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Fix incorrect flush logic when starting play from non-selected difficulty using context menu
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@ -214,6 +214,8 @@ namespace osu.Game.Screens.Select
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// it could change selection (ie. if the ruleset has been changed).
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carousel.FlushPendingFilterOperations();
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carousel.SelectBeatmap(beatmap);
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if (selectionChangedDebounce?.Completed == false)
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{
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selectionChangedDebounce.RunTask();
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@ -221,8 +223,6 @@ namespace osu.Game.Screens.Select
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selectionChangedDebounce = null;
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}
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carousel.SelectBeatmap(beatmap);
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Start();
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}
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