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Add filter checks to difficulty selection

This commit is contained in:
Dean Herbert 2017-12-18 11:43:10 +09:00
parent 4c1f00567b
commit 7173829896

View File

@ -197,7 +197,7 @@ namespace osu.Game.Screens.Select
if (skipDifficulties)
select(set);
else
select(direction > 0 ? set.Beatmaps.First() : set.Beatmaps.Last());
select(direction > 0 ? set.Beatmaps.First(b => !b.Filtered) : set.Beatmaps.Last(b => !b.Filtered));
return;
}
}