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add Spinner Count to BeatmapInfoWedge
- added Tooltips to the respective InfoLabels - made the TestCase internal like all others
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@ -37,8 +37,9 @@ namespace osu.Game.Rulesets.Osu
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public override IEnumerable<BeatmapStatistic> GetBeatmapStatistics(WorkingBeatmap beatmap)
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{
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IEnumerable<HitObject> hitObjects = beatmap.Beatmap.HitObjects;
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IEnumerable<HitObject> circles = hitObjects.Where(d => !(d is IHasEndTime));
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IEnumerable<HitObject> circles = hitObjects.Where(c => !(c is IHasEndTime));
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IEnumerable<HitObject> sliders = hitObjects.Where(s => s is IHasCurve);
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IEnumerable<HitObject> spinners = hitObjects.Where(s => s is IHasEndTime && !(s is IHasCurve));
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return new[]
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{
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@ -53,6 +54,12 @@ namespace osu.Game.Rulesets.Osu
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Name = @"Slider Count",
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Content = sliders.Count().ToString(),
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Icon = FontAwesome.fa_circle
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},
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new BeatmapStatistic
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{
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Name = @"Spinner Count",
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Content = spinners.Count().ToString(),
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Icon = FontAwesome.fa_circle
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}
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};
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}
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@ -12,7 +12,7 @@ using osu.Game.Screens.Select;
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namespace osu.Game.Tests.Visual
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{
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public class TestCaseBeatmapInfoWedge : OsuTestCase
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internal class TestCaseBeatmapInfoWedge : OsuTestCase
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{
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private BeatmapManager beatmaps;
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private readonly Random random;
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@ -19,6 +19,7 @@ using osu.Game.Graphics.Sprites;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Cursor;
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namespace osu.Game.Screens.Select
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{
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@ -217,8 +218,8 @@ namespace osu.Game.Screens.Select
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},
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new FillFlowContainer
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{
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Margin = new MarginPadding { Top = 20, Left = 10 },
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Spacing = new Vector2(40, 0),
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Margin = new MarginPadding { Top = 20 },
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Spacing = new Vector2(20, 0),
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AutoSizeAxes = Axes.Both,
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Children = labels
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},
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@ -232,43 +233,51 @@ namespace osu.Game.Screens.Select
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double bpmMax = beatmap.ControlPointInfo.BPMMaximum;
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double bpmMin = beatmap.ControlPointInfo.BPMMinimum;
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if (Precision.AlmostEquals(bpmMin, bpmMax)) return $"{bpmMin:0}bpm";
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if (Precision.AlmostEquals(bpmMin, bpmMax)) return $"{bpmMin:0}";
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return $"{bpmMin:0}-{bpmMax:0}bpm (mostly {beatmap.ControlPointInfo.BPMMode:0}bpm)";
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return $"{bpmMin:0}-{bpmMax:0} (mostly {beatmap.ControlPointInfo.BPMMode:0})";
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}
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public class InfoLabel : Container
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public class InfoLabel : Container, IHasTooltip
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{
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public string TooltipText { get; private set; }
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public InfoLabel(BeatmapStatistic statistic)
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{
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TooltipText = statistic.Name;
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AutoSizeAxes = Axes.Both;
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Padding = new MarginPadding { Left = 16 };
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Children = new Drawable[]
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{
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new SpriteIcon
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{
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Anchor = Anchor.CentreLeft,
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Colour = OsuColour.FromHex(@"441288"),
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Icon = FontAwesome.fa_square,
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Origin = Anchor.Centre,
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Colour = new Color4(68, 17, 136, 255),
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Rotation = 45,
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Size = new Vector2(20),
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},
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new SpriteIcon
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{
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Anchor = Anchor.CentreLeft,
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Colour = OsuColour.FromHex(@"f7dd55"),
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Icon = statistic.Icon,
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Origin = Anchor.Centre,
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Colour = new Color4(255, 221, 85, 255),
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Scale = new Vector2(0.8f),
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Size = new Vector2(20),
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},
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new OsuSpriteText
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{
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Margin = new MarginPadding { Left = 13 },
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Font = @"Exo2.0-Bold",
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Anchor = Anchor.CentreLeft,
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Colour = new Color4(255, 221, 85, 255),
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Font = @"Exo2.0-Bold",
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Margin = new MarginPadding { Left = 13 },
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Origin = Anchor.CentreLeft,
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Text = statistic.Content,
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TextSize = 17,
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Origin = Anchor.CentreLeft
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},
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}
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};
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}
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}
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