiku (RLC) [Winber1's Extreme].osu"))
|
||||
using (var stream = new StreamReader(resStream))
|
||||
{
|
||||
var storyboard = decoder.GetStoryboardDecoder().DecodeStoryboard(stream);
|
||||
|
||||
Assert.IsTrue(storyboard.HasDrawable);
|
||||
Assert.AreEqual(4, storyboard.Layers.Count());
|
||||
|
||||
StoryboardLayer background = storyboard.Layers.FirstOrDefault(l => l.Depth == 3);
|
||||
Assert.IsNotNull(background);
|
||||
Assert.AreEqual(16, background.Elements.Count());
|
||||
Assert.IsTrue(background.EnabledWhenFailing);
|
||||
Assert.IsTrue(background.EnabledWhenPassing);
|
||||
Assert.AreEqual("Background", background.Name);
|
||||
|
||||
StoryboardLayer fail = storyboard.Layers.FirstOrDefault(l => l.Depth == 2);
|
||||
Assert.IsNotNull(fail);
|
||||
Assert.AreEqual(0, fail.Elements.Count());
|
||||
Assert.IsTrue(fail.EnabledWhenFailing);
|
||||
Assert.IsFalse(fail.EnabledWhenPassing);
|
||||
Assert.AreEqual("Fail", fail.Name);
|
||||
|
||||
StoryboardLayer pass = storyboard.Layers.FirstOrDefault(l => l.Depth == 1);
|
||||
Assert.IsNotNull(pass);
|
||||
Assert.AreEqual(0, pass.Elements.Count());
|
||||
Assert.IsFalse(pass.EnabledWhenFailing);
|
||||
Assert.IsTrue(pass.EnabledWhenPassing);
|
||||
Assert.AreEqual("Pass", pass.Name);
|
||||
|
||||
StoryboardLayer foreground = storyboard.Layers.FirstOrDefault(l => l.Depth == 0);
|
||||
Assert.IsNotNull(foreground);
|
||||
Assert.AreEqual(151, foreground.Elements.Count());
|
||||
Assert.IsTrue(foreground.EnabledWhenFailing);
|
||||
Assert.IsTrue(foreground.EnabledWhenPassing);
|
||||
Assert.AreEqual("Foreground", foreground.Name);
|
||||
|
||||
int spriteCount = background.Elements.Count(x => x.GetType() == typeof(StoryboardSprite));
|
||||
int animationCount = background.Elements.Count(x => x.GetType() == typeof(StoryboardAnimation));
|
||||
int sampleCount = background.Elements.Count(x => x.GetType() == typeof(StoryboardSample));
|
||||
|
||||
Assert.AreEqual(15, spriteCount);
|
||||
Assert.AreEqual(1, animationCount);
|
||||
Assert.AreEqual(0, sampleCount);
|
||||
Assert.AreEqual(background.Elements.Count(), spriteCount + animationCount + sampleCount);
|
||||
|
||||
var sprite = background.Elements.ElementAt(0) as StoryboardSprite;
|
||||
Assert.NotNull(sprite);
|
||||
Assert.IsTrue(sprite.HasCommands);
|
||||
Assert.AreEqual(new Vector2(320, 240), sprite.InitialPosition);
|
||||
Assert.IsTrue(sprite.IsDrawable);
|
||||
Assert.AreEqual(Anchor.Centre, sprite.Origin);
|
||||
Assert.AreEqual("SB/lyric/ja-21.png", sprite.Path);
|
||||
|
||||
var animation = background.Elements.ElementAt(12) as StoryboardAnimation;
|
||||
Assert.NotNull(animation);
|
||||
Assert.AreEqual(141175, animation.EndTime);
|
||||
Assert.AreEqual(10, animation.FrameCount);
|
||||
Assert.AreEqual(30, animation.FrameDelay);
|
||||
Assert.IsTrue(animation.HasCommands);
|
||||
Assert.AreEqual(new Vector2(320, 240), animation.InitialPosition);
|
||||
Assert.IsTrue(animation.IsDrawable);
|
||||
Assert.AreEqual(AnimationLoopType.LoopForever, animation.LoopType);
|
||||
Assert.AreEqual(Anchor.Centre, animation.Origin);
|
||||
Assert.AreEqual("SB/red jitter/red_0000.jpg", animation.Path);
|
||||
Assert.AreEqual(78993, animation.StartTime);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,146 +0,0 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.IO;
|
||||
using NUnit.Framework;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Game.Beatmaps.Formats;
|
||||
using osu.Game.Tests.Resources;
|
||||
using System.Linq;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
|
||||
namespace osu.Game.Tests.Beatmaps.Formats
|
||||
{
|
||||
[TestFixture]
|
||||
public class OsuLegacyDecoderTest
|
||||
{
|
||||
[Test]
|
||||
public void TestDecodeMetadata()
|
||||
{
|
||||
var decoder = new OsuLegacyDecoder();
|
||||
using (var stream = Resource.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
|
||||
{
|
||||
var beatmap = decoder.Decode(new StreamReader(stream));
|
||||
var meta = beatmap.BeatmapInfo.Metadata;
|
||||
Assert.AreEqual(241526, meta.OnlineBeatmapSetID);
|
||||
Assert.AreEqual("Soleily", meta.Artist);
|
||||
Assert.AreEqual("Soleily", meta.ArtistUnicode);
|
||||
Assert.AreEqual("03. Renatus - Soleily 192kbps.mp3", meta.AudioFile);
|
||||
Assert.AreEqual("Gamu", meta.AuthorString);
|
||||
Assert.AreEqual("machinetop_background.jpg", meta.BackgroundFile);
|
||||
Assert.AreEqual(164471, meta.PreviewTime);
|
||||
Assert.AreEqual(string.Empty, meta.Source);
|
||||
Assert.AreEqual("MBC7 Unisphere 地球ヤバイEP Chikyu Yabai", meta.Tags);
|
||||
Assert.AreEqual("Renatus", meta.Title);
|
||||
Assert.AreEqual("Renatus", meta.TitleUnicode);
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDecodeGeneral()
|
||||
{
|
||||
var decoder = new OsuLegacyDecoder();
|
||||
using (var stream = Resource.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
|
||||
{
|
||||
var beatmapInfo = decoder.Decode(new StreamReader(stream)).BeatmapInfo;
|
||||
Assert.AreEqual(0, beatmapInfo.AudioLeadIn);
|
||||
Assert.AreEqual(false, beatmapInfo.Countdown);
|
||||
Assert.AreEqual(0.7f, beatmapInfo.StackLeniency);
|
||||
Assert.AreEqual(false, beatmapInfo.SpecialStyle);
|
||||
Assert.IsTrue(beatmapInfo.RulesetID == 0);
|
||||
Assert.AreEqual(false, beatmapInfo.LetterboxInBreaks);
|
||||
Assert.AreEqual(false, beatmapInfo.WidescreenStoryboard);
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDecodeEditor()
|
||||
{
|
||||
var decoder = new OsuLegacyDecoder();
|
||||
using (var stream = Resource.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
|
||||
{
|
||||
var beatmap = decoder.Decode(new StreamReader(stream)).BeatmapInfo;
|
||||
int[] expectedBookmarks =
|
||||
{
|
||||
11505, 22054, 32604, 43153, 53703, 64252, 74802, 85351,
|
||||
95901, 106450, 116999, 119637, 130186, 140735, 151285,
|
||||
161834, 164471, 175020, 185570, 196119, 206669, 209306
|
||||
};
|
||||
Assert.AreEqual(expectedBookmarks.Length, beatmap.Bookmarks.Length);
|
||||
for (int i = 0; i < expectedBookmarks.Length; i++)
|
||||
Assert.AreEqual(expectedBookmarks[i], beatmap.Bookmarks[i]);
|
||||
Assert.AreEqual(1.8, beatmap.DistanceSpacing);
|
||||
Assert.AreEqual(4, beatmap.BeatDivisor);
|
||||
Assert.AreEqual(4, beatmap.GridSize);
|
||||
Assert.AreEqual(2, beatmap.TimelineZoom);
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDecodeDifficulty()
|
||||
{
|
||||
var decoder = new OsuLegacyDecoder();
|
||||
using (var stream = Resource.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
|
||||
{
|
||||
var beatmap = decoder.Decode(new StreamReader(stream));
|
||||
var difficulty = beatmap.BeatmapInfo.BaseDifficulty;
|
||||
Assert.AreEqual(6.5f, difficulty.DrainRate);
|
||||
Assert.AreEqual(4, difficulty.CircleSize);
|
||||
Assert.AreEqual(8, difficulty.OverallDifficulty);
|
||||
Assert.AreEqual(9, difficulty.ApproachRate);
|
||||
Assert.AreEqual(1.8f, difficulty.SliderMultiplier);
|
||||
Assert.AreEqual(2, difficulty.SliderTickRate);
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDecodeColors()
|
||||
{
|
||||
var decoder = new OsuLegacyDecoder();
|
||||
using (var stream = Resource.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
|
||||
{
|
||||
var beatmap = decoder.Decode(new StreamReader(stream));
|
||||
Color4[] expected =
|
||||
{
|
||||
new Color4(142, 199, 255, 255),
|
||||
new Color4(255, 128, 128, 255),
|
||||
new Color4(128, 255, 255, 255),
|
||||
new Color4(128, 255, 128, 255),
|
||||
new Color4(255, 187, 255, 255),
|
||||
new Color4(255, 177, 140, 255),
|
||||
};
|
||||
Assert.AreEqual(expected.Length, beatmap.ComboColors.Count);
|
||||
for (int i = 0; i < expected.Length; i++)
|
||||
Assert.AreEqual(expected[i], beatmap.ComboColors[i]);
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDecodeHitObjects()
|
||||
{
|
||||
var decoder = new OsuLegacyDecoder();
|
||||
using (var stream = Resource.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
|
||||
{
|
||||
var beatmap = decoder.Decode(new StreamReader(stream));
|
||||
|
||||
var curveData = beatmap.HitObjects[0] as IHasCurve;
|
||||
var positionData = beatmap.HitObjects[0] as IHasPosition;
|
||||
|
||||
Assert.IsNotNull(positionData);
|
||||
Assert.IsNotNull(curveData);
|
||||
Assert.AreEqual(new Vector2(192, 168), positionData.Position);
|
||||
Assert.AreEqual(956, beatmap.HitObjects[0].StartTime);
|
||||
Assert.IsTrue(beatmap.HitObjects[0].Samples.Any(s => s.Name == SampleInfo.HIT_NORMAL));
|
||||
|
||||
positionData = beatmap.HitObjects[1] as IHasPosition;
|
||||
|
||||
Assert.IsNotNull(positionData);
|
||||
Assert.AreEqual(new Vector2(304, 56), positionData.Position);
|
||||
Assert.AreEqual(1285, beatmap.HitObjects[1].StartTime);
|
||||
Assert.IsTrue(beatmap.HitObjects[1].Samples.Any(s => s.Name == SampleInfo.HIT_CLAP));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -50,7 +50,7 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
|
||||
BeatmapMetadata meta;
|
||||
using (var stream = new StreamReader(reader.GetStream("Soleily - Renatus (Deif) [Platter].osu")))
|
||||
meta = BeatmapDecoder.GetDecoder(stream).Decode(stream).Metadata;
|
||||
meta = Decoder.GetDecoder(stream).DecodeBeatmap(stream).Metadata;
|
||||
|
||||
Assert.AreEqual(241526, meta.OnlineBeatmapSetID);
|
||||
Assert.AreEqual("Soleily", meta.Artist);
|
||||
|
||||
+1997
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,342 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Screens.Select;
|
||||
using osu.Game.Screens.Select.Carousel;
|
||||
using osu.Game.Screens.Select.Filter;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
internal class TestCaseBeatmapCarousel : OsuTestCase
|
||||
{
|
||||
private TestBeatmapCarousel carousel;
|
||||
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(CarouselItem),
|
||||
typeof(CarouselGroup),
|
||||
typeof(CarouselGroupEagerSelect),
|
||||
typeof(CarouselBeatmap),
|
||||
typeof(CarouselBeatmapSet),
|
||||
|
||||
typeof(DrawableCarouselItem),
|
||||
typeof(CarouselItemState),
|
||||
|
||||
typeof(DrawableCarouselBeatmap),
|
||||
typeof(DrawableCarouselBeatmapSet),
|
||||
};
|
||||
|
||||
|
||||
private readonly Stack<BeatmapSetInfo> selectedSets = new Stack<BeatmapSetInfo>();
|
||||
|
||||
private BeatmapInfo currentSelection;
|
||||
|
||||
private const int set_count = 5;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Add(carousel = new TestBeatmapCarousel
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
});
|
||||
|
||||
List<BeatmapSetInfo> beatmapSets = new List<BeatmapSetInfo>();
|
||||
|
||||
for (int i = 1; i <= set_count; i++)
|
||||
beatmapSets.Add(createTestBeatmapSet(i));
|
||||
|
||||
carousel.SelectionChanged = s => currentSelection = s;
|
||||
|
||||
AddStep("Load Beatmaps", () => { carousel.BeatmapSets = beatmapSets; });
|
||||
|
||||
AddUntilStep(() => carousel.BeatmapSets.Any(), "Wait for load");
|
||||
|
||||
testTraversal();
|
||||
testFiltering();
|
||||
testRandom();
|
||||
testAddRemove();
|
||||
testSorting();
|
||||
|
||||
testRemoveAll();
|
||||
}
|
||||
|
||||
private void ensureRandomFetchSuccess() =>
|
||||
AddAssert("ensure prev random fetch worked", () => selectedSets.Peek() == carousel.SelectedBeatmapSet);
|
||||
|
||||
private void checkSelected(int set, int? diff = null) =>
|
||||
AddAssert($"selected is set{set}{(diff.HasValue ? $" diff{diff.Value}" : "")}", () =>
|
||||
{
|
||||
if (diff != null)
|
||||
return carousel.SelectedBeatmap == carousel.BeatmapSets.Skip(set - 1).First().Beatmaps.Skip(diff.Value - 1).First();
|
||||
|
||||
return carousel.BeatmapSets.Skip(set - 1).First().Beatmaps.Contains(carousel.SelectedBeatmap);
|
||||
});
|
||||
|
||||
private void setSelected(int set, int diff) =>
|
||||
AddStep($"select set{set} diff{diff}", () =>
|
||||
carousel.SelectBeatmap(carousel.BeatmapSets.Skip(set - 1).First().Beatmaps.Skip(diff - 1).First()));
|
||||
|
||||
private void advanceSelection(bool diff, int direction = 1, int count = 1)
|
||||
{
|
||||
if (count == 1)
|
||||
AddStep($"select {(direction > 0 ? "next" : "prev")} {(diff ? "diff" : "set")}", () =>
|
||||
carousel.SelectNext(direction, !diff));
|
||||
else
|
||||
{
|
||||
AddRepeatStep($"select {(direction > 0 ? "next" : "prev")} {(diff ? "diff" : "set")}", () =>
|
||||
carousel.SelectNext(direction, !diff), count);
|
||||
}
|
||||
}
|
||||
|
||||
private void checkVisibleItemCount(bool diff, int count) =>
|
||||
AddAssert($"{count} {(diff ? "diffs" : "sets")} visible", () =>
|
||||
carousel.Items.Count(s => (diff ? s.Item is CarouselBeatmap : s.Item is CarouselBeatmapSet) && s.Item.Visible) == count);
|
||||
|
||||
private void nextRandom() =>
|
||||
AddStep("select random next", () =>
|
||||
{
|
||||
carousel.RandomAlgorithm.Value = RandomSelectAlgorithm.RandomPermutation;
|
||||
|
||||
if (!selectedSets.Any() && carousel.SelectedBeatmap != null)
|
||||
selectedSets.Push(carousel.SelectedBeatmapSet);
|
||||
|
||||
carousel.SelectNextRandom();
|
||||
selectedSets.Push(carousel.SelectedBeatmapSet);
|
||||
});
|
||||
|
||||
private void ensureRandomDidntRepeat() =>
|
||||
AddAssert("ensure no repeats", () => selectedSets.Distinct().Count() == selectedSets.Count);
|
||||
|
||||
private void prevRandom() => AddStep("select random last", () =>
|
||||
{
|
||||
carousel.SelectPreviousRandom();
|
||||
selectedSets.Pop();
|
||||
});
|
||||
|
||||
/// <summary>
|
||||
/// Test keyboard traversal
|
||||
/// </summary>
|
||||
private void testTraversal()
|
||||
{
|
||||
advanceSelection(direction: 1, diff: false);
|
||||
checkSelected(1, 1);
|
||||
|
||||
advanceSelection(direction: 1, diff: true);
|
||||
checkSelected(1, 2);
|
||||
|
||||
advanceSelection(direction: -1, diff: false);
|
||||
checkSelected(set_count, 1);
|
||||
|
||||
advanceSelection(direction: -1, diff: true);
|
||||
checkSelected(set_count - 1, 3);
|
||||
|
||||
advanceSelection(diff: false);
|
||||
advanceSelection(diff: false);
|
||||
checkSelected(1, 2);
|
||||
|
||||
advanceSelection(direction: -1, diff: true);
|
||||
advanceSelection(direction: -1, diff: true);
|
||||
checkSelected(set_count, 3);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test filtering
|
||||
/// </summary>
|
||||
private void testFiltering()
|
||||
{
|
||||
// basic filtering
|
||||
|
||||
setSelected(1, 1);
|
||||
|
||||
AddStep("Filter", () => carousel.Filter(new FilterCriteria { SearchText = "set #3!" }, false));
|
||||
checkVisibleItemCount(diff: false, count: 1);
|
||||
checkVisibleItemCount(diff: true, count: 3);
|
||||
checkSelected(3, 1);
|
||||
|
||||
advanceSelection(diff: true, count: 4);
|
||||
checkSelected(3, 2);
|
||||
|
||||
AddStep("Un-filter (debounce)", () => carousel.Filter(new FilterCriteria()));
|
||||
AddUntilStep(() => !carousel.PendingFilterTask, "Wait for debounce");
|
||||
checkVisibleItemCount(diff: false, count: set_count);
|
||||
checkVisibleItemCount(diff: true, count: 3);
|
||||
|
||||
// test filtering some difficulties (and keeping current beatmap set selected).
|
||||
|
||||
setSelected(1, 2);
|
||||
AddStep("Filter some difficulties", () => carousel.Filter(new FilterCriteria { SearchText = "Normal" }, false));
|
||||
checkSelected(1, 1);
|
||||
|
||||
AddStep("Un-filter", () => carousel.Filter(new FilterCriteria(), false));
|
||||
checkSelected(1, 1);
|
||||
|
||||
AddStep("Filter all", () => carousel.Filter(new FilterCriteria { SearchText = "Dingo" }, false));
|
||||
|
||||
checkVisibleItemCount(false, 0);
|
||||
checkVisibleItemCount(true, 0);
|
||||
AddAssert("Selection is null", () => currentSelection == null);
|
||||
|
||||
AddStep("Un-filter", () => carousel.Filter(new FilterCriteria(), false));
|
||||
|
||||
AddAssert("Selection is non-null", () => currentSelection != null);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test random non-repeating algorithm
|
||||
/// </summary>
|
||||
private void testRandom()
|
||||
{
|
||||
setSelected(1, 1);
|
||||
|
||||
nextRandom();
|
||||
ensureRandomDidntRepeat();
|
||||
nextRandom();
|
||||
ensureRandomDidntRepeat();
|
||||
nextRandom();
|
||||
ensureRandomDidntRepeat();
|
||||
|
||||
prevRandom();
|
||||
ensureRandomFetchSuccess();
|
||||
prevRandom();
|
||||
ensureRandomFetchSuccess();
|
||||
|
||||
nextRandom();
|
||||
ensureRandomDidntRepeat();
|
||||
nextRandom();
|
||||
ensureRandomDidntRepeat();
|
||||
|
||||
nextRandom();
|
||||
AddAssert("ensure repeat", () => selectedSets.Contains(carousel.SelectedBeatmapSet));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test adding and removing beatmap sets
|
||||
/// </summary>
|
||||
private void testAddRemove()
|
||||
{
|
||||
AddStep("Add new set", () => carousel.UpdateBeatmapSet(createTestBeatmapSet(set_count + 1)));
|
||||
AddStep("Add new set", () => carousel.UpdateBeatmapSet(createTestBeatmapSet(set_count + 2)));
|
||||
|
||||
checkVisibleItemCount(false, set_count + 2);
|
||||
|
||||
AddStep("Remove set", () => carousel.RemoveBeatmapSet(createTestBeatmapSet(set_count + 2)));
|
||||
|
||||
checkVisibleItemCount(false, set_count + 1);
|
||||
|
||||
setSelected(set_count + 1, 1);
|
||||
|
||||
AddStep("Remove set", () => carousel.RemoveBeatmapSet(createTestBeatmapSet(set_count + 1)));
|
||||
|
||||
checkVisibleItemCount(false, set_count);
|
||||
|
||||
checkSelected(set_count);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test sorting
|
||||
/// </summary>
|
||||
private void testSorting()
|
||||
{
|
||||
AddStep("Sort by author", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Author }, false));
|
||||
AddAssert("Check zzzzz is at bottom", () => carousel.BeatmapSets.Last().Metadata.AuthorString == "zzzzz");
|
||||
AddStep("Sort by artist", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Artist }, false));
|
||||
AddAssert($"Check #{set_count} is at bottom", () => carousel.BeatmapSets.Last().Metadata.Title.EndsWith($"#{set_count}!"));
|
||||
}
|
||||
|
||||
private void testRemoveAll()
|
||||
{
|
||||
setSelected(2, 1);
|
||||
AddAssert("Selection is non-null", () => currentSelection != null);
|
||||
|
||||
AddStep("Remove selected", () => carousel.RemoveBeatmapSet(carousel.SelectedBeatmapSet));
|
||||
checkSelected(2);
|
||||
|
||||
AddStep("Remove first", () => carousel.RemoveBeatmapSet(carousel.BeatmapSets.First()));
|
||||
AddStep("Remove first", () => carousel.RemoveBeatmapSet(carousel.BeatmapSets.First()));
|
||||
checkSelected(1);
|
||||
|
||||
AddUntilStep(() =>
|
||||
{
|
||||
if (!carousel.BeatmapSets.Any()) return true;
|
||||
|
||||
carousel.RemoveBeatmapSet(carousel.BeatmapSets.Last());
|
||||
return false;
|
||||
}, "Remove all");
|
||||
|
||||
AddAssert("Selection is null", () => currentSelection == null);
|
||||
}
|
||||
|
||||
|
||||
private BeatmapSetInfo createTestBeatmapSet(int i)
|
||||
{
|
||||
return new BeatmapSetInfo
|
||||
{
|
||||
ID = i,
|
||||
OnlineBeatmapSetID = i,
|
||||
Hash = new MemoryStream(Encoding.UTF8.GetBytes(Guid.NewGuid().ToString())).ComputeMD5Hash(),
|
||||
Metadata = new BeatmapMetadata
|
||||
{
|
||||
OnlineBeatmapSetID = i,
|
||||
// Create random metadata, then we can check if sorting works based on these
|
||||
Artist = $"peppy{i.ToString().PadLeft(6, '0')}",
|
||||
Title = $"test set #{i}!",
|
||||
AuthorString = string.Concat(Enumerable.Repeat((char)('z' - Math.Min(25, i - 1)), 5))
|
||||
},
|
||||
Beatmaps = new List<BeatmapInfo>(new[]
|
||||
{
|
||||
new BeatmapInfo
|
||||
{
|
||||
OnlineBeatmapID = i * 10,
|
||||
Path = "normal.osu",
|
||||
Version = "Normal",
|
||||
StarDifficulty = 2,
|
||||
BaseDifficulty = new BeatmapDifficulty
|
||||
{
|
||||
OverallDifficulty = 3.5f,
|
||||
}
|
||||
},
|
||||
new BeatmapInfo
|
||||
{
|
||||
OnlineBeatmapID = i * 10 + 1,
|
||||
Path = "hard.osu",
|
||||
Version = "Hard",
|
||||
StarDifficulty = 5,
|
||||
BaseDifficulty = new BeatmapDifficulty
|
||||
{
|
||||
OverallDifficulty = 5,
|
||||
}
|
||||
},
|
||||
new BeatmapInfo
|
||||
{
|
||||
OnlineBeatmapID = i * 10 + 2,
|
||||
Path = "insane.osu",
|
||||
Version = "Insane",
|
||||
StarDifficulty = 6,
|
||||
BaseDifficulty = new BeatmapDifficulty
|
||||
{
|
||||
OverallDifficulty = 7,
|
||||
}
|
||||
},
|
||||
}),
|
||||
};
|
||||
}
|
||||
|
||||
private class TestBeatmapCarousel : BeatmapCarousel
|
||||
{
|
||||
public new List<DrawableCarouselItem> Items => base.Items;
|
||||
|
||||
public bool PendingFilterTask => FilterTask != null;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,69 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using OpenTK;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Screens.Select;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
internal class TestCaseBeatmapInfoWedge : OsuTestCase
|
||||
{
|
||||
private BeatmapManager beatmaps;
|
||||
private readonly Random random;
|
||||
private readonly BeatmapInfoWedge infoWedge;
|
||||
private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
|
||||
|
||||
public TestCaseBeatmapInfoWedge()
|
||||
{
|
||||
random = new Random(0123);
|
||||
|
||||
Add(infoWedge = new BeatmapInfoWedge
|
||||
{
|
||||
Size = new Vector2(0.5f, 245),
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Margin = new MarginPadding
|
||||
{
|
||||
Top = 20,
|
||||
},
|
||||
});
|
||||
|
||||
AddStep("show", () =>
|
||||
{
|
||||
Content.FadeInFromZero(250);
|
||||
infoWedge.State = Visibility.Visible;
|
||||
infoWedge.UpdateBeatmap(beatmap);
|
||||
});
|
||||
AddStep("hide", () =>
|
||||
{
|
||||
infoWedge.State = Visibility.Hidden;
|
||||
Content.FadeOut(100);
|
||||
});
|
||||
AddStep("random beatmap", randomBeatmap);
|
||||
AddStep("null beatmap", () => infoWedge.UpdateBeatmap(beatmap.Default));
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuGameBase game, BeatmapManager beatmaps)
|
||||
{
|
||||
this.beatmaps = beatmaps;
|
||||
beatmap.BindTo(game.Beatmap);
|
||||
}
|
||||
|
||||
private void randomBeatmap()
|
||||
{
|
||||
var sets = beatmaps.GetAllUsableBeatmapSets();
|
||||
if (sets.Count == 0)
|
||||
return;
|
||||
|
||||
var b = sets[random.Next(0, sets.Count)].Beatmaps[0];
|
||||
beatmap.Value = beatmaps.GetWorkingBeatmap(b);
|
||||
infoWedge.UpdateBeatmap(beatmap);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,46 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Screens.Edit.Screens.Compose;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
public class TestCaseEditorCompose : OsuTestCase
|
||||
{
|
||||
private readonly Random random;
|
||||
private readonly Compose compose;
|
||||
|
||||
public TestCaseEditorCompose()
|
||||
{
|
||||
random = new Random(1337);
|
||||
|
||||
Add(compose = new Compose());
|
||||
AddStep("Next beatmap", nextBeatmap);
|
||||
}
|
||||
|
||||
private OsuGameBase osuGame;
|
||||
private BeatmapManager beatmaps;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuGameBase osuGame, BeatmapManager beatmaps)
|
||||
{
|
||||
this.osuGame = osuGame;
|
||||
this.beatmaps = beatmaps;
|
||||
|
||||
compose.Beatmap.BindTo(osuGame.Beatmap);
|
||||
}
|
||||
|
||||
private void nextBeatmap()
|
||||
{
|
||||
var sets = beatmaps.GetAllUsableBeatmapSets();
|
||||
if (sets.Count == 0)
|
||||
return;
|
||||
|
||||
var b = sets[random.Next(0, sets.Count)].Beatmaps[0];
|
||||
osuGame.Beatmap.Value = beatmaps.GetWorkingBeatmap(b);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,41 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Screens.Edit.Screens.Compose.RadioButtons;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
public class TestCaseEditorComposeRadioButtons : OsuTestCase
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(DrawableRadioButton) };
|
||||
|
||||
public TestCaseEditorComposeRadioButtons()
|
||||
{
|
||||
RadioButtonCollection collection;
|
||||
Add(collection = new RadioButtonCollection
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Width = 150,
|
||||
Items = new[]
|
||||
{
|
||||
new RadioButton("Item 1", () => { }),
|
||||
new RadioButton("Item 2", () => { }),
|
||||
new RadioButton("Item 3", () => { }),
|
||||
new RadioButton("Item 4", () => { }),
|
||||
new RadioButton("Item 5", () => { })
|
||||
}
|
||||
});
|
||||
|
||||
for (int i = 0; i < collection.Items.Count; i++)
|
||||
{
|
||||
int l = i;
|
||||
AddStep($"Select item {l + 1}", () => collection.Items[l].Select());
|
||||
AddStep($"Deselect item {l + 1}", () => collection.Items[l].Deselect());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,54 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using OpenTK;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Rulesets.Edit.Layers.Selection;
|
||||
using osu.Game.Rulesets.Osu.Edit;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
public class TestCaseEditorSelectionLayer : OsuTestCase
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(SelectionLayer) };
|
||||
|
||||
public TestCaseEditorSelectionLayer()
|
||||
{
|
||||
var playfield = new OsuEditPlayfield
|
||||
{
|
||||
new DrawableHitCircle(new HitCircle { Position = new Vector2(256, 192), Scale = 0.5f }),
|
||||
new DrawableHitCircle(new HitCircle { Position = new Vector2(344, 148), Scale = 0.5f }),
|
||||
new DrawableSlider(new Slider
|
||||
{
|
||||
ControlPoints = new List<Vector2>
|
||||
{
|
||||
new Vector2(128, 256),
|
||||
new Vector2(344, 256),
|
||||
},
|
||||
Distance = 400,
|
||||
Position = new Vector2(128, 256),
|
||||
Velocity = 1,
|
||||
TickDistance = 100,
|
||||
Scale = 0.5f
|
||||
})
|
||||
};
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Clock = new FramedClock(new StopwatchClock()),
|
||||
Child = playfield
|
||||
},
|
||||
new SelectionLayer(playfield)
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,258 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Linq;
|
||||
using OpenTK.Input;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Game.Screens.Play;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
[Description("player pause/fail screens")]
|
||||
internal class TestCaseGameplayMenuOverlay : OsuTestCase
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(FailOverlay), typeof(PauseContainer) };
|
||||
|
||||
private FailOverlay failOverlay;
|
||||
private PauseContainer.PauseOverlay pauseOverlay;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Add(pauseOverlay = new PauseContainer.PauseOverlay
|
||||
{
|
||||
OnResume = () => Logger.Log(@"Resume"),
|
||||
OnRetry = () => Logger.Log(@"Retry"),
|
||||
OnQuit = () => Logger.Log(@"Quit"),
|
||||
});
|
||||
|
||||
Add(failOverlay = new FailOverlay
|
||||
{
|
||||
OnRetry = () => Logger.Log(@"Retry"),
|
||||
OnQuit = () => Logger.Log(@"Quit"),
|
||||
});
|
||||
|
||||
var retryCount = 0;
|
||||
|
||||
AddStep("Add retry", () =>
|
||||
{
|
||||
retryCount++;
|
||||
pauseOverlay.Retries = failOverlay.Retries = retryCount;
|
||||
});
|
||||
|
||||
AddToggleStep("Toggle pause overlay", t => pauseOverlay.ToggleVisibility());
|
||||
AddToggleStep("Toggle fail overlay", t => failOverlay.ToggleVisibility());
|
||||
|
||||
testHideResets();
|
||||
|
||||
testEnterWithoutSelection();
|
||||
testKeyUpFromInitial();
|
||||
testKeyDownFromInitial();
|
||||
testKeyUpWrapping();
|
||||
testKeyDownWrapping();
|
||||
|
||||
testMouseSelectionAfterKeySelection();
|
||||
testKeySelectionAfterMouseSelection();
|
||||
|
||||
testMouseDeselectionResets();
|
||||
|
||||
testClickSelection();
|
||||
testEnterKeySelection();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test that hiding the overlay after hovering a button will reset the overlay to the initial state with no buttons selected.
|
||||
/// </summary>
|
||||
private void testHideResets()
|
||||
{
|
||||
AddStep("Show overlay", () => failOverlay.Show());
|
||||
|
||||
AddStep("Hover first button", () => failOverlay.Buttons.First().TriggerOnHover(null));
|
||||
AddStep("Hide overlay", () => failOverlay.Hide());
|
||||
|
||||
AddAssert("Overlay state is reset", () => !failOverlay.Buttons.Any(b => b.Selected));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests that pressing enter after an overlay shows doesn't trigger an event because a selection hasn't occurred.
|
||||
/// </summary>
|
||||
private void testEnterWithoutSelection()
|
||||
{
|
||||
AddStep("Show overlay", () => pauseOverlay.Show());
|
||||
|
||||
AddStep("Press enter", () => pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Enter }));
|
||||
AddAssert("Overlay still open", () => pauseOverlay.State == Visibility.Visible);
|
||||
|
||||
AddStep("Hide overlay", () => pauseOverlay.Hide());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests that pressing the up arrow from the initial state selects the last button.
|
||||
/// </summary>
|
||||
private void testKeyUpFromInitial()
|
||||
{
|
||||
AddStep("Show overlay", () => pauseOverlay.Show());
|
||||
|
||||
AddStep("Up arrow", () => pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Up }));
|
||||
AddAssert("Last button selected", () => pauseOverlay.Buttons.Last().Selected);
|
||||
|
||||
AddStep("Hide overlay", () => pauseOverlay.Hide());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests that pressing the down arrow from the initial state selects the first button.
|
||||
/// </summary>
|
||||
private void testKeyDownFromInitial()
|
||||
{
|
||||
AddStep("Show overlay", () => pauseOverlay.Show());
|
||||
|
||||
AddStep("Down arrow", () => pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Down }));
|
||||
AddAssert("First button selected", () => pauseOverlay.Buttons.First().Selected);
|
||||
|
||||
AddStep("Hide overlay", () => pauseOverlay.Hide());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests that pressing the up arrow repeatedly causes the selected button to wrap correctly.
|
||||
/// </summary>
|
||||
private void testKeyUpWrapping()
|
||||
{
|
||||
AddStep("Show overlay", () => failOverlay.Show());
|
||||
|
||||
AddStep("Up arrow", () => failOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Up }));
|
||||
AddAssert("Last button selected", () => failOverlay.Buttons.Last().Selected);
|
||||
AddStep("Up arrow", () => failOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Up }));
|
||||
AddAssert("First button selected", () => failOverlay.Buttons.First().Selected);
|
||||
AddStep("Up arrow", () => failOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Up }));
|
||||
AddAssert("Last button selected", () => failOverlay.Buttons.Last().Selected);
|
||||
|
||||
AddStep("Hide overlay", () => failOverlay.Hide());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests that pressing the down arrow repeatedly causes the selected button to wrap correctly.
|
||||
/// </summary>
|
||||
private void testKeyDownWrapping()
|
||||
{
|
||||
AddStep("Show overlay", () => failOverlay.Show());
|
||||
|
||||
AddStep("Down arrow", () => failOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Down }));
|
||||
AddAssert("First button selected", () => failOverlay.Buttons.First().Selected);
|
||||
AddStep("Down arrow", () => failOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Down }));
|
||||
AddAssert("Last button selected", () => failOverlay.Buttons.Last().Selected);
|
||||
AddStep("Down arrow", () => failOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Down }));
|
||||
AddAssert("First button selected", () => failOverlay.Buttons.First().Selected);
|
||||
|
||||
AddStep("Hide overlay", () => failOverlay.Hide());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests that hovering a button that was previously selected with the keyboard correctly selects the new button and deselects the previous button.
|
||||
/// </summary>
|
||||
private void testMouseSelectionAfterKeySelection()
|
||||
{
|
||||
AddStep("Show overlay", () => pauseOverlay.Show());
|
||||
|
||||
var secondButton = pauseOverlay.Buttons.Skip(1).First();
|
||||
|
||||
AddStep("Down arrow", () => pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Down }));
|
||||
AddStep("Hover second button", () => secondButton.TriggerOnHover(null));
|
||||
AddAssert("First button not selected", () => !pauseOverlay.Buttons.First().Selected);
|
||||
AddAssert("Second button selected", () => secondButton.Selected);
|
||||
|
||||
AddStep("Hide overlay", () => pauseOverlay.Hide());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests that pressing a key after selecting a button with a hover event correctly selects a new button and deselects the previous button.
|
||||
/// </summary>
|
||||
private void testKeySelectionAfterMouseSelection()
|
||||
{
|
||||
AddStep("Show overlay", () => pauseOverlay.Show());
|
||||
|
||||
var secondButton = pauseOverlay.Buttons.Skip(1).First();
|
||||
|
||||
AddStep("Hover second button", () => secondButton.TriggerOnHover(null));
|
||||
AddStep("Up arrow", () => pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Up }));
|
||||
AddAssert("Second button not selected", () => !secondButton.Selected);
|
||||
AddAssert("First button selected", () => pauseOverlay.Buttons.First().Selected);
|
||||
|
||||
AddStep("Hide overlay", () => pauseOverlay.Hide());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests that deselecting with the mouse by losing hover will reset the overlay to the initial state.
|
||||
/// </summary>
|
||||
private void testMouseDeselectionResets()
|
||||
{
|
||||
AddStep("Show overlay", () => pauseOverlay.Show());
|
||||
|
||||
var secondButton = pauseOverlay.Buttons.Skip(1).First();
|
||||
|
||||
AddStep("Hover second button", () => secondButton.TriggerOnHover(null));
|
||||
AddStep("Unhover second button", () => secondButton.TriggerOnHoverLost(null));
|
||||
AddStep("Down arrow", () => pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Down }));
|
||||
AddAssert("First button selected", () => pauseOverlay.Buttons.First().Selected); // Initial state condition
|
||||
|
||||
AddStep("Hide overlay", () => pauseOverlay.Hide());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests that clicking on a button correctly causes a click event for that button.
|
||||
/// </summary>
|
||||
private void testClickSelection()
|
||||
{
|
||||
AddStep("Show overlay", () => pauseOverlay.Show());
|
||||
|
||||
var retryButton = pauseOverlay.Buttons.Skip(1).First();
|
||||
|
||||
bool triggered = false;
|
||||
AddStep("Click retry button", () =>
|
||||
{
|
||||
var lastAction = pauseOverlay.OnRetry;
|
||||
pauseOverlay.OnRetry = () => triggered = true;
|
||||
|
||||
retryButton.TriggerOnClick();
|
||||
pauseOverlay.OnRetry = lastAction;
|
||||
});
|
||||
|
||||
AddAssert("Action was triggered", () => triggered);
|
||||
AddAssert("Overlay is closed", () => pauseOverlay.State == Visibility.Hidden);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests that pressing the enter key with a button selected correctly causes a click event for that button.
|
||||
/// </summary>
|
||||
private void testEnterKeySelection()
|
||||
{
|
||||
AddStep("Show overlay", () => pauseOverlay.Show());
|
||||
|
||||
AddStep("Select second button", () =>
|
||||
{
|
||||
pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Down });
|
||||
pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Down });
|
||||
});
|
||||
|
||||
var retryButton = pauseOverlay.Buttons.Skip(1).First();
|
||||
|
||||
bool triggered = false;
|
||||
AddStep("Press enter", () =>
|
||||
{
|
||||
var lastAction = pauseOverlay.OnRetry;
|
||||
pauseOverlay.OnRetry = () => triggered = true;
|
||||
|
||||
retryButton.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Enter });
|
||||
pauseOverlay.OnRetry = lastAction;
|
||||
});
|
||||
|
||||
AddAssert("Action was triggered", () => triggered);
|
||||
AddAssert("Overlay is closed", () => pauseOverlay.State == Visibility.Hidden);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,47 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Overlays.Profile.Sections;
|
||||
using osu.Game.Overlays.Profile.Sections.Historical;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
internal class TestCaseHistoricalSection : OsuTestCase
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes =>
|
||||
new[]
|
||||
{
|
||||
typeof(HistoricalSection),
|
||||
typeof(PaginatedMostPlayedBeatmapContainer),
|
||||
typeof(DrawableMostPlayedRow),
|
||||
typeof(DrawableProfileRow)
|
||||
};
|
||||
|
||||
public TestCaseHistoricalSection()
|
||||
{
|
||||
HistoricalSection section;
|
||||
|
||||
Add(new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = OsuColour.Gray(0.2f)
|
||||
});
|
||||
|
||||
Add(new ScrollContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = section = new HistoricalSection(),
|
||||
});
|
||||
|
||||
AddStep("Show peppy", () => section.User.Value = new User { Id = 2 });
|
||||
AddStep("Show WubWoofWolf", () => section.User.Value = new User { Id = 39828 });
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,57 +0,0 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.ComponentModel;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Game.Screens.Play;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
[Description("player pause/fail screens")]
|
||||
internal class TestCaseMenuOverlays : OsuTestCase
|
||||
{
|
||||
public TestCaseMenuOverlays()
|
||||
{
|
||||
FailOverlay failOverlay;
|
||||
PauseContainer.PauseOverlay pauseOverlay;
|
||||
|
||||
var retryCount = 0;
|
||||
|
||||
Add(pauseOverlay = new PauseContainer.PauseOverlay
|
||||
{
|
||||
OnResume = () => Logger.Log(@"Resume"),
|
||||
OnRetry = () => Logger.Log(@"Retry"),
|
||||
OnQuit = () => Logger.Log(@"Quit"),
|
||||
});
|
||||
Add(failOverlay = new FailOverlay
|
||||
{
|
||||
OnRetry = () => Logger.Log(@"Retry"),
|
||||
OnQuit = () => Logger.Log(@"Quit"),
|
||||
});
|
||||
|
||||
AddStep(@"Pause", delegate
|
||||
{
|
||||
if (failOverlay.State == Visibility.Visible)
|
||||
{
|
||||
failOverlay.Hide();
|
||||
}
|
||||
pauseOverlay.Show();
|
||||
});
|
||||
AddStep("Fail", delegate
|
||||
{
|
||||
if (pauseOverlay.State == Visibility.Visible)
|
||||
{
|
||||
pauseOverlay.Hide();
|
||||
}
|
||||
failOverlay.Show();
|
||||
});
|
||||
AddStep("Add Retry", delegate
|
||||
{
|
||||
retryCount++;
|
||||
pauseOverlay.Retries = retryCount;
|
||||
failOverlay.Retries = retryCount;
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -13,6 +13,7 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Screens.Select;
|
||||
using osu.Game.Screens.Select.Carousel;
|
||||
using osu.Game.Screens.Select.Filter;
|
||||
using osu.Game.Tests.Platform;
|
||||
|
||||
@@ -26,10 +27,28 @@ namespace osu.Game.Tests.Visual
|
||||
|
||||
private DependencyContainer dependencies;
|
||||
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(SongSelect),
|
||||
typeof(BeatmapCarousel),
|
||||
|
||||
typeof(CarouselItem),
|
||||
typeof(CarouselGroup),
|
||||
typeof(CarouselGroupEagerSelect),
|
||||
typeof(CarouselBeatmap),
|
||||
typeof(CarouselBeatmapSet),
|
||||
|
||||
typeof(DrawableCarouselItem),
|
||||
typeof(CarouselItemState),
|
||||
|
||||
typeof(DrawableCarouselBeatmap),
|
||||
typeof(DrawableCarouselBeatmapSet),
|
||||
};
|
||||
|
||||
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent) => dependencies = new DependencyContainer(parent);
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
private void load(BeatmapManager baseManager)
|
||||
{
|
||||
PlaySongSelect songSelect;
|
||||
|
||||
@@ -43,7 +62,10 @@ namespace osu.Game.Tests.Visual
|
||||
Func<OsuDbContext> contextFactory = () => context;
|
||||
|
||||
dependencies.Cache(rulesets = new RulesetStore(contextFactory));
|
||||
dependencies.Cache(manager = new BeatmapManager(storage, contextFactory, rulesets, null));
|
||||
dependencies.Cache(manager = new BeatmapManager(storage, contextFactory, rulesets, null)
|
||||
{
|
||||
DefaultBeatmap = baseManager.GetWorkingBeatmap(null)
|
||||
});
|
||||
|
||||
for (int i = 0; i < 100; i += 10)
|
||||
manager.Import(createTestBeatmapSet(i));
|
||||
|
||||
@@ -79,7 +79,7 @@ namespace osu.Game.Tests.Visual
|
||||
var decoupledClock = new DecoupleableInterpolatingFramedClock { IsCoupled = true };
|
||||
storyboardContainer.Clock = decoupledClock;
|
||||
|
||||
storyboard = working.Beatmap.Storyboard.CreateDrawable(beatmapBacking);
|
||||
storyboard = working.Storyboard.CreateDrawable(beatmapBacking);
|
||||
storyboard.Passing = false;
|
||||
|
||||
storyboardContainer.Add(storyboard);
|
||||
|
||||
@@ -15,7 +15,7 @@ namespace osu.Game.Tests.Visual
|
||||
{
|
||||
internal class TestCaseUserRanks : OsuTestCase
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(DrawableScore), typeof(RanksSection) };
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(DrawableProfileScore), typeof(RanksSection) };
|
||||
|
||||
public TestCaseUserRanks()
|
||||
{
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="..\osu.Game.props" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
@@ -19,7 +20,6 @@
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<ConsolePause>false</ConsolePause>
|
||||
<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
|
||||
<LangVersion>6</LangVersion>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<Optimize>true</Optimize>
|
||||
@@ -45,9 +45,6 @@
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="..\osu.licenseheader">
|
||||
<Link>osu.licenseheader</Link>
|
||||
</None>
|
||||
<None Include="app.config" />
|
||||
<None Include="packages.config" />
|
||||
<None Include="OpenTK.dll.config" />
|
||||
@@ -86,12 +83,15 @@
|
||||
<Service Include="{82A7F48D-3B50-4B1E-B82E-3ADA8210C358}" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Beatmaps\Formats\LegacyStoryboardDecoderTest.cs" />
|
||||
<Compile Include="Beatmaps\IO\OszArchiveReaderTest.cs" />
|
||||
<Compile Include="Beatmaps\IO\ImportBeatmapTest.cs" />
|
||||
<Compile Include="Resources\Resource.cs" />
|
||||
<Compile Include="Beatmaps\Formats\OsuLegacyDecoderTest.cs" />
|
||||
<Compile Include="Beatmaps\Formats\LegacyBeatmapDecoderTest.cs" />
|
||||
<Compile Include="Visual\TestCaseBeatmapCarousel.cs" />
|
||||
<Compile Include="Visual\TestCaseBeatmapDetailArea.cs" />
|
||||
<Compile Include="Visual\TestCaseBeatmapDetails.cs" />
|
||||
<Compile Include="Visual\TestCaseBeatmapInfoWedge.cs" />
|
||||
<Compile Include="Visual\TestCaseBeatmapOptionsOverlay.cs" />
|
||||
<Compile Include="Visual\TestCaseBeatmapScoresContainer.cs" />
|
||||
<Compile Include="Visual\TestCaseBeatmapSetOverlay.cs" />
|
||||
@@ -105,11 +105,15 @@
|
||||
<Compile Include="Visual\TestCaseDrawableRoom.cs" />
|
||||
<Compile Include="Visual\TestCaseDrawings.cs" />
|
||||
<Compile Include="Visual\TestCaseEditor.cs" />
|
||||
<Compile Include="Visual\TestCaseEditorCompose.cs" />
|
||||
<Compile Include="Visual\TestCaseEditorComposeRadioButtons.cs" />
|
||||
<Compile Include="Visual\TestCaseEditorComposeTimeline.cs" />
|
||||
<Compile Include="Visual\TestCaseEditorMenuBar.cs" />
|
||||
<Compile Include="Visual\TestCaseEditorSummaryTimeline.cs" />
|
||||
<Compile Include="Visual\TestCaseEditorSelectionLayer.cs" />
|
||||
<Compile Include="Visual\TestCaseGamefield.cs" />
|
||||
<Compile Include="Visual\TestCaseGraph.cs" />
|
||||
<Compile Include="Visual\TestCaseHistoricalSection.cs" />
|
||||
<Compile Include="Visual\TestCaseIconButton.cs" />
|
||||
<Compile Include="Visual\TestCaseIntroSequence.cs" />
|
||||
<Compile Include="Visual\TestCaseKeyConfiguration.cs" />
|
||||
@@ -117,7 +121,7 @@
|
||||
<Compile Include="Visual\TestCaseLeaderboard.cs" />
|
||||
<Compile Include="Visual\TestCaseMedalOverlay.cs" />
|
||||
<Compile Include="Visual\TestCaseButtonSystem.cs" />
|
||||
<Compile Include="Visual\TestCaseMenuOverlays.cs" />
|
||||
<Compile Include="Visual\TestCaseGameplayMenuOverlay.cs" />
|
||||
<Compile Include="Visual\TestCaseMods.cs" />
|
||||
<Compile Include="Visual\TestCaseMusicController.cs" />
|
||||
<Compile Include="Visual\TestCaseNotificationOverlay.cs" />
|
||||
@@ -147,6 +151,7 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Include="Resources\Soleily - Renatus %28Gamu%29 [Insane].osu" />
|
||||
<EmbeddedResource Include="Resources\Himeringo - Yotsuya-san ni Yoroshiku %28RLC%29 [Winber1%27s Extreme].osu" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
|
||||
</Project>
|
||||
@@ -0,0 +1,13 @@
|
||||
<!-- Contains required properties for osu!framework projects. -->
|
||||
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(SolutionDir)\packages\Microsoft.Net.Compilers.2.3.2\build\Microsoft.Net.Compilers.props" Condition="Exists('$(SolutionDir)\packages\Microsoft.Net.Compilers.2.3.2\build\Microsoft.Net.Compilers.props')" />
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup Label="C#">
|
||||
<LangVersion>7</LangVersion>
|
||||
</PropertyGroup>
|
||||
<ItemGroup Label="License">
|
||||
<None Include="..\osu.licenseheader">
|
||||
<Link>osu.licenseheader</Link>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
@@ -8,7 +8,6 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.IO.Serialization;
|
||||
using osu.Game.Storyboards;
|
||||
|
||||
namespace osu.Game.Beatmaps
|
||||
{
|
||||
@@ -41,11 +40,6 @@ namespace osu.Game.Beatmaps
|
||||
/// </summary>
|
||||
public double TotalBreakTime => Breaks.Sum(b => b.Duration);
|
||||
|
||||
/// <summary>
|
||||
/// The Beatmap's Storyboard.
|
||||
/// </summary>
|
||||
public Storyboard Storyboard = new Storyboard();
|
||||
|
||||
/// <summary>
|
||||
/// Constructs a new beatmap.
|
||||
/// </summary>
|
||||
@@ -57,7 +51,6 @@ namespace osu.Game.Beatmaps
|
||||
Breaks = original?.Breaks ?? Breaks;
|
||||
ComboColors = original?.ComboColors ?? ComboColors;
|
||||
HitObjects = original?.HitObjects ?? HitObjects;
|
||||
Storyboard = original?.Storyboard ?? Storyboard;
|
||||
|
||||
if (original == null && Metadata == null)
|
||||
{
|
||||
|
||||
@@ -115,8 +115,11 @@ namespace osu.Game.Beatmaps
|
||||
// Metadata
|
||||
public string Version { get; set; }
|
||||
|
||||
[JsonProperty("difficulty_rating")]
|
||||
public double StarDifficulty { get; set; }
|
||||
|
||||
public override string ToString() => $"{Metadata} [{Version}]";
|
||||
|
||||
public bool Equals(BeatmapInfo other)
|
||||
{
|
||||
if (ID == 0 || other?.ID == 0)
|
||||
|
||||
@@ -25,6 +25,7 @@ using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Game.Overlays.Notifications;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Storyboards;
|
||||
|
||||
namespace osu.Game.Beatmaps
|
||||
{
|
||||
@@ -373,12 +374,9 @@ namespace osu.Game.Beatmaps
|
||||
/// <returns>A <see cref="WorkingBeatmap"/> instance correlating to the provided <see cref="BeatmapInfo"/>.</returns>
|
||||
public WorkingBeatmap GetWorkingBeatmap(BeatmapInfo beatmapInfo, WorkingBeatmap previous = null)
|
||||
{
|
||||
if (beatmapInfo == null || beatmapInfo == DefaultBeatmap?.BeatmapInfo)
|
||||
if (beatmapInfo?.BeatmapSet == null || beatmapInfo == DefaultBeatmap?.BeatmapInfo)
|
||||
return DefaultBeatmap;
|
||||
|
||||
if (beatmapInfo.BeatmapSet == null)
|
||||
throw new InvalidOperationException($@"Beatmap set {beatmapInfo.BeatmapSetInfoID} is not in the local database.");
|
||||
|
||||
if (beatmapInfo.Metadata == null)
|
||||
beatmapInfo.Metadata = beatmapInfo.BeatmapSet.Metadata;
|
||||
|
||||
@@ -494,17 +492,23 @@ namespace osu.Game.Beatmaps
|
||||
BeatmapMetadata metadata;
|
||||
|
||||
using (var stream = new StreamReader(reader.GetStream(mapName)))
|
||||
metadata = BeatmapDecoder.GetDecoder(stream).Decode(stream).Metadata;
|
||||
metadata = Decoder.GetDecoder(stream).DecodeBeatmap(stream).Metadata;
|
||||
|
||||
|
||||
// check if a set already exists with the same online id.
|
||||
beatmapSet = beatmaps.BeatmapSets.FirstOrDefault(b => b.OnlineBeatmapSetID == metadata.OnlineBeatmapSetID) ?? new BeatmapSetInfo
|
||||
{
|
||||
OnlineBeatmapSetID = metadata.OnlineBeatmapSetID,
|
||||
Beatmaps = new List<BeatmapInfo>(),
|
||||
Hash = hash,
|
||||
Files = fileInfos,
|
||||
Metadata = metadata
|
||||
};
|
||||
if (metadata.OnlineBeatmapSetID != null)
|
||||
beatmapSet = beatmaps.BeatmapSets.FirstOrDefault(b => b.OnlineBeatmapSetID == metadata.OnlineBeatmapSetID);
|
||||
|
||||
if (beatmapSet == null)
|
||||
beatmapSet = new BeatmapSetInfo
|
||||
{
|
||||
OnlineBeatmapSetID = metadata.OnlineBeatmapSetID,
|
||||
Beatmaps = new List<BeatmapInfo>(),
|
||||
Hash = hash,
|
||||
Files = fileInfos,
|
||||
Metadata = metadata
|
||||
};
|
||||
|
||||
|
||||
var mapNames = reader.Filenames.Where(f => f.EndsWith(".osu"));
|
||||
|
||||
@@ -517,19 +521,20 @@ namespace osu.Game.Beatmaps
|
||||
raw.CopyTo(ms);
|
||||
ms.Position = 0;
|
||||
|
||||
var decoder = BeatmapDecoder.GetDecoder(sr);
|
||||
Beatmap beatmap = decoder.Decode(sr);
|
||||
var decoder = Decoder.GetDecoder(sr);
|
||||
Beatmap beatmap = decoder.DecodeBeatmap(sr);
|
||||
|
||||
beatmap.BeatmapInfo.Path = name;
|
||||
beatmap.BeatmapInfo.Hash = ms.ComputeSHA2Hash();
|
||||
beatmap.BeatmapInfo.MD5Hash = ms.ComputeMD5Hash();
|
||||
|
||||
var existing = beatmaps.Beatmaps.FirstOrDefault(b => b.Hash == beatmap.BeatmapInfo.Hash || b.OnlineBeatmapID == beatmap.BeatmapInfo.OnlineBeatmapID);
|
||||
var existing = beatmaps.Beatmaps.FirstOrDefault(b => b.Hash == beatmap.BeatmapInfo.Hash || beatmap.BeatmapInfo.OnlineBeatmapID != null && b.OnlineBeatmapID == beatmap.BeatmapInfo.OnlineBeatmapID);
|
||||
|
||||
if (existing == null)
|
||||
{
|
||||
// TODO: Diff beatmap metadata with set metadata and leave it here if necessary
|
||||
beatmap.BeatmapInfo.Metadata = null;
|
||||
// Exclude beatmap-metadata if it's equal to beatmapset-metadata
|
||||
if (metadata.Equals(beatmap.Metadata))
|
||||
beatmap.BeatmapInfo.Metadata = null;
|
||||
|
||||
RulesetInfo ruleset = rulesets.GetRuleset(beatmap.BeatmapInfo.RulesetID);
|
||||
|
||||
@@ -568,23 +573,11 @@ namespace osu.Game.Beatmaps
|
||||
{
|
||||
try
|
||||
{
|
||||
Beatmap beatmap;
|
||||
|
||||
BeatmapDecoder decoder;
|
||||
using (var stream = new StreamReader(store.GetStream(getPathForFile(BeatmapInfo.Path))))
|
||||
{
|
||||
decoder = BeatmapDecoder.GetDecoder(stream);
|
||||
beatmap = decoder.Decode(stream);
|
||||
Decoder decoder = Decoder.GetDecoder(stream);
|
||||
return decoder.DecodeBeatmap(stream);
|
||||
}
|
||||
|
||||
if (beatmap == null || BeatmapSetInfo.StoryboardFile == null)
|
||||
return beatmap;
|
||||
|
||||
using (var stream = new StreamReader(store.GetStream(getPathForFile(BeatmapSetInfo.StoryboardFile))))
|
||||
decoder.Decode(stream, beatmap);
|
||||
|
||||
|
||||
return beatmap;
|
||||
}
|
||||
catch
|
||||
{
|
||||
@@ -623,6 +616,28 @@ namespace osu.Game.Beatmaps
|
||||
}
|
||||
|
||||
protected override Waveform GetWaveform() => new Waveform(store.GetStream(getPathForFile(Metadata.AudioFile)));
|
||||
|
||||
protected override Storyboard GetStoryboard()
|
||||
{
|
||||
if (BeatmapInfo?.Path == null && BeatmapSetInfo?.StoryboardFile == null)
|
||||
return new Storyboard();
|
||||
|
||||
try
|
||||
{
|
||||
Decoder decoder;
|
||||
using (var stream = new StreamReader(store.GetStream(getPathForFile(BeatmapInfo?.Path))))
|
||||
decoder = Decoder.GetDecoder(stream);
|
||||
|
||||
// try for .osb first and fall back to .osu
|
||||
string storyboardFile = BeatmapSetInfo.StoryboardFile ?? BeatmapInfo.Path;
|
||||
using (var stream = new StreamReader(store.GetStream(getPathForFile(storyboardFile))))
|
||||
return decoder.GetStoryboardDecoder().DecodeStoryboard(stream);
|
||||
}
|
||||
catch
|
||||
{
|
||||
return new Storyboard();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel.DataAnnotations.Schema;
|
||||
using System.Linq;
|
||||
@@ -9,7 +10,7 @@ using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Beatmaps
|
||||
{
|
||||
public class BeatmapMetadata
|
||||
public class BeatmapMetadata : IEquatable<BeatmapMetadata>
|
||||
{
|
||||
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
|
||||
public int ID { get; set; }
|
||||
@@ -56,6 +57,8 @@ namespace osu.Game.Beatmaps
|
||||
public string AudioFile { get; set; }
|
||||
public string BackgroundFile { get; set; }
|
||||
|
||||
public override string ToString() => $"{Artist} - {Title} ({Author})";
|
||||
|
||||
public string[] SearchableTerms => new[]
|
||||
{
|
||||
Author?.Username,
|
||||
@@ -66,5 +69,23 @@ namespace osu.Game.Beatmaps
|
||||
Source,
|
||||
Tags
|
||||
}.Where(s => !string.IsNullOrEmpty(s)).ToArray();
|
||||
|
||||
public bool Equals(BeatmapMetadata other)
|
||||
{
|
||||
if (other == null)
|
||||
return false;
|
||||
|
||||
return onlineBeatmapSetID == other.onlineBeatmapSetID
|
||||
&& Title == other.Title
|
||||
&& TitleUnicode == other.TitleUnicode
|
||||
&& Artist == other.Artist
|
||||
&& ArtistUnicode == other.ArtistUnicode
|
||||
&& AuthorString == other.AuthorString
|
||||
&& Source == other.Source
|
||||
&& Tags == other.Tags
|
||||
&& PreviewTime == other.PreviewTime
|
||||
&& AudioFile == other.AudioFile
|
||||
&& BackgroundFile == other.BackgroundFile;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -33,6 +33,8 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
public List<BeatmapSetFileInfo> Files { get; set; }
|
||||
|
||||
public override string ToString() => Metadata.ToString();
|
||||
|
||||
public bool Protected { get; set; }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -32,6 +32,18 @@ namespace osu.Game.Beatmaps
|
||||
{
|
||||
var context = GetContext();
|
||||
|
||||
foreach (var beatmap in beatmapSet.Beatmaps.Where(b => b.Metadata != null))
|
||||
{
|
||||
// If we detect a new metadata object it'll be attached to the current context so it can be reused
|
||||
// to prevent duplicate entries when persisting. To accomplish this we look in the cache (.Local)
|
||||
// of the corresponding table (.Set<BeatmapMetadata>()) for matching entries to our criteria.
|
||||
var contextMetadata = context.Set<BeatmapMetadata>().Local.SingleOrDefault(e => e.Equals(beatmap.Metadata));
|
||||
if (contextMetadata != null)
|
||||
beatmap.Metadata = contextMetadata;
|
||||
else
|
||||
context.BeatmapMetadata.Attach(beatmap.Metadata);
|
||||
}
|
||||
|
||||
context.BeatmapSetInfo.Attach(beatmapSet);
|
||||
context.SaveChanges();
|
||||
|
||||
|
||||
@@ -14,7 +14,7 @@ namespace osu.Game.Beatmaps
|
||||
{
|
||||
protected double TimeRate = 1;
|
||||
|
||||
public abstract double Calculate(Dictionary<string, string> categoryDifficulty = null);
|
||||
public abstract double Calculate(Dictionary<string, double> categoryDifficulty = null);
|
||||
}
|
||||
|
||||
public abstract class DifficultyCalculator<T> : DifficultyCalculator where T : HitObject
|
||||
|
||||
@@ -1,138 +0,0 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
|
||||
namespace osu.Game.Beatmaps.Drawables
|
||||
{
|
||||
public class BeatmapGroup : IStateful<BeatmapGroupState>
|
||||
{
|
||||
public event Action<BeatmapGroupState> StateChanged;
|
||||
|
||||
public BeatmapPanel SelectedPanel;
|
||||
|
||||
/// <summary>
|
||||
/// Fires when one of our difficulties was selected. Will fire on first expand.
|
||||
/// </summary>
|
||||
public Action<BeatmapGroup, BeatmapPanel> SelectionChanged;
|
||||
|
||||
/// <summary>
|
||||
/// Fires when one of our difficulties is clicked when already selected. Should start playing the map.
|
||||
/// </summary>
|
||||
public Action<BeatmapInfo> StartRequested;
|
||||
|
||||
public Action<BeatmapSetInfo> DeleteRequested;
|
||||
|
||||
public Action<BeatmapSetInfo> RestoreHiddenRequested;
|
||||
|
||||
public Action<BeatmapInfo> HideDifficultyRequested;
|
||||
|
||||
public Action<BeatmapInfo> EditRequested;
|
||||
|
||||
public BeatmapSetHeader Header;
|
||||
|
||||
public List<BeatmapPanel> BeatmapPanels;
|
||||
|
||||
public BeatmapSetInfo BeatmapSet;
|
||||
|
||||
private BeatmapGroupState state;
|
||||
public BeatmapGroupState State
|
||||
{
|
||||
get { return state; }
|
||||
set
|
||||
{
|
||||
state = value;
|
||||
|
||||
switch (value)
|
||||
{
|
||||
case BeatmapGroupState.Expanded:
|
||||
Header.State = PanelSelectedState.Selected;
|
||||
foreach (BeatmapPanel panel in BeatmapPanels)
|
||||
panel.State = panel == SelectedPanel ? PanelSelectedState.Selected : PanelSelectedState.NotSelected;
|
||||
break;
|
||||
case BeatmapGroupState.Collapsed:
|
||||
Header.State = PanelSelectedState.NotSelected;
|
||||
foreach (BeatmapPanel panel in BeatmapPanels)
|
||||
panel.State = PanelSelectedState.Hidden;
|
||||
break;
|
||||
case BeatmapGroupState.Hidden:
|
||||
Header.State = PanelSelectedState.Hidden;
|
||||
foreach (BeatmapPanel panel in BeatmapPanels)
|
||||
panel.State = PanelSelectedState.Hidden;
|
||||
break;
|
||||
}
|
||||
|
||||
StateChanged?.Invoke(state);
|
||||
}
|
||||
}
|
||||
|
||||
public BeatmapGroup(BeatmapSetInfo beatmapSet, BeatmapManager manager)
|
||||
{
|
||||
if (beatmapSet == null)
|
||||
throw new ArgumentNullException(nameof(beatmapSet));
|
||||
if (manager == null)
|
||||
throw new ArgumentNullException(nameof(manager));
|
||||
|
||||
BeatmapSet = beatmapSet;
|
||||
WorkingBeatmap beatmap = manager.GetWorkingBeatmap(BeatmapSet.Beatmaps.FirstOrDefault());
|
||||
|
||||
Header = new BeatmapSetHeader(beatmap)
|
||||
{
|
||||
GainedSelection = headerGainedSelection,
|
||||
DeleteRequested = b => DeleteRequested(b),
|
||||
RestoreHiddenRequested = b => RestoreHiddenRequested(b),
|
||||
RelativeSizeAxes = Axes.X,
|
||||
};
|
||||
|
||||
BeatmapPanels = BeatmapSet.Beatmaps.Where(b => !b.Hidden).OrderBy(b => b.StarDifficulty).Select(b => new BeatmapPanel(b)
|
||||
{
|
||||
Alpha = 0,
|
||||
GainedSelection = panelGainedSelection,
|
||||
HideRequested = p => HideDifficultyRequested?.Invoke(p),
|
||||
StartRequested = p => StartRequested?.Invoke(p.Beatmap),
|
||||
EditRequested = p => EditRequested?.Invoke(p.Beatmap),
|
||||
RelativeSizeAxes = Axes.X,
|
||||
}).ToList();
|
||||
|
||||
Header.AddDifficultyIcons(BeatmapPanels);
|
||||
}
|
||||
|
||||
|
||||
private void headerGainedSelection(BeatmapSetHeader panel)
|
||||
{
|
||||
State = BeatmapGroupState.Expanded;
|
||||
|
||||
//we want to make sure one of our children is selected in the case none have been selected yet.
|
||||
if (SelectedPanel == null)
|
||||
BeatmapPanels.First().State = PanelSelectedState.Selected;
|
||||
}
|
||||
|
||||
private void panelGainedSelection(BeatmapPanel panel)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (SelectedPanel == panel) return;
|
||||
|
||||
if (SelectedPanel != null)
|
||||
SelectedPanel.State = PanelSelectedState.NotSelected;
|
||||
SelectedPanel = panel;
|
||||
}
|
||||
finally
|
||||
{
|
||||
State = BeatmapGroupState.Expanded;
|
||||
SelectionChanged?.Invoke(this, SelectedPanel);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public enum BeatmapGroupState
|
||||
{
|
||||
Collapsed,
|
||||
Expanded,
|
||||
Hidden,
|
||||
}
|
||||
}
|
||||
@@ -11,21 +11,44 @@ namespace osu.Game.Beatmaps.Drawables
|
||||
public class BeatmapSetCover : Sprite
|
||||
{
|
||||
private readonly BeatmapSetInfo set;
|
||||
public BeatmapSetCover(BeatmapSetInfo set)
|
||||
private readonly BeatmapSetCoverType type;
|
||||
|
||||
public BeatmapSetCover(BeatmapSetInfo set, BeatmapSetCoverType type = BeatmapSetCoverType.Cover)
|
||||
{
|
||||
if (set == null)
|
||||
throw new ArgumentNullException(nameof(set));
|
||||
|
||||
this.set = set;
|
||||
this.type = type;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(TextureStore textures)
|
||||
{
|
||||
string resource = set.OnlineInfo.Covers.Cover;
|
||||
string resource = null;
|
||||
|
||||
switch (type)
|
||||
{
|
||||
case BeatmapSetCoverType.Cover:
|
||||
resource = set.OnlineInfo.Covers.Cover;
|
||||
break;
|
||||
case BeatmapSetCoverType.Card:
|
||||
resource = set.OnlineInfo.Covers.Card;
|
||||
break;
|
||||
case BeatmapSetCoverType.List:
|
||||
resource = set.OnlineInfo.Covers.List;
|
||||
break;
|
||||
}
|
||||
|
||||
if (resource != null)
|
||||
Texture = textures.Get(resource);
|
||||
}
|
||||
}
|
||||
|
||||
public enum BeatmapSetCoverType
|
||||
{
|
||||
Cover,
|
||||
Card,
|
||||
List,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -63,6 +63,8 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
public override string Description => "dummy";
|
||||
|
||||
public override string ShortName => "dummy";
|
||||
|
||||
public DummyRuleset(RulesetInfo rulesetInfo)
|
||||
: base(rulesetInfo)
|
||||
{
|
||||
|
||||
@@ -1,65 +0,0 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
|
||||
namespace osu.Game.Beatmaps.Formats
|
||||
{
|
||||
public abstract class BeatmapDecoder
|
||||
{
|
||||
private static readonly Dictionary<string, Type> decoders = new Dictionary<string, Type>();
|
||||
|
||||
static BeatmapDecoder()
|
||||
{
|
||||
OsuLegacyDecoder.Register();
|
||||
}
|
||||
|
||||
public static BeatmapDecoder GetDecoder(StreamReader stream)
|
||||
{
|
||||
if (stream == null)
|
||||
throw new ArgumentNullException(nameof(stream));
|
||||
|
||||
string line;
|
||||
do { line = stream.ReadLine()?.Trim(); }
|
||||
while (line != null && line.Length == 0);
|
||||
|
||||
if (line == null || !decoders.ContainsKey(line))
|
||||
throw new IOException(@"Unknown file format");
|
||||
return (BeatmapDecoder)Activator.CreateInstance(decoders[line], line);
|
||||
}
|
||||
|
||||
protected static void AddDecoder<T>(string magic) where T : BeatmapDecoder
|
||||
{
|
||||
decoders[magic] = typeof(T);
|
||||
}
|
||||
|
||||
public virtual Beatmap Decode(StreamReader stream)
|
||||
{
|
||||
return ParseFile(stream);
|
||||
}
|
||||
|
||||
public virtual void Decode(StreamReader stream, Beatmap beatmap)
|
||||
{
|
||||
ParseFile(stream, beatmap);
|
||||
}
|
||||
|
||||
protected virtual Beatmap ParseFile(StreamReader stream)
|
||||
{
|
||||
var beatmap = new Beatmap
|
||||
{
|
||||
BeatmapInfo = new BeatmapInfo
|
||||
{
|
||||
Metadata = new BeatmapMetadata(),
|
||||
BaseDifficulty = new BeatmapDifficulty(),
|
||||
},
|
||||
};
|
||||
|
||||
ParseFile(stream, beatmap);
|
||||
return beatmap;
|
||||
}
|
||||
|
||||
protected abstract void ParseFile(StreamReader stream, Beatmap beatmap);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,80 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using osu.Game.Storyboards;
|
||||
|
||||
namespace osu.Game.Beatmaps.Formats
|
||||
{
|
||||
public abstract class Decoder
|
||||
{
|
||||
private static readonly Dictionary<string, Type> decoders = new Dictionary<string, Type>();
|
||||
|
||||
static Decoder()
|
||||
{
|
||||
LegacyDecoder.Register();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Retrieves a <see cref="Decoder"/> to parse a <see cref="Beatmap"/>.
|
||||
/// </summary>
|
||||
/// <param name="stream">A stream pointing to the <see cref="Beatmap"/>.</param>
|
||||
public static Decoder GetDecoder(StreamReader stream)
|
||||
{
|
||||
if (stream == null)
|
||||
throw new ArgumentNullException(nameof(stream));
|
||||
|
||||
string line;
|
||||
do
|
||||
{ line = stream.ReadLine()?.Trim(); }
|
||||
while (line != null && line.Length == 0);
|
||||
|
||||
if (line == null || !decoders.ContainsKey(line))
|
||||
throw new IOException(@"Unknown file format");
|
||||
return (Decoder)Activator.CreateInstance(decoders[line], line);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds the <see cref="Decoder"/> to the list of <see cref="Beatmap"/> and <see cref="Storyboard"/> decoder.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">Type to decode a <see cref="Beatmap"/> with.</typeparam>
|
||||
/// <param name="version">A string representation of the version.</param>
|
||||
protected static void AddDecoder<T>(string version) where T : Decoder
|
||||
{
|
||||
decoders[version] = typeof(T);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Retrieves a <see cref="Decoder"/> to parse a <see cref="Storyboard"/>
|
||||
/// </summary>
|
||||
public abstract Decoder GetStoryboardDecoder();
|
||||
|
||||
public virtual Beatmap DecodeBeatmap(StreamReader stream)
|
||||
{
|
||||
var beatmap = new Beatmap
|
||||
{
|
||||
BeatmapInfo = new BeatmapInfo
|
||||
{
|
||||
Metadata = new BeatmapMetadata(),
|
||||
BaseDifficulty = new BeatmapDifficulty(),
|
||||
},
|
||||
};
|
||||
|
||||
ParseBeatmap(stream, beatmap);
|
||||
return beatmap;
|
||||
}
|
||||
|
||||
protected abstract void ParseBeatmap(StreamReader stream, Beatmap beatmap);
|
||||
|
||||
public virtual Storyboard DecodeStoryboard(StreamReader stream)
|
||||
{
|
||||
var storyboard = new Storyboard();
|
||||
ParseStoryboard(stream, storyboard);
|
||||
return storyboard;
|
||||
}
|
||||
|
||||
protected abstract void ParseStoryboard(StreamReader stream, Storyboard storyboard);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,421 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Globalization;
|
||||
using System.IO;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Game.Beatmaps.Timing;
|
||||
using osu.Game.Rulesets.Objects.Legacy;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace osu.Game.Beatmaps.Formats
|
||||
{
|
||||
public class LegacyBeatmapDecoder : LegacyDecoder
|
||||
{
|
||||
private Beatmap beatmap;
|
||||
|
||||
private bool hasCustomColours;
|
||||
private ConvertHitObjectParser parser;
|
||||
|
||||
private LegacySampleBank defaultSampleBank;
|
||||
private int defaultSampleVolume = 100;
|
||||
|
||||
public LegacyBeatmapDecoder()
|
||||
{
|
||||
}
|
||||
|
||||
public LegacyBeatmapDecoder(string header)
|
||||
{
|
||||
BeatmapVersion = int.Parse(header.Substring(17));
|
||||
}
|
||||
|
||||
protected override void ParseBeatmap(StreamReader stream, Beatmap beatmap)
|
||||
{
|
||||
if (stream == null)
|
||||
throw new ArgumentNullException(nameof(stream));
|
||||
if (beatmap == null)
|
||||
throw new ArgumentNullException(nameof(beatmap));
|
||||
|
||||
this.beatmap = beatmap;
|
||||
this.beatmap.BeatmapInfo.BeatmapVersion = BeatmapVersion;
|
||||
|
||||
ParseContent(stream);
|
||||
|
||||
foreach (var hitObject in this.beatmap.HitObjects)
|
||||
hitObject.ApplyDefaults(this.beatmap.ControlPointInfo, this.beatmap.BeatmapInfo.BaseDifficulty);
|
||||
}
|
||||
|
||||
protected override bool ShouldSkipLine(string line)
|
||||
{
|
||||
if (base.ShouldSkipLine(line) || line.StartsWith(" ") || line.StartsWith("_"))
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
protected override void ProcessSection(Section section, string line)
|
||||
{
|
||||
switch (section)
|
||||
{
|
||||
case Section.General:
|
||||
handleGeneral(line);
|
||||
break;
|
||||
case Section.Editor:
|
||||
handleEditor(line);
|
||||
break;
|
||||
case Section.Metadata:
|
||||
handleMetadata(line);
|
||||
break;
|
||||
case Section.Difficulty:
|
||||
handleDifficulty(line);
|
||||
break;
|
||||
case Section.Events:
|
||||
handleEvents(line);
|
||||
break;
|
||||
case Section.TimingPoints:
|
||||
handleTimingPoints(line);
|
||||
break;
|
||||
case Section.Colours:
|
||||
handleColours(line);
|
||||
break;
|
||||
case Section.HitObjects:
|
||||
handleHitObjects(line);
|
||||
break;
|
||||
case Section.Variables:
|
||||
handleVariables(line);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void handleGeneral(string line)
|
||||
{
|
||||
var pair = splitKeyVal(line, ':');
|
||||
|
||||
var metadata = beatmap.BeatmapInfo.Metadata;
|
||||
switch (pair.Key)
|
||||
{
|
||||
case @"AudioFilename":
|
||||
metadata.AudioFile = pair.Value;
|
||||
break;
|
||||
case @"AudioLeadIn":
|
||||
beatmap.BeatmapInfo.AudioLeadIn = int.Parse(pair.Value);
|
||||
break;
|
||||
case @"PreviewTime":
|
||||
metadata.PreviewTime = int.Parse(pair.Value);
|
||||
break;
|
||||
case @"Countdown":
|
||||
beatmap.BeatmapInfo.Countdown = int.Parse(pair.Value) == 1;
|
||||
break;
|
||||
case @"SampleSet":
|
||||
defaultSampleBank = (LegacySampleBank)Enum.Parse(typeof(LegacySampleBank), pair.Value);
|
||||
break;
|
||||
case @"SampleVolume":
|
||||
defaultSampleVolume = int.Parse(pair.Value);
|
||||
break;
|
||||
case @"StackLeniency":
|
||||
beatmap.BeatmapInfo.StackLeniency = float.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
|
||||
break;
|
||||
case @"Mode":
|
||||
beatmap.BeatmapInfo.RulesetID = int.Parse(pair.Value);
|
||||
|
||||
switch (beatmap.BeatmapInfo.RulesetID)
|
||||
{
|
||||
case 0:
|
||||
parser = new Rulesets.Objects.Legacy.Osu.ConvertHitObjectParser();
|
||||
break;
|
||||
case 1:
|
||||
parser = new Rulesets.Objects.Legacy.Taiko.ConvertHitObjectParser();
|
||||
break;
|
||||
case 2:
|
||||
parser = new Rulesets.Objects.Legacy.Catch.ConvertHitObjectParser();
|
||||
break;
|
||||
case 3:
|
||||
parser = new Rulesets.Objects.Legacy.Mania.ConvertHitObjectParser();
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case @"LetterboxInBreaks":
|
||||
beatmap.BeatmapInfo.LetterboxInBreaks = int.Parse(pair.Value) == 1;
|
||||
break;
|
||||
case @"SpecialStyle":
|
||||
beatmap.BeatmapInfo.SpecialStyle = int.Parse(pair.Value) == 1;
|
||||
break;
|
||||
case @"WidescreenStoryboard":
|
||||
beatmap.BeatmapInfo.WidescreenStoryboard = int.Parse(pair.Value) == 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void handleEditor(string line)
|
||||
{
|
||||
var pair = splitKeyVal(line, ':');
|
||||
|
||||
switch (pair.Key)
|
||||
{
|
||||
case @"Bookmarks":
|
||||
beatmap.BeatmapInfo.StoredBookmarks = pair.Value;
|
||||
break;
|
||||
case @"DistanceSpacing":
|
||||
beatmap.BeatmapInfo.DistanceSpacing = double.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
|
||||
break;
|
||||
case @"BeatDivisor":
|
||||
beatmap.BeatmapInfo.BeatDivisor = int.Parse(pair.Value);
|
||||
break;
|
||||
case @"GridSize":
|
||||
beatmap.BeatmapInfo.GridSize = int.Parse(pair.Value);
|
||||
break;
|
||||
case @"TimelineZoom":
|
||||
beatmap.BeatmapInfo.TimelineZoom = double.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void handleMetadata(string line)
|
||||
{
|
||||
var pair = splitKeyVal(line, ':');
|
||||
|
||||
var metadata = beatmap.BeatmapInfo.Metadata;
|
||||
switch (pair.Key)
|
||||
{
|
||||
case @"Title":
|
||||
metadata.Title = pair.Value;
|
||||
break;
|
||||
case @"TitleUnicode":
|
||||
metadata.TitleUnicode = pair.Value;
|
||||
break;
|
||||
case @"Artist":
|
||||
metadata.Artist = pair.Value;
|
||||
break;
|
||||
case @"ArtistUnicode":
|
||||
metadata.ArtistUnicode = pair.Value;
|
||||
break;
|
||||
case @"Creator":
|
||||
metadata.AuthorString = pair.Value;
|
||||
break;
|
||||
case @"Version":
|
||||
beatmap.BeatmapInfo.Version = pair.Value;
|
||||
break;
|
||||
case @"Source":
|
||||
beatmap.BeatmapInfo.Metadata.Source = pair.Value;
|
||||
break;
|
||||
case @"Tags":
|
||||
beatmap.BeatmapInfo.Metadata.Tags = pair.Value;
|
||||
break;
|
||||
case @"BeatmapID":
|
||||
beatmap.BeatmapInfo.OnlineBeatmapID = int.Parse(pair.Value);
|
||||
break;
|
||||
case @"BeatmapSetID":
|
||||
beatmap.BeatmapInfo.OnlineBeatmapSetID = int.Parse(pair.Value);
|
||||
metadata.OnlineBeatmapSetID = int.Parse(pair.Value);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void handleDifficulty(string line)
|
||||
{
|
||||
var pair = splitKeyVal(line, ':');
|
||||
|
||||
var difficulty = beatmap.BeatmapInfo.BaseDifficulty;
|
||||
switch (pair.Key)
|
||||
{
|
||||
case @"HPDrainRate":
|
||||
difficulty.DrainRate = float.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
|
||||
break;
|
||||
case @"CircleSize":
|
||||
difficulty.CircleSize = float.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
|
||||
break;
|
||||
case @"OverallDifficulty":
|
||||
difficulty.OverallDifficulty = float.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
|
||||
break;
|
||||
case @"ApproachRate":
|
||||
difficulty.ApproachRate = float.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
|
||||
break;
|
||||
case @"SliderMultiplier":
|
||||
difficulty.SliderMultiplier = float.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
|
||||
break;
|
||||
case @"SliderTickRate":
|
||||
difficulty.SliderTickRate = float.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void handleEvents(string line)
|
||||
{
|
||||
DecodeVariables(ref line);
|
||||
|
||||
string[] split = line.Split(',');
|
||||
|
||||
EventType type;
|
||||
if (!Enum.TryParse(split[0], out type))
|
||||
throw new InvalidDataException($@"Unknown event type {split[0]}");
|
||||
|
||||
switch (type)
|
||||
{
|
||||
case EventType.Background:
|
||||
string filename = split[2].Trim('"');
|
||||
beatmap.BeatmapInfo.Metadata.BackgroundFile = filename;
|
||||
break;
|
||||
case EventType.Break:
|
||||
var breakEvent = new BreakPeriod
|
||||
{
|
||||
StartTime = double.Parse(split[1], NumberFormatInfo.InvariantInfo),
|
||||
EndTime = double.Parse(split[2], NumberFormatInfo.InvariantInfo)
|
||||
};
|
||||
|
||||
if (!breakEvent.HasEffect)
|
||||
return;
|
||||
|
||||
beatmap.Breaks.Add(breakEvent);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void handleTimingPoints(string line)
|
||||
{
|
||||
string[] split = line.Split(',');
|
||||
|
||||
double time = double.Parse(split[0].Trim(), NumberFormatInfo.InvariantInfo);
|
||||
double beatLength = double.Parse(split[1].Trim(), NumberFormatInfo.InvariantInfo);
|
||||
double speedMultiplier = beatLength < 0 ? 100.0 / -beatLength : 1;
|
||||
|
||||
TimeSignatures timeSignature = TimeSignatures.SimpleQuadruple;
|
||||
if (split.Length >= 3)
|
||||
timeSignature = split[2][0] == '0' ? TimeSignatures.SimpleQuadruple : (TimeSignatures)int.Parse(split[2]);
|
||||
|
||||
LegacySampleBank sampleSet = defaultSampleBank;
|
||||
if (split.Length >= 4)
|
||||
sampleSet = (LegacySampleBank)int.Parse(split[3]);
|
||||
|
||||
//SampleBank sampleBank = SampleBank.Default;
|
||||
//if (split.Length >= 5)
|
||||
// sampleBank = (SampleBank)int.Parse(split[4]);
|
||||
|
||||
int sampleVolume = defaultSampleVolume;
|
||||
if (split.Length >= 6)
|
||||
sampleVolume = int.Parse(split[5]);
|
||||
|
||||
bool timingChange = true;
|
||||
if (split.Length >= 7)
|
||||
timingChange = split[6][0] == '1';
|
||||
|
||||
bool kiaiMode = false;
|
||||
bool omitFirstBarSignature = false;
|
||||
if (split.Length >= 8)
|
||||
{
|
||||
int effectFlags = int.Parse(split[7]);
|
||||
kiaiMode = (effectFlags & 1) > 0;
|
||||
omitFirstBarSignature = (effectFlags & 8) > 0;
|
||||
}
|
||||
|
||||
string stringSampleSet = sampleSet.ToString().ToLower();
|
||||
if (stringSampleSet == @"none")
|
||||
stringSampleSet = @"normal";
|
||||
|
||||
DifficultyControlPoint difficultyPoint = beatmap.ControlPointInfo.DifficultyPointAt(time);
|
||||
SoundControlPoint soundPoint = beatmap.ControlPointInfo.SoundPointAt(time);
|
||||
EffectControlPoint effectPoint = beatmap.ControlPointInfo.EffectPointAt(time);
|
||||
|
||||
if (timingChange)
|
||||
{
|
||||
beatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint
|
||||
{
|
||||
Time = time,
|
||||
BeatLength = beatLength,
|
||||
TimeSignature = timeSignature
|
||||
});
|
||||
}
|
||||
|
||||
if (speedMultiplier != difficultyPoint.SpeedMultiplier)
|
||||
{
|
||||
beatmap.ControlPointInfo.DifficultyPoints.RemoveAll(x => x.Time == time);
|
||||
beatmap.ControlPointInfo.DifficultyPoints.Add(new DifficultyControlPoint
|
||||
{
|
||||
Time = time,
|
||||
SpeedMultiplier = speedMultiplier
|
||||
});
|
||||
}
|
||||
|
||||
if (stringSampleSet != soundPoint.SampleBank || sampleVolume != soundPoint.SampleVolume)
|
||||
{
|
||||
beatmap.ControlPointInfo.SoundPoints.Add(new SoundControlPoint
|
||||
{
|
||||
Time = time,
|
||||
SampleBank = stringSampleSet,
|
||||
SampleVolume = sampleVolume
|
||||
});
|
||||
}
|
||||
|
||||
if (kiaiMode != effectPoint.KiaiMode || omitFirstBarSignature != effectPoint.OmitFirstBarLine)
|
||||
{
|
||||
beatmap.ControlPointInfo.EffectPoints.Add(new EffectControlPoint
|
||||
{
|
||||
Time = time,
|
||||
KiaiMode = kiaiMode,
|
||||
OmitFirstBarLine = omitFirstBarSignature
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
private void handleColours(string line)
|
||||
{
|
||||
var pair = splitKeyVal(line, ':');
|
||||
|
||||
string[] split = pair.Value.Split(',');
|
||||
|
||||
if (split.Length != 3)
|
||||
throw new InvalidOperationException($@"Color specified in incorrect format (should be R,G,B): {pair.Value}");
|
||||
|
||||
byte r, g, b;
|
||||
if (!byte.TryParse(split[0], out r) || !byte.TryParse(split[1], out g) || !byte.TryParse(split[2], out b))
|
||||
throw new InvalidOperationException(@"Color must be specified with 8-bit integer components");
|
||||
|
||||
if (!hasCustomColours)
|
||||
{
|
||||
beatmap.ComboColors.Clear();
|
||||
hasCustomColours = true;
|
||||
}
|
||||
|
||||
// Note: the combo index specified in the beatmap is discarded
|
||||
if (pair.Key.StartsWith(@"Combo"))
|
||||
{
|
||||
beatmap.ComboColors.Add(new Color4
|
||||
{
|
||||
R = r / 255f,
|
||||
G = g / 255f,
|
||||
B = b / 255f,
|
||||
A = 1f,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
private void handleHitObjects(string line)
|
||||
{
|
||||
// If the ruleset wasn't specified, assume the osu!standard ruleset.
|
||||
if (parser == null)
|
||||
parser = new Rulesets.Objects.Legacy.Osu.ConvertHitObjectParser();
|
||||
|
||||
var obj = parser.Parse(line);
|
||||
|
||||
if (obj != null)
|
||||
beatmap.HitObjects.Add(obj);
|
||||
}
|
||||
|
||||
private void handleVariables(string line)
|
||||
{
|
||||
var pair = splitKeyVal(line, '=');
|
||||
Variables[pair.Key] = pair.Value;
|
||||
}
|
||||
|
||||
private KeyValuePair<string, string> splitKeyVal(string line, char separator)
|
||||
{
|
||||
var split = line.Trim().Split(new[] { separator }, 2);
|
||||
|
||||
return new KeyValuePair<string, string>
|
||||
(
|
||||
split[0].Trim(),
|
||||
split.Length > 1 ? split[1].Trim() : string.Empty
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,163 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using osu.Game.Beatmaps.Legacy;
|
||||
using osu.Game.Storyboards;
|
||||
|
||||
namespace osu.Game.Beatmaps.Formats
|
||||
{
|
||||
public abstract class LegacyDecoder : Decoder
|
||||
{
|
||||
public static void Register()
|
||||
{
|
||||
AddDecoder<LegacyBeatmapDecoder>(@"osu file format v14");
|
||||
AddDecoder<LegacyBeatmapDecoder>(@"osu file format v13");
|
||||
AddDecoder<LegacyBeatmapDecoder>(@"osu file format v12");
|
||||
AddDecoder<LegacyBeatmapDecoder>(@"osu file format v11");
|
||||
AddDecoder<LegacyBeatmapDecoder>(@"osu file format v10");
|
||||
AddDecoder<LegacyBeatmapDecoder>(@"osu file format v9");
|
||||
AddDecoder<LegacyBeatmapDecoder>(@"osu file format v8");
|
||||
AddDecoder<LegacyBeatmapDecoder>(@"osu file format v7");
|
||||
AddDecoder<LegacyBeatmapDecoder>(@"osu file format v6");
|
||||
AddDecoder<LegacyBeatmapDecoder>(@"osu file format v5");
|
||||
AddDecoder<LegacyBeatmapDecoder>(@"osu file format v4");
|
||||
AddDecoder<LegacyBeatmapDecoder>(@"osu file format v3");
|
||||
// TODO: differences between versions
|
||||
}
|
||||
|
||||
protected int BeatmapVersion;
|
||||
protected readonly Dictionary<string, string> Variables = new Dictionary<string, string>();
|
||||
|
||||
public override Decoder GetStoryboardDecoder() => new LegacyStoryboardDecoder(BeatmapVersion);
|
||||
|
||||
public override Beatmap DecodeBeatmap(StreamReader stream) => new LegacyBeatmap(base.DecodeBeatmap(stream));
|
||||
|
||||
protected override void ParseBeatmap(StreamReader stream, Beatmap beatmap)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
protected override void ParseStoryboard(StreamReader stream, Storyboard storyboard)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
protected void ParseContent(StreamReader stream)
|
||||
{
|
||||
Section section = Section.None;
|
||||
|
||||
string line;
|
||||
while ((line = stream.ReadLine()) != null)
|
||||
{
|
||||
if (ShouldSkipLine(line))
|
||||
continue;
|
||||
|
||||
// It's already set in ParseBeatmap... why do it again?
|
||||
//if (line.StartsWith(@"osu file format v"))
|
||||
//{
|
||||
// Beatmap.BeatmapInfo.BeatmapVersion = int.Parse(line.Substring(17));
|
||||
// continue;
|
||||
//}
|
||||
|
||||
if (line.StartsWith(@"[") && line.EndsWith(@"]"))
|
||||
{
|
||||
if (!Enum.TryParse(line.Substring(1, line.Length - 2), out section))
|
||||
throw new InvalidDataException($@"Unknown osu section {line}");
|
||||
continue;
|
||||
}
|
||||
|
||||
ProcessSection(section, line);
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual bool ShouldSkipLine(string line)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(line) || line.StartsWith("//"))
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
protected abstract void ProcessSection(Section section, string line);
|
||||
|
||||
/// <summary>
|
||||
/// Decodes any beatmap variables present in a line into their real values.
|
||||
/// </summary>
|
||||
/// <param name="line">The line which may contains variables.</param>
|
||||
protected void DecodeVariables(ref string line)
|
||||
{
|
||||
while (line.IndexOf('$') >= 0)
|
||||
{
|
||||
string origLine = line;
|
||||
string[] split = line.Split(',');
|
||||
for (int i = 0; i < split.Length; i++)
|
||||
{
|
||||
var item = split[i];
|
||||
if (item.StartsWith("$") && Variables.ContainsKey(item))
|
||||
split[i] = Variables[item];
|
||||
}
|
||||
|
||||
line = string.Join(",", split);
|
||||
if (line == origLine)
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
protected enum Section
|
||||
{
|
||||
None,
|
||||
General,
|
||||
Editor,
|
||||
Metadata,
|
||||
Difficulty,
|
||||
Events,
|
||||
TimingPoints,
|
||||
Colours,
|
||||
HitObjects,
|
||||
Variables,
|
||||
}
|
||||
|
||||
internal enum LegacySampleBank
|
||||
{
|
||||
None = 0,
|
||||
Normal = 1,
|
||||
Soft = 2,
|
||||
Drum = 3
|
||||
}
|
||||
|
||||
internal enum EventType
|
||||
{
|
||||
Background = 0,
|
||||
Video = 1,
|
||||
Break = 2,
|
||||
Colour = 3,
|
||||
Sprite = 4,
|
||||
Sample = 5,
|
||||
Animation = 6
|
||||
}
|
||||
|
||||
internal enum LegacyOrigins
|
||||
{
|
||||
TopLeft,
|
||||
Centre,
|
||||
CentreLeft,
|
||||
TopRight,
|
||||
BottomCentre,
|
||||
TopCentre,
|
||||
Custom,
|
||||
CentreRight,
|
||||
BottomLeft,
|
||||
BottomRight
|
||||
};
|
||||
|
||||
internal enum StoryLayer
|
||||
{
|
||||
Background = 0,
|
||||
Fail = 1,
|
||||
Pass = 2,
|
||||
Foreground = 3
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,271 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Globalization;
|
||||
using System.IO;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.IO.File;
|
||||
using osu.Game.Storyboards;
|
||||
|
||||
namespace osu.Game.Beatmaps.Formats
|
||||
{
|
||||
public class LegacyStoryboardDecoder : LegacyDecoder
|
||||
{
|
||||
private Storyboard storyboard;
|
||||
|
||||
private StoryboardSprite storyboardSprite;
|
||||
private CommandTimelineGroup timelineGroup;
|
||||
|
||||
public LegacyStoryboardDecoder()
|
||||
{
|
||||
}
|
||||
|
||||
public LegacyStoryboardDecoder(int beatmapVersion)
|
||||
{
|
||||
BeatmapVersion = beatmapVersion;
|
||||
}
|
||||
|
||||
protected override void ParseStoryboard(StreamReader stream, Storyboard storyboard)
|
||||
{
|
||||
if (stream == null)
|
||||
throw new ArgumentNullException(nameof(stream));
|
||||
if (storyboard == null)
|
||||
throw new ArgumentNullException(nameof(storyboard));
|
||||
|
||||
this.storyboard = storyboard;
|
||||
|
||||
ParseContent(stream);
|
||||
}
|
||||
|
||||
protected override void ProcessSection(Section section, string line)
|
||||
{
|
||||
switch (section)
|
||||
{
|
||||
case Section.Events:
|
||||
handleEvents(line);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void handleEvents(string line)
|
||||
{
|
||||
var depth = 0;
|
||||
while (line.StartsWith(" ") || line.StartsWith("_"))
|
||||
{
|
||||
++depth;
|
||||
line = line.Substring(1);
|
||||
}
|
||||
|
||||
DecodeVariables(ref line);
|
||||
|
||||
string[] split = line.Split(',');
|
||||
|
||||
if (depth == 0)
|
||||
{
|
||||
storyboardSprite = null;
|
||||
|
||||
EventType type;
|
||||
if (!Enum.TryParse(split[0], out type))
|
||||
throw new InvalidDataException($@"Unknown event type {split[0]}");
|
||||
|
||||
switch (type)
|
||||
{
|
||||
case EventType.Sprite:
|
||||
{
|
||||
var layer = parseLayer(split[1]);
|
||||
var origin = parseOrigin(split[2]);
|
||||
var path = cleanFilename(split[3]);
|
||||
var x = float.Parse(split[4], NumberFormatInfo.InvariantInfo);
|
||||
var y = float.Parse(split[5], NumberFormatInfo.InvariantInfo);
|
||||
storyboardSprite = new StoryboardSprite(path, origin, new Vector2(x, y));
|
||||
storyboard.GetLayer(layer).Add(storyboardSprite);
|
||||
}
|
||||
break;
|
||||
case EventType.Animation:
|
||||
{
|
||||
var layer = parseLayer(split[1]);
|
||||
var origin = parseOrigin(split[2]);
|
||||
var path = cleanFilename(split[3]);
|
||||
var x = float.Parse(split[4], NumberFormatInfo.InvariantInfo);
|
||||
var y = float.Parse(split[5], NumberFormatInfo.InvariantInfo);
|
||||
var frameCount = int.Parse(split[6]);
|
||||
var frameDelay = double.Parse(split[7], NumberFormatInfo.InvariantInfo);
|
||||
var loopType = split.Length > 8 ? (AnimationLoopType)Enum.Parse(typeof(AnimationLoopType), split[8]) : AnimationLoopType.LoopForever;
|
||||
storyboardSprite = new StoryboardAnimation(path, origin, new Vector2(x, y), frameCount, frameDelay, loopType);
|
||||
storyboard.GetLayer(layer).Add(storyboardSprite);
|
||||
}
|
||||
break;
|
||||
case EventType.Sample:
|
||||
{
|
||||
var time = double.Parse(split[1], CultureInfo.InvariantCulture);
|
||||
var layer = parseLayer(split[2]);
|
||||
var path = cleanFilename(split[3]);
|
||||
var volume = split.Length > 4 ? float.Parse(split[4], CultureInfo.InvariantCulture) : 100;
|
||||
storyboard.GetLayer(layer).Add(new StoryboardSample(path, time, volume));
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (depth < 2)
|
||||
timelineGroup = storyboardSprite?.TimelineGroup;
|
||||
|
||||
var commandType = split[0];
|
||||
switch (commandType)
|
||||
{
|
||||
case "T":
|
||||
{
|
||||
var triggerName = split[1];
|
||||
var startTime = split.Length > 2 ? double.Parse(split[2], CultureInfo.InvariantCulture) : double.MinValue;
|
||||
var endTime = split.Length > 3 ? double.Parse(split[3], CultureInfo.InvariantCulture) : double.MaxValue;
|
||||
var groupNumber = split.Length > 4 ? int.Parse(split[4]) : 0;
|
||||
timelineGroup = storyboardSprite?.AddTrigger(triggerName, startTime, endTime, groupNumber);
|
||||
}
|
||||
break;
|
||||
case "L":
|
||||
{
|
||||
var startTime = double.Parse(split[1], CultureInfo.InvariantCulture);
|
||||
var loopCount = int.Parse(split[2]);
|
||||
timelineGroup = storyboardSprite?.AddLoop(startTime, loopCount);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
{
|
||||
if (string.IsNullOrEmpty(split[3]))
|
||||
split[3] = split[2];
|
||||
|
||||
var easing = (Easing)int.Parse(split[1]);
|
||||
var startTime = double.Parse(split[2], CultureInfo.InvariantCulture);
|
||||
var endTime = double.Parse(split[3], CultureInfo.InvariantCulture);
|
||||
|
||||
switch (commandType)
|
||||
{
|
||||
case "F":
|
||||
{
|
||||
var startValue = float.Parse(split[4], CultureInfo.InvariantCulture);
|
||||
var endValue = split.Length > 5 ? float.Parse(split[5], CultureInfo.InvariantCulture) : startValue;
|
||||
timelineGroup?.Alpha.Add(easing, startTime, endTime, startValue, endValue);
|
||||
}
|
||||
break;
|
||||
case "S":
|
||||
{
|
||||
var startValue = float.Parse(split[4], CultureInfo.InvariantCulture);
|
||||
var endValue = split.Length > 5 ? float.Parse(split[5], CultureInfo.InvariantCulture) : startValue;
|
||||
timelineGroup?.Scale.Add(easing, startTime, endTime, new Vector2(startValue), new Vector2(endValue));
|
||||
}
|
||||
break;
|
||||
case "V":
|
||||
{
|
||||
var startX = float.Parse(split[4], CultureInfo.InvariantCulture);
|
||||
var startY = float.Parse(split[5], CultureInfo.InvariantCulture);
|
||||
var endX = split.Length > 6 ? float.Parse(split[6], CultureInfo.InvariantCulture) : startX;
|
||||
var endY = split.Length > 7 ? float.Parse(split[7], CultureInfo.InvariantCulture) : startY;
|
||||
timelineGroup?.Scale.Add(easing, startTime, endTime, new Vector2(startX, startY), new Vector2(endX, endY));
|
||||
}
|
||||
break;
|
||||
case "R":
|
||||
{
|
||||
var startValue = float.Parse(split[4], CultureInfo.InvariantCulture);
|
||||
var endValue = split.Length > 5 ? float.Parse(split[5], CultureInfo.InvariantCulture) : startValue;
|
||||
timelineGroup?.Rotation.Add(easing, startTime, endTime, MathHelper.RadiansToDegrees(startValue), MathHelper.RadiansToDegrees(endValue));
|
||||
}
|
||||
break;
|
||||
case "M":
|
||||
{
|
||||
var startX = float.Parse(split[4], CultureInfo.InvariantCulture);
|
||||
var startY = float.Parse(split[5], CultureInfo.InvariantCulture);
|
||||
var endX = split.Length > 6 ? float.Parse(split[6], CultureInfo.InvariantCulture) : startX;
|
||||
var endY = split.Length > 7 ? float.Parse(split[7], CultureInfo.InvariantCulture) : startY;
|
||||
timelineGroup?.X.Add(easing, startTime, endTime, startX, endX);
|
||||
timelineGroup?.Y.Add(easing, startTime, endTime, startY, endY);
|
||||
}
|
||||
break;
|
||||
case "MX":
|
||||
{
|
||||
var startValue = float.Parse(split[4], CultureInfo.InvariantCulture);
|
||||
var endValue = split.Length > 5 ? float.Parse(split[5], CultureInfo.InvariantCulture) : startValue;
|
||||
timelineGroup?.X.Add(easing, startTime, endTime, startValue, endValue);
|
||||
}
|
||||
break;
|
||||
case "MY":
|
||||
{
|
||||
var startValue = float.Parse(split[4], CultureInfo.InvariantCulture);
|
||||
var endValue = split.Length > 5 ? float.Parse(split[5], CultureInfo.InvariantCulture) : startValue;
|
||||
timelineGroup?.Y.Add(easing, startTime, endTime, startValue, endValue);
|
||||
}
|
||||
break;
|
||||
case "C":
|
||||
{
|
||||
var startRed = float.Parse(split[4], CultureInfo.InvariantCulture);
|
||||
var startGreen = float.Parse(split[5], CultureInfo.InvariantCulture);
|
||||
var startBlue = float.Parse(split[6], CultureInfo.InvariantCulture);
|
||||
var endRed = split.Length > 7 ? float.Parse(split[7], CultureInfo.InvariantCulture) : startRed;
|
||||
var endGreen = split.Length > 8 ? float.Parse(split[8], CultureInfo.InvariantCulture) : startGreen;
|
||||
var endBlue = split.Length > 9 ? float.Parse(split[9], CultureInfo.InvariantCulture) : startBlue;
|
||||
timelineGroup?.Colour.Add(easing, startTime, endTime,
|
||||
new Color4(startRed / 255f, startGreen / 255f, startBlue / 255f, 1),
|
||||
new Color4(endRed / 255f, endGreen / 255f, endBlue / 255f, 1));
|
||||
}
|
||||
break;
|
||||
case "P":
|
||||
{
|
||||
var type = split[4];
|
||||
switch (type)
|
||||
{
|
||||
case "A":
|
||||
timelineGroup?.BlendingMode.Add(easing, startTime, endTime, BlendingMode.Additive, startTime == endTime ? BlendingMode.Additive : BlendingMode.Inherit);
|
||||
break;
|
||||
case "H":
|
||||
timelineGroup?.FlipH.Add(easing, startTime, endTime, true, startTime == endTime);
|
||||
break;
|
||||
case "V":
|
||||
timelineGroup?.FlipV.Add(easing, startTime, endTime, true, startTime == endTime);
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
default:
|
||||
throw new InvalidDataException($@"Unknown command type: {commandType}");
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private string parseLayer(string value) => Enum.Parse(typeof(StoryLayer), value).ToString();
|
||||
|
||||
private Anchor parseOrigin(string value)
|
||||
{
|
||||
var origin = (LegacyOrigins)Enum.Parse(typeof(LegacyOrigins), value);
|
||||
switch (origin)
|
||||
{
|
||||
case LegacyOrigins.TopLeft:
|
||||
return Anchor.TopLeft;
|
||||
case LegacyOrigins.TopCentre:
|
||||
return Anchor.TopCentre;
|
||||
case LegacyOrigins.TopRight:
|
||||
return Anchor.TopRight;
|
||||
case LegacyOrigins.CentreLeft:
|
||||
return Anchor.CentreLeft;
|
||||
case LegacyOrigins.Centre:
|
||||
return Anchor.Centre;
|
||||
case LegacyOrigins.CentreRight:
|
||||
return Anchor.CentreRight;
|
||||
case LegacyOrigins.BottomLeft:
|
||||
return Anchor.BottomLeft;
|
||||
case LegacyOrigins.BottomCentre:
|
||||
return Anchor.BottomCentre;
|
||||
case LegacyOrigins.BottomRight:
|
||||
return Anchor.BottomRight;
|
||||
}
|
||||
throw new InvalidDataException($@"Unknown origin: {value}");
|
||||
}
|
||||
|
||||
private string cleanFilename(string path) => FileSafety.PathStandardise(path.Trim('\"'));
|
||||
}
|
||||
}
|
||||
@@ -1,781 +0,0 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Globalization;
|
||||
using System.IO;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Game.Beatmaps.Timing;
|
||||
using osu.Game.Beatmaps.Legacy;
|
||||
using osu.Game.Rulesets.Objects.Legacy;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Storyboards;
|
||||
using OpenTK;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.IO.File;
|
||||
|
||||
namespace osu.Game.Beatmaps.Formats
|
||||
{
|
||||
public class OsuLegacyDecoder : BeatmapDecoder
|
||||
{
|
||||
public static void Register()
|
||||
{
|
||||
AddDecoder<OsuLegacyDecoder>(@"osu file format v14");
|
||||
AddDecoder<OsuLegacyDecoder>(@"osu file format v13");
|
||||
AddDecoder<OsuLegacyDecoder>(@"osu file format v12");
|
||||
AddDecoder<OsuLegacyDecoder>(@"osu file format v11");
|
||||
AddDecoder<OsuLegacyDecoder>(@"osu file format v10");
|
||||
AddDecoder<OsuLegacyDecoder>(@"osu file format v9");
|
||||
AddDecoder<OsuLegacyDecoder>(@"osu file format v8");
|
||||
AddDecoder<OsuLegacyDecoder>(@"osu file format v7");
|
||||
AddDecoder<OsuLegacyDecoder>(@"osu file format v6");
|
||||
AddDecoder<OsuLegacyDecoder>(@"osu file format v5");
|
||||
AddDecoder<OsuLegacyDecoder>(@"osu file format v4");
|
||||
AddDecoder<OsuLegacyDecoder>(@"osu file format v3");
|
||||
// TODO: differences between versions
|
||||
}
|
||||
|
||||
private ConvertHitObjectParser parser;
|
||||
|
||||
private readonly Dictionary<string, string> variables = new Dictionary<string, string>();
|
||||
|
||||
private LegacySampleBank defaultSampleBank;
|
||||
private int defaultSampleVolume = 100;
|
||||
|
||||
private readonly int beatmapVersion;
|
||||
|
||||
public OsuLegacyDecoder()
|
||||
{
|
||||
}
|
||||
|
||||
public OsuLegacyDecoder(string header)
|
||||
{
|
||||
beatmapVersion = int.Parse(header.Substring(17));
|
||||
}
|
||||
|
||||
private enum Section
|
||||
{
|
||||
None,
|
||||
General,
|
||||
Editor,
|
||||
Metadata,
|
||||
Difficulty,
|
||||
Events,
|
||||
TimingPoints,
|
||||
Colours,
|
||||
HitObjects,
|
||||
Variables,
|
||||
}
|
||||
|
||||
private void handleGeneral(Beatmap beatmap, string line)
|
||||
{
|
||||
if (beatmap == null)
|
||||
throw new ArgumentNullException(nameof(beatmap));
|
||||
if (line == null)
|
||||
throw new ArgumentNullException(nameof(line));
|
||||
|
||||
var pair = splitKeyVal(line, ':');
|
||||
|
||||
var metadata = beatmap.BeatmapInfo.Metadata;
|
||||
switch (pair.Key)
|
||||
{
|
||||
case @"AudioFilename":
|
||||
metadata.AudioFile = pair.Value;
|
||||
break;
|
||||
case @"AudioLeadIn":
|
||||
beatmap.BeatmapInfo.AudioLeadIn = int.Parse(pair.Value);
|
||||
break;
|
||||
case @"PreviewTime":
|
||||
metadata.PreviewTime = int.Parse(pair.Value);
|
||||
break;
|
||||
case @"Countdown":
|
||||
beatmap.BeatmapInfo.Countdown = int.Parse(pair.Value) == 1;
|
||||
break;
|
||||
case @"SampleSet":
|
||||
defaultSampleBank = (LegacySampleBank)Enum.Parse(typeof(LegacySampleBank), pair.Value);
|
||||
break;
|
||||
case @"SampleVolume":
|
||||
defaultSampleVolume = int.Parse(pair.Value);
|
||||
break;
|
||||
case @"StackLeniency":
|
||||
beatmap.BeatmapInfo.StackLeniency = float.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
|
||||
break;
|
||||
case @"Mode":
|
||||
beatmap.BeatmapInfo.RulesetID = int.Parse(pair.Value);
|
||||
|
||||
switch (beatmap.BeatmapInfo.RulesetID)
|
||||
{
|
||||
case 0:
|
||||
parser = new Rulesets.Objects.Legacy.Osu.ConvertHitObjectParser();
|
||||
break;
|
||||
case 1:
|
||||
parser = new Rulesets.Objects.Legacy.Taiko.ConvertHitObjectParser();
|
||||
break;
|
||||
case 2:
|
||||
parser = new Rulesets.Objects.Legacy.Catch.ConvertHitObjectParser();
|
||||
break;
|
||||
case 3:
|
||||
parser = new Rulesets.Objects.Legacy.Mania.ConvertHitObjectParser();
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case @"LetterboxInBreaks":
|
||||
beatmap.BeatmapInfo.LetterboxInBreaks = int.Parse(pair.Value) == 1;
|
||||
break;
|
||||
case @"SpecialStyle":
|
||||
beatmap.BeatmapInfo.SpecialStyle = int.Parse(pair.Value) == 1;
|
||||
break;
|
||||
case @"WidescreenStoryboard":
|
||||
beatmap.BeatmapInfo.WidescreenStoryboard = int.Parse(pair.Value) == 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void handleEditor(Beatmap beatmap, string line)
|
||||
{
|
||||
if (beatmap == null)
|
||||
throw new ArgumentNullException(nameof(beatmap));
|
||||
if (line == null)
|
||||
throw new ArgumentNullException(nameof(line));
|
||||
|
||||
var pair = splitKeyVal(line, ':');
|
||||
|
||||
switch (pair.Key)
|
||||
{
|
||||
case @"Bookmarks":
|
||||
beatmap.BeatmapInfo.StoredBookmarks = pair.Value;
|
||||
break;
|
||||
case @"DistanceSpacing":
|
||||
beatmap.BeatmapInfo.DistanceSpacing = double.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
|
||||
break;
|
||||
case @"BeatDivisor":
|
||||
beatmap.BeatmapInfo.BeatDivisor = int.Parse(pair.Value);
|
||||
break;
|
||||
case @"GridSize":
|
||||
beatmap.BeatmapInfo.GridSize = int.Parse(pair.Value);
|
||||
break;
|
||||
case @"TimelineZoom":
|
||||
beatmap.BeatmapInfo.TimelineZoom = double.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void handleMetadata(Beatmap beatmap, string line)
|
||||
{
|
||||
if (beatmap == null)
|
||||
throw new ArgumentNullException(nameof(beatmap));
|
||||
if (line == null)
|
||||
throw new ArgumentNullException(nameof(line));
|
||||
|
||||
var pair = splitKeyVal(line, ':');
|
||||
|
||||
var metadata = beatmap.BeatmapInfo.Metadata;
|
||||
switch (pair.Key)
|
||||
{
|
||||
case @"Title":
|
||||
metadata.Title = pair.Value;
|
||||
break;
|
||||
case @"TitleUnicode":
|
||||
metadata.TitleUnicode = pair.Value;
|
||||
break;
|
||||
case @"Artist":
|
||||
metadata.Artist = pair.Value;
|
||||
break;
|
||||
case @"ArtistUnicode":
|
||||
metadata.ArtistUnicode = pair.Value;
|
||||
break;
|
||||
case @"Creator":
|
||||
metadata.AuthorString = pair.Value;
|
||||
break;
|
||||
case @"Version":
|
||||
beatmap.BeatmapInfo.Version = pair.Value;
|
||||
break;
|
||||
case @"Source":
|
||||
beatmap.BeatmapInfo.Metadata.Source = pair.Value;
|
||||
break;
|
||||
case @"Tags":
|
||||
beatmap.BeatmapInfo.Metadata.Tags = pair.Value;
|
||||
break;
|
||||
case @"BeatmapID":
|
||||
beatmap.BeatmapInfo.OnlineBeatmapID = int.Parse(pair.Value);
|
||||
break;
|
||||
case @"BeatmapSetID":
|
||||
beatmap.BeatmapInfo.OnlineBeatmapSetID = int.Parse(pair.Value);
|
||||
metadata.OnlineBeatmapSetID = int.Parse(pair.Value);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void handleDifficulty(Beatmap beatmap, string line)
|
||||
{
|
||||
if (beatmap == null)
|
||||
throw new ArgumentNullException(nameof(beatmap));
|
||||
if (line == null)
|
||||
throw new ArgumentNullException(nameof(line));
|
||||
|
||||
var pair = splitKeyVal(line, ':');
|
||||
|
||||
var difficulty = beatmap.BeatmapInfo.BaseDifficulty;
|
||||
switch (pair.Key)
|
||||
{
|
||||
case @"HPDrainRate":
|
||||
difficulty.DrainRate = float.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
|
||||
break;
|
||||
case @"CircleSize":
|
||||
difficulty.CircleSize = float.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
|
||||
break;
|
||||
case @"OverallDifficulty":
|
||||
difficulty.OverallDifficulty = float.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
|
||||
break;
|
||||
case @"ApproachRate":
|
||||
difficulty.ApproachRate = float.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
|
||||
break;
|
||||
case @"SliderMultiplier":
|
||||
difficulty.SliderMultiplier = float.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
|
||||
break;
|
||||
case @"SliderTickRate":
|
||||
difficulty.SliderTickRate = float.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Decodes any beatmap variables present in a line into their real values.
|
||||
/// </summary>
|
||||
/// <param name="line">The line which may contains variables.</param>
|
||||
private void decodeVariables(ref string line)
|
||||
{
|
||||
if (line == null)
|
||||
throw new ArgumentNullException(nameof(line));
|
||||
|
||||
while (line.IndexOf('$') >= 0)
|
||||
{
|
||||
string origLine = line;
|
||||
string[] split = line.Split(',');
|
||||
for (int i = 0; i < split.Length; i++)
|
||||
{
|
||||
var item = split[i];
|
||||
if (item.StartsWith("$") && variables.ContainsKey(item))
|
||||
split[i] = variables[item];
|
||||
}
|
||||
|
||||
line = string.Join(",", split);
|
||||
if (line == origLine) break;
|
||||
}
|
||||
}
|
||||
|
||||
private void handleEvents(Beatmap beatmap, string line, ref StoryboardSprite storyboardSprite, ref CommandTimelineGroup timelineGroup)
|
||||
{
|
||||
if (line == null)
|
||||
throw new ArgumentNullException(nameof(line));
|
||||
if (beatmap == null)
|
||||
throw new ArgumentNullException(nameof(beatmap));
|
||||
|
||||
var depth = 0;
|
||||
while (line.StartsWith(" ") || line.StartsWith("_"))
|
||||
{
|
||||
++depth;
|
||||
line = line.Substring(1);
|
||||
}
|
||||
|
||||
decodeVariables(ref line);
|
||||
|
||||
string[] split = line.Split(',');
|
||||
|
||||
if (depth == 0)
|
||||
{
|
||||
storyboardSprite = null;
|
||||
|
||||
EventType type;
|
||||
if (!Enum.TryParse(split[0], out type))
|
||||
throw new InvalidDataException($@"Unknown event type {split[0]}");
|
||||
|
||||
switch (type)
|
||||
{
|
||||
case EventType.Video:
|
||||
case EventType.Background:
|
||||
string filename = split[2].Trim('"');
|
||||
|
||||
if (type == EventType.Background)
|
||||
beatmap.BeatmapInfo.Metadata.BackgroundFile = filename;
|
||||
|
||||
break;
|
||||
case EventType.Break:
|
||||
var breakEvent = new BreakPeriod
|
||||
{
|
||||
StartTime = double.Parse(split[1], NumberFormatInfo.InvariantInfo),
|
||||
EndTime = double.Parse(split[2], NumberFormatInfo.InvariantInfo)
|
||||
};
|
||||
|
||||
if (!breakEvent.HasEffect)
|
||||
return;
|
||||
|
||||
beatmap.Breaks.Add(breakEvent);
|
||||
break;
|
||||
case EventType.Sprite:
|
||||
{
|
||||
var layer = parseLayer(split[1]);
|
||||
var origin = parseOrigin(split[2]);
|
||||
var path = cleanFilename(split[3]);
|
||||
var x = float.Parse(split[4], NumberFormatInfo.InvariantInfo);
|
||||
var y = float.Parse(split[5], NumberFormatInfo.InvariantInfo);
|
||||
storyboardSprite = new StoryboardSprite(path, origin, new Vector2(x, y));
|
||||
beatmap.Storyboard.GetLayer(layer).Add(storyboardSprite);
|
||||
}
|
||||
break;
|
||||
case EventType.Animation:
|
||||
{
|
||||
var layer = parseLayer(split[1]);
|
||||
var origin = parseOrigin(split[2]);
|
||||
var path = cleanFilename(split[3]);
|
||||
var x = float.Parse(split[4], NumberFormatInfo.InvariantInfo);
|
||||
var y = float.Parse(split[5], NumberFormatInfo.InvariantInfo);
|
||||
var frameCount = int.Parse(split[6]);
|
||||
var frameDelay = double.Parse(split[7], NumberFormatInfo.InvariantInfo);
|
||||
var loopType = split.Length > 8 ? (AnimationLoopType)Enum.Parse(typeof(AnimationLoopType), split[8]) : AnimationLoopType.LoopForever;
|
||||
storyboardSprite = new StoryboardAnimation(path, origin, new Vector2(x, y), frameCount, frameDelay, loopType);
|
||||
beatmap.Storyboard.GetLayer(layer).Add(storyboardSprite);
|
||||
}
|
||||
break;
|
||||
case EventType.Sample:
|
||||
{
|
||||
var time = double.Parse(split[1], CultureInfo.InvariantCulture);
|
||||
var layer = parseLayer(split[2]);
|
||||
var path = cleanFilename(split[3]);
|
||||
var volume = split.Length > 4 ? float.Parse(split[4], CultureInfo.InvariantCulture) : 100;
|
||||
beatmap.Storyboard.GetLayer(layer).Add(new StoryboardSample(path, time, volume));
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (depth < 2)
|
||||
timelineGroup = storyboardSprite?.TimelineGroup;
|
||||
|
||||
var commandType = split[0];
|
||||
switch (commandType)
|
||||
{
|
||||
case "T":
|
||||
{
|
||||
var triggerName = split[1];
|
||||
var startTime = split.Length > 2 ? double.Parse(split[2], CultureInfo.InvariantCulture) : double.MinValue;
|
||||
var endTime = split.Length > 3 ? double.Parse(split[3], CultureInfo.InvariantCulture) : double.MaxValue;
|
||||
var groupNumber = split.Length > 4 ? int.Parse(split[4]) : 0;
|
||||
timelineGroup = storyboardSprite?.AddTrigger(triggerName, startTime, endTime, groupNumber);
|
||||
}
|
||||
break;
|
||||
case "L":
|
||||
{
|
||||
var startTime = double.Parse(split[1], CultureInfo.InvariantCulture);
|
||||
var loopCount = int.Parse(split[2]);
|
||||
timelineGroup = storyboardSprite?.AddLoop(startTime, loopCount);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
{
|
||||
if (string.IsNullOrEmpty(split[3]))
|
||||
split[3] = split[2];
|
||||
|
||||
var easing = (Easing)int.Parse(split[1]);
|
||||
var startTime = double.Parse(split[2], CultureInfo.InvariantCulture);
|
||||
var endTime = double.Parse(split[3], CultureInfo.InvariantCulture);
|
||||
|
||||
switch (commandType)
|
||||
{
|
||||
case "F":
|
||||
{
|
||||
var startValue = float.Parse(split[4], CultureInfo.InvariantCulture);
|
||||
var endValue = split.Length > 5 ? float.Parse(split[5], CultureInfo.InvariantCulture) : startValue;
|
||||
timelineGroup?.Alpha.Add(easing, startTime, endTime, startValue, endValue);
|
||||
}
|
||||
break;
|
||||
case "S":
|
||||
{
|
||||
var startValue = float.Parse(split[4], CultureInfo.InvariantCulture);
|
||||
var endValue = split.Length > 5 ? float.Parse(split[5], CultureInfo.InvariantCulture) : startValue;
|
||||
timelineGroup?.Scale.Add(easing, startTime, endTime, new Vector2(startValue), new Vector2(endValue));
|
||||
}
|
||||
break;
|
||||
case "V":
|
||||
{
|
||||
var startX = float.Parse(split[4], CultureInfo.InvariantCulture);
|
||||
var startY = float.Parse(split[5], CultureInfo.InvariantCulture);
|
||||
var endX = split.Length > 6 ? float.Parse(split[6], CultureInfo.InvariantCulture) : startX;
|
||||
var endY = split.Length > 7 ? float.Parse(split[7], CultureInfo.InvariantCulture) : startY;
|
||||
timelineGroup?.Scale.Add(easing, startTime, endTime, new Vector2(startX, startY), new Vector2(endX, endY));
|
||||
}
|
||||
break;
|
||||
case "R":
|
||||
{
|
||||
var startValue = float.Parse(split[4], CultureInfo.InvariantCulture);
|
||||
var endValue = split.Length > 5 ? float.Parse(split[5], CultureInfo.InvariantCulture) : startValue;
|
||||
timelineGroup?.Rotation.Add(easing, startTime, endTime, MathHelper.RadiansToDegrees(startValue), MathHelper.RadiansToDegrees(endValue));
|
||||
}
|
||||
break;
|
||||
case "M":
|
||||
{
|
||||
var startX = float.Parse(split[4], CultureInfo.InvariantCulture);
|
||||
var startY = float.Parse(split[5], CultureInfo.InvariantCulture);
|
||||
var endX = split.Length > 6 ? float.Parse(split[6], CultureInfo.InvariantCulture) : startX;
|
||||
var endY = split.Length > 7 ? float.Parse(split[7], CultureInfo.InvariantCulture) : startY;
|
||||
timelineGroup?.X.Add(easing, startTime, endTime, startX, endX);
|
||||
timelineGroup?.Y.Add(easing, startTime, endTime, startY, endY);
|
||||
}
|
||||
break;
|
||||
case "MX":
|
||||
{
|
||||
var startValue = float.Parse(split[4], CultureInfo.InvariantCulture);
|
||||
var endValue = split.Length > 5 ? float.Parse(split[5], CultureInfo.InvariantCulture) : startValue;
|
||||
timelineGroup?.X.Add(easing, startTime, endTime, startValue, endValue);
|
||||
}
|
||||
break;
|
||||
case "MY":
|
||||
{
|
||||
var startValue = float.Parse(split[4], CultureInfo.InvariantCulture);
|
||||
var endValue = split.Length > 5 ? float.Parse(split[5], CultureInfo.InvariantCulture) : startValue;
|
||||
timelineGroup?.Y.Add(easing, startTime, endTime, startValue, endValue);
|
||||
}
|
||||
break;
|
||||
case "C":
|
||||
{
|
||||
var startRed = float.Parse(split[4], CultureInfo.InvariantCulture);
|
||||
var startGreen = float.Parse(split[5], CultureInfo.InvariantCulture);
|
||||
var startBlue = float.Parse(split[6], CultureInfo.InvariantCulture);
|
||||
var endRed = split.Length > 7 ? float.Parse(split[7], CultureInfo.InvariantCulture) : startRed;
|
||||
var endGreen = split.Length > 8 ? float.Parse(split[8], CultureInfo.InvariantCulture) : startGreen;
|
||||
var endBlue = split.Length > 9 ? float.Parse(split[9], CultureInfo.InvariantCulture) : startBlue;
|
||||
timelineGroup?.Colour.Add(easing, startTime, endTime,
|
||||
new Color4(startRed / 255f, startGreen / 255f, startBlue / 255f, 1),
|
||||
new Color4(endRed / 255f, endGreen / 255f, endBlue / 255f, 1));
|
||||
}
|
||||
break;
|
||||
case "P":
|
||||
{
|
||||
var type = split[4];
|
||||
switch (type)
|
||||
{
|
||||
case "A": timelineGroup?.BlendingMode.Add(easing, startTime, endTime, BlendingMode.Additive, startTime == endTime ? BlendingMode.Additive : BlendingMode.Inherit); break;
|
||||
case "H": timelineGroup?.FlipH.Add(easing, startTime, endTime, true, startTime == endTime); break;
|
||||
case "V": timelineGroup?.FlipV.Add(easing, startTime, endTime, true, startTime == endTime); break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
default:
|
||||
throw new InvalidDataException($@"Unknown command type: {commandType}");
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static string cleanFilename(string path)
|
||||
=> FileSafety.PathStandardise(path.Trim('\"'));
|
||||
|
||||
private static Anchor parseOrigin(string value)
|
||||
{
|
||||
var origin = (LegacyOrigins)Enum.Parse(typeof(LegacyOrigins), value);
|
||||
switch (origin)
|
||||
{
|
||||
case LegacyOrigins.TopLeft: return Anchor.TopLeft;
|
||||
case LegacyOrigins.TopCentre: return Anchor.TopCentre;
|
||||
case LegacyOrigins.TopRight: return Anchor.TopRight;
|
||||
case LegacyOrigins.CentreLeft: return Anchor.CentreLeft;
|
||||
case LegacyOrigins.Centre: return Anchor.Centre;
|
||||
case LegacyOrigins.CentreRight: return Anchor.CentreRight;
|
||||
case LegacyOrigins.BottomLeft: return Anchor.BottomLeft;
|
||||
case LegacyOrigins.BottomCentre: return Anchor.BottomCentre;
|
||||
case LegacyOrigins.BottomRight: return Anchor.BottomRight;
|
||||
}
|
||||
throw new InvalidDataException($@"Unknown origin: {value}");
|
||||
}
|
||||
|
||||
private static string parseLayer(string value)
|
||||
=> Enum.Parse(typeof(StoryLayer), value).ToString();
|
||||
|
||||
private void handleTimingPoints(Beatmap beatmap, string line)
|
||||
{
|
||||
if (beatmap == null)
|
||||
throw new ArgumentNullException(nameof(beatmap));
|
||||
if (line == null)
|
||||
throw new ArgumentNullException(nameof(line));
|
||||
|
||||
string[] split = line.Split(',');
|
||||
|
||||
double time = double.Parse(split[0].Trim(), NumberFormatInfo.InvariantInfo);
|
||||
double beatLength = double.Parse(split[1].Trim(), NumberFormatInfo.InvariantInfo);
|
||||
double speedMultiplier = beatLength < 0 ? 100.0 / -beatLength : 1;
|
||||
|
||||
TimeSignatures timeSignature = TimeSignatures.SimpleQuadruple;
|
||||
if (split.Length >= 3)
|
||||
timeSignature = split[2][0] == '0' ? TimeSignatures.SimpleQuadruple : (TimeSignatures)int.Parse(split[2]);
|
||||
|
||||
LegacySampleBank sampleSet = defaultSampleBank;
|
||||
if (split.Length >= 4)
|
||||
sampleSet = (LegacySampleBank)int.Parse(split[3]);
|
||||
|
||||
//SampleBank sampleBank = SampleBank.Default;
|
||||
//if (split.Length >= 5)
|
||||
// sampleBank = (SampleBank)int.Parse(split[4]);
|
||||
|
||||
int sampleVolume = defaultSampleVolume;
|
||||
if (split.Length >= 6)
|
||||
sampleVolume = int.Parse(split[5]);
|
||||
|
||||
bool timingChange = true;
|
||||
if (split.Length >= 7)
|
||||
timingChange = split[6][0] == '1';
|
||||
|
||||
bool kiaiMode = false;
|
||||
bool omitFirstBarSignature = false;
|
||||
if (split.Length >= 8)
|
||||
{
|
||||
int effectFlags = int.Parse(split[7]);
|
||||
kiaiMode = (effectFlags & 1) > 0;
|
||||
omitFirstBarSignature = (effectFlags & 8) > 0;
|
||||
}
|
||||
|
||||
string stringSampleSet = sampleSet.ToString().ToLower();
|
||||
if (stringSampleSet == @"none")
|
||||
stringSampleSet = @"normal";
|
||||
|
||||
DifficultyControlPoint difficultyPoint = beatmap.ControlPointInfo.DifficultyPointAt(time);
|
||||
SoundControlPoint soundPoint = beatmap.ControlPointInfo.SoundPointAt(time);
|
||||
EffectControlPoint effectPoint = beatmap.ControlPointInfo.EffectPointAt(time);
|
||||
|
||||
if (timingChange)
|
||||
{
|
||||
beatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint
|
||||
{
|
||||
Time = time,
|
||||
BeatLength = beatLength,
|
||||
TimeSignature = timeSignature
|
||||
});
|
||||
}
|
||||
|
||||
if (speedMultiplier != difficultyPoint.SpeedMultiplier)
|
||||
{
|
||||
beatmap.ControlPointInfo.DifficultyPoints.RemoveAll(x => x.Time == time);
|
||||
beatmap.ControlPointInfo.DifficultyPoints.Add(new DifficultyControlPoint
|
||||
{
|
||||
Time = time,
|
||||
SpeedMultiplier = speedMultiplier
|
||||
});
|
||||
}
|
||||
|
||||
if (stringSampleSet != soundPoint.SampleBank || sampleVolume != soundPoint.SampleVolume)
|
||||
{
|
||||
beatmap.ControlPointInfo.SoundPoints.Add(new SoundControlPoint
|
||||
{
|
||||
Time = time,
|
||||
SampleBank = stringSampleSet,
|
||||
SampleVolume = sampleVolume
|
||||
});
|
||||
}
|
||||
|
||||
if (kiaiMode != effectPoint.KiaiMode || omitFirstBarSignature != effectPoint.OmitFirstBarLine)
|
||||
{
|
||||
beatmap.ControlPointInfo.EffectPoints.Add(new EffectControlPoint
|
||||
{
|
||||
Time = time,
|
||||
KiaiMode = kiaiMode,
|
||||
OmitFirstBarLine = omitFirstBarSignature
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
private void handleColours(Beatmap beatmap, string line, ref bool hasCustomColours)
|
||||
{
|
||||
if (beatmap == null)
|
||||
throw new ArgumentNullException(nameof(beatmap));
|
||||
if (line == null)
|
||||
throw new ArgumentNullException(nameof(line));
|
||||
|
||||
var pair = splitKeyVal(line, ':');
|
||||
|
||||
string[] split = pair.Value.Split(',');
|
||||
|
||||
if (split.Length != 3)
|
||||
throw new InvalidOperationException($@"Color specified in incorrect format (should be R,G,B): {pair.Value}");
|
||||
|
||||
byte r, g, b;
|
||||
if (!byte.TryParse(split[0], out r) || !byte.TryParse(split[1], out g) || !byte.TryParse(split[2], out b))
|
||||
throw new InvalidOperationException(@"Color must be specified with 8-bit integer components");
|
||||
|
||||
if (!hasCustomColours)
|
||||
{
|
||||
beatmap.ComboColors.Clear();
|
||||
hasCustomColours = true;
|
||||
}
|
||||
|
||||
// Note: the combo index specified in the beatmap is discarded
|
||||
if (pair.Key.StartsWith(@"Combo"))
|
||||
{
|
||||
beatmap.ComboColors.Add(new Color4
|
||||
{
|
||||
R = r / 255f,
|
||||
G = g / 255f,
|
||||
B = b / 255f,
|
||||
A = 1f,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
private void handleVariables(string line)
|
||||
{
|
||||
if (line == null)
|
||||
throw new ArgumentNullException(nameof(line));
|
||||
|
||||
var pair = splitKeyVal(line, '=');
|
||||
variables[pair.Key] = pair.Value;
|
||||
}
|
||||
|
||||
protected override Beatmap ParseFile(StreamReader stream)
|
||||
{
|
||||
return new LegacyBeatmap(base.ParseFile(stream));
|
||||
}
|
||||
|
||||
public override Beatmap Decode(StreamReader stream)
|
||||
{
|
||||
return new LegacyBeatmap(base.Decode(stream));
|
||||
}
|
||||
|
||||
protected override void ParseFile(StreamReader stream, Beatmap beatmap)
|
||||
{
|
||||
if (beatmap == null)
|
||||
throw new ArgumentNullException(nameof(beatmap));
|
||||
if (stream == null)
|
||||
throw new ArgumentNullException(nameof(stream));
|
||||
|
||||
beatmap.BeatmapInfo.BeatmapVersion = beatmapVersion;
|
||||
|
||||
Section section = Section.None;
|
||||
bool hasCustomColours = false;
|
||||
StoryboardSprite storyboardSprite = null;
|
||||
CommandTimelineGroup timelineGroup = null;
|
||||
|
||||
string line;
|
||||
while ((line = stream.ReadLine()) != null)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(line))
|
||||
continue;
|
||||
|
||||
if (line.StartsWith("//"))
|
||||
continue;
|
||||
|
||||
if (line.StartsWith(@"osu file format v"))
|
||||
{
|
||||
beatmap.BeatmapInfo.BeatmapVersion = int.Parse(line.Substring(17));
|
||||
continue;
|
||||
}
|
||||
|
||||
if (line.StartsWith(@"[") && line.EndsWith(@"]"))
|
||||
{
|
||||
if (!Enum.TryParse(line.Substring(1, line.Length - 2), out section))
|
||||
throw new InvalidDataException($@"Unknown osu section {line}");
|
||||
continue;
|
||||
}
|
||||
|
||||
switch (section)
|
||||
{
|
||||
case Section.General:
|
||||
handleGeneral(beatmap, line);
|
||||
break;
|
||||
case Section.Editor:
|
||||
handleEditor(beatmap, line);
|
||||
break;
|
||||
case Section.Metadata:
|
||||
handleMetadata(beatmap, line);
|
||||
break;
|
||||
case Section.Difficulty:
|
||||
handleDifficulty(beatmap, line);
|
||||
break;
|
||||
case Section.Events:
|
||||
handleEvents(beatmap, line, ref storyboardSprite, ref timelineGroup);
|
||||
break;
|
||||
case Section.TimingPoints:
|
||||
handleTimingPoints(beatmap, line);
|
||||
break;
|
||||
case Section.Colours:
|
||||
handleColours(beatmap, line, ref hasCustomColours);
|
||||
break;
|
||||
case Section.HitObjects:
|
||||
|
||||
// If the ruleset wasn't specified, assume the osu!standard ruleset.
|
||||
if (parser == null)
|
||||
parser = new Rulesets.Objects.Legacy.Osu.ConvertHitObjectParser();
|
||||
|
||||
var obj = parser.Parse(line);
|
||||
|
||||
if (obj != null)
|
||||
beatmap.HitObjects.Add(obj);
|
||||
|
||||
break;
|
||||
case Section.Variables:
|
||||
handleVariables(line);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var hitObject in beatmap.HitObjects)
|
||||
hitObject.ApplyDefaults(beatmap.ControlPointInfo, beatmap.BeatmapInfo.BaseDifficulty);
|
||||
}
|
||||
|
||||
private KeyValuePair<string, string> splitKeyVal(string line, char separator)
|
||||
{
|
||||
if (line == null)
|
||||
throw new ArgumentNullException(nameof(line));
|
||||
|
||||
var split = line.Trim().Split(new[] { separator }, 2);
|
||||
|
||||
return new KeyValuePair<string, string>
|
||||
(
|
||||
split[0].Trim(),
|
||||
split.Length > 1 ? split[1].Trim() : string.Empty
|
||||
);
|
||||
}
|
||||
|
||||
internal enum LegacySampleBank
|
||||
{
|
||||
None = 0,
|
||||
Normal = 1,
|
||||
Soft = 2,
|
||||
Drum = 3
|
||||
}
|
||||
|
||||
internal enum EventType
|
||||
{
|
||||
Background = 0,
|
||||
Video = 1,
|
||||
Break = 2,
|
||||
Colour = 3,
|
||||
Sprite = 4,
|
||||
Sample = 5,
|
||||
Animation = 6
|
||||
}
|
||||
|
||||
internal enum LegacyOrigins
|
||||
{
|
||||
TopLeft,
|
||||
Centre,
|
||||
CentreLeft,
|
||||
TopRight,
|
||||
BottomCentre,
|
||||
TopCentre,
|
||||
Custom,
|
||||
CentreRight,
|
||||
BottomLeft,
|
||||
BottomRight
|
||||
};
|
||||
|
||||
internal enum StoryLayer
|
||||
{
|
||||
Background = 0,
|
||||
Fail = 1,
|
||||
Pass = 2,
|
||||
Foreground = 3
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -9,6 +9,7 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Game.Storyboards;
|
||||
|
||||
namespace osu.Game.Beatmaps
|
||||
{
|
||||
@@ -31,17 +32,19 @@ namespace osu.Game.Beatmaps
|
||||
Mods.ValueChanged += mods => applyRateAdjustments();
|
||||
|
||||
beatmap = new AsyncLazy<Beatmap>(populateBeatmap);
|
||||
background = new AsyncLazy<Texture>(populateBackground);
|
||||
background = new AsyncLazy<Texture>(populateBackground, b => b == null || !b.IsDisposed);
|
||||
track = new AsyncLazy<Track>(populateTrack);
|
||||
waveform = new AsyncLazy<Waveform>(populateWaveform);
|
||||
storyboard = new AsyncLazy<Storyboard>(populateStoryboard);
|
||||
}
|
||||
|
||||
protected abstract Beatmap GetBeatmap();
|
||||
protected abstract Texture GetBackground();
|
||||
protected abstract Track GetTrack();
|
||||
protected virtual Waveform GetWaveform() => new Waveform();
|
||||
protected virtual Storyboard GetStoryboard() => new Storyboard();
|
||||
|
||||
public bool BeatmapLoaded => beatmap.IsValueCreated;
|
||||
public bool BeatmapLoaded => beatmap.IsResultAvailable;
|
||||
public Beatmap Beatmap => beatmap.Value.Result;
|
||||
public async Task<Beatmap> GetBeatmapAsync() => await beatmap.Value;
|
||||
|
||||
@@ -57,14 +60,14 @@ namespace osu.Game.Beatmaps
|
||||
return b;
|
||||
}
|
||||
|
||||
public bool BackgroundLoaded => background.IsValueCreated;
|
||||
public bool BackgroundLoaded => background.IsResultAvailable;
|
||||
public Texture Background => background.Value.Result;
|
||||
public async Task<Texture> GetBackgroundAsync() => await background.Value;
|
||||
private AsyncLazy<Texture> background;
|
||||
|
||||
private Texture populateBackground() => GetBackground();
|
||||
|
||||
public bool TrackLoaded => track.IsValueCreated;
|
||||
public bool TrackLoaded => track.IsResultAvailable;
|
||||
public Track Track => track.Value.Result;
|
||||
public async Task<Track> GetTrackAsync() => await track.Value;
|
||||
private AsyncLazy<Track> track;
|
||||
@@ -77,19 +80,26 @@ namespace osu.Game.Beatmaps
|
||||
return t;
|
||||
}
|
||||
|
||||
public bool WaveformLoaded => waveform.IsValueCreated;
|
||||
public bool WaveformLoaded => waveform.IsResultAvailable;
|
||||
public Waveform Waveform => waveform.Value.Result;
|
||||
public async Task<Waveform> GetWaveformAsync() => await waveform.Value;
|
||||
private readonly AsyncLazy<Waveform> waveform;
|
||||
|
||||
private Waveform populateWaveform() => GetWaveform();
|
||||
|
||||
public bool StoryboardLoaded => storyboard.IsResultAvailable;
|
||||
public Storyboard Storyboard => storyboard.Value.Result;
|
||||
public async Task<Storyboard> GetStoryboardAsync() => await storyboard.Value;
|
||||
private readonly AsyncLazy<Storyboard> storyboard;
|
||||
|
||||
private Storyboard populateStoryboard() => GetStoryboard();
|
||||
|
||||
public void TransferTo(WorkingBeatmap other)
|
||||
{
|
||||
if (track.IsValueCreated && Track != null && BeatmapInfo.AudioEquals(other.BeatmapInfo))
|
||||
if (track.IsResultAvailable && Track != null && BeatmapInfo.AudioEquals(other.BeatmapInfo))
|
||||
other.track = track;
|
||||
|
||||
if (background.IsValueCreated && Background != null && BeatmapInfo.BackgroundEquals(other.BeatmapInfo))
|
||||
if (background.IsResultAvailable && Background != null && BeatmapInfo.BackgroundEquals(other.BeatmapInfo))
|
||||
other.background = background;
|
||||
}
|
||||
|
||||
@@ -97,16 +107,18 @@ namespace osu.Game.Beatmaps
|
||||
{
|
||||
if (BackgroundLoaded) Background?.Dispose();
|
||||
if (WaveformLoaded) Waveform?.Dispose();
|
||||
if (StoryboardLoaded) Storyboard?.Dispose();
|
||||
}
|
||||
|
||||
public void DisposeTrack()
|
||||
{
|
||||
if (TrackLoaded) Track?.Dispose();
|
||||
}
|
||||
/// <summary>
|
||||
/// Eagerly dispose of the audio track associated with this <see cref="WorkingBeatmap"/> (if any).
|
||||
/// Accessing track again will load a fresh instance.
|
||||
/// </summary>
|
||||
public void RecycleTrack() => track.Recycle();
|
||||
|
||||
private void applyRateAdjustments(Track t = null)
|
||||
{
|
||||
if (t == null && track.IsValueCreated) t = Track;
|
||||
if (t == null && track.IsResultAvailable) t = Track;
|
||||
if (t == null) return;
|
||||
|
||||
t.ResetSpeedAdjustments();
|
||||
@@ -114,12 +126,65 @@ namespace osu.Game.Beatmaps
|
||||
mod.ApplyToClock(t);
|
||||
}
|
||||
|
||||
public class AsyncLazy<T> : Lazy<Task<T>>
|
||||
public class AsyncLazy<T>
|
||||
{
|
||||
public AsyncLazy(Func<T> valueFactory)
|
||||
: base(() => Task.Run(valueFactory))
|
||||
private Lazy<Task<T>> lazy;
|
||||
private readonly Func<T> valueFactory;
|
||||
private readonly Func<T, bool> stillValidFunction;
|
||||
|
||||
private readonly object initLock = new object();
|
||||
|
||||
public AsyncLazy(Func<T> valueFactory, Func<T, bool> stillValidFunction = null)
|
||||
{
|
||||
this.valueFactory = valueFactory;
|
||||
this.stillValidFunction = stillValidFunction;
|
||||
|
||||
recreate();
|
||||
}
|
||||
|
||||
public void Recycle()
|
||||
{
|
||||
if (!IsResultAvailable) return;
|
||||
|
||||
(lazy.Value.Result as IDisposable)?.Dispose();
|
||||
recreate();
|
||||
}
|
||||
|
||||
public bool IsResultAvailable
|
||||
{
|
||||
get
|
||||
{
|
||||
recreateIfInvalid();
|
||||
return lazy.Value.IsCompleted;
|
||||
}
|
||||
}
|
||||
|
||||
public Task<T> Value
|
||||
{
|
||||
get
|
||||
{
|
||||
recreateIfInvalid();
|
||||
return lazy.Value;
|
||||
}
|
||||
}
|
||||
|
||||
private void recreateIfInvalid()
|
||||
{
|
||||
lock (initLock)
|
||||
{
|
||||
if (!lazy.IsValueCreated || !lazy.Value.IsCompleted)
|
||||
// we have not yet been initialised or haven't run the task.
|
||||
return;
|
||||
|
||||
if (stillValidFunction?.Invoke(lazy.Value.Result) ?? true)
|
||||
// we are still in a valid state.
|
||||
return;
|
||||
|
||||
recreate();
|
||||
}
|
||||
}
|
||||
|
||||
private void recreate() => lazy = new Lazy<Task<T>>(() => Task.Run(valueFactory));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -20,7 +20,7 @@ namespace osu.Game.Configuration
|
||||
Set(OsuSetting.DisplayStarsMinimum, 0.0, 0, 10, 0.1);
|
||||
Set(OsuSetting.DisplayStarsMaximum, 10.0, 0, 10, 0.1);
|
||||
|
||||
Set(OsuSetting.SelectionRandomType, SelectionRandomType.RandomPermutation);
|
||||
Set(OsuSetting.RandomSelectAlgorithm, RandomSelectAlgorithm.RandomPermutation);
|
||||
|
||||
Set(OsuSetting.ChatDisplayHeight, ChatOverlay.DEFAULT_HEIGHT, 0.2, 1);
|
||||
|
||||
@@ -108,7 +108,7 @@ namespace osu.Game.Configuration
|
||||
SaveUsername,
|
||||
DisplayStarsMinimum,
|
||||
DisplayStarsMaximum,
|
||||
SelectionRandomType,
|
||||
RandomSelectAlgorithm,
|
||||
SnakingInSliders,
|
||||
SnakingOutSliders,
|
||||
ShowFpsDisplay,
|
||||
|
||||
+2
-2
@@ -5,11 +5,11 @@ using System.ComponentModel;
|
||||
|
||||
namespace osu.Game.Configuration
|
||||
{
|
||||
public enum SelectionRandomType
|
||||
public enum RandomSelectAlgorithm
|
||||
{
|
||||
[Description("Never repeat")]
|
||||
RandomPermutation,
|
||||
[Description("Random")]
|
||||
Random
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -93,6 +93,7 @@ namespace osu.Game.Database
|
||||
modelBuilder.Entity<FileInfo>().HasIndex(b => b.ReferenceCount);
|
||||
|
||||
modelBuilder.Entity<RulesetInfo>().HasIndex(b => b.Available);
|
||||
modelBuilder.Entity<RulesetInfo>().HasIndex(b => b.ShortName).IsUnique();
|
||||
|
||||
modelBuilder.Entity<BeatmapInfo>().HasOne(b => b.BaseDifficulty);
|
||||
}
|
||||
|
||||
@@ -15,14 +15,19 @@ namespace osu.Game.Graphics
|
||||
{
|
||||
public class SpriteIcon : CompositeDrawable
|
||||
{
|
||||
private readonly Sprite spriteShadow;
|
||||
private readonly Sprite spriteMain;
|
||||
private Sprite spriteShadow;
|
||||
private Sprite spriteMain;
|
||||
|
||||
private Cached layout = new Cached();
|
||||
private readonly Container shadowVisibility;
|
||||
private Container shadowVisibility;
|
||||
|
||||
public SpriteIcon()
|
||||
private FontStore store;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(FontStore store)
|
||||
{
|
||||
this.store = store;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
shadowVisibility = new Container
|
||||
@@ -39,7 +44,7 @@ namespace osu.Game.Graphics
|
||||
Y = 2,
|
||||
Colour = new Color4(0f, 0f, 0f, 0.2f),
|
||||
},
|
||||
Alpha = 0,
|
||||
Alpha = shadow ? 1 : 0,
|
||||
},
|
||||
spriteMain = new Sprite
|
||||
{
|
||||
@@ -49,14 +54,7 @@ namespace osu.Game.Graphics
|
||||
FillMode = FillMode.Fit
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
private FontStore store;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(FontStore store)
|
||||
{
|
||||
this.store = store;
|
||||
updateTexture();
|
||||
}
|
||||
|
||||
@@ -105,12 +103,15 @@ namespace osu.Game.Graphics
|
||||
}
|
||||
}
|
||||
|
||||
private bool shadow;
|
||||
public bool Shadow
|
||||
{
|
||||
get { return spriteShadow.IsPresent; }
|
||||
get { return shadow; }
|
||||
set
|
||||
{
|
||||
shadowVisibility.Alpha = value ? 1 : 0;
|
||||
shadow = value;
|
||||
if (shadowVisibility != null)
|
||||
shadowVisibility.Alpha = value ? 1 : 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -12,6 +12,8 @@ using osu.Game.Graphics.Backgrounds;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Input;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
@@ -22,62 +24,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
private const float glow_fade_duration = 250;
|
||||
private const float click_duration = 200;
|
||||
|
||||
private Color4 buttonColour;
|
||||
public Color4 ButtonColour
|
||||
{
|
||||
get
|
||||
{
|
||||
return buttonColour;
|
||||
}
|
||||
set
|
||||
{
|
||||
buttonColour = value;
|
||||
updateGlow();
|
||||
colourContainer.Colour = value;
|
||||
}
|
||||
}
|
||||
|
||||
private Color4 backgroundColour = OsuColour.Gray(34);
|
||||
public Color4 BackgroundColour
|
||||
{
|
||||
get
|
||||
{
|
||||
return backgroundColour;
|
||||
}
|
||||
set
|
||||
{
|
||||
backgroundColour = value;
|
||||
background.Colour = value;
|
||||
}
|
||||
}
|
||||
|
||||
private string text;
|
||||
public string Text
|
||||
{
|
||||
get
|
||||
{
|
||||
return text;
|
||||
}
|
||||
set
|
||||
{
|
||||
text = value;
|
||||
spriteText.Text = Text;
|
||||
}
|
||||
}
|
||||
|
||||
private float textSize = 28;
|
||||
public float TextSize
|
||||
{
|
||||
get
|
||||
{
|
||||
return textSize;
|
||||
}
|
||||
set
|
||||
{
|
||||
textSize = value;
|
||||
spriteText.TextSize = value;
|
||||
}
|
||||
}
|
||||
public readonly BindableBool Selected = new BindableBool();
|
||||
|
||||
private readonly Container backgroundContainer;
|
||||
private readonly Container colourContainer;
|
||||
@@ -89,71 +36,6 @@ namespace osu.Game.Graphics.UserInterface
|
||||
private readonly SpriteText spriteText;
|
||||
private Vector2 hoverSpacing => new Vector2(3f, 0f);
|
||||
|
||||
private bool didClick; // Used for making sure that the OnMouseDown animation can call instead of OnHoverLost's when clicking
|
||||
|
||||
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => backgroundContainer.ReceiveMouseInputAt(screenSpacePos);
|
||||
|
||||
protected override bool OnClick(Framework.Input.InputState state)
|
||||
{
|
||||
didClick = true;
|
||||
colourContainer.ResizeTo(new Vector2(1.5f, 1f), click_duration, Easing.In);
|
||||
flash();
|
||||
|
||||
this.Delay(click_duration).Schedule(delegate
|
||||
{
|
||||
colourContainer.ResizeTo(new Vector2(0.8f, 1f));
|
||||
spriteText.Spacing = Vector2.Zero;
|
||||
glowContainer.FadeOut();
|
||||
});
|
||||
|
||||
return base.OnClick(state);
|
||||
}
|
||||
|
||||
protected override bool OnHover(Framework.Input.InputState state)
|
||||
{
|
||||
spriteText.TransformSpacingTo(hoverSpacing, hover_duration, Easing.OutElastic);
|
||||
|
||||
colourContainer.ResizeTo(new Vector2(hover_width, 1f), hover_duration, Easing.OutElastic);
|
||||
glowContainer.FadeIn(glow_fade_duration, Easing.Out);
|
||||
base.OnHover(state);
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(Framework.Input.InputState state)
|
||||
{
|
||||
if (!didClick)
|
||||
{
|
||||
colourContainer.ResizeTo(new Vector2(0.8f, 1f), hover_duration, Easing.OutElastic);
|
||||
spriteText.TransformSpacingTo(Vector2.Zero, hover_duration, Easing.OutElastic);
|
||||
glowContainer.FadeOut(glow_fade_duration, Easing.Out);
|
||||
}
|
||||
|
||||
didClick = false;
|
||||
}
|
||||
|
||||
private void flash()
|
||||
{
|
||||
var flash = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
};
|
||||
|
||||
colourContainer.Add(flash);
|
||||
|
||||
flash.Colour = ButtonColour;
|
||||
flash.Blending = BlendingMode.Additive;
|
||||
flash.Alpha = 0.3f;
|
||||
flash.FadeOutFromOne(click_duration);
|
||||
flash.Expire();
|
||||
}
|
||||
|
||||
private void updateGlow()
|
||||
{
|
||||
leftGlow.Colour = ColourInfo.GradientHorizontal(new Color4(ButtonColour.R, ButtonColour.G, ButtonColour.B, 0f), ButtonColour);
|
||||
centerGlow.Colour = ButtonColour;
|
||||
rightGlow.Colour = ColourInfo.GradientHorizontal(ButtonColour, new Color4(ButtonColour.R, ButtonColour.G, ButtonColour.B, 0f));
|
||||
}
|
||||
|
||||
public DialogButton()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
@@ -268,6 +150,135 @@ namespace osu.Game.Graphics.UserInterface
|
||||
};
|
||||
|
||||
updateGlow();
|
||||
|
||||
Selected.ValueChanged += selectionChanged;
|
||||
}
|
||||
|
||||
private Color4 buttonColour;
|
||||
public Color4 ButtonColour
|
||||
{
|
||||
get
|
||||
{
|
||||
return buttonColour;
|
||||
}
|
||||
set
|
||||
{
|
||||
buttonColour = value;
|
||||
updateGlow();
|
||||
colourContainer.Colour = value;
|
||||
}
|
||||
}
|
||||
|
||||
private Color4 backgroundColour = OsuColour.Gray(34);
|
||||
public Color4 BackgroundColour
|
||||
{
|
||||
get
|
||||
{
|
||||
return backgroundColour;
|
||||
}
|
||||
set
|
||||
{
|
||||
backgroundColour = value;
|
||||
background.Colour = value;
|
||||
}
|
||||
}
|
||||
|
||||
private string text;
|
||||
public string Text
|
||||
{
|
||||
get
|
||||
{
|
||||
return text;
|
||||
}
|
||||
set
|
||||
{
|
||||
text = value;
|
||||
spriteText.Text = Text;
|
||||
}
|
||||
}
|
||||
|
||||
private float textSize = 28;
|
||||
public float TextSize
|
||||
{
|
||||
get
|
||||
{
|
||||
return textSize;
|
||||
}
|
||||
set
|
||||
{
|
||||
textSize = value;
|
||||
spriteText.TextSize = value;
|
||||
}
|
||||
}
|
||||
|
||||
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => backgroundContainer.ReceiveMouseInputAt(screenSpacePos);
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
{
|
||||
colourContainer.ResizeTo(new Vector2(1.5f, 1f), click_duration, Easing.In);
|
||||
flash();
|
||||
|
||||
this.Delay(click_duration).Schedule(delegate
|
||||
{
|
||||
colourContainer.ResizeTo(new Vector2(0.8f, 1f));
|
||||
spriteText.Spacing = Vector2.Zero;
|
||||
glowContainer.FadeOut();
|
||||
});
|
||||
|
||||
return base.OnClick(state);
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
{
|
||||
base.OnHover(state);
|
||||
|
||||
Selected.Value = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
{
|
||||
base.OnHoverLost(state);
|
||||
Selected.Value = false;
|
||||
}
|
||||
|
||||
private void selectionChanged(bool isSelected)
|
||||
{
|
||||
if (isSelected)
|
||||
{
|
||||
spriteText.TransformSpacingTo(hoverSpacing, hover_duration, Easing.OutElastic);
|
||||
colourContainer.ResizeTo(new Vector2(hover_width, 1f), hover_duration, Easing.OutElastic);
|
||||
glowContainer.FadeIn(glow_fade_duration, Easing.Out);
|
||||
}
|
||||
else
|
||||
{
|
||||
colourContainer.ResizeTo(new Vector2(0.8f, 1f), hover_duration, Easing.OutElastic);
|
||||
spriteText.TransformSpacingTo(Vector2.Zero, hover_duration, Easing.OutElastic);
|
||||
glowContainer.FadeOut(glow_fade_duration, Easing.Out);
|
||||
}
|
||||
}
|
||||
|
||||
private void flash()
|
||||
{
|
||||
var flash = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
};
|
||||
|
||||
colourContainer.Add(flash);
|
||||
|
||||
flash.Colour = ButtonColour;
|
||||
flash.Blending = BlendingMode.Additive;
|
||||
flash.Alpha = 0.3f;
|
||||
flash.FadeOutFromOne(click_duration);
|
||||
flash.Expire();
|
||||
}
|
||||
|
||||
private void updateGlow()
|
||||
{
|
||||
leftGlow.Colour = ColourInfo.GradientHorizontal(new Color4(ButtonColour.R, ButtonColour.G, ButtonColour.B, 0f), ButtonColour);
|
||||
centerGlow.Colour = ButtonColour;
|
||||
rightGlow.Colour = ColourInfo.GradientHorizontal(ButtonColour, new Color4(ButtonColour.R, ButtonColour.G, ButtonColour.B, 0f));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,6 +6,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.MathUtils;
|
||||
using System;
|
||||
using System.Linq;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
@@ -72,16 +73,9 @@ namespace osu.Game.Graphics.UserInterface
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Spacing = new Vector2(star_spacing),
|
||||
ChildrenEnumerable = Enumerable.Range(0, StarCount).Select(i => new Star { Alpha = minStarAlpha })
|
||||
}
|
||||
};
|
||||
|
||||
for (int i = 0; i < StarCount; i++)
|
||||
{
|
||||
stars.Add(new Star
|
||||
{
|
||||
Alpha = minStarAlpha,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
@@ -147,15 +141,12 @@ namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
Size = new Vector2(star_size);
|
||||
|
||||
Children = new[]
|
||||
Child = Icon = new SpriteIcon
|
||||
{
|
||||
Icon = new SpriteIcon
|
||||
{
|
||||
Size = new Vector2(star_size),
|
||||
Icon = FontAwesome.fa_star,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
}
|
||||
Size = new Vector2(star_size),
|
||||
Icon = FontAwesome.fa_star,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
@@ -14,7 +14,7 @@ namespace osu.Game.Input.Bindings
|
||||
/// A KeyBindingInputManager with a database backing for custom overrides.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The type of the custom action.</typeparam>
|
||||
public abstract class DatabasedKeyBindingInputManager<T> : KeyBindingInputManager<T>
|
||||
public class DatabasedKeyBindingInputManager<T> : KeyBindingContainer<T>
|
||||
where T : struct
|
||||
{
|
||||
private readonly RulesetInfo ruleset;
|
||||
@@ -31,7 +31,7 @@ namespace osu.Game.Input.Bindings
|
||||
/// <param name="ruleset">A reference to identify the current <see cref="Ruleset"/>. Used to lookup mappings. Null for global mappings.</param>
|
||||
/// <param name="variant">An optional variant for the specified <see cref="Ruleset"/>. Used when a ruleset has more than one possible keyboard layouts.</param>
|
||||
/// <param name="simultaneousMode">Specify how to deal with multiple matches of <see cref="KeyCombination"/>s and <see cref="T"/>s.</param>
|
||||
protected DatabasedKeyBindingInputManager(RulesetInfo ruleset = null, int? variant = null, SimultaneousBindingMode simultaneousMode = SimultaneousBindingMode.None)
|
||||
public DatabasedKeyBindingInputManager(RulesetInfo ruleset = null, int? variant = null, SimultaneousBindingMode simultaneousMode = SimultaneousBindingMode.None)
|
||||
: base(simultaneousMode)
|
||||
{
|
||||
this.ruleset = ruleset;
|
||||
|
||||
@@ -27,7 +27,7 @@ namespace osu.Game.Input
|
||||
}
|
||||
}
|
||||
|
||||
public void Register(KeyBindingInputManager manager) => insertDefaults(manager.DefaultKeyBindings);
|
||||
public void Register(KeyBindingContainer manager) => insertDefaults(manager.DefaultKeyBindings);
|
||||
|
||||
private void insertDefaults(IEnumerable<KeyBinding> defaults, int? rulesetId = null, int? variant = null)
|
||||
{
|
||||
|
||||
@@ -0,0 +1,307 @@
|
||||
// <auto-generated />
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using Microsoft.EntityFrameworkCore.Infrastructure;
|
||||
using Microsoft.EntityFrameworkCore.Metadata;
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
using Microsoft.EntityFrameworkCore.Storage;
|
||||
using osu.Game.Database;
|
||||
using System;
|
||||
|
||||
namespace osu.Game.Migrations
|
||||
{
|
||||
[DbContext(typeof(OsuDbContext))]
|
||||
[Migration("20171209034410_AddRulesetInfoShortName")]
|
||||
partial class AddRulesetInfoShortName
|
||||
{
|
||||
protected override void BuildTargetModel(ModelBuilder modelBuilder)
|
||||
{
|
||||
#pragma warning disable 612, 618
|
||||
modelBuilder
|
||||
.HasAnnotation("ProductVersion", "2.0.0-rtm-26452");
|
||||
|
||||
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapDifficulty", b =>
|
||||
{
|
||||
b.Property<int>("ID")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<float>("ApproachRate");
|
||||
|
||||
b.Property<float>("CircleSize");
|
||||
|
||||
b.Property<float>("DrainRate");
|
||||
|
||||
b.Property<float>("OverallDifficulty");
|
||||
|
||||
b.Property<float>("SliderMultiplier");
|
||||
|
||||
b.Property<float>("SliderTickRate");
|
||||
|
||||
b.HasKey("ID");
|
||||
|
||||
b.ToTable("BeatmapDifficulty");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapInfo", b =>
|
||||
{
|
||||
b.Property<int>("ID")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<int>("AudioLeadIn");
|
||||
|
||||
b.Property<int>("BaseDifficultyID");
|
||||
|
||||
b.Property<int>("BeatDivisor");
|
||||
|
||||
b.Property<int>("BeatmapSetInfoID");
|
||||
|
||||
b.Property<bool>("Countdown");
|
||||
|
||||
b.Property<double>("DistanceSpacing");
|
||||
|
||||
b.Property<int>("GridSize");
|
||||
|
||||
b.Property<string>("Hash");
|
||||
|
||||
b.Property<bool>("Hidden");
|
||||
|
||||
b.Property<bool>("LetterboxInBreaks");
|
||||
|
||||
b.Property<string>("MD5Hash");
|
||||
|
||||
b.Property<int?>("MetadataID");
|
||||
|
||||
b.Property<int?>("OnlineBeatmapID");
|
||||
|
||||
b.Property<string>("Path");
|
||||
|
||||
b.Property<int>("RulesetID");
|
||||
|
||||
b.Property<bool>("SpecialStyle");
|
||||
|
||||
b.Property<float>("StackLeniency");
|
||||
|
||||
b.Property<double>("StarDifficulty");
|
||||
|
||||
b.Property<string>("StoredBookmarks");
|
||||
|
||||
b.Property<double>("TimelineZoom");
|
||||
|
||||
b.Property<string>("Version");
|
||||
|
||||
b.Property<bool>("WidescreenStoryboard");
|
||||
|
||||
b.HasKey("ID");
|
||||
|
||||
b.HasIndex("BaseDifficultyID");
|
||||
|
||||
b.HasIndex("BeatmapSetInfoID");
|
||||
|
||||
b.HasIndex("Hash")
|
||||
.IsUnique();
|
||||
|
||||
b.HasIndex("MD5Hash")
|
||||
.IsUnique();
|
||||
|
||||
b.HasIndex("MetadataID");
|
||||
|
||||
b.HasIndex("OnlineBeatmapID")
|
||||
.IsUnique();
|
||||
|
||||
b.HasIndex("RulesetID");
|
||||
|
||||
b.ToTable("BeatmapInfo");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapMetadata", b =>
|
||||
{
|
||||
b.Property<int>("ID")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<string>("Artist");
|
||||
|
||||
b.Property<string>("ArtistUnicode");
|
||||
|
||||
b.Property<string>("AudioFile");
|
||||
|
||||
b.Property<string>("AuthorString")
|
||||
.HasColumnName("Author");
|
||||
|
||||
b.Property<string>("BackgroundFile");
|
||||
|
||||
b.Property<int>("PreviewTime");
|
||||
|
||||
b.Property<string>("Source");
|
||||
|
||||
b.Property<string>("Tags");
|
||||
|
||||
b.Property<string>("Title");
|
||||
|
||||
b.Property<string>("TitleUnicode");
|
||||
|
||||
b.HasKey("ID");
|
||||
|
||||
b.ToTable("BeatmapMetadata");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetFileInfo", b =>
|
||||
{
|
||||
b.Property<int>("ID")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<int>("BeatmapSetInfoID");
|
||||
|
||||
b.Property<int>("FileInfoID");
|
||||
|
||||
b.Property<string>("Filename")
|
||||
.IsRequired();
|
||||
|
||||
b.HasKey("ID");
|
||||
|
||||
b.HasIndex("BeatmapSetInfoID");
|
||||
|
||||
b.HasIndex("FileInfoID");
|
||||
|
||||
b.ToTable("BeatmapSetFileInfo");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetInfo", b =>
|
||||
{
|
||||
b.Property<int>("ID")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<bool>("DeletePending");
|
||||
|
||||
b.Property<string>("Hash");
|
||||
|
||||
b.Property<int?>("MetadataID");
|
||||
|
||||
b.Property<int?>("OnlineBeatmapSetID");
|
||||
|
||||
b.Property<bool>("Protected");
|
||||
|
||||
b.HasKey("ID");
|
||||
|
||||
b.HasIndex("DeletePending");
|
||||
|
||||
b.HasIndex("Hash")
|
||||
.IsUnique();
|
||||
|
||||
b.HasIndex("MetadataID");
|
||||
|
||||
b.HasIndex("OnlineBeatmapSetID")
|
||||
.IsUnique();
|
||||
|
||||
b.ToTable("BeatmapSetInfo");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Input.Bindings.DatabasedKeyBinding", b =>
|
||||
{
|
||||
b.Property<int>("ID")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<int>("IntAction")
|
||||
.HasColumnName("Action");
|
||||
|
||||
b.Property<string>("KeysString")
|
||||
.HasColumnName("Keys");
|
||||
|
||||
b.Property<int?>("RulesetID");
|
||||
|
||||
b.Property<int?>("Variant");
|
||||
|
||||
b.HasKey("ID");
|
||||
|
||||
b.HasIndex("IntAction");
|
||||
|
||||
b.HasIndex("Variant");
|
||||
|
||||
b.ToTable("KeyBinding");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.IO.FileInfo", b =>
|
||||
{
|
||||
b.Property<int>("ID")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<string>("Hash");
|
||||
|
||||
b.Property<int>("ReferenceCount");
|
||||
|
||||
b.HasKey("ID");
|
||||
|
||||
b.HasIndex("Hash")
|
||||
.IsUnique();
|
||||
|
||||
b.HasIndex("ReferenceCount");
|
||||
|
||||
b.ToTable("FileInfo");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Rulesets.RulesetInfo", b =>
|
||||
{
|
||||
b.Property<int?>("ID")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<bool>("Available");
|
||||
|
||||
b.Property<string>("InstantiationInfo");
|
||||
|
||||
b.Property<string>("Name");
|
||||
|
||||
b.Property<string>("ShortName");
|
||||
|
||||
b.HasKey("ID");
|
||||
|
||||
b.HasIndex("Available");
|
||||
|
||||
b.HasIndex("ShortName")
|
||||
.IsUnique();
|
||||
|
||||
b.ToTable("RulesetInfo");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapInfo", b =>
|
||||
{
|
||||
b.HasOne("osu.Game.Beatmaps.BeatmapDifficulty", "BaseDifficulty")
|
||||
.WithMany()
|
||||
.HasForeignKey("BaseDifficultyID")
|
||||
.OnDelete(DeleteBehavior.Cascade);
|
||||
|
||||
b.HasOne("osu.Game.Beatmaps.BeatmapSetInfo", "BeatmapSet")
|
||||
.WithMany("Beatmaps")
|
||||
.HasForeignKey("BeatmapSetInfoID")
|
||||
.OnDelete(DeleteBehavior.Cascade);
|
||||
|
||||
b.HasOne("osu.Game.Beatmaps.BeatmapMetadata", "Metadata")
|
||||
.WithMany("Beatmaps")
|
||||
.HasForeignKey("MetadataID");
|
||||
|
||||
b.HasOne("osu.Game.Rulesets.RulesetInfo", "Ruleset")
|
||||
.WithMany()
|
||||
.HasForeignKey("RulesetID")
|
||||
.OnDelete(DeleteBehavior.Cascade);
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetFileInfo", b =>
|
||||
{
|
||||
b.HasOne("osu.Game.Beatmaps.BeatmapSetInfo")
|
||||
.WithMany("Files")
|
||||
.HasForeignKey("BeatmapSetInfoID")
|
||||
.OnDelete(DeleteBehavior.Cascade);
|
||||
|
||||
b.HasOne("osu.Game.IO.FileInfo", "FileInfo")
|
||||
.WithMany()
|
||||
.HasForeignKey("FileInfoID")
|
||||
.OnDelete(DeleteBehavior.Cascade);
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetInfo", b =>
|
||||
{
|
||||
b.HasOne("osu.Game.Beatmaps.BeatmapMetadata", "Metadata")
|
||||
.WithMany("BeatmapSets")
|
||||
.HasForeignKey("MetadataID");
|
||||
});
|
||||
#pragma warning restore 612, 618
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,35 @@
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace osu.Game.Migrations
|
||||
{
|
||||
public partial class AddRulesetInfoShortName : Migration
|
||||
{
|
||||
protected override void Up(MigrationBuilder migrationBuilder)
|
||||
{
|
||||
migrationBuilder.AddColumn<string>(
|
||||
name: "ShortName",
|
||||
table: "RulesetInfo",
|
||||
type: "TEXT",
|
||||
nullable: true);
|
||||
|
||||
migrationBuilder.CreateIndex(
|
||||
name: "IX_RulesetInfo_ShortName",
|
||||
table: "RulesetInfo",
|
||||
column: "ShortName",
|
||||
unique: true);
|
||||
}
|
||||
|
||||
protected override void Down(MigrationBuilder migrationBuilder)
|
||||
{
|
||||
migrationBuilder.DropIndex(
|
||||
name: "IX_RulesetInfo_ShortName",
|
||||
table: "RulesetInfo");
|
||||
|
||||
migrationBuilder.DropColumn(
|
||||
name: "ShortName",
|
||||
table: "RulesetInfo");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -247,10 +247,15 @@ namespace osu.Game.Migrations
|
||||
|
||||
b.Property<string>("Name");
|
||||
|
||||
b.Property<string>("ShortName");
|
||||
|
||||
b.HasKey("ID");
|
||||
|
||||
b.HasIndex("Available");
|
||||
|
||||
b.HasIndex("ShortName")
|
||||
.IsUnique();
|
||||
|
||||
b.ToTable("RulesetInfo");
|
||||
});
|
||||
|
||||
|
||||
+4
-4
@@ -10,7 +10,7 @@ using System;
|
||||
|
||||
namespace osu.Game.Online.API.Requests
|
||||
{
|
||||
public class GetBeatmapSetsResponse : BeatmapMetadata // todo: this is a bit wrong...
|
||||
public class APIResponseBeatmapSet : BeatmapMetadata // todo: this is a bit wrong...
|
||||
{
|
||||
[JsonProperty(@"covers")]
|
||||
private BeatmapSetOnlineCovers covers { get; set; }
|
||||
@@ -45,7 +45,7 @@ namespace osu.Game.Online.API.Requests
|
||||
}
|
||||
|
||||
[JsonProperty(@"beatmaps")]
|
||||
private IEnumerable<GetBeatmapSetsBeatmapResponse> beatmaps { get; set; }
|
||||
private IEnumerable<APIResponseBeatmap> beatmaps { get; set; }
|
||||
|
||||
public BeatmapSetInfo ToBeatmapSet(RulesetStore rulesets)
|
||||
{
|
||||
@@ -65,11 +65,11 @@ namespace osu.Game.Online.API.Requests
|
||||
Ranked = ranked,
|
||||
LastUpdated = lastUpdated,
|
||||
},
|
||||
Beatmaps = beatmaps.Select(b => b.ToBeatmap(rulesets)).ToList(),
|
||||
Beatmaps = beatmaps?.Select(b => b.ToBeatmap(rulesets)).ToList(),
|
||||
};
|
||||
}
|
||||
|
||||
private class GetBeatmapSetsBeatmapResponse : BeatmapMetadata
|
||||
private class APIResponseBeatmap : BeatmapMetadata
|
||||
{
|
||||
[JsonProperty(@"id")]
|
||||
private int onlineBeatmapID { get; set; }
|
||||
@@ -3,7 +3,7 @@
|
||||
|
||||
namespace osu.Game.Online.API.Requests
|
||||
{
|
||||
public class GetBeatmapSetRequest : APIRequest<GetBeatmapSetsResponse>
|
||||
public class GetBeatmapSetRequest : APIRequest<APIResponseBeatmapSet>
|
||||
{
|
||||
private readonly int beatmapSetId;
|
||||
|
||||
|
||||
@@ -6,7 +6,7 @@ using System.Collections.Generic;
|
||||
|
||||
namespace osu.Game.Online.API.Requests
|
||||
{
|
||||
public class GetUserBeatmapsRequest : APIRequest<List<GetBeatmapSetsResponse>>
|
||||
public class GetUserBeatmapsRequest : APIRequest<List<APIResponseBeatmapSet>>
|
||||
{
|
||||
private readonly long userId;
|
||||
private readonly int offset;
|
||||
@@ -24,7 +24,6 @@ namespace osu.Game.Online.API.Requests
|
||||
|
||||
public enum BeatmapSetType
|
||||
{
|
||||
MostPlayed,
|
||||
Favourite,
|
||||
RankedAndApproved,
|
||||
Unranked,
|
||||
|
||||
@@ -0,0 +1,48 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using Newtonsoft.Json;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace osu.Game.Online.API.Requests
|
||||
{
|
||||
public class GetUserMostPlayedBeatmapsRequest : APIRequest<List<MostPlayedBeatmap>>
|
||||
{
|
||||
private readonly long userId;
|
||||
private readonly int offset;
|
||||
|
||||
public GetUserMostPlayedBeatmapsRequest(long userId, int offset = 0)
|
||||
{
|
||||
this.userId = userId;
|
||||
this.offset = offset;
|
||||
}
|
||||
|
||||
protected override string Target => $@"users/{userId}/beatmapsets/most_played?offset={offset}";
|
||||
}
|
||||
|
||||
public class MostPlayedBeatmap
|
||||
{
|
||||
[JsonProperty("beatmap_id")]
|
||||
public int BeatmapID;
|
||||
|
||||
[JsonProperty("count")]
|
||||
public int PlayCount;
|
||||
|
||||
[JsonProperty]
|
||||
private BeatmapInfo beatmap;
|
||||
|
||||
[JsonProperty]
|
||||
private APIResponseBeatmapSet beatmapSet;
|
||||
|
||||
public BeatmapInfo GetBeatmapInfo(RulesetStore rulesets)
|
||||
{
|
||||
BeatmapSetInfo setInfo = beatmapSet.ToBeatmapSet(rulesets);
|
||||
beatmap.BeatmapSet = setInfo;
|
||||
beatmap.OnlineBeatmapSetID = setInfo.OnlineBeatmapSetID;
|
||||
beatmap.Metadata = setInfo.Metadata;
|
||||
return beatmap;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -9,7 +9,7 @@ using osu.Game.Rulesets;
|
||||
|
||||
namespace osu.Game.Online.API.Requests
|
||||
{
|
||||
public class SearchBeatmapSetsRequest : APIRequest<IEnumerable<GetBeatmapSetsResponse>>
|
||||
public class SearchBeatmapSetsRequest : APIRequest<IEnumerable<APIResponseBeatmapSet>>
|
||||
{
|
||||
private readonly string query;
|
||||
private readonly RulesetInfo ruleset;
|
||||
|
||||
@@ -154,7 +154,7 @@ namespace osu.Game
|
||||
Debug.Assert(lastBeatmap != null);
|
||||
Debug.Assert(lastBeatmap.Track != null);
|
||||
|
||||
lastBeatmap.DisposeTrack();
|
||||
lastBeatmap.RecycleTrack();
|
||||
}
|
||||
|
||||
Audio.Track.AddItem(b.Track);
|
||||
|
||||
@@ -14,10 +14,10 @@ namespace osu.Game.Overlays.BeatmapSet
|
||||
public DownloadButton(string title, string subtitle)
|
||||
{
|
||||
Width = 120;
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
|
||||
Child = new Container
|
||||
Add(new Container
|
||||
{
|
||||
Depth = -1,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Horizontal = 10 },
|
||||
Children = new Drawable[]
|
||||
@@ -53,7 +53,7 @@ namespace osu.Game.Overlays.BeatmapSet
|
||||
Margin = new MarginPadding { Right = 5 },
|
||||
},
|
||||
},
|
||||
};
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@@ -15,13 +16,12 @@ namespace osu.Game.Overlays.BeatmapSet
|
||||
{
|
||||
public readonly Bindable<bool> Favourited = new Bindable<bool>();
|
||||
|
||||
public FavouriteButton()
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
|
||||
Container pink;
|
||||
SpriteIcon icon;
|
||||
Children = new Drawable[]
|
||||
AddRange(new Drawable[]
|
||||
{
|
||||
pink = new Container
|
||||
{
|
||||
@@ -51,7 +51,7 @@ namespace osu.Game.Overlays.BeatmapSet
|
||||
Size = new Vector2(18),
|
||||
Shadow = false,
|
||||
},
|
||||
};
|
||||
});
|
||||
|
||||
Favourited.ValueChanged += value =>
|
||||
{
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user