From 4c1f00567bd25e3506bb5dba1c4031a24e5c0845 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 18 Dec 2017 11:31:38 +0900 Subject: [PATCH] Fix incorrect flush logic when starting play from non-selected difficulty using context menu --- osu.Game/Screens/Select/SongSelect.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Select/SongSelect.cs b/osu.Game/Screens/Select/SongSelect.cs index b5fba7d88d..4d5101447a 100644 --- a/osu.Game/Screens/Select/SongSelect.cs +++ b/osu.Game/Screens/Select/SongSelect.cs @@ -214,6 +214,8 @@ namespace osu.Game.Screens.Select // it could change selection (ie. if the ruleset has been changed). carousel.FlushPendingFilterOperations(); + carousel.SelectBeatmap(beatmap); + if (selectionChangedDebounce?.Completed == false) { selectionChangedDebounce.RunTask(); @@ -221,8 +223,6 @@ namespace osu.Game.Screens.Select selectionChangedDebounce = null; } - carousel.SelectBeatmap(beatmap); - Start(); }